2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
29 client_t *host_client;
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
56 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
57 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
58 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
59 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
60 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
61 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
62 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
63 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
64 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
65 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
66 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
67 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
68 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
69 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
70 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
71 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
72 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
73 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
74 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
75 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
76 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
77 cvar_t sv_clmovement_maxping = {CF_SERVER, "sv_clmovement_maxping", "1000", "if client ping is above this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while"};
78 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
79 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
80 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
81 cvar_t sv_clmovement_inputtimeout_strict = {CF_SERVER, "sv_clmovement_inputtimeout_strict", "1", "prevent lagaporting (in other players' perspectives) and speeding up (in lagging player's perspective) when inputtimeout is exceeded"};
82 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
83 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
84 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
85 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
86 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
87 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
88 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
89 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling"};
90 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace"};
91 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
92 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
93 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
94 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
95 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
96 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
97 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
98 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
99 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
100 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
101 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
102 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
103 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
104 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
105 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
106 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
107 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
108 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
109 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
110 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
111 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
112 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
113 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
114 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
115 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "0", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
116 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
117 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
118 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
119 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
120 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
121 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
122 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
123 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
124 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
125 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
126 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
127 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
128 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "1", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
129 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position"};
130 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
131 cvar_t sv_gameplayfix_customstats = {CF_SERVER, "sv_gameplayfix_customstats", "0", "Disable stats higher than 220, for use by certain games such as Xonotic"};
132 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
133 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
134 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
135 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
136 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
137 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
138 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
139 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
140 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
141 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
142 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
143 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
144 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
145 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
146 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
147 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
148 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
149 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
150 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
151 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
152 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
153 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
154 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
155 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
156 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
157 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
158 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
159 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
160 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
161 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
162 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
163 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
164 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
166 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
167 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
169 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
170 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
171 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
172 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
173 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
174 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
175 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
176 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
177 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
178 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
180 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
184 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
185 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
186 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
187 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
200 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
202 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
203 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
204 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
206 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
207 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
208 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors)"};
210 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
215 mempool_t *sv_mempool = NULL;
217 extern cvar_t host_timescale;
218 extern float scr_centertime_off;
220 // MUST match effectnameindex_t in client.h
221 static const char *standardeffectnames[EFFECT_TOTAL] =
245 "TE_TEI_BIGEXPLOSION",
261 #define SV_REQFUNCS 0
262 #define sv_reqfuncs NULL
264 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
265 //static const char *sv_reqfuncs[] = {
268 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
270 prvm_required_field_t sv_reqfields[] =
272 #define PRVM_DECLARE_serverglobalfloat(x)
273 #define PRVM_DECLARE_serverglobalvector(x)
274 #define PRVM_DECLARE_serverglobalstring(x)
275 #define PRVM_DECLARE_serverglobaledict(x)
276 #define PRVM_DECLARE_serverglobalfunction(x)
277 #define PRVM_DECLARE_clientglobalfloat(x)
278 #define PRVM_DECLARE_clientglobalvector(x)
279 #define PRVM_DECLARE_clientglobalstring(x)
280 #define PRVM_DECLARE_clientglobaledict(x)
281 #define PRVM_DECLARE_clientglobalfunction(x)
282 #define PRVM_DECLARE_menuglobalfloat(x)
283 #define PRVM_DECLARE_menuglobalvector(x)
284 #define PRVM_DECLARE_menuglobalstring(x)
285 #define PRVM_DECLARE_menuglobaledict(x)
286 #define PRVM_DECLARE_menuglobalfunction(x)
287 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
288 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
289 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
290 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
291 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
292 #define PRVM_DECLARE_clientfieldfloat(x)
293 #define PRVM_DECLARE_clientfieldvector(x)
294 #define PRVM_DECLARE_clientfieldstring(x)
295 #define PRVM_DECLARE_clientfieldedict(x)
296 #define PRVM_DECLARE_clientfieldfunction(x)
297 #define PRVM_DECLARE_menufieldfloat(x)
298 #define PRVM_DECLARE_menufieldvector(x)
299 #define PRVM_DECLARE_menufieldstring(x)
300 #define PRVM_DECLARE_menufieldedict(x)
301 #define PRVM_DECLARE_menufieldfunction(x)
302 #define PRVM_DECLARE_serverfunction(x)
303 #define PRVM_DECLARE_clientfunction(x)
304 #define PRVM_DECLARE_menufunction(x)
305 #define PRVM_DECLARE_field(x)
306 #define PRVM_DECLARE_global(x)
307 #define PRVM_DECLARE_function(x)
308 #include "prvm_offsets.h"
309 #undef PRVM_DECLARE_serverglobalfloat
310 #undef PRVM_DECLARE_serverglobalvector
311 #undef PRVM_DECLARE_serverglobalstring
312 #undef PRVM_DECLARE_serverglobaledict
313 #undef PRVM_DECLARE_serverglobalfunction
314 #undef PRVM_DECLARE_clientglobalfloat
315 #undef PRVM_DECLARE_clientglobalvector
