2 Copyright (C) 2003 T. Joseph Carter
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 #undef WIN32_LEAN_AND_MEAN //hush a warning, SDL.h redefines this
29 #include <Carbon/Carbon.h>
30 #include <IOKit/hidsystem/IOHIDLib.h>
31 #include <IOKit/hidsystem/IOHIDParameter.h>
32 #include <IOKit/hidsystem/event_status_driver.h>
33 #if (MAC_OS_X_VERSION_MIN_REQUIRED < 120000)
34 #define IOMainPort IOMasterPort
36 static cvar_t apple_mouse_noaccel = {CF_CLIENT | CF_ARCHIVE, "apple_mouse_noaccel", "1", "disables mouse acceleration while DarkPlaces is active"};
37 static qbool vid_usingnoaccel;
38 static double originalMouseSpeed = -1.0;
39 static io_connect_t IN_GetIOHandle(void)
41 io_connect_t iohandle = MACH_PORT_NULL;
43 io_service_t iohidsystem = MACH_PORT_NULL;
44 mach_port_t masterport;
46 status = IOMainPort(MACH_PORT_NULL, &masterport);
47 if(status != KERN_SUCCESS)
50 iohidsystem = IORegistryEntryFromPath(masterport, kIOServicePlane ":/IOResources/IOHIDSystem");
54 status = IOServiceOpen(iohidsystem, mach_task_self(), kIOHIDParamConnectType, &iohandle);
55 IOObjectRelease(iohidsystem);
63 // Tell startup code that we have a client
64 int cl_available = true;
66 qbool vid_supportrefreshrate = false;
68 static qbool vid_usingmouse = false;
69 static qbool vid_usingmouse_relativeworks = false; // SDL2 workaround for unimplemented RelativeMouse mode
70 static qbool vid_usinghidecursor = false;
71 static qbool vid_hasfocus = false;
72 static qbool vid_wmborder_waiting, vid_wmborderless;
73 static SDL_Joystick *vid_sdljoystick = NULL;
74 static SDL_GameController *vid_sdlgamecontroller = NULL;
75 static cvar_t joy_sdl2_trigger_deadzone = {CF_ARCHIVE | CF_CLIENT, "joy_sdl2_trigger_deadzone", "0.5", "deadzone for triggers to be registered as key presses"};
76 // GAME_STEELSTORM specific
77 static cvar_t *steelstorm_showing_map = NULL; // detect but do not create the cvar
78 static cvar_t *steelstorm_showing_mousecursor = NULL; // detect but do not create the cvar
80 static int win_half_width = 50;
81 static int win_half_height = 50;
83 static SDL_GLContext context;
84 static SDL_Window *window;
89 #define SDLK_PERCENT '%'
92 static int MapKey( unsigned int sdlkey )
96 // sdlkey can be Unicode codepoint for non-ascii keys, which are valid
97 default: return sdlkey & SDLK_SCANCODE_MASK ? 0 : sdlkey;
98 // case SDLK_UNKNOWN: return K_UNKNOWN;
99 case SDLK_RETURN: return K_ENTER;
100 case SDLK_ESCAPE: return K_ESCAPE;
101 case SDLK_BACKSPACE: return K_BACKSPACE;
102 case SDLK_TAB: return K_TAB;
103 case SDLK_SPACE: return K_SPACE;
104 case SDLK_EXCLAIM: return '!';
105 case SDLK_QUOTEDBL: return '"';
106 case SDLK_HASH: return '#';
107 case SDLK_PERCENT: return '%';
108 case SDLK_DOLLAR: return '$';
109 case SDLK_AMPERSAND: return '&';
110 case SDLK_QUOTE: return '\'';
111 case SDLK_LEFTPAREN: return '(';
112 case SDLK_RIGHTPAREN: return ')';
113 case SDLK_ASTERISK: return '*';
114 case SDLK_PLUS: return '+';
115 case SDLK_COMMA: return ',';
116 case SDLK_MINUS: return '-';
117 case SDLK_PERIOD: return '.';
118 case SDLK_SLASH: return '/';
119 case SDLK_0: return '0';
120 case SDLK_1: return '1';
121 case SDLK_2: return '2';
122 case SDLK_3: return '3';
123 case SDLK_4: return '4';
124 case SDLK_5: return '5';
125 case SDLK_6: return '6';
126 case SDLK_7: return '7';
127 case SDLK_8: return '8';
128 case SDLK_9: return '9';
129 case SDLK_COLON: return ':';
130 case SDLK_SEMICOLON: return ';';
131 case SDLK_LESS: return '<';
132 case SDLK_EQUALS: return '=';
133 case SDLK_GREATER: return '>';
134 case SDLK_QUESTION: return '?';
135 case SDLK_AT: return '@';
136 case SDLK_LEFTBRACKET: return '[';
137 case SDLK_BACKSLASH: return '\\';
138 case SDLK_RIGHTBRACKET: return ']';
139 case SDLK_CARET: return '^';
140 case SDLK_UNDERSCORE: return '_';
141 case SDLK_BACKQUOTE: return '`';
142 case SDLK_a: return 'a';
143 case SDLK_b: return 'b';
144 case SDLK_c: return 'c';
145 case SDLK_d: return 'd';
146 case SDLK_e: return 'e';
147 case SDLK_f: return 'f';
148 case SDLK_g: return 'g';
149 case SDLK_h: return 'h';
150 case SDLK_i: return 'i';
151 case SDLK_j: return 'j';
152 case SDLK_k: return 'k';
153 case SDLK_l: return 'l';
154 case SDLK_m: return 'm';
155 case SDLK_n: return 'n';
156 case SDLK_o: return 'o';
157 case SDLK_p: return 'p';
158 case SDLK_q: return 'q';
159 case SDLK_r: return 'r';
160 case SDLK_s: return 's';
161 case SDLK_t: return 't';
162 case SDLK_u: return 'u';
163 case SDLK_v: return 'v';
164 case SDLK_w: return 'w';
165 case SDLK_x: return 'x';
166 case SDLK_y: return 'y';
167 case SDLK_z: return 'z';
168 case SDLK_CAPSLOCK: return K_CAPSLOCK;
169 case SDLK_F1: return K_F1;
170 case SDLK_F2: return K_F2;
171 case SDLK_F3: return K_F3;
172 case SDLK_F4: return K_F4;
173 case SDLK_F5: return K_F5;
174 case SDLK_F6: return K_F6;
175 case SDLK_F7: return K_F7;
176 case SDLK_F8: return K_F8;
177 case SDLK_F9: return K_F9;
178 case SDLK_F10: return K_F10;
179 case SDLK_F11: return K_F11;
180 case SDLK_F12: return K_F12;
181 case SDLK_PRINTSCREEN: return K_PRINTSCREEN;
182 case SDLK_SCROLLLOCK: return K_SCROLLOCK;
183 case SDLK_PAUSE: return K_PAUSE;
184 case SDLK_INSERT: return K_INS;
185 case SDLK_HOME: return K_HOME;
186 case SDLK_PAGEUP: return K_PGUP;
188 case SDLK_DELETE: return K_BACKSPACE;
190 case SDLK_DELETE: return K_DEL;
192 case SDLK_END: return K_END;
193 case SDLK_PAGEDOWN: return K_PGDN;
194 case SDLK_RIGHT: return K_RIGHTARROW;
195 case SDLK_LEFT: return K_LEFTARROW;
196 case SDLK_DOWN: return K_DOWNARROW;
197 case SDLK_UP: return K_UPARROW;
198 case SDLK_NUMLOCKCLEAR: return K_NUMLOCK;
199 case SDLK_KP_DIVIDE: return K_KP_DIVIDE;
200 case SDLK_KP_MULTIPLY: return K_KP_MULTIPLY;
201 case SDLK_KP_MINUS: return K_KP_MINUS;
202 case SDLK_KP_PLUS: return K_KP_PLUS;
203 case SDLK_KP_ENTER: return K_KP_ENTER;
204 case SDLK_KP_1: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_1 : K_END);
205 case SDLK_KP_2: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_2 : K_DOWNARROW);
206 case SDLK_KP_3: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_3 : K_PGDN);
207 case SDLK_KP_4: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_4 : K_LEFTARROW);
208 case SDLK_KP_5: return K_KP_5;
209 case SDLK_KP_6: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_6 : K_RIGHTARROW);
210 case SDLK_KP_7: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_7 : K_HOME);
211 case SDLK_KP_8: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_8 : K_UPARROW);
