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physics: fix and refactor unsticking
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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // sv_main.c -- server main program
21
22 #include "quakedef.h"
23 #include "sv_demo.h"
24 #include "libcurl.h"
25 #include "csprogs.h"
26 #include "thread.h"
27
28 // current client
29 client_t *host_client;
30
31 static void SV_SaveEntFile_f(cmd_state_t *cmd);
32 static void SV_StartDownload_f(cmd_state_t *cmd);
33 static void SV_Download_f(cmd_state_t *cmd);
34 static void SV_VM_Setup(void);
35 extern cvar_t net_connecttimeout;
36
37 cvar_t sv_worldmessage = {CF_SERVER | CF_READONLY, "sv_worldmessage", "", "title of current level"};
38 cvar_t sv_worldname = {CF_SERVER | CF_READONLY, "sv_worldname", "", "name of current worldmodel"};
39 cvar_t sv_worldnamenoextension = {CF_SERVER | CF_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
40 cvar_t sv_worldbasename = {CF_SERVER | CF_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41
42 cvar_t sv_disablenotify = {CF_SERVER, "sv_disablenotify", "0", "suppress broadcast prints when certain cvars are changed (CF_NOTIFY flag in engine code)"};
43 cvar_t coop = {CF_SERVER, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
44 cvar_t deathmatch = {CF_SERVER, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
45 cvar_t fraglimit = {CF_SERVER | CF_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
46 cvar_t gamecfg = {CF_SERVER, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t noexit = {CF_SERVER | CF_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
48 cvar_t nomonsters = {CF_SERVER, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
49 cvar_t pausable = {CF_SERVER, "pausable","1", "allow players to pause or not (otherwise, only the server admin can)"};
50 cvar_t pr_checkextension = {CF_SERVER | CF_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
51 cvar_t samelevel = {CF_SERVER | CF_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
52 cvar_t skill = {CF_SERVER, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
53 cvar_t campaign = {CF_SERVER, "campaign", "0", "singleplayer mode"};
54 cvar_t host_timescale = {CF_CLIENT | CF_SERVER, "host_timescale", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
55
56 cvar_t sv_accelerate = {CF_SERVER, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
57 cvar_t sv_aim = {CF_SERVER | CF_ARCHIVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
58 cvar_t sv_airaccel_qw = {CF_SERVER, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
59 cvar_t sv_airaccel_qw_stretchfactor = {CF_SERVER, "sv_airaccel_qw_stretchfactor", "0", "when set, the maximum acceleration increase the player may get compared to forward-acceleration when strafejumping"};
60 cvar_t sv_airaccel_sideways_friction = {CF_SERVER, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
61 cvar_t sv_airaccelerate = {CF_SERVER, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
62 cvar_t sv_airstopaccelerate = {CF_SERVER, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
63 cvar_t sv_airspeedlimit_nonqw = {CF_SERVER, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
64 cvar_t sv_airstrafeaccelerate = {CF_SERVER, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
65 cvar_t sv_maxairstrafespeed = {CF_SERVER, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
66 cvar_t sv_airstrafeaccel_qw = {CF_SERVER, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
67 cvar_t sv_aircontrol = {CF_SERVER, "sv_aircontrol", "0", "CPMA-style air control"};
68 cvar_t sv_aircontrol_power = {CF_SERVER, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
69 cvar_t sv_aircontrol_penalty = {CF_SERVER, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
70 cvar_t sv_allowdownloads = {CF_SERVER, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
71 cvar_t sv_allowdownloads_archive = {CF_SERVER, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
72 cvar_t sv_allowdownloads_config = {CF_SERVER, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
73 cvar_t sv_allowdownloads_dlcache = {CF_SERVER, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
74 cvar_t sv_allowdownloads_inarchive = {CF_SERVER, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
75 cvar_t sv_areagrid_link_SOLID_NOT = {CF_SERVER | CF_NOTIFY, "sv_areagrid_link_SOLID_NOT", "1", "set to 0 to prevent SOLID_NOT entities from being linked to the area grid, and unlink any that are already linked (in the code paths that would otherwise link them), for better performance"};
76 cvar_t sv_areagrid_mingridsize = {CF_SERVER | CF_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
77 cvar_t sv_checkforpacketsduringsleep = {CF_SERVER, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
78 cvar_t sv_clmovement_enable = {CF_SERVER, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
79 cvar_t sv_clmovement_minping = {CF_SERVER, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
80 cvar_t sv_clmovement_minping_disabletime = {CF_SERVER, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
81 cvar_t sv_clmovement_inputtimeout = {CF_SERVER, "sv_clmovement_inputtimeout", "0.1", "when a client does not send input for this many seconds (max 0.1), force them to move anyway (unlike QuakeWorld)"};
82 cvar_t sv_cullentities_nevercullbmodels = {CF_SERVER, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
83 cvar_t sv_cullentities_pvs = {CF_SERVER, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
84 cvar_t sv_cullentities_stats = {CF_SERVER, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
85 cvar_t sv_cullentities_trace = {CF_SERVER, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
86 cvar_t sv_cullentities_trace_delay = {CF_SERVER, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
87 cvar_t sv_cullentities_trace_delay_players = {CF_SERVER, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
88 cvar_t sv_cullentities_trace_enlarge = {CF_SERVER, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
89 cvar_t sv_cullentities_trace_expand = {CF_SERVER, "sv_cullentities_trace_expand", "0", "box is expanded by this many units for entity culling (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
90 cvar_t sv_cullentities_trace_eyejitter = {CF_SERVER, "sv_cullentities_trace_eyejitter", "16", "jitter the eye by this much for each trace (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
91 cvar_t sv_cullentities_trace_prediction = {CF_SERVER, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
92 cvar_t sv_cullentities_trace_prediction_time = {CF_SERVER, "sv_cullentities_trace_prediction_time", "0.2", "maximum ping time to predict in seconds"};
93 cvar_t sv_cullentities_trace_entityocclusion = {CF_SERVER, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
94 cvar_t sv_cullentities_trace_samples = {CF_SERVER, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
95 cvar_t sv_cullentities_trace_samples_extra = {CF_SERVER, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight (also applies to portal camera eyes even if sv_cullentities_trace is 0)"};
96 cvar_t sv_cullentities_trace_samples_players = {CF_SERVER, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
97 cvar_t sv_cullentities_trace_spectators = {CF_SERVER, "sv_cullentities_trace_spectators", "0", "enables trace entity culling for clients that are spectating"};
98 cvar_t sv_debugmove = {CF_SERVER | CF_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
99 cvar_t sv_echobprint = {CF_SERVER | CF_ARCHIVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
100 cvar_t sv_edgefriction = {CF_SERVER, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
101 cvar_t sv_entpatch = {CF_SERVER, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
102 cvar_t sv_freezenonclients = {CF_SERVER | CF_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
103 cvar_t sv_friction = {CF_SERVER | CF_NOTIFY, "sv_friction","4", "how fast you slow down"};
104 cvar_t sv_gameplayfix_blowupfallenzombies = {CF_SERVER, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
105 cvar_t sv_gameplayfix_consistentplayerprethink = {CF_SERVER, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then running all PlayerPostThink functions"};
106 cvar_t sv_gameplayfix_delayprojectiles = {CF_SERVER, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
107 cvar_t sv_gameplayfix_droptofloorstartsolid = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
108 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {CF_SERVER, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
109 cvar_t sv_gameplayfix_easierwaterjump = {CF_SERVER, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
110 cvar_t sv_gameplayfix_findradiusdistancetobox = {CF_SERVER, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
111 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {CF_SERVER, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
112 cvar_t sv_gameplayfix_grenadebouncedownslopes = {CF_SERVER, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
113 cvar_t sv_gameplayfix_multiplethinksperframe = {CF_SERVER, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
114 cvar_t sv_gameplayfix_noairborncorpse = {CF_SERVER, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
115 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {CF_SERVER, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
116 cvar_t sv_gameplayfix_nudgeoutofsolid = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors where an object ended up in solid for some reason, supersedes sv_gameplayfix_unstickentities"};
117 cvar_t sv_gameplayfix_nudgeoutofsolid_separation = {CF_SERVER, "sv_gameplayfix_nudgeoutofsolid_separation", "0.03125", "keep objects this distance apart to prevent collision issues on seams"};
118 cvar_t sv_gameplayfix_q2airaccelerate = {CF_SERVER, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
119 cvar_t sv_gameplayfix_nogravityonground = {CF_SERVER, "sv_gameplayfix_nogravityonground", "0", "turn off gravity when on ground (to get rid of sliding)"};
120 cvar_t sv_gameplayfix_setmodelrealbox = {CF_SERVER, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
121 cvar_t sv_gameplayfix_slidemoveprojectiles = {CF_SERVER, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
122 cvar_t sv_gameplayfix_stepdown = {CF_SERVER, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
123 cvar_t sv_gameplayfix_stepmultipletimes = {CF_SERVER, "sv_gameplayfix_stepmultipletimes", "0", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
124 cvar_t sv_gameplayfix_nostepmoveonsteepslopes = {CF_SERVER, "sv_gameplayfix_nostepmoveonsteepslopes", "0", "crude fix which prevents MOVETYPE_STEP (not swimming or flying) to move on slopes whose angle is bigger than 45 degree"};
125 cvar_t sv_gameplayfix_swiminbmodels = {CF_SERVER, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
126 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {CF_SERVER, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
127 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {CF_SERVER, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps), fixes groundentity not being set when walking onto a mover with sv_gameplayfix_nogravityonground"};
128 cvar_t sv_gameplayfix_q1bsptracelinereportstexture = {CF_SERVER, "sv_gameplayfix_q1bsptracelinereportstexture", "1", "enables mods to get accurate trace_texture results on q1bsp by using a surface-hitting traceline implementation rather than the standard solidbsp method, q3bsp always reports texture accurately"};
129 cvar_t sv_gameplayfix_unstickplayers = {CF_SERVER, "sv_gameplayfix_unstickplayers", "0", "big hack to try and fix the rare case of MOVETYPE_WALK entities getting stuck in the world clipping hull."};
130 cvar_t sv_gameplayfix_unstickentities = {CF_SERVER, "sv_gameplayfix_unstickentities", "1", "hack to check if entities are crossing world collision hull and try to move them to the right position, superseded by sv_gameplayfix_nudgeoutofsolid"};
131 cvar_t sv_gameplayfix_fixedcheckwatertransition = {CF_SERVER, "sv_gameplayfix_fixedcheckwatertransition", "1", "fix two very stupid bugs in SV_CheckWaterTransition when watertype is CONTENTS_EMPTY (the bugs causes waterlevel to be 1 on first frame, -1 on second frame - the fix makes it 0 on both frames)"};
132 cvar_t sv_gravity = {CF_SERVER | CF_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
133 cvar_t sv_init_frame_count = {CF_SERVER, "sv_init_frame_count", "2", "number of frames to run to allow everything to settle before letting clients connect"};
134 cvar_t sv_idealpitchscale = {CF_SERVER, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
135 cvar_t sv_jumpstep = {CF_SERVER | CF_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping"};
136 cvar_t sv_jumpvelocity = {CF_SERVER, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
137 cvar_t sv_legacy_bbox_expand = {CF_SERVER, "sv_legacy_bbox_expand", "1", "before linking an entity to the area grid, decrease its mins and increase its maxs by '1 1 1', or '15 15 1' if it has flag FL_ITEM (this is the Quake/QuakeWorld behaviour); disable to make SVQC bboxes consistent with CSQC which never does this expansion"};
138 cvar_t sv_maxairspeed = {CF_SERVER, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
139 cvar_t sv_maxrate = {CF_SERVER | CF_ARCHIVE | CF_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
140 cvar_t sv_maxspeed = {CF_SERVER | CF_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
141 cvar_t sv_maxvelocity = {CF_SERVER | CF_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
142 cvar_t sv_nostep = {CF_SERVER | CF_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
143 cvar_t sv_playerphysicsqc = {CF_SERVER | CF_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
144 cvar_t sv_progs = {CF_SERVER, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
145 cvar_t sv_protocolname = {CF_SERVER, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
146 cvar_t sv_qcstats = {CF_SERVER, "sv_qcstats", "0", "Disables engine sending of stats 220 and above, for use by certain games such as Xonotic, NOTE: it's strongly recommended that SVQC send correct STAT_MOVEVARS_TICRATE and STAT_MOVEVARS_TIMESCALE"};
147 cvar_t sv_random_seed = {CF_SERVER, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
148 cvar_t host_limitlocal = {CF_SERVER, "host_limitlocal", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
149 cvar_t sv_sound_land = {CF_SERVER, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
150 cvar_t sv_sound_watersplash = {CF_SERVER, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
151 cvar_t sv_stepheight = {CF_SERVER | CF_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
152 cvar_t sv_stopspeed = {CF_SERVER | CF_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
153 cvar_t sv_wallfriction = {CF_SERVER | CF_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
154 cvar_t sv_wateraccelerate = {CF_SERVER, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in water, if less than 0 the sv_accelerate variable is used instead"};
155 cvar_t sv_waterfriction = {CF_SERVER | CF_NOTIFY, "sv_waterfriction","-1", "how fast you slow down in water, if less than 0 the sv_friction variable is used instead"};
156 cvar_t sv_warsowbunny_airforwardaccel = {CF_SERVER, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
157 cvar_t sv_warsowbunny_accel = {CF_SERVER, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
158 cvar_t sv_warsowbunny_topspeed = {CF_SERVER, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
159 cvar_t sv_warsowbunny_turnaccel = {CF_SERVER, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
160 cvar_t sv_warsowbunny_backtosideratio = {CF_SERVER, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
161 cvar_t sv_onlycsqcnetworking = {CF_SERVER, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
162 cvar_t sv_areadebug = {CF_SERVER, "sv_areadebug", "0", "disables physics culling for debugging purposes (only for development)"};
