2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t mod_bsp_portalize = {0, "mod_bsp_portalize", "1", "enables portal generation from BSP tree (may take several seconds per map), used by r_drawportals, r_useportalculling, r_shadow_realtime_world_compileportalculling, sv_cullentities_portal"};
31 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t r_trippy = {0, "r_trippy", "0", "easter egg"};
42 cvar_t mod_noshader_default_offsetmapping = {CVAR_SAVE, "mod_noshader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are not using q3 shader files"};
43 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
44 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
45 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
46 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
47 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
48 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
49 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
50 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
51 cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are using q3 shader files"};
52 cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
53 cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
55 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
56 cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
57 cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
59 static texture_t mod_q1bsp_texture_solid;
60 static texture_t mod_q1bsp_texture_sky;
61 static texture_t mod_q1bsp_texture_lava;
62 static texture_t mod_q1bsp_texture_slime;
63 static texture_t mod_q1bsp_texture_water;
65 void Mod_BrushInit(void)
67 // Cvar_RegisterVariable(&r_subdivide_size);
68 Cvar_RegisterVariable(&mod_bsp_portalize);
69 Cvar_RegisterVariable(&r_novis);
70 Cvar_RegisterVariable(&r_nosurftextures);
71 Cvar_RegisterVariable(&r_subdivisions_tolerance);
72 Cvar_RegisterVariable(&r_subdivisions_mintess);
73 Cvar_RegisterVariable(&r_subdivisions_maxtess);
74 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
75 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
76 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
77 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
78 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
79 Cvar_RegisterVariable(&r_trippy);
80 Cvar_RegisterVariable(&mod_noshader_default_offsetmapping);
81 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
82 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
83 Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
84 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
85 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
86 Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
87 Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
88 Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
89 Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
90 Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
91 Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
92 Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
93 Cvar_RegisterVariable(&mod_collision_bih);
94 Cvar_RegisterVariable(&mod_recalculatenodeboxes);
96 memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
97 strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
98 mod_q1bsp_texture_solid.surfaceflags = 0;
99 mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
101 mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
102 strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
103 mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
104 mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
106 mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
107 strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
108 mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
109 mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
111 mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
112 strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
113 mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
114 mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
116 mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
117 strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
118 mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
119 mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
122 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
129 // LordHavoc: modified to start at first clip node,
130 // in other words: first node of the (sub)model
131 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
133 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
135 return (mleaf_t *)node;
138 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
142 leaf = Mod_Q1BSP_PointInLeaf(model, p);
145 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
148 memcpy(out, leaf->ambient_sound_level, i);
154 memset(out, 0, outsize);
157 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
160 int nodestackindex = 0;
161 mnode_t *node, *nodestack[1024];
162 if (!model->brush.num_pvsclusters)
164 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
170 // node - recurse down the BSP tree
171 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
175 return -1; // ERROR: NAN bounding box!
176 // box is on one side of plane, take that path
177 node = node->children[sides-1];
181 // box crosses plane, take one path and remember the other
182 if (nodestackindex < 1024)
183 nodestack[nodestackindex++] = node->children[0];
184 node = node->children[1];
190 // leaf - add clusterindex to list
191 if (numclusters < maxclusters)
192 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
196 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
200 if (nodestackindex < 1024)
201 nodestack[nodestackindex++] = node->children[0];
202 node = node->children[1];
207 // leaf - add clusterindex to list
208 if (numclusters < maxclusters)
209 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
214 // try another path we didn't take earlier
215 if (nodestackindex == 0)
217 node = nodestack[--nodestackindex];
219 // return number of clusters found (even if more than the maxclusters)
223 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
225 int nodestackindex = 0;
226 mnode_t *node, *nodestack[1024];
227 if (!model->brush.num_pvsclusters)
229 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
235 // node - recurse down the BSP tree
236 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
240 return -1; // ERROR: NAN bounding box!
241 // box is on one side of plane, take that path
242 node = node->children[sides-1];
246 // box crosses plane, take one path and remember the other
247 if (nodestackindex < 1024)
248 nodestack[nodestackindex++] = node->children[0];
249 node = node->children[1];
255 // leaf - check cluster bit
256 int clusterindex = ((mleaf_t *)node)->clusterindex;
257 if (CHECKPVSBIT(pvs, clusterindex))
259 // it is visible, return immediately with the news
264 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
268 if (nodestackindex < 1024)
269 nodestack[nodestackindex++] = node->children[0];
270 node = node->children[1];
275 // leaf - check cluster bit
276 int clusterindex = ((mleaf_t *)node)->clusterindex;
277 if (CHECKPVSBIT(pvs, clusterindex))
279 // it is visible, return immediately with the news
285 // nothing to see here, try another path we didn't take earlier
286 if (nodestackindex == 0)
288 node = nodestack[--nodestackindex];
294 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
296 int nodestackindex = 0;
297 mnode_t *node, *nodestack[1024];
298 if (!model->brush.num_leafs)
300 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
306 // node - recurse down the BSP tree
307 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
311 return -1; // ERROR: NAN bounding box!
312 // box is on one side of plane, take that path
313 node = node->children[sides-1];
317 // box crosses plane, take one path and remember the other
318 if (nodestackindex < 1024)
319 nodestack[nodestackindex++] = node->children[0];
320 node = node->children[1];
326 // leaf - check cluster bit
327 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
328 if (CHECKPVSBIT(pvs, clusterindex))
330 // it is visible, return immediately with the news
335 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
339 if (nodestackindex < 1024)
340 nodestack[nodestackindex++] = node->children[0];
341 node = node->children[1];
346 // leaf - check cluster bit
347 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
348 if (CHECKPVSBIT(pvs, clusterindex))
350 // it is visible, return immediately with the news
356 // nothing to see here, try another path we didn't take earlier
357 if (nodestackindex == 0)
359 node = nodestack[--nodestackindex];
365 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
367 int nodestackindex = 0;
368 mnode_t *node, *nodestack[1024];
369 if (!model->brush.num_leafs)
371 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
377 // node - recurse down the BSP tree
378 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
382 return -1; // ERROR: NAN bounding box!
383 // box is on one side of plane, take that path
384 node = node->children[sides-1];
388 // box crosses plane, take one path and remember the other
389 if (nodestackindex < 1024)
390 nodestack[nodestackindex++] = node->children[0];
391 node = node->children[1];
397 // leaf - check if it is visible
398 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
400 // it is visible, return immediately with the news
405 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
409 if (nodestackindex < 1024)
410 nodestack[nodestackindex++] = node->children[0];
411 node = node->children[1];
416 // leaf - check if it is visible
417 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
419 // it is visible, return immediately with the news
425 // nothing to see here, try another path we didn't take earlier
426 if (nodestackindex == 0)
428 node = nodestack[--nodestackindex];
434 typedef struct findnonsolidlocationinfo_s
437 vec3_t absmin, absmax;
443 findnonsolidlocationinfo_t;
445 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
448 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
450 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
451 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
452 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
453 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
454 VectorSubtract(vert[1], vert[0], edge[0]);
455 VectorSubtract(vert[2], vert[1], edge[1]);
456 CrossProduct(edge[1], edge[0], facenormal);
457 if (facenormal[0] || facenormal[1] || facenormal[2])
459 VectorNormalize(facenormal);
460 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
461 if (f <= info->bestdist && f >= -info->bestdist)
463 VectorSubtract(vert[0], vert[2], edge[2]);
464 VectorNormalize(edge[0]);
465 VectorNormalize(edge[1]);
466 VectorNormalize(edge[2]);
467 CrossProduct(facenormal, edge[0], edgenormal[0]);
468 CrossProduct(facenormal, edge[1], edgenormal[1]);
469 CrossProduct(facenormal, edge[2], edgenormal[2]);
471 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
472 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
473 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
475 // we got lucky, the center is within the face
476 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
480 if (info->bestdist > dist)
482 info->bestdist = dist;
483 VectorScale(facenormal, (info->radius - -dist), info->nudge);
488 if (info->bestdist > dist)
490 info->bestdist = dist;
491 VectorScale(facenormal, (info->radius - dist), info->nudge);
497 // check which edge or vertex the center is nearest
498 for (i = 0;i < 3;i++)
500 f = DotProduct(info->center, edge[i]);
501 if (f >= DotProduct(vert[0], edge[i])
502 && f <= DotProduct(vert[1], edge[i]))
505 VectorMA(info->center, -f, edge[i], point);
506 dist = sqrt(DotProduct(point, point));
507 if (info->bestdist > dist)
509 info->bestdist = dist;
510 VectorScale(point, (info->radius / dist), info->nudge);
512 // skip both vertex checks
513 // (both are further away than this edge)
518 // not on edge, check first vertex of edge
519 VectorSubtract(info->center, vert[i], point);
520 dist = sqrt(DotProduct(point, point));
521 if (info->bestdist > dist)
523 info->bestdist = dist;
524 VectorScale(point, (info->radius / dist), info->nudge);
533 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
535 int surfacenum, k, *mark;
537 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
539 surface = info->model->data_surfaces + *mark;
540 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
542 if(surface->deprecatedq3num_bboxstride > 0)
545 cnt = (surface->num_triangles + surface->deprecatedq3num_bboxstride - 1) / surface->deprecatedq3num_bboxstride;
546 for(i = 0; i < cnt; ++i)
548 if(BoxesOverlap(surface->deprecatedq3data_bbox6f + i * 6, surface->deprecatedq3data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
550 for(k = 0; k < surface->deprecatedq3num_bboxstride; ++k)
552 tri = i * surface->deprecatedq3num_bboxstride + k;
553 if(tri >= surface->num_triangles)
555 Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
562 for (k = 0;k < surface->num_triangles;k++)
564 Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
571 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
575 float f = PlaneDiff(info->center, node->plane);
576 if (f >= -info->bestdist)
577 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
578 if (f <= info->bestdist)
579 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
583 if (((mleaf_t *)node)->numleafsurfaces)
584 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
588 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
591 findnonsolidlocationinfo_t info;
597 VectorCopy(in, info.center);
598 info.radius = radius;
603 VectorClear(info.nudge);
604 info.bestdist = radius;
605 VectorCopy(info.center, info.absmin);
606 VectorCopy(info.center, info.absmax);
607 info.absmin[0] -= info.radius + 1;
608 info.absmin[1] -= info.radius + 1;
609 info.absmin[2] -= info.radius + 1;
610 info.absmax[0] += info.radius + 1;
611 info.absmax[1] += info.radius + 1;
612 info.absmax[2] += info.radius + 1;
613 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
614 VectorAdd(info.center, info.nudge, info.center);
616 while (info.bestdist < radius && ++i < 10);
617 VectorCopy(info.center, out);
620 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
622 switch(nativecontents)
627 return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
629 return SUPERCONTENTS_WATER;
631 return SUPERCONTENTS_SLIME;
633 return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
635 return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
640 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
642 if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
643 return CONTENTS_SOLID;
644 if (supercontents & SUPERCONTENTS_SKY)
646 if (supercontents & SUPERCONTENTS_LAVA)
647 return CONTENTS_LAVA;
648 if (supercontents & SUPERCONTENTS_SLIME)
649 return CONTENTS_SLIME;
650 if (supercontents & SUPERCONTENTS_WATER)
651 return CONTENTS_WATER;
652 return CONTENTS_EMPTY;
655 typedef struct RecursiveHullCheckTraceInfo_s
657 // the hull we're tracing through
660 // the trace structure to fill in
663 // start, end, and end - start (in model space)
668 RecursiveHullCheckTraceInfo_t;
670 // 1/32 epsilon to keep floating point happy
671 #define DIST_EPSILON (0.03125)
673 #define HULLCHECKSTATE_EMPTY 0
674 #define HULLCHECKSTATE_SOLID 1
675 #define HULLCHECKSTATE_DONE 2
677 extern cvar_t collision_prefernudgedfraction;
678 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
680 // status variables, these don't need to be saved on the stack when
681 // recursing... but are because this should be thread-safe
682 // (note: tracing against a bbox is not thread-safe, yet)
687 // variables that need to be stored on the stack when recursing
692 // LordHavoc: a goto! everyone flee in terror... :)
697 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
698 if (!t->trace->startfound)
700 t->trace->startfound = true;
701 t->trace->startsupercontents |= num;
703 if (num & SUPERCONTENTS_LIQUIDSMASK)
704 t->trace->inwater = true;
706 t->trace->inopen = true;
707 if (num & SUPERCONTENTS_SOLID)
708 t->trace->hittexture = &mod_q1bsp_texture_solid;
709 else if (num & SUPERCONTENTS_SKY)
710 t->trace->hittexture = &mod_q1bsp_texture_sky;
711 else if (num & SUPERCONTENTS_LAVA)
712 t->trace->hittexture = &mod_q1bsp_texture_lava;
713 else if (num & SUPERCONTENTS_SLIME)
714 t->trace->hittexture = &mod_q1bsp_texture_slime;
716 t->trace->hittexture = &mod_q1bsp_texture_water;
717 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
718 t->trace->hitsupercontents = num;
719 if (num & t->trace->hitsupercontentsmask)
721 // if the first leaf is solid, set startsolid
722 if (t->trace->allsolid)
723 t->trace->startsolid = true;
724 #if COLLISIONPARANOID >= 3
727 return HULLCHECKSTATE_SOLID;
731 t->trace->allsolid = false;
732 #if COLLISIONPARANOID >= 3
735 return HULLCHECKSTATE_EMPTY;
739 // find the point distances
740 node = t->hull->clipnodes + num;
742 plane = t->hull->planes + node->planenum;
745 t1 = p1[plane->type] - plane->dist;
746 t2 = p2[plane->type] - plane->dist;
750 t1 = DotProduct (plane->normal, p1) - plane->dist;
751 t2 = DotProduct (plane->normal, p2) - plane->dist;
758 #if COLLISIONPARANOID >= 3
761 num = node->children[1];
770 #if COLLISIONPARANOID >= 3
773 num = node->children[0];
779 // the line intersects, find intersection point
780 // LordHavoc: this uses the original trace for maximum accuracy
781 #if COLLISIONPARANOID >= 3
786 t1 = t->start[plane->type] - plane->dist;
787 t2 = t->end[plane->type] - plane->dist;
791 t1 = DotProduct (plane->normal, t->start) - plane->dist;
792 t2 = DotProduct (plane->normal, t->end) - plane->dist;
795 midf = t1 / (t1 - t2);
796 midf = bound(p1f, midf, p2f);
797 VectorMA(t->start, midf, t->dist, mid);
799 // recurse both sides, front side first
800 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
801 // if this side is not empty, return what it is (solid or done)
802 if (ret != HULLCHECKSTATE_EMPTY)
805 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
806 // if other side is not solid, return what it is (empty or done)
807 if (ret != HULLCHECKSTATE_SOLID)
810 // front is air and back is solid, this is the impact point...