212 case SDLK_KP_9: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_9 : K_PGUP);
213 case SDLK_KP_0: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_0 : K_INS);
214 case SDLK_KP_PERIOD: return ((SDL_GetModState() & KMOD_NUM) ? K_KP_PERIOD : K_DEL);
215 // case SDLK_APPLICATION: return K_APPLICATION;
216 // case SDLK_POWER: return K_POWER;
217 case SDLK_KP_EQUALS: return K_KP_EQUALS;
218 // case SDLK_F13: return K_F13;
219 // case SDLK_F14: return K_F14;
220 // case SDLK_F15: return K_F15;
221 // case SDLK_F16: return K_F16;
222 // case SDLK_F17: return K_F17;
223 // case SDLK_F18: return K_F18;
224 // case SDLK_F19: return K_F19;
225 // case SDLK_F20: return K_F20;
226 // case SDLK_F21: return K_F21;
227 // case SDLK_F22: return K_F22;
228 // case SDLK_F23: return K_F23;
229 // case SDLK_F24: return K_F24;
230 // case SDLK_EXECUTE: return K_EXECUTE;
231 // case SDLK_HELP: return K_HELP;
232 // case SDLK_MENU: return K_MENU;
233 // case SDLK_SELECT: return K_SELECT;
234 // case SDLK_STOP: return K_STOP;
235 // case SDLK_AGAIN: return K_AGAIN;
236 // case SDLK_UNDO: return K_UNDO;
237 // case SDLK_CUT: return K_CUT;
238 // case SDLK_COPY: return K_COPY;
239 // case SDLK_PASTE: return K_PASTE;
240 // case SDLK_FIND: return K_FIND;
241 // case SDLK_MUTE: return K_MUTE;
242 // case SDLK_VOLUMEUP: return K_VOLUMEUP;
243 // case SDLK_VOLUMEDOWN: return K_VOLUMEDOWN;
244 // case SDLK_KP_COMMA: return K_KP_COMMA;
245 // case SDLK_KP_EQUALSAS400: return K_KP_EQUALSAS400;
246 // case SDLK_ALTERASE: return K_ALTERASE;
247 // case SDLK_SYSREQ: return K_SYSREQ;
248 // case SDLK_CANCEL: return K_CANCEL;
249 // case SDLK_CLEAR: return K_CLEAR;
250 // case SDLK_PRIOR: return K_PRIOR;
251 // case SDLK_RETURN2: return K_RETURN2;
252 // case SDLK_SEPARATOR: return K_SEPARATOR;
253 // case SDLK_OUT: return K_OUT;
254 // case SDLK_OPER: return K_OPER;
255 // case SDLK_CLEARAGAIN: return K_CLEARAGAIN;
256 // case SDLK_CRSEL: return K_CRSEL;
257 // case SDLK_EXSEL: return K_EXSEL;
258 // case SDLK_KP_00: return K_KP_00;
259 // case SDLK_KP_000: return K_KP_000;
260 // case SDLK_THOUSANDSSEPARATOR: return K_THOUSANDSSEPARATOR;
261 // case SDLK_DECIMALSEPARATOR: return K_DECIMALSEPARATOR;
262 // case SDLK_CURRENCYUNIT: return K_CURRENCYUNIT;
263 // case SDLK_CURRENCYSUBUNIT: return K_CURRENCYSUBUNIT;
264 // case SDLK_KP_LEFTPAREN: return K_KP_LEFTPAREN;
265 // case SDLK_KP_RIGHTPAREN: return K_KP_RIGHTPAREN;
266 // case SDLK_KP_LEFTBRACE: return K_KP_LEFTBRACE;
267 // case SDLK_KP_RIGHTBRACE: return K_KP_RIGHTBRACE;
268 // case SDLK_KP_TAB: return K_KP_TAB;
269 // case SDLK_KP_BACKSPACE: return K_KP_BACKSPACE;
270 // case SDLK_KP_A: return K_KP_A;
271 // case SDLK_KP_B: return K_KP_B;
272 // case SDLK_KP_C: return K_KP_C;
273 // case SDLK_KP_D: return K_KP_D;
274 // case SDLK_KP_E: return K_KP_E;
275 // case SDLK_KP_F: return K_KP_F;
276 // case SDLK_KP_XOR: return K_KP_XOR;
277 // case SDLK_KP_POWER: return K_KP_POWER;
278 // case SDLK_KP_PERCENT: return K_KP_PERCENT;
279 // case SDLK_KP_LESS: return K_KP_LESS;
280 // case SDLK_KP_GREATER: return K_KP_GREATER;
281 // case SDLK_KP_AMPERSAND: return K_KP_AMPERSAND;
282 // case SDLK_KP_DBLAMPERSAND: return K_KP_DBLAMPERSAND;
283 // case SDLK_KP_VERTICALBAR: return K_KP_VERTICALBAR;
284 // case SDLK_KP_DBLVERTICALBAR: return K_KP_DBLVERTICALBAR;
285 // case SDLK_KP_COLON: return K_KP_COLON;
286 // case SDLK_KP_HASH: return K_KP_HASH;
287 // case SDLK_KP_SPACE: return K_KP_SPACE;
288 // case SDLK_KP_AT: return K_KP_AT;
289 // case SDLK_KP_EXCLAM: return K_KP_EXCLAM;
290 // case SDLK_KP_MEMSTORE: return K_KP_MEMSTORE;
291 // case SDLK_KP_MEMRECALL: return K_KP_MEMRECALL;
292 // case SDLK_KP_MEMCLEAR: return K_KP_MEMCLEAR;
293 // case SDLK_KP_MEMADD: return K_KP_MEMADD;
294 // case SDLK_KP_MEMSUBTRACT: return K_KP_MEMSUBTRACT;
295 // case SDLK_KP_MEMMULTIPLY: return K_KP_MEMMULTIPLY;
296 // case SDLK_KP_MEMDIVIDE: return K_KP_MEMDIVIDE;
297 // case SDLK_KP_PLUSMINUS: return K_KP_PLUSMINUS;
298 // case SDLK_KP_CLEAR: return K_KP_CLEAR;
299 // case SDLK_KP_CLEARENTRY: return K_KP_CLEARENTRY;
300 // case SDLK_KP_BINARY: return K_KP_BINARY;
301 // case SDLK_KP_OCTAL: return K_KP_OCTAL;
302 // case SDLK_KP_DECIMAL: return K_KP_DECIMAL;
303 // case SDLK_KP_HEXADECIMAL: return K_KP_HEXADECIMAL;
304 case SDLK_LCTRL: return K_CTRL;
305 case SDLK_LSHIFT: return K_SHIFT;
306 case SDLK_LALT: return K_ALT;
307 // case SDLK_LGUI: return K_LGUI;
308 case SDLK_RCTRL: return K_CTRL;
309 case SDLK_RSHIFT: return K_SHIFT;
310 case SDLK_RALT: return K_ALT;
311 // case SDLK_RGUI: return K_RGUI;
312 // case SDLK_MODE: return K_MODE;
313 // case SDLK_AUDIONEXT: return K_AUDIONEXT;
314 // case SDLK_AUDIOPREV: return K_AUDIOPREV;
315 // case SDLK_AUDIOSTOP: return K_AUDIOSTOP;
316 // case SDLK_AUDIOPLAY: return K_AUDIOPLAY;
317 // case SDLK_AUDIOMUTE: return K_AUDIOMUTE;
318 // case SDLK_MEDIASELECT: return K_MEDIASELECT;
319 // case SDLK_WWW: return K_WWW;
320 // case SDLK_MAIL: return K_MAIL;
321 // case SDLK_CALCULATOR: return K_CALCULATOR;
322 // case SDLK_COMPUTER: return K_COMPUTER;
323 // case SDLK_AC_SEARCH: return K_AC_SEARCH; // Android button
324 // case SDLK_AC_HOME: return K_AC_HOME; // Android button
325 case SDLK_AC_BACK: return K_ESCAPE; // Android button
326 // case SDLK_AC_FORWARD: return K_AC_FORWARD; // Android button
327 // case SDLK_AC_STOP: return K_AC_STOP; // Android button
328 // case SDLK_AC_REFRESH: return K_AC_REFRESH; // Android button
329 // case SDLK_AC_BOOKMARKS: return K_AC_BOOKMARKS; // Android button
330 // case SDLK_BRIGHTNESSDOWN: return K_BRIGHTNESSDOWN;
331 // case SDLK_BRIGHTNESSUP: return K_BRIGHTNESSUP;
332 // case SDLK_DISPLAYSWITCH: return K_DISPLAYSWITCH;
333 // case SDLK_KBDILLUMTOGGLE: return K_KBDILLUMTOGGLE;
334 // case SDLK_KBDILLUMDOWN: return K_KBDILLUMDOWN;
335 // case SDLK_KBDILLUMUP: return K_KBDILLUMUP;
336 // case SDLK_EJECT: return K_EJECT;
337 // case SDLK_SLEEP: return K_SLEEP;
341 qbool VID_HasScreenKeyboardSupport(void)
343 return SDL_HasScreenKeyboardSupport() != SDL_FALSE;
346 void VID_ShowKeyboard(qbool show)
348 if (!SDL_HasScreenKeyboardSupport())
353 if (!SDL_IsTextInputActive())
354 SDL_StartTextInput();
358 if (SDL_IsTextInputActive())
363 qbool VID_ShowingKeyboard(void)
365 return SDL_IsTextInputActive() != 0;
368 static void VID_SetMouse(qbool relative, qbool hidecursor)
370 #ifndef DP_MOBILETOUCH
373 if(vid_usingmouse && (vid_usingnoaccel != !!apple_mouse_noaccel.integer))