163
164 cvar_t sys_ticrate = {CF_SERVER | CF_ARCHIVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
165 cvar_t sv_maxphysicsframesperserverframe = {CF_SERVER, "sv_maxphysicsframesperserverframe","10", "maximum number of physics frames per server frame"};
166 cvar_t sv_lagreporting_always = {CF_SERVER, "sv_lagreporting_always", "0", "report lag even in singleplayer, listen, or an empty dedicated server"};
167 cvar_t sv_lagreporting_strict = {CF_SERVER, "sv_lagreporting_strict", "0", "log any extra frames run to catch up after a holdup (only applies when sv_maxphysicsframesperserverframe > 1)"};
168 cvar_t sv_threaded = {CF_SERVER, "sv_threaded", "0", "enables a separate thread for server code, improving performance, especially when hosting a game while playing, EXPERIMENTAL, may be crashy"};
169
170 cvar_t teamplay = {CF_SERVER | CF_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
171 cvar_t timelimit = {CF_SERVER | CF_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
172
173 cvar_t sv_rollspeed = {CF_CLIENT, "sv_rollspeed", "200", "how much strafing is necessary to tilt the view"};
174 cvar_t sv_rollangle = {CF_CLIENT, "sv_rollangle", "2.0", "how much to tilt the view when strafing"};
175
176 cvar_t saved1 = {CF_SERVER | CF_ARCHIVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
177 cvar_t saved2 = {CF_SERVER | CF_ARCHIVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
178 cvar_t saved3 = {CF_SERVER | CF_ARCHIVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
179 cvar_t saved4 = {CF_SERVER | CF_ARCHIVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
180 cvar_t savedgamecfg = {CF_SERVER | CF_ARCHIVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
181 cvar_t scratch1 = {CF_SERVER, "scratch1", "0", "unused cvar in quake, can be used by mods"};
182 cvar_t scratch2 = {CF_SERVER,"scratch2", "0", "unused cvar in quake, can be used by mods"};
183 cvar_t scratch3 = {CF_SERVER, "scratch3", "0", "unused cvar in quake, can be used by mods"};
184 cvar_t scratch4 = {CF_SERVER, "scratch4", "0", "unused cvar in quake, can be used by mods"};
185 cvar_t temp1 = {CF_SERVER, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
186
187 cvar_t nehx00 = {CF_SERVER, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
188 cvar_t nehx01 = {CF_SERVER, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
189 cvar_t nehx02 = {CF_SERVER, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
190 cvar_t nehx03 = {CF_SERVER, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
191 cvar_t nehx04 = {CF_SERVER, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
192 cvar_t nehx05 = {CF_SERVER, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
193 cvar_t nehx06 = {CF_SERVER, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
194 cvar_t nehx07 = {CF_SERVER, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
195 cvar_t nehx08 = {CF_SERVER, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
196 cvar_t nehx09 = {CF_SERVER, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
197 cvar_t nehx10 = {CF_SERVER, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
198 cvar_t nehx11 = {CF_SERVER, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
199 cvar_t nehx12 = {CF_SERVER, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
200 cvar_t nehx13 = {CF_SERVER, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
201 cvar_t nehx14 = {CF_SERVER, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
202 cvar_t nehx15 = {CF_SERVER, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
203 cvar_t nehx16 = {CF_SERVER, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
204 cvar_t nehx17 = {CF_SERVER, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
205 cvar_t nehx18 = {CF_SERVER, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
206 cvar_t nehx19 = {CF_SERVER, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
207 cvar_t cutscene = {CF_SERVER, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
208
209 cvar_t sv_autodemo_perclient = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
210 cvar_t sv_autodemo_perclient_nameformat = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
211 cvar_t sv_autodemo_perclient_discardable = {CF_SERVER | CF_ARCHIVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
212
213 cvar_t halflifebsp = {CF_SERVER, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
214 cvar_t sv_mapformat_is_quake2 = {CF_SERVER, "sv_mapformat_is_quake2", "0", "indicates the current map is q2bsp format (useful to know because of different entity behaviors, .frame on submodels and other things)"};
215 cvar_t sv_mapformat_is_quake3 = {CF_SERVER, "sv_mapformat_is_quake3", "0", "indicates the current map is q3bsp format (useful to know because of different entity behaviors)"};
216
217 cvar_t sv_writepicture_quality = {CF_SERVER | CF_ARCHIVE, "sv_writepicture_quality", "10", "WritePicture quality offset (higher means better quality, but slower)"};
218
219 server_t sv;
220 server_static_t svs;
221
222 mempool_t *sv_mempool = NULL;
223
224 extern cvar_t host_timescale;
225 extern float            scr_centertime_off;
226
227 // MUST match effectnameindex_t in client.h
228 static const char *standardeffectnames[EFFECT_TOTAL] =
229 {
230         "",
231         "TE_GUNSHOT",
232         "TE_GUNSHOTQUAD",
233         "TE_SPIKE",
234         "TE_SPIKEQUAD",
235         "TE_SUPERSPIKE",
236         "TE_SUPERSPIKEQUAD",
237         "TE_WIZSPIKE",
238         "TE_KNIGHTSPIKE",
239         "TE_EXPLOSION",
240         "TE_EXPLOSIONQUAD",
241         "TE_TAREXPLOSION",
242         "TE_TELEPORT",
243         "TE_LAVASPLASH",
244         "TE_SMALLFLASH",
245         "TE_FLAMEJET",
246         "EF_FLAME",
247         "TE_BLOOD",
248         "TE_SPARK",
249         "TE_PLASMABURN",
250         "TE_TEI_G3",
251         "TE_TEI_SMOKE",
252         "TE_TEI_BIGEXPLOSION",
253         "TE_TEI_PLASMAHIT",
254         "EF_STARDUST",
255         "TR_ROCKET",
256         "TR_GRENADE",
257         "TR_BLOOD",
258         "TR_WIZSPIKE",
259         "TR_SLIGHTBLOOD",
260         "TR_KNIGHTSPIKE",
261         "TR_VORESPIKE",
262         "TR_NEHAHRASMOKE",
263         "TR_NEXUIZPLASMA",
264         "TR_GLOWTRAIL",
265         "SVC_PARTICLE"
266 };
267
268 #define SV_REQFUNCS 0
269 #define sv_reqfuncs NULL
270
271 //#define SV_REQFUNCS (sizeof(sv_reqfuncs) / sizeof(const char *))
272 //static const char *sv_reqfuncs[] = {
273 //};
274
275 #define SV_REQFIELDS (sizeof(sv_reqfields) / sizeof(prvm_required_field_t))
276
277 prvm_required_field_t sv_reqfields[] =
278 {
279 #define PRVM_DECLARE_serverglobalfloat(x)
280 #define PRVM_DECLARE_serverglobalvector(x)
281 #define PRVM_DECLARE_serverglobalstring(x)
282 #define PRVM_DECLARE_serverglobaledict(x)
283 #define PRVM_DECLARE_serverglobalfunction(x)
284 #define PRVM_DECLARE_clientglobalfloat(x)
285 #define PRVM_DECLARE_clientglobalvector(x)
286 #define PRVM_DECLARE_clientglobalstring(x)
287 #define PRVM_DECLARE_clientglobaledict(x)
288 #define PRVM_DECLARE_clientglobalfunction(x)
289 #define PRVM_DECLARE_menuglobalfloat(x)
290 #define PRVM_DECLARE_menuglobalvector(x)
291 #define PRVM_DECLARE_menuglobalstring(x)
292 #define PRVM_DECLARE_menuglobaledict(x)
293 #define PRVM_DECLARE_menuglobalfunction(x)
294 #define PRVM_DECLARE_serverfieldfloat(x) {ev_float, #x},
295 #define PRVM_DECLARE_serverfieldvector(x) {ev_vector, #x},
296 #define PRVM_DECLARE_serverfieldstring(x) {ev_string, #x},
297 #define PRVM_DECLARE_serverfieldedict(x) {ev_entity, #x},
298 #define PRVM_DECLARE_serverfieldfunction(x) {ev_function, #x},
299 #define PRVM_DECLARE_clientfieldfloat(x)
300 #define PRVM_DECLARE_clientfieldvector(x)
301 #define PRVM_DECLARE_clientfieldstring(x)
302 #define PRVM_DECLARE_clientfieldedict(x)
303 #define PRVM_DECLARE_clientfieldfunction(x)
304 #define PRVM_DECLARE_menufieldfloat(x)
305 #define PRVM_DECLARE_menufieldvector(x)
306 #define PRVM_DECLARE_menufieldstring(x)
307 #define PRVM_DECLARE_menufieldedict(x)
308 #define PRVM_DECLARE_menufieldfunction(x)
309 #define PRVM_DECLARE_serverfunction(x)
310 #define PRVM_DECLARE_clientfunction(x)
311 #define PRVM_DECLARE_menufunction(x)
312 #define PRVM_DECLARE_field(x)
313 #define PRVM_DECLARE_global(x)
314 #define PRVM_DECLARE_function(x)
315 #include "prvm_offsets.h"
316 #undef PRVM_DECLARE_serverglobalfloat
317 #undef PRVM_DECLARE_serverglobalvector
318 #undef PRVM_DECLARE_serverglobalstring
319 #undef PRVM_DECLARE_serverglobaledict
320 #undef PRVM_DECLARE_serverglobalfunction
321 #undef PRVM_DECLARE_clientglobalfloat
322 #undef PRVM_DECLARE_clientglobalvector
323 #undef PRVM_DECLARE_clientglobalstring
324 #undef PRVM_DECLARE_clientglobaledict
325 #undef PRVM_DECLARE_clientglobalfunction
326 #undef PRVM_DECLARE_menuglobalfloat
327 #undef PRVM_DECLARE_menuglobalvector
328 #undef PRVM_DECLARE_menuglobalstring
329 #undef PRVM_DECLARE_menuglobaledict
330 #undef PRVM_DECLARE_menuglobalfunction
331 #undef PRVM_DECLARE_serverfieldfloat
332 #undef PRVM_DECLARE_serverfieldvector
333 #undef PRVM_DECLARE_serverfieldstring
334 #undef PRVM_DECLARE_serverfieldedict
335 #undef PRVM_DECLARE_serverfieldfunction
336 #undef PRVM_DECLARE_clientfieldfloat
337 #undef PRVM_DECLARE_clientfieldvector
338 #undef PRVM_DECLARE_clientfieldstring
339 #undef PRVM_DECLARE_clientfieldedict
340 #undef PRVM_DECLARE_clientfieldfunction
341 #undef PRVM_DECLARE_menufieldfloat
342 #undef PRVM_DECLARE_menufieldvector
343 #undef PRVM_DECLARE_menufieldstring
344 #undef PRVM_DECLARE_menufieldedict
345 #undef PRVM_DECLARE_menufieldfunction
346 #undef PRVM_DECLARE_serverfunction
347 #undef PRVM_DECLARE_clientfunction
348 #undef PRVM_DECLARE_menufunction
349 #undef PRVM_DECLARE_field
350 #undef PRVM_DECLARE_global
351 #undef PRVM_DECLARE_function
352 };
353
354 #define SV_REQGLOBALS (sizeof(sv_reqglobals) / sizeof(prvm_required_field_t))
355
356 prvm_required_field_t sv_reqglobals[] =
357 {
358 #define PRVM_DECLARE_serverglobalfloat(x) {ev_float, #x},
359 #define PRVM_DECLARE_serverglobalvector(x) {ev_vector, #x},
360 #define PRVM_DECLARE_serverglobalstring(x) {ev_string, #x},
361 #define PRVM_DECLARE_serverglobaledict(x) {ev_entity, #x},
362 #define PRVM_DECLARE_serverglobalfunction(x) {ev_function, #x},
363 #define PRVM_DECLARE_clientglobalfloat(x)
364 #define PRVM_DECLARE_clientglobalvector(x)
365 #define PRVM_DECLARE_clientglobalstring(x)
366 #define PRVM_DECLARE_clientglobaledict(x)
367 #define PRVM_DECLARE_clientglobalfunction(x)
368 #define PRVM_DECLARE_menuglobalfloat(x)
369 #define PRVM_DECLARE_menuglobalvector(x)
370 #define PRVM_DECLARE_menuglobalstring(x)
371 #define PRVM_DECLARE_menuglobaledict(x)
372 #define PRVM_DECLARE_menuglobalfunction(x)
373 #define PRVM_DECLARE_serverfieldfloat(x)
374 #define PRVM_DECLARE_serverfieldvector(x)
375 #define PRVM_DECLARE_serverfieldstring(x)
376 #define PRVM_DECLARE_serverfieldedict(x)
377 #define PRVM_DECLARE_serverfieldfunction(x)
378 #define PRVM_DECLARE_clientfieldfloat(x)
379 #define PRVM_DECLARE_clientfieldvector(x)
380 #define PRVM_DECLARE_clientfieldstring(x)
381 #define PRVM_DECLARE_clientfieldedict(x)
382 #define PRVM_DECLARE_clientfieldfunction(x)
383 #define PRVM_DECLARE_menufieldfloat(x)
384 #define PRVM_DECLARE_menufieldvector(x)
385 #define PRVM_DECLARE_menufieldstring(x)
386 #define PRVM_DECLARE_menufieldedict(x)
387 #define PRVM_DECLARE_menufieldfunction(x)
388 #define PRVM_DECLARE_serverfunction(x)
389 #define PRVM_DECLARE_clientfunction(x)
390 #define PRVM_DECLARE_menufunction(x)
391 #define PRVM_DECLARE_field(x)
392 #define PRVM_DECLARE_global(x)
393 #define PRVM_DECLARE_function(x)
394 #include "prvm_offsets.h"
395 #undef PRVM_DECLARE_serverglobalfloat
396 #undef PRVM_DECLARE_serverglobalvector
397 #undef PRVM_DECLARE_serverglobalstring
398 #undef PRVM_DECLARE_serverglobaledict
399 #undef PRVM_DECLARE_serverglobalfunction
400 #undef PRVM_DECLARE_clientglobalfloat
401 #undef PRVM_DECLARE_clientglobalvector
402 #undef PRVM_DECLARE_clientglobalstring
403 #undef PRVM_DECLARE_clientglobaledict
404 #undef PRVM_DECLARE_clientglobalfunction
405 #undef PRVM_DECLARE_menuglobalfloat
406 #undef PRVM_DECLARE_menuglobalvector
407 #undef PRVM_DECLARE_menuglobalstring
408 #undef PRVM_DECLARE_menuglobaledict
409 #undef PRVM_DECLARE_menuglobalfunction
410 #undef PRVM_DECLARE_serverfieldfloat
411 #undef PRVM_DECLARE_serverfieldvector
412 #undef PRVM_DECLARE_serverfieldstring
413 #undef PRVM_DECLARE_serverfieldedict
414 #undef PRVM_DECLARE_serverfieldfunction
415 #undef PRVM_DECLARE_clientfieldfloat
416 #undef PRVM_DECLARE_clientfieldvector
417 #undef PRVM_DECLARE_clientfieldstring
418 #undef PRVM_DECLARE_clientfieldedict
419 #undef PRVM_DECLARE_clientfieldfunction
420 #undef PRVM_DECLARE_menufieldfloat
421 #undef PRVM_DECLARE_menufieldvector
422 #undef PRVM_DECLARE_menufieldstring
423 #undef PRVM_DECLARE_menufieldedict
424 #undef PRVM_DECLARE_menufieldfunction
425 #undef PRVM_DECLARE_serverfunction
426 #undef PRVM_DECLARE_clientfunction
427 #undef PRVM_DECLARE_menufunction
428 #undef PRVM_DECLARE_field
429 #undef PRVM_DECLARE_global
430 #undef PRVM_DECLARE_function
431 };
432
433 static void Host_Timescale_c(cvar_t *var)
434 {
435         if(var->value < 0.00001 && var->value != 0)
436                 Cvar_SetValueQuick(var, 0);
437 }
438
439 //============================================================================
440
441 static void SV_AreaStats_f(cmd_state_t *cmd)
442 {
443         World_PrintAreaStats(&sv.world, "server");
444 }
445
446 static void SV_ServerOptions (void)
447 {
448         int i;
449
450         // general default
451         svs.maxclients = 8;
452
453 // COMMANDLINEOPTION: Server: -dedicated [playerlimit] starts a dedicated server (with a command console), default playerlimit is 8
454 // COMMANDLINEOPTION: Server: -listen [playerlimit] starts a multiplayer server with graphical client, like singleplayer but other players can connect, default playerlimit is 8
455         // if no client is in the executable or -dedicated is specified on
456         // commandline, start a dedicated server
457         i = Sys_CheckParm ("-dedicated");
458         if (i || !cl_available)
459         {
460                 // check for -dedicated specifying how many players
461                 if (i && i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
462                         svs.maxclients = atoi (sys.argv[i+1]);
463                 if (Sys_CheckParm ("-listen"))
464                         Con_Printf ("Only one of -dedicated or -listen can be specified\n");
465                 // default sv_public on for dedicated servers (often hosted by serious administrators), off for listen servers (often hosted by clueless users)
466                 Cvar_SetValue(&cvars_all, "sv_public", 1);
467         }
468         else if (cl_available)
469         {
470                 // client exists and not dedicated, check if -listen is specified
471                 cls.state = ca_disconnected;
472                 i = Sys_CheckParm ("-listen");
473                 if (i)
474                 {
475                         // default players unless specified
476                         if (i + 1 < sys.argc && atoi (sys.argv[i+1]) >= 1)
477                                 svs.maxclients = atoi (sys.argv[i+1]);
478                 }
479                 else
480                 {
481                         // default players in some games, singleplayer in most
482                         if (gamemode != GAME_GOODVSBAD2 && !IS_NEXUIZ_DERIVED(gamemode) && gamemode != GAME_BATTLEMECH)
483                                 svs.maxclients = 1;
484                 }
485         }
486
487         svs.maxclients = svs.maxclients_next = bound(1, svs.maxclients, MAX_SCOREBOARD);
488
489         svs.clients = (client_t *)Mem_Alloc(sv_mempool, sizeof(client_t) * svs.maxclients);
490
491         if (svs.maxclients > 1 && !deathmatch.integer && !coop.integer)
