]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
small cleanup of R_DrawSurfaces (separated r_showcollisionbrushes and r_showtris...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 23 Feb 2007 12:05:14 +0000 (12:05 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 23 Feb 2007 12:05:14 +0000 (12:05 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@6907 d7cf8633-e32d-0410-b094-e92efae38249

gl_rmain.c

index 095a5f9cdcfc3e3d0caaeabc1ecebc048109860b..4b77b3b2cec31338d02472b29a32267b2d744e0a 100644 (file)
@@ -2861,7 +2861,7 @@ void RSurf_ActiveEntity(const entity_render_t *ent, qboolean wantnormals, qboole
                R_Mesh_ResizeArrays(rsurface_model->surfmesh.num_vertices);
        R_Mesh_Matrix(&ent->matrix);
        Matrix4x4_Transform(&ent->inversematrix, r_view.origin, rsurface_modelorg);
-       if ((rsurface_entity->frameblend[0].lerp != 1 || rsurface_entity->frameblend[0].frame != 0) && rsurface_model->surfmesh.isanimated)
+       if (rsurface_model->surfmesh.isanimated && (rsurface_entity->frameblend[0].lerp != 1 || rsurface_entity->frameblend[0].frame != 0))
        {
                if (wanttangents)
                {
@@ -3857,6 +3857,112 @@ void R_QueueSurfaceList(int numsurfaces, msurface_t **surfacelist)
        }
 }
 