374 VID_SetMouse(false, false); // ungrab first!
376 if (vid_usingmouse != relative)
378 vid_usingmouse = relative;
379 cl_ignoremousemoves = 2;
380 vid_usingmouse_relativeworks = SDL_SetRelativeMouseMode(relative ? SDL_TRUE : SDL_FALSE) == 0;
381 // Con_Printf("VID_SetMouse(%i, %i) relativeworks = %i\n", (int)relative, (int)hidecursor, (int)vid_usingmouse_relativeworks);
385 // Save the status of mouse acceleration
386 originalMouseSpeed = -1.0; // in case of error
387 if(apple_mouse_noaccel.integer)
389 io_connect_t mouseDev = IN_GetIOHandle();
392 if(IOHIDGetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), &originalMouseSpeed) == kIOReturnSuccess)
394 Con_DPrintf("previous mouse acceleration: %f\n", originalMouseSpeed);
395 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), -1.0) != kIOReturnSuccess)
397 Con_Print("Could not disable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
398 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
403 Con_Print("Could not disable mouse acceleration (failed at IOHIDGetAccelerationWithKey).\n");
404 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
406 IOServiceClose(mouseDev);
410 Con_Print("Could not disable mouse acceleration (failed at IO_GetIOHandle).\n");
411 Cvar_SetValueQuick(&apple_mouse_noaccel, 0);
415 vid_usingnoaccel = !!apple_mouse_noaccel.integer;
419 if(originalMouseSpeed != -1.0)
421 io_connect_t mouseDev = IN_GetIOHandle();
424 Con_DPrintf("restoring mouse acceleration to: %f\n", originalMouseSpeed);
425 if(IOHIDSetAccelerationWithKey(mouseDev, CFSTR(kIOHIDMouseAccelerationType), originalMouseSpeed) != kIOReturnSuccess)
426 Con_Print("Could not re-enable mouse acceleration (failed at IOHIDSetAccelerationWithKey).\n");
427 IOServiceClose(mouseDev);
430 Con_Print("Could not re-enable mouse acceleration (failed at IO_GetIOHandle).\n");
435 if (vid_usinghidecursor != hidecursor)
437 vid_usinghidecursor = hidecursor;
438 SDL_ShowCursor( hidecursor ? SDL_DISABLE : SDL_ENABLE);
443 // multitouch[10][] represents the mouse pointer
444 // multitouch[][0]: finger active
445 // multitouch[][1]: Y
446 // multitouch[][2]: Y
447 // X and Y coordinates are 0-1.
448 #define MAXFINGERS 11
449 float multitouch[MAXFINGERS][3];
451 // this one stores how many areas this finger has touched
452 int multitouchs[MAXFINGERS];
454 // modified heavily by ELUAN
455 static qbool VID_TouchscreenArea(int corner, float px, float py, float pwidth, float pheight, const char *icon, float textheight, const char *text, float *resultmove, qbool *resultbutton, keynum_t key, const char *typedtext, float deadzone, float oversizepixels_x, float oversizepixels_y, qbool iamexclusive)
458 float fx, fy, fwidth, fheight;
459 float overfx, overfy, overfwidth, overfheight;
462 qbool button = false;
464 if (pwidth > 0 && pheight > 0)
466 if (corner & 1) px += vid_conwidth.value;
467 if (corner & 2) py += vid_conheight.value;
468 if (corner & 4) px += vid_conwidth.value * 0.5f;
469 if (corner & 8) py += vid_conheight.value * 0.5f;
470 if (corner & 16) {px *= vid_conwidth.value * (1.0f / 640.0f);py *= vid_conheight.value * (1.0f / 480.0f);pwidth *= vid_conwidth.value * (1.0f / 640.0f);pheight *= vid_conheight.value * (1.0f / 480.0f);}
471 fx = px / vid_conwidth.value;
472 fy = py / vid_conheight.value;
473 fwidth = pwidth / vid_conwidth.value;
474 fheight = pheight / vid_conheight.value;
476 // try to prevent oversizepixels_* from interfering with the iamexclusive cvar by not letting we start controlling from too far of the actual touch area (areas without resultbuttons should NEVER have the oversizepixels_* parameters set to anything other than 0)
478 if (!(*resultbutton))
480 oversizepixels_x *= 0.2;
481 oversizepixels_y *= 0.2;
484 oversizepixels_x /= vid_conwidth.value;
485 oversizepixels_y /= vid_conheight.value;
487 overfx = fx - oversizepixels_x;
488 overfy = fy - oversizepixels_y;
489 overfwidth = fwidth + 2*oversizepixels_x;
490 overfheight = fheight + 2*oversizepixels_y;
492 for (finger = 0;finger < MAXFINGERS;finger++)
494 if (multitouchs[finger] && iamexclusive) // for this to work correctly, you must call touch areas in order of highest to lowest priority
497 if (multitouch[finger][0] && multitouch[finger][1] >= overfx && multitouch[finger][2] >= overfy && multitouch[finger][1] < overfx + overfwidth && multitouch[finger][2] < overfy + overfheight)
499 multitouchs[finger]++;
501 rel[0] = bound(-1, (multitouch[finger][1] - (fx + 0.5f * fwidth)) * (2.0f / fwidth), 1);
502 rel[1] = bound(-1, (multitouch[finger][2] - (fy + 0.5f * fheight)) * (2.0f / fheight), 1);
505 sqsum = rel[0]*rel[0] + rel[1]*rel[1];
507 if (sqsum < deadzone*deadzone)
514 // ignore the third component
515 Vector2Normalize2(rel, rel);
521 if (scr_numtouchscreenareas < 128)
523 scr_touchscreenareas[scr_numtouchscreenareas].pic = icon;
524 scr_touchscreenareas[scr_numtouchscreenareas].text = text;
525 scr_touchscreenareas[scr_numtouchscreenareas].textheight = textheight;
526 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
527 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
528 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
529 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
530 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
531 // the pics may have alpha too.
532 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.f;
533 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 0.95f;
534 scr_numtouchscreenareas++;
540 VectorCopy(rel, resultmove);
542 VectorClear(resultmove);
546 if (*resultbutton != button)
549 Key_Event(key, 0, button);
550 if (typedtext && typedtext[0] && !*resultbutton)
552 // FIXME: implement UTF8 support - nothing actually specifies a UTF8 string here yet, but should support it...
554 for (i = 0;typedtext[i];i++)
556 Key_Event(K_TEXT, typedtext[i], true);
557 Key_Event(K_TEXT, typedtext[i], false);
561 *resultbutton = button;
567 // not reentrant, but we only need one mouse cursor anyway...
568 static void VID_TouchscreenCursor(float px, float py, float pwidth, float pheight, qbool *resultbutton, keynum_t key)
571 float fx, fy, fwidth, fheight;
572 qbool button = false;
573 static int cursorfinger = -1;
574 static int cursorfreemovement = false;
575 static int canclick = false;
576 static int clickxy[2];
577 static int relclickxy[2];
578 static double clickrealtime = 0;
580 if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
581 if (pwidth > 0 && pheight > 0)
583 fx = px / vid_conwidth.value;
584 fy = py / vid_conheight.value;
585 fwidth = pwidth / vid_conwidth.value;
586 fheight = pheight / vid_conheight.value;
587 for (finger = 0;finger < MAXFINGERS;finger++)
589 if (multitouch[finger][0] && multitouch[finger][1] >= fx && multitouch[finger][2] >= fy && multitouch[finger][1] < fx + fwidth && multitouch[finger][2] < fy + fheight)
591 if (cursorfinger == -1)
593 clickxy[0] = multitouch[finger][1] * vid_width.value - 0.5f * pwidth;
594 clickxy[1] = multitouch[finger][2] * vid_height.value - 0.5f * pheight;
595 relclickxy[0] = (multitouch[finger][1] - fx) * vid_width.value - 0.5f * pwidth;
596 relclickxy[1] = (multitouch[finger][2] - fy) * vid_height.value - 0.5f * pheight;
598 cursorfinger = finger;
601 cursorfreemovement = false;
605 if (scr_numtouchscreenareas < 128)
607 if (clickrealtime + 1 > host.realtime)
609 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_click.tga";
613 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
617 switch ((int)host.realtime * 10 % 20)
620 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_touch.tga";
623 scr_touchscreenareas[scr_numtouchscreenareas].pic = "gfx/gui/touch_puck_cur_idle.tga";
626 scr_touchscreenareas[scr_numtouchscreenareas].text = "";
627 scr_touchscreenareas[scr_numtouchscreenareas].textheight = 0;
628 scr_touchscreenareas[scr_numtouchscreenareas].rect[0] = px;
629 scr_touchscreenareas[scr_numtouchscreenareas].rect[1] = py;
630 scr_touchscreenareas[scr_numtouchscreenareas].rect[2] = pwidth;
631 scr_touchscreenareas[scr_numtouchscreenareas].rect[3] = pheight;
632 scr_touchscreenareas[scr_numtouchscreenareas].active = button;
633 scr_touchscreenareas[scr_numtouchscreenareas].activealpha = 1.0f;
634 scr_touchscreenareas[scr_numtouchscreenareas].inactivealpha = 1.0f;
635 scr_numtouchscreenareas++;
639 if (cursorfinger != -1)
641 if (multitouch[cursorfinger][0])
643 if (multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth < clickxy[0] - 1 ||
644 multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth > clickxy[0] + 1 ||
645 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight< clickxy[1] - 1 ||
646 multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight> clickxy[1] + 1) // finger drifted more than the allowed amount
648 cursorfreemovement = true;
650 if (cursorfreemovement)
652 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
653 in_windowmouse_x = multitouch[cursorfinger][1] * vid_width.value - 0.5f * pwidth - relclickxy[0];
654 in_windowmouse_y = multitouch[cursorfinger][2] * vid_height.value - 0.5f * pheight - relclickxy[1];
665 if (/**resultbutton != button && */(int)key > 0)
667 if (!button && !cursorfreemovement && canclick)
669 Key_Event(key, 0, true);
671 clickrealtime = host.realtime;
674 // SS:BR can't qc can't cope with presses and releases on the same frame
675 if (clickrealtime && clickrealtime + 0.1 < host.realtime)
677 Key_Event(key, 0, false);
682 *resultbutton = button;
686 void VID_BuildJoyState(vid_joystate_t *joystate)
688 VID_Shared_BuildJoyState_Begin(joystate);
692 SDL_Joystick *joy = vid_sdljoystick;
695 if (vid_sdlgamecontroller)
697 for (j = 0; j <= SDL_CONTROLLER_AXIS_MAX; ++j)
699 joystate->axis[j] = SDL_GameControllerGetAxis(vid_sdlgamecontroller, (SDL_GameControllerAxis)j) * (1.0f / 32767.0f);
701 for (j = 0; j < SDL_CONTROLLER_BUTTON_MAX; ++j)
702 joystate->button[j] = SDL_GameControllerGetButton(vid_sdlgamecontroller, (SDL_GameControllerButton)j);
703 // emulate joy buttons for trigger "axes"
704 joystate->button[SDL_CONTROLLER_BUTTON_MAX] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERLEFT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f;