492                 Cvar_SetValueQuick(&deathmatch, 1);
493 }
494
495 /*
496 ===============
497 SV_Init
498 ===============
499 */
500 void SV_Init (void)
501 {
502         // init the csqc progs cvars, since they are updated/used by the server code
503         // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
504         extern cvar_t csqc_progname;    //[515]: csqc crc check and right csprogs name according to progs.dat
505         extern cvar_t csqc_progcrc;
506         extern cvar_t csqc_progsize;
507         extern cvar_t csqc_usedemoprogs;
508
509         Cvar_RegisterVariable(&sv_worldmessage);
510         Cvar_RegisterVariable(&sv_worldname);
511         Cvar_RegisterVariable(&sv_worldnamenoextension);
512         Cvar_RegisterVariable(&sv_worldbasename);
513
514         Cvar_RegisterVariable (&csqc_progname);
515         Cvar_RegisterVariable (&csqc_progcrc);
516         Cvar_RegisterVariable (&csqc_progsize);
517         Cvar_RegisterVariable (&csqc_usedemoprogs);
518
519         Cmd_AddCommand(CF_SHARED, "sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
520         Cmd_AddCommand(CF_SHARED, "sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
521         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "sv_startdownload", SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
522         Cmd_AddCommand(CF_CLIENT | CF_SERVER_FROM_CLIENT, "download", SV_Download_f, "downloads a specified file from the server");
523
524         Cvar_RegisterVariable (&sv_disablenotify);
525         Cvar_RegisterVariable (&coop);
526         Cvar_RegisterVariable (&deathmatch);
527         Cvar_RegisterVariable (&fraglimit);
528         Cvar_RegisterVariable (&gamecfg);
529         Cvar_RegisterVariable (&noexit);
530         Cvar_RegisterVariable (&nomonsters);
531         Cvar_RegisterVariable (&pausable);
532         Cvar_RegisterVariable (&pr_checkextension);
533         Cvar_RegisterVariable (&samelevel);
534         Cvar_RegisterVariable (&skill);
535         Cvar_RegisterVariable (&campaign);
536         Cvar_RegisterVariable (&host_timescale);
537         Cvar_RegisterCallback (&host_timescale, Host_Timescale_c);
538         Cvar_RegisterVirtual (&host_timescale, "slowmo");
539         Cvar_RegisterVirtual (&host_timescale, "timescale");
540         Cvar_RegisterVariable (&sv_accelerate);
541         Cvar_RegisterVariable (&sv_aim);
542         Cvar_RegisterVariable (&sv_airaccel_qw);
543         Cvar_RegisterVariable (&sv_airaccel_qw_stretchfactor);
544         Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
545         Cvar_RegisterVariable (&sv_airaccelerate);
546         Cvar_RegisterVariable (&sv_airstopaccelerate);
547         Cvar_RegisterVariable (&sv_airstrafeaccelerate);
548         Cvar_RegisterVariable (&sv_maxairstrafespeed);
549         Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
550         Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
551         Cvar_RegisterVariable (&sv_aircontrol);
552         Cvar_RegisterVariable (&sv_aircontrol_power);
553         Cvar_RegisterVariable (&sv_aircontrol_penalty);
554         Cvar_RegisterVariable (&sv_allowdownloads);
555         Cvar_RegisterVariable (&sv_allowdownloads_archive);
556         Cvar_RegisterVariable (&sv_allowdownloads_config);
557         Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
558         Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
559         Cvar_RegisterVariable (&sv_areagrid_link_SOLID_NOT);
560         Cvar_RegisterVariable (&sv_areagrid_mingridsize);
561         Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
562         Cvar_RegisterVariable (&sv_clmovement_enable);
563         Cvar_RegisterVariable (&sv_clmovement_minping);
564         Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
565         Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
566         Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
567         Cvar_RegisterVariable (&sv_cullentities_pvs);
568         Cvar_RegisterVariable (&sv_cullentities_stats);
569         Cvar_RegisterVariable (&sv_cullentities_trace);
570         Cvar_RegisterVariable (&sv_cullentities_trace_delay);
571         Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
572         Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
573         Cvar_RegisterVariable (&sv_cullentities_trace_expand);
574         Cvar_RegisterVariable (&sv_cullentities_trace_eyejitter);
575         Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
576         Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
577         Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
578         Cvar_RegisterVariable (&sv_cullentities_trace_samples);
579         Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
580         Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
581         Cvar_RegisterVariable (&sv_cullentities_trace_spectators);
582         Cvar_RegisterVariable (&sv_debugmove);
583         Cvar_RegisterVariable (&sv_echobprint);
584         Cvar_RegisterVariable (&sv_edgefriction);
585         Cvar_RegisterVariable (&sv_entpatch);
586         Cvar_RegisterVariable (&sv_freezenonclients);
587         Cvar_RegisterVariable (&sv_friction);
588         Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
589         Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
590         Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
591         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
592         Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
593         Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
594         Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
595         Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
596         Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
597         Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
598         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
599         Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
600         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
601         Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_separation);
602         Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
603         Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
604         Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
605         Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
606         Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
607         Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
608         Cvar_RegisterVariable (&sv_gameplayfix_nostepmoveonsteepslopes);
609         Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
610         Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
611         Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
612         Cvar_RegisterVariable (&sv_gameplayfix_q1bsptracelinereportstexture);
613         Cvar_RegisterVariable (&sv_gameplayfix_unstickplayers);
614         Cvar_RegisterVariable (&sv_gameplayfix_unstickentities);
615         Cvar_RegisterVariable (&sv_gameplayfix_fixedcheckwatertransition);
616         Cvar_RegisterVariable (&sv_qcstats);
617         Cvar_RegisterVariable (&sv_gravity);
618         Cvar_RegisterVariable (&sv_init_frame_count);
619         Cvar_RegisterVariable (&sv_idealpitchscale);
620         Cvar_RegisterVariable (&sv_jumpstep);
621         Cvar_RegisterVariable (&sv_jumpvelocity);
622         Cvar_RegisterVariable (&sv_legacy_bbox_expand);
623         Cvar_RegisterVariable (&sv_maxairspeed);
624         Cvar_RegisterVariable (&sv_maxrate);
625         Cvar_RegisterVariable (&sv_maxspeed);
626         Cvar_RegisterVariable (&sv_maxvelocity);
627         Cvar_RegisterVariable (&sv_nostep);
628         Cvar_RegisterVariable (&sv_playerphysicsqc);
629         Cvar_RegisterVariable (&sv_progs);
630         Cvar_RegisterVariable (&sv_protocolname);
631         Cvar_RegisterVariable (&sv_random_seed);
632         Cvar_RegisterVariable (&host_limitlocal);
633         Cvar_RegisterVirtual(&host_limitlocal, "sv_ratelimitlocalplayer");
634         Cvar_RegisterVariable (&sv_sound_land);
635         Cvar_RegisterVariable (&sv_sound_watersplash);
636         Cvar_RegisterVariable (&sv_stepheight);
637         Cvar_RegisterVariable (&sv_stopspeed);
638         Cvar_RegisterVariable (&sv_wallfriction);
639         Cvar_RegisterVariable (&sv_wateraccelerate);
640         Cvar_RegisterVariable (&sv_waterfriction);
641         Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
642         Cvar_RegisterVariable (&sv_warsowbunny_accel);
643         Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
644         Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
645         Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
646         Cvar_RegisterVariable (&sv_onlycsqcnetworking);
647         Cvar_RegisterVariable (&sv_areadebug);
648
649         Cvar_RegisterVariable (&sys_ticrate);
650         Cvar_RegisterVariable (&sv_maxphysicsframesperserverframe);
651         Cvar_RegisterVariable (&sv_lagreporting_always);
652         Cvar_RegisterVariable (&sv_lagreporting_strict);
653         Cvar_RegisterVariable (&sv_threaded);
654
655         Cvar_RegisterVariable (&teamplay);
656         Cvar_RegisterVariable (&timelimit);
657
658         Cvar_RegisterVariable (&sv_rollangle);
659         Cvar_RegisterVariable (&sv_rollspeed);
660
661         Cvar_RegisterVariable (&saved1);
662         Cvar_RegisterVariable (&saved2);
663         Cvar_RegisterVariable (&saved3);
664         Cvar_RegisterVariable (&saved4);
665         Cvar_RegisterVariable (&savedgamecfg);
666         Cvar_RegisterVariable (&scratch1);
667         Cvar_RegisterVariable (&scratch2);
668         Cvar_RegisterVariable (&scratch3);
669         Cvar_RegisterVariable (&scratch4);
670         Cvar_RegisterVariable (&temp1);
671
672         // LadyHavoc: Nehahra uses these to pass data around cutscene demos
673         Cvar_RegisterVariable (&nehx00);
674         Cvar_RegisterVariable (&nehx01);
675         Cvar_RegisterVariable (&nehx02);
676         Cvar_RegisterVariable (&nehx03);
677         Cvar_RegisterVariable (&nehx04);
678         Cvar_RegisterVariable (&nehx05);
679         Cvar_RegisterVariable (&nehx06);
680         Cvar_RegisterVariable (&nehx07);
681         Cvar_RegisterVariable (&nehx08);
682         Cvar_RegisterVariable (&nehx09);
683         Cvar_RegisterVariable (&nehx10);
684         Cvar_RegisterVariable (&nehx11);
685         Cvar_RegisterVariable (&nehx12);
686         Cvar_RegisterVariable (&nehx13);
687         Cvar_RegisterVariable (&nehx14);
688         Cvar_RegisterVariable (&nehx15);
689         Cvar_RegisterVariable (&nehx16);
690         Cvar_RegisterVariable (&nehx17);
691         Cvar_RegisterVariable (&nehx18);
692         Cvar_RegisterVariable (&nehx19);
693         Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
694
695         Cvar_RegisterVariable (&sv_autodemo_perclient);
696         Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
697         Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
698
699         Cvar_RegisterVariable (&halflifebsp);
700         Cvar_RegisterVariable (&sv_mapformat_is_quake2);
701         Cvar_RegisterVariable (&sv_mapformat_is_quake3);
702
703         Cvar_RegisterVariable (&sv_writepicture_quality);
704
705         SV_InitOperatorCommands();
706         host.hook.SV_Shutdown = SV_Shutdown;
707
708         sv_mempool = Mem_AllocPool("server", 0, NULL);
709
710         SV_ServerOptions();
711         Cvar_Callback(&sv_netport);
712 }
713
714 static void SV_SaveEntFile_f(cmd_state_t *cmd)
715 {
716         char vabuf[1024];
717         if (!sv.active || !sv.worldmodel)
718         {
719                 Con_Print("Not running a server\n");
720                 return;
721         }
722         FS_WriteFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
723 }
724
725 /*
726 ==============================================================================
727
728 CLIENT SPAWNING
729
730 ==============================================================================
731 */
732
733 /*
734 ================
735 SV_SendServerinfo
736
737 Sends the first message from the server to a connected client.
738 This will be sent on the initial connection and upon each server load.
739 ================
740 */
741 void SV_SendServerinfo (client_t *client)
742 {
743         prvm_prog_t *prog = SVVM_prog;
744         int i;
745         char message[128];
746         char vabuf[1024];
747
748         // we know that this client has a netconnection and thus is not a bot
749
750         // edicts get reallocated on level changes, so we need to update it here
751         client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
752
753         // clear cached stuff that depends on the level
754         client->weaponmodel[0] = 0;
755         client->weaponmodelindex = 0;
756
757         // LadyHavoc: clear entityframe tracking
758         client->latestframenum = 0;
759
760         // initialize the movetime, so a speedhack can't make use of the time before this client joined
761         client->cmd.time = sv.time;
762
763         if (client->entitydatabase)
764                 EntityFrame_FreeDatabase(client->entitydatabase);
765         if (client->entitydatabase4)
766                 EntityFrame4_FreeDatabase(client->entitydatabase4);
767         if (client->entitydatabase5)
768                 EntityFrame5_FreeDatabase(client->entitydatabase5);
769
770         memset(client->stats, 0, sizeof(client->stats));
771         memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
772
773         if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
774         {
775                 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
776                         client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
777                 else if (sv.protocol == PROTOCOL_DARKPLACES4)
778                         client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
779                 else
780                         client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
781         }
782
783         // reset csqc entity versions
784         for (i = 0;i < prog->max_edicts;i++)
785         {
786                 client->csqcentityscope[i] = 0;
787                 client->csqcentitysendflags[i] = 0xFFFFFF;
788         }
789         for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
790         {
791                 client->csqcentityframehistory[i].num = 0;
792                 client->csqcentityframehistory[i].framenum = -1;
793         }
794         client->csqcnumedicts = 0;
795         client->csqcentityframehistory_next = 0;
796
797         SZ_Clear (&client->netconnection->message);
798         MSG_WriteByte (&client->netconnection->message, svc_print);
799         dpsnprintf (message, sizeof (message), "\nServer: %s (progs %i crc)\n", engineversion, prog->filecrc);
800         MSG_WriteString (&client->netconnection->message,message);
801
802         SV_StopDemoRecording(client); // to split up demos into different files
803         if(sv_autodemo_perclient.integer)
804         {
805                 char demofile[MAX_OSPATH];
806                 char ipaddress[MAX_QPATH];
807                 size_t j;
808
809                 // start a new demo file
810                 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
811                 for(j = 0; ipaddress[j]; ++j)
812                         if(!isalnum(ipaddress[j]))
813                                 ipaddress[j] = '-';
814                 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
815
816                 SV_StartDemoRecording(client, demofile, -1);
817         }
818
819         //[515]: init csprogs according to version of svprogs, check the crc, etc.
