]> git.xonotic.org Git - xonotic/darkplaces.git/commitdiff
added glow texture support in SHADERMODE_LIGHTMAP
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 25 Jan 2011 15:02:49 +0000 (15:02 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Tue, 25 Jan 2011 15:02:49 +0000 (15:02 +0000)
git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10745 d7cf8633-e32d-0410-b094-e92efae38249

dpsoftrast.c

index 0b00721cbb16ced2a268d79ed24aa4c3f32b996b..285ede0c045b0644e0c1d0fd7ce7a0bb6e94c921 100644 (file)
@@ -2524,45 +2524,58 @@ void DPSOFTRAST_VertexShader_Lightmap(void)
 void DPSOFTRAST_PixelShader_Lightmap(const DPSOFTRAST_State_Draw_Span * RESTRICT span)
 {
        int x, startx = span->startx, endx = span->endx;
-       float Color_Ambient[4], Color_Diffuse[4];
-       int Color_Ambienti[4];
-       int Color_Diffusei[4];
+       int Color_Ambienti[4], Color_Diffusei[4], Color_Glowi[4];
        float buffer_z[DPSOFTRAST_DRAW_MAXSPANLENGTH];
        unsigned char buffer_texture_colorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
        unsigned char buffer_texture_lightmapbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
+       unsigned char buffer_texture_glowbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
        unsigned char buffer_FragColorbgra8[DPSOFTRAST_DRAW_MAXSPANLENGTH*4];
        unsigned int d[4];
        //unsigned char * RESTRICT pixelmask = span->pixelmask;
        //unsigned char * RESTRICT pixel = (unsigned char *)dpsoftrast.fb_colorpixels[0] + span->start * 4;
-       Color_Ambient[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0];
-       Color_Ambient[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1];
-       Color_Ambient[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2];
-       Color_Ambient[3] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0];
-       Color_Diffuse[0] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0];
-       Color_Diffuse[1] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1];
-       Color_Diffuse[2] = dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2];
-       Color_Diffuse[3] = 0.0f;
        DPSOFTRAST_Draw_Span_Begin(span, buffer_z);
-       Color_Ambienti[2] = (int)(Color_Ambient[0] * 65536.0f);
-       Color_Ambienti[1] = (int)(Color_Ambient[1] * 65536.0f);
-       Color_Ambienti[0] = (int)(Color_Ambient[2] * 65536.0f);
-       Color_Ambienti[3] = (int)(Color_Ambient[3] * 65536.0f);
-       Color_Diffusei[2] = (int)(Color_Diffuse[0] * 256.0f);
-       Color_Diffusei[1] = (int)(Color_Diffuse[1] * 256.0f);
-       Color_Diffusei[0] = (int)(Color_Diffuse[2] * 256.0f);
-       Color_Diffusei[3] = (int)(Color_Diffuse[3] * 256.0f);
-       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, 2, buffer_z);
-       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, 6, buffer_z);
-       for (x = startx;x < endx;x++)
+       Color_Ambienti[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+0] * 65536.0f);
+       Color_Ambienti[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+1] * 65536.0f);
+       Color_Ambienti[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Ambient*4+2] * 65536.0f);
+       Color_Ambienti[3] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Alpha*4+0] * 65536.0f);
+       Color_Diffusei[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+0] * 256.0f);
+       Color_Diffusei[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+1] * 256.0f);
+       Color_Diffusei[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Diffuse*4+2] * 256.0f);
+       Color_Diffusei[3] = 0;
+       Color_Glowi[2] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+0] * 65536.0f);
+       Color_Glowi[1] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+1] * 65536.0f);
+       Color_Glowi[0] = (int)(dpsoftrast.uniform4f[DPSOFTRAST_UNIFORM_Color_Glow*4+2] * 65536.0f);