705 joystate->button[SDL_CONTROLLER_BUTTON_MAX+1] = VID_JoyState_GetAxis(joystate, SDL_CONTROLLER_AXIS_TRIGGERRIGHT, 1, joy_sdl2_trigger_deadzone.value) > 0.0f;
712 numaxes = SDL_JoystickNumAxes(joy);
713 for (j = 0;j < numaxes;j++)
714 joystate->axis[j] = SDL_JoystickGetAxis(joy, j) * (1.0f / 32767.0f);
715 numbuttons = SDL_JoystickNumButtons(joy);
716 for (j = 0;j < numbuttons;j++)
717 joystate->button[j] = SDL_JoystickGetButton(joy, j);
721 VID_Shared_BuildJoyState_Finish(joystate);
724 // clear every touch screen area, except the one with button[skip]
725 #define Vid_ClearAllTouchscreenAreas(skip) \
727 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1); \
729 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[1], K_MOUSE4, NULL, 0, 0, 0, false); \
731 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[2], K_MOUSE5, NULL, 0, 0, 0, false); \
733 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, false); \
735 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, false); \
737 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0, 0, 0, false); \
739 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false); \
741 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, false); \
743 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, false); \
745 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false); \
747 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false); \
749 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false); \
751 /////////////////////
755 static void IN_Move_TouchScreen_SteelStorm(void)
759 float xscale, yscale;
760 float move[3], aim[3];
761 static qbool oldbuttons[128];
762 static qbool buttons[128];
763 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
764 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
765 memset(multitouchs, 0, sizeof(multitouchs));
767 for (i = 0, numfingers = 0; i < MAXFINGERS - 1; i++)
768 if (multitouch[i][0])
772 Enable this to use a mouse as a touch device (it may conflict with the iamexclusive parameter if a finger is also reported as a mouse at the same location
775 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y) ? 11 : 0;
776 multitouch[MAXFINGERS-1][1] = (float)x / vid.width;
777 multitouch[MAXFINGERS-1][2] = (float)y / vid.height;
781 // disable it so it doesn't get stuck, because SDL seems to stop updating it if there are more than 1 finger on screen
782 multitouch[MAXFINGERS-1][0] = 0;
785 // TODO: make touchscreen areas controlled by a config file or the VMs. THIS IS A MESS!
786 // TODO: can't just clear buttons[] when entering a new keydest, some keys would remain pressed
787 // SS:BR menuqc has many peculiarities, including that it can't accept more than one command per frame and pressing and releasing on the same frame
789 // Tuned for the SGS3, use it's value as a base. CLEAN THIS.
790 xscale = vid_touchscreen_density.value / 2.0f;
791 yscale = vid_touchscreen_density.value / 2.0f;
795 Vid_ClearAllTouchscreenAreas(14);
796 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
799 if (steelstorm_showing_map && steelstorm_showing_map->integer) // FIXME: another hack to be removed when touchscreen areas go to QC
801 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, false);
802 Vid_ClearAllTouchscreenAreas(10);
804 else if (steelstorm_showing_mousecursor && steelstorm_showing_mousecursor->integer)
806 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
807 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
808 Vid_ClearAllTouchscreenAreas(0);
812 VID_TouchscreenCursor(0, 0, 0, 0, &buttons[0], K_MOUSE1);
814 VID_TouchscreenArea( 2,16*xscale,-240*yscale, 224*xscale, 224*yscale, "gfx/gui/touch_l_thumb_dpad.tga", 0.0f, NULL, move, &buttons[1], (keynum_t)0, NULL, 0.15, 112*xscale, 112*yscale, false);
816 VID_TouchscreenArea( 3,-240*xscale,-160*yscale, 224*xscale, 128*yscale, "gfx/gui/touch_r_thumb_turn_n_shoot.tga" , 0.0f, NULL, NULL, 0, (keynum_t)0, NULL, 0, 56*xscale, 0, false);
817 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 224*yscale, NULL , 0.0f, NULL, aim, &buttons[2], (keynum_t)0, NULL, 0.2, 56*xscale, 0, false);
819 VID_TouchscreenArea( 2, (vid_conwidth.value / 2) - 128,-80, 256, 80, NULL, 0.0f, NULL, NULL, &buttons[3], K_SHIFT, NULL, 0, 0, 0, true);
821 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_secondary_slide.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 56*xscale, 0, false);
822 VID_TouchscreenArea( 3,-240*xscale,-256*yscale, 224*xscale, 160*yscale, NULL , 0.0f, NULL, NULL, &buttons[9], K_MOUSE3, NULL, 0.2, 56*xscale, 0, false);
824 VID_TouchscreenArea( 1,-100, 0, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[10], (keynum_t)'m', NULL, 0, 0, 0, true);
825 VID_TouchscreenArea( 1,-100, 120, 100, 100, NULL , 0.0f, NULL, NULL, &buttons[11], (keynum_t)'b', NULL, 0, 0, 0, true);
826 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[12], (keynum_t)'q', NULL, 0, 0, 0, true);
827 if (developer.integer)
828 VID_TouchscreenArea( 0, 0, 96, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
830 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, false);
831 VID_TouchscreenArea( 0, 0, 160, 64, 64, "gfx/gui/touch_menu_button.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
832 switch(cl.activeweapon)
835 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_booster.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
838 VID_TouchscreenArea( 2, 16*xscale,-320*yscale, 224*xscale, 64*yscale, "gfx/gui/touch_shockwave.tga" , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, true);
841 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], K_SPACE, NULL, 0, 0, 0, false);
846 if (!steelstorm_showing_mousecursor || !steelstorm_showing_mousecursor->integer)
848 Vid_ClearAllTouchscreenAreas(14);
849 // this way we can skip cutscenes
850 VID_TouchscreenArea( 0, 0, 0, vid_conwidth.value, vid_conheight.value, NULL , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, false);
854 // in_windowmouse_x* is in screen resolution coordinates, not console resolution
855 VID_TouchscreenCursor((float)in_windowmouse_x/vid_width.value*vid_conwidth.value, (float)in_windowmouse_y/vid_height.value*vid_conheight.value, 192*xscale, 192*yscale, &buttons[0], K_MOUSE1);
856 Vid_ClearAllTouchscreenAreas(0);
861 if (VID_ShowingKeyboard() && (float)in_windowmouse_y > vid_height.value / 2 - 10)
862 in_windowmouse_y = 128;
864 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
865 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
866 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
867 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
870 static void IN_Move_TouchScreen_Quake(void)
873 float move[3], aim[3], click[3];
874 static qbool oldbuttons[128];
875 static qbool buttons[128];
876 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
877 memcpy(oldbuttons, buttons, sizeof(oldbuttons));
878 memset(multitouchs, 0, sizeof(multitouchs));
880 // simple quake controls
881 multitouch[MAXFINGERS-1][0] = SDL_GetMouseState(&x, &y);
882 multitouch[MAXFINGERS-1][1] = x * 32768 / vid.width;
883 multitouch[MAXFINGERS-1][2] = y * 32768 / vid.height;
885 // top of screen is toggleconsole and K_ESCAPE
889 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
890 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
891 if (!VID_ShowingKeyboard())
893 // user entered a command, close the console now
894 Con_ToggleConsole_f(cmd_local);
896 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
897 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
898 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
899 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
900 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
901 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
904 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
905 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
906 VID_TouchscreenArea( 2, 0,-128, 128, 128, "gfx/touch_movebutton.tga" , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
907 VID_TouchscreenArea( 3,-128,-128, 128, 128, "gfx/touch_aimbutton.tga" , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
908 VID_TouchscreenArea( 2, 0,-160, 64, 32, "gfx/touch_jumpbutton.tga" , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
909 VID_TouchscreenArea( 3,-128,-160, 64, 32, "gfx/touch_attackbutton.tga" , 0.0f, NULL, NULL, &buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
910 VID_TouchscreenArea( 3, -64,-160, 64, 32, "gfx/touch_attack2button.tga", 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
914 VID_TouchscreenArea( 0, 0, 0, 64, 64, NULL , 0.0f, NULL, NULL, &buttons[13], (keynum_t)'`', NULL, 0, 0, 0, true);
915 VID_TouchscreenArea( 0, 64, 0, 64, 64, "gfx/touch_menu.tga" , 0.0f, NULL, NULL, &buttons[14], K_ESCAPE, NULL, 0, 0, 0, true);
916 // in menus, an icon in the corner activates keyboard
917 VID_TouchscreenArea( 2, 0, -32, 32, 32, "gfx/touch_keyboard.tga" , 0.0f, NULL, NULL, &buttons[15], (keynum_t)0, NULL, 0, 0, 0, true);
919 VID_ShowKeyboard(true);
920 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, move, &buttons[0], K_MOUSE4, NULL, 0, 0, 0, true);
921 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, aim, &buttons[1], K_MOUSE5, NULL, 0, 0, 0, true);
922 VID_TouchscreenArea(16, -320,-480,640, 960, NULL , 0.0f, NULL, click,&buttons[2], K_MOUSE1, NULL, 0, 0, 0, true);
923 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[3], K_SPACE, NULL, 0, 0, 0, true);
924 VID_TouchscreenArea( 0, 0, 0, 0, 0, NULL , 0.0f, NULL, NULL, &buttons[4], K_MOUSE2, NULL, 0, 0, 0, true);
927 in_windowmouse_x = x;
928 in_windowmouse_y = y;
933 cl.cmd.forwardmove -= move[1] * cl_forwardspeed.value;
934 cl.cmd.sidemove += move[0] * cl_sidespeed.value;
935 cl.viewangles[0] += aim[1] * cl_pitchspeed.value * cl.realframetime;
936 cl.viewangles[1] -= aim[0] * cl_yawspeed.value * cl.realframetime;
941 static int old_x = 0, old_y = 0;
942 static int stuck = 0;
943 static keydest_t oldkeydest;
944 static qbool oldshowkeyboard;
946 vid_joystate_t joystate;
947 keydest_t keydest = (key_consoleactive & KEY_CONSOLEACTIVE_USER) ? key_console : key_dest;
949 scr_numtouchscreenareas = 0;
951 // Only apply the new keyboard state if the input changes.