820         if (sv.csqc_progname[0])
821         {
822                 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
823                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
824                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progname %s\n", sv.csqc_progname));
825                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
826                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progsize %i\n", sv.csqc_progsize));
827                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
828                 MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "csqc_progcrc %i\n", sv.csqc_progcrc));
829
830                 if(client->sv_demo_file != NULL)
831                 {
832                         int k;
833                         static char buf[NET_MAXMESSAGE];
834                         sizebuf_t sb;
835
836                         sb.data = (unsigned char *) buf;
837                         sb.maxsize = sizeof(buf);
838                         k = 0;
839                         while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, k++, &sb, sv.protocol))
840                                 SV_WriteDemoMessage(client, &sb, false);
841                 }
842
843                 //[515]: init stufftext string (it is sent before svc_serverinfo)
844                 if (PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd)))
845                 {
846                         MSG_WriteByte (&client->netconnection->message, svc_stufftext);
847                         MSG_WriteString (&client->netconnection->message, va(vabuf, sizeof(vabuf), "%s\n", PRVM_GetString(prog, PRVM_serverglobalstring(SV_InitCmd))));
848                 }
849         }
850
851         //if (sv_allowdownloads.integer)
852         // always send the info that the server supports the protocol, even if downloads are forbidden
853         // only because of that, the CSQC exception can work
854         {
855                 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
856                 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
857         }
858
859         // send at this time so it's guaranteed to get executed at the right time
860         {
861                 client_t *save;
862                 save = host_client;
863                 host_client = client;
864                 Curl_SendRequirements();
865                 host_client = save;
866         }
867
868         MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
869         MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
870         MSG_WriteByte (&client->netconnection->message, svs.maxclients);
871
872         if (!coop.integer && deathmatch.integer)
873                 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
874         else
875                 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
876
877         MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
878
879         for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
880                 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
881         MSG_WriteByte (&client->netconnection->message, 0);
882
883         for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
884                 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
885         MSG_WriteByte (&client->netconnection->message, 0);
886
887 // send music
888         MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
889         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
890         MSG_WriteByte (&client->netconnection->message, (int)PRVM_serveredictfloat(prog->edicts, sounds));
891
892 // set view
893 // store this in clientcamera, too
894         client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
895         MSG_WriteByte (&client->netconnection->message, svc_setview);
896         MSG_WriteShort (&client->netconnection->message, client->clientcamera);
897
898         MSG_WriteByte (&client->netconnection->message, svc_signonnum);
899         MSG_WriteByte (&client->netconnection->message, 1);
900
901         client->prespawned = false;             // need prespawn, spawn, etc
902         client->spawned = false;                // need prespawn, spawn, etc
903         client->begun = false;                  // need prespawn, spawn, etc
904         client->sendsignon = 1;                 // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
905
906         // clear movement info until client enters the new level properly
907         memset(&client->cmd, 0, sizeof(client->cmd));
908         client->movesequence = 0;
909         client->movement_highestsequence_seen = 0;
910         memset(&client->movement_count, 0, sizeof(client->movement_count));
911         client->ping = 0;
912
913         // allow the client some time to send his keepalives, even if map loading took ages
914         client->netconnection->timeout = host.realtime + net_connecttimeout.value;
915 }
916
917 /*
918 ================
919 SV_ConnectClient
920
921 Initializes a client_t for a new net connection.  This will only be called
922 once for a player each game, not once for each level change.
923 ================
924 */
925 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
926 {
927         prvm_prog_t *prog = SVVM_prog;
928         client_t                *client;
929         int                             i;
930
931         client = svs.clients + clientnum;
932
933 // set up the client_t
934         if (sv.loadgame)
935         {
936                 float backupparms[NUM_SPAWN_PARMS];
937                 memcpy(backupparms, client->spawn_parms, sizeof(backupparms));
938                 memset(client, 0, sizeof(*client));
939                 memcpy(client->spawn_parms, backupparms, sizeof(backupparms));
940         }
941         else
942                 memset(client, 0, sizeof(*client));
943         client->active = true;
944         client->netconnection = netconnection;
945
946         Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
947
948         if(client->netconnection && client->netconnection->crypto.authenticated)
949         {
950                 Con_Printf("%s connection to %s has been established: client is %s@%s%.*s, I am %.*s@%s%.*s\n",
951                                 client->netconnection->crypto.use_aes ? "Encrypted" : "Authenticated",
952                                 client->netconnection->address,
953                                 client->netconnection->crypto.client_idfp[0] ? client->netconnection->crypto.client_idfp : "-",
954                                 (client->netconnection->crypto.client_issigned || !client->netconnection->crypto.client_keyfp[0]) ? "" : "~",
955                                 crypto_keyfp_recommended_length, client->netconnection->crypto.client_keyfp[0] ? client->netconnection->crypto.client_keyfp : "-",
956                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_idfp[0] ? client->netconnection->crypto.server_idfp : "-",
957                                 (client->netconnection->crypto.server_issigned || !client->netconnection->crypto.server_keyfp[0]) ? "" : "~",
958                                 crypto_keyfp_recommended_length, client->netconnection->crypto.server_keyfp[0] ? client->netconnection->crypto.server_keyfp : "-"
959                                 );
960         }
961
962         dp_strlcpy(client->name, "unconnected", sizeof(client->name));
963         dp_strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
964         client->prespawned = false;
965         client->spawned = false;
966         client->begun = false;
967         client->edict = PRVM_EDICT_NUM(clientnum+1);
968         if (client->netconnection)
969                 client->netconnection->message.allowoverflow = true;            // we can catch it
970         // prepare the unreliable message buffer
971         client->unreliablemsg.data = client->unreliablemsg_data;
972         client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
973         // updated by receiving "rate" command from client, this is also the default if not using a DP client
974         client->rate = 1000000000;
975         client->connecttime = host.realtime;
976
977         if (!sv.loadgame)
978         {
979                 // call the progs to get default spawn parms for the new client
980                 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
981                 PRVM_serverglobalfloat(time) = sv.time;
982                 PRVM_serverglobaledict(self) = 0;
983                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetNewParms), "QC function SetNewParms is missing");
984                 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
985                         client->spawn_parms[i] = (&PRVM_serverglobalfloat(parm1))[i];
986
987                 // set up the entity for this client (including .colormap, .team, etc)
988                 PRVM_ED_ClearEdict(prog, client->edict);
989         }
990
991         // don't call SendServerinfo for a fresh botclient because its fields have
992         // not been set up by the qc yet
993         if (client->netconnection)
994                 SV_SendServerinfo (client);
995         else
996                 client->prespawned = client->spawned = client->begun = true;
997 }
998
999 /*
1000 =====================
1001 SV_DropClient
1002
1003 Called when the player is getting totally kicked off the host
1004 if (leaving = true), don't bother sending signofs
1005 =====================
1006 */
1007 void SV_DropClient(qbool leaving, const char *fmt, ... )
1008 {
1009         prvm_prog_t *prog = SVVM_prog;
1010         int i;
1011
1012         va_list argptr;
1013         char reason[512] = "";
1014
1015         Con_Printf("Client \"%s\" dropped", host_client->name);
1016
1017         if(fmt)
1018         {
1019                 va_start(argptr, fmt);
1020                 dpvsnprintf(reason, sizeof(reason), fmt, argptr);
1021                 va_end(argptr);
1022
1023                 Con_Printf(" (%s)\n", reason);
1024         }
1025         else
1026         {
1027                 Con_Printf(" \n");
1028         }
1029
1030         SV_StopDemoRecording(host_client);
1031
1032         // make sure edict is not corrupt (from a level change for example)
1033         host_client->edict = PRVM_EDICT_NUM(host_client - svs.clients + 1);
1034
1035         if (host_client->netconnection)
1036         {
1037                 // tell the client to be gone
1038                 if (!leaving)
1039                 {
1040                         // LadyHavoc: no opportunity for resending, so use unreliable 3 times
1041                         unsigned char bufdata[520]; // Disconnect reason string can be 512 characters
1042                         sizebuf_t buf;
1043                         memset(&buf, 0, sizeof(buf));
1044                         buf.data = bufdata;
1045                         buf.maxsize = sizeof(bufdata);
1046                         MSG_WriteByte(&buf, svc_disconnect);
1047                         if(fmt)
1048                         {
1049                                 if(sv.protocol == PROTOCOL_DARKPLACES8)
1050                                         MSG_WriteString(&buf, reason);
1051                                 else
1052                                         SV_ClientPrintf("%s\n", reason);
1053                         }
1054                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1055                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1056                         NetConn_SendUnreliableMessage(host_client->netconnection, &buf, sv.protocol, 10000, 0, false);
1057                 }
1058         }
1059
1060         // call qc ClientDisconnect function
1061         // LadyHavoc: don't call QC if server is dead (avoids recursive
1062         // Host_Error in some mods when they run out of edicts)
1063         if (host_client->clientconnectcalled && sv.active && host_client->edict)
1064         {
1065                 // call the prog function for removing a client
1066                 // this will set the body to a dead frame, among other things
1067                 int saveSelf = PRVM_serverglobaledict(self);
1068                 host_client->clientconnectcalled = false;
1069                 PRVM_serverglobalfloat(time) = sv.time;
1070                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1071                 prog->ExecuteProgram(prog, PRVM_serverfunction(ClientDisconnect), "QC function ClientDisconnect is missing");
1072                 PRVM_serverglobaledict(self) = saveSelf;
1073         }
1074
1075         if (host_client->netconnection)
1076         {
1077                 // break the net connection
1078                 NetConn_Close(host_client->netconnection);
1079                 host_client->netconnection = NULL;
1080         }
1081         if(fmt)
1082                 SV_BroadcastPrintf("\003^3%s left the game (%s)\n", host_client->name, reason);
1083         else
1084                 SV_BroadcastPrintf("\003^3%s left the game\n", host_client->name);
1085
1086         // if a download is active, close it
1087         if (host_client->download_file)
1088         {
1089                 Con_DPrintf("Download of %s aborted when %s dropped\n", host_client->download_name, host_client->name);
1090                 FS_Close(host_client->download_file);
1091                 host_client->download_file = NULL;
1092                 host_client->download_name[0] = 0;
1093                 host_client->download_expectedposition = 0;
1094                 host_client->download_started = false;
1095         }
1096
1097         // remove leaving player from scoreboard
1098         host_client->name[0] = 0;
1099         host_client->colors = 0;
1100         host_client->frags = 0;
1101         // send notification to all clients
1102         // get number of client manually just to make sure we get it right...
1103         i = host_client - svs.clients;
1104         MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
1105         MSG_WriteByte (&sv.reliable_datagram, i);
1106         MSG_WriteString (&sv.reliable_datagram, host_client->name);
1107         MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
1108         MSG_WriteByte (&sv.reliable_datagram, i);
1109         MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
1110         MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
1111         MSG_WriteByte (&sv.reliable_datagram, i);
1112         MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
1113
1114         // free the client now
1115         if (host_client->entitydatabase)
1116                 EntityFrame_FreeDatabase(host_client->entitydatabase);
1117         if (host_client->entitydatabase4)
1118                 EntityFrame4_FreeDatabase(host_client->entitydatabase4);
1119         if (host_client->entitydatabase5)
1120                 EntityFrame5_FreeDatabase(host_client->entitydatabase5);
1121
1122         if (sv.active)
1123         {
1124                 // clear a fields that matter to DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS, and also frags
1125                 PRVM_ED_ClearEdict(prog, host_client->edict);
1126         }
1127
1128         // clear the client struct (this sets active to false)
1129         memset(host_client, 0, sizeof(*host_client));
1130
1131         // update server listing on the master because player count changed
1132         // (which the master uses for filtering empty/full servers)
1133         NetConn_Heartbeat(1);
1134
1135         if (sv.loadgame)
1136         {
1137                 for (i = 0;i < svs.maxclients;i++)
1138                         if (svs.clients[i].active && !svs.clients[i].spawned)
1139                                 break;
1140                 if (i == svs.maxclients)
1141                 {
1142                         Con_Printf("Loaded game, everyone rejoined - unpausing\n");
1143                         sv.paused = sv.loadgame = false; // we're basically done with loading now
1144                 }
1145         }
1146 }
1147
1148 static void SV_StartDownload_f(cmd_state_t *cmd)
1149 {
1150         if (host_client->download_file)
1151                 host_client->download_started = true;
1152 }
1153
1154 /*
1155  * Compression extension negotiation:
1156  *
1157  * Server to client:
1158  *   cl_serverextension_download 2
1159  *
1160  * Client to server:
1161  *   download <filename> <list of zero or more suppported compressions in order of preference>
1162  * e.g.
1163  *   download maps/map1.bsp lzo deflate huffman
1164  *
1165  * Server to client:
1166  *   cl_downloadbegin <compressed size> <filename> <compression method actually used>
1167  * e.g.