813 t->trace->plane.dist = -plane->dist;
814 VectorNegate (plane->normal, t->trace->plane.normal);
818 t->trace->plane.dist = plane->dist;
819 VectorCopy (plane->normal, t->trace->plane.normal);
822 // calculate the true fraction
823 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
824 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
825 midf = t1 / (t1 - t2);
826 t->trace->realfraction = bound(0, midf, 1);
828 // calculate the return fraction which is nudged off the surface a bit
829 midf = (t1 - DIST_EPSILON) / (t1 - t2);
830 t->trace->fraction = bound(0, midf, 1);
832 if (collision_prefernudgedfraction.integer)
833 t->trace->realfraction = t->trace->fraction;
835 #if COLLISIONPARANOID >= 3
838 return HULLCHECKSTATE_DONE;
841 //#if COLLISIONPARANOID < 2
842 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
845 mclipnode_t *nodes = t->hull->clipnodes;
846 mplane_t *planes = t->hull->planes;
848 VectorCopy(t->start, point);
851 plane = planes + nodes[num].planenum;
852 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
854 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
855 t->trace->startsupercontents |= num;
856 if (num & SUPERCONTENTS_LIQUIDSMASK)
857 t->trace->inwater = true;
859 t->trace->inopen = true;
860 if (num & t->trace->hitsupercontentsmask)
862 t->trace->allsolid = t->trace->startsolid = true;
863 return HULLCHECKSTATE_SOLID;
867 t->trace->allsolid = t->trace->startsolid = false;
868 return HULLCHECKSTATE_EMPTY;
873 static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
875 RecursiveHullCheckTraceInfo_t rhc;
877 memset(&rhc, 0, sizeof(rhc));
878 memset(trace, 0, sizeof(trace_t));
880 rhc.trace->fraction = 1;
881 rhc.trace->realfraction = 1;
882 rhc.trace->allsolid = true;
883 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
884 VectorCopy(start, rhc.start);
885 VectorCopy(start, rhc.end);
886 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
889 static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
891 RecursiveHullCheckTraceInfo_t rhc;
893 if (VectorCompare(start, end))
895 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
899 memset(&rhc, 0, sizeof(rhc));
900 memset(trace, 0, sizeof(trace_t));
902 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
903 rhc.trace->fraction = 1;
904 rhc.trace->realfraction = 1;
905 rhc.trace->allsolid = true;
906 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
907 VectorCopy(start, rhc.start);
908 VectorCopy(end, rhc.end);
909 VectorSubtract(rhc.end, rhc.start, rhc.dist);
910 #if COLLISIONPARANOID >= 2
911 Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
912 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
917 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
918 memset(&testtrace, 0, sizeof(trace_t));
919 rhc.trace = &testtrace;
920 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
921 rhc.trace->fraction = 1;
922 rhc.trace->realfraction = 1;
923 rhc.trace->allsolid = true;
924 VectorCopy(test, rhc.start);
925 VectorCopy(test, rhc.end);
926 VectorClear(rhc.dist);
927 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
928 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
929 if (!trace->startsolid && testtrace.startsolid)
930 Con_Printf(" - ended in solid!\n");
934 if (VectorLength2(rhc.dist))
935 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
937 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
941 static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
943 // this function currently only supports same size start and end
945 RecursiveHullCheckTraceInfo_t rhc;
947 if (VectorCompare(boxmins, boxmaxs))
949 if (VectorCompare(start, end))
950 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
952 Mod_Q1BSP_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
956 memset(&rhc, 0, sizeof(rhc));
957 memset(trace, 0, sizeof(trace_t));
959 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
960 rhc.trace->fraction = 1;
961 rhc.trace->realfraction = 1;
962 rhc.trace->allsolid = true;
963 VectorSubtract(boxmaxs, boxmins, boxsize);
965 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
966 else if (model->brush.ishlbsp)
968 // LordHavoc: this has to have a minor tolerance (the .1) because of
969 // minor float precision errors from the box being transformed around
970 if (boxsize[0] < 32.1)
972 if (boxsize[2] < 54) // pick the nearest of 36 or 72
973 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
975 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
978 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
982 // LordHavoc: this has to have a minor tolerance (the .1) because of
983 // minor float precision errors from the box being transformed around
984 if (boxsize[0] < 32.1)
985 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
987 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
989 VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
990 VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
991 VectorSubtract(rhc.end, rhc.start, rhc.dist);
992 #if COLLISIONPARANOID >= 2
993 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
994 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
999 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
1000 memset(&testtrace, 0, sizeof(trace_t));
1001 rhc.trace = &testtrace;
1002 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1003 rhc.trace->fraction = 1;
1004 rhc.trace->realfraction = 1;
1005 rhc.trace->allsolid = true;
1006 VectorCopy(test, rhc.start);
1007 VectorCopy(test, rhc.end);
1008 VectorClear(rhc.dist);
1009 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1010 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
1011 if (!trace->startsolid && testtrace.startsolid)
1012 Con_Printf(" - ended in solid!\n");
1016 if (VectorLength2(rhc.dist))
1017 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1019 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1023 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1025 int num = model->brushq1.hulls[0].firstclipnode;
1027 mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1028 mplane_t *planes = model->brushq1.hulls[0].planes;
1031 plane = planes + nodes[num].planenum;
1032 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1034 return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
1037 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1041 colplanef_t cbox_planes[6];
1043 cbox.hasaabbplanes = true;
1044 cbox.supercontents = boxsupercontents;
1047 cbox.numtriangles = 0;
1048 cbox.planes = cbox_planes;
1050 cbox.elements = NULL;
1058 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1059 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
1060 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1061 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
1062 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1063 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1064 cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1065 cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1066 cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1067 cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1068 cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1069 cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1070 memset(trace, 0, sizeof(trace_t));
1071 trace->hitsupercontentsmask = hitsupercontentsmask;
1072 trace->fraction = 1;
1073 trace->realfraction = 1;
1074 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1076 RecursiveHullCheckTraceInfo_t rhc;
1077 static hull_t box_hull;
1078 static mclipnode_t box_clipnodes[6];
1079 static mplane_t box_planes[6];
1080 // fill in a default trace
1081 memset(&rhc, 0, sizeof(rhc));
1082 memset(trace, 0, sizeof(trace_t));
1083 //To keep everything totally uniform, bounding boxes are turned into small
1084 //BSP trees instead of being compared directly.
1085 // create a temp hull from bounding box sizes
1086 box_planes[0].dist = cmaxs[0] - mins[0];
1087 box_planes[1].dist = cmins[0] - maxs[0];
1088 box_planes[2].dist = cmaxs[1] - mins[1];
1089 box_planes[3].dist = cmins[1] - maxs[1];
1090 box_planes[4].dist = cmaxs[2] - mins[2];
1091 box_planes[5].dist = cmins[2] - maxs[2];
1092 #if COLLISIONPARANOID >= 3
1093 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1096 if (box_hull.clipnodes == NULL)
1100 //Set up the planes and clipnodes so that the six floats of a bounding box
1101 //can just be stored out and get a proper hull_t structure.
1103 box_hull.clipnodes = box_clipnodes;
1104 box_hull.planes = box_planes;
1105 box_hull.firstclipnode = 0;
1106 box_hull.lastclipnode = 5;
1108 for (i = 0;i < 6;i++)
1110 box_clipnodes[i].planenum = i;
1114 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1116 box_clipnodes[i].children[side^1] = i + 1;
1118 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1120 box_planes[i].type = i>>1;
1121 box_planes[i].normal[i>>1] = 1;
1125 // trace a line through the generated clipping hull
1126 //rhc.boxsupercontents = boxsupercontents;
1127 rhc.hull = &box_hull;
1129 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1130 rhc.trace->fraction = 1;
1131 rhc.trace->realfraction = 1;
1132 rhc.trace->allsolid = true;
1133 VectorCopy(start, rhc.start);
1134 VectorCopy(end, rhc.end);
1135 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1136 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1137 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1138 if (rhc.trace->startsupercontents)
1139 rhc.trace->startsupercontents = boxsupercontents;
1143 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1145 memset(trace, 0, sizeof(trace_t));
1146 trace->fraction = 1;
1147 trace->realfraction = 1;
1148 if (BoxesOverlap(start, start, cmins, cmaxs))
1150 trace->startsupercontents |= boxsupercontents;
1151 if (hitsupercontentsmask & boxsupercontents)
1153 trace->startsolid = true;
1154 trace->allsolid = true;
1159 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1162 Mod_Q1BSP_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
1163 return trace.fraction == 1;
1166 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1170 float mid, distz = endz - startz;
1174 return false; // didn't hit anything
1176 switch (node->plane->type)
1179 node = node->children[x < node->plane->dist];
1182 node = node->children[y < node->plane->dist];
1185 side = startz < node->plane->dist;
1186 if ((endz < node->plane->dist) == side)
1188 node = node->children[side];
1191 // found an intersection
1192 mid = node->plane->dist;
1195 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1196 front += startz * node->plane->normal[2];
1197 back += endz * node->plane->normal[2];
1198 side = front < node->plane->dist;
1199 if ((back < node->plane->dist) == side)
1201 node = node->children[side];
1204 // found an intersection
1205 mid = startz + distz * (front - node->plane->dist) / (front - back);
1209 // go down front side
1210 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1211 return true; // hit something
1214 // check for impact on this node
1215 if (node->numsurfaces)
1217 int i, dsi, dti, lmwidth, lmheight;
1219 msurface_t *surface;
1220 unsigned char *lightmap;
1221 int maps, line3, size3;
1224 float scale, w, w00, w01, w10, w11;
1226 surface = model->data_surfaces + node->firstsurface;
1227 for (i = 0;i < node->numsurfaces;i++, surface++)
1229 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo || !surface->lightmapinfo->samples)
1230 continue; // no lightmaps
1232 // location we want to sample in the lightmap
1233 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1234 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1239 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1240 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1243 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1245 // calculate bilinear interpolation factors
1246 // and also multiply by fixedpoint conversion factors
1249 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1250 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1251 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1252 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1254 // values for pointer math
1255 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1256 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1258 // look up the pixel
1259 lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1261 // bilinear filter each lightmap style, and sum them
1262 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1264 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1265 w = w00 * scale;VectorMA(ambientcolor, w, lightmap , ambientcolor);
1266 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3 , ambientcolor);
1267 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3 , ambientcolor);
1268 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1272 return true; // success
1277 // go down back side
1278 node = node->children[side ^ 1];
1280 distz = endz - startz;
1285 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1287 // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1288 VectorSet(diffusenormal, 0, 0, 1);
1290 if (!model->brushq1.lightdata)
1292 VectorSet(ambientcolor, 1, 1, 1);
1293 VectorSet(diffusecolor, 0, 0, 0);
1297 Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1300 static const texture_t *Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, double mid[3])
1305 const msurface_t *surface;
1310 float edgenormal[3];
1317 surface = model->data_surfaces + node->firstsurface;
1318 for (i = 0;i < node->numsurfaces;i++, surface++)
1320 // skip surfaces whose bounding box does not include the point
1321 // if (!BoxesOverlap(mid, mid, surface->mins, surface->maxs))
1323 // skip faces with contents we don't care about
1324 if (!(t->trace->hitsupercontentsmask & surface->texture->supercontents))
1326 // get the surface normal - since it is flat we know any vertex normal will suffice
1327 VectorCopy(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex, normal);
1329 if (DotProduct(t->dist, normal) > 0)
1331 // iterate edges and see if the point is outside one of them
1332 for (j = 0, k = surface->num_vertices - 1;j < surface->num_vertices;k = j, j++)
1334 VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + k), v0);
1335 VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + j), v1);
1336 VectorSubtract(v0, v1, edgedir);
1337 CrossProduct(edgedir, normal, edgenormal);
1338 if (DotProduct(edgenormal, p) > DotProduct(edgenormal, v0))
1341 // if the point is outside one of the edges, it is not within the surface
1342 if (j < surface->num_vertices)
1345 // we hit a surface, this is the impact point...
1346 VectorCopy(normal, t->trace->plane.normal);
1347 t->trace->plane.dist = DotProduct(normal, p);
1349 // calculate the true fraction
1350 t1 = DotProduct(t->start, t->trace->plane.normal) - t->trace->plane.dist;
1351 t2 = DotProduct(t->end, t->trace->plane.normal) - t->trace->plane.dist;
1352 midf = t1 / (t1 - t2);
1353 t->trace->realfraction = midf;
1355 // calculate the return fraction which is nudged off the surface a bit
1356 midf = (t1 - DIST_EPSILON) / (t1 - t2);
1357 t->trace->fraction = bound(0, midf, 1);
1359 if (collision_prefernudgedfraction.integer)
1360 t->trace->realfraction = t->trace->fraction;
1362 t->trace->hittexture = surface->texture->currentframe;
1363 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
1364 t->trace->hitsupercontents = t->trace->hittexture->supercontents;
1365 return surface->texture->currentframe;
1370 static int Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, const double p1[3], const double p2[3])
1372 const mplane_t *plane;
1375 double midf, mid[3];
1376 const mleaf_t *leaf;
1380 plane = node->plane;
1381 if (plane->type < 3)
1383 t1 = p1[plane->type] - plane->dist;
1384 t2 = p2[plane->type] - plane->dist;
1388 t1 = DotProduct (plane->normal, p1) - plane->dist;
1389 t2 = DotProduct (plane->normal, p2) - plane->dist;
1395 node = node->children[1];
1404 node = node->children[0];
1410 // the line intersects, find intersection point
1411 // LordHavoc: this uses the original trace for maximum accuracy
1412 if (plane->type < 3)
1414 t1 = t->start[plane->type] - plane->dist;
1415 t2 = t->end[plane->type] - plane->dist;
1419 t1 = DotProduct (plane->normal, t->start) - plane->dist;
1420 t2 = DotProduct (plane->normal, t->end) - plane->dist;
1423 midf = t1 / (t1 - t2);
1424 VectorMA(t->start, midf, t->dist, mid);
1426 // recurse both sides, front side first, return if we hit a surface
1427 if (Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side], p1, mid) == HULLCHECKSTATE_DONE)
1428 return HULLCHECKSTATE_DONE;
1430 // test each surface on the node
1431 Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(t, model, node, mid);
1432 if (t->trace->hittexture)
1433 return HULLCHECKSTATE_DONE;
1435 // recurse back side
1436 return Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side ^ 1], mid, p2);
1438 leaf = (const mleaf_t *)node;
1439 side = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, leaf->contents);
1440 if (!t->trace->startfound)
1442 t->trace->startfound = true;
1443 t->trace->startsupercontents |= side;
1445 if (side & SUPERCONTENTS_LIQUIDSMASK)
1446 t->trace->inwater = true;
1448 t->trace->inopen = true;
1449 if (side & t->trace->hitsupercontentsmask)
1451 // if the first leaf is solid, set startsolid
1452 if (t->trace->allsolid)
1453 t->trace->startsolid = true;
1454 return HULLCHECKSTATE_SOLID;
1458 t->trace->allsolid = false;
1459 return HULLCHECKSTATE_EMPTY;
1463 static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
1465 RecursiveHullCheckTraceInfo_t rhc;
1467 memset(&rhc, 0, sizeof(rhc));
1468 memset(trace, 0, sizeof(trace_t));
1470 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1471 rhc.trace->fraction = 1;
1472 rhc.trace->realfraction = 1;
1473 rhc.trace->allsolid = true;
1474 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
1475 VectorCopy(start, rhc.start);
1476 VectorCopy(end, rhc.end);
1477 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1478 Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(&rhc, model, model->brush.data_nodes + rhc.hull->firstclipnode, rhc.start, rhc.end);
1479 VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1482 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1485 unsigned char *outstart = out;
1486 while (out < outend)
1490 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1500 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1503 for (c = *in++;c > 0;c--)
1507 Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1518 R_Q1BSP_LoadSplitSky
1520 A sky texture is 256*128, with the right side being a masked overlay
1523 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1528 unsigned int *solidpixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1529 unsigned int *alphapixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1531 // allocate a texture pool if we need it
1532 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1533 loadmodel->texturepool = R_AllocTexturePool();
1535 if (bytesperpixel == 4)
1537 for (y = 0;y < h;y++)
1539 for (x = 0;x < w;x++)
1541 solidpixels[y*w+x] = ((unsigned *)src)[y*width+x+w];
1542 alphapixels[y*w+x] = ((unsigned *)src)[y*width+x];
1548 // make an average value for the back to avoid
1549 // a fringe on the top level
1558 for (y = 0;y < h;y++)
1560 for (x = 0;x < w;x++)
1562 p = src[x*width+y+w];
1563 r += palette_rgb[p][0];
1564 g += palette_rgb[p][1];
1565 b += palette_rgb[p][2];
1568 bgra.b[2] = r/(w*h);
1569 bgra.b[1] = g/(w*h);
1570 bgra.b[0] = b/(w*h);
1572 for (y = 0;y < h;y++)
1574 for (x = 0;x < w;x++)
1576 solidpixels[y*w+x] = palette_bgra_complete[src[y*width+x+w]];
1578 alphapixels[y*w+x] = p ? palette_bgra_complete[p] : bgra.i;