952 if (keydest != oldkeydest || !!vid_touchscreen_showkeyboard.integer != oldshowkeyboard)
956 case key_console: VID_ShowKeyboard(true);break;
957 case key_message: VID_ShowKeyboard(true);break;
958 default: VID_ShowKeyboard(!!vid_touchscreen_showkeyboard.integer); break;
961 oldkeydest = keydest;
962 oldshowkeyboard = !!vid_touchscreen_showkeyboard.integer;
964 if (vid_touchscreen.integer)
968 case GAME_STEELSTORM:
969 IN_Move_TouchScreen_SteelStorm();
972 IN_Move_TouchScreen_Quake();
980 if (vid_stick_mouse.integer || !vid_usingmouse_relativeworks)
982 // have the mouse stuck in the middle, example use: prevent expose effect of beryl during the game when not using
983 // window grabbing. --blub
985 // we need 2 frames to initialize the center position
988 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
989 SDL_GetMouseState(&x, &y);
990 SDL_GetRelativeMouseState(&x, &y);
993 SDL_GetRelativeMouseState(&x, &y);
994 in_mouse_x = x + old_x;
995 in_mouse_y = y + old_y;
996 SDL_GetMouseState(&x, &y);
997 old_x = x - win_half_width;
998 old_y = y - win_half_height;
999 SDL_WarpMouseInWindow(window, win_half_width, win_half_height);
1002 SDL_GetRelativeMouseState( &x, &y );
1008 SDL_GetMouseState(&x, &y);
1009 in_windowmouse_x = x;
1010 in_windowmouse_y = y;
1013 //Con_Printf("Mouse position: in_mouse %f %f in_windowmouse %f %f\n", in_mouse_x, in_mouse_y, in_windowmouse_x, in_windowmouse_y);
1015 VID_BuildJoyState(&joystate);
1016 VID_ApplyJoyState(&joystate);
1019 /////////////////////
1023 static keynum_t buttonremap[] =
1043 //#define DEBUGSDLEVENTS
1044 void Sys_SDL_HandleEvents(void)
1046 static qbool sound_active = true;
1054 VID_EnableJoystick(true);
1056 while( SDL_PollEvent( &event ) )
1058 switch( event.type ) {
1060 #ifdef DEBUGSDLEVENTS
1061 Con_DPrintf("SDL_Event: SDL_QUIT\n");
1063 host.state = host_shutdown;
1067 #ifdef DEBUGSDLEVENTS
1068 if (event.type == SDL_KEYDOWN)
1069 Con_DPrintf("SDL_Event: SDL_KEYDOWN %i\n", event.key.keysym.sym);
1071 Con_DPrintf("SDL_Event: SDL_KEYUP %i\n", event.key.keysym.sym);
1073 keycode = MapKey(event.key.keysym.sym);
1074 isdown = (event.key.state == SDL_PRESSED);
1078 if(SDL_PollEvent(&event))
1080 if(event.type == SDL_TEXTINPUT)
1082 // combine key code from SDL_KEYDOWN event and character
1083 // from SDL_TEXTINPUT event in a single Key_Event call
1084 #ifdef DEBUGSDLEVENTS
1085 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1087 unicode = u8_getchar_utf8_enabled(event.text.text + (int)u8_bytelen(event.text.text, 0), NULL);
1091 if (!VID_JoyBlockEmulatedKeys(keycode))
1092 Key_Event(keycode, 0, isdown);
1097 if (!VID_JoyBlockEmulatedKeys(keycode))
1098 Key_Event(keycode, unicode, isdown);
1100 case SDL_MOUSEBUTTONDOWN:
1101 case SDL_MOUSEBUTTONUP:
1102 #ifdef DEBUGSDLEVENTS
1103 if (event.type == SDL_MOUSEBUTTONDOWN)
1104 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONDOWN\n");
1106 Con_DPrintf("SDL_Event: SDL_MOUSEBUTTONUP\n");
1108 if (!vid_touchscreen.integer)
1109 if (event.button.button > 0 && event.button.button <= ARRAY_SIZE(buttonremap))
1110 Key_Event( buttonremap[event.button.button - 1], 0, event.button.state == SDL_PRESSED );
1112 case SDL_MOUSEWHEEL:
1113 // TODO support wheel x direction.
1117 Key_Event( K_MWHEELUP, 0, true );
1118 Key_Event( K_MWHEELUP, 0, false );
1122 Key_Event( K_MWHEELDOWN, 0, true );
1123 Key_Event( K_MWHEELDOWN, 0, false );
1126 case SDL_JOYBUTTONDOWN:
1127 case SDL_JOYBUTTONUP:
1128 case SDL_JOYAXISMOTION:
1129 case SDL_JOYBALLMOTION:
1130 case SDL_JOYHATMOTION:
1131 #ifdef DEBUGSDLEVENTS
1132 Con_DPrintf("SDL_Event: SDL_JOY*\n");
1135 case SDL_WINDOWEVENT:
1136 #ifdef DEBUGSDLEVENTS
1137 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT %i\n", (int)event.window.event);
1139 //if (event.window.windowID == window) // how to compare?
1141 switch(event.window.event)
1143 case SDL_WINDOWEVENT_SHOWN:
1146 case SDL_WINDOWEVENT_HIDDEN:
1149 case SDL_WINDOWEVENT_EXPOSED:
1150 #ifdef DEBUGSDLEVENTS
1151 Con_DPrintf("SDL_Event: SDL_WINDOWEVENT_EXPOSED\n");
1154 case SDL_WINDOWEVENT_MOVED:
1155 vid.xPos = event.window.data1;
1156 vid.yPos = event.window.data2;
1157 // Update vid.displayindex (current monitor) as it may have changed
1158 // SDL_GetWindowDisplayIndex() doesn't work if the window manager moves the fullscreen window, but this works:
1159 for (i = 0; i < vid_info_displaycount.integer; ++i)
1161 SDL_Rect displaybounds;
1162 if (SDL_GetDisplayBounds(i, &displaybounds) < 0)
1164 Con_Printf(CON_ERROR "Error getting bounds of display %i: \"%s\"\n", i, SDL_GetError());
1167 if (vid.xPos >= displaybounds.x && vid.xPos < displaybounds.x + displaybounds.w)
1168 if (vid.yPos >= displaybounds.y && vid.yPos < displaybounds.y + displaybounds.h)
1170 vid.displayindex = i;
1174 // when the window manager adds/removes the border it's likely to move the SDL window
1175 // we'll need to correct that to (re)align the xhair with the monitor
1176 if (vid_wmborder_waiting)
1178 SDL_GetWindowBordersSize(window, &i, NULL, NULL, NULL);
1179 if (!i != vid_wmborderless) // border state changed
1181 SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(vid.displayindex), SDL_WINDOWPOS_CENTERED_DISPLAY(vid.displayindex));
1182 SDL_GetWindowPosition(window, &vid.xPos, &vid.yPos);
1183 vid_wmborder_waiting = false;
1187 case SDL_WINDOWEVENT_RESIZED: // external events only
1188 if(vid_resizable.integer < 2)
1190 //vid.width = event.window.data1;
1191 //vid.height = event.window.data2;
1192 // get the real framebuffer size in case the platform's screen coordinates are DPI scaled
1193 SDL_GL_GetDrawableSize(window, &vid.width, &vid.height);
1196 case SDL_WINDOWEVENT_SIZE_CHANGED: // internal and external events
1198 case SDL_WINDOWEVENT_MINIMIZED:
1200 case SDL_WINDOWEVENT_MAXIMIZED:
1202 case SDL_WINDOWEVENT_RESTORED:
1204 case SDL_WINDOWEVENT_ENTER:
1206 case SDL_WINDOWEVENT_LEAVE:
1208 case SDL_WINDOWEVENT_FOCUS_GAINED:
1209 vid_hasfocus = true;
1211 case SDL_WINDOWEVENT_FOCUS_LOST:
1212 vid_hasfocus = false;
1214 case SDL_WINDOWEVENT_CLOSE:
1215 host.state = host_shutdown;
1217 case SDL_WINDOWEVENT_TAKE_FOCUS:
1219 case SDL_WINDOWEVENT_HIT_TEST:
1221 case SDL_WINDOWEVENT_ICCPROF_CHANGED:
1223 case SDL_WINDOWEVENT_DISPLAY_CHANGED:
1224 // this event can't be relied on in fullscreen, see SDL_WINDOWEVENT_MOVED above
1225 vid.displayindex = event.window.data1;
1230 case SDL_DISPLAYEVENT: // Display hotplugging
1231 switch (event.display.event)
1233 case SDL_DISPLAYEVENT_CONNECTED:
1234 Con_Printf(CON_WARN "Display %i connected: %s\n", event.display.display, SDL_GetDisplayName(event.display.display));
1236 Con_Print(CON_WARN "A vid_restart may be necessary!\n");
1238 Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays());
1239 // Ideally we'd call VID_ApplyDisplaySettings_c() to try to switch to the preferred display here,
1240 // but we may need a vid_restart first, see comments in VID_ApplyDisplaySettings_c().