1168  *   cl_downloadbegin 123456 maps/map1.bsp deflate
1169  *
1170  * The server may choose not to compress the file by sending no compression name, like:
1171  *   cl_downloadbegin 345678 maps/map1.bsp
1172  *
1173  * NOTE: the "download" command may only specify compression algorithms if
1174  *       cl_serverextension_download is 2!
1175  *       If cl_serverextension_download has a different value, the client must
1176  *       assume this extension is not supported!
1177  */
1178
1179 static void Download_CheckExtensions(cmd_state_t *cmd)
1180 {
1181         int i;
1182         int argc = Cmd_Argc(cmd);
1183
1184         // first reset them all
1185         host_client->download_deflate = false;
1186         
1187         for(i = 2; i < argc; ++i)
1188         {
1189                 if(!strcmp(Cmd_Argv(cmd, i), "deflate"))
1190                 {
1191                         host_client->download_deflate = true;
1192                         break;
1193                 }
1194         }
1195 }
1196
1197 static void SV_Download_f(cmd_state_t *cmd)
1198 {
1199         const char *whichpack, *whichpack2, *extension;
1200         qbool is_csqc; // so we need to check only once
1201
1202         if (Cmd_Argc(cmd) < 2)
1203         {
1204                 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
1205                 SV_ClientPrintf("       supported extensions: deflate\n");
1206                 return;
1207         }
1208
1209         if (FS_CheckNastyPath(Cmd_Argv(cmd, 1), false))
1210         {
1211                 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(cmd, 1));
1212                 return;
1213         }
1214
1215         if (host_client->download_file)
1216         {
1217                 // at this point we'll assume the previous download should be aborted
1218                 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
1219                 SV_ClientCommands("\nstopdownload\n");
1220
1221                 // close the file and reset variables
1222                 FS_Close(host_client->download_file);
1223                 host_client->download_file = NULL;
1224                 host_client->download_name[0] = 0;
1225                 host_client->download_expectedposition = 0;
1226                 host_client->download_started = false;
1227         }
1228
1229         is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(cmd, 1), sv.csqc_progname) == 0);
1230         
1231         if (!sv_allowdownloads.integer && !is_csqc)
1232         {
1233                 SV_ClientPrintf("Downloads are disabled on this server\n");
1234                 SV_ClientCommands("\nstopdownload\n");
1235                 return;
1236         }
1237
1238         Download_CheckExtensions(cmd);
1239
1240         dp_strlcpy(host_client->download_name, Cmd_Argv(cmd, 1), sizeof(host_client->download_name));
1241         extension = FS_FileExtension(host_client->download_name);
1242
1243         // host_client is asking to download a specified file
1244         if (developer_extra.integer)
1245                 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
1246
1247         if(is_csqc)
1248         {
1249                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1250                 extensions[0] = '\0';
1251                 
1252                 if(host_client->download_deflate)
1253                         dp_strlcat(extensions, " deflate", sizeof(extensions));
1254                 
1255                 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1256
1257                 if(host_client->download_deflate && svs.csqc_progdata_deflated)
1258                         host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
1259                 else
1260                         host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
1261                 
1262                 // no, no space is needed between %s and %s :P
1263                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1264
1265                 host_client->download_expectedposition = 0;
1266                 host_client->download_started = false;
1267                 host_client->sendsignon = true; // make sure this message is sent
1268                 return;
1269         }
1270
1271         if (!FS_FileExists(host_client->download_name))
1272         {
1273                 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1274                 SV_ClientCommands("\nstopdownload\n");
1275                 return;
1276         }
1277
1278         // check if the user is trying to download part of registered Quake(r)
1279         whichpack = FS_WhichPack(host_client->download_name);
1280         whichpack2 = FS_WhichPack("gfx/pop.lmp");
1281         if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
1282         {
1283                 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
1284                 SV_ClientCommands("\nstopdownload\n");
1285                 return;
1286         }
1287
1288         // check if the server has forbidden archive downloads entirely
1289         if (!sv_allowdownloads_inarchive.integer)
1290         {
1291                 whichpack = FS_WhichPack(host_client->download_name);
1292                 if (whichpack)
1293                 {
1294                         SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
1295                         SV_ClientCommands("\nstopdownload\n");
1296                         return;
1297                 }
1298         }
1299
1300         if (!sv_allowdownloads_config.integer)
1301         {
1302                 if (!strcasecmp(extension, "cfg"))
1303                 {
1304                         SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1305                         SV_ClientCommands("\nstopdownload\n");
1306                         return;
1307                 }
1308         }
1309
1310         if (!sv_allowdownloads_dlcache.integer)
1311         {
1312                 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
1313                 {
1314                         SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1315                         SV_ClientCommands("\nstopdownload\n");
1316                         return;
1317                 }
1318         }
1319
1320         if (!sv_allowdownloads_archive.integer)
1321         {
1322                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1323                 {
1324                         SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
1325                         SV_ClientCommands("\nstopdownload\n");
1326                         return;
1327                 }
1328         }
1329
1330         host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
1331         if (!host_client->download_file)
1332         {
1333                 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
1334                 SV_ClientCommands("\nstopdownload\n");
1335                 return;
1336         }
1337
1338         if (FS_FileSize(host_client->download_file) > 1<<30)
1339         {
1340                 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
1341                 SV_ClientCommands("\nstopdownload\n");
1342                 FS_Close(host_client->download_file);
1343                 host_client->download_file = NULL;
1344                 return;
1345         }
1346
1347         if (FS_FileSize(host_client->download_file) < 0)
1348         {
1349                 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
1350                 SV_ClientCommands("\nstopdownload\n");
1351                 FS_Close(host_client->download_file);
1352                 host_client->download_file = NULL;
1353                 return;
1354         }
1355
1356         Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
1357
1358         /*
1359          * we can only do this if we would actually deflate on the fly
1360          * which we do not (yet)!
1361         {
1362                 char extensions[MAX_QPATH]; // make sure this can hold all extensions
1363                 extensions[0] = '\0';
1364                 
1365                 if(host_client->download_deflate)
1366                         strlcat(extensions, " deflate", sizeof(extensions));
1367
1368                 // no, no space is needed between %s and %s :P
1369                 SV_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
1370         }
1371         */
1372         SV_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
1373
1374         host_client->download_expectedposition = 0;
1375         host_client->download_started = false;
1376         host_client->sendsignon = true; // make sure this message is sent
1377
1378         // the rest of the download process is handled in SV_SendClientDatagram
1379         // and other code dealing with svc_downloaddata and clc_ackdownloaddata
1380         //
1381         // no svc_downloaddata messages will be sent until sv_startdownload is
1382         // sent by the client
1383 }
1384
1385 /*
1386 ==============================================================================
1387
1388 SERVER SPAWNING
1389
1390 ==============================================================================
1391 */
1392
1393 /*
1394 ================
1395 SV_ModelIndex
1396
1397 ================
1398 */
1399 int SV_ModelIndex(const char *s, int precachemode)
1400 {
1401         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE) ? 256 : MAX_MODELS);
1402         char filename[MAX_QPATH];
1403         if (!s || !*s)
1404                 return 0;
1405         // testing
1406         //if (precachemode == 2)
1407         //      return 0;
1408         dp_strlcpy(filename, s, sizeof(filename));
1409         for (i = 2;i < limit;i++)
1410         {
1411                 if (!sv.model_precache[i][0])
1412                 {
1413                         if (precachemode)
1414                         {
1415                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1416                                 {
1417                                         Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
1418                                         return 0;
1419                                 }
1420                                 if (precachemode == 1)
1421                                         Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1422                                 dp_strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
1423                                 if (sv.state == ss_loading)
1424                                 {
1425                                         // running from SV_SpawnServer which is launched from the client console command interpreter
1426                                         sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1427                                 }
1428                                 else
1429                                 {
1430                                         if (svs.threaded)
1431                                         {
1432                                                 // this is running on the server thread, we can't load a model here (it would crash on renderer calls), so only look it up, the svc_precache will cause it to be loaded when it reaches the client
1433                                                 sv.models[i] = Mod_FindName (sv.model_precache[i], s[0] == '*' ? sv.worldname : NULL);
1434                                         }
1435                                         else
1436                                         {
1437                                                 // running single threaded, so we can load the model here
1438                                                 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
1439                                         }
1440                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1441                                         MSG_WriteShort(&sv.reliable_datagram, i);
1442                                         MSG_WriteString(&sv.reliable_datagram, filename);
1443                                 }
1444                                 return i;
1445                         }
1446                         Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
1447                         return 0;
1448                 }
1449                 if (!strcmp(sv.model_precache[i], filename))
1450                         return i;
1451         }
1452         Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
1453         return 0;
1454 }
1455
1456 /*
1457 ================
1458 SV_SoundIndex
1459
1460 ================
1461 */
1462 int SV_SoundIndex(const char *s, int precachemode)
1463 {
1464         int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP) ? 256 : MAX_SOUNDS);
1465         char filename[MAX_QPATH];
1466         if (!s || !*s)
1467                 return 0;
1468         // testing
1469         //if (precachemode == 2)
1470         //      return 0;
1471         dp_strlcpy(filename, s, sizeof(filename));
1472         for (i = 1;i < limit;i++)
1473         {
1474                 if (!sv.sound_precache[i][0])
1475                 {
1476                         if (precachemode)
1477                         {
1478                                 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
1479                                 {
1480                                         Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
1481                                         return 0;
1482                                 }
1483                                 if (precachemode == 1)
1484                                         Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
1485                                 dp_strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
1486                                 if (sv.state != ss_loading)
1487                                 {
1488                                         MSG_WriteByte(&sv.reliable_datagram, svc_precache);
1489                                         MSG_WriteShort(&sv.reliable_datagram, i + 32768);
1490                                         MSG_WriteString(&sv.reliable_datagram, filename);
1491                                 }
1492                                 return i;
1493                         }
1494                         Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
1495                         return 0;
1496                 }
1497                 if (!strcmp(sv.sound_precache[i], filename))
1498                         return i;
1499         }
1500         Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
1501         return 0;
1502 }
1503
1504 /*
1505 ================
1506 SV_ParticleEffectIndex
1507
1508 ================
1509 */
1510 int SV_ParticleEffectIndex(const char *name)
1511 {
1512         int i, argc, linenumber, effectnameindex;
1513         int filepass;
1514         fs_offset_t filesize;
1515         unsigned char *filedata;
1516         const char *text;
1517         const char *textstart;
1518         //const char *textend;
1519         char argv[16][1024];
1520         char filename[MAX_QPATH];
1521         if (!sv.particleeffectnamesloaded)
1522         {
1523                 sv.particleeffectnamesloaded = true;
1524                 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
1525                 for (i = 0;i < EFFECT_TOTAL;i++)
1526                         dp_strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
1527                 for (filepass = 0;;filepass++)
1528                 {
1529                         if (filepass == 0)
1530                                 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
1531                         else if (filepass == 1)
1532                                 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
1533                         else
1534                                 break;
1535                         filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
1536                         if (!filedata)
1537                                 continue;
1538                         textstart = (const char *)filedata;
1539                         //textend = (const char *)filedata + filesize;
1540                         text = textstart;
1541                         for (linenumber = 1;;linenumber++)
1542                         {
1543                                 argc = 0;
1544                                 for (;;)
1545                                 {
1546                                         if (!COM_ParseToken_Simple(&text, true, false, true) || !strcmp(com_token, "\n"))
1547                                                 break;
1548                                         if (argc < 16)
1549                                         {
1550                                                 dp_strlcpy(argv[argc], com_token, sizeof(argv[argc]));
1551                                                 argc++;
1552                                         }
1553                                 }
1554                                 if (com_token[0] == 0)
1555                                         break; // if the loop exited and it's not a \n, it's EOF
1556                                 if (argc < 1)
1557                                         continue;
1558                                 if (!strcmp(argv[0], "effect"))
1559                                 {
1560                                         if (argc == 2)
1561                                         {
1562                                                 for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME;effectnameindex++)
1563                                                 {
1564                                                         if (sv.particleeffectname[effectnameindex][0])
1565                                                         {
1566                                                                 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
1567                                                                         break;
1568                                                         }
1569                                                         else
1570                                                         {
1571                                                                 dp_strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
1572                                                                 break;
1573                                                         }
1574                                                 }
1575                                                 // if we run out of names, abort
1576                                                 if (effectnameindex == MAX_PARTICLEEFFECTNAME)
1577                                                 {
1578                                                         Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
1579                                                         break;
1580                                                 }
1581                                         }
1582                                 }
1583                         }
1584                         Mem_Free(filedata);
1585                 }
1586         }
1587         // search for the name
1588         for (effectnameindex = 1;effectnameindex < MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
1589                 if (!strcmp(sv.particleeffectname[effectnameindex], name))
1590                         return effectnameindex;
1591         // return 0 if we couldn't find it
1592         return 0;
1593 }
1594
1595 model_t *SV_GetModelByIndex(int modelindex)
1596 {
1597         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1598 }
1599
1600 model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
1601 {
1602         prvm_prog_t *prog = SVVM_prog;
1603         int modelindex;
1604         if (!ed || ed->free)
1605                 return NULL;
1606         modelindex = (int)PRVM_serveredictfloat(ed, modelindex);
1607         return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
1608 }
1609
1610 /*
1611 ================
1612 SV_CreateBaseline
1613
1614 ================
1615 */
1616 static void SV_CreateBaseline (void)
1617 {
1618         prvm_prog_t *prog = SVVM_prog;
1619         int i, entnum, large;
1620         prvm_edict_t *svent;
1621
1622         // LadyHavoc: clear *all* baselines (not just active ones)
1623         for (entnum = 0;entnum < prog->max_edicts;entnum++)
1624         {
1625                 // get the current server version
1626                 svent = PRVM_EDICT_NUM(entnum);
1627
1628                 // LadyHavoc: always clear state values, whether the entity is in use or not
1629                 svent->priv.server->baseline = defaultstate;
1630
1631                 if (svent->free)
1632                         continue;
1633                 if (entnum > svs.maxclients && !PRVM_serveredictfloat(svent, modelindex))
1634                         continue;
1635
1636                 // create entity baseline
1637                 VectorCopy (PRVM_serveredictvector(svent, origin), svent->priv.server->baseline.origin);
1638                 VectorCopy (PRVM_serveredictvector(svent, angles), svent->priv.server->baseline.angles);
1639                 svent->priv.server->baseline.frame = (int)PRVM_serveredictfloat(svent, frame);
1640                 svent->priv.server->baseline.skin = (int)PRVM_serveredictfloat(svent, skin);
1641                 if (entnum > 0 && entnum <= svs.maxclients)
1642                 {
1643                         svent->priv.server->baseline.colormap = entnum;
1644                         svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
1645                 }
1646                 else
1647                 {
1648                         svent->priv.server->baseline.colormap = 0;
1649                         svent->priv.server->baseline.modelindex = (int)PRVM_serveredictfloat(svent, modelindex);
1650                 }
1651
1652                 large = false;
1653                 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
1654                 {
1655                         large = true;
1656                         if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1657                                 large = false;
1658                 }
1659
1660                 // add to the message
1661                 if (large)
1662                         MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
1663                 else
1664                         MSG_WriteByte (&sv.signon, svc_spawnbaseline);
1665                 MSG_WriteShort (&sv.signon, entnum);
1666
1667                 if (large)
1668                 {
1669                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1670                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
1671                 }
1672                 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
1673                 {
1674                         MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
1675                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1676                 }
1677                 else
1678                 {
1679                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
1680                         MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
1681                 }
1682                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
1683                 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
1684                 for (i=0 ; i<3 ; i++)
1685                 {
1686                         MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
1687                         MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
1688                 }
1689         }
1690 }
1691
1692 /*
1693 ================
1694 SV_Prepare_CSQC
1695
1696 Load csprogs.dat and comperss it so it doesn't need to be
1697 reloaded on request.
