/* Copyright (C) 1996-1997 Id Software, Inc. Copyright (C) 2000-2021 DarkPlaces contributors This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ // host.c -- coordinates spawning and killing of local servers #include "quakedef.h" #include #include "libcurl.h" #include "taskqueue.h" #include "utf8lib.h" /* A server can always be started, even if the system started out as a client to a remote system. A client can NOT be started if the system started as a dedicated server. Memory is cleared / released when a server or client begins, not when they end. */ host_static_t host; // pretend frames take this amount of time (in seconds), 0 = realtime cvar_t host_framerate = {CF_CLIENT | CF_SERVER, "host_framerate","0", "locks frame timing to this value in seconds, 0.05 is 20fps for example, note that this can easily run too fast, use cl_maxfps if you want to limit your framerate instead, or sys_ticrate to limit server speed"}; // shows time used by certain subsystems cvar_t host_speeds = {CF_CLIENT | CF_SERVER, "host_speeds","0", "reports how much time is used in server/graphics/sound"}; cvar_t developer = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "developer","0", "shows debugging messages and information (recommended for all developers and level designers); the value -1 also suppresses buffering and logging these messages"}; cvar_t developer_extra = {CF_CLIENT | CF_SERVER, "developer_extra", "0", "prints additional debugging messages, often very verbose!"}; cvar_t developer_insane = {CF_CLIENT | CF_SERVER, "developer_insane", "0", "prints huge streams of information about internal workings, entire contents of files being read/written, etc. Not recommended!"}; cvar_t developer_loadfile = {CF_CLIENT | CF_SERVER, "developer_loadfile","0", "prints name and size of every file loaded via the FS_LoadFile function (which is almost everything)"}; cvar_t developer_loading = {CF_CLIENT | CF_SERVER, "developer_loading","0", "prints information about files as they are loaded or unloaded successfully"}; cvar_t developer_entityparsing = {CF_CLIENT, "developer_entityparsing", "0", "prints detailed network entities information each time a packet is received"}; cvar_t timestamps = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "timestamps", "0", "prints timestamps on console messages"}; cvar_t timeformat = {CF_CLIENT | CF_SERVER | CF_ARCHIVE, "timeformat", "[%Y-%m-%d %H:%M:%S] ", "time format to use on timestamped console messages"}; cvar_t sessionid = {CF_CLIENT | CF_SERVER | CF_READONLY, "sessionid", "", "ID of the current session (use the -sessionid parameter to set it); this is always either empty or begins with a dot (.)"}; cvar_t locksession = {CF_CLIENT | CF_SERVER, "locksession", "0", "Lock the session? 0 = no, 1 = yes and abort on failure, 2 = yes and continue on failure"}; cvar_t host_isclient = {CF_SHARED | CF_READONLY, "_host_isclient", "0", "If 1, clientside is active."}; /* ================ Host_AbortCurrentFrame aborts the current host frame and goes on with the next one ================ */ void Host_AbortCurrentFrame(void) { // in case we were previously nice, make us mean again Sys_MakeProcessMean(); longjmp (host.abortframe, 1); } /* ================ Host_Error This shuts down both the client and server ================ */ void Host_Error (const char *error, ...) { static char hosterrorstring1[MAX_INPUTLINE]; // THREAD UNSAFE static char hosterrorstring2[MAX_INPUTLINE]; // THREAD UNSAFE static qbool hosterror = false; va_list argptr; int outfd = sys.outfd; // set output to stderr sys.outfd = fileno(stderr); // turn off rcon redirect if it was active when the crash occurred // to prevent loops when it is a networking problem Con_Rcon_Redirect_Abort(); va_start (argptr,error); dpvsnprintf (hosterrorstring1,sizeof(hosterrorstring1),error,argptr); va_end (argptr); Con_Printf(CON_ERROR "Host_Error: %s\n", hosterrorstring1); // LadyHavoc: if crashing very early, or currently shutting down, do // Sys_Error instead if (host.framecount < 3 || host.state == host_shutdown) Sys_Error ("Host_Error during %s: %s", host.framecount < 3 ? "startup" : "shutdown", hosterrorstring1); if (hosterror) Sys_Error ("Host_Error: recursively entered (original error was: %s new error is: %s)", hosterrorstring2, hosterrorstring1); hosterror = true; dp_strlcpy(hosterrorstring2, hosterrorstring1, sizeof(hosterrorstring2)); CL_Parse_DumpPacket(); CL_Parse_ErrorCleanUp(); // print out where the crash happened, if it was caused by QC (and do a cleanup) PRVM_Crash(); if(host.hook.SV_Shutdown) host.hook.SV_Shutdown(); if (cls.state == ca_dedicated) Sys_Error("Host_Error: %s", hosterrorstring1); // dedicated servers exit // prevent an endless loop if the error was triggered by a command Cbuf_Clear(cmd_local->cbuf); CL_DisconnectEx(false, "Host_Error: %s", hosterrorstring1); cls.demonum = -1; // stop demo loop hosterror = false; // restore configured outfd sys.outfd = outfd; Host_AbortCurrentFrame(); } /* ================== Host_Quit_f ================== */ static void Host_Quit_f(cmd_state_t *cmd) { if(host.state == host_shutdown) Con_Printf("shutting down already!\n"); else host.state = host_shutdown; } static void Host_Version_f(cmd_state_t *cmd) { Con_Printf("Version: %s\n", engineversion); } static void Host_Framerate_c(cvar_t *var) { if (var->value < 0.00001 && var->value != 0) Cvar_SetValueQuick(var, 0); } // TODO: Find a better home for this. static void SendCvar_f(cmd_state_t *cmd) { if(cmd->source == src_local && host.hook.SV_SendCvar) { host.hook.SV_SendCvar(cmd); return; } if(cmd->source == src_client && host.hook.CL_SendCvar) { host.hook.CL_SendCvar(cmd); return; } } /* =============== Host_SaveConfig_f Writes key bindings and archived cvars to config.cfg =============== */ void Host_SaveConfig(const char *file) { qfile_t *f; // dedicated servers initialize the host but don't parse and set the // config.cfg cvars // LadyHavoc: don't save a config if it crashed in startup if (host.framecount >= 3 && cls.state != ca_dedicated && !Sys_CheckParm("-benchmark") && !Sys_CheckParm("-capturedemo")) { f = FS_OpenRealFile(file, "wb", false); if (!f) { Con_Printf(CON_ERROR "Couldn't write %s\n", file); return; } else Con_Printf("Saving config to %s ...\n", file); Key_WriteBindings (f); Cvar_WriteVariables (&cvars_all, f); FS_Close (f); } } static void Host_SaveConfig_f(cmd_state_t *cmd) { const char *file = CONFIGFILENAME; if(Cmd_Argc(cmd) >= 2) file = Cmd_Argv(cmd, 1); Host_SaveConfig(file); } static void Host_AddConfigText(cmd_state_t *cmd) { // set up the default startmap_sp and startmap_dm aliases (mods can // override these) and then execute the quake.rc startup script if (gamemode == GAME_NEHAHRA) Cbuf_InsertText(cmd, "alias startmap_sp \"map nehstart\"\nalias startmap_dm \"map nehstart\"\nexec " STARTCONFIGFILENAME "\n"); else if (gamemode == GAME_TRANSFUSION) Cbuf_InsertText(cmd, "alias startmap_sp \"map e1m1\"\n""alias startmap_dm \"map bb1\"\nexec " STARTCONFIGFILENAME "\n"); else if (gamemode == GAME_TEU) Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec teu.rc\n"); else Cbuf_InsertText(cmd, "alias startmap_sp \"map start\"\nalias startmap_dm \"map start\"\nexec " STARTCONFIGFILENAME "\n"); // if quake.rc is missing, use default if (!FS_FileExists(STARTCONFIGFILENAME)) Cbuf_InsertText(cmd, "exec default.cfg\nexec " CONFIGFILENAME "\nexec autoexec.cfg\n"); } /* =============== Host_LoadConfig_f Resets key bindings and cvars to defaults and then reloads scripts =============== */ static void Host_LoadConfig_f(cmd_state_t *cmd) { #ifdef CONFIG_MENU // Xonotic QC complains/breaks if its cvars are deleted before its m_shutdown() is called