+void R_DrawCollisionBrushes(entity_render_t *ent)
+{
+       int i;
+       q3mbrush_t *brush;
+       msurface_t *surface;
+       model_t *model = ent->model;
+       if (!model->brush.num_brushes)
+               return;
+       CHECKGLERROR
+       R_Mesh_ColorPointer(NULL);
+       R_Mesh_ResetTextureState();
+       GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
+       GL_DepthMask(false);
+       GL_DepthTest(!r_showdisabledepthtest.integer);
+       qglPolygonOffset(r_refdef.polygonfactor + r_showcollisionbrushes_polygonfactor.value, r_refdef.polygonoffset + r_showcollisionbrushes_polygonoffset.value);CHECKGLERROR
+       for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
+               if (brush->colbrushf && brush->colbrushf->numtriangles)
+                       R_DrawCollisionBrush(brush->colbrushf);
+       for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
+               if (surface->num_collisiontriangles)
+                       R_DrawCollisionSurface(ent, surface);
+       qglPolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);CHECKGLERROR
+}
+
+void R_DrawTrianglesAndNormals(entity_render_t *ent, qboolean drawtris, qboolean drawnormals, int flagsmask)
+{
+       int i, j, k, l;
+       const int *elements;
+       msurface_t *surface;
+       model_t *model = ent->model;
+       vec3_t v;
+       CHECKGLERROR
+       GL_DepthTest(!r_showdisabledepthtest.integer);
+       GL_DepthMask(true);
+       GL_BlendFunc(GL_ONE, GL_ZERO);
+       R_Mesh_ColorPointer(NULL);
+       R_Mesh_ResetTextureState();
+       for (i = 0, j = model->firstmodelsurface, surface = model->data_surfaces + j;i < model->nummodelsurfaces;i++, j++, surface++)
+       {
+               if (ent == r_refdef.worldentity && !r_viewcache.world_surfacevisible[j])
+                       continue;
+               rsurface_texture = surface->texture->currentframe;
+               if ((rsurface_texture->currentmaterialflags & flagsmask) && surface->num_triangles)
+               {
+                       RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
+                       if (drawtris)
+                       {
+                               if (!rsurface_texture->currentlayers->depthmask)
+                                       GL_Color(r_showtris.value * r_view.colorscale, 0, 0, 1);
+                               else if (ent == r_refdef.worldentity)
+                                       GL_Color(r_showtris.value * r_view.colorscale, r_showtris.value * r_view.colorscale, r_showtris.value * r_view.colorscale, 1);
+                               else
+                                       GL_Color(0, r_showtris.value * r_view.colorscale, 0, 1);
+                               elements = (ent->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle);
+                               CHECKGLERROR
+                               qglBegin(GL_LINES);
+                               for (k = 0;k < surface->num_triangles;k++, elements += 3)
+                               {
+                                       qglArrayElement(elements[0]);qglArrayElement(elements[1]);
+                                       qglArrayElement(elements[1]);qglArrayElement(elements[2]);
+                                       qglArrayElement(elements[2]);qglArrayElement(elements[0]);
+                               }
+                               qglEnd();
+                               CHECKGLERROR
+                       }
+                       if (drawnormals)
+                       {
+                               GL_Color(r_shownormals.value * r_view.colorscale, 0, 0, 1);
+                               qglBegin(GL_LINES);
+                               for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
+                               {
+                                       VectorCopy(rsurface_vertex3f + l * 3, v);
+                                       qglVertex3f(v[0], v[1], v[2]);
+                                       VectorMA(v, 8, rsurface_svector3f + l * 3, v);
+                                       qglVertex3f(v[0], v[1], v[2]);
+                               }
+                               qglEnd();
+                               CHECKGLERROR
+                               GL_Color(0, 0, r_shownormals.value * r_view.colorscale, 1);
+                               qglBegin(GL_LINES);
+                               for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
+                               {
+                                       VectorCopy(rsurface_vertex3f + l * 3, v);
+                                       qglVertex3f(v[0], v[1], v[2]);
+                                       VectorMA(v, 8, rsurface_tvector3f + l * 3, v);
+                                       qglVertex3f(v[0], v[1], v[2]);
+                               }
+                               qglEnd();
+                               CHECKGLERROR
+                               GL_Color(0, r_shownormals.value * r_view.colorscale, 0, 1);
+                               qglBegin(GL_LINES);
+                               for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
+                               {
+                                       VectorCopy(rsurface_vertex3f + l * 3, v);
+                                       qglVertex3f(v[0], v[1], v[2]);
+                                       VectorMA(v, 8, rsurface_normal3f + l * 3, v);
+                                       qglVertex3f(v[0], v[1], v[2]);
+                               }
+                               qglEnd();
+                               CHECKGLERROR
+                       }
+               }
+       }
+       rsurface_texture = NULL;
+}
+
 extern void R_BuildLightMap(const entity_render_t *ent, msurface_t *surface);
 void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
 {
@@ -3964,99 +4070,9 @@ void R_DrawSurfaces(entity_render_t *ent, qboolean skysurfaces)
        r_refdef.stats.entities_triangles += counttriangles;
        RSurf_CleanUp();
 
-       if (r_showcollisionbrushes.integer && model->brush.num_brushes && !skysurfaces)
-       {
-               CHECKGLERROR
-               R_Mesh_Matrix(&ent->matrix);
-               R_Mesh_ColorPointer(NULL);
-               R_Mesh_ResetTextureState();
-               GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
-               GL_DepthMask(false);
-               GL_DepthTest(!r_showdisabledepthtest.integer);
-               qglPolygonOffset(r_refdef.polygonfactor + r_showcollisionbrushes_polygonfactor.value, r_refdef.polygonoffset + r_showcollisionbrushes_polygonoffset.value);CHECKGLERROR
-               for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
-                       if (brush->colbrushf && brush->colbrushf->numtriangles)
-                               R_DrawCollisionBrush(brush->colbrushf);
-               for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
-                       if (surface->num_collisiontriangles)
-                               R_DrawCollisionSurface(ent, surface);
-               qglPolygonOffset(r_refdef.polygonfactor, r_refdef.polygonoffset);CHECKGLERROR
-       }
+       if (r_showcollisionbrushes.integer && !skysurfaces)
+               R_DrawCollisionBrushes(ent);
 