316 #undef PRVM_DECLARE_clientglobalstring
317 #undef PRVM_DECLARE_clientglobaledict
318 #undef PRVM_DECLARE_clientglobalfunction
319 #undef PRVM_DECLARE_menuglobalfloat
320 #undef PRVM_DECLARE_menuglobalvector
321 #undef PRVM_DECLARE_menuglobalstring
322 #undef PRVM_DECLARE_menuglobaledict
323 #undef PRVM_DECLARE_menuglobalfunction
324 #undef PRVM_DECLARE_serverfieldfloat
325 #undef PRVM_DECLARE_serverfieldvector
326 #undef PRVM_DECLARE_serverfieldstring
327 #undef PRVM_DECLARE_serverfieldedict
328 #undef PRVM_DECLARE_serverfieldfunction
329 #undef PRVM_DECLARE_clientfieldfloat
330 #undef PRVM_DECLARE_clientfieldvector
331 #undef PRVM_DECLARE_clientfieldstring
332 #undef PRVM_DECLARE_clientfieldedict
333 #undef PRVM_DECLARE_clientfieldfunction
334 #undef PRVM_DECLARE_menufieldfloat
335 #undef PRVM_DECLARE_menufieldvector
336 #undef PRVM_DECLARE_menufieldstring
337 #undef PRVM_DECLARE_menufieldedict
338 #undef PRVM_DECLARE_menufieldfunction
339 #undef PRVM_DECLARE_serverfunction
340 #undef PRVM_DECLARE_clientfunction
341 #undef PRVM_DECLARE_menufunction
342 #undef PRVM_DECLARE_field
343 #undef PRVM_DECLARE_global
344 #undef PRVM_DECLARE_function
347 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
349 prvm_required_field_t sv_reqglobals[] =
351 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
352 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
353 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
354 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
355 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
356 #define PRVM_DECLARE_clientglobalfloat(x)
357 #define PRVM_DECLARE_clientglobalvector(x)
358 #define PRVM_DECLARE_clientglobalstring(x)
359 #define PRVM_DECLARE_clientglobaledict(x)
360 #define PRVM_DECLARE_clientglobalfunction(x)
361 #define PRVM_DECLARE_menuglobalfloat(x)
362 #define PRVM_DECLARE_menuglobalvector(x)
363 #define PRVM_DECLARE_menuglobalstring(x)
364 #define PRVM_DECLARE_menuglobaledict(x)
365 #define PRVM_DECLARE_menuglobalfunction(x)
366 #define PRVM_DECLARE_serverfieldfloat(x)
367 #define PRVM_DECLARE_serverfieldvector(x)
368 #define PRVM_DECLARE_serverfieldstring(x)
369 #define PRVM_DECLARE_serverfieldedict(x)
370 #define PRVM_DECLARE_serverfieldfunction(x)
371 #define PRVM_DECLARE_clientfieldfloat(x)
372 #define PRVM_DECLARE_clientfieldvector(x)
373 #define PRVM_DECLARE_clientfieldstring(x)
374 #define PRVM_DECLARE_clientfieldedict(x)
375 #define PRVM_DECLARE_clientfieldfunction(x)
376 #define PRVM_DECLARE_menufieldfloat(x)
377 #define PRVM_DECLARE_menufieldvector(x)
378 #define PRVM_DECLARE_menufieldstring(x)
379 #define PRVM_DECLARE_menufieldedict(x)
380 #define PRVM_DECLARE_menufieldfunction(x)
381 #define PRVM_DECLARE_serverfunction(x)
382 #define PRVM_DECLARE_clientfunction(x)
383 #define PRVM_DECLARE_menufunction(x)
384 #define PRVM_DECLARE_field(x)
385 #define PRVM_DECLARE_global(x)
386 #define PRVM_DECLARE_function(x)
387 #include "prvm_offsets.h"
388 #undef PRVM_DECLARE_serverglobalfloat
389 #undef PRVM_DECLARE_serverglobalvector
390 #undef PRVM_DECLARE_serverglobalstring
391 #undef PRVM_DECLARE_serverglobaledict
392 #undef PRVM_DECLARE_serverglobalfunction
393 #undef PRVM_DECLARE_clientglobalfloat
394 #undef PRVM_DECLARE_clientglobalvector
395 #undef PRVM_DECLARE_clientglobalstring
396 #undef PRVM_DECLARE_clientglobaledict
397 #undef PRVM_DECLARE_clientglobalfunction
398 #undef PRVM_DECLARE_menuglobalfloat
399 #undef PRVM_DECLARE_menuglobalvector
400 #undef PRVM_DECLARE_menuglobalstring
401 #undef PRVM_DECLARE_menuglobaledict
402 #undef PRVM_DECLARE_menuglobalfunction
403 #undef PRVM_DECLARE_serverfieldfloat
404 #undef PRVM_DECLARE_serverfieldvector
405 #undef PRVM_DECLARE_serverfieldstring
406 #undef PRVM_DECLARE_serverfieldedict
407 #undef PRVM_DECLARE_serverfieldfunction
408 #undef PRVM_DECLARE_clientfieldfloat
409 #undef PRVM_DECLARE_clientfieldvector
410 #undef PRVM_DECLARE_clientfieldstring
411 #undef PRVM_DECLARE_clientfieldedict
412 #undef PRVM_DECLARE_clientfieldfunction
413 #undef PRVM_DECLARE_menufieldfloat
414 #undef PRVM_DECLARE_menufieldvector
415 #undef PRVM_DECLARE_menufieldstring
416 #undef PRVM_DECLARE_menufieldedict
417 #undef PRVM_DECLARE_menufieldfunction
418 #undef PRVM_DECLARE_serverfunction
419 #undef PRVM_DECLARE_clientfunction
420 #undef PRVM_DECLARE_menufunction
421 #undef PRVM_DECLARE_field
422 #undef PRVM_DECLARE_global
423 #undef PRVM_DECLARE_function
426 static void Host_Timescale_c(cvar_t *var)
428 if(var->value < 0.00001 && var->value != 0)
429 Cvar_SetValueQuick(var, 0);
432 //============================================================================
434 static void SV_AreaStats_f(cmd_state_t *cmd)
436 World_PrintAreaStats(&sv.world, "server");
439 static void SV_ServerOptions (void)
446 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
447 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
448 // if no client is in the executable or -dedicated is specified on
449 // commandline, start a dedicated server
450 i = Sys_CheckParm ("-dedicated");
451 if (i || !cl_available)
453 cls.state = ca_dedicated;
454 // check for -dedicated specifying how many players
455 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
456 svs.maxclients = atoi (sys.argv[i+1]);
457 if (Sys_CheckParm ("-listen"))
458 Con_Printf ("Only one of -dedicated or -listen can be specified\n");
459 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
460 Cvar_SetValue(&cvars_all, "sv_public", 1);
462 else if (cl_available)
464 // client exists and not dedicated, check if -listen is specified
465 cls.state = ca_disconnected;
466 i = Sys_CheckParm ("-listen");
469 // default players unless specified
470 if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
471 svs.maxclients = atoi (sys.argv[i+1]);
475 // default players in some games, singleplayer in most
476 if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
481 svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
483 svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
485 if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
486 Cvar_SetValueQuick(&deathmatch, 1);
496 // init the csqc progs cvars, since they are updated/used by the server code
497 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
498 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
499 extern cvar_t csqc_progcrc;
500 extern cvar_t csqc_progsize;
501 extern cvar_t csqc_usedemoprogs;
503 Cvar_RegisterVariable(&sv_worldmessage);
504 Cvar_RegisterVariable(&sv_worldname);
505 Cvar_RegisterVariable(&sv_worldnamenoextension);
506 Cvar_RegisterVariable(&sv_worldbasename);
508 Cvar_RegisterVariable (&csqc_progname);
509 Cvar_RegisterVariable (&csqc_progcrc);
510 Cvar_RegisterVariable (&csqc_progsize);
511 Cvar_RegisterVariable (&csqc_usedemoprogs);
513 Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
514 Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
515 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
516 Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
518 Cvar_RegisterVariable (&sv_disablenotify);
519 Cvar_RegisterVariable (&coop);
520 Cvar_RegisterVariable (&deathmatch);
521 Cvar_RegisterVariable (&fraglimit);
522 Cvar_RegisterVariable (&gamecfg);
523 Cvar_RegisterVariable (&noexit);
524 Cvar_RegisterVariable (&nomonsters);
525 Cvar_RegisterVariable (&pausable);
526 Cvar_RegisterVariable (&pr_checkextension);
527 Cvar_RegisterVariable (&samelevel);
528 Cvar_RegisterVariable (&skill);
529 Cvar_RegisterVariable (&host_timescale);
530 Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
531 Cvar_RegisterAlias (&host_timescale, "slowmo");
532 Cvar_RegisterAlias (&host_timescale, "timescale");
533 Cvar_RegisterVariable (&sv_accelerate);
534 Cvar_RegisterVariable (&sv_aim);
535 Cvar_RegisterVariable (&sv_airaccel_qw);
536 Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
537 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
538 Cvar_RegisterVariable (&sv_airaccelerate);
539 Cvar_RegisterVariable (&sv_airstopaccelerate);
540 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
541 Cvar_RegisterVariable (&sv_maxairstrafespeed);
542 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
543 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
544 Cvar_RegisterVariable (&sv_aircontrol);
545 Cvar_RegisterVariable (&sv_aircontrol_power);
546 Cvar_RegisterVariable (&sv_aircontrol_penalty);
547 Cvar_RegisterVariable (&sv_allowdownloads);
548 Cvar_RegisterVariable (&sv_allowdownloads_archive);
549 Cvar_RegisterVariable (&sv_allowdownloads_config);
550 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
551 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
552 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
553 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
554 Cvar_RegisterVariable (&sv_clmovement_enable);
555 Cvar_RegisterVariable (&sv_clmovement_maxping);
556 Cvar_RegisterVariable (&sv_clmovement_minping);
557 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
558 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
559 Cvar_RegisterVariable (&sv_clmovement_inputtimeout_strict);
560 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
561 Cvar_RegisterVariable (&sv_cullentities_pvs);
562 Cvar_RegisterVariable (&sv_cullentities_stats);
563 Cvar_RegisterVariable (&sv_cullentities_trace);
564 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
565 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
566 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
567 Cvar_RegisterVariable (&sv_cullentities_trace_expand);
568 Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
569 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
570 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
571 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
572 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
573 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
574 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
575 Cvar_RegisterVariable (&sv_debugmove);
576 Cvar_RegisterVariable (&sv_echobprint);
577 Cvar_RegisterVariable (&sv_edgefriction);
578 Cvar_RegisterVariable (&sv_entpatch);
579 Cvar_RegisterVariable (&sv_freezenonclients);
580 Cvar_RegisterVariable (&sv_friction);
581 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
582 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
583 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
584 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
585 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
586 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
587 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
588 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
589 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
590 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
591 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
