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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20
21 #include "quakedef.h"
22 #include "prvm_cmds.h"
23
24 /*
25 ===============================================================================
26
27 LOAD / SAVE GAME
28
29 ===============================================================================
30 */
31
32 #define SAVEGAME_VERSION        5
33
34 void SV_Savegame_to(prvm_prog_t *prog, const char *name)
35 {
36         qfile_t *f;
37         int             i, k, l, numbuffers, lightstyles = 64;
38         char    comment[SAVEGAME_COMMENT_LENGTH+1];
39         char    line[MAX_INPUTLINE];
40         qbool isserver;
41         char    *s;
42
43         // first we have to figure out if this can be saved in 64 lightstyles
44         // (for Quake compatibility)
45         for (i=64 ; i<MAX_LIGHTSTYLES ; i++)
46                 if (sv.lightstyles[i][0])
47                         lightstyles = i+1;
48
49         isserver = prog == SVVM_prog;
50
51         Con_Printf("Saving game to %s...\n", name);
52         f = FS_OpenRealFile(name, "wb", false);
53         if (!f)
54         {
55                 Con_Print("ERROR: couldn't open.\n");
56                 return;
57         }
58
59         FS_Printf(f, "%i\n", SAVEGAME_VERSION);
60
61         memset(comment, 0, sizeof(comment));
62         if(isserver)
63                 dpsnprintf(comment, sizeof(comment), "%-21.21s kills:%3i/%3i", PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), (int)PRVM_serverglobalfloat(killed_monsters), (int)PRVM_serverglobalfloat(total_monsters));
64         else
65                 dpsnprintf(comment, sizeof(comment), "(crash dump of %s progs)", prog->name);
66         // convert space to _ to make stdio happy
67         // LadyHavoc: convert control characters to _ as well
68         for (i=0 ; i<SAVEGAME_COMMENT_LENGTH ; i++)
69                 if (ISWHITESPACEORCONTROL(comment[i]))
70                         comment[i] = '_';
71         comment[SAVEGAME_COMMENT_LENGTH] = '\0';
72
73         FS_Printf(f, "%s\n", comment);
74         if(isserver)
75         {
76                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
77                         FS_Printf(f, "%f\n", svs.clients[0].spawn_parms[i]);
78                 FS_Printf(f, "%d\n", current_skill);
79                 FS_Printf(f, "%s\n", sv.name);
80                 FS_Printf(f, "%f\n",sv.time);
81         }
82         else
83         {
84                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
85                         FS_Printf(f, "(dummy)\n");
86                 FS_Printf(f, "%d\n", 0);
87                 FS_Printf(f, "%s\n", "(dummy)");
88                 FS_Printf(f, "%f\n", host.realtime);
89         }
90
91         // write the light styles
92         for (i=0 ; i<lightstyles ; i++)
93         {
94                 if (isserver && sv.lightstyles[i][0])
95                         FS_Printf(f, "%s\n", sv.lightstyles[i]);
96                 else
97                         FS_Print(f,"m\n");
98         }
99
100         PRVM_ED_WriteGlobals (prog, f);
101         for (i=0 ; i<prog->num_edicts ; i++)
102         {
103                 FS_Printf(f,"// edict %d\n", i);
104                 //Con_Printf("edict %d...\n", i);
105                 PRVM_ED_Write (prog, f, PRVM_EDICT_NUM(i));
106         }
107
108 #if 1
109         FS_Printf(f,"/*\n");
110         FS_Printf(f,"// DarkPlaces extended savegame\n");
111         // darkplaces extension - extra lightstyles, support for color lightstyles
112         for (i=0 ; i<MAX_LIGHTSTYLES ; i++)
113                 if (isserver && sv.lightstyles[i][0])
114                         FS_Printf(f, "sv.lightstyles %i %s\n", i, sv.lightstyles[i]);
115
116         // darkplaces extension - model precaches
117         for (i=1 ; i<MAX_MODELS ; i++)
118                 if (sv.model_precache[i][0])