1698 ================
1699 */
1700 static void SV_Prepare_CSQC(void)
1701 {
1702         fs_offset_t progsize;
1703
1704         if(svs.csqc_progdata)
1705         {
1706                 Con_DPrintf("Unloading old CSQC data.\n");
1707                 Mem_Free(svs.csqc_progdata);
1708                 if(svs.csqc_progdata_deflated)
1709                         Mem_Free(svs.csqc_progdata_deflated);
1710         }
1711
1712         svs.csqc_progdata = NULL;
1713         svs.csqc_progdata_deflated = NULL;
1714         
1715         sv.csqc_progname[0] = 0;
1716         svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
1717
1718         if(progsize > 0)
1719         {
1720                 size_t deflated_size;
1721
1722                 sv.csqc_progsize = (int)progsize;
1723                 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
1724                 dp_strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
1725                 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
1726
1727                 Con_DPrint("Compressing csprogs.dat\n");
1728                 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
1729                 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
1730                 svs.csqc_progsize_deflated = (int)deflated_size;
1731                 if(svs.csqc_progdata_deflated)
1732                 {
1733                         Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
1734                         Con_DPrintf("Uncompressed: %u\nCompressed:   %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
1735                 }
1736                 else
1737                         Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
1738         }
1739 }
1740
1741 /*
1742 ================
1743 SV_SaveSpawnparms
1744
1745 Grabs the current state of each client for saving across the
1746 transition to another level
1747 ================
1748 */
1749 void SV_SaveSpawnparms (void)
1750 {
1751         prvm_prog_t *prog = SVVM_prog;
1752         int             i, j;
1753
1754         svs.serverflags = (int)PRVM_serverglobalfloat(serverflags);
1755
1756         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
1757         {
1758                 if (!host_client->active)
1759                         continue;
1760
1761         // call the progs to get default spawn parms for the new client
1762                 PRVM_serverglobalfloat(time) = sv.time;
1763                 PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
1764                 prog->ExecuteProgram(prog, PRVM_serverfunction(SetChangeParms), "QC function SetChangeParms is missing");
1765                 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
1766                         host_client->spawn_parms[j] = (&PRVM_serverglobalfloat(parm1))[j];
1767         }
1768 }
1769
1770 // Returns 1 if we're singleplayer, > 1 if we're a listen server
1771 int SV_IsLocalServer(void)
1772 {
1773         return (host_isclient.integer && sv.active ? svs.maxclients : 0);
1774 }
1775
1776 static void SV_VM_Shutdown(qbool prog_reset)
1777 {
1778         prvm_prog_t *prog = SVVM_prog;
1779
1780         if(prog->loaded && PRVM_serverfunction(SV_Shutdown))
1781         {
1782                 func_t s = PRVM_serverfunction(SV_Shutdown);
1783                 PRVM_serverglobalfloat(time) = sv.time;
1784                 PRVM_serverfunction(SV_Shutdown) = 0; // prevent it from getting called again
1785                 prog->ExecuteProgram(prog, s,"SV_Shutdown() required");
1786         }
1787         if (prog_reset)
1788                 PRVM_Prog_Reset(prog);
1789 }
1790
1791 /*
1792 ================
1793 SV_SpawnServer
1794
1795 This is called at the start of each level
1796 ================
1797 */
1798
1799 void SV_SpawnServer (const char *map)
1800 {
1801         prvm_prog_t *prog = SVVM_prog;
1802         prvm_edict_t *ent;
1803         int i;
1804         char *entities;
1805         model_t *worldmodel;
1806         char modelname[sizeof(sv.worldname)];
1807         const char *canonicalname;
1808         char vabuf[1024];
1809
1810         Con_Printf("SpawnServer: %s\n", map);
1811
1812         dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", map);
1813
1814         if (!(canonicalname = FS_FileExists(modelname)))
1815         {
1816                 dpsnprintf (modelname, sizeof(modelname), "maps/%s", map);
1817                 if (!(canonicalname = FS_FileExists(modelname)))
1818                 {
1819                         Con_Printf(CON_ERROR "SpawnServer: no map file named %s.bsp\n", modelname);
1820                         return;
1821                 }
1822         }
1823         // if it's not in a pak canonicalname will be the same pointer as modelname
1824         // if it's in a pak canonicalname may differ by case
1825         if (modelname != canonicalname)
1826                 dp_strlcpy(modelname, canonicalname, sizeof(modelname));
1827
1828 //      SV_LockThreadMutex();
1829
1830         if(!host_isclient.integer)
1831                 Sys_MakeProcessNice();
1832         else
1833         {
1834                 SCR_BeginLoadingPlaque(false);
1835                 S_StopAllSounds();
1836         }
1837
1838         if(sv.active)
1839                 SV_VM_Shutdown(false);
1840
1841         // free q3 shaders so that any newly downloaded shaders will be active
1842         Mod_FreeQ3Shaders();
1843
1844         worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
1845         if (!worldmodel || !worldmodel->TraceBox)
1846         {
1847                 Con_Printf(CON_ERROR "Couldn't load map %s\n", modelname);
1848
1849                 if(!host_isclient.integer)
1850                         Sys_MakeProcessMean();
1851
1852 //              SV_UnlockThreadMutex();
1853
1854                 return;
1855         }
1856
1857         Collision_Cache_Reset(true);
1858
1859         // let's not have any servers with no name
1860         if (hostname.string[0] == 0)
1861                 Cvar_SetQuick(&hostname, "UNNAMED");
1862         scr_centertime_off = 0;
1863
1864         svs.changelevel_issued = false;         // now safe to issue another
1865
1866         // make the map a required file for clients
1867         Curl_ClearRequirements();
1868         Curl_RequireFile(modelname);
1869
1870 //
1871 // tell all connected clients that we are going to a new level
1872 //
1873         if (sv.active)
1874         {
1875                 client_t *client;
1876                 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
1877                 {
1878                         if (client->netconnection)
1879                         {
1880                                 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
1881                                 MSG_WriteString(&client->netconnection->message, "reconnect\n");
1882                         }
1883                 }
1884         }
1885         else
1886         {
1887                 // open server port
1888                 NetConn_OpenServerPorts(true);
1889         }
1890
1891 //
1892 // make cvars consistant
1893 //
1894
1895         if (coop.integer)
1896         {
1897                 Cvar_SetValueQuick(&deathmatch, 0);
1898                 Cvar_SetValueQuick(&campaign, 0);
1899         }
1900         else if(!deathmatch.integer)
1901                 Cvar_SetValueQuick(&campaign, 1);
1902         else
1903                 Cvar_SetValueQuick(&campaign, 0);
1904         // LadyHavoc: it can be useful to have skills outside the range 0-3...
1905         //current_skill = bound(0, (int)(skill.value + 0.5), 3);
1906         //Cvar_SetValue ("skill", (float)current_skill);
1907         current_skill = (int)(skill.value + 0.5);
1908
1909 //
1910 // set up the new server
1911 //
1912         memset (&sv, 0, sizeof(sv));
1913
1914         // tell SV_Frame() to reset its timers
1915         sv.spawnframe = host.framecount;
1916
1917         // if running a local client, make sure it doesn't try to access the last
1918         // level's data which is no longer valiud
1919         cls.signon = 0;
1920
1921         Cvar_SetValueQuick(&halflifebsp, worldmodel->brush.ishlbsp);
1922         Cvar_SetValueQuick(&sv_mapformat_is_quake2, worldmodel->brush.isq2bsp);
1923         Cvar_SetValueQuick(&sv_mapformat_is_quake3, worldmodel->brush.isq3bsp);
1924
1925         if(*sv_random_seed.string)
1926         {
1927                 srand(sv_random_seed.integer);
1928                 Con_Printf(CON_WARN "NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
1929         }
1930
1931         SV_VM_Setup();
1932
1933         sv.active = true;
1934
1935         // set level base name variables for later use
1936         dp_strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
1937         FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
1938         dp_strlcpy(sv.worldbasename, !strncasecmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
1939 //      dp_strlcpy(sv.name, sv.worldbasename, sizeof (sv.name)); // TODO can we just remove this now?
1940         //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
1941         Cvar_SetQuick(&sv_worldname, sv.worldname);
1942         Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
1943         Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
1944
1945         sv.protocol = Protocol_EnumForName(sv_protocolname.string);
1946         if (sv.protocol == PROTOCOL_UNKNOWN)
1947         {
1948                 char buffer[1024];
1949                 Protocol_Names(buffer, sizeof(buffer));
1950                 Con_Printf(CON_ERROR "Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
1951                 sv.protocol = PROTOCOL_QUAKE;
1952         }
1953
1954 // load progs to get entity field count
1955         //PR_LoadProgs ( sv_progs.string );
1956
1957         sv.datagram.maxsize = sizeof(sv.datagram_buf);
1958         sv.datagram.cursize = 0;
1959         sv.datagram.data = sv.datagram_buf;
1960
1961         sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
1962         sv.reliable_datagram.cursize = 0;
1963         sv.reliable_datagram.data = sv.reliable_datagram_buf;
1964
1965         sv.signon.maxsize = sizeof(sv.signon_buf);
1966         sv.signon.cursize = 0;
1967         sv.signon.data = sv.signon_buf;
1968
1969 // leave slots at start for clients only
1970         //prog->num_edicts = svs.maxclients+1;
1971
1972         sv.state = ss_loading;
1973         prog->allowworldwrites = true;
1974         sv.paused = false;
1975
1976         sv.time = 1.0;
1977
1978         Mod_ClearUsed();
1979         worldmodel->used = true;
1980
1981         sv.worldmodel = worldmodel;
1982         sv.models[1] = sv.worldmodel;
1983
1984 //
1985 // clear world interaction links
1986 //
1987         World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs, prog);
1988         World_Start(&sv.world);
1989
1990         dp_strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
1991
1992         dp_strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
1993         dp_strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
1994         for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
1995         {
1996                 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
1997                 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
1998         }
1999         if(i < sv.worldmodel->brush.numsubmodels)
2000                 Con_Printf(CON_WARN "Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
2001
2002 //
2003 // load the rest of the entities
2004 //
2005         // AK possible hack since num_edicts is still 0
2006         ent = PRVM_EDICT_NUM(0);
2007         memset (ent->fields.fp, 0, prog->entityfields * sizeof(prvm_vec_t));
2008         ent->free = false;
2009         PRVM_serveredictstring(ent, model) = PRVM_SetEngineString(prog, sv.worldname);
2010         PRVM_serveredictfloat(ent, modelindex) = 1;             // world model
2011         PRVM_serveredictfloat(ent, solid) = SOLID_BSP;
2012         PRVM_serveredictfloat(ent, movetype) = MOVETYPE_PUSH;
2013         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, mins));
2014         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, maxs));
2015         VectorCopy(sv.world.mins, PRVM_serveredictvector(ent, absmin));
2016         VectorCopy(sv.world.maxs, PRVM_serveredictvector(ent, absmax));
2017
2018         if (coop.value)
2019                 PRVM_serverglobalfloat(coop) = coop.integer;
2020         else
2021                 PRVM_serverglobalfloat(deathmatch) = deathmatch.integer;
2022
2023         PRVM_serverglobalstring(mapname) = PRVM_SetEngineString(prog, sv.worldbasename);
2024
2025 // serverflags are for cross level information (sigils)
2026         PRVM_serverglobalfloat(serverflags) = svs.serverflags;
2027
2028         // we need to reset the spawned flag on all connected clients here so that
2029         // their thinks don't run during startup (before PutClientInServer)
2030         // we also need to set up the client entities now
2031         // and we need to set the ->edict pointers to point into the progs edicts
2032         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2033         {
2034                 host_client->begun = false;
2035                 host_client->edict = PRVM_EDICT_NUM(i + 1);
2036                 PRVM_ED_ClearEdict(prog, host_client->edict);
2037         }
2038
2039         // load replacement entity file if found
2040         if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va(vabuf, sizeof(vabuf), "%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
2041         {
2042                 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
2043                 PRVM_ED_LoadFromFile(prog, entities);
2044                 Mem_Free(entities);
2045         }
2046         else
2047                 PRVM_ED_LoadFromFile(prog, sv.worldmodel->brush.entities);
2048
2049
2050         // LadyHavoc: clear world angles (to fix e3m3.bsp)
2051         VectorClear(PRVM_serveredictvector(prog->edicts, angles));
2052
2053 // all setup is completed, any further precache statements are errors
2054 //      sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2055         prog->allowworldwrites = false;
2056
2057 // run two frames to allow everything to settle
2058         sv.time = 1.0001;
2059         for (i = 0;i < sv_init_frame_count.integer;i++)
2060         {
2061                 sv.frametime = 0.1;
2062                 SV_Physics ();
2063         }
2064
2065         // Once all init frames have been run, we consider svqc code fully initialized.