+       Color_Glowi[3] = 0;
+       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_colorbgra8, GL20TU_COLOR, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+       DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_lightmapbgra8, GL20TU_LIGHTMAP, DPSOFTRAST_ARRAY_TEXCOORD4, buffer_z);
+       if (dpsoftrast.shader_permutation & SHADERPERMUTATION_GLOW)
        {
-               d[0] = (buffer_texture_colorbgra8[x*4+0] * (Color_Ambienti[0] + buffer_texture_lightmapbgra8[x*4+0] * Color_Diffusei[0])) >> 16;if (d[0] > 255) d[0] = 255;
-               d[1] = (buffer_texture_colorbgra8[x*4+1] * (Color_Ambienti[1] + buffer_texture_lightmapbgra8[x*4+1] * Color_Diffusei[1])) >> 16;if (d[1] > 255) d[1] = 255;
-               d[2] = (buffer_texture_colorbgra8[x*4+2] * (Color_Ambienti[2] + buffer_texture_lightmapbgra8[x*4+2] * Color_Diffusei[2])) >> 16;if (d[2] > 255) d[2] = 255;
-               d[3] = (buffer_texture_colorbgra8[x*4+3] * (Color_Ambienti[3] + buffer_texture_lightmapbgra8[x*4+3] * Color_Diffusei[3])) >> 16;if (d[3] > 255) d[3] = 255;
-               buffer_FragColorbgra8[x*4+0] = d[0];
-               buffer_FragColorbgra8[x*4+1] = d[1];
-               buffer_FragColorbgra8[x*4+2] = d[2];
-               buffer_FragColorbgra8[x*4+3] = d[3];
+               DPSOFTRAST_Draw_Span_Texture2DVaryingBGRA8(span, buffer_texture_glowbgra8, GL20TU_GLOW, DPSOFTRAST_ARRAY_TEXCOORD0, buffer_z);
+               for (x = startx;x < endx;x++)
+               {
+                       d[0] = (buffer_texture_glowbgra8[x*4+0] * Color_Glowi[0] + buffer_texture_colorbgra8[x*4+0] * (Color_Ambienti[0] + buffer_texture_lightmapbgra8[x*4+0] * Color_Diffusei[0])) >> 16;if (d[0] > 255) d[0] = 255;
+                       d[1] = (buffer_texture_glowbgra8[x*4+1] * Color_Glowi[1] + buffer_texture_colorbgra8[x*4+1] * (Color_Ambienti[1] + buffer_texture_lightmapbgra8[x*4+1] * Color_Diffusei[1])) >> 16;if (d[1] > 255) d[1] = 255;
+                       d[2] = (buffer_texture_glowbgra8[x*4+2] * Color_Glowi[2] + buffer_texture_colorbgra8[x*4+2] * (Color_Ambienti[2] + buffer_texture_lightmapbgra8[x*4+2] * Color_Diffusei[2])) >> 16;if (d[2] > 255) d[2] = 255;
+                       d[3] = (buffer_texture_glowbgra8[x*4+3] * Color_Glowi[3] + buffer_texture_colorbgra8[x*4+3] * (Color_Ambienti[3] + buffer_texture_lightmapbgra8[x*4+3] * Color_Diffusei[3])) >> 16;if (d[3] > 255) d[3] = 255;
+                       buffer_FragColorbgra8[x*4+0] = d[0];
+                       buffer_FragColorbgra8[x*4+1] = d[1];
+                       buffer_FragColorbgra8[x*4+2] = d[2];
+                       buffer_FragColorbgra8[x*4+3] = d[3];
+               }
+       }
+       else
+       {
+               for (x = startx;x < endx;x++)
+               {
+                       d[0] = (buffer_texture_colorbgra8[x*4+0] * (Color_Ambienti[0] + buffer_texture_lightmapbgra8[x*4+0] * Color_Diffusei[0])) >> 16;if (d[0] > 255) d[0] = 255;
+                       d[1] = (buffer_texture_colorbgra8[x*4+1] * (Color_Ambienti[1] + buffer_texture_lightmapbgra8[x*4+1] * Color_Diffusei[1])) >> 16;if (d[1] > 255) d[1] = 255;
+                       d[2] = (buffer_texture_colorbgra8[x*4+2] * (Color_Ambienti[2] + buffer_texture_lightmapbgra8[x*4+2] * Color_Diffusei[2])) >> 16;if (d[2] > 255) d[2] = 255;
+                       d[3] = (buffer_texture_colorbgra8[x*4+3] * (Color_Ambienti[3] + buffer_texture_lightmapbgra8[x*4+3] * Color_Diffusei[3])) >> 16;if (d[3] > 255) d[3] = 255;
+                       buffer_FragColorbgra8[x*4+0] = d[0];
+                       buffer_FragColorbgra8[x*4+1] = d[1];
+                       buffer_FragColorbgra8[x*4+2] = d[2];
+                       buffer_FragColorbgra8[x*4+3] = d[3];
+               }
        }
        DPSOFTRAST_Draw_Span_FinishBGRA8(span, buffer_FragColorbgra8);
 }