119                         FS_Printf(f,"sv.model_precache %i %s\n", i, sv.model_precache[i]);
120
121         // darkplaces extension - sound precaches
122         for (i=1 ; i<MAX_SOUNDS ; i++)
123                 if (sv.sound_precache[i][0])
124                         FS_Printf(f,"sv.sound_precache %i %s\n", i, sv.sound_precache[i]);
125
126         // darkplaces extension - save buffers
127         numbuffers = (int)Mem_ExpandableArray_IndexRange(&prog->stringbuffersarray);
128         for (i = 0; i < numbuffers; i++)
129         {
130                 prvm_stringbuffer_t *stringbuffer = (prvm_stringbuffer_t*) Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i);
131                 if(stringbuffer && (stringbuffer->flags & STRINGBUFFER_SAVED))
132                 {
133                         FS_Printf(f,"sv.buffer %i %i \"string\"\n", i, stringbuffer->flags & STRINGBUFFER_QCFLAGS);
134                         for(k = 0; k < stringbuffer->num_strings; k++)
135                         {
136                                 if (!stringbuffer->strings[k])
137                                         continue;
138                                 // Parse the string a bit to turn special characters
139                                 // (like newline, specifically) into escape codes
140                                 s = stringbuffer->strings[k];
141                                 for (l = 0;l < (int)sizeof(line) - 2 && *s;)
142                                 {       
143                                         if (*s == '\n')
144                                         {
145                                                 line[l++] = '\\';
146                                                 line[l++] = 'n';
147                                         }
148                                         else if (*s == '\r')
149                                         {
150                                                 line[l++] = '\\';
151                                                 line[l++] = 'r';
152                                         }
153                                         else if (*s == '\\')
154                                         {
155                                                 line[l++] = '\\';
156                                                 line[l++] = '\\';
157                                         }
158                                         else if (*s == '"')
159                                         {
160                                                 line[l++] = '\\';
161                                                 line[l++] = '"';
162                                         }
163                                         else
164                                                 line[l++] = *s;
165                                         s++;
166                                 }
167                                 line[l] = '\0';
168                                 FS_Printf(f,"sv.bufstr %i %i \"%s\"\n", i, k, line);
169                         }
170                 }
171         }
172         FS_Printf(f,"*/\n");
173 #endif
174
175         FS_Close (f);
176         Con_Print("done.\n");
177 }
178
179 /*
180 ===============
181 SV_Savegame_f
182 ===============
183 */
184 void SV_Savegame_f(cmd_state_t *cmd)
185 {
186         prvm_prog_t *prog = SVVM_prog;
187         char    name[MAX_QPATH];
188
189         if (!sv.active)
190         {
191                 Con_Print("Can't save - no server running.\n");
192                 return;
193         }
194
195         if(host.hook.SV_CanSave)
196         {
197                 if(!host.hook.SV_CanSave())
198                         return;
199         }
200
201         if (Cmd_Argc(cmd) != 2)
202         {
203                 Con_Print("save <savename> : save a game\n");
204                 return;
205         }
206
207         if (strstr(Cmd_Argv(cmd, 1), ".."))