if(MR_Shutdown) MR_Shutdown(); // append a menu restart command to execute after the config Cbuf_AddText(cmd, "\nmenu_restart\n"); #endif // reset all cvars, commands and aliases to init values Cmd_RestoreInitState(); // reset cvars to their defaults, and then exec startup scripts again Host_AddConfigText(cmd); } /* ======================= Host_InitLocal ====================== */ extern cvar_t r_texture_jpeg_fastpicmip; static void Host_InitLocal (void) { Cmd_AddCommand(CF_SHARED, "quit", Host_Quit_f, "quit the game"); Cmd_AddCommand(CF_SHARED, "version", Host_Version_f, "print engine version"); Cmd_AddCommand(CF_SHARED, "saveconfig", Host_SaveConfig_f, "save settings to config.cfg (or a specified filename) immediately (also automatic when quitting)"); Cmd_AddCommand(CF_SHARED, "loadconfig", Host_LoadConfig_f, "reset everything and reload configs"); Cmd_AddCommand(CF_SHARED, "sendcvar", SendCvar_f, "sends the value of a cvar to the server as a sentcvar command, for use by QuakeC"); Cvar_RegisterVariable (&host_framerate); Cvar_RegisterCallback (&host_framerate, Host_Framerate_c); Cvar_RegisterVariable (&host_speeds); Cvar_RegisterVariable (&host_isclient); Cvar_RegisterVariable (&developer); Cvar_RegisterVariable (&developer_extra); Cvar_RegisterVariable (&developer_insane); Cvar_RegisterVariable (&developer_loadfile); Cvar_RegisterVariable (&developer_loading); Cvar_RegisterVariable (&developer_entityparsing); Cvar_RegisterVariable (×tamps); Cvar_RegisterVariable (&timeformat); Cvar_RegisterVariable (&r_texture_jpeg_fastpicmip); } char engineversion[128]; static qfile_t *locksession_fh = NULL; static qbool locksession_run = false; static void Host_InitSession(void) { int i; char *buf; Cvar_RegisterVariable(&sessionid); Cvar_RegisterVariable(&locksession); // load the session ID into the read-only cvar if ((i = Sys_CheckParm("-sessionid")) && (i + 1 < sys.argc)) { if(sys.argv[i+1][0] == '.') Cvar_SetQuick(&sessionid, sys.argv[i+1]); else { buf = (char *)Z_Malloc(strlen(sys.argv[i+1]) + 2); dpsnprintf(buf, sizeof(buf), ".%s", sys.argv[i+1]); Cvar_SetQuick(&sessionid, buf); } } } void Host_LockSession(void) { if(locksession_run) return; locksession_run = true; if(locksession.integer != 0 && !Sys_CheckParm("-readonly")) { char vabuf[1024]; char *p = va(vabuf, sizeof(vabuf), "%slock%s", *fs_userdir ? fs_userdir : fs_basedir, sessionid.string); FS_CreatePath(p); locksession_fh = FS_SysOpen(p, "wl", false); // TODO maybe write the pid into the lockfile, while we are at it? may help server management tools if(!locksession_fh) { if(locksession.integer == 2) { Con_Printf(CON_WARN "WARNING: session lock %s could not be acquired. Please run with -sessionid and an unique session name. Continuing anyway.\n", p); } else { Sys_Error("session lock %s could not be acquired. Please run with -sessionid and an unique session name.\n", p); } } } } void Host_UnlockSession(void) { if(!locksession_run) return; locksession_run = false; if(locksession_fh) { FS_Close(locksession_fh); // NOTE: we can NOT unlink the lock here, as doing so would // create a race condition if another process created it // between our close and our unlink locksession_fh = NULL; } } /* ==================== Host_Init ==================== */ static void Host_Init (void) { int i; char vabuf[1024]; Sys_SDL_Init(); Memory_Init(); host.hook.ConnectLocal = NULL; host.hook.Disconnect = NULL; host.hook.ToggleMenu = NULL; host.hook.CL_Intermission = NULL; host.hook.SV_Shutdown = NULL; host.state = host_init; if (setjmp(host.abortframe)) // Huh?! Sys_Error("Engine initialization failed. Check the console (if available) for additional information.