592 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
593 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
594 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
595 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
596 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
597 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
598 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
599 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
600 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
601 Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
602 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
603 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
604 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
605 Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
606 Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
607 Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
608 Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
609 Cvar_RegisterVariable (&sv_gameplayfix_customstats);
610 Cvar_RegisterVariable (&sv_gravity);
611 Cvar_RegisterVariable (&sv_init_frame_count);
612 Cvar_RegisterVariable (&sv_idealpitchscale);
613 Cvar_RegisterVariable (&sv_jumpstep);
614 Cvar_RegisterVariable (&sv_jumpvelocity);
615 Cvar_RegisterVariable (&sv_maxairspeed);
616 Cvar_RegisterVariable (&sv_maxrate);
617 Cvar_RegisterVariable (&sv_maxspeed);
618 Cvar_RegisterVariable (&sv_maxvelocity);
619 Cvar_RegisterVariable (&sv_nostep);
620 Cvar_RegisterVariable (&sv_playerphysicsqc);
621 Cvar_RegisterVariable (&sv_progs);
622 Cvar_RegisterVariable (&sv_protocolname);
623 Cvar_RegisterVariable (&sv_random_seed);
624 Cvar_RegisterVariable (&host_limitlocal);
625 Cvar_RegisterAlias(&host_limitlocal, "sv_ratelimitlocalplayer");
626 Cvar_RegisterVariable (&sv_sound_land);
627 Cvar_RegisterVariable (&sv_sound_watersplash);
628 Cvar_RegisterVariable (&sv_stepheight);
629 Cvar_RegisterVariable (&sv_stopspeed);
630 Cvar_RegisterVariable (&sv_wallfriction);
631 Cvar_RegisterVariable (&sv_wateraccelerate);
632 Cvar_RegisterVariable (&sv_waterfriction);
633 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
634 Cvar_RegisterVariable (&sv_warsowbunny_accel);
635 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
636 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
637 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
638 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
639 Cvar_RegisterVariable (&sv_areadebug);
640 Cvar_RegisterVariable (&sys_ticrate);
641 Cvar_RegisterVariable (&teamplay);
642 Cvar_RegisterVariable (&timelimit);
643 Cvar_RegisterVariable (&sv_threaded);
645 Cvar_RegisterVariable (&sv_rollangle);
646 Cvar_RegisterVariable (&sv_rollspeed);
648 Cvar_RegisterVariable (&saved1);
649 Cvar_RegisterVariable (&saved2);
650 Cvar_RegisterVariable (&saved3);
651 Cvar_RegisterVariable (&saved4);
652 Cvar_RegisterVariable (&savedgamecfg);
653 Cvar_RegisterVariable (&scratch1);
654 Cvar_RegisterVariable (&scratch2);
655 Cvar_RegisterVariable (&scratch3);
656 Cvar_RegisterVariable (&scratch4);
657 Cvar_RegisterVariable (&temp1);
659 // LadyHavoc: Nehahra uses these to pass data around cutscene demos
660 Cvar_RegisterVariable (&nehx00);
661 Cvar_RegisterVariable (&nehx01);
662 Cvar_RegisterVariable (&nehx02);
663 Cvar_RegisterVariable (&nehx03);
664 Cvar_RegisterVariable (&nehx04);
665 Cvar_RegisterVariable (&nehx05);
666 Cvar_RegisterVariable (&nehx06);
667 Cvar_RegisterVariable (&nehx07);
668 Cvar_RegisterVariable (&nehx08);
669 Cvar_RegisterVariable (&nehx09);
670 Cvar_RegisterVariable (&nehx10);
671 Cvar_RegisterVariable (&nehx11);
672 Cvar_RegisterVariable (&nehx12);
673 Cvar_RegisterVariable (&nehx13);
674 Cvar_RegisterVariable (&nehx14);
675 Cvar_RegisterVariable (&nehx15);
676 Cvar_RegisterVariable (&nehx16);
677 Cvar_RegisterVariable (&nehx17);
678 Cvar_RegisterVariable (&nehx18);
679 Cvar_RegisterVariable (&nehx19);
680 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
682 Cvar_RegisterVariable (&sv_autodemo_perclient);
683 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
684 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
686 Cvar_RegisterVariable (&halflifebsp);
687 Cvar_RegisterVariable (&sv_mapformat_is_quake2);
688 Cvar_RegisterVariable (&sv_mapformat_is_quake3);
690 Cvar_RegisterVariable (&sv_writepicture_quality);
692 SV_InitOperatorCommands();
693 host.hook.SV_Shutdown = SV_Shutdown;
695 sv_mempool = Mem_AllocPool("server", 0, NULL);
698 Cvar_Callback(&sv_netport);
701 static void SV_SaveEntFile_f(cmd_state_t *cmd)
704 if (!sv.active || !sv.worldmodel)
706 Con_Print("Not running a server\n");
709 FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
713 ==============================================================================
717 ==============================================================================
724 Sends the first message from the server to a connected client.
725 This will be sent on the initial connection and upon each server load.
728 void SV_SendServerinfo (client_t *client)
730 prvm_prog_t *prog = SVVM_prog;
735 // we know that this client has a netconnection and thus is not a bot
737 // edicts get reallocated on level changes, so we need to update it here
738 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
740 // clear cached stuff that depends on the level
741 client->weaponmodel[0] = 0;
742 client->weaponmodelindex = 0;
744 // LadyHavoc: clear entityframe tracking
745 client->latestframenum = 0;
747 // initialize the movetime, so a speedhack can't make use of the time before this client joined
748 client->cmd.time = sv.time;
750 if (client->entitydatabase)
751 EntityFrame_FreeDatabase(client->entitydatabase);
752 if (client->entitydatabase4)
753 EntityFrame4_FreeDatabase(client->entitydatabase4);
754 if (client->entitydatabase5)
755 EntityFrame5_FreeDatabase(client->entitydatabase5);
757 memset(client->stats, 0, sizeof(client->stats));
758 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
760 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
762 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
763 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
764 else if (sv.protocol == PROTOCOL_DARKPLACES4)
765 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
767 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
770 // reset csqc entity versions
771 for (i = 0;i < prog->max_edicts;i++)
773 client->csqcentityscope[i] = 0;
774 client->csqcentitysendflags[i] = 0xFFFFFF;
776 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
778 client->csqcentityframehistory[i].num = 0;
779 client->csqcentityframehistory[i].framenum = -1;
781 client->csqcnumedicts = 0;
782 client->csqcentityframehistory_next = 0;
784 SZ_Clear (&client->netconnection->message);
785 MSG_WriteByte (&client->netconnection->message, svc_print);
786 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
787 MSG_WriteString (&client->netconnection->message,message);
789 SV_StopDemoRecording(client); // to split up demos into different files
790 if(sv_autodemo_perclient.integer)
792 char demofile[MAX_OSPATH];
793 char ipaddress[MAX_QPATH];
796 // start a new demo file
797 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
798 for(j = 0; ipaddress[j]; ++j)
799 if(!isalnum(ipaddress[j]))
801 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
803 SV_StartDemoRecording(client, demofile, -1);
806 //[515]: init csprogs according to version of svprogs, check the crc, etc.
807 if (sv.csqc_progname[0])
809 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
810 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
811 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
812 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
813 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
814 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
815 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
817 if(client->sv_demo_file != NULL)
820 static char buf[NET_MAXMESSAGE];
823 sb.data = (unsigned char *) buf;
824 sb.maxsize = sizeof(buf);
826 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
827 SV_WriteDemoMessage(client, &sb, false);
830 //[515]: init stufftext string (it is sent before svc_serverinfo)
831 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
833 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
834 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
838 //if (sv_allowdownloads.integer)
839 // always send the info that the server supports the protocol, even if downloads are forbidden
840 // only because of that, the CSQC exception can work
842 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
843 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
846 // send at this time so it's guaranteed to get executed at the right time
850 host_client = client;
851 Curl_SendRequirements();
855 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
856 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
857 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
859 if (!coop.integer && deathmatch.integer)
860 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
862 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
864 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
866 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
867 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
868 MSG_WriteByte (&client->netconnection->message, 0);
870 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
871 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
872 MSG_WriteByte (&client->netconnection->message, 0);
875 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
876 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
877 MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
880 // store this in clientcamera, too
881 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
882 MSG_WriteByte (&client->netconnection->message, svc_setview);
883 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
885 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
886 MSG_WriteByte (&client->netconnection->message, 1);
888 client->prespawned = false; // need prespawn, spawn, etc
889 client->spawned = false; // need prespawn, spawn, etc
890 client->begun = false; // need prespawn, spawn, etc
891 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
893 // clear movement info until client enters the new level properly
894 memset(&client->cmd, 0, sizeof(client->cmd));
895 client->movesequence = 0;
896 client->movement_highestsequence_seen = 0;
897 memset(&client->movement_count, 0, sizeof(client->movement_count));
900 // allow the client some time to send his keepalives, even if map loading took ages
901 client->netconnection->timeout = host.realtime + net_connecttimeout.value;
908 Initializes a client_t for a new net connection. This will only be called
909 once for a player each game, not once for each level change.