208         {
209                 Con_Print("Relative pathnames are not allowed.\n");
210                 return;
211         }
212
213         strlcpy (name, Cmd_Argv(cmd, 1), sizeof (name));
214         FS_DefaultExtension (name, ".sav", sizeof (name));
215
216         SV_Savegame_to(prog, name);
217 }
218
219 /*
220 ===============
221 SV_Loadgame_f
222 ===============
223 */
224 void SV_Loadgame_f(cmd_state_t *cmd)
225 {
226         prvm_prog_t *prog = SVVM_prog;
227         char filename[MAX_QPATH];
228         char mapname[MAX_QPATH];
229         float time;
230         const char *start;
231         const char *end;
232         const char *t;
233         char *text;
234         prvm_edict_t *ent;
235         int i, k, numbuffers;
236         int entnum;
237         int version;
238         float spawn_parms[NUM_SPAWN_PARMS];
239         prvm_stringbuffer_t *stringbuffer;
240
241         if (Cmd_Argc(cmd) != 2)
242         {
243                 Con_Print("load <savename> : load a game\n");
244                 return;
245         }
246
247         strlcpy (filename, Cmd_Argv(cmd, 1), sizeof(filename));
248         FS_DefaultExtension (filename, ".sav", sizeof (filename));
249
250         Con_Printf("Loading game from %s...\n", filename);
251
252         // stop playing demos
253         if (cls.demoplayback)
254                 CL_Disconnect ();
255
256 #ifdef CONFIG_MENU
257         // remove menu
258         if (key_dest == key_menu || key_dest == key_menu_grabbed)
259                 MR_ToggleMenu(0);
260 #endif
261         key_dest = key_game;
262
263         cls.demonum = -1;               // stop demo loop in case this fails
264
265         t = text = (char *)FS_LoadFile (filename, tempmempool, false, NULL);
266         if (!text)
267         {
268                 Con_Print("ERROR: couldn't open.\n");
269                 return;
270         }
271
272         if(developer_entityparsing.integer)
273                 Con_Printf("SV_Loadgame_f: loading version\n");
274
275         // version
276         COM_ParseToken_Simple(&t, false, false, true);
277         version = atoi(com_token);
278         if (version != SAVEGAME_VERSION)
279         {
280                 Mem_Free(text);
281                 Con_Printf("Savegame is version %i, not %i\n", version, SAVEGAME_VERSION);
282                 return;
283         }
284
285         if(developer_entityparsing.integer)
286                 Con_Printf("SV_Loadgame_f: loading description\n");
287
288         // description
289         COM_ParseToken_Simple(&t, false, false, true);
290
291         for (i = 0;i < NUM_SPAWN_PARMS;i++)
292         {
293                 COM_ParseToken_Simple(&t, false, false, true);
294                 spawn_parms[i] = atof(com_token);
295         }
296         // skill
297         COM_ParseToken_Simple(&t, false, false, true);
298 // this silliness is so we can load 1.06 save files, which have float skill values
299         current_skill = (int)(atof(com_token) + 0.5);
300         Cvar_SetValue (&cvars_all, "skill", (float)current_skill);
301
302         if(developer_entityparsing.integer)
303                 Con_Printf("SV_Loadgame_f: loading mapname\n");
304
305         // mapname
306         COM_ParseToken_Simple(&t, false, false, true);
307         strlcpy (mapname, com_token, sizeof(mapname));
308
309         if(developer_entityparsing.integer)
310                 Con_Printf("SV_Loadgame_f: loading time\n");
311
312         // time
313         COM_ParseToken_Simple(&t, false, false, true);
314         time = atof(com_token);
315
316         if(developer_entityparsing.integer)
317                 Con_Printf("SV_Loadgame_f: spawning server\n");
318
319         SV_SpawnServer (mapname);
320         if (!sv.active)
321         {
322                 Mem_Free(text);
323                 Con_Print("Couldn't load map\n");
324                 return;
325         }
326         sv.paused = true;               // pause until all clients connect
327         sv.loadgame = true;
328
329         if(developer_entityparsing.integer)
330                 Con_Printf("SV_Loadgame_f: loading light styles\n");
331
332 // load the light styles
333
334         // -1 is the globals
335         entnum = -1;
336
337         for (i = 0;i < MAX_LIGHTSTYLES;i++)
338         {
339                 // light style
340                 start = t;
341                 COM_ParseToken_Simple(&t, false, false, true);
342                 // if this is a 64 lightstyle savegame produced by Quake, stop now
343                 // we have to check this because darkplaces may save more than 64
344                 if (com_token[0] == '{')
345                 {
346                         t = start;
347                         break;
348                 }
349                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
350         }
351
352         if(developer_entityparsing.integer)
353                 Con_Printf("SV_Loadgame_f: skipping until globals\n");
354
355         // now skip everything before the first opening brace
356         // (this is for forward compatibility, so that older versions (at
357         // least ones with this fix) can load savegames with extra data before the
358         // first brace, as might be produced by a later engine version)
359         for (;;)
360         {
361                 start = t;
362                 if (!COM_ParseToken_Simple(&t, false, false, true))
363                         break;
364                 if (com_token[0] == '{')
365                 {
366                         t = start;
367                         break;
368                 }
369         }
370