\n"); if (Sys_CheckParm("-profilegameonly")) Sys_AllowProfiling(false); // LadyHavoc: quake never seeded the random number generator before... heh if (Sys_CheckParm("-benchmark")) srand(0); // predictable random sequence for -benchmark else srand((unsigned int)time(NULL)); // FIXME: this is evil, but possibly temporary // LadyHavoc: doesn't seem very temporary... // LadyHavoc: made this a saved cvar // COMMANDLINEOPTION: Console: -developer enables warnings and other notices (RECOMMENDED for mod developers) if (Sys_CheckParm("-developer")) { developer.value = developer.integer = 1; developer.string = "1"; } if (Sys_CheckParm("-developer2") || Sys_CheckParm("-developer3")) { developer.value = developer.integer = 1; developer.string = "1"; developer_extra.value = developer_extra.integer = 1; developer_extra.string = "1"; developer_insane.value = developer_insane.integer = 1; developer_insane.string = "1"; developer_memory.value = developer_memory.integer = 1; developer_memory.string = "1"; developer_memorydebug.value = developer_memorydebug.integer = 1; developer_memorydebug.string = "1"; } if (Sys_CheckParm("-developer3")) { gl_paranoid.integer = 1;gl_paranoid.string = "1"; gl_printcheckerror.integer = 1;gl_printcheckerror.string = "1"; } // -dedicated is checked in SV_ServerOptions() but that's too late for Cvar_RegisterVariable() to skip all the client-only cvars if (Sys_CheckParm ("-dedicated") || !cl_available) cls.state = ca_dedicated; // initialize console command/cvar/alias/command execution systems Cmd_Init(); // initialize memory subsystem cvars/commands Memory_Init_Commands(); // initialize console and logging and its cvars/commands // this enables Con_Printf() messages to be coloured Con_Init(); // initialize various cvars that could not be initialized earlier u8_Init(); Curl_Init_Commands(); Sys_Init_Commands(); COM_Init_Commands(); // initialize filesystem (including fs_basedir, fs_gamedir, -game, scr_screenshot_name, gamename) FS_Init(); // ASAP! construct a version string for the corner of the console and for crash messages dpsnprintf (engineversion, sizeof (engineversion), "%s %s%s, buildstring: %s", gamename, DP_OS_NAME, cls.state == ca_dedicated ? " dedicated" : "", buildstring); Con_Printf("%s\n", engineversion); // initialize process nice level Sys_InitProcessNice(); // initialize ixtable Mathlib_Init(); // register the cvars for session locking Host_InitSession(); // must be after FS_Init Crypto_Init(); Crypto_Init_Commands(); NetConn_Init(); Curl_Init(); PRVM_Init(); Mod_Init(); World_Init(); SV_Init(); Host_InitLocal(); Thread_Init(); TaskQueue_Init(); CL_Init(); // save off current state of aliases, commands and cvars for later restore if FS_GameDir_f is called // NOTE: menu commands are freed by Cmd_RestoreInitState Cmd_SaveInitState(); // FIXME: put this into some neat design, but the menu should be allowed to crash // without crashing the whole game, so this should just be a short-time solution // here comes the not so critical stuff Host_AddConfigText(cmd_local); Cbuf_Execute(cmd_local->cbuf); // cannot be in Host_AddConfigText as that would cause Host_LoadConfig_f to loop! host.state = host_active; CL_StartVideo(); Log_Start(); if (cls.state != ca_dedicated) { // put up the loading image so the user doesn't stare at a black screen... SCR_BeginLoadingPlaque(true); S_Startup(); #ifdef CONFIG_MENU MR_Init(); #endif } // check for special benchmark mode // COMMANDLINEOPTION: Client: -benchmark runs a timedemo and quits, results of any timedemo can be found in gamedir/benchmark.log (for example id1/benchmark.log) i = Sys_CheckParm("-benchmark"); if (i && i + 1 < sys.argc) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { Cbuf_AddText(cmd_local, va(vabuf, sizeof(vabuf), "timedemo %s\n", sys.argv[i + 1])); Cbuf_Execute(cmd_local->cbuf); } // check for special demo mode // COMMANDLINEOPTION: Client: -demo runs a playdemo and quits i = Sys_CheckParm("-demo"); if (i && i + 1 < sys.argc) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { Cbuf_AddText(cmd_local, va(vabuf, sizeof(vabuf), "playdemo %s\n", sys.argv[i + 1])); Cbuf_Execute(cmd_local->cbuf); } #ifdef CONFIG_VIDEO_CAPTURE // COMMANDLINEOPTION: Client: -capturedemo captures a playdemo and quits i = Sys_CheckParm("-capturedemo"); if (i && i + 1 < sys.argc) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { Cbuf_AddText(cmd_local, va(vabuf, sizeof(vabuf), "playdemo %s\ncl_capturevideo 1\n", sys.argv[i + 1])); Cbuf_Execute((cmd_local)->cbuf); } #endif if (cls.state == ca_dedicated || Sys_CheckParm("-listen")) if (!sv.active && !cls.demoplayback && !cls.connect_trying) { Cbuf_AddText(cmd_local, "startmap_dm\n"); Cbuf_Execute(cmd_local->cbuf); } if (!sv.active && !cls.demoplayback && !cls.connect_trying) { #ifdef CONFIG_MENU Cbuf_AddText(cmd_local, "togglemenu 1\n"); #endif Cbuf_Execute(cmd_local->cbuf); } Con_DPrint("========Initialized=========\n"); if (cls.state != ca_dedicated) SV_StartThread(); } /* =============== Host_Shutdown Cleanly shuts down after the main loop exits. =============== */ static void Host_Shutdown(void) { if (Sys_CheckParm("-profilegameonly")) Sys_AllowProfiling(false); if(cls.state != ca_dedicated) CL_Shutdown(); // end the server thread if (svs.threaded) SV_StopThread(); // shut down local server if active if(host.hook.SV_Shutdown) host.hook.SV_Shutdown(); // AK shutdown PRVM // AK hmm, no PRVM_Shutdown(); yet Host_SaveConfig(CONFIGFILENAME); Curl_Shutdown (); NetConn_Shutdown (); SV_StopThread(); TaskQueue_Shutdown(); Thread_Shutdown(); Cmd_Shutdown(); Sys_SDL_Shutdown(); Log_Close(); Crypto_Shutdown(); Host_UnlockSession(); Con_Shutdown(); Memory_Shutdown(); } //============================================================================ /* ================== Host_Frame Runs all active servers ================== */ static double Host_Frame(double time) { double cl_wait, sv_wait; TaskQueue_Frame(false); // keep the random time dependent, but not when playing demos/benchmarking if(!*sv_random_seed.string && !host.restless) rand(); NetConn_UpdateSockets(); Log_DestBuffer_Flush(); // Run any downloads Curl_Frame(); // get new SDL events and add commands from keybindings to the cbuf Sys_SDL_HandleEvents(); // process console commands Cbuf_Frame(host.cbuf); R_TimeReport("---"); // if the accumulators haven't become positive yet, wait a while sv_wait = - SV_Frame(time); cl_wait = - CL_Frame(time); Mem_CheckSentinelsGlobal(); if (cls.state == ca_dedicated) return sv_wait; // dedicated else if (!sv.active || svs.threaded) return cl_wait; // connected to server, main menu, or server is on different thread else return min(cl_wait, sv_wait); // listen server or singleplayer } // Cloudwalk: Most overpowered function declaration... static inline double Host_UpdateTime (double newtime, double oldtime) { double time = newtime - oldtime; if (time < 0) { // warn if it's significant if (time < -0.01) Con_Printf(CON_WARN "Host_UpdateTime: time stepped backwards (went from %f to %f, difference %f)\n", oldtime, newtime, time); time = 0; } else if (time >= 1800) { Con_Printf(CON_WARN "Host_UpdateTime: time stepped forward (went from %f to %f, difference %f)\n", oldtime, newtime, time); time = 0; } return time; } void Host_Main(void) { double time, oldtime, sleeptime; Host_Init(); // Start! host.realtime = 0; oldtime = Sys_DirtyTime(); // Main event loop while(host.state < host_shutdown) // see Sys_HandleCrash() comments { // Something bad happened, or the server disconnected if (setjmp(host.abortframe)) { host.state = host_active; // In case we were loading continue; } host.dirtytime = Sys_DirtyTime(); host.realtime += time = Host_UpdateTime(host.dirtytime, oldtime); oldtime = host.dirtytime; sleeptime = Host_Frame(time); ++host.framecount; sleeptime -= Sys_DirtyTime() - host.dirtytime; // execution time host.sleeptime = Sys_Sleep(sleeptime); } Host_Shutdown(); }