2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // snd_null.c -- include this instead of all the other snd_* files to have
21 // no sound code whatsoever
25 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1", "volume of background music (such as CD music or replacement files such as sound/cdtracks/track002.ogg)"};
26 cvar_t mastervolume = {CVAR_SAVE, "mastervolume", "1", "master volume"};
27 cvar_t volume = {CVAR_SAVE, "volume", "0.7", "volume of sound effects"};
28 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1", "volume of ambient sound effects (such as swampy sounds at the start of e1m2)"};
29 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0", "indicates the sound subsystem is active"};
30 cvar_t snd_mutewhenidle = {CVAR_SAVE, "snd_mutewhenidle", "1", "whether to disable sound output when game window is inactive"};
34 Cvar_RegisterVariable(&bgmvolume);
35 Cvar_RegisterVariable(&mastervolume);
36 Cvar_RegisterVariable(&volume);
37 Cvar_RegisterVariable(&snd_staticvolume);
38 Cvar_RegisterVariable(&snd_initialized);
39 Cvar_RegisterVariable(&snd_mutewhenidle);
42 void S_Terminate (void)
50 void S_Shutdown (void)
54 void S_ClearUsed (void)
58 void S_PurgeUnused (void)
63 void S_StaticSound (sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
67 int S_StartSound (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
72 int S_StartSound_StartPosition (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition)
77 int S_StartSound_StartPosition_Flags (int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation, float startposition, int flags)
82 void S_StopChannel (unsigned int channel_ind, qboolean lockmutex, qboolean freesfx)
86 qboolean S_SetChannelFlag (unsigned int ch_ind, unsigned int flag, qboolean value)
91 void S_StopSound (int entnum, int entchannel)
95 void S_PauseGameSounds (qboolean toggle)
99 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
103 sfx_t *S_PrecacheSound (const char *sample, qboolean complain, qboolean levelsound)
108 float S_SoundLength(const char *name)
113 qboolean S_IsSoundPrecached (const sfx_t *sfx)
118 void S_UnloadAllSounds_f (void)
122 sfx_t *S_FindName (const char *name)
127 void S_Update(const matrix4x4_t *matrix)
131 void S_StopAllSounds (void)
135 void S_ExtraUpdate (void)
139 qboolean S_LocalSound (const char *s)
144 void S_BlockSound (void)
148 void S_UnblockSound (void)
152 int S_GetSoundRate(void)
157 int S_GetSoundChannels(void)
162 float S_GetChannelPosition (unsigned int ch_ind)
167 float S_GetEntChannelPosition(int entnum, int entchannel)
172 void SndSys_SendKeyEvents(void)