371         // unlink all entities
372         World_UnlinkAll(&sv.world);
373
374 // load the edicts out of the savegame file
375         end = t;
376         for (;;)
377         {
378                 start = t;
379                 while (COM_ParseToken_Simple(&t, false, false, true))
380                         if (!strcmp(com_token, "}"))
381                                 break;
382                 if (!COM_ParseToken_Simple(&start, false, false, true))
383                 {
384                         // end of file
385                         break;
386                 }
387                 if (strcmp(com_token,"{"))
388                 {
389                         Mem_Free(text);
390                         Host_Error ("First token isn't a brace");
391                 }
392
393                 if (entnum == -1)
394                 {
395                         if(developer_entityparsing.integer)
396                                 Con_Printf("SV_Loadgame_f: loading globals\n");
397
398                         // parse the global vars
399                         PRVM_ED_ParseGlobals (prog, start);
400
401                         // restore the autocvar globals
402                         Cvar_UpdateAllAutoCvars(prog->console_cmd->cvars);
403                 }
404                 else
405                 {
406                         // parse an edict
407                         if (entnum >= MAX_EDICTS)
408                         {
409                                 Mem_Free(text);
410                                 Host_Error("Host_PerformLoadGame: too many edicts in save file (reached MAX_EDICTS %i)", MAX_EDICTS);
411                         }
412                         while (entnum >= prog->max_edicts)
413                                 PRVM_MEM_IncreaseEdicts(prog);
414                         ent = PRVM_EDICT_NUM(entnum);
415                         memset(ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
416                         ent->priv.server->free = false;
417
418                         if(developer_entityparsing.integer)
419                                 Con_Printf("SV_Loadgame_f: loading edict %d\n", entnum);
420
421                         PRVM_ED_ParseEdict (prog, start, ent);
422
423                         // link it into the bsp tree
424                         if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
425                                 SV_LinkEdict(ent);
426                 }
427
428                 end = t;
429                 entnum++;
430         }
431
432         prog->num_edicts = entnum;
433         sv.time = time;
434
435         for (i = 0;i < NUM_SPAWN_PARMS;i++)
436                 svs.clients[0].spawn_parms[i] = spawn_parms[i];
437
438         if(developer_entityparsing.integer)
439                 Con_Printf("SV_Loadgame_f: skipping until extended data\n");
440
441         // read extended data if present
442         // the extended data is stored inside a /* */ comment block, which the
443         // parser intentionally skips, so we have to check for it manually here
444         if(end)
445         {
446                 while (*end == '\r' || *end == '\n')
447                         end++;
448                 if (end[0] == '/' && end[1] == '*' && (end[2] == '\r' || end[2] == '\n'))
449                 {
450                         if(developer_entityparsing.integer)
451                                 Con_Printf("SV_Loadgame_f: loading extended data\n");
452
453                         Con_Printf("Loading extended DarkPlaces savegame\n");
454                         t = end + 2;
455                         memset(sv.lightstyles[0], 0, sizeof(sv.lightstyles));
456                         memset(sv.model_precache[0], 0, sizeof(sv.model_precache));
457                         memset(sv.sound_precache[0], 0, sizeof(sv.sound_precache));
458                         BufStr_Flush(prog);
459
460                         while (COM_ParseToken_Simple(&t, false, false, true))
461                         {
462                                 if (!strcmp(com_token, "sv.lightstyles"))
463                                 {
464                                         COM_ParseToken_Simple(&t, false, false, true);
465                                         i = atoi(com_token);
466                                         COM_ParseToken_Simple(&t, false, false, true);
467                                         if (i >= 0 && i < MAX_LIGHTSTYLES)
468                                                 strlcpy(sv.lightstyles[i], com_token, sizeof(sv.lightstyles[i]));
469                                         else
470                                                 Con_Printf("unsupported lightstyle %i \"%s\"\n", i, com_token);
471                                 }
472                                 else if (!strcmp(com_token, "sv.model_precache"))
473                                 {
474                                         COM_ParseToken_Simple(&t, false, false, true);
475                                         i = atoi(com_token);
476                                         COM_ParseToken_Simple(&t, false, false, true);
477                                         if (i >= 0 && i < MAX_MODELS)
478                                         {
479                                                 strlcpy(sv.model_precache[i], com_token, sizeof(sv.model_precache[i]));
480                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, sv.model_precache[i][0] == '*' ? sv.worldname : NULL);
481                                         }
482                                         else