2066         prog->inittime = host.realtime;
2067
2068         if(!host_isclient.integer)
2069                 Mod_PurgeUnused();
2070
2071 // create a baseline for more efficient communications
2072         if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2073                 SV_CreateBaseline ();
2074
2075         sv.state = ss_active; // LadyHavoc: workaround for svc_precache bug
2076
2077 // send serverinfo to all connected clients, and set up botclients coming back from a level change
2078         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2079         {
2080                 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
2081                 if (!host_client->active)
2082                         continue;
2083                 if (host_client->netconnection)
2084                         SV_SendServerinfo(host_client);
2085                 else
2086                 {
2087                         int j;
2088                         // if client is a botclient coming from a level change, we need to
2089                         // set up client info that normally requires networking
2090
2091                         // copy spawn parms out of the client_t
2092                         for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
2093                                 (&PRVM_serverglobalfloat(parm1))[j] = host_client->spawn_parms[j];
2094
2095                         // call the spawn function
2096                         host_client->clientconnectcalled = true;
2097                         PRVM_serverglobalfloat(time) = sv.time;
2098                         PRVM_serverglobaledict(self) = PRVM_EDICT_TO_PROG(host_client->edict);
2099                         prog->ExecuteProgram(prog, PRVM_serverfunction(ClientConnect), "QC function ClientConnect is missing");
2100                         prog->ExecuteProgram(prog, PRVM_serverfunction(PutClientInServer), "QC function PutClientInServer is missing");
2101                         host_client->begun = true;
2102                 }
2103         }
2104
2105         // update the map title cvar (not related to filename)
2106         Cvar_SetQuick(&sv_worldmessage, PRVM_GetString(prog, PRVM_serveredictstring(prog->edicts, message)));
2107
2108         Con_Printf("Server spawned.\n");
2109         NetConn_Heartbeat (2);
2110
2111         if(!host_isclient.integer)
2112                 Sys_MakeProcessMean();
2113
2114 //      SV_UnlockThreadMutex();
2115 }
2116
2117 /*
2118 ==================
2119 SV_Shutdown
2120
2121 This only happens at the end of a game, not between levels
2122 ==================
2123 */
2124 void SV_Shutdown(void)
2125 {
2126         int i;
2127
2128         SV_LockThreadMutex();
2129
2130         if (!sv.active)
2131                 goto end;
2132
2133         Con_DPrintf("SV_Shutdown\n");
2134
2135         NetConn_Heartbeat(2);
2136         NetConn_Heartbeat(2);
2137
2138         // make sure all the clients know we're disconnecting
2139         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2140                 if (host_client->active)
2141                         SV_DropClient(false, "Server shutting down"); // server shutdown
2142
2143         SV_VM_Shutdown(true);
2144
2145         NetConn_CloseServerPorts();
2146
2147         sv.active = false;
2148 //
2149 // clear structures
2150 //
2151         memset(&sv, 0, sizeof(sv));
2152         memset(svs.clients, 0, svs.maxclients*sizeof(client_t));
2153 end:
2154         SV_UnlockThreadMutex();
2155 }
2156
2157 /////////////////////////////////////////////////////
2158 // SV VM stuff
2159
2160 static void SVVM_begin_increase_edicts(prvm_prog_t *prog)
2161 {
2162         // links don't survive the transition, so unlink everything
2163         World_UnlinkAll(&sv.world);
2164 }
2165
2166 static void SVVM_end_increase_edicts(prvm_prog_t *prog)
2167 {
2168         int i;
2169         prvm_edict_t *ent;
2170
2171         // link every entity except world
2172         for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
2173                 if (!ent->free)
2174                         SV_LinkEdict(ent);
2175 }
2176
2177 static void SVVM_init_edict(prvm_prog_t *prog, prvm_edict_t *e)
2178 {
2179         // LadyHavoc: for consistency set these here
2180         int num = PRVM_NUM_FOR_EDICT(e) - 1;
2181
2182         e->priv.server->move = false; // don't move on first frame
2183
2184         if (num >= 0 && num < svs.maxclients)
2185         {
2186                 // set colormap and team on newly created player entity
2187                 PRVM_serveredictfloat(e, colormap) = num + 1;
2188                 PRVM_serveredictfloat(e, team) = (svs.clients[num].colors & 15) + 1;
2189                 // set netname/clientcolors back to client values so that
2190                 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
2191                 // reset them
2192                 PRVM_serveredictstring(e, netname) = PRVM_SetEngineString(prog, svs.clients[num].name);
2193                 PRVM_serveredictfloat(e, clientcolors) = svs.clients[num].colors;
2194                 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
2195                 PRVM_serveredictstring(e, playermodel) = PRVM_SetEngineString(prog, svs.clients[num].playermodel);
2196                 PRVM_serveredictstring(e, playerskin) = PRVM_SetEngineString(prog, svs.clients[num].playerskin);
2197                 // Assign netaddress (IP Address, etc)
2198                 if(svs.clients[num].netconnection != NULL)
2199                 {
2200                         // Acquire Readable Address
2201                         LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
2202                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, svs.clients[num].netaddress);
2203                 }
2204                 else
2205                         PRVM_serveredictstring(e, netaddress) = PRVM_SetEngineString(prog, "null/botclient");
2206                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_idfp[0])
2207                         PRVM_serveredictstring(e, crypto_idfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_idfp);
2208                 else
2209                         PRVM_serveredictstring(e, crypto_idfp) = 0;
2210                 PRVM_serveredictfloat(e, crypto_idfp_signed) = (svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_issigned);
2211                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.client_keyfp[0])
2212                         PRVM_serveredictstring(e, crypto_keyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.client_keyfp);
2213                 else
2214                         PRVM_serveredictstring(e, crypto_keyfp) = 0;
2215                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.server_keyfp[0])
2216                         PRVM_serveredictstring(e, crypto_mykeyfp) = PRVM_SetEngineString(prog, svs.clients[num].netconnection->crypto.server_keyfp);
2217                 else
2218                         PRVM_serveredictstring(e, crypto_mykeyfp) = 0;
2219                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated && svs.clients[num].netconnection->crypto.use_aes)
2220                         PRVM_serveredictstring(e, crypto_encryptmethod) = PRVM_SetEngineString(prog, "AES128");
2221                 else
2222                         PRVM_serveredictstring(e, crypto_encryptmethod) = 0;
2223                 if(svs.clients[num].netconnection != NULL && svs.clients[num].netconnection->crypto.authenticated)
2224                         PRVM_serveredictstring(e, crypto_signmethod) = PRVM_SetEngineString(prog, "HMAC-SHA256");
2225                 else
2226                         PRVM_serveredictstring(e, crypto_signmethod) = 0;
2227         }
2228 }
2229
2230 static void SVVM_free_edict(prvm_prog_t *prog, prvm_edict_t *ed)
2231 {
2232         int i;
2233         int e;
2234
2235         World_UnlinkEdict(ed);          // unlink from world bsp
2236
2237         PRVM_serveredictstring(ed, model) = 0;
2238         PRVM_serveredictfloat(ed, takedamage) = 0;
2239         PRVM_serveredictfloat(ed, modelindex) = 0;
2240         PRVM_serveredictfloat(ed, colormap) = 0;
2241         PRVM_serveredictfloat(ed, skin) = 0;
2242         PRVM_serveredictfloat(ed, frame) = 0;
2243         VectorClear(PRVM_serveredictvector(ed, origin));
2244         VectorClear(PRVM_serveredictvector(ed, angles));
2245         PRVM_serveredictfloat(ed, nextthink) = -1;
2246         PRVM_serveredictfloat(ed, solid) = 0;
2247
2248         VM_RemoveEdictSkeleton(prog, ed);
2249 #ifdef USEODE
2250         World_Physics_RemoveFromEntity(&sv.world, ed);
2251         World_Physics_RemoveJointFromEntity(&sv.world, ed);
2252 #endif
2253         // make sure csqc networking is aware of the removed entity
2254         e = PRVM_NUM_FOR_EDICT(ed);
2255         sv.csqcentityversion[e] = 0;
2256         for (i = 0;i < svs.maxclients;i++)
2257                 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
2258 }
2259
2260 static void SVVM_count_edicts(prvm_prog_t *prog)
2261 {
2262         int             i;
2263         prvm_edict_t    *ent;
2264         int             active, models, solid, step;
2265
2266         active = models = solid = step = 0;
2267         for (i=0 ; i<prog->num_edicts ; i++)
2268         {
2269                 ent = PRVM_EDICT_NUM(i);
2270                 if (ent->free)
2271                         continue;
2272                 active++;
2273                 if (PRVM_serveredictfloat(ent, solid))
2274                         solid++;
2275                 if (PRVM_serveredictstring(ent, model))
2276                         models++;
2277                 if (PRVM_serveredictfloat(ent, movetype) == MOVETYPE_STEP)
2278                         step++;
2279         }
2280
2281         Con_Printf("num_edicts:%3i\n", prog->num_edicts);
2282         Con_Printf("active    :%3i\n", active);
2283         Con_Printf("view      :%3i\n", models);
2284         Con_Printf("touch     :%3i\n", solid);
2285         Con_Printf("step      :%3i\n", step);
2286 }
2287
2288 static qbool SVVM_load_edict(prvm_prog_t *prog, prvm_edict_t *ent)
2289 {
2290         // remove things from different skill levels or deathmatch
2291         if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
2292         {
2293                 if (deathmatch.integer)
2294                 {
2295                         if (((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_DEATHMATCH))
2296                         {
2297                                 return false;
2298                         }
2299                 }
2300                 else if ((current_skill <= 0 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_EASY  ))
2301                         || (current_skill == 1 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_MEDIUM))
2302                         || (current_skill >= 2 && ((int)PRVM_serveredictfloat(ent, spawnflags) & SPAWNFLAG_NOT_HARD  )))
2303                 {
2304                         return false;
2305                 }
2306         }
2307         return true;
2308 }
2309
2310 static void SV_VM_Setup(void)
2311 {
2312         prvm_prog_t *prog = SVVM_prog;
2313         PRVM_Prog_Init(prog, cmd_local);
2314
2315         // allocate the mempools
2316         // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
2317         prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
2318         prog->builtins = vm_sv_builtins;
2319         prog->numbuiltins = vm_sv_numbuiltins;
2320         prog->max_edicts = 512;
2321         if (sv.protocol == PROTOCOL_QUAKE)
2322                 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
2323         else if (sv.protocol == PROTOCOL_QUAKEDP)
2324                 prog->limit_edicts = 2048; // guessing
2325         else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
2326                 prog->limit_edicts = 2048; // guessing!
2327         else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2328                 prog->limit_edicts = 4096; // guessing!
2329         else
2330                 prog->limit_edicts = MAX_EDICTS;
2331         prog->reserved_edicts = svs.maxclients;
2332         prog->edictprivate_size = sizeof(edict_engineprivate_t);
2333         prog->name = "server";
2334         prog->extensionstring = vm_sv_extensions;
2335         prog->loadintoworld = true;
2336
2337         // all callbacks must be defined (pointers are not checked before calling)
2338         prog->begin_increase_edicts = SVVM_begin_increase_edicts;
2339         prog->end_increase_edicts   = SVVM_end_increase_edicts;
2340         prog->init_edict            = SVVM_init_edict;
2341         prog->free_edict            = SVVM_free_edict;
2342         prog->count_edicts          = SVVM_count_edicts;
2343         prog->load_edict            = SVVM_load_edict;
2344         prog->init_cmd              = SVVM_init_cmd;
2345         prog->reset_cmd             = SVVM_reset_cmd;
2346         prog->error_cmd             = Host_Error;
2347         prog->ExecuteProgram        = SVVM_ExecuteProgram;
2348
2349         PRVM_Prog_Load(prog, sv_progs.string, NULL, 0, SV_REQFUNCS, sv_reqfuncs, SV_REQFIELDS, sv_reqfields, SV_REQGLOBALS, sv_reqglobals);
2350
2351         // some mods compiled with scrambling compilers lack certain critical
2352         // global names and field names such as "self" and "time" and "nextthink"
2353         // so we have to set these offsets manually, matching the entvars_t
2354         // but we only do this if the prog header crc matches, otherwise it's totally freeform
2355         if (prog->progs_crc == PROGHEADER_CRC || prog->progs_crc == PROGHEADER_CRC_TENEBRAE)
2356         {
2357                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, modelindex);
2358                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmin);
2359                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, absmax);
2360                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ltime);
2361                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movetype);
2362                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, solid);
2363                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, origin);
2364                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, oldorigin);
2365                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, velocity);
2366                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
2367                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, avelocity);
2368                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, punchangle);
2369                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
2370                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, model);
2371                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
2372                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, skin);
2373                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, effects);
2374                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, mins);
2375                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, maxs);
2376                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, size);
2377                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, touch);
2378                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, use);
2379                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
2380                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, blocked);
2381                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
2382                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
2383                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, health);
2384                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frags);
2385                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weapon);
2386                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponmodel);
2387                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, weaponframe);
2388                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, currentammo);
2389                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_shells);
2390                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_nails);
2391                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_rockets);
2392                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ammo_cells);
2393                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, items);
2394                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, takedamage);
2395                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
2396                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, deadflag);
2397                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, view_ofs);
2398                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button0);
2399                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button1);
2400                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, button2);
2401                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, impulse);
2402                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, fixangle);
2403                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, v_angle);
2404                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, idealpitch);
2405                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, netname);
2406                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, enemy);
2407                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, flags);
2408                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, colormap);
2409                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, team);
2410                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, max_health);
2411                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, teleport_time);
2412                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armortype);
2413                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, armorvalue);
2414                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, waterlevel);
2415                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, watertype);
2416                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
2417                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
2418                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, aiment);
2419                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, goalentity);
2420                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, spawnflags);
2421                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, target);
2422                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, targetname);
2423                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_take);
2424                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_save);
2425                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, dmg_inflictor);
2426                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, owner);
2427                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, movedir);
2428                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, message);
2429                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, sounds);
2430                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise);
2431                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise1);
2432                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise2);
2433                 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, noise3);
2434                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
2435                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, other);
2436                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, world);
2437                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
2438                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, frametime);
2439                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, force_retouch);
2440                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, mapname);
2441                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, deathmatch);
2442                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, coop);
2443                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, teamplay);
2444                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, serverflags);
2445                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_secrets);
2446                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, total_monsters);
2447                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, found_secrets);
2448                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, killed_monsters);
2449                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm1);
2450                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm2);
2451                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm3);
2452                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm4);
2453                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm5);
2454                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm6);
2455                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm7);
2456                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm8);
2457                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm9);
2458                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm10);
2459                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm11);
2460                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm12);
2461                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm13);
2462                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm14);
2463                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm15);
2464                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, parm16);
2465                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
2466                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
2467                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
2468                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
2469                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
2470                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
2471                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
2472                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
2473                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
2474                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
2475                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
2476                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
2477                 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, msg_entity);
2478 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, main);
2479 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, StartFrame);
2480 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPreThink);
2481 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PlayerPostThink);
2482 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientKill);
2483 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientConnect);
2484 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, PutClientInServer);
2485 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, ClientDisconnect);
2486 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetNewParms);
2487 //              PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, SetChangeParms);
2488         }
2489         else
2490                 Con_DPrintf("%s: %s system vars have been modified (CRC %i != engine %i), will not load in other engines\n", prog->name, sv_progs.string, prog->progs_crc, PROGHEADER_CRC);
2491
2492         // OP_STATE is always supported on server because we add fields/globals for it
2493         prog->flag |= PRVM_OP_STATE;
2494
2495         VM_CustomStats_Clear();//[515]: csqc
2496
2497         SV_Prepare_CSQC();
2498 }
2499
2500 static void SV_CheckTimeouts(void)
2501 {
2502         int i;
2503
2504         // never timeout loopback connections
2505         for (i = (host_isclient.integer ? 1 : 0), host_client = &svs.clients[i]; i < svs.maxclients; i++, host_client++)
2506                 if (host_client->netconnection && host.realtime > host_client->netconnection->timeout)
2507                         SV_DropClient(false, "Timed out");
2508 }
2509
2510 /*
2511 ==================
2512 SV_TimeReport
2513
2514 Returns a time report string, for example for
2515 ==================
2516 */
2517 const char *SV_TimingReport(char *buf, size_t buflen)
2518 {
2519         return va(buf, buflen, "%.1f%% CPU, %.2f%% lost, offset avg %.1fms, max %.1fms, sdev %.1fms", sv.perf_cpuload * 100, sv.perf_lost * 100, sv.perf_offset_avg * 1000, sv.perf_offset_max * 1000, sv.perf_offset_sdev * 1000);
2520 }
2521
2522 extern cvar_t host_framerate;
2523 double SV_Frame(double time)
2524 {
2525         static double sv_timer;
2526         int i;
2527         char vabuf[1024];
2528         qbool reporting = false;
2529
2530         // reset timer after level change
2531         if (host.framecount == sv.spawnframe || host.framecount == sv.spawnframe + 1)
2532                 sv_timer = time = host.sleeptime = 0;
2533
2534         if (!svs.threaded)
2535         {
2536                 sv.perf_acc_sleeptime += host.sleeptime;
2537                 sv.perf_acc_realtime += time;
2538
2539                 if (sv_lagreporting_always.integer)
2540                         reporting = true;
2541                 else if (cls.state == ca_dedicated)
2542                 {
2543                         // Report lag if there's players, so they know it wasn't the network or their machine
2544                         for (i = 0; i < svs.maxclients; ++i)
2545                         {
2546                                 if (svs.clients[i].begun && svs.clients[i].netconnection)
2547                                 {
2548                                         reporting = true;
2549                                         break;
2550                                 }
2551                         }
2552                 }
2553
2554                 if(sv.perf_acc_realtime > 5)
2555                 {
2556                         sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
2557                         sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
2558
2559                         if(sv.perf_acc_offset_samples > 0)
2560                         {
2561                                 sv.perf_offset_max = sv.perf_acc_offset_max;
2562                                 sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
2563                                 sv.perf_offset_sdev = sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg;
2564                                 sv.perf_offset_sdev = sv.perf_offset_sdev > 0 ? sqrt(sv.perf_offset_sdev) : 0;
2565                         }
2566
2567                         if (sv.perf_lost > 0 && reporting)
2568                                 SV_BroadcastPrintf("\003" CON_WARN "Server lag report: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2569
2570                         sv.perf_acc_realtime = sv.perf_acc_sleeptime =
2571                         sv.perf_acc_lost = sv.perf_acc_offset =
2572                         sv.perf_acc_offset_squared = sv.perf_acc_offset_max =
2573                         sv.perf_acc_offset_samples = 0;
2574                 }
2575
2576                 /*
2577                  * Receive packets on each main loop iteration, as the main loop may
2578                  * be undersleeping due to select() detecting a new packet
2579                  */
2580                 if (sv.active)
2581                 {
2582                         NetConn_ServerFrame();
2583                         SV_CheckTimeouts();
2584                 }
2585         }
2586
2587         /*
2588          * If the accumulator hasn't become positive, don't
2589          * run the frame. Everything that happens before this
2590          * point will happen even if we're sleeping this frame.