912 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
914 prvm_prog_t *prog = SVVM_prog;
918 client = svs.clients + clientnum;
920 // set up the client_t
923 float backupparms[NUM_SPAWN_PARMS];
924 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
925 memset(client, 0, sizeof(*client));
926 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
929 memset(client, 0, sizeof(*client));
930 client->active = true;
931 client->netconnection = netconnection;
933 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
935 if(client->netconnection && client->netconnection->crypto.authenticated)
937 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
938 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
939 client->netconnection->address,
940 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
941 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
942 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
943 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
944 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
945 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
949 strlcpy(client->name, "unconnected", sizeof(client->name));
950 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
951 client->prespawned = false;
952 client->spawned = false;
953 client->begun = false;
954 client->edict = PRVM_EDICT_NUM(clientnum+1);
955 if (client->netconnection)
956 client->netconnection->message.allowoverflow = true; // we can catch it
957 // prepare the unreliable message buffer
958 client->unreliablemsg.data = client->unreliablemsg_data;
959 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
960 // updated by receiving "rate" command from client, this is also the default if not using a DP client
961 client->rate = 1000000000;
962 client->connecttime = host.realtime;
966 // call the progs to get default spawn parms for the new client
967 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
968 PRVM_serverglobalfloat(time) = sv.time;
969 PRVM_serverglobaledict(self) = 0;
970 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
971 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
972 client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
974 // set up the entity for this client (including .colormap, .team, etc)
975 PRVM_ED_ClearEdict(prog, client->edict);
978 // don't call SendServerinfo for a fresh botclient because its fields have
979 // not been set up by the qc yet
980 if (client->netconnection)
981 SV_SendServerinfo (client);
983 client->prespawned = client->spawned = client->begun = true;
987 =====================
990 Called when the player is getting totally kicked off the host
991 if (crash = true), don't bother sending signofs
992 =====================
994 void SV_DropClient(qbool crash)
996 prvm_prog_t *prog = SVVM_prog;
998 Con_Printf("Client \"%s\" dropped\n", host_client->name);
1000 SV_StopDemoRecording(host_client);
1002 // make sure edict is not corrupt (from a level change for example)
1003 host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1005 if (host_client->netconnection)
1007 // tell the client to be gone
1010 // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1011 unsigned char bufdata[8];
1013 memset(&buf, 0, sizeof(buf));
1015 buf.maxsize = sizeof(bufdata);
1016 MSG_WriteByte(&buf, svc_disconnect);
1017 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1018 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1019 NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1023 // call qc ClientDisconnect function
1024 // LadyHavoc: don't call QC if server is dead (avoids recursive
1025 // Host_Error in some mods when they run out of edicts)
1026 if (host_client->clientconnectcalled && sv.active && host_client->edict)
1028 // call the prog function for removing a client
1029 // this will set the body to a dead frame, among other things
1030 int saveSelf = PRVM_serverglobaledict(self);
1031 host_client->clientconnectcalled = false;
1032 PRVM_serverglobalfloat(time) = sv.time;
1033 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1034 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1035 PRVM_serverglobaledict(self) = saveSelf;
1038 if (host_client->netconnection)
1040 // break the net connection
1041 NetConn_Close(host_client->netconnection);
1042 host_client->netconnection = NULL;
1045 // if a download is active, close it
1046 if (host_client->download_file)
1048 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1049 FS_Close(host_client->download_file);
1050 host_client->download_file = NULL;
1051 host_client->download_name[0] = 0;
1052 host_client->download_expectedposition = 0;
1053 host_client->download_started = false;
1056 // remove leaving player from scoreboard
1057 host_client->name[0] = 0;
1058 host_client->colors = 0;
1059 host_client->frags = 0;
1060 // send notification to all clients
1061 // get number of client manually just to make sure we get it right...
1062 i = host_client - svs.clients;
1063 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1064 MSG_WriteByte (&sv.reliable_datagram, i);
1065 MSG_WriteString (&sv.reliable_datagram, host_client->name);
1066 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1067 MSG_WriteByte (&sv.reliable_datagram, i);
1068 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1069 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1070 MSG_WriteByte (&sv.reliable_datagram, i);
1071 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1073 // free the client now
1074 if (host_client->entitydatabase)
1075 EntityFrame_FreeDatabase(host_client->entitydatabase);
1076 if (host_client->entitydatabase4)
1077 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1078 if (host_client->entitydatabase5)
1079 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1083 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1084 PRVM_ED_ClearEdict(prog, host_client->edict);
1087 // clear the client struct (this sets active to false)
1088 memset(host_client, 0, sizeof(*host_client));
1090 // update server listing on the master because player count changed
1091 // (which the master uses for filtering empty/full servers)
1092 NetConn_Heartbeat(1);
1096 for (i = 0;i < svs.maxclients;i++)
1097 if (svs.clients[i].active && !svs.clients[i].spawned)
1099 if (i == svs.maxclients)
1101 Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1102 sv.paused = sv.loadgame = false; // we're basically done with loading now
1107 static void SV_StartDownload_f(cmd_state_t *cmd)
1109 if (host_client->download_file)
1110 host_client->download_started = true;
1114 * Compression extension negotiation:
1117 * cl_serverextension_download 2
1120 * download <filename> <list of zero or more suppported compressions in order of preference>
1122 * download maps/map1.bsp lzo deflate huffman
1125 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
1127 * cl_downloadbegin 123456 maps/map1.bsp deflate
1129 * The server may choose not to compress the file by sending no compression name, like:
1130 * cl_downloadbegin 345678 maps/map1.bsp
1132 * NOTE: the "download" command may only specify compression algorithms if
1133 * cl_serverextension_download is 2!
1134 * If cl_serverextension_download has a different value, the client must
1135 * assume this extension is not supported!