483                                                 Con_Printf("unsupported model %i \"%s\"\n", i, com_token);
484                                 }
485                                 else if (!strcmp(com_token, "sv.sound_precache"))
486                                 {
487                                         COM_ParseToken_Simple(&t, false, false, true);
488                                         i = atoi(com_token);
489                                         COM_ParseToken_Simple(&t, false, false, true);
490                                         if (i >= 0 && i < MAX_SOUNDS)
491                                                 strlcpy(sv.sound_precache[i], com_token, sizeof(sv.sound_precache[i]));
492                                         else
493                                                 Con_Printf("unsupported sound %i \"%s\"\n", i, com_token);
494                                 }
495                                 else if (!strcmp(com_token, "sv.buffer"))
496                                 {
497                                         if (COM_ParseToken_Simple(&t, false, false, true))
498                                         {
499                                                 i = atoi(com_token);
500                                                 if (i >= 0)
501                                                 {
502                                                         k = STRINGBUFFER_SAVED;
503                                                         if (COM_ParseToken_Simple(&t, false, false, true))
504                                                                 k |= atoi(com_token);
505                                                         if (!BufStr_FindCreateReplace(prog, i, k, "string"))
506                                                                 Con_Printf(CON_ERROR "failed to create stringbuffer %i\n", i);
507                                                 }
508                                                 else
509                                                         Con_Printf("unsupported stringbuffer index %i \"%s\"\n", i, com_token);
510                                         }
511                                         else
512                                                 Con_Printf("unexpected end of line when parsing sv.buffer (expected buffer index)\n");
513                                 }
514                                 else if (!strcmp(com_token, "sv.bufstr"))
515                                 {
516                                         if (!COM_ParseToken_Simple(&t, false, false, true))
517                                                 Con_Printf("unexpected end of line when parsing sv.bufstr\n");
518                                         else
519                                         {
520                                                 i = atoi(com_token);
521                                                 stringbuffer = BufStr_FindCreateReplace(prog, i, STRINGBUFFER_SAVED, "string");
522                                                 if (stringbuffer)
523                                                 {
524                                                         if (COM_ParseToken_Simple(&t, false, false, true))
525                                                         {
526                                                                 k = atoi(com_token);
527                                                                 if (COM_ParseToken_Simple(&t, false, false, true))
528                                                                         BufStr_Set(prog, stringbuffer, k, com_token);
529                                                                 else
530                                                                         Con_Printf("unexpected end of line when parsing sv.bufstr (expected string)\n");
531                                                         }
532                                                         else
533                                                                 Con_Printf("unexpected end of line when parsing sv.bufstr (expected strindex)\n");
534                                                 }
535                                                 else
536                                                         Con_Printf(CON_ERROR "failed to create stringbuffer %i \"%s\"\n", i, com_token);
537                                         }
538                                 }       
539                                 // skip any trailing text or unrecognized commands
540                                 while (COM_ParseToken_Simple(&t, true, false, true) && strcmp(com_token, "\n"))
541                                         ;
542                         }
543                 }
544         }
545         Mem_Free(text);
546
547         // remove all temporary flagged string buffers (ones created with BufStr_FindCreateReplace)
548         numbuffers = (int)Mem_ExpandableArray_IndexRange(&prog->stringbuffersarray);
549         for (i = 0; i < numbuffers; i++)
550         {
551                 if ( (stringbuffer = (prvm_stringbuffer_t *)Mem_ExpandableArray_RecordAtIndex(&prog->stringbuffersarray, i)) )
552                         if (stringbuffer->flags & STRINGBUFFER_TEMP)
553                                 BufStr_Del(prog, stringbuffer);
554         }
555
556         if(developer_entityparsing.integer)
557                 Con_Printf("SV_Loadgame_f: finished\n");
558
559         // make sure we're connected to loopback
560         if(sv.active && host.hook.ConnectLocal)
561                 host.hook.ConnectLocal();
562 }