1242 case SDL_DISPLAYEVENT_DISCONNECTED:
1243 Con_Printf(CON_WARN "Display %i disconnected.\n", event.display.display);
1245 Con_Print(CON_WARN "A vid_restart may be necessary!\n");
1247 Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays());
1249 case SDL_DISPLAYEVENT_ORIENTATION:
1253 case SDL_TEXTEDITING:
1254 #ifdef DEBUGSDLEVENTS
1255 Con_DPrintf("SDL_Event: SDL_TEXTEDITING - composition = %s, cursor = %d, selection lenght = %d\n", event.edit.text, event.edit.start, event.edit.length);
1257 // FIXME! this is where composition gets supported
1260 #ifdef DEBUGSDLEVENTS
1261 Con_DPrintf("SDL_Event: SDL_TEXTINPUT - text: %s\n", event.text.text);
1263 // convert utf8 string to char
1264 // NOTE: this code is supposed to run even if utf8enable is 0
1265 chp = event.text.text;
1268 // input the chars one by one (there can be multiple chars when e.g. using an "input method")
1269 unicode = u8_getchar_utf8_enabled(chp, &chp);
1270 Key_Event(K_TEXT, unicode, true);
1271 Key_Event(K_TEXT, unicode, false);
1274 case SDL_MOUSEMOTION:
1276 case SDL_FINGERDOWN:
1277 #ifdef DEBUGSDLEVENTS
1278 Con_DPrintf("SDL_FINGERDOWN for finger %i\n", (int)event.tfinger.fingerId);
1280 for (i = 0;i < MAXFINGERS-1;i++)
1282 if (!multitouch[i][0])
1284 multitouch[i][0] = event.tfinger.fingerId + 1;
1285 multitouch[i][1] = event.tfinger.x;
1286 multitouch[i][2] = event.tfinger.y;
1287 // TODO: use event.tfinger.pressure?
1291 if (i == MAXFINGERS-1)
1292 Con_DPrintf("Too many fingers at once!\n");
1295 #ifdef DEBUGSDLEVENTS
1296 Con_DPrintf("SDL_FINGERUP for finger %i\n", (int)event.tfinger.fingerId);
1298 for (i = 0;i < MAXFINGERS-1;i++)
1300 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1302 multitouch[i][0] = 0;
1306 if (i == MAXFINGERS-1)
1307 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1309 case SDL_FINGERMOTION:
1310 #ifdef DEBUGSDLEVENTS
1311 Con_DPrintf("SDL_FINGERMOTION for finger %i\n", (int)event.tfinger.fingerId);
1313 for (i = 0;i < MAXFINGERS-1;i++)
1315 if (multitouch[i][0] == event.tfinger.fingerId + 1)
1317 multitouch[i][1] = event.tfinger.x;
1318 multitouch[i][2] = event.tfinger.y;
1322 if (i == MAXFINGERS-1)
1323 Con_DPrintf("No SDL_FINGERDOWN event matches this SDL_FINGERMOTION event\n");
1326 #ifdef DEBUGSDLEVENTS
1327 Con_DPrintf("Received unrecognized SDL_Event type 0x%x\n", event.type);
1332 vid_activewindow = !vid_hidden && vid_hasfocus;
1334 // enable/disable sound on focus gain/loss
1335 if (vid_activewindow || !snd_mutewhenidle.integer)
1340 sound_active = true;
1348 sound_active = false;
1352 if (!vid_activewindow || key_consoleactive || scr_loading)
1353 VID_SetMouse(false, false);
1354 else if (key_dest == key_menu || key_dest == key_menu_grabbed)
1355 VID_SetMouse(vid_mouse.integer && !in_client_mouse && !vid_touchscreen.integer, !vid_touchscreen.integer);
1357 VID_SetMouse(vid_mouse.integer && !cl.csqc_wantsmousemove && cl_prydoncursor.integer <= 0 && (!cls.demoplayback || cl_demo_mousegrab.integer) && !vid_touchscreen.integer, !vid_touchscreen.integer);
1364 void *GL_GetProcAddress(const char *name)
1367 p = SDL_GL_GetProcAddress(name);
1371 qbool GL_ExtensionSupported(const char *name)
1373 return SDL_GL_ExtensionSupported(name);
1376 /// Applies display settings immediately (no vid_restart required).
1377 static void VID_ApplyDisplaySettings_c(cvar_t *var)
1379 unsigned int fullscreenwanted, fullscreencurrent;
1380 unsigned int displaywanted = bound(0, vid_display.integer, vid_info_displaycount.integer - 1);
1384 Con_DPrintf("%s: %s \"%s\"\n", __func__, var->name, var->string);
1386 fullscreencurrent = SDL_GetWindowFlags(window) & (SDL_WINDOW_FULLSCREEN_DESKTOP | SDL_WINDOW_FULLSCREEN);
1387 if (vid_fullscreen.integer)
1388 fullscreenwanted = vid_desktopfullscreen.integer ? SDL_WINDOW_FULLSCREEN_DESKTOP : SDL_WINDOW_FULLSCREEN;
1390 fullscreenwanted = 0;
1392 // moving to another display, changing the fullscreen mode or switching to windowed
1393 if (vid.displayindex != displaywanted // SDL seems unable to move any fullscreen window to another display
1394 || fullscreencurrent != fullscreenwanted) // even for desktop <-> exclusive: DESKTOP flag includes FULLSCREEN bit
1396 if (SDL_SetWindowFullscreen(window, 0) < 0)
1398 Con_Printf(CON_ERROR "ERROR: can't deactivate fullscreen on display %i because %s\n", vid.displayindex, SDL_GetError());
1401 vid.fullscreen = false;
1402 Con_DPrintf("Fullscreen deactivated on display %i\n", vid.displayindex);
1405 // switching to windowed
1406 if (!fullscreenwanted)
1409 SDL_SetWindowSize(window, vid.width = vid_width.integer, vid.height = vid_height.integer);
1410 SDL_SetWindowResizable(window, vid_resizable.integer ? SDL_TRUE : SDL_FALSE);
1411 SDL_SetWindowBordered(window, (SDL_bool)!vid_borderless.integer);
1412 SDL_GetWindowBordersSize(window, &toppx, NULL, NULL, NULL);
1413 vid_wmborderless = !toppx;
1414 if (vid_borderless.integer != vid_wmborderless) // this is not the state we're looking for
1415 vid_wmborder_waiting = true;
1418 // moving to another display or switching to windowed
1419 if (vid.displayindex != displaywanted || !fullscreenwanted)
1421 // SDL_SetWindowPosition(window, SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted), SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted));
1422 // SDL_GetWindowPosition(window, &vid.xPos, &vid.yPos);
1424 /* bones_was_here BUG: after SDL_DISPLAYEVENT hotplug events, on Xorg + NVIDIA,
1425 * SDL_WINDOWPOS_CENTERED_DISPLAY(displaywanted) may place the window somewhere completely invisible.
1426 * WORKAROUND: manual positioning seems safer: although SDL_GetDisplayBounds() may return outdated values,
1427 * SDL_SetWindowPosition() always placed the window somewhere fully visible, even if it wasn't correct,
1428 * when tested with SDL 2.26.5.
1430 SDL_Rect displaybounds;
1431 if (SDL_GetDisplayBounds(displaywanted, &displaybounds) < 0)
1433 Con_Printf(CON_ERROR "Error getting bounds of display %i: \"%s\"\n", displaywanted, SDL_GetError());
1436 vid.xPos = displaybounds.x + 0.5 * (displaybounds.w - vid.width);
1437 vid.yPos = displaybounds.y + 0.5 * (displaybounds.h - vid.height);
1438 SDL_SetWindowPosition(window, vid.xPos, vid.yPos);
1440 vid.displayindex = displaywanted;
1443 // switching to a fullscreen mode
1444 if (fullscreenwanted)
1446 if (fullscreenwanted == SDL_WINDOW_FULLSCREEN)
1448 // When starting in desktop/window mode no hardware mode is set so do it now,
1449 // this also applies vid_width and vid_height changes immediately without bogus modesets.