1138 static void Download_CheckExtensions(cmd_state_t *cmd)
1141 int argc = Cmd_Argc(cmd);
1143 // first reset them all
1144 host_client->download_deflate = false;
1146 for(i = 2; i < argc; ++i)
1148 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1150 host_client->download_deflate = true;
1156 static void SV_Download_f(cmd_state_t *cmd)
1158 const char *whichpack, *whichpack2, *extension;
1159 qbool is_csqc; // so we need to check only once
1161 if (Cmd_Argc(cmd) < 2)
1163 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1164 SV_ClientPrintf(" supported extensions: deflate\n");
1168 if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1170 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1174 if (host_client->download_file)
1176 // at this point we'll assume the previous download should be aborted
1177 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1178 SV_ClientCommands("\nstopdownload\n");
1180 // close the file and reset variables
1181 FS_Close(host_client->download_file);
1182 host_client->download_file = NULL;
1183 host_client->download_name[0] = 0;
1184 host_client->download_expectedposition = 0;
1185 host_client->download_started = false;
1188 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1190 if (!sv_allowdownloads.integer && !is_csqc)
1192 SV_ClientPrintf("Downloads are disabled on this server\n");
1193 SV_ClientCommands("\nstopdownload\n");
1197 Download_CheckExtensions(cmd);
1199 strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1200 extension = FS_FileExtension(host_client->download_name);
1202 // host_client is asking to download a specified file
1203 if (developer_extra.integer)
1204 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1208 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1209 extensions[0] = '\0';
1211 if(host_client->download_deflate)
1212 strlcat(extensions, " deflate", sizeof(extensions));
1214 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1216 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1217 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1219 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1221 // no, no space is needed between %s and %s :P
1222 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1224 host_client->download_expectedposition = 0;
1225 host_client->download_started = false;
1226 host_client->sendsignon = true; // make sure this message is sent
1230 if (!FS_FileExists(host_client->download_name))
1232 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1233 SV_ClientCommands("\nstopdownload\n");
1237 // check if the user is trying to download part of registered Quake(r)
1238 whichpack = FS_WhichPack(host_client->download_name);
1239 whichpack2 = FS_WhichPack("gfx/pop.lmp");
1240 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1242 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1243 SV_ClientCommands("\nstopdownload\n");
1247 // check if the server has forbidden archive downloads entirely
1248 if (!sv_allowdownloads_inarchive.integer)
1250 whichpack = FS_WhichPack(host_client->download_name);
1253 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1254 SV_ClientCommands("\nstopdownload\n");
1259 if (!sv_allowdownloads_config.integer)
1261 if (!strcasecmp(extension, "cfg"))
1263 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1264 SV_ClientCommands("\nstopdownload\n");
1269 if (!sv_allowdownloads_dlcache.integer)
1271 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1273 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1274 SV_ClientCommands("\nstopdownload\n");
1279 if (!sv_allowdownloads_archive.integer)
1281 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1283 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1284 SV_ClientCommands("\nstopdownload\n");
1289 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1290 if (!host_client->download_file)
1292 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1293 SV_ClientCommands("\nstopdownload\n");
1297 if (FS_FileSize(host_client->download_file) > 1<<30)
1299 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1300 SV_ClientCommands("\nstopdownload\n");
1301 FS_Close(host_client->download_file);
1302 host_client->download_file = NULL;
1306 if (FS_FileSize(host_client->download_file) < 0)
1308 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1309 SV_ClientCommands("\nstopdownload\n");
1310 FS_Close(host_client->download_file);
1311 host_client->download_file = NULL;
1315 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1318 * we can only do this if we would actually deflate on the fly
1319 * which we do not (yet)!
1321 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1322 extensions[0] = '\0';
1324 if(host_client->download_deflate)
1325 strlcat(extensions, " deflate", sizeof(extensions));
1327 // no, no space is needed between %s and %s :P
1328 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1331 SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1333 host_client->download_expectedposition = 0;
1334 host_client->download_started = false;
1335 host_client->sendsignon = true; // make sure this message is sent
1337 // the rest of the download process is handled in SV_SendClientDatagram
1338 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1340 // no svc_downloaddata messages will be sent until sv_startdownload is
1341 // sent by the client
1345 ==============================================================================
1349 ==============================================================================
1358 int SV_ModelIndex(const char *s, int precachemode)
1360 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1361 char filename[MAX_QPATH];
1365 //if (precachemode == 2)
1367 strlcpy(filename, s, sizeof(filename));
1368 for (i = 2;i < limit;i++)
1370 if (!sv.model_precache[i][0])
1374 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1376 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1379 if (precachemode == 1)
1380 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1381 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1382 if (sv.state == ss_loading)
1384 // running from SV_SpawnServer which is launched from the client console command interpreter
1385 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1391 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1392 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1396 // running single threaded, so we can load the model here
1397 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1399 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1400 MSG_WriteShort(&sv.reliable_datagram, i);
1401 MSG_WriteString(&sv.reliable_datagram, filename);
1405 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1408 if (!strcmp(sv.model_precache[i], filename))
1411 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1421 int SV_SoundIndex(const char *s, int precachemode)
1423 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1424 char filename[MAX_QPATH];
1428 //if (precachemode == 2)
1430 strlcpy(filename, s, sizeof(filename));
1431 for (i = 1;i < limit;i++)
1433 if (!sv.sound_precache[i][0])
1437 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1439 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1442 if (precachemode == 1)
1443 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1444 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1445 if (sv.state != ss_loading)
1447 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1448 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1449 MSG_WriteString(&sv.reliable_datagram, filename);
1453 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1456 if (!strcmp(sv.sound_precache[i], filename))
1459 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1465 SV_ParticleEffectIndex
1469 int SV_ParticleEffectIndex(const char *name)
1471 int i, argc, linenumber, effectnameindex;
1473 fs_offset_t filesize;
1474 unsigned char *filedata;
1476 const char *textstart;
1477 //const char *textend;
1478 char argv[16][1024];
1479 char filename[MAX_QPATH];
1480 if (!sv.particleeffectnamesloaded)
1482 sv.particleeffectnamesloaded = true;
1483 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1484 for (i = 0;i < EFFECT_TOTAL;i++)
1485 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1486 for (filepass = 0;;filepass++)
1489 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1490 else if (filepass == 1)
1491 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1494 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1497 textstart = (const char *)filedata;
1498 //textend = (const char *)filedata + filesize;
1500 for (linenumber = 1;;linenumber++)
1505 if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1509 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1513 if (com_token[0] == 0)
1514 break; // if the loop exited and it's not a \n, it's EOF
1517 if (!strcmp(argv[0], "effect"))
1521 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1523 if (sv.particleeffectname[effectnameindex][0])
1525 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1530 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1534 // if we run out of names, abort
1535 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1537 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1546 // search for the name
1547 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1548 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1549 return effectnameindex;
1550 // return 0 if we couldn't find it
1554 model_t *SV_GetModelByIndex(int modelindex)
1556 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1559 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1561 prvm_prog_t *prog = SVVM_prog;
1563 if (!ed || ed->priv.server->free)
1565 modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1566 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1575 static void SV_CreateBaseline (void)
1577 prvm_prog_t *prog = SVVM_prog;
1578 int i, entnum, large;
1579 prvm_edict_t *svent;
1581 // LadyHavoc: clear *all* baselines (not just active ones)
1582 for (entnum = 0;entnum < prog->max_edicts;entnum++)
1584 // get the current server version
1585 svent = PRVM_EDICT_NUM(entnum);
1587 // LadyHavoc: always clear state values, whether the entity is in use or not
1588 svent->priv.server->baseline = defaultstate;
1590 if (svent->priv.server->free)
1592 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1595 // create entity baseline
1596 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1597 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1598 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1599 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1600 if (entnum > 0 && entnum <= svs.maxclients)
1602 svent->priv.server->baseline.colormap = entnum;
1603 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1607 svent->priv.server->baseline.colormap = 0;
1608 svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1612 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1615 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1619 // add to the message
1621 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1623 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1624 MSG_WriteShort (&sv.signon, entnum);
1628 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1629 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1631 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1633 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1634 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1638 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1639 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1641 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1642 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1643 for (i=0 ; i<3 ; i++)
1645 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1646 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1655 Load csprogs.dat and comperss it so it doesn't need to be
1656 reloaded on request.