1583 loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0 , (unsigned char *) solidpixels, w, h, vid.sRGB3D);
1584 loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h, vid.sRGB3D);
1585 Mem_Free(solidpixels);
1586 Mem_Free(alphapixels);
1589 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1591 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1592 skinframe_t *skinframe;
1594 texture_t *tx, *tx2, *anims[10], *altanims[10];
1595 texture_t backuptex;
1597 unsigned char *data, *mtdata;
1599 char mapname[MAX_QPATH], name[MAX_QPATH];
1600 unsigned char zeroopaque[4], zerotrans[4];
1601 Vector4Set(zeroopaque, 0, 0, 0, 255);
1602 Vector4Set(zerotrans, 0, 0, 0, 128);
1604 loadmodel->data_textures = NULL;
1606 // add two slots for notexture walls and notexture liquids
1609 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1610 m->nummiptex = LittleLong (m->nummiptex);
1611 loadmodel->num_textures = m->nummiptex + 2;
1612 loadmodel->num_texturesperskin = loadmodel->num_textures;
1617 loadmodel->num_textures = 2;
1618 loadmodel->num_texturesperskin = loadmodel->num_textures;
1621 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1623 // fill out all slots with notexture
1624 if (cls.state != ca_dedicated)
1625 skinframe = R_SkinFrame_LoadMissing();
1628 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1630 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1633 if (cls.state != ca_dedicated)
1635 tx->numskinframes = 1;
1636 tx->skinframerate = 1;
1637 tx->skinframes[0] = skinframe;
1638 tx->currentskinframe = tx->skinframes[0];
1640 tx->basematerialflags = MATERIALFLAG_WALL;
1641 if (i == loadmodel->num_textures - 1)
1643 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1644 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1645 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1649 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1650 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1652 tx->currentframe = tx;
1654 // clear water settings
1657 tx->refractfactor = 1;
1658 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1659 tx->reflectfactor = 1;
1660 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1661 tx->r_water_wateralpha = 1;
1662 tx->offsetmapping = OFFSETMAPPING_OFF;
1663 tx->offsetscale = 1;
1664 tx->specularscalemod = 1;
1665 tx->specularpowermod = 1;
1670 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1674 s = loadmodel->name;
1675 if (!strncasecmp(s, "maps/", 5))
1677 FS_StripExtension(s, mapname, sizeof(mapname));
1679 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1681 // LordHavoc: mostly rewritten map texture loader
1682 for (i = 0;i < m->nummiptex;i++)
1684 dofs[i] = LittleLong(dofs[i]);
1685 if (r_nosurftextures.integer)
1689 Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1692 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1694 // copy name, but only up to 16 characters
1695 // (the output buffer can hold more than this, but the input buffer is
1697 for (j = 0;j < 16 && dmiptex->name[j];j++)
1698 name[j] = dmiptex->name[j];
1703 dpsnprintf(name, sizeof(name), "unnamed%i", i);
1704 Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1707 mtwidth = LittleLong(dmiptex->width);
1708 mtheight = LittleLong(dmiptex->height);
1710 j = LittleLong(dmiptex->offsets[0]);
1714 if (j < 40 || j + mtwidth * mtheight > l->filelen)
1716 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1719 mtdata = (unsigned char *)dmiptex + j;
1722 if ((mtwidth & 15) || (mtheight & 15))
1723 Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1725 // LordHavoc: force all names to lowercase
1726 for (j = 0;name[j];j++)
1727 if (name[j] >= 'A' && name[j] <= 'Z')
1728 name[j] += 'a' - 'A';
1730 // LordHavoc: backup the texture_t because q3 shader loading overwrites it
1731 backuptex = loadmodel->data_textures[i];
1732 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1734 loadmodel->data_textures[i] = backuptex;
1736 tx = loadmodel->data_textures + i;
1737 strlcpy(tx->name, name, sizeof(tx->name));
1738 tx->width = mtwidth;
1739 tx->height = mtheight;
1741 if (tx->name[0] == '*')
1743 if (!strncmp(tx->name, "*lava", 5))
1745 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1746 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1748 else if (!strncmp(tx->name, "*slime", 6))
1750 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1751 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1755 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1756 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1759 else if (!strncmp(tx->name, "sky", 3))
1761 tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1762 tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1766 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1767 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1770 if (cls.state != ca_dedicated)
1772 // LordHavoc: HL sky textures are entirely different than quake
1773 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
1775 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), false, false, false, NULL);
1777 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), false, false, false, NULL);
1778 if (data && image_width == image_height * 2)
1780 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1783 else if (mtdata != NULL)
1784 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1788 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1790 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1793 // did not find external texture, load it from the bsp or wad3
1794 if (loadmodel->brush.ishlbsp)
1796 // internal texture overrides wad
1797 unsigned char *pixels, *freepixels;
1798 pixels = freepixels = NULL;
1800 pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1802 pixels = freepixels = W_GetTextureBGRA(tx->name);
1805 tx->width = image_width;
1806 tx->height = image_height;
1807 skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height, true);
1810 Mem_Free(freepixels);
1812 else if (mtdata) // texture included
1813 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1815 // if skinframe is still NULL the "missing" texture will be used
1817 tx->skinframes[0] = skinframe;
1820 tx->basematerialflags = MATERIALFLAG_WALL;
1821 if (tx->name[0] == '*')
1823 // LordHavoc: some turbulent textures should not be affected by wateralpha
1824 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1826 // replace the texture with transparent black
1827 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
1828 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1830 else if (!strncmp(tx->name,"*lava",5)
1831 || !strncmp(tx->name,"*teleport",9)
1832 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1833 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1835 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1836 if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1837 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1839 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1841 // replace the texture with black
1842 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
1843 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1845 else if (!strncmp(tx->name, "sky", 3))
1846 tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1847 else if (!strcmp(tx->name, "caulk"))
1848 tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1849 else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1850 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1852 // start out with no animation
1853 tx->currentframe = tx;
1854 tx->currentskinframe = tx->skinframes[0];
1858 // sequence the animations
1859 for (i = 0;i < m->nummiptex;i++)
1861 tx = loadmodel->data_textures + i;
1862 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1864 if (tx->anim_total[0] || tx->anim_total[1])
1865 continue; // already sequenced
1867 // find the number of frames in the animation
1868 memset(anims, 0, sizeof(anims));
1869 memset(altanims, 0, sizeof(altanims));
1871 for (j = i;j < m->nummiptex;j++)
1873 tx2 = loadmodel->data_textures + j;
1874 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1878 if (num >= '0' && num <= '9')
1879 anims[num - '0'] = tx2;
1880 else if (num >= 'a' && num <= 'j')
1881 altanims[num - 'a'] = tx2;
1883 Con_Printf("Bad animating texture %s\n", tx->name);
1887 for (j = 0;j < 10;j++)
1894 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1897 for (j = 0;j < max;j++)
1901 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1905 for (j = 0;j < altmax;j++)
1909 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1918 // if there is no alternate animation, duplicate the primary
1919 // animation into the alternate
1921 for (k = 0;k < 10;k++)
1922 altanims[k] = anims[k];
1925 // link together the primary animation
1926 for (j = 0;j < max;j++)
1929 tx2->animated = true;
1930 tx2->anim_total[0] = max;
1931 tx2->anim_total[1] = altmax;
1932 for (k = 0;k < 10;k++)
1934 tx2->anim_frames[0][k] = anims[k];
1935 tx2->anim_frames[1][k] = altanims[k];
1939 // if there really is an alternate anim...
1940 if (anims[0] != altanims[0])
1942 // link together the alternate animation
1943 for (j = 0;j < altmax;j++)
1946 tx2->animated = true;
1947 // the primary/alternate are reversed here
1948 tx2->anim_total[0] = altmax;
1949 tx2->anim_total[1] = max;
1950 for (k = 0;k < 10;k++)
1952 tx2->anim_frames[0][k] = altanims[k];
1953 tx2->anim_frames[1][k] = anims[k];
1960 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1963 unsigned char *in, *out, *data, d;
1964 char litfilename[MAX_QPATH];
1965 char dlitfilename[MAX_QPATH];
1966 fs_offset_t filesize;
1967 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1969 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1970 for (i=0; i<l->filelen; i++)
1971 loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1973 else // LordHavoc: bsp version 29 (normal white lighting)
1975 // LordHavoc: hope is not lost yet, check for a .lit file to load
1976 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1977 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1978 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1979 strlcat (litfilename, ".lit", sizeof (litfilename));
1980 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1981 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1984 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1986 i = LittleLong(((int *)data)[1]);
1989 if (developer_loading.integer)
1990 Con_Printf("loaded %s\n", litfilename);
1991 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1992 memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1994 data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
1997 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1999 i = LittleLong(((int *)data)[1]);
2002 if (developer_loading.integer)
2003 Con_Printf("loaded %s\n", dlitfilename);
2004 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2005 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
2006 loadmodel->brushq3.deluxemapping_modelspace = false;
2007 loadmodel->brushq3.deluxemapping = true;
2016 Con_Printf("Unknown .lit file version (%d)\n", i);
2018 else if (filesize == 8)
2019 Con_Print("Empty .lit file, ignoring\n");
2021 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
2028 // LordHavoc: oh well, expand the white lighting data
2031 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
2032 in = mod_base + l->fileofs;
2033 out = loadmodel->brushq1.lightdata;
2034 for (i = 0;i < l->filelen;i++)
2044 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
2046 loadmodel->brushq1.num_compressedpvs = 0;
2047 loadmodel->brushq1.data_compressedpvs = NULL;
2050 loadmodel->brushq1.num_compressedpvs = l->filelen;
2051 loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
2052 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
2055 // used only for HalfLife maps
2056 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
2058 char key[128], value[4096];
2062 if (!COM_ParseToken_Simple(&data, false, false))
2064 if (com_token[0] != '{')
2068 if (!COM_ParseToken_Simple(&data, false, false))
2070 if (com_token[0] == '}')
2071 break; // end of worldspawn
2072 if (com_token[0] == '_')
2073 strlcpy(key, com_token + 1, sizeof(key));
2075 strlcpy(key, com_token, sizeof(key));
2076 while (key[strlen(key)-1] == ' ') // remove trailing spaces
2077 key[strlen(key)-1] = 0;
2078 if (!COM_ParseToken_Simple(&data, false, false))
2080 dpsnprintf(value, sizeof(value), "%s", com_token);
2081 if (!strcmp("wad", key)) // for HalfLife maps
2083 if (loadmodel->brush.ishlbsp)
2086 for (i = 0;i < (int)sizeof(value);i++)
2087 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
2091 for (;i < (int)sizeof(value);i++)
2093 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
2094 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
2096 else if (value[i] == ';' || value[i] == 0)
2100 W_LoadTextureWadFile(&value[j], false);
2112 static void Mod_Q1BSP_LoadEntities(lump_t *l)
2114 loadmodel->brush.entities = NULL;
2117 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
2118 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
2119 loadmodel->brush.entities[l->filelen] = 0;
2120 if (loadmodel->brush.ishlbsp)
2121 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
2125 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
2131 in = (dvertex_t *)(mod_base + l->fileofs);
2132 if (l->filelen % sizeof(*in))
2133 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
2134 count = l->filelen / sizeof(*in);
2135 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2137 loadmodel->brushq1.vertexes = out;
2138 loadmodel->brushq1.numvertexes = count;
2140 for ( i=0 ; i<count ; i++, in++, out++)
2142 out->position[0] = LittleFloat(in->point[0]);
2143 out->position[1] = LittleFloat(in->point[1]);
2144 out->position[2] = LittleFloat(in->point[2]);
2148 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
2149 // can be used for this
2151 int SB_ReadInt (unsigned char **buffer)
2154 i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
2160 float SB_ReadFloat (unsigned char **buffer)
2168 u.i = SB_ReadInt (buffer);
2172 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
2174 unsigned char *index;
2178 index = (unsigned char *)(mod_base + l->fileofs);
2179 if (l->filelen % (48+4*hullinfo->filehulls))
2180 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
2182 count = l->filelen / (48+4*hullinfo->filehulls);
2183 out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
2185 loadmodel->brushq1.submodels = out;
2186 loadmodel->brush.numsubmodels = count;
2188 for (i = 0; i < count; i++, out++)
2190 // spread out the mins / maxs by a pixel
2191 out->mins[0] = SB_ReadFloat (&index) - 1;
2192 out->mins[1] = SB_ReadFloat (&index) - 1;
2193 out->mins[2] = SB_ReadFloat (&index) - 1;
2194 out->maxs[0] = SB_ReadFloat (&index) + 1;
2195 out->maxs[1] = SB_ReadFloat (&index) + 1;
2196 out->maxs[2] = SB_ReadFloat (&index) + 1;
2197 out->origin[0] = SB_ReadFloat (&index);
2198 out->origin[1] = SB_ReadFloat (&index);
2199 out->origin[2] = SB_ReadFloat (&index);
2200 for (j = 0; j < hullinfo->filehulls; j++)
2201 out->headnode[j] = SB_ReadInt (&index);
2202 out->visleafs = SB_ReadInt (&index);
2203 out->firstface = SB_ReadInt (&index);
2204 out->numfaces = SB_ReadInt (&index);
2208 static void Mod_Q1BSP_LoadEdges(lump_t *l)
2214 in = (dedge_t *)(mod_base + l->fileofs);
2215 if (l->filelen % sizeof(*in))
2216 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2217 count = l->filelen / sizeof(*in);
2218 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2220 loadmodel->brushq1.edges = out;
2221 loadmodel->brushq1.numedges = count;
2223 for ( i=0 ; i<count ; i++, in++, out++)
2225 out->v[0] = (unsigned short)LittleShort(in->v[0]);
2226 out->v[1] = (unsigned short)LittleShort(in->v[1]);
2227 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
2229 Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2230 if(!loadmodel->brushq1.numvertexes)
2231 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2239 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
2243 int i, j, k, count, miptex;
2245 in = (texinfo_t *)(mod_base + l->fileofs);
2246 if (l->filelen % sizeof(*in))
2247 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2248 count = l->filelen / sizeof(*in);
2249 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2251 loadmodel->brushq1.texinfo = out;
2252 loadmodel->brushq1.numtexinfo = count;
2254 for (i = 0;i < count;i++, in++, out++)
2256 for (k = 0;k < 2;k++)
2257 for (j = 0;j < 4;j++)
2258 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
2260 miptex = LittleLong(in->miptex);
2261 out->flags = LittleLong(in->flags);
2263 out->texture = NULL;
2264 if (loadmodel->data_textures)
2266 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2267 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2269 out->texture = loadmodel->data_textures + miptex;
2271 if (out->flags & TEX_SPECIAL)
2273 // if texture chosen is NULL or the shader needs a lightmap,
2274 // force to notexture water shader
2275 if (out->texture == NULL)
2276 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
2280 // if texture chosen is NULL, force to notexture
2281 if (out->texture == NULL)
2282 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2288 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2293 mins[0] = mins[1] = mins[2] = 9999;
2294 maxs[0] = maxs[1] = maxs[2] = -9999;
2296 for (i = 0;i < numverts;i++)
2298 for (j = 0;j < 3;j++, v++)
2308 #define MAX_SUBDIVPOLYTRIANGLES 4096
2309 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2311 static int subdivpolyverts, subdivpolytriangles;
2312 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2313 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2315 static int subdivpolylookupvert(vec3_t v)
2318 for (i = 0;i < subdivpolyverts;i++)
2319 if (subdivpolyvert[i][0] == v[0]
2320 && subdivpolyvert[i][1] == v[1]
2321 && subdivpolyvert[i][2] == v[2])
2323 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2324 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2325 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2326 return subdivpolyverts++;
2329 static void SubdividePolygon(int numverts, float *verts)
2331 int i, i1, i2, i3, f, b, c, p;
2332 vec3_t mins, maxs, front[256], back[256];
2333 float m, *pv, *cv, dist[256], frac;
2336 Host_Error("SubdividePolygon: ran out of verts in buffer");
2338 BoundPoly(numverts, verts, mins, maxs);
2340 for (i = 0;i < 3;i++)
2342 m = (mins[i] + maxs[i]) * 0.5;
2343 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2344 if (maxs[i] - m < 8)
2346 if (m - mins[i] < 8)
2350 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2351 dist[c] = cv[i] - m;
2354 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2358 VectorCopy(pv, front[f]);
2363 VectorCopy(pv, back[b]);
2366 if (dist[p] == 0 || dist[c] == 0)
2368 if ((dist[p] > 0) != (dist[c] > 0) )
2371 frac = dist[p] / (dist[p] - dist[c]);
2372 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2373 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2374 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2380 SubdividePolygon(f, front[0]);
2381 SubdividePolygon(b, back[0]);
2385 i1 = subdivpolylookupvert(verts);
2386 i2 = subdivpolylookupvert(verts + 3);
2387 for (i = 2;i < numverts;i++)
2389 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2391 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2395 i3 = subdivpolylookupvert(verts + i * 3);
2396 subdivpolyindex[subdivpolytriangles][0] = i1;
2397 subdivpolyindex[subdivpolytriangles][1] = i2;
2398 subdivpolyindex[subdivpolytriangles][2] = i3;
2400 subdivpolytriangles++;
2404 //Breaks a polygon up along axial 64 unit
2405 //boundaries so that turbulent and sky warps
2406 //can be done reasonably.