1450 SDL_DisplayMode modewanted, modeclosest;
1451 modewanted.w = vid_width.integer;
1452 modewanted.h = vid_height.integer;
1453 modewanted.refresh_rate = vid_userefreshrate.integer ? vid_refreshrate.integer : 0;
1454 if (!SDL_GetClosestDisplayMode(vid.displayindex, &modewanted, &modeclosest))
1456 Con_Printf(CON_ERROR "Error getting closest mode to %ix%i@%ihz for display %i: \"%s\"\n", modewanted.w, modewanted.h, modewanted.refresh_rate, vid.displayindex, SDL_GetError());
1459 if (SDL_SetWindowDisplayMode(window, &modeclosest) < 0)
1461 Con_Printf(CON_ERROR "Error setting mode %ix%i@%ihz for display %i: \"%s\"\n", modeclosest.w, modeclosest.h, modeclosest.refresh_rate, vid.displayindex, SDL_GetError());
1466 if (SDL_SetWindowFullscreen(window, fullscreenwanted) < 0)
1468 Con_Printf(CON_ERROR "ERROR: can't activate fullscreen on display %i because %s\n", vid.displayindex, SDL_GetError());
1471 // get the real framebuffer size in case the platform's screen coordinates are DPI scaled
1472 SDL_GL_GetDrawableSize(window, &vid.width, &vid.height);
1473 vid.fullscreen = true;
1474 Con_DPrintf("Fullscreen activated on display %i\n", vid.displayindex);
1478 static void VID_SetVsync_c(cvar_t *var)
1480 signed char vsyncwanted = cls.timedemo ? 0 : bound(-1, vid_vsync.integer, 1);
1485 Can't check first: on Wayland SDL_GL_GetSwapInterval() may initially return 0 when vsync is on.
1486 On Xorg it returns the correct value.
1487 if (SDL_GL_GetSwapInterval() == vsyncwanted)
1491 if (SDL_GL_SetSwapInterval(vsyncwanted) >= 0)
1492 Con_DPrintf("Vsync %s\n", vsyncwanted ? "activated" : "deactivated");
1494 Con_Printf(CON_ERROR "ERROR: can't %s vsync because %s\n", vsyncwanted ? "activate" : "deactivate", SDL_GetError());
1497 static void VID_SetHints_c(cvar_t *var)
1499 SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, vid_mouse_clickthrough.integer ? "1" : "0");
1500 SDL_SetHint(SDL_HINT_VIDEO_MINIMIZE_ON_FOCUS_LOSS, vid_minimize_on_focus_loss.integer ? "1" : "0");
1503 void VID_Init (void)
1505 SDL_version version;
1507 #ifndef __IPHONEOS__
1509 Cvar_RegisterVariable(&apple_mouse_noaccel);
1512 #ifdef DP_MOBILETOUCH
1513 Cvar_SetValueQuick(&vid_touchscreen, 1);
1515 Cvar_RegisterVariable(&joy_sdl2_trigger_deadzone);
1517 #if defined(__linux__)
1518 // exclusive fullscreen is no longer functional (and when it worked was obnoxious and not faster)
1519 Cvar_SetValueQuick(&vid_desktopfullscreen, 1);
1520 vid_desktopfullscreen.flags |= CF_READONLY;
1523 Cvar_RegisterCallback(&vid_fullscreen, VID_ApplyDisplaySettings_c);
1524 Cvar_RegisterCallback(&vid_desktopfullscreen, VID_ApplyDisplaySettings_c);
1525 Cvar_RegisterCallback(&vid_display, VID_ApplyDisplaySettings_c);
1526 Cvar_RegisterCallback(&vid_width, VID_ApplyDisplaySettings_c);
1527 Cvar_RegisterCallback(&vid_height, VID_ApplyDisplaySettings_c);
1528 Cvar_RegisterCallback(&vid_resizable, VID_ApplyDisplaySettings_c);
1529 Cvar_RegisterCallback(&vid_borderless, VID_ApplyDisplaySettings_c);
1530 Cvar_RegisterCallback(&vid_vsync, VID_SetVsync_c);
1531 Cvar_RegisterCallback(&vid_mouse_clickthrough, VID_SetHints_c);
1532 Cvar_RegisterCallback(&vid_minimize_on_focus_loss, VID_SetHints_c);
1534 // DPI scaling prevents use of the native resolution, causing blurry rendering
1535 // and/or mouse cursor problems and/or incorrect render area, so we need to opt-out.
1536 // Must be set before first SDL_INIT_VIDEO. Documented in SDL_hints.h.
1538 // make SDL coordinates == hardware pixels
1539 SDL_SetHint(SDL_HINT_WINDOWS_DPI_SCALING, "0");
1540 // use best available awareness mode
1541 SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "permonitorv2");
1544 if (SDL_Init(SDL_INIT_VIDEO) < 0)
1545 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1546 if (SDL_InitSubSystem(SDL_INIT_JOYSTICK) < 0)
1547 Con_Printf(CON_ERROR "Failed to init SDL joystick subsystem: %s\n", SDL_GetError());
1549 SDL_GetVersion(&version);
1550 Con_Printf("Linked against SDL version %d.%d.%d\n"
1551 "Using SDL library version %d.%d.%d\n",
1552 SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL,
1553 version.major, version.minor, version.patch);
1556 static int vid_sdljoystickindex = -1;
1557 void VID_EnableJoystick(qbool enable)
1559 int index = joy_enable.integer > 0 ? joy_index.integer : -1;
1560 int numsdljoysticks;
1561 qbool success = false;
1562 int sharedcount = 0;
1564 sharedcount = VID_Shared_SetJoystick(index);
1565 if (index >= 0 && index < sharedcount)
1567 sdlindex = index - sharedcount;
1569 numsdljoysticks = SDL_NumJoysticks();
1570 if (sdlindex < 0 || sdlindex >= numsdljoysticks)
1573 // update cvar containing count of XInput joysticks + SDL joysticks
1574 if (joy_detected.integer != sharedcount + numsdljoysticks)
1575 Cvar_SetValueQuick(&joy_detected, sharedcount + numsdljoysticks);
1577 if (vid_sdljoystickindex != sdlindex)
1579 vid_sdljoystickindex = sdlindex;
1580 // close SDL joystick if active
1581 if (vid_sdljoystick)
1583 SDL_JoystickClose(vid_sdljoystick);
1584 vid_sdljoystick = NULL;
1586 if (vid_sdlgamecontroller)
1588 SDL_GameControllerClose(vid_sdlgamecontroller);
1589 vid_sdlgamecontroller = NULL;
1593 vid_sdljoystick = SDL_JoystickOpen(sdlindex);
1594 if (vid_sdljoystick)
1596 const char *joystickname = SDL_JoystickName(vid_sdljoystick);
1597 if (SDL_IsGameController(vid_sdljoystickindex))
1599 vid_sdlgamecontroller = SDL_GameControllerOpen(vid_sdljoystickindex);
1600 Con_DPrintf("Using SDL GameController mappings for Joystick %i\n", index);
1602 Con_Printf("Joystick %i opened (SDL_Joystick %i is \"%s\" with %i axes, %i buttons, %i balls)\n", index, sdlindex, joystickname, (int)SDL_JoystickNumAxes(vid_sdljoystick), (int)SDL_JoystickNumButtons(vid_sdljoystick), (int)SDL_JoystickNumBalls(vid_sdljoystick));
1606 Con_Printf(CON_ERROR "Joystick %i failed (SDL_JoystickOpen(%i) returned: %s)\n", index, sdlindex, SDL_GetError());
1615 if (joy_active.integer != (success ? 1 : 0))
1616 Cvar_SetValueQuick(&joy_active, success ? 1 : 0);
1620 static void AdjustWindowBounds(viddef_mode_t *mode, RECT *rect)
1624 int titleBarPixels = 2;
1627 LONG width = mode->width; // vid_width
1628 LONG height = mode->height; // vid_height
1630 // adjust width and height for the space occupied by window decorators (title bar, borders)
1633 rect->right = width;
1634 rect->bottom = height;
1635 AdjustWindowRectEx(rect, WS_CAPTION|WS_THICKFRAME, false, 0);
1637 SystemParametersInfo(SPI_GETWORKAREA, 0, &workArea, 0);
1638 workWidth = workArea.right - workArea.left;
1639 workHeight = workArea.bottom - workArea.top;
1641 // SDL forces the window height to be <= screen height - 27px (on Win8.1 - probably intended for the title bar)
1642 // If the task bar is docked to the the left screen border and we move the window to negative y,
1643 // there would be some part of the regular desktop visible on the bottom of the screen.