1659 static void SV_Prepare_CSQC(void)
1661 fs_offset_t progsize;
1663 if(svs.csqc_progdata)
1665 Con_DPrintf("Unloading old CSQC data.\n");
1666 Mem_Free(svs.csqc_progdata);
1667 if(svs.csqc_progdata_deflated)
1668 Mem_Free(svs.csqc_progdata_deflated);
1671 svs.csqc_progdata = NULL;
1672 svs.csqc_progdata_deflated = NULL;
1674 sv.csqc_progname[0] = 0;
1675 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1679 size_t deflated_size;
1681 sv.csqc_progsize = (int)progsize;
1682 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1683 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1684 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1686 Con_DPrint("Compressing csprogs.dat\n");
1687 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1688 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1689 svs.csqc_progsize_deflated = (int)deflated_size;
1690 if(svs.csqc_progdata_deflated)
1692 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1693 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1696 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1704 Grabs the current state of each client for saving across the
1705 transition to another level
1708 void SV_SaveSpawnparms (void)
1710 prvm_prog_t *prog = SVVM_prog;
1713 svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1715 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1717 if (!host_client->active)
1720 // call the progs to get default spawn parms for the new client
1721 PRVM_serverglobalfloat(time) = sv.time;
1722 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1723 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1724 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1725 host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1729 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1730 int SV_IsLocalServer(void)
1732 return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1739 This is called at the start of each level
1743 void SV_SpawnServer (const char *map)
1745 prvm_prog_t *prog = SVVM_prog;
1749 model_t *worldmodel;
1750 char modelname[sizeof(sv.worldname)];
1753 Con_Printf("SpawnServer: %s\n", map);
1755 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1757 if (!FS_FileExists(modelname))
1759 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1760 if (!FS_FileExists(modelname))
1762 Con_Printf("SpawnServer: no map file named %s\n", modelname);
1767 // SV_LockThreadMutex();
1769 if(!host_isclient.integer)
1770 Sys_MakeProcessNice();
1773 SCR_BeginLoadingPlaque(false);
1779 World_End(&sv.world);
1780 if(PRVM_serverfunction(SV_Shutdown))
1782 func_t s = PRVM_serverfunction(SV_Shutdown);
1783 PRVM_serverglobalfloat(time) = sv.time;
1784 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1785 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1789 // free q3 shaders so that any newly downloaded shaders will be active
1790 Mod_FreeQ3Shaders();
1792 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1793 if (!worldmodel || !worldmodel->TraceBox)
1795 Con_Printf("Couldn't load map %s\n", modelname);
1797 if(!host_isclient.integer)
1798 Sys_MakeProcessMean();
1800 // SV_UnlockThreadMutex();
1805 Collision_Cache_Reset(true);
1807 // let's not have any servers with no name
1808 if (hostname.string[0] == 0)
1809 Cvar_SetQuick(&hostname, "UNNAMED");
1810 scr_centertime_off = 0;
1812 svs.changelevel_issued = false; // now safe to issue another
1814 // make the map a required file for clients
1815 Curl_ClearRequirements();
1816 Curl_RequireFile(modelname);
1819 // tell all connected clients that we are going to a new level
1824 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1826 if (client->netconnection)
1828 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1829 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1836 NetConn_OpenServerPorts(true);
1840 // make cvars consistant
1843 Cvar_SetValueQuick(&deathmatch, 0);
1844 // LadyHavoc: it can be useful to have skills outside the range 0-3...
1845 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1846 //Cvar_SetValue ("skill", (float)current_skill);
1847 current_skill = (int)(skill.value + 0.5);
1850 // set up the new server
1852 memset (&sv, 0, sizeof(sv));
1853 // if running a local client, make sure it doesn't try to access the last
1854 // level's data which is no longer valiud
1857 Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1858 Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1859 Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1861 if(*sv_random_seed.string)
1863 srand(sv_random_seed.integer);
1864 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1871 // set level base name variables for later use
1872 strlcpy (sv.name, map, sizeof (sv.name));
1873 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1874 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1875 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1876 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1877 Cvar_SetQuick(&sv_worldname, sv.worldname);
1878 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1879 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1881 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1882 if (sv.protocol == PROTOCOL_UNKNOWN)
1885 Protocol_Names(buffer, sizeof(buffer));
1886 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1887 sv.protocol = PROTOCOL_QUAKE;
1890 // load progs to get entity field count
1891 //PR_LoadProgs ( sv_progs.string );
1893 sv.datagram.maxsize = sizeof(sv.datagram_buf);
1894 sv.datagram.cursize = 0;
1895 sv.datagram.data = sv.datagram_buf;
1897 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1898 sv.reliable_datagram.cursize = 0;
1899 sv.reliable_datagram.data = sv.reliable_datagram_buf;
1901 sv.signon.maxsize = sizeof(sv.signon_buf);
1902 sv.signon.cursize = 0;
1903 sv.signon.data = sv.signon_buf;
1905 // leave slots at start for clients only
1906 //prog->num_edicts = svs.maxclients+1;
1908 sv.state = ss_loading;
1909 prog->allowworldwrites = true;
1915 worldmodel->used = true;
1917 sv.worldmodel = worldmodel;
1918 sv.models[1] = sv.worldmodel;
1921 // clear world interaction links
1923 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1924 World_Start(&sv.world);
1926 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1928 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1929 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1930 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1932 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1933 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1935 if(i < sv.worldmodel->brush.numsubmodels)
1936 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
1939 // load the rest of the entities
1941 // AK possible hack since num_edicts is still 0
1942 ent = PRVM_EDICT_NUM(0);
1943 memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
1944 ent->priv.server->free = false;
1945 PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
1946 PRVM_serveredictfloat(ent, modelindex) = 1; // world model
1947 PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
1948 PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
1949 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
1950 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
1951 VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
1952 VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
1955 PRVM_serverglobalfloat(coop) = coop.integer;
1957 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
1959 PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.name);
1961 // serverflags are for cross level information (sigils)
1962 PRVM_serverglobalfloat(serverflags) = svs.serverflags;
1964 // we need to reset the spawned flag on all connected clients here so that
1965 // their thinks don't run during startup (before PutClientInServer)
1966 // we also need to set up the client entities now
1967 // and we need to set the ->edict pointers to point into the progs edicts
1968 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1970 host_client->begun = false;
1971 host_client->edict = PRVM_EDICT_NUM(i + 1);
1972 PRVM_ED_ClearEdict(prog, host_client->edict);
1975 // load replacement entity file if found
1976 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
1978 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
1979 PRVM_ED_LoadFromFile(prog, entities);
1983 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
1986 // LadyHavoc: clear world angles (to fix e3m3.bsp)
1987 VectorClear(PRVM_serveredictvector(prog->edicts, angles));
1989 // all setup is completed, any further precache statements are errors
1990 // sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
1991 prog->allowworldwrites = false;
1993 // run two frames to allow everything to settle
1995 for (i = 0;i < sv_init_frame_count.integer;i++)
2001 // Once all init frames have been run, we consider svqc code fully initialized.