2407 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2413 subdivpolytriangles = 0;
2414 subdivpolyverts = 0;
2415 SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2416 if (subdivpolytriangles < 1)
2417 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2419 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2420 mesh->num_vertices = subdivpolyverts;
2421 mesh->num_triangles = subdivpolytriangles;
2422 mesh->vertex = (surfvertex_t *)(mesh + 1);
2423 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2424 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2426 for (i = 0;i < mesh->num_triangles;i++)
2427 for (j = 0;j < 3;j++)
2428 mesh->index[i*3+j] = subdivpolyindex[i][j];
2430 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2432 VectorCopy(subdivpolyvert[i], v->v);
2433 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2434 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2439 extern cvar_t gl_max_lightmapsize;
2440 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2443 msurface_t *surface;
2444 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2445 float texmins[2], texmaxs[2], val;
2446 rtexture_t *lightmaptexture, *deluxemaptexture;
2448 in = (dface_t *)(mod_base + l->fileofs);
2449 if (l->filelen % sizeof(*in))
2450 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2451 count = l->filelen / sizeof(*in);
2452 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2453 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2455 loadmodel->num_surfaces = count;
2457 loadmodel->brushq1.firstrender = true;
2458 loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2462 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2464 numedges = (unsigned short)LittleShort(in->numedges);
2465 totalverts += numedges;
2466 totaltris += numedges - 2;
2469 Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2471 lightmaptexture = NULL;
2472 deluxemaptexture = r_texture_blanknormalmap;
2474 lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
2475 totallightmapsamples = 0;
2479 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2481 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2483 // FIXME: validate edges, texinfo, etc?
2484 firstedge = LittleLong(in->firstedge);
2485 numedges = (unsigned short)LittleShort(in->numedges);
2486 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2487 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2488 i = (unsigned short)LittleShort(in->texinfo);
2489 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2490 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2491 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2492 surface->texture = surface->lightmapinfo->texinfo->texture;
2494 planenum = (unsigned short)LittleShort(in->planenum);
2495 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2496 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2498 //surface->flags = surface->texture->flags;
2499 //if (LittleShort(in->side))
2500 // surface->flags |= SURF_PLANEBACK;
2501 //surface->plane = loadmodel->brush.data_planes + planenum;
2503 surface->num_firstvertex = totalverts;
2504 surface->num_vertices = numedges;
2505 surface->num_firsttriangle = totaltris;
2506 surface->num_triangles = numedges - 2;
2507 totalverts += numedges;
2508 totaltris += numedges - 2;
2510 // convert edges back to a normal polygon
2511 for (i = 0;i < surface->num_vertices;i++)
2513 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2515 // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2517 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2519 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2520 s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2521 t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2522 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2523 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2524 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2525 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2526 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2529 for (i = 0;i < surface->num_triangles;i++)
2531 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2532 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2533 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2536 // compile additional data about the surface geometry
2537 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
2538 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
2539 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2541 // generate surface extents information
2542 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2543 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2544 for (i = 1;i < surface->num_vertices;i++)
2546 for (j = 0;j < 2;j++)
2548 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2549 texmins[j] = min(texmins[j], val);
2550 texmaxs[j] = max(texmaxs[j], val);
2553 for (i = 0;i < 2;i++)
2555 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2556 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2559 smax = surface->lightmapinfo->extents[0] >> 4;
2560 tmax = surface->lightmapinfo->extents[1] >> 4;
2561 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2562 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2565 for (i = 0;i < MAXLIGHTMAPS;i++)
2566 surface->lightmapinfo->styles[i] = in->styles[i];
2567 surface->lightmaptexture = NULL;
2568 surface->deluxemaptexture = r_texture_blanknormalmap;
2569 i = LittleLong(in->lightofs);
2572 surface->lightmapinfo->samples = NULL;
2574 // give non-lightmapped water a 1x white lightmap
2575 if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2577 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2578 surface->lightmapinfo->styles[0] = 0;
2579 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2583 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2584 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2585 else // LordHavoc: white lighting (bsp version 29)
2587 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2588 if (loadmodel->brushq1.nmaplightdata)
2589 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2592 // check if we should apply a lightmap to this
2593 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2595 if (ssize > 256 || tsize > 256)
2596 Host_Error("Bad surface extents");
2598 if (lightmapsize < ssize)
2599 lightmapsize = ssize;
2600 if (lightmapsize < tsize)
2601 lightmapsize = tsize;
2603 totallightmapsamples += ssize*tsize;
2605 // force lightmap upload on first time seeing the surface
2607 // additionally this is used by the later code to see if a
2608 // lightmap is needed on this surface (rather than duplicating the
2610 loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2611 loadmodel->lit = true;
2615 // small maps (such as ammo boxes especially) don't need big lightmap
2616 // textures, so this code tries to guess a good size based on
2617 // totallightmapsamples (size of the lightmaps lump basically), as well as
2618 // trying to max out the size if there is a lot of lightmap data to store
2619 // additionally, never choose a lightmapsize that is smaller than the
2620 // largest surface encountered (as it would fail)
2622 for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2625 // now that we've decided the lightmap texture size, we can do the rest
2626 if (cls.state != ca_dedicated)
2628 int stainmapsize = 0;
2629 mod_alloclightmap_state_t allocState;
2631 Mod_AllocLightmap_Init(&allocState, lightmapsize, lightmapsize);
2632 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2634 int i, iu, iv, lightmapx = 0, lightmapy = 0;
2635 float u, v, ubase, vbase, uscale, vscale;
2637 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2640 smax = surface->lightmapinfo->extents[0] >> 4;
2641 tmax = surface->lightmapinfo->extents[1] >> 4;
2642 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2643 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2644 stainmapsize += ssize * tsize * 3;
2646 if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
2648 // allocate a texture pool if we need it
2649 if (loadmodel->texturepool == NULL)
2650 loadmodel->texturepool = R_AllocTexturePool();
2651 // could not find room, make a new lightmap
2652 loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
2653 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
2654 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
2655 loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2656 if (loadmodel->brushq1.nmaplightdata)
2657 loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2659 Mod_AllocLightmap_Reset(&allocState);
2660 Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
2662 surface->lightmaptexture = lightmaptexture;
2663 surface->deluxemaptexture = deluxemaptexture;
2664 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2665 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2667 uscale = 1.0f / (float)lightmapsize;
2668 vscale = 1.0f / (float)lightmapsize;
2669 ubase = lightmapx * uscale;
2670 vbase = lightmapy * vscale;
2672 for (i = 0;i < surface->num_vertices;i++)
2674 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2675 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2676 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2677 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2678 // LordHavoc: calc lightmap data offset for vertex lighting to use
2681 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2685 if (cl_stainmaps.integer)
2687 // allocate stainmaps for permanent marks on walls and clear white
2688 unsigned char *stainsamples = NULL;
2689 stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2690 memset(stainsamples, 255, stainmapsize);
2692 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2694 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2696 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2697 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2698 surface->lightmapinfo->stainsamples = stainsamples;
2699 stainsamples += ssize * tsize * 3;
2704 // generate ushort elements array if possible
2705 if (loadmodel->surfmesh.data_element3s)
2706 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2707 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2710 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2713 // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2714 node->parent = parent;
2717 // this is a node, recurse to children
2718 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2719 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2720 // combine supercontents of children
2721 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2726 mleaf_t *leaf = (mleaf_t *)node;
2727 // if this is a leaf, calculate supercontents mask from all collidable
2728 // primitives in the leaf (brushes and collision surfaces)
2729 // also flag if the leaf contains any collision surfaces
2730 leaf->combinedsupercontents = 0;
2731 // combine the supercontents values of all brushes in this leaf
2732 for (j = 0;j < leaf->numleafbrushes;j++)
2733 leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2734 // check if this leaf contains any collision surfaces (q3 patches)
2735 for (j = 0;j < leaf->numleafsurfaces;j++)
2737 msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2738 if (surface->num_collisiontriangles)
2740 leaf->containscollisionsurfaces = true;
2741 leaf->combinedsupercontents |= surface->texture->supercontents;
2747 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2753 in = (dnode_t *)(mod_base + l->fileofs);
2754 if (l->filelen % sizeof(*in))
2755 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2756 count = l->filelen / sizeof(*in);
2758 Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
2759 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2761 loadmodel->brush.data_nodes = out;
2762 loadmodel->brush.num_nodes = count;
2764 for ( i=0 ; i<count ; i++, in++, out++)
2766 for (j=0 ; j<3 ; j++)
2768 out->mins[j] = LittleShort(in->mins[j]);
2769 out->maxs[j] = LittleShort(in->maxs[j]);
2772 p = LittleLong(in->planenum);
2773 out->plane = loadmodel->brush.data_planes + p;
2775 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2776 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2778 for (j=0 ; j<2 ; j++)
2780 // LordHavoc: this code supports broken bsp files produced by
2781 // arguire qbsp which can produce more than 32768 nodes, any value
2782 // below count is assumed to be a node number, any other value is
2783 // assumed to be a leaf number
2784 p = (unsigned short)LittleShort(in->children[j]);
2787 if (p < loadmodel->brush.num_nodes)
2788 out->children[j] = loadmodel->brush.data_nodes + p;
2791 Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2792 // map it to the solid leaf
2793 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2798 // note this uses 65535 intentionally, -1 is leaf 0
2800 if (p < loadmodel->brush.num_leafs)
2801 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2804 Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2805 // map it to the solid leaf
2806 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2812 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2815 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2821 in = (dleaf_t *)(mod_base + l->fileofs);
2822 if (l->filelen % sizeof(*in))
2823 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2824 count = l->filelen / sizeof(*in);
2825 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2827 loadmodel->brush.data_leafs = out;
2828 loadmodel->brush.num_leafs = count;
2829 // get visleafs from the submodel data
2830 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2831 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2832 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2833 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2835 for ( i=0 ; i<count ; i++, in++, out++)
2837 for (j=0 ; j<3 ; j++)
2839 out->mins[j] = LittleShort(in->mins[j]);
2840 out->maxs[j] = LittleShort(in->maxs[j]);
2843 // FIXME: this function could really benefit from some error checking
2845 out->contents = LittleLong(in->contents);
2847 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2848 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2849 if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2851 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2852 out->firstleafsurface = NULL;
2853 out->numleafsurfaces = 0;
2856 out->clusterindex = i - 1;
2857 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2858 out->clusterindex = -1;
2860 p = LittleLong(in->visofs);
2861 // ignore visofs errors on leaf 0 (solid)
2862 if (p >= 0 && out->clusterindex >= 0)
2864 if (p >= loadmodel->brushq1.num_compressedpvs)
2865 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2867 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2870 for (j = 0;j < 4;j++)
2871 out->ambient_sound_level[j] = in->ambient_level[j];
2873 // FIXME: Insert caustics here
2877 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2881 const unsigned char *pvs;
2882 // if there's no vis data, assume supported (because everything is visible all the time)
2883 if (!loadmodel->brush.data_pvsclusters)
2885 // check all liquid leafs to see if they can see into empty leafs, if any
2886 // can we can assume this map supports r_wateralpha
2887 for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2889 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2891 pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2892 for (j = 0;j < loadmodel->brush.num_leafs;j++)
2893 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2900 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2907 in = (dclipnode_t *)(mod_base + l->fileofs);
2908 if (l->filelen % sizeof(*in))
2909 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2910 count = l->filelen / sizeof(*in);
2911 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2913 loadmodel->brushq1.clipnodes = out;
2914 loadmodel->brushq1.numclipnodes = count;
2916 for (i = 1; i < MAX_MAP_HULLS; i++)
2918 hull = &loadmodel->brushq1.hulls[i];
2919 hull->clipnodes = out;
2920 hull->firstclipnode = 0;
2921 hull->lastclipnode = count-1;
2922 hull->planes = loadmodel->brush.data_planes;
2923 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2924 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2925 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2926 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2927 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2928 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2929 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2932 for (i=0 ; i<count ; i++, out++, in++)
2934 out->planenum = LittleLong(in->planenum);
2935 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2936 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2937 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2938 if (out->children[0] >= count)
2939 out->children[0] -= 65536;
2940 if (out->children[1] >= count)
2941 out->children[1] -= 65536;
2942 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2943 Host_Error("Corrupt clipping hull(out of range planenum)");
2947 //Duplicate the drawing hull structure as a clipping hull
2948 static void Mod_Q1BSP_MakeHull0(void)
2955 hull = &loadmodel->brushq1.hulls[0];
2957 in = loadmodel->brush.data_nodes;
2958 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2960 hull->clipnodes = out;
2961 hull->firstclipnode = 0;
2962 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2963 hull->planes = loadmodel->brush.data_planes;
2965 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2967 out->planenum = in->plane - loadmodel->brush.data_planes;
2968 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2969 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2973 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2978 in = (short *)(mod_base + l->fileofs);
2979 if (l->filelen % sizeof(*in))
2980 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2981 loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2982 loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2984 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2986 j = (unsigned short) LittleShort(in[i]);
2987 if (j >= loadmodel->num_surfaces)
2988 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2989 loadmodel->brush.data_leafsurfaces[i] = j;
2993 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
2998 in = (int *)(mod_base + l->fileofs);
2999 if (l->filelen % sizeof(*in))
3000 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
3001 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
3002 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
3004 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
3005 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
3009 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
3015 in = (dplane_t *)(mod_base + l->fileofs);
3016 if (l->filelen % sizeof(*in))
3017 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
3019 loadmodel->brush.num_planes = l->filelen / sizeof(*in);
3020 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
3022 for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
3024 out->normal[0] = LittleFloat(in->normal[0]);
3025 out->normal[1] = LittleFloat(in->normal[1]);
3026 out->normal[2] = LittleFloat(in->normal[2]);
3027 out->dist = LittleFloat(in->dist);
3033 static void Mod_Q1BSP_LoadMapBrushes(void)
3037 int submodel, numbrushes;
3038 qboolean firstbrush;
3039 char *text, *maptext;
3040 char mapfilename[MAX_QPATH];
3041 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
3042 strlcat (mapfilename, ".map", sizeof (mapfilename));
3043 maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
3047 if (!COM_ParseToken_Simple(&data, false, false))
3052 if (!COM_ParseToken_Simple(&data, false, false))
3054 if (com_token[0] != '{')
3060 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
3063 if (!COM_ParseToken_Simple(&data, false, false))
3065 if (com_token[0] == '}')
3066 break; // end of entity
3067 if (com_token[0] == '{')
3074 if (submodel > loadmodel->brush.numsubmodels)
3076 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
3080 model = loadmodel->brush.submodels[submodel];
3087 if (!COM_ParseToken_Simple(&data, false, false))
3089 if (com_token[0] == '}')
3090 break; // end of brush
3091 // each brush face should be this format:
3092 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
3093 // FIXME: support hl .map format
3094 for (pointnum = 0;pointnum < 3;pointnum++)
3096 COM_ParseToken_Simple(&data, false, false);
3097 for (componentnum = 0;componentnum < 3;componentnum++)
3099 COM_ParseToken_Simple(&data, false, false);
3100 point[pointnum][componentnum] = atof(com_token);
3102 COM_ParseToken_Simple(&data, false, false);
3104 COM_ParseToken_Simple(&data, false, false);
3105 strlcpy(facetexture, com_token, sizeof(facetexture));
3106 COM_ParseToken_Simple(&data, false, false);
3107 //scroll_s = atof(com_token);
3108 COM_ParseToken_Simple(&data, false, false);