1644 screenHeight = GetSystemMetrics(SM_CYSCREEN);
1645 if (screenHeight == workHeight)
1646 titleBarPixels = -rect->top;
1648 //Con_Printf("window mode: %dx%d, workArea: %d/%d-%d/%d (%dx%d), title: %d\n", width, height, workArea.left, workArea.top, workArea.right, workArea.bottom, workArea.right - workArea.left, workArea.bottom - workArea.top, titleBarPixels);
1650 // if height and width matches the physical or previously adjusted screen height and width, adjust it to available desktop area
1651 if ((width == GetSystemMetrics(SM_CXSCREEN) || width == workWidth) && (height == screenHeight || height == workHeight - titleBarPixels))
1653 rect->left = workArea.left;
1654 mode->width = workWidth;
1655 rect->top = workArea.top + titleBarPixels;
1656 mode->height = workHeight - titleBarPixels;
1660 rect->left = workArea.left + max(0, (workWidth - width) / 2);
1661 rect->top = workArea.top + max(0, (workHeight - height) / 2);
1666 static qbool VID_InitModeGL(viddef_mode_t *mode)
1668 int windowflags = SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL;
1671 // SDL usually knows best
1672 const char *drivername = NULL;
1675 // video display selection (multi-monitor)
1676 Cvar_SetValueQuick(&vid_info_displaycount, SDL_GetNumVideoDisplays());
1677 vid.displayindex = bound(0, vid_display.integer, vid_info_displaycount.integer - 1);
1678 vid.xPos = SDL_WINDOWPOS_CENTERED_DISPLAY(vid.displayindex);
1679 vid.yPos = SDL_WINDOWPOS_CENTERED_DISPLAY(vid.displayindex);
1680 vid_wmborder_waiting = vid_wmborderless = false;
1682 win_half_width = mode->width>>1;
1683 win_half_height = mode->height>>1;
1685 if(vid_resizable.integer)
1686 windowflags |= SDL_WINDOW_RESIZABLE;
1689 // COMMANDLINEOPTION: SDL GL: -gl_driver <drivername> selects a GL driver library, default is whatever SDL recommends, useful only for 3dfxogl.dll/3dfxvgl.dll or fxmesa or similar, if you don't know what this is for, you don't need it
1690 i = Sys_CheckParm("-gl_driver");
1691 if (i && i < sys.argc - 1)
1692 drivername = sys.argv[i + 1];
1693 if (SDL_GL_LoadLibrary(drivername) < 0)
1695 Con_Printf(CON_ERROR "Unable to load GL driver \"%s\": %s\n", drivername, SDL_GetError());
1700 #ifdef DP_MOBILETOUCH
1701 // mobile platforms are always fullscreen, we'll get the resolution after opening the window
1702 mode->fullscreen = true;
1703 // hide the menu with SDL_WINDOW_BORDERLESS
1704 windowflags |= SDL_WINDOW_FULLSCREEN | SDL_WINDOW_BORDERLESS;
1708 if (mode->fullscreen)
1710 if (vid_desktopfullscreen.integer)
1712 vid_mode_t m = VID_GetDesktopMode();
1713 mode->width = m.width;
1714 mode->height = m.height;
1715 windowflags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
1718 windowflags |= SDL_WINDOW_FULLSCREEN;
1722 if (vid_borderless.integer)
1723 windowflags |= SDL_WINDOW_BORDERLESS;
1725 vid_wmborder_waiting = true; // waiting for border to be added
1727 if (!vid_ignore_taskbar.integer)
1730 AdjustWindowBounds(mode, &rect);
1731 vid.xPos = rect.left;
1732 vid.xPos = rect.top;
1733 vid_wmborder_waiting = false;
1738 VID_SetHints_c(NULL);
1740 SDL_GL_SetAttribute (SDL_GL_DOUBLEBUFFER, 1);
1741 SDL_GL_SetAttribute (SDL_GL_RED_SIZE, 8);
1742 SDL_GL_SetAttribute (SDL_GL_GREEN_SIZE, 8);
1743 SDL_GL_SetAttribute (SDL_GL_BLUE_SIZE, 8);
1744 SDL_GL_SetAttribute (SDL_GL_ALPHA_SIZE, 8);
1745 SDL_GL_SetAttribute (SDL_GL_DEPTH_SIZE, 24);
1746 SDL_GL_SetAttribute (SDL_GL_STENCIL_SIZE, 8);
1747 if (mode->stereobuffer)
1748 SDL_GL_SetAttribute (SDL_GL_STEREO, 1);
1749 if (mode->samples > 1)
1751 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLEBUFFERS, 1);
1752 SDL_GL_SetAttribute (SDL_GL_MULTISAMPLESAMPLES, mode->samples);
1756 SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES);
1757 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MAJOR_VERSION, 2);
1758 SDL_GL_SetAttribute (SDL_GL_CONTEXT_MINOR_VERSION, 0);
1760 SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
1761 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
1762 SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
1763 /* Requesting a Core profile and 3.2 minimum is mandatory on macOS and older Mesa drivers.
1764 * It works fine on other drivers too except NVIDIA, see HACK below.
1768 SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, (gl_debug.integer > 0 ? SDL_GL_CONTEXT_DEBUG_FLAG : 0));
1770 window = SDL_CreateWindow(gamename, vid.xPos, vid.yPos, mode->width, mode->height, windowflags);
1773 Con_Printf(CON_ERROR "Failed to set video mode to %ix%i: %s\n", mode->width, mode->height, SDL_GetError());
1777 // get the real framebuffer size in case the platform's screen coordinates are DPI scaled
1778 SDL_GL_GetDrawableSize(window, &mode->width, &mode->height);
1779 // After using SDL_WINDOWPOS_CENTERED_DISPLAY we don't know the real position
1780 SDL_GetWindowPosition(window, &vid.xPos, &vid.yPos);
1782 context = SDL_GL_CreateContext(window);
1783 if (context == NULL)
1784 Sys_Error("Failed to initialize OpenGL context: %s\n", SDL_GetError());
1788 #if !defined(USE_GLES2) && !defined(MACOSX)
1789 // NVIDIA hates the Core profile and limits the version to the minimum we specified.
1790 // HACK: to detect NVIDIA we first need a context, fortunately replacing it takes a few milliseconds
1791 gl_vendor = (const char *)qglGetString(GL_VENDOR);
1792 if (strncmp(gl_vendor, "NVIDIA", 6) == 0)
1794 Con_DPrint("The Way It's Meant To Be Played: replacing OpenGL Core profile with Compatibility profile...\n");
1795 SDL_GL_DeleteContext(context);
1796 SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
1797 context = SDL_GL_CreateContext(window);
1798 if (context == NULL)
1799 Sys_Error("Failed to initialize OpenGL context: %s\n", SDL_GetError());
1804 Cvar_Callback(&vid_vsync);
1807 vid_activewindow = true;
1808 vid_hasfocus = true;
1809 vid_usingmouse = false;
1810 vid_usinghidecursor = false;
1812 // clear to black (loading plaque will be seen over this)
1813 GL_Clear(GL_COLOR_BUFFER_BIT, NULL, 1.0f, 0);
1814 VID_Finish(); // checks vid_hidden
1818 // VorteX: set other info
1819 Cvar_SetQuick(&gl_info_vendor, gl_vendor);
1820 Cvar_SetQuick(&gl_info_renderer, gl_renderer);
1821 Cvar_SetQuick(&gl_info_version, gl_version);
1822 Cvar_SetQuick(&gl_info_driver, drivername ? drivername : "");
1824 for (i = 0; i < vid_info_displaycount.integer; ++i)
1825 Con_Printf("Display %i: %s\n", i, SDL_GetDisplayName(i));
1830 qbool VID_InitMode(viddef_mode_t *mode)
1832 // GAME_STEELSTORM specific
1833 steelstorm_showing_map = Cvar_FindVar(&cvars_all, "steelstorm_showing_map", ~0);
1834 steelstorm_showing_mousecursor = Cvar_FindVar(&cvars_all, "steelstorm_showing_mousecursor", ~0);
1836 if (!SDL_WasInit(SDL_INIT_VIDEO) && SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
1837 Sys_Error ("Failed to init SDL video subsystem: %s", SDL_GetError());
1839 Cvar_SetValueQuick(&vid_touchscreen_supportshowkeyboard, SDL_HasScreenKeyboardSupport() ? 1 : 0);
1840 return VID_InitModeGL(mode);
1843 void VID_Shutdown (void)
1845 VID_EnableJoystick(false);
1846 VID_SetMouse(false, false);
1848 SDL_GL_DeleteContext(context);
1850 SDL_DestroyWindow(window);
1853 SDL_QuitSubSystem(SDL_INIT_VIDEO);
1856 void VID_Finish (void)
1862 switch(vid.renderpath)
1864 case RENDERPATH_GL32:
1865 case RENDERPATH_GLES2:
1867 if (r_speeds.integer == 2 || gl_finish.integer)
1869 SDL_GL_SwapWindow(window);
1875 vid_mode_t VID_GetDesktopMode(void)
1877 SDL_DisplayMode mode;
1879 Uint32 rmask, gmask, bmask, amask;
1880 vid_mode_t desktop_mode;
1882 SDL_GetDesktopDisplayMode(vid.displayindex, &mode);
1883 SDL_PixelFormatEnumToMasks(mode.format, &bpp, &rmask, &gmask, &bmask, &amask);
1884 desktop_mode.width = mode.w;
1885 desktop_mode.height = mode.h;
1886 desktop_mode.bpp = bpp;
1887 desktop_mode.refreshrate = mode.refresh_rate;
1888 desktop_mode.pixelheight_num = 1;
1889 desktop_mode.pixelheight_denom = 1; // SDL does not provide this
1890 return desktop_mode;
1893 size_t VID_ListModes(vid_mode_t *modes, size_t maxcount)
1897 int nummodes = SDL_GetNumDisplayModes(vid.displayindex);
1898 SDL_DisplayMode mode;
1899 for (modenum = 0;modenum < nummodes;modenum++)
1903 if (SDL_GetDisplayMode(vid.displayindex, modenum, &mode))
1905 modes[k].width = mode.w;
1906 modes[k].height = mode.h;
1908 modes[k].refreshrate = mode.refresh_rate;
1909 modes[k].pixelheight_num = 1;
1910 modes[k].pixelheight_denom = 1; // SDL does not provide this