2002 prog->inittime = host.realtime;
2004 if(!host_isclient.integer)
2007 // create a baseline for more efficient communications
2008 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2009 SV_CreateBaseline ();
2011 sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2013 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2014 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2016 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2017 if (!host_client->active)
2019 if (host_client->netconnection)
2020 SV_SendServerinfo(host_client);
2024 // if client is a botclient coming from a level change, we need to
2025 // set up client info that normally requires networking
2027 // copy spawn parms out of the client_t
2028 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2029 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2031 // call the spawn function
2032 host_client->clientconnectcalled = true;
2033 PRVM_serverglobalfloat(time) = sv.time;
2034 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2035 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2036 prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2037 host_client->begun = true;
2041 // update the map title cvar
2042 strlcpy(sv.worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)), sizeof(sv.worldmessage)); // map title (not related to filename)
2043 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
2045 Con_Printf("Server spawned.\n");
2046 NetConn_Heartbeat (2);
2048 if(!host_isclient.integer)
2049 Sys_MakeProcessMean();
2051 // SV_UnlockThreadMutex();
2058 This only happens at the end of a game, not between levels
2061 void SV_Shutdown(void)
2063 prvm_prog_t *prog = SVVM_prog;
2066 SV_LockThreadMutex();
2071 Con_DPrintf("SV_Shutdown\n");
2073 NetConn_Heartbeat(2);
2074 NetConn_Heartbeat(2);
2076 // make sure all the clients know we're disconnecting
2077 World_End(&sv.world);
2080 if(PRVM_serverfunction(SV_Shutdown))
2082 func_t s = PRVM_serverfunction(SV_Shutdown);
2083 PRVM_serverglobalfloat(time) = sv.time;
2084 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
2085 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
2088 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2089 if (host_client->active)
2090 SV_DropClient(false); // server shutdown
2092 NetConn_CloseServerPorts();
2098 memset(&sv, 0, sizeof(sv));
2099 memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2101 SV_UnlockThreadMutex();
2104 /////////////////////////////////////////////////////
2107 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2109 // links don't survive the transition, so unlink everything
2110 World_UnlinkAll(&sv.world);
2113 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2118 // link every entity except world
2119 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2120 if (!ent->priv.server->free && !VectorCompare(PRVM_serveredictvector(ent, absmin), PRVM_serveredictvector(ent, absmax)))
2124 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2126 // LadyHavoc: for consistency set these here
2127 int num = PRVM_NUM_FOR_EDICT(e) - 1;
2129 e->priv.server->move = false; // don't move on first frame
2131 if (num >= 0 && num < svs.maxclients)
2133 // set colormap and team on newly created player entity
2134 PRVM_serveredictfloat(e, colormap) = num + 1;
2135 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2136 // set netname/clientcolors back to client values so that
2137 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2139 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2140 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2141 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2142 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2143 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2144 // Assign netaddress (IP Address, etc)
2145 if(svs.clients[num].netconnection != NULL)
2147 // Acquire Readable Address
2148 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2149 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2152 PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2153 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2154 PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2156 PRVM_serveredictstring(e, crypto_idfp) = 0;
2157 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2158 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2159 PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2161 PRVM_serveredictstring(e, crypto_keyfp) = 0;
2162 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2163 PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2165 PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2166 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2167 PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2169 PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2170 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2171 PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2173 PRVM_serveredictstring(e, crypto_signmethod) = 0;
2177 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2182 World_UnlinkEdict(ed); // unlink from world bsp
2184 PRVM_serveredictstring(ed, model) = 0;
2185 PRVM_serveredictfloat(ed, takedamage) = 0;
2186 PRVM_serveredictfloat(ed, modelindex) = 0;
2187 PRVM_serveredictfloat(ed, colormap) = 0;
2188 PRVM_serveredictfloat(ed, skin) = 0;
2189 PRVM_serveredictfloat(ed, frame) = 0;
2190 VectorClear(PRVM_serveredictvector(ed, origin));
2191 VectorClear(PRVM_serveredictvector(ed, angles));
2192 PRVM_serveredictfloat(ed, nextthink) = -1;
2193 PRVM_serveredictfloat(ed, solid) = 0;
2195 VM_RemoveEdictSkeleton(prog, ed);
2196 World_Physics_RemoveFromEntity(&sv.world, ed);
2197 World_Physics_RemoveJointFromEntity(&sv.world, ed);
2199 // make sure csqc networking is aware of the removed entity
2200 e = PRVM_NUM_FOR_EDICT(ed);
2201 sv.csqcentityversion[e] = 0;
2202 for (i = 0;i < svs.maxclients;i++)
2203 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2206 static void SVVM_count_edicts(prvm_prog_t *prog)
2210 int active, models, solid, step;
2212 active = models = solid = step = 0;
2213 for (i=0 ; i<prog->num_edicts ; i++)
2215 ent = PRVM_EDICT_NUM(i);
2216 if (ent->priv.server->free)
2219 if (PRVM_serveredictfloat(ent, solid))
2221 if (PRVM_serveredictstring(ent, model))
2223 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2227 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2228 Con_Printf("active :%3i\n", active);
2229 Con_Printf("view :%3i\n", models);
2230 Con_Printf("touch :%3i\n", solid);
2231 Con_Printf("step :%3i\n", step);
2234 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2236 // remove things from different skill levels or deathmatch
2237 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2239 if (deathmatch.integer)
2241 if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2246 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY ))
2247 || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2248 || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD )))
2256 static void SV_VM_Setup(void)
2258 prvm_prog_t *prog = SVVM_prog;
2259 PRVM_Prog_Init(prog, cmd_local);
2261 // allocate the mempools
2262 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2263 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2264 prog->builtins = vm_sv_builtins;
2265 prog->numbuiltins = vm_sv_numbuiltins;
2266 prog->max_edicts = 512;
2267 if (sv.protocol == PROTOCOL_QUAKE)
2268 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2269 else if (sv.protocol == PROTOCOL_QUAKEDP)
2270 prog->limit_edicts = 2048; // guessing
2271 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2272 prog->limit_edicts = 2048; // guessing!
2273 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2274 prog->limit_edicts = 4096; // guessing!
2276 prog->limit_edicts = MAX_EDICTS;
2277 prog->reserved_edicts = svs.maxclients;
2278 prog->edictprivate_size = sizeof(edict_engineprivate_t);
2279 prog->name = "server";
2280 prog->extensionstring = vm_sv_extensions;
2281 prog->loadintoworld = true;
2283 // all callbacks must be defined (pointers are not checked before calling)
2284 prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2285 prog->end_increase_edicts = SVVM_end_increase_edicts;
2286 prog->init_edict = SVVM_init_edict;
2287 prog->free_edict = SVVM_free_edict;
2288 prog->count_edicts = SVVM_count_edicts;
2289 prog->load_edict = SVVM_load_edict;
2290 prog->init_cmd = SVVM_init_cmd;
2291 prog->reset_cmd = SVVM_reset_cmd;
2292 prog->error_cmd = Host_Error;
2293 prog->ExecuteProgram = SVVM_ExecuteProgram;
2295 PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2297 // some mods compiled with scrambling compilers lack certain critical
2298 // global names and field names such as "self" and "time" and "nextthink"
2299 // so we have to set these offsets manually, matching the entvars_t
2300 // but we only do this if the prog header crc matches, otherwise it's totally freeform
2301 if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2303 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2304 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2305 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2306 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2307 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2308 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2309 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2310 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2311 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2312 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2313 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2314 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2315 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2316 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2317 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2318 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2319 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2320 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2321 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2322 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2323 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2324 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2325 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2326 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2327 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2328 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2329 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2330 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2331 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2332 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2333 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2334 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2335 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2336 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2337 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2338 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2339 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2340 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2341 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2342 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2343 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2344 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2345 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2346 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2347 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2348 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2349 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2350 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2351 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2352 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2353 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2354 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2355 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2356 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2357 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2358 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2359 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2360 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2361 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2362 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2363 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2364 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2365 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2366 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2367 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2368 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2369 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2370 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2371 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2372 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2373 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2374 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2375 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2376 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2377 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2378 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2379 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2380 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2381 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2382 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2383 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2384 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2385 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2386 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2387 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2388 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2389 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2390 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2391 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2392 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2393 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2394 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2395 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2396 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2397 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2398 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2399 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2400 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2401 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2402 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2403 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2404 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2405 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2406 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2407 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2408 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2409 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2410 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2411 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2412 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2413 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2414 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2415 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2416 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2417 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2418 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2419 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2420 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2421 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2422 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2423 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2424 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2425 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2426 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2427 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2428 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2429 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2430 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2431 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2432 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2433 // PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2436 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2438 // OP_STATE is always supported on server because we add fields/globals for it
2439 prog->flag |= PRVM_OP_STATE;
2441 VM_CustomStats_Clear();//[515]: csqc
2446 static void SV_CheckTimeouts(void)
2450 // never timeout loopback connections
2451 for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2453 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2455 if (host_client->begun)
2456 SV_BroadcastPrintf("Client \"%s\" connection timed out\n", host_client->name);
2458 Con_Printf("Client \"%s\" connection timed out\n", host_client->name);
2460 SV_DropClient(false);
2469 Returns a time report string, for example for
2472 const char *SV_TimingReport(char *buf, size_t buflen)
2474 return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", svs.perf_cpuload * 100, svs.perf_lost * 100, svs.perf_offset_avg * 1000, svs.perf_offset_max * 1000, svs.perf_offset_sdev * 1000);
2477 extern cvar_t host_maxwait;
2478 extern cvar_t host_framerate;
2479 extern cvar_t cl_maxphysicsframesperserverframe;
2480 double SV_Frame(double time)
2482 static double sv_timer;
2485 qbool playing = false;
2489 svs.perf_acc_sleeptime = host.sleeptime;
2490 svs.perf_acc_realtime += time;
2492 // Look for clients who have spawned
2493 for (i = 0, host_client = svs.clients; i < svs.maxclients; i++, host_client++)
2494 if(host_client->begun && host_client->netconnection)
2497 if(svs.perf_acc_realtime > 5)
2499 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2500 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2502 if(svs.perf_acc_offset_samples > 0)
2504 svs.perf_offset_max = svs.perf_acc_offset_max;
2505 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2506 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2509 if(svs.perf_lost > 0 && developer_extra.integer && playing) // only complain if anyone is looking
2510 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2513 if(svs.perf_acc_realtime > 5 || sv.time < 10)
2516 * Don't accumulate time for the first 10 seconds of a match
2517 * so things can settle
2519 svs.perf_acc_realtime = svs.perf_acc_sleeptime =
2520 svs.perf_acc_lost = svs.perf_acc_offset =
2521 svs.perf_acc_offset_squared = svs.perf_acc_offset_max =
2522 svs.perf_acc_offset_samples = host.sleeptime = 0;
2526 * Receive packets on each main loop iteration, as the main loop may
2527 * be undersleeping due to select() detecting a new packet
2531 NetConn_ServerFrame();
2537 * If the accumulator hasn't become positive, don't
2538 * run the frame. Everything that happens before this
2539 * point will happen even if we're sleeping this frame.