3109 //scroll_t = atof(com_token);
3110 COM_ParseToken_Simple(&data, false, false);
3111 //rotate = atof(com_token);
3112 COM_ParseToken_Simple(&data, false, false);
3113 //scale_s = atof(com_token);
3114 COM_ParseToken_Simple(&data, false, false);
3115 //scale_t = atof(com_token);
3116 TriangleNormal(point[0], point[1], point[2], planenormal);
3117 VectorNormalizeDouble(planenormal);
3118 planedist = DotProduct(point[0], planenormal);
3119 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
3129 #define MAX_PORTALPOINTS 64
3131 typedef struct portal_s
3134 mnode_t *nodes[2]; // [0] = front side of plane
3135 struct portal_s *next[2];
3137 double points[3*MAX_PORTALPOINTS];
3138 struct portal_s *chain; // all portals are linked into a list
3142 static memexpandablearray_t portalarray;
3144 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
3146 // process only nodes (leafs already had their box calculated)
3150 // calculate children first
3151 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
3152 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
3154 // make combined bounding box from children
3155 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
3156 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
3157 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
3158 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
3159 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
3160 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
3163 static void Mod_Q1BSP_FinalizePortals(void)
3165 int i, j, numportals, numpoints, portalindex, portalrange = Mem_ExpandableArray_IndexRange(&portalarray);
3169 mleaf_t *leaf, *endleaf;
3171 // tally up portal and point counts and recalculate bounding boxes for all
3172 // leafs (because qbsp is very sloppy)
3173 leaf = loadmodel->brush.data_leafs;
3174 endleaf = leaf + loadmodel->brush.num_leafs;
3175 if (mod_recalculatenodeboxes.integer)
3177 for (;leaf < endleaf;leaf++)
3179 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
3180 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
3185 for (portalindex = 0;portalindex < portalrange;portalindex++)
3187 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3190 // note: this check must match the one below or it will usually corrupt memory
3191 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3192 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3195 numpoints += p->numpoints * 2;
3198 loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3199 loadmodel->brush.num_portals = numportals;
3200 loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3201 loadmodel->brush.num_portalpoints = numpoints;
3202 // clear all leaf portal chains
3203 for (i = 0;i < loadmodel->brush.num_leafs;i++)
3204 loadmodel->brush.data_leafs[i].portals = NULL;
3205 // process all portals in the global portal chain, while freeing them
3206 portal = loadmodel->brush.data_portals;
3207 point = loadmodel->brush.data_portalpoints;
3208 for (portalindex = 0;portalindex < portalrange;portalindex++)
3210 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3213 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3215 // note: this check must match the one above or it will usually corrupt memory
3216 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3217 if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3219 // first make the back to front portal(forward portal)
3220 portal->points = point;
3221 portal->numpoints = p->numpoints;
3222 portal->plane.dist = p->plane.dist;
3223 VectorCopy(p->plane.normal, portal->plane.normal);
3224 portal->here = (mleaf_t *)p->nodes[1];
3225 portal->past = (mleaf_t *)p->nodes[0];
3227 for (j = 0;j < portal->numpoints;j++)
3229 VectorCopy(p->points + j*3, point->position);
3232 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3233 PlaneClassify(&portal->plane);
3235 // link into leaf's portal chain
3236 portal->next = portal->here->portals;
3237 portal->here->portals = portal;
3239 // advance to next portal
3242 // then make the front to back portal(backward portal)
3243 portal->points = point;
3244 portal->numpoints = p->numpoints;
3245 portal->plane.dist = -p->plane.dist;
3246 VectorNegate(p->plane.normal, portal->plane.normal);
3247 portal->here = (mleaf_t *)p->nodes[0];
3248 portal->past = (mleaf_t *)p->nodes[1];
3250 for (j = portal->numpoints - 1;j >= 0;j--)
3252 VectorCopy(p->points + j*3, point->position);
3255 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3256 PlaneClassify(&portal->plane);
3258 // link into leaf's portal chain
3259 portal->next = portal->here->portals;
3260 portal->here->portals = portal;
3262 // advance to next portal
3265 // add the portal's polygon points to the leaf bounding boxes
3266 if (mod_recalculatenodeboxes.integer)
3268 for (i = 0;i < 2;i++)
3270 leaf = (mleaf_t *)p->nodes[i];
3271 for (j = 0;j < p->numpoints;j++)
3273 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3274 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3275 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3276 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3277 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3278 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3284 // now recalculate the node bounding boxes from the leafs
3285 if (mod_recalculatenodeboxes.integer)
3286 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3294 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3297 Host_Error("AddPortalToNodes: NULL front node");
3299 Host_Error("AddPortalToNodes: NULL back node");
3300 if (p->nodes[0] || p->nodes[1])
3301 Host_Error("AddPortalToNodes: already included");
3302 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3304 p->nodes[0] = front;
3305 p->next[0] = (portal_t *)front->portals;
3306 front->portals = (mportal_t *)p;
3309 p->next[1] = (portal_t *)back->portals;
3310 back->portals = (mportal_t *)p;
3315 RemovePortalFromNode
3318 static void RemovePortalFromNodes(portal_t *portal)
3322 void **portalpointer;
3324 for (i = 0;i < 2;i++)
3326 node = portal->nodes[i];
3328 portalpointer = (void **) &node->portals;
3331 t = (portal_t *)*portalpointer;
3333 Host_Error("RemovePortalFromNodes: portal not in leaf");
3337 if (portal->nodes[0] == node)
3339 *portalpointer = portal->next[0];
3340 portal->nodes[0] = NULL;
3342 else if (portal->nodes[1] == node)
3344 *portalpointer = portal->next[1];
3345 portal->nodes[1] = NULL;
3348 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3352 if (t->nodes[0] == node)
3353 portalpointer = (void **) &t->next[0];
3354 else if (t->nodes[1] == node)
3355 portalpointer = (void **) &t->next[1];
3357 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3362 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3363 static double *portalpointsbuffer;
3364 static int portalpointsbufferoffset;
3365 static int portalpointsbuffersize;
3366 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3369 mnode_t *front, *back, *other_node;
3370 mplane_t clipplane, *plane;
3371 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3372 int numfrontpoints, numbackpoints;
3373 double *frontpoints, *backpoints;
3375 // if a leaf, we're done
3379 // get some space for our clipping operations to use
3380 if (portalpointsbuffersize < portalpointsbufferoffset + 6*MAX_PORTALPOINTS)
3382 portalpointsbuffersize = portalpointsbufferoffset * 2;
3383 portalpointsbuffer = (double *)Mem_Realloc(loadmodel->mempool, portalpointsbuffer, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3385 frontpoints = portalpointsbuffer + portalpointsbufferoffset;
3386 portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3387 backpoints = portalpointsbuffer + portalpointsbufferoffset;
3388 portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3390 plane = node->plane;
3392 front = node->children[0];
3393 back = node->children[1];
3395 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3397 // create the new portal by generating a polygon for the node plane,
3398 // and clipping it by all of the other portals(which came from nodes above this one)
3399 nodeportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3400 nodeportal->plane = *plane;
3402 // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3403 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3404 nodeportal->numpoints = 4;
3405 side = 0; // shut up compiler warning
3406 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3408 clipplane = portal->plane;
3409 if (portal->nodes[0] == portal->nodes[1])
3410 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3411 if (portal->nodes[0] == node)
3413 else if (portal->nodes[1] == node)
3415 clipplane.dist = -clipplane.dist;
3416 VectorNegate(clipplane.normal, clipplane.normal);
3420 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3422 for (i = 0;i < nodeportal->numpoints*3;i++)
3423 frontpoints[i] = nodeportal->points[i];
3424 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3425 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3429 if (nodeportal->numpoints < 3)
3431 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3432 nodeportal->numpoints = 0;
3434 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3436 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3437 nodeportal->numpoints = 0;
3440 AddPortalToNodes(nodeportal, front, back);
3442 // split the portals of this node along this node's plane and assign them to the children of this node
3443 // (migrating the portals downward through the tree)
3444 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3446 if (portal->nodes[0] == portal->nodes[1])
3447 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3448 if (portal->nodes[0] == node)
3450 else if (portal->nodes[1] == node)
3453 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3454 nextportal = portal->next[side];
3455 if (!portal->numpoints)
3458 other_node = portal->nodes[!side];
3459 RemovePortalFromNodes(portal);
3461 // cut the portal into two portals, one on each side of the node plane
3462 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3464 if (!numfrontpoints)
3467 AddPortalToNodes(portal, back, other_node);
3469 AddPortalToNodes(portal, other_node, back);
3475 AddPortalToNodes(portal, front, other_node);
3477 AddPortalToNodes(portal, other_node, front);
3481 // the portal is split
3482 splitportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3483 temp = splitportal->chain;
3484 *splitportal = *portal;
3485 splitportal->chain = temp;
3486 for (i = 0;i < numbackpoints*3;i++)
3487 splitportal->points[i] = backpoints[i];
3488 splitportal->numpoints = numbackpoints;
3489 for (i = 0;i < numfrontpoints*3;i++)
3490 portal->points[i] = frontpoints[i];
3491 portal->numpoints = numfrontpoints;
3495 AddPortalToNodes(portal, front, other_node);
3496 AddPortalToNodes(splitportal, back, other_node);
3500 AddPortalToNodes(portal, other_node, front);
3501 AddPortalToNodes(splitportal, other_node, back);
3505 Mod_Q1BSP_RecursiveNodePortals(front);
3506 Mod_Q1BSP_RecursiveNodePortals(back);
3508 portalpointsbufferoffset -= 6*MAX_PORTALPOINTS;
3511 static void Mod_Q1BSP_MakePortals(void)
3513 Mem_ExpandableArray_NewArray(&portalarray, loadmodel->mempool, sizeof(portal_t), 1020*1024/sizeof(portal_t));
3514 portalpointsbufferoffset = 0;
3515 portalpointsbuffersize = 6*MAX_PORTALPOINTS*128;
3516 portalpointsbuffer = (double *)Mem_Alloc(loadmodel->mempool, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3517 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3518 Mem_Free(portalpointsbuffer);
3519 portalpointsbuffer = NULL;
3520 portalpointsbufferoffset = 0;
3521 portalpointsbuffersize = 0;
3522 Mod_Q1BSP_FinalizePortals();
3523 Mem_ExpandableArray_FreeArray(&portalarray);
3526 //Returns PVS data for a given point
3527 //(note: can return NULL)
3528 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3531 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
3533 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3534 if (((mleaf_t *)node)->clusterindex >= 0)
3535 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3540 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3544 float d = PlaneDiff(org, node->plane);
3546 node = node->children[0];
3547 else if (d < -radius)
3548 node = node->children[1];
3551 // go down both sides
3552 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3553 node = node->children[1];
3556 // if this leaf is in a cluster, accumulate the pvs bits
3557 if (((mleaf_t *)node)->clusterindex >= 0)
3560 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3561 for (i = 0;i < pvsbytes;i++)
3562 pvsbuffer[i] |= pvs[i];
3566 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3567 //of the given point.
3568 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3570 int bytes = model->brush.num_pvsclusterbytes;
3571 bytes = min(bytes, pvsbufferlength);
3572 if (r_novis.integer || r_trippy.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3574 memset(pvsbuffer, 0xFF, bytes);
3578 memset(pvsbuffer, 0, bytes);
3579 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
3583 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3588 VectorSubtract(inmaxs, inmins, size);
3589 if (cmodel->brush.ishlbsp)
3592 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3593 else if (size[0] <= 32)
3595 if (size[2] < 54) // pick the nearest of 36 or 72
3596 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3598 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3601 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3606 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3607 else if (size[0] <= 32)
3608 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3610 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3612 VectorCopy(inmins, outmins);
3613 VectorAdd(inmins, hull->clip_size, outmaxs);
3616 static int Mod_Q1BSP_CreateShadowMesh(dp_model_t *mod)
3619 int numshadowmeshtriangles = 0;
3620 msurface_t *surface;
3621 if (cls.state == ca_dedicated)
3623 // make a single combined shadow mesh to allow optimized shadow volume creation
3625 for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3627 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3628 numshadowmeshtriangles += surface->num_triangles;
3630 mod->brush.shadowmesh = Mod_ShadowMesh_Begin(mod->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3631 for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3632 if (surface->num_triangles > 0)
3633 Mod_ShadowMesh_AddMesh(mod->mempool, mod->brush.shadowmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3634 mod->brush.shadowmesh = Mod_ShadowMesh_Finish(mod->mempool, mod->brush.shadowmesh, false, r_enableshadowvolumes.integer != 0, false);
3635 if (mod->brush.shadowmesh && mod->brush.shadowmesh->neighbor3i)
3636 Mod_BuildTriangleNeighbors(mod->brush.shadowmesh->neighbor3i, mod->brush.shadowmesh->element3i, mod->brush.shadowmesh->numtriangles);
3638 return numshadowmeshtriangles;
3641 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
3643 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3648 float dist, modelyawradius, modelradius;
3649 msurface_t *surface;
3650 hullinfo_t hullinfo;
3651 int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3652 model_brush_lightstyleinfo_t styleinfo[256];
3653 unsigned char *datapointer;
3655 mod->modeldatatypestring = "Q1BSP";
3657 mod->type = mod_brushq1;
3659 header = (dheader_t *)buffer;
3661 i = LittleLong(header->version);
3662 if (i != BSPVERSION && i != 30)
3663 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3664 mod->brush.ishlbsp = i == 30;
3666 // fill in hull info
3667 VectorClear (hullinfo.hullsizes[0][0]);
3668 VectorClear (hullinfo.hullsizes[0][1]);
3669 if (mod->brush.ishlbsp)
3671 mod->modeldatatypestring = "HLBSP";
3673 hullinfo.filehulls = 4;
3674 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3675 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3676 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3677 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3678 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3679 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3683 hullinfo.filehulls = 4;
3684 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3685 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3686 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3687 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3691 mod_base = (unsigned char*)buffer;
3692 for (i = 0; i < HEADER_LUMPS; i++)
3694 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3695 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3698 mod->soundfromcenter = true;
3699 mod->TraceBox = Mod_Q1BSP_TraceBox;
3700 if (sv_gameplayfix_q1bsptracelinereportstexture.integer)
3701 mod->TraceLine = Mod_Q1BSP_TraceLineAgainstSurfaces; // LordHavoc: use the surface-hitting version of TraceLine in all cases
3703 mod->TraceLine = Mod_Q1BSP_TraceLine;
3704 mod->TracePoint = Mod_Q1BSP_TracePoint;
3705 mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3706 mod->TraceLineAgainstSurfaces = Mod_Q1BSP_TraceLineAgainstSurfaces;
3707 mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3708 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3709 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3710 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3711 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3712 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3713 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3714 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3715 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3716 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3717 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3718 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3719 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3720 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3721 mod->Draw = R_Q1BSP_Draw;
3722 mod->DrawDepth = R_Q1BSP_DrawDepth;
3723 mod->DrawDebug = R_Q1BSP_DrawDebug;
3724 mod->DrawPrepass = R_Q1BSP_DrawPrepass;
3725 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3726 mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
3727 mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
3728 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3729 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3730 mod->DrawLight = R_Q1BSP_DrawLight;
3734 mod->brush.qw_md4sum = 0;
3735 mod->brush.qw_md4sum2 = 0;
3736 for (i = 0;i < HEADER_LUMPS;i++)
3739 if (i == LUMP_ENTITIES)
3741 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3742 mod->brush.qw_md4sum ^= LittleLong(temp);
3743 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3745 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3746 mod->brush.qw_md4sum2 ^= LittleLong(temp);
3749 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3750 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3751 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3752 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3753 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3754 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3755 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3756 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3757 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3758 Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3759 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3760 // load submodels before leafs because they contain the number of vis leafs
3761 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3762 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3763 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3764 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3766 // check if the map supports transparent water rendering
3767 loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3769 if (mod->brushq1.data_compressedpvs)
3770 Mem_Free(mod->brushq1.data_compressedpvs);
3771 mod->brushq1.data_compressedpvs = NULL;
3772 mod->brushq1.num_compressedpvs = 0;
3774 Mod_Q1BSP_MakeHull0();
3775 if (mod_bsp_portalize.integer)
3776 Mod_Q1BSP_MakePortals();
3778 mod->numframes = 2; // regular and alternate animation
3781 // make a single combined shadow mesh to allow optimized shadow volume creation
3782 Mod_Q1BSP_CreateShadowMesh(loadmodel);
3784 if (loadmodel->brush.numsubmodels)
3785 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3787 // LordHavoc: to clear the fog around the original quake submodel code, I
3789 // first of all, some background info on the submodels:
3790 // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3791 // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3792 // now the weird for loop itself:
3793 // the loop functions in an odd way, on each iteration it sets up the
3794 // current 'mod' model (which despite the confusing code IS the model of
3795 // the number i), at the end of the loop it duplicates the model to become
3796 // the next submodel, and loops back to set up the new submodel.