2591          */
2592         if((sv_timer += time) < 0)
2593                 return sv_timer;
2594
2595         // limit the frametime steps to no more than 100ms each
2596         if (sv_timer > 0.1)
2597         {
2598                 if (!svs.threaded)
2599                         sv.perf_acc_lost += (sv_timer - 0.1);
2600                 sv_timer = 0.1;
2601         }
2602
2603         if (sv.active && sv_timer > 0 && !svs.threaded)
2604         {
2605                 /*
2606                  * Execute one or more server frames, with an upper limit on how much
2607                  * execution time to spend on server frames to avoid freezing the game if
2608                  * the server is overloaded. This execution time limit means the game will
2609                  * slow down if the server is taking too long.
2610                  */
2611                 int framecount, framelimit = 1;
2612                 double advancetime, aborttime = 0;
2613                 float offset;
2614                 prvm_prog_t *prog = SVVM_prog;
2615
2616                 // run the world state
2617                 // don't allow simulation to run too fast or too slow or logic glitches can occur
2618
2619                 // stop running server frames if the wall time reaches this value
2620                 if (sys_ticrate.value <= 0)
2621                         advancetime = sv_timer;
2622                 else
2623                 {
2624                         advancetime = sys_ticrate.value;
2625                         // listen servers can run multiple server frames per client frame
2626                         if (sv_maxphysicsframesperserverframe.integer > 0)
2627                                 framelimit = sv_maxphysicsframesperserverframe.integer;
2628                         aborttime = Sys_DirtyTime() + 0.1;
2629                 }
2630
2631                 if(host_timescale.value > 0 && host_timescale.value < 1)
2632                         advancetime = min(advancetime, 0.1 / host_timescale.value);
2633                 else
2634                         advancetime = min(advancetime, 0.1);
2635
2636                 if(advancetime > 0)
2637                 {
2638                         offset = Sys_DirtyTime() - host.dirtytime;
2639                         if (offset < 0 || offset >= 1800)
2640                                 offset = 0;
2641
2642                         offset += sv_timer;
2643                         ++sv.perf_acc_offset_samples;
2644                         sv.perf_acc_offset += offset;
2645                         sv.perf_acc_offset_squared += offset * offset;
2646                         
2647                         if(sv.perf_acc_offset_max < offset)
2648                                 sv.perf_acc_offset_max = offset;
2649                 }
2650
2651                 // only advance time if not paused
2652                 // the game also pauses in singleplayer when menu or console is used
2653                 sv.frametime = advancetime * host_timescale.value;
2654                 if (host_framerate.value)
2655                         sv.frametime = host_framerate.value;
2656                 if (sv.paused || host.paused)
2657                         sv.frametime = 0;
2658
2659                 for (framecount = 0; framecount < framelimit && sv_timer > 0; framecount++)
2660                 {
2661                         sv_timer -= advancetime;
2662
2663                         // move things around and think unless paused
2664                         if (sv.frametime)
2665                                 SV_Physics();
2666
2667                         // if this server frame took too long, break out of the loop
2668                         if (framelimit > 1 && Sys_DirtyTime() >= aborttime)
2669                                 break;
2670                 }
2671
2672                 if (framecount > 1 && sv_lagreporting_strict.integer && reporting)
2673                         SV_BroadcastPrintf(CON_WARN "Server lag report: caught up %.1fms by running %d extra frames\n", advancetime * (framecount - 1) * 1000, framecount - 1);
2674
2675                 R_TimeReport("serverphysics");
2676
2677                 // send all messages to the clients
2678                 SV_SendClientMessages();
2679
2680                 if (sv.paused == 1 && host.realtime > sv.pausedstart && sv.pausedstart > 0) {
2681                         prog->globals.fp[OFS_PARM0] = host.realtime - sv.pausedstart;
2682                         PRVM_serverglobalfloat(time) = sv.time;
2683                         prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2684                 }
2685
2686                 // send an heartbeat if enough time has passed since the last one
2687                 NetConn_Heartbeat(0);
2688                 R_TimeReport("servernetwork");
2689         }
2690         else
2691         {
2692                 // don't let r_speeds display jump around
2693                 R_TimeReport("serverphysics");
2694                 R_TimeReport("servernetwork");
2695         }
2696
2697         // if there is some time remaining from this frame, reset the timer
2698         if (sv_timer >= 0)
2699         {
2700                 if (!svs.threaded)
2701                         sv.perf_acc_lost += sv_timer;
2702                 sv_timer = 0;
2703         }
2704
2705         return sv_timer;
2706 }
2707
2708 static int SV_ThreadFunc(void *voiddata)
2709 {
2710         prvm_prog_t *prog = SVVM_prog;
2711         qbool playing = false;
2712         double sv_timer = 0;
2713         double sv_deltarealtime, sv_oldrealtime, sv_realtime;
2714         int i;
2715         char vabuf[1024];
2716         sv_realtime = Sys_DirtyTime();
2717         while (!svs.threadstop)
2718         {
2719                 // FIXME: we need to handle Host_Error in the server thread somehow
2720 //              if (setjmp(sv_abortframe))
2721 //                      continue;                       // something bad happened in the server game
2722
2723                 sv_oldrealtime = sv_realtime;
2724                 sv_realtime = Sys_DirtyTime();
2725                 sv_deltarealtime = sv_realtime - sv_oldrealtime;
2726                 if (sv_deltarealtime < 0 || sv_deltarealtime >= 1800) sv_deltarealtime = 0;
2727
2728                 sv_timer += sv_deltarealtime;
2729
2730                 sv.perf_acc_realtime += sv_deltarealtime;
2731
2732                 // at this point we start doing real server work, and must block on any client activity pertaining to the server (such as executing SV_SpawnServer)
2733                 SV_LockThreadMutex();
2734
2735                 // Look for clients who have spawned
2736                 playing = false;
2737                 if (sv.active)
2738                         for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2739                                 if(host_client->begun)
2740                                         if(host_client->netconnection)
2741                                                 playing = true;
2742                 if(sv.time < 10)
2743                 {
2744                         // don't accumulate time for the first 10 seconds of a match
2745                         // so things can settle
2746                         sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
2747                 }
2748                 else if(sv.perf_acc_realtime > 5)
2749                 {
2750                         sv.perf_cpuload = 1 - sv.perf_acc_sleeptime / sv.perf_acc_realtime;
2751                         sv.perf_lost = sv.perf_acc_lost / sv.perf_acc_realtime;
2752                         if(sv.perf_acc_offset_samples > 0)
2753                         {
2754                                 sv.perf_offset_max = sv.perf_acc_offset_max;
2755                                 sv.perf_offset_avg = sv.perf_acc_offset / sv.perf_acc_offset_samples;
2756                                 sv.perf_offset_sdev = sqrt(sv.perf_acc_offset_squared / sv.perf_acc_offset_samples - sv.perf_offset_avg * sv.perf_offset_avg);
2757                         }
2758                         if(sv.perf_lost > 0 && developer_extra.integer)
2759                                 if(playing)
2760                                         Con_DPrintf("Server can't keep up: %s\n", SV_TimingReport(vabuf, sizeof(vabuf)));
2761                         sv.perf_acc_realtime = sv.perf_acc_sleeptime = sv.perf_acc_lost = sv.perf_acc_offset = sv.perf_acc_offset_squared = sv.perf_acc_offset_max = sv.perf_acc_offset_samples = 0;
2762                 }
2763
2764                 // get new packets
2765                 if (sv.active)
2766                 {
2767                         NetConn_ServerFrame();
2768                         SV_CheckTimeouts();
2769                 }
2770
2771                 // if the accumulators haven't become positive yet, wait a while
2772                 if (sv_timer < 0)
2773                 {
2774                         SV_UnlockThreadMutex(); // don't keep mutex locked while sleeping
2775                         sv.perf_acc_sleeptime += Sys_Sleep(-sv_timer);
2776                         continue;
2777                 }
2778
2779                 if (sv.active && sv_timer > 0)
2780                 {
2781                         // execute one server frame
2782                         double advancetime;
2783                         float offset;
2784
2785                         if (sys_ticrate.value <= 0)
2786                                 advancetime = min(sv_timer, 0.1); // don't step more than 100ms
2787                         else
2788                                 advancetime = sys_ticrate.value;
2789
2790                         if(advancetime > 0)
2791                         {
2792                                 offset = sv_timer + (Sys_DirtyTime() - sv_realtime); // LadyHavoc: FIXME: I don't understand this line
2793                                 ++sv.perf_acc_offset_samples;
2794                                 sv.perf_acc_offset += offset;
2795                                 sv.perf_acc_offset_squared += offset * offset;
2796                                 if(sv.perf_acc_offset_max < offset)
2797                                         sv.perf_acc_offset_max = offset;
2798                         }
2799
2800                         // only advance time if not paused
2801                         // the game also pauses in singleplayer when menu or console is used
2802                         sv.frametime = advancetime * host_timescale.value;
2803                         if (host_framerate.value)
2804                                 sv.frametime = host_framerate.value;
2805                         if (sv.paused || host.paused)
2806                                 sv.frametime = 0;
2807
2808                         sv_timer -= advancetime;
2809
2810                         // move things around and think unless paused
2811                         if (sv.frametime)
2812                                 SV_Physics();
2813
2814                         // send all messages to the clients
2815                         SV_SendClientMessages();
2816
2817                         if (sv.paused == 1 && sv_realtime > sv.pausedstart && sv.pausedstart > 0)
2818                         {
2819                                 PRVM_serverglobalfloat(time) = sv.time;
2820                                 prog->globals.fp[OFS_PARM0] = sv_realtime - sv.pausedstart;
2821                                 prog->ExecuteProgram(prog, PRVM_serverfunction(SV_PausedTic), "QC function SV_PausedTic is missing");
2822                         }
2823
2824                         // send an heartbeat if enough time has passed since the last one
2825                         NetConn_Heartbeat(0);
2826
2827                 }
2828
2829                 // we're back to safe code now
2830                 SV_UnlockThreadMutex();
2831
2832                 // if there is some time remaining from this frame, reset the timers
2833                 if (sv_timer >= 0)
2834                 {
2835                         sv.perf_acc_lost += sv_timer;
2836                         sv_timer = 0;
2837                 }
2838         }
2839         return 0;
2840 }
2841
2842 void SV_StartThread(void)
2843 {
2844         if (!sv_threaded.integer || !Thread_HasThreads())
2845                 return;
2846         svs.threaded = true;
2847         svs.threadstop = false;
2848         svs.threadmutex = Thread_CreateMutex();
2849         svs.thread = Thread_CreateThread(SV_ThreadFunc, NULL);
2850 }
2851
2852 void SV_StopThread(void)
2853 {
2854         if (!svs.threaded)
2855                 return;
2856         svs.threadstop = true;
2857         Thread_WaitThread(svs.thread, 0);
2858         Thread_DestroyMutex(svs.threadmutex);
2859         svs.threaded = false;
2860 }