2541 if((sv_timer += time) < 0)
2544 // limit the frametime steps to no more than 100ms each
2548 svs.perf_acc_lost += (sv_timer - 0.1);
2552 if (sv.active && sv_timer > 0 && !svs.threaded)
2555 * Execute one or more server frames, with an upper limit on how much
2556 * execution time to spend on server frames to avoid freezing the game if
2557 * the server is overloaded. This execution time limit means the game will
2558 * slow down if the server is taking too long.
2560 int framecount, framelimit = 1;
2561 double advancetime, aborttime = 0;
2563 prvm_prog_t *prog = SVVM_prog;
2565 // run the world state
2566 // don't allow simulation to run too fast or too slow or logic glitches can occur
2568 // stop running server frames if the wall time reaches this value
2569 if (sys_ticrate.value <= 0)
2570 advancetime = sv_timer;
2573 advancetime = sys_ticrate.value;
2574 // listen servers can run multiple server frames per client frame
2575 framelimit = cl_maxphysicsframesperserverframe.integer;
2576 aborttime = Sys_DirtyTime() + 0.1;
2579 if(host_timescale.value > 0 && host_timescale.value < 1)
2580 advancetime = min(advancetime, 0.1 / host_timescale.value);
2582 advancetime = min(advancetime, 0.1);
2586 offset = Sys_DirtyTime() - host.dirtytime;
2587 if (offset < 0 || offset >= 1800)
2591 ++svs.perf_acc_offset_samples;
2592 svs.perf_acc_offset += offset;
2593 svs.perf_acc_offset_squared += offset * offset;
2595 if(svs.perf_acc_offset_max < offset)
2596 svs.perf_acc_offset_max = offset;
2599 // only advance time if not paused
2600 // the game also pauses in singleplayer when menu or console is used
2601 sv.frametime = advancetime * host_timescale.value;
2602 if (host_framerate.value)
2603 sv.frametime = host_framerate.value;
2604 if (sv.paused || host.paused)
2607 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2609 sv_timer -= advancetime;
2611 // move things around and think unless paused
2615 // if this server frame took too long, break out of the loop
2616 if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2620 R_TimeReport("serverphysics");
2622 // send all messages to the clients
2623 SV_SendClientMessages();
2625 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2626 prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2627 PRVM_serverglobalfloat(time) = sv.time;
2628 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2631 // send an heartbeat if enough time has passed since the last one
2632 NetConn_Heartbeat(0);
2633 R_TimeReport("servernetwork");
2637 // don't let r_speeds display jump around
2638 R_TimeReport("serverphysics");
2639 R_TimeReport("servernetwork");
2642 // if there is some time remaining from this frame, reset the timer
2646 svs.perf_acc_lost += sv_timer;
2653 static int SV_ThreadFunc(void *voiddata)
2655 prvm_prog_t *prog = SVVM_prog;
2656 qbool playing = false;
2657 double sv_timer = 0;
2658 double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2662 sv_realtime = Sys_DirtyTime();
2663 while (!svs.threadstop)
2665 // FIXME: we need to handle Host_Error in the server thread somehow
2666 // if (setjmp(sv_abortframe))
2667 // continue; // something bad happened in the server game
2669 sv_oldrealtime = sv_realtime;
2670 sv_realtime = Sys_DirtyTime();
2671 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2672 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2674 sv_timer += sv_deltarealtime;
2676 svs.perf_acc_realtime += sv_deltarealtime;
2678 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2679 SV_LockThreadMutex();
2681 // Look for clients who have spawned
2684 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2685 if(host_client->begun)
2686 if(host_client->netconnection)
2690 // don't accumulate time for the first 10 seconds of a match
2691 // so things can settle
2692 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2694 else if(svs.perf_acc_realtime > 5)
2696 svs.perf_cpuload = 1 - svs.perf_acc_sleeptime / svs.perf_acc_realtime;
2697 svs.perf_lost = svs.perf_acc_lost / svs.perf_acc_realtime;
2698 if(svs.perf_acc_offset_samples > 0)
2700 svs.perf_offset_max = svs.perf_acc_offset_max;
2701 svs.perf_offset_avg = svs.perf_acc_offset / svs.perf_acc_offset_samples;
2702 svs.perf_offset_sdev = sqrt(svs.perf_acc_offset_squared / svs.perf_acc_offset_samples - svs.perf_offset_avg * svs.perf_offset_avg);
2704 if(svs.perf_lost > 0 && developer_extra.integer)
2706 Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2707 svs.perf_acc_realtime = svs.perf_acc_sleeptime = svs.perf_acc_lost = svs.perf_acc_offset = svs.perf_acc_offset_squared = svs.perf_acc_offset_max = svs.perf_acc_offset_samples = 0;
2713 NetConn_ServerFrame();
2717 // if the accumulators haven't become positive yet, wait a while
2718 wait = sv_timer * -1000000.0;
2721 double time0, delta;
2722 SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2723 if (host_maxwait.value <= 0)
2724 wait = min(wait, 1000000.0);
2726 wait = min(wait, host_maxwait.value * 1000.0);
2728 wait = 1; // because we cast to int
2729 time0 = Sys_DirtyTime();
2730 Sys_Sleep((int)wait);
2731 delta = Sys_DirtyTime() - time0;if (delta < 0 || delta >= 1800) delta = 0;
2732 svs.perf_acc_sleeptime += delta;
2736 if (sv.active && sv_timer > 0)
2738 // execute one server frame
2742 if (sys_ticrate.value <= 0)
2743 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2745 advancetime = sys_ticrate.value;
2749 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2750 ++svs.perf_acc_offset_samples;
2751 svs.perf_acc_offset += offset;
2752 svs.perf_acc_offset_squared += offset * offset;
2753 if(svs.perf_acc_offset_max < offset)
2754 svs.perf_acc_offset_max = offset;
2757 // only advance time if not paused
2758 // the game also pauses in singleplayer when menu or console is used
2759 sv.frametime = advancetime * host_timescale.value;
2760 if (host_framerate.value)
2761 sv.frametime = host_framerate.value;
2762 if (sv.paused || host.paused)
2765 sv_timer -= advancetime;
2767 // move things around and think unless paused
2771 // send all messages to the clients
2772 SV_SendClientMessages();
2774 if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2776 PRVM_serverglobalfloat(time) = sv.time;
2777 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2778 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2781 // send an heartbeat if enough time has passed since the last one
2782 NetConn_Heartbeat(0);
2786 // we're back to safe code now
2787 SV_UnlockThreadMutex();
2789 // if there is some time remaining from this frame, reset the timers
2792 svs.perf_acc_lost += sv_timer;
2799 void SV_StartThread(void)
2801 if (!sv_threaded.integer || !Thread_HasThreads())
2803 svs.threaded = true;
2804 svs.threadstop = false;
2805 svs.threadmutex = Thread_CreateMutex();
2806 svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2809 void SV_StopThread(void)
2813 svs.threadstop = true;
2814 Thread_WaitThread(svs.thread, 0);
2815 Thread_DestroyMutex(svs.threadmutex);
2816 svs.threaded = false;