3798 // LordHavoc: now the explanation of my sane way (which works identically):
3799 // set up the world model, then on each submodel copy from the world model
3800 // and set up the submodel with the respective model info.
3801 totalstylesurfaces = 0;
3803 for (i = 0;i < mod->brush.numsubmodels;i++)
3805 memset(stylecounts, 0, sizeof(stylecounts));
3806 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3808 surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3809 for (j = 0;j < MAXLIGHTMAPS;j++)
3810 stylecounts[surface->lightmapinfo->styles[j]]++;
3812 for (k = 0;k < 255;k++)
3816 totalstylesurfaces += stylecounts[k];
3819 datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3820 for (i = 0;i < mod->brush.numsubmodels;i++)
3822 // LordHavoc: this code was originally at the end of this loop, but
3823 // has been transformed to something more readable at the start here.
3828 // duplicate the basic information
3829 dpsnprintf(name, sizeof(name), "*%i", i);
3830 mod = Mod_FindName(name, loadmodel->name);
3831 // copy the base model to this one
3833 // rename the clone back to its proper name
3834 strlcpy(mod->name, name, sizeof(mod->name));
3835 mod->brush.parentmodel = loadmodel;
3836 // textures and memory belong to the main model
3837 mod->texturepool = NULL;
3838 mod->mempool = NULL;
3839 mod->brush.GetPVS = NULL;
3840 mod->brush.FatPVS = NULL;
3841 mod->brush.BoxTouchingPVS = NULL;
3842 mod->brush.BoxTouchingLeafPVS = NULL;
3843 mod->brush.BoxTouchingVisibleLeafs = NULL;
3844 mod->brush.FindBoxClusters = NULL;
3845 mod->brush.LightPoint = NULL;
3846 mod->brush.AmbientSoundLevelsForPoint = NULL;
3849 mod->brush.submodel = i;
3851 if (loadmodel->brush.submodels)
3852 loadmodel->brush.submodels[i] = mod;
3854 bm = &mod->brushq1.submodels[i];
3856 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3857 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3859 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3860 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3863 mod->firstmodelsurface = bm->firstface;
3864 mod->nummodelsurfaces = bm->numfaces;
3866 // set node/leaf parents for this submodel
3867 Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
3869 // make the model surface list (used by shadowing/lighting)
3870 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
3871 Mod_MakeSortedSurfaces(mod);
3873 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
3874 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
3875 VectorCopy(bm->mins, mod->normalmins);
3876 VectorCopy(bm->maxs, mod->normalmaxs);
3877 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
3878 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
3879 modelyawradius = dist*dist+modelyawradius*modelyawradius;
3880 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
3881 modelradius = modelyawradius + modelradius * modelradius;
3882 modelyawradius = sqrt(modelyawradius);
3883 modelradius = sqrt(modelradius);
3884 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
3885 mod->yawmins[2] = mod->normalmins[2];
3886 mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius;
3887 mod->yawmaxs[2] = mod->normalmaxs[2];
3888 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3889 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3890 mod->radius = modelradius;
3891 mod->radius2 = modelradius * modelradius;
3893 // this gets altered below if sky or water is used
3894 mod->DrawSky = NULL;
3895 mod->DrawAddWaterPlanes = NULL;
3897 // scan surfaces for sky and water and flag the submodel as possessing these features or not
3898 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
3899 if (mod->nummodelsurfaces)
3901 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3902 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3904 if (j < mod->nummodelsurfaces)
3905 mod->DrawSky = R_Q1BSP_DrawSky;
3907 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3908 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
3910 if (j < mod->nummodelsurfaces)
3911 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3913 // build lightstyle update chains
3914 // (used to rapidly mark lightmapupdateflags on many surfaces
3915 // when d_lightstylevalue changes)
3916 memset(stylecounts, 0, sizeof(stylecounts));
3917 for (k = 0;k < mod->nummodelsurfaces;k++)
3919 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3920 for (j = 0;j < MAXLIGHTMAPS;j++)
3921 stylecounts[surface->lightmapinfo->styles[j]]++;
3923 mod->brushq1.num_lightstyles = 0;
3924 for (k = 0;k < 255;k++)
3928 styleinfo[mod->brushq1.num_lightstyles].style = k;
3929 styleinfo[mod->brushq1.num_lightstyles].value = 0;
3930 styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
3931 styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
3932 remapstyles[k] = mod->brushq1.num_lightstyles;
3933 mod->brushq1.num_lightstyles++;
3936 for (k = 0;k < mod->nummodelsurfaces;k++)
3938 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3939 for (j = 0;j < MAXLIGHTMAPS;j++)
3941 if (surface->lightmapinfo->styles[j] != 255)
3943 int r = remapstyles[surface->lightmapinfo->styles[j]];
3944 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
3948 mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
3949 memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
3953 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3954 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3956 //mod->brushq1.num_visleafs = bm->visleafs;
3958 // build a Bounding Interval Hierarchy for culling triangles in light rendering
3959 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
3961 if (mod_q1bsp_polygoncollisions.integer)
3963 mod->collision_bih = mod->render_bih;
3964 // point traces and contents checks still use the bsp tree
3965 mod->TraceLine = Mod_CollisionBIH_TraceLine;
3966 mod->TraceBox = Mod_CollisionBIH_TraceBox;
3967 mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
3968 mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLineAgainstSurfaces;
3971 // generate VBOs and other shared data before cloning submodels
3975 Mod_Q1BSP_LoadMapBrushes();
3976 //Mod_Q1BSP_ProcessLightList();
3980 Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
3983 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3987 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3994 in = (void *)(mod_base + l->fileofs);
3995 if (l->filelen % sizeof(*in))
3996 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
3997 count = l->filelen / sizeof(*in);
3998 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4001 loadmodel->num = count;
4003 for (i = 0;i < count;i++, in++, out++)
4009 static void Mod_Q2BSP_LoadVertices(lump_t *l)
4016 in = (void *)(mod_base + l->fileofs);
4017 if (l->filelen % sizeof(*in))
4018 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4019 count = l->filelen / sizeof(*in);
4020 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4023 loadmodel->num = count;
4025 for (i = 0;i < count;i++, in++, out++)
4031 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
4038 in = (void *)(mod_base + l->fileofs);
4039 if (l->filelen % sizeof(*in))
4040 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
4041 count = l->filelen / sizeof(*in);
4042 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4045 loadmodel->num = count;
4047 for (i = 0;i < count;i++, in++, out++)
4053 static void Mod_Q2BSP_LoadNodes(lump_t *l)
4060 in = (void *)(mod_base + l->fileofs);
4061 if (l->filelen % sizeof(*in))
4062 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4063 count = l->filelen / sizeof(*in);
4064 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4067 loadmodel->num = count;
4069 for (i = 0;i < count;i++, in++, out++)
4075 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
4082 in = (void *)(mod_base + l->fileofs);
4083 if (l->filelen % sizeof(*in))
4084 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
4085 count = l->filelen / sizeof(*in);
4086 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4089 loadmodel->num = count;
4091 for (i = 0;i < count;i++, in++, out++)
4097 static void Mod_Q2BSP_LoadFaces(lump_t *l)
4104 in = (void *)(mod_base + l->fileofs);
4105 if (l->filelen % sizeof(*in))
4106 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4107 count = l->filelen / sizeof(*in);
4108 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4111 loadmodel->num = count;
4113 for (i = 0;i < count;i++, in++, out++)
4119 static void Mod_Q2BSP_LoadLighting(lump_t *l)
4126 in = (void *)(mod_base + l->fileofs);
4127 if (l->filelen % sizeof(*in))
4128 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
4129 count = l->filelen / sizeof(*in);
4130 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4133 loadmodel->num = count;
4135 for (i = 0;i < count;i++, in++, out++)
4141 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
4148 in = (void *)(mod_base + l->fileofs);
4149 if (l->filelen % sizeof(*in))
4150 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4151 count = l->filelen / sizeof(*in);
4152 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4155 loadmodel->num = count;
4157 for (i = 0;i < count;i++, in++, out++)
4163 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
4170 in = (void *)(mod_base + l->fileofs);
4171 if (l->filelen % sizeof(*in))
4172 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4173 count = l->filelen / sizeof(*in);
4174 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4177 loadmodel->num = count;
4179 for (i = 0;i < count;i++, in++, out++)
4185 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
4192 in = (void *)(mod_base + l->fileofs);
4193 if (l->filelen % sizeof(*in))
4194 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4195 count = l->filelen / sizeof(*in);
4196 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4199 loadmodel->num = count;
4201 for (i = 0;i < count;i++, in++, out++)
4207 static void Mod_Q2BSP_LoadEdges(lump_t *l)
4214 in = (void *)(mod_base + l->fileofs);
4215 if (l->filelen % sizeof(*in))
4216 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
4217 count = l->filelen / sizeof(*in);
4218 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4221 loadmodel->num = count;
4223 for (i = 0;i < count;i++, in++, out++)
4229 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
4236 in = (void *)(mod_base + l->fileofs);
4237 if (l->filelen % sizeof(*in))
4238 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
4239 count = l->filelen / sizeof(*in);
4240 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4243 loadmodel->num = count;
4245 for (i = 0;i < count;i++, in++, out++)
4251 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
4258 in = (void *)(mod_base + l->fileofs);
4259 if (l->filelen % sizeof(*in))
4260 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4261 count = l->filelen / sizeof(*in);
4262 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4265 loadmodel->num = count;
4267 for (i = 0;i < count;i++, in++, out++)
4273 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
4280 in = (void *)(mod_base + l->fileofs);
4281 if (l->filelen % sizeof(*in))
4282 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4283 count = l->filelen / sizeof(*in);
4284 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4287 loadmodel->num = count;
4289 for (i = 0;i < count;i++, in++, out++)
4295 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4302 in = (void *)(mod_base + l->fileofs);
4303 if (l->filelen % sizeof(*in))
4304 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4305 count = l->filelen / sizeof(*in);
4306 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4309 loadmodel->num = count;
4311 for (i = 0;i < count;i++, in++, out++)
4317 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4324 in = (void *)(mod_base + l->fileofs);
4325 if (l->filelen % sizeof(*in))
4326 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4327 count = l->filelen / sizeof(*in);
4328 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4331 loadmodel->num = count;
4333 for (i = 0;i < count;i++, in++, out++)
4339 static void Mod_Q2BSP_LoadModels(lump_t *l)
4346 in = (void *)(mod_base + l->fileofs);
4347 if (l->filelen % sizeof(*in))
4348 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4349 count = l->filelen / sizeof(*in);
4350 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4353 loadmodel->num = count;
4355 for (i = 0;i < count;i++, in++, out++)
4361 void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4364 q2dheader_t *header;
4366 Host_Error("Mod_Q2BSP_Load: not yet implemented");
4368 mod->modeldatatypestring = "Q2BSP";
4370 mod->type = mod_brushq2;
4372 header = (q2dheader_t *)buffer;
4374 i = LittleLong(header->version);
4375 if (i != Q2BSPVERSION)
4376 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4378 mod_base = (unsigned char *)header;
4380 // swap all the lumps
4381 for (i = 0;i < (int) sizeof(*header) / 4;i++)
4382 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4384 mod->brush.qw_md4sum = 0;
4385 mod->brush.qw_md4sum2 = 0;
4386 for (i = 0;i < Q2HEADER_LUMPS;i++)
4388 if (i == Q2LUMP_ENTITIES)
4390 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4391 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4393 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4396 Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4397 Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4398 Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4399 Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4400 Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4401 Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4402 Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4403 Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4404 Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4405 Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4406 Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4407 Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4408 Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4409 Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4410 Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4411 Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4412 Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4413 // LordHavoc: must go last because this makes the submodels
4414 Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4417 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4418 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4420 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4423 char key[128], value[MAX_INPUTLINE];
4425 loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4426 loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4427 loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4430 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4431 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4432 loadmodel->brush.entities[l->filelen] = 0;
4433 data = loadmodel->brush.entities;
4434 // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4435 // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
4436 loadmodel->brushq3.deluxemapping = false;
4437 if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4441 if (!COM_ParseToken_Simple(&data, false, false))
4443 if (com_token[0] == '}')
4444 break; // end of worldspawn
4445 if (com_token[0] == '_')
4446 strlcpy(key, com_token + 1, sizeof(key));
4448 strlcpy(key, com_token, sizeof(key));
4449 while (key[strlen(key)-1] == ' ') // remove trailing spaces
4450 key[strlen(key)-1] = 0;
4451 if (!COM_ParseToken_Simple(&data, false, false))
4453 strlcpy(value, com_token, sizeof(value));
4454 if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
4456 #if _MSC_VER >= 1400
4457 #define sscanf sscanf_s
4460 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4461 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4463 VectorSet(v, 64, 64, 128);
4464 if(sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) != 3)
4465 Con_Printf("Mod_Q3BSP_LoadEntities: funny gridsize \"%s\" in %s, interpreting as \"%f %f %f\" to match q3map2's parsing\n", value, loadmodel->name, v[0], v[1], v[2]);
4466 if (v[0] != 0 && v[1] != 0 && v[2] != 0)
4467 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4470 else if (!strcmp("deluxeMaps", key))
4472 if (!strcmp(com_token, "1"))
4474 loadmodel->brushq3.deluxemapping = true;
4475 loadmodel->brushq3.deluxemapping_modelspace = true;
4477 else if (!strcmp(com_token, "2"))
4479 loadmodel->brushq3.deluxemapping = true;
4480 loadmodel->brushq3.deluxemapping_modelspace = false;
4487 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4493 in = (q3dtexture_t *)(mod_base + l->fileofs);
4494 if (l->filelen % sizeof(*in))
4495 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4496 count = l->filelen / sizeof(*in);
4497 out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4499 loadmodel->data_textures = out;
4500 loadmodel->num_textures = count;
4501 loadmodel->num_texturesperskin = loadmodel->num_textures;
4503 for (i = 0;i < count;i++)
4505 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4506 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4507 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4508 Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
4509 // restore the surfaceflags and supercontents
4510 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4511 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4515 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4521 in = (q3dplane_t *)(mod_base + l->fileofs);
4522 if (l->filelen % sizeof(*in))
4523 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4524 count = l->filelen / sizeof(*in);
4525 out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4527 loadmodel->brush.data_planes = out;
4528 loadmodel->brush.num_planes = count;
4530 for (i = 0;i < count;i++, in++, out++)
4532 out->normal[0] = LittleFloat(in->normal[0]);
4533 out->normal[1] = LittleFloat(in->normal[1]);
4534 out->normal[2] = LittleFloat(in->normal[2]);
4535 out->dist = LittleFloat(in->dist);
4540 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4543 q3mbrushside_t *out;
4546 in = (q3dbrushside_t *)(mod_base + l->fileofs);
4547 if (l->filelen % sizeof(*in))
4548 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4549 count = l->filelen / sizeof(*in);
4550 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4552 loadmodel->brush.data_brushsides = out;
4553 loadmodel->brush.num_brushsides = count;
4555 for (i = 0;i < count;i++, in++, out++)
4557 n = LittleLong(in->planeindex);
4558 if (n < 0 || n >= loadmodel->brush.num_planes)
4559 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4560 out->plane = loadmodel->brush.data_planes + n;
4561 n = LittleLong(in->textureindex);
4562 if (n < 0 || n >= loadmodel->num_textures)
4563 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4564 out->texture = loadmodel->data_textures + n;
4568 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
4570 q3dbrushside_ig_t *in;
4571 q3mbrushside_t *out;
4574 in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
4575 if (l->filelen % sizeof(*in))
4576 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4577 count = l->filelen / sizeof(*in);
4578 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4580 loadmodel->brush.data_brushsides = out;
4581 loadmodel->brush.num_brushsides = count;
4583 for (i = 0;i < count;i++, in++, out++)
4585 n = LittleLong(in->planeindex);
4586 if (n < 0 || n >= loadmodel->brush.num_planes)
4587 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4588 out->plane = loadmodel->brush.data_planes + n;
4589 n = LittleLong(in->textureindex);
4590 if (n < 0 || n >= loadmodel->num_textures)
4591 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4592 out->texture = loadmodel->data_textures + n;
4596 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4600 int i, j, n, c, count, maxplanes, q3surfaceflags;
