cvar_t host_framerate = {CF_CLIENT | CF_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"};
// shows time used by certain subsystems
cvar_t host_speeds = {CF_CLIENT | CF_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"};
-cvar_t host_maxwait = {CF_CLIENT | CF_SERVER, "host_maxwait","1000", "maximum sleep time requested from the operating system in millisecond. Larger sleeps will be done using multiple host_maxwait length sleeps. Lowering this value will increase CPU load, but may help working around problems with accuracy of sleep times."};
cvar_t developer = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"};
cvar_t developer_extra = {CF_CLIENT | CF_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"};
Con_Printf("Version: %s\n", engineversion);
}
+void Host_UpdateVersion(void)
+{
+ dpsnprintf(engineversion, sizeof(engineversion), "%s %s%s %s", gamename ? gamename : "DarkPlaces", DP_OS_NAME, cls.state == ca_dedicated ? " dedicated" : "", buildstring);
+}
+
static void Host_Framerate_c(cvar_t *var)
{
if (var->value < 0.00001 && var->value != 0)
// Xonotic QC complains/breaks if its cvars are deleted before its m_shutdown() is called
if(MR_Shutdown)
MR_Shutdown();
- // append a menu restart command to execute after the config
- Cbuf_AddText(cmd, "\nmenu_restart\n");
#endif
- // reset all cvars, commands and aliases to init values
Cmd_RestoreInitState();
- // reset cvars to their defaults, and then exec startup scripts again
+#ifdef CONFIG_MENU
+ // Must re-add menu.c commands or load menu.dat before executing quake.rc or handling events
+ MR_Init();
+#endif
+ // exec startup scripts again
Host_AddConfigText(cmd);
}
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterCallback (&host_framerate, Host_Framerate_c);
Cvar_RegisterVariable (&host_speeds);
- Cvar_RegisterVariable (&host_maxwait);
Cvar_RegisterVariable (&host_isclient);
Cvar_RegisterVariable (&developer);
Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip);
}
-char engineversion[128];
+char engineversion[128]; ///< version string for the corner of the console, crash messages, status command, etc
static qfile_t *locksession_fh = NULL;
if (Sys_CheckParm ("-dedicated") || !cl_available)
cls.state = ca_dedicated;
+ // set and print initial version string (will be updated when gamename is changed)
+ Host_UpdateVersion(); // checks for cls.state == ca_dedicated
+ Con_Printf("%s\n", engineversion);
+
// initialize console command/cvar/alias/command execution systems
Cmd_Init();
// initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name, gamename)
FS_Init();
- // ASAP! construct a version string for the corner of the console and for crash messages
- dpsnprintf (engineversion, sizeof (engineversion), "%s %s%s, buildstring: %s", gamename, DP_OS_NAME, cls.state == ca_dedicated ? " dedicated" : "", buildstring);
- Con_Printf("%s\n", engineversion);
-
// initialize process nice level
Sys_InitProcessNice();
oldtime = Sys_DirtyTime();
// Main event loop
- while(host.state != host_shutdown)
+ while(host.state < host_shutdown) // see Sys_HandleCrash() comments
{
// Something bad happened, or the server disconnected
if (setjmp(host.abortframe))