]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
Fix GLSL shader to only specify invariant gl_Position on the vertex shader, not the...
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Wed, 30 Aug 2017 04:29:14 +0000 (04:29 +0000)
committerRudolf Polzer <divVerent@xonotic.org>
Fri, 22 Sep 2017 17:23:26 +0000 (19:23 +0200)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@12337 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=175af02fa8e6bc5c14ebac952c6925f9328c2348

shader_glsl.h

index f9be074eff2c1031bcaa8483187d5b58171c45cf..a69dbbc520163e221eebf409ad95a20900ad3134 100644 (file)
@@ -37,7 +37,7 @@
 "# endif\n",
 "#endif\n",
 "\n",
-"#if defined(GLSL120) || defined(GLSL130) || defined(GLSL140) || defined(GLES)\n"
+"#if (defined(GLSL120) || defined(GLSL130) || defined(GLSL140) || defined(GLES)) && defined(VERTEX_SHADER)\n"
 "invariant gl_Position; // fix for lighting polygons not matching base surface\n",
 "# endif\n",
 "#if defined(GLSL130) || defined(GLSL140)\n",