4601 colplanef_t *planes;
4603 in = (q3dbrush_t *)(mod_base + l->fileofs);
4604 if (l->filelen % sizeof(*in))
4605 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4606 count = l->filelen / sizeof(*in);
4607 out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4609 loadmodel->brush.data_brushes = out;
4610 loadmodel->brush.num_brushes = count;
4615 for (i = 0;i < count;i++, in++, out++)
4617 n = LittleLong(in->firstbrushside);
4618 c = LittleLong(in->numbrushsides);
4619 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4620 Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4621 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4622 out->numbrushsides = c;
4623 n = LittleLong(in->textureindex);
4624 if (n < 0 || n >= loadmodel->num_textures)
4625 Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4626 out->texture = loadmodel->data_textures + n;
4628 // make a list of mplane_t structs to construct a colbrush from
4629 if (maxplanes < out->numbrushsides)
4631 maxplanes = out->numbrushsides;
4634 planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4637 for (j = 0;j < out->numbrushsides;j++)
4639 VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4640 planes[j].dist = out->firstbrushside[j].plane->dist;
4641 planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4642 planes[j].texture = out->firstbrushside[j].texture;
4643 q3surfaceflags |= planes[j].q3surfaceflags;
4645 // make the colbrush from the planes
4646 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
4648 // this whole loop can take a while (e.g. on redstarrepublic4)
4649 CL_KeepaliveMessage(false);
4655 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4661 in = (q3deffect_t *)(mod_base + l->fileofs);
4662 if (l->filelen % sizeof(*in))
4663 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4664 count = l->filelen / sizeof(*in);
4665 out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4667 loadmodel->brushq3.data_effects = out;
4668 loadmodel->brushq3.num_effects = count;
4670 for (i = 0;i < count;i++, in++, out++)
4672 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4673 n = LittleLong(in->brushindex);
4674 if (n >= loadmodel->brush.num_brushes)
4676 Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4679 out->brushindex = n;
4680 out->unknown = LittleLong(in->unknown);
4684 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4689 in = (q3dvertex_t *)(mod_base + l->fileofs);
4690 if (l->filelen % sizeof(*in))
4691 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4692 loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4693 loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4694 loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4695 loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4696 loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4697 loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4699 for (i = 0;i < count;i++, in++)
4701 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4702 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4703 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4704 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4705 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4706 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4707 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4708 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4709 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4710 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4711 // svector/tvector are calculated later in face loading
4712 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4713 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4714 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4715 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4716 if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
4717 loadmodel->lit = true;
4721 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4727 in = (int *)(mod_base + l->fileofs);
4728 if (l->filelen % sizeof(int[3]))
4729 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4730 count = l->filelen / sizeof(*in);
4732 if(!loadmodel->brushq3.num_vertices)
4735 Con_Printf("Mod_Q3BSP_LoadTriangles: %s has triangles but no vertexes, broken compiler, ignoring problem\n", loadmodel->name);
4736 loadmodel->brushq3.num_triangles = 0;
4740 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4741 loadmodel->brushq3.num_triangles = count / 3;
4742 loadmodel->brushq3.data_element3i = out;
4744 for (i = 0;i < count;i++, in++, out++)
4746 *out = LittleLong(*in);
4747 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4749 Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4755 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4757 q3dlightmap_t *input_pointer;
4775 int mergedrowsxcolumns;
4780 unsigned char *mergedpixels;
4781 unsigned char *mergeddeluxepixels;
4782 unsigned char *mergebuf;
4783 char mapname[MAX_QPATH];
4785 unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
4787 // defaults for q3bsp
4794 loadmodel->brushq3.lightmapsize = 128;
4796 if (cls.state == ca_dedicated)
4799 if(mod_q3bsp_nolightmaps.integer)
4805 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
4806 if (developer_loading.integer)
4807 Con_Printf("Using internal lightmaps\n");
4808 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
4809 if (l->filelen % sizeof(*input_pointer))
4810 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4811 count = l->filelen / sizeof(*input_pointer);
4812 for(i = 0; i < count; ++i)
4813 inpixels[i] = input_pointer[i].rgb;
4817 // no internal lightmaps
4818 // try external lightmaps
4819 if (developer_loading.integer)
4820 Con_Printf("Using external lightmaps\n");
4821 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
4822 inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false, false, NULL);
4826 // using EXTERNAL lightmaps instead
4827 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
4829 Mem_Free(inpixels[0]);
4830 Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4840 for(count = 1; ; ++count)
4842 inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false, false, NULL);
4843 if(!inpixels[count])
4844 break; // we got all of them
4845 if(image_width != size || image_height != size)
4847 Mem_Free(inpixels[count]);
4848 inpixels[count] = NULL;
4849 Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
4855 loadmodel->brushq3.lightmapsize = size;
4856 loadmodel->brushq3.num_originallightmaps = count;
4858 // now check the surfaces to see if any of them index an odd numbered
4859 // lightmap, if so this is not a deluxemapped bsp file
4861 // also check what lightmaps are actually used, because q3map2 sometimes
4862 // (always?) makes an unused one at the end, which
4863 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4864 // reason when only one lightmap is used, which can throw off the
4865 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4866 // to see if the second lightmap is blank, if so it is not deluxemapped.
4867 // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
4868 // in Mod_Q3BSP_LoadEntities was failed
4869 if (!loadmodel->brushq3.deluxemapping)
4871 loadmodel->brushq3.deluxemapping = !(count & 1);
4872 loadmodel->brushq3.deluxemapping_modelspace = true;
4874 if (loadmodel->brushq3.deluxemapping)
4876 int facecount = faceslump->filelen / sizeof(q3dface_t);
4877 q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4878 for (i = 0;i < facecount;i++)
4880 j = LittleLong(faces[i].lightmapindex);
4883 endlightmap = max(endlightmap, j + 1);
4884 if ((j & 1) || j + 1 >= count)
4886 loadmodel->brushq3.deluxemapping = false;
4893 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4894 // reason when only one lightmap is used, which can throw off the
4895 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4896 // to see if the second lightmap is blank, if so it is not deluxemapped.
4898 // further research has shown q3map2 sometimes creates a deluxemap and two
4899 // blank lightmaps, which must be handled properly as well
4900 if (endlightmap == 1 && count > 1)
4903 for (i = 0;i < size*size;i++)
4905 if (c[bytesperpixel*i + rgbmap[0]])
4907 if (c[bytesperpixel*i + rgbmap[1]])
4909 if (c[bytesperpixel*i + rgbmap[2]])
4914 // all pixels in the unused lightmap were black...
4915 loadmodel->brushq3.deluxemapping = false;
4920 Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4922 // figure out what the most reasonable merge power is within limits
4924 // find the appropriate NxN dimensions to merge to, to avoid wasted space
4925 realcount = count >> (int)loadmodel->brushq3.deluxemapping;
4927 // figure out how big the merged texture has to be
4928 mergegoal = 128<<bound(0, mod_q3bsp_lightmapmergepower.integer, 6);
4929 mergegoal = bound(size, mergegoal, (int)vid.maxtexturesize_2d);
4930 while (mergegoal > size && mergegoal * mergegoal / 4 >= size * size * realcount)
4932 mergedwidth = mergegoal;
4933 mergedheight = mergegoal;
4934 // choose non-square size (2x1 aspect) if only half the space is used;
4935 // this really only happens when the entire set fits in one texture, if
4936 // there are multiple textures, we don't worry about shrinking the last
4937 // one to fit, because the driver prefers the same texture size on
4938 // consecutive draw calls...
4939 if (mergedwidth * mergedheight / 2 >= size*size*realcount)
4942 loadmodel->brushq3.num_lightmapmergedwidthpower = 0;
4943 loadmodel->brushq3.num_lightmapmergedheightpower = 0;
4944 while (mergedwidth > size<<loadmodel->brushq3.num_lightmapmergedwidthpower)
4945 loadmodel->brushq3.num_lightmapmergedwidthpower++;
4946 while (mergedheight > size<<loadmodel->brushq3.num_lightmapmergedheightpower)
4947 loadmodel->brushq3.num_lightmapmergedheightpower++;
4948 loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower = loadmodel->brushq3.num_lightmapmergedwidthpower + loadmodel->brushq3.num_lightmapmergedheightpower + (loadmodel->brushq3.deluxemapping ? 1 : 0);
4950 powerx = loadmodel->brushq3.num_lightmapmergedwidthpower;
4951 powery = loadmodel->brushq3.num_lightmapmergedheightpower;
4952 powerxy = powerx+powery;
4953 powerdxy = loadmodel->brushq3.deluxemapping + powerxy;
4955 mergedcolumns = 1 << powerx;
4956 mergedrows = 1 << powery;
4957 mergedrowsxcolumns = 1 << powerxy;
4959 loadmodel->brushq3.num_mergedlightmaps = (realcount + (1 << powerxy) - 1) >> powerxy;
4960 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4961 if (loadmodel->brushq3.deluxemapping)
4962 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4964 // allocate a texture pool if we need it
4965 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4966 loadmodel->texturepool = R_AllocTexturePool();
4968 mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4);
4969 mergeddeluxepixels = loadmodel->brushq3.deluxemapping ? (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4) : NULL;
4970 for (i = 0;i < count;i++)
4972 // figure out which merged lightmap texture this fits into
4973 realindex = i >> (int)loadmodel->brushq3.deluxemapping;
4974 lightmapindex = i >> powerdxy;
4976 // choose the destination address
4977 mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
4978 mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
4979 if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
4980 Con_Printf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
4982 // convert pixels from RGB or BGRA while copying them into the destination rectangle
4983 for (j = 0;j < size;j++)
4984 for (k = 0;k < size;k++)
4986 mergebuf[(j*mergedwidth+k)*4+0] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[0]];
4987 mergebuf[(j*mergedwidth+k)*4+1] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[1]];
4988 mergebuf[(j*mergedwidth+k)*4+2] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[2]];
4989 mergebuf[(j*mergedwidth+k)*4+3] = 255;
4992 // upload texture if this was the last tile being written to the texture
4993 if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
4995 if (loadmodel->brushq3.deluxemapping && (i & 1))
4996 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
4998 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5002 if (mergeddeluxepixels)
5003 Mem_Free(mergeddeluxepixels);
5004 Mem_Free(mergedpixels);
5007 for(i = 0; i < count; ++i)
5008 Mem_Free(inpixels[i]);
5012 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
5017 *collisionstride = stride;
5020 cnt = (num_triangles + stride - 1) / stride;
5021 *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
5022 for(j = 0; j < cnt; ++j)
5024 mins = &((*collisionbbox6f)[6 * j + 0]);
5025 maxs = &((*collisionbbox6f)[6 * j + 3]);
5026 for(k = 0; k < stride; ++k)
5028 tri = j * stride + k;
5029 if(tri >= num_triangles)
5031 vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
5032 if(!k || vert[0] < mins[0]) mins[0] = vert[0];
5033 if(!k || vert[1] < mins[1]) mins[1] = vert[1];
5034 if(!k || vert[2] < mins[2]) mins[2] = vert[2];
5035 if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
5036 if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
5037 if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
5038 vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
5039 if(vert[0] < mins[0]) mins[0] = vert[0];
5040 if(vert[1] < mins[1]) mins[1] = vert[1];
5041 if(vert[2] < mins[2]) mins[2] = vert[2];
5042 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5043 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5044 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5045 vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
5046 if(vert[0] < mins[0]) mins[0] = vert[0];
5047 if(vert[1] < mins[1]) mins[1] = vert[1];
5048 if(vert[2] < mins[2]) mins[2] = vert[2];
5049 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5050 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5051 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5056 *collisionbbox6f = NULL;
5059 typedef struct patchtess_s
5063 // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
5066 float *originalvertex3f;
5069 #define PATCHTESS_SAME_LODGROUP(a,b) \
5071 (a).lodgroup[0] == (b).lodgroup[0] && \
5072 (a).lodgroup[1] == (b).lodgroup[1] && \
5073 (a).lodgroup[2] == (b).lodgroup[2] && \
5074 (a).lodgroup[3] == (b).lodgroup[3] && \
5075 (a).lodgroup[4] == (b).lodgroup[4] && \
5076 (a).lodgroup[5] == (b).lodgroup[5] \
5079 static void Mod_Q3BSP_LoadFaces(lump_t *l)
5081 q3dface_t *in, *oldin;
5082 msurface_t *out, *oldout;
5083 int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, collisionvertices, collisiontriangles, numvertices, numtriangles, cxtess, cytess;
5084 float lightmaptcbase[2], lightmaptcscale[2];
5085 //int *originalelement3i;
5086 //int *originalneighbor3i;
5087 float *originalvertex3f;
5088 //float *originalsvector3f;
5089 //float *originaltvector3f;
5090 float *originalnormal3f;
5091 float *originalcolor4f;
5092 float *originaltexcoordtexture2f;
5093 float *originaltexcoordlightmap2f;
5094 float *surfacecollisionvertex3f;
5095 int *surfacecollisionelement3i;
5097 patchtess_t *patchtess = NULL;
5098 int patchtesscount = 0;
5101 in = (q3dface_t *)(mod_base + l->fileofs);
5102 if (l->filelen % sizeof(*in))
5103 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
5104 count = l->filelen / sizeof(*in);
5105 out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5107 loadmodel->data_surfaces = out;
5108 loadmodel->num_surfaces = count;
5111 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
5119 for (;i < count;i++, in++, out++)
5121 // check face type first
5122 type = LittleLong(in->type);
5123 if (type != Q3FACETYPE_FLAT
5124 && type != Q3FACETYPE_PATCH
5125 && type != Q3FACETYPE_MESH
5126 && type != Q3FACETYPE_FLARE)
5128 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
5132 n = LittleLong(in->textureindex);
5133 if (n < 0 || n >= loadmodel->num_textures)
5135 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
5138 out->texture = loadmodel->data_textures + n;
5139 n = LittleLong(in->effectindex);
5140 if (n < -1 || n >= loadmodel->brushq3.num_effects)
5142 if (developer_extra.integer)
5143 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
5149 out->effect = loadmodel->brushq3.data_effects + n;
5151 if (cls.state != ca_dedicated)
5153 out->lightmaptexture = NULL;
5154 out->deluxemaptexture = r_texture_blanknormalmap;
5155 n = LittleLong(in->lightmapindex);
5158 else if (n >= loadmodel->brushq3.num_originallightmaps)
5160 if(loadmodel->brushq3.num_originallightmaps != 0)
5161 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
5166 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5167 if (loadmodel->brushq3.deluxemapping)
5168 out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5169 loadmodel->lit = true;
5173 firstvertex = LittleLong(in->firstvertex);
5174 numvertices = LittleLong(in->numvertices);
5175 firstelement = LittleLong(in->firstelement);
5176 numtriangles = LittleLong(in->numelements) / 3;
5177 if (numtriangles * 3 != LittleLong(in->numelements))
5179 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
5182 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
5184 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
5187 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
5189 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
5194 case Q3FACETYPE_FLAT:
5195 case Q3FACETYPE_MESH:
5196 // no processing necessary
5198 case Q3FACETYPE_PATCH:
5199 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5200 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5201 if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
5203 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
5206 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5208 // convert patch to Q3FACETYPE_MESH
5209 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5210 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5211 // bound to user settings
5212 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
5213 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
5214 // bound to sanity settings
5215 xtess = bound(0, xtess, 1024);
5216 ytess = bound(0, ytess, 1024);
5218 // lower quality collision patches! Same procedure as before, but different cvars
5219 // convert patch to Q3FACETYPE_MESH
5220 cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5221 cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5222 // bound to user settings
5223 cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
5224 cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
5225 // bound to sanity settings
5226 cxtess = bound(0, cxtess, 1024);
5227 cytess = bound(0, cytess, 1024);
5229 // store it for the LOD grouping step
5230 patchtess[patchtesscount].info.xsize = patchsize[0];
5231 patchtess[patchtesscount].info.ysize = patchsize[1];
5232 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
5233 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
5234 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
5235 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
5237 patchtess[patchtesscount].surface_id = i;
5238 patchtess[patchtesscount].lodgroup[0] = LittleFloat(in->specific.patch.mins[0]);
5239 patchtess[patchtesscount].lodgroup[1] = LittleFloat(in->specific.patch.mins[1]);
5240 patchtess[patchtesscount].lodgroup[2] = LittleFloat(in->specific.patch.mins[2]);
5241 patchtess[patchtesscount].lodgroup[3] = LittleFloat(in->specific.patch.maxs[0]);
5242 patchtess[patchtesscount].lodgroup[4] = LittleFloat(in->specific.patch.maxs[1]);
5243 patchtess[patchtesscount].lodgroup[5] = LittleFloat(in->specific.patch.maxs[2]);
5244 patchtess[patchtesscount].originalvertex3f = originalvertex3f;
5247 case Q3FACETYPE_FLARE:
5248 if (developer_extra.integer)
5249 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
5253 out->num_vertices = numvertices;
5254 out->num_triangles = numtriangles;
5255 meshvertices += out->num_vertices;
5256 meshtriangles += out->num_triangles;
5259 // Fix patches tesselations so that they make no seams
5263 for(i = 0; i < patchtesscount; ++i)
5265 for(j = i+1; j < patchtesscount; ++j)
5267 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
5270 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
5277 // Calculate resulting number of triangles
5278 collisionvertices = 0;
5279 collisiontriangles = 0;
5280 for(i = 0; i < patchtesscount; ++i)
5282 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
5283 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
5284 numvertices = finalwidth * finalheight;
5285 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5287 oldout[patchtess[i].surface_id].num_vertices = numvertices;
5288 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
5289 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
5290 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
5292 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_COLLISION].xtess);
5293 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_COLLISION].ytess);
5294 numvertices = finalwidth * finalheight;
5295 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5297 oldout[patchtess[i].surface_id].num_collisionvertices = numvertices;
5298 oldout[patchtess[i].surface_id].num_collisiontriangles = numtriangles;
5299 collisionvertices += oldout[patchtess[i].surface_id].num_collisionvertices;
5300 collisiontriangles += oldout[patchtess[i].surface_id].num_collisiontriangles;
5306 Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
5307 if (collisiontriangles)
5309 loadmodel->brush.data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, collisionvertices * sizeof(float[3]));
5310 loadmodel->brush.data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, collisiontriangles * sizeof(int[3]));
5314 collisionvertices = 0;
5315 collisiontriangles = 0;
5316 for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
5318 if (out->num_vertices < 3 || out->num_triangles < 1)
5321 type = LittleLong(in->type);
5322 firstvertex = LittleLong(in->firstvertex);
5323 firstelement = LittleLong(in->firstelement);
5324 out->num_firstvertex = meshvertices;
5325 out->num_firsttriangle = meshtriangles;
5326 out->num_firstcollisiontriangle = collisiontriangles;
5329 case Q3FACETYPE_FLAT:
5330 case Q3FACETYPE_MESH:
5331 // no processing necessary, except for lightmap merging
5332 for (j = 0;j < out->num_vertices;j++)
5334 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
5335 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
5336 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
5337 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
5338 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
5339 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
5340 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
5341 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
5342 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
5343 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
5344 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
5345 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
5346 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
5347 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
5349 for (j = 0;j < out->num_triangles*3;j++)
5350 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
5352 case Q3FACETYPE_PATCH:
5353 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5354 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5355 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5356 originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
5357 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
5358 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
5359 originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
5361 xtess = ytess = cxtess = cytess = -1;
5362 for(j = 0; j < patchtesscount; ++j)
5363 if(patchtess[j].surface_id == i)
5365 xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
5366 ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
5367 cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
5368 cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
5373 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
5374 xtess = ytess = cxtess = cytess = 0;
5377 finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
5378 finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
5379 finalvertices = finalwidth * finalheight;
5380 oldnumtriangles = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5381 type = Q3FACETYPE_MESH;
5382 // generate geometry
5383 // (note: normals are skipped because they get recalculated)
5384 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5385 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
5386 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
5387 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
5388 Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
5389 Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
5391 out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
5393 if (developer_extra.integer)
5395 if (out->num_triangles < finaltriangles)
5396 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5398 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5400 // q3map does not put in collision brushes for curves... ugh
5401 // build the lower quality collision geometry
5402 finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
5403 finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
5404 finalvertices = finalwidth * finalheight;
5405 oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5407 // legacy collision geometry implementation
5408 out->deprecatedq3data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
5409 out->deprecatedq3data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
5410 out->num_collisionvertices = finalvertices;
5411 out->num_collisiontriangles = finaltriangles;
5412 Q3PatchTesselateFloat(3, sizeof(float[3]), out->deprecatedq3data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5413 Q3PatchTriangleElements(out->deprecatedq3data_collisionelement3i, finalwidth, finalheight, 0);
5415 //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
5416 Mod_SnapVertices(3, finalvertices, out->deprecatedq3data_collisionvertex3f, 1);
5418 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
5420 // now optimize the collision mesh by finding triangle bboxes...
5421 Mod_Q3BSP_BuildBBoxes(out->deprecatedq3data_collisionelement3i, out->num_collisiontriangles, out->deprecatedq3data_collisionvertex3f, &out->deprecatedq3data_collisionbbox6f, &out->deprecatedq3num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
5422 Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->deprecatedq3data_bbox6f, &out->deprecatedq3num_bboxstride, mod_q3bsp_curves_stride.integer);
5424 // store collision geometry for BIH collision tree
5425 surfacecollisionvertex3f = loadmodel->brush.data_collisionvertex3f + collisionvertices * 3;
5426 surfacecollisionelement3i = loadmodel->brush.data_collisionelement3i + collisiontriangles * 3;
5427 Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5428 Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
5429 Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
5431 // remove this once the legacy code is removed
5433 int nc = out->num_collisiontriangles;
5435 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
5437 if(nc != out->num_collisiontriangles)
5439 Con_Printf("number of collision triangles differs between BIH and BSP. FAIL.\n");
5444 if (developer_extra.integer)
5445 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5447 collisionvertices += finalvertices;
5448 collisiontriangles += out->num_collisiontriangles;
5453 meshvertices += out->num_vertices;
5454 meshtriangles += out->num_triangles;
5455 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5456 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5458 if (invalidelements)
5460 Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5461 for (j = 0;j < out->num_triangles * 3;j++)
5463 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5464 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5465 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5469 // calculate a bounding box
5470 VectorClear(out->mins);
5471 VectorClear(out->maxs);
5472 if (out->num_vertices)
5474 if (cls.state != ca_dedicated && out->lightmaptexture)
5476 // figure out which part of the merged lightmap this fits into
5477 int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
5478 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5479 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5480 lightmapindex &= mergewidth * mergeheight - 1;
5481 lightmaptcscale[0] = 1.0f / mergewidth;
5482 lightmaptcscale[1] = 1.0f / mergeheight;
5483 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
5484 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
5485 // modify the lightmap texcoords to match this region of the merged lightmap
5486 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
5488 v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
5489 v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
5492 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5493 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5494 for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5496 out->mins[0] = min(out->mins[0], v[0]);
5497 out->maxs[0] = max(out->maxs[0], v[0]);
5498 out->mins[1] = min(out->mins[1], v[1]);
5499 out->maxs[1] = max(out->maxs[1], v[1]);
5500 out->mins[2] = min(out->mins[2], v[2]);
5501 out->maxs[2] = max(out->maxs[2], v[2]);
5503 out->mins[0] -= 1.0f;
5504 out->mins[1] -= 1.0f;
5505 out->mins[2] -= 1.0f;
5506 out->maxs[0] += 1.0f;
5507 out->maxs[1] += 1.0f;
5508 out->maxs[2] += 1.0f;
5510 // set lightmap styles for consistency with q1bsp
5511 //out->lightmapinfo->styles[0] = 0;
5512 //out->lightmapinfo->styles[1] = 255;
5513 //out->lightmapinfo->styles[2] = 255;
5514 //out->lightmapinfo->styles[3] = 255;
5519 for (;i < count;i++, out++)
5521 if(out->num_vertices && out->num_triangles)
5523 if(out->num_vertices == 0)
5525 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no vertices, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5526 if(out->num_triangles == 0)
5527 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5529 else if(out->num_triangles == 0)
5530 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s, near %f %f %f) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)",
5531 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[0 * 3 + 0],
5532 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[1 * 3 + 0],
5533 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[2 * 3 + 0]);
5536 // for per pixel lighting
5537 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
5539 // generate ushort elements array if possible
5540 if (loadmodel->surfmesh.data_element3s)
5541 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
5542 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
5544 // free the no longer needed vertex data
5545 loadmodel->brushq3.num_vertices = 0;
5546 if (loadmodel->brushq3.data_vertex3f)
5547 Mem_Free(loadmodel->brushq3.data_vertex3f);
5548 loadmodel->brushq3.data_vertex3f = NULL;
5549 loadmodel->brushq3.data_normal3f = NULL;
5550 loadmodel->brushq3.data_texcoordtexture2f = NULL;
5551 loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5552 loadmodel->brushq3.data_color4f = NULL;
5553 // free the no longer needed triangle data
5554 loadmodel->brushq3.num_triangles = 0;
5555 if (loadmodel->brushq3.data_element3i)
5556 Mem_Free(loadmodel->brushq3.data_element3i);
5557 loadmodel->brushq3.data_element3i = NULL;
5560 Mem_Free(patchtess);
5563 static void Mod_Q3BSP_LoadModels(lump_t *l)
5567 int i, j, n, c, count;
5569 in = (q3dmodel_t *)(mod_base + l->fileofs);
5570 if (l->filelen % sizeof(*in))
5571 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5572 count = l->filelen / sizeof(*in);
5573 out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5575 loadmodel->brushq3.data_models = out;
5576 loadmodel->brushq3.num_models = count;
5578 for (i = 0;i < count;i++, in++, out++)
5580 for (j = 0;j < 3;j++)
5582 out->mins[j] = LittleFloat(in->mins[j]);
5583 out->maxs[j] = LittleFloat(in->maxs[j]);
5585 n = LittleLong(in->firstface);
5586 c = LittleLong(in->numfaces);
5587 if (n < 0 || n + c > loadmodel->num_surfaces)
5588 Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5591 n = LittleLong(in->firstbrush);
5592 c = LittleLong(in->numbrushes);
5593 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5594 Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5595 out->firstbrush = n;
5596 out->numbrushes = c;
5600 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5606 in = (int *)(mod_base + l->fileofs);
5607 if (l->filelen % sizeof(*in))
5608 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5609 count = l->filelen / sizeof(*in);
5610 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5612 loadmodel->brush.data_leafbrushes = out;
5613 loadmodel->brush.num_leafbrushes = count;
5615 for (i = 0;i < count;i++, in++, out++)
5617 n = LittleLong(*in);
5618 if (n < 0 || n >= loadmodel->brush.num_brushes)
5619 Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5624 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5630 in = (int *)(mod_base + l->fileofs);
5631 if (l->filelen % sizeof(*in))
5632 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5633 count = l->filelen / sizeof(*in);
5634 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5636 loadmodel->brush.data_leafsurfaces = out;
5637 loadmodel->brush.num_leafsurfaces = count;
5639 for (i = 0;i < count;i++, in++, out++)
5641 n = LittleLong(*in);
5642 if (n < 0 || n >= loadmodel->num_surfaces)
5643 Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5648 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5652 int i, j, n, c, count;
5654 in = (q3dleaf_t *)(mod_base + l->fileofs);
5655 if (l->filelen % sizeof(*in))
5656 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5657 count = l->filelen / sizeof(*in);
5658 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5660 loadmodel->brush.data_leafs = out;
5661 loadmodel->brush.num_leafs = count;
5663 for (i = 0;i < count;i++, in++, out++)
5667 out->clusterindex = LittleLong(in->clusterindex);
5668 out->areaindex = LittleLong(in->areaindex);
5669 for (j = 0;j < 3;j++)
5671 // yes the mins/maxs are ints
5672 out->mins[j] = LittleLong(in->mins[j]) - 1;
5673 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5675 n = LittleLong(in->firstleafface);
5676 c = LittleLong(in->numleaffaces);
5677 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5678 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5679 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5680 out->numleafsurfaces = c;
5681 n = LittleLong(in->firstleafbrush);
5682 c = LittleLong(in->numleafbrushes);
5683 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5684 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5685 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5686 out->numleafbrushes = c;
5690 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5696 in = (q3dnode_t *)(mod_base + l->fileofs);
5697 if (l->filelen % sizeof(*in))
5698 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5699 count = l->filelen / sizeof(*in);
5701 Host_Error("Mod_Q3BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
5702 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5704 loadmodel->brush.data_nodes = out;
5705 loadmodel->brush.num_nodes = count;
5707 for (i = 0;i < count;i++, in++, out++)
5710 n = LittleLong(in->planeindex);
5711 if (n < 0 || n >= loadmodel->brush.num_planes)
5712 Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5713 out->plane = loadmodel->brush.data_planes + n;
5714 for (j = 0;j < 2;j++)
5716 n = LittleLong(in->childrenindex[j]);
5719 if (n >= loadmodel->brush.num_nodes)
5720 Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5721 out->children[j] = loadmodel->brush.data_nodes + n;
5726 if (n >= loadmodel->brush.num_leafs)
5727 Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5728 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5731 for (j = 0;j < 3;j++)
5733 // yes the mins/maxs are ints
5734 out->mins[j] = LittleLong(in->mins[j]) - 1;
5735 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5739 // set the parent pointers
5740 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5743 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5746 q3dlightgrid_t *out;
5749 in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5750 if (l->filelen % sizeof(*in))
5751 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5752 loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5753 loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5754 loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5755 loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5756 loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5757 loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5758 loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5759 loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5760 loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5761 loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5762 loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5763 loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5764 count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5765 Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5766 Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5768 // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5771 if (l->filelen < count * (int)sizeof(*in))
5773 Con_Printf("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
5774 return; // ignore the grid if we cannot understand it
5776 if (l->filelen != count * (int)sizeof(*in))
5777 Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5778 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5779 loadmodel->brushq3.data_lightgrid = out;
5780 loadmodel->brushq3.num_lightgrid = count;
5781 // no swapping or validation necessary
5782 memcpy(out, in, count * (int)sizeof(*out));
5786 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5791 if (l->filelen == 0)
5794 // unvised maps often have cluster indices even without pvs, so check
5795 // leafs to find real number of clusters
5796 loadmodel->brush.num_pvsclusters = 1;
5797 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5798 loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5801 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5802 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5803 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5804 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5808 in = (q3dpvs_t *)(mod_base + l->fileofs);
5810 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5812 loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5813 loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5814 if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5815 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5816 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5817 if (l->filelen < totalchains + (int)sizeof(*in))
5818 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5820 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5821 memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5824 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5826 int i, j, k, index[3];
5827 float transformed[3], blend1, blend2, blend, stylescale = 1;
5828 q3dlightgrid_t *a, *s;
5830 // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5831 switch(vid.renderpath)
5833 case RENDERPATH_GL20:
5834 case RENDERPATH_D3D9:
5835 case RENDERPATH_D3D10:
5836 case RENDERPATH_D3D11:
5837 case RENDERPATH_SOFT:
5838 case RENDERPATH_GLES2:
5839 // LordHavoc: FIXME: is this true?
5840 stylescale = 1; // added while render
5842 case RENