7 typedef enum waterlevel_e
16 typedef struct playermove_s
18 // entity to be ignored for movement
19 struct prvm_edict_s *self;
25 // current bounding box (different if crouched vs standing)
28 // currently on the ground
30 // currently crouching
32 // what kind of water (SUPERCONTENTS_LAVA for instance)
35 waterlevel_t waterlevel;
36 // weird hacks when jumping out of water
37 // (this is in seconds and counts down to 0)
47 typedef struct movevars_s
49 unsigned int moveflags;
57 float spectatormaxspeed;
60 float wateraccelerate;
67 float airaccel_qw_stretchfactor;
68 float airaccel_sideways_friction;
69 float airstopaccelerate;
70 float airstrafeaccelerate;
71 float maxairstrafespeed;
72 float airstrafeaccel_qw;
74 float aircontrol_power;
75 float aircontrol_penalty;
76 float warsowbunny_airforwardaccel;
77 float warsowbunny_accel;
78 float warsowbunny_topspeed;
79 float warsowbunny_turnaccel;
80 float warsowbunny_backtosideratio;
82 float airspeedlimit_nonqw;