        if (r_showtris.integer || r_shownormals.integer)
-       {
-               CHECKGLERROR
-               GL_DepthTest(!r_showdisabledepthtest.integer);
-               GL_DepthMask(true);
-               GL_BlendFunc(GL_ONE, GL_ZERO);
-               R_Mesh_ColorPointer(NULL);
-               R_Mesh_ResetTextureState();
-               for (i = 0, j = model->firstmodelsurface, surface = model->data_surfaces + j;i < model->nummodelsurfaces;i++, j++, surface++)
-               {
-                       if (ent == r_refdef.worldentity && !r_viewcache.world_surfacevisible[j])
-                               continue;
-                       rsurface_texture = surface->texture->currentframe;
-                       if ((rsurface_texture->currentmaterialflags & flagsmask) && surface->num_triangles)
-                       {
-                               RSurf_PrepareVerticesForBatch(true, true, 1, &surface);
-                               if (r_showtris.integer)
-                               {
-                                       if (!rsurface_texture->currentlayers->depthmask)
-                                               GL_Color(r_showtris.value * r_view.colorscale, 0, 0, 1);
-                                       else if (ent == r_refdef.worldentity)
-                                               GL_Color(r_showtris.value * r_view.colorscale, r_showtris.value * r_view.colorscale, r_showtris.value * r_view.colorscale, 1);
-                                       else
-                                               GL_Color(0, r_showtris.value * r_view.colorscale, 0, 1);
-                                       elements = (ent->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle);
-                                       CHECKGLERROR
-                                       qglBegin(GL_LINES);
-                                       for (k = 0;k < surface->num_triangles;k++, elements += 3)
-                                       {
-                                               qglArrayElement(elements[0]);qglArrayElement(elements[1]);
-                                               qglArrayElement(elements[1]);qglArrayElement(elements[2]);
-                                               qglArrayElement(elements[2]);qglArrayElement(elements[0]);
-                                       }
-                                       qglEnd();
-                                       CHECKGLERROR
-                               }
-                               if (r_shownormals.integer)
-                               {
-                                       GL_Color(r_shownormals.value * r_view.colorscale, 0, 0, 1);
-                                       qglBegin(GL_LINES);
-                                       for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
-                                       {
-                                               VectorCopy(rsurface_vertex3f + l * 3, v);
-                                               qglVertex3f(v[0], v[1], v[2]);
-                                               VectorMA(v, 8, rsurface_svector3f + l * 3, v);
-                                               qglVertex3f(v[0], v[1], v[2]);
-                                       }
-                                       qglEnd();
-                                       CHECKGLERROR
-                                       GL_Color(0, 0, r_shownormals.value * r_view.colorscale, 1);
-                                       qglBegin(GL_LINES);
-                                       for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
-                                       {
-                                               VectorCopy(rsurface_vertex3f + l * 3, v);
-                                               qglVertex3f(v[0], v[1], v[2]);
-                                               VectorMA(v, 8, rsurface_tvector3f + l * 3, v);
-                                               qglVertex3f(v[0], v[1], v[2]);
-                                       }
-                                       qglEnd();
-                                       CHECKGLERROR
-                                       GL_Color(0, r_shownormals.value * r_view.colorscale, 0, 1);
-                                       qglBegin(GL_LINES);
-                                       for (k = 0, l = surface->num_firstvertex;k < surface->num_vertices;k++, l++)
-                                       {
-                                               VectorCopy(rsurface_vertex3f + l * 3, v);
-                                               qglVertex3f(v[0], v[1], v[2]);
-                                               VectorMA(v, 8, rsurface_normal3f + l * 3, v);
-                                               qglVertex3f(v[0], v[1], v[2]);
-                                       }
-                                       qglEnd();
-                                       CHECKGLERROR
-                               }
-                       }
-               }
-               rsurface_texture = NULL;
-       }
+               R_DrawTrianglesAndNormals(ent, r_showtris.integer, r_shownormals.integer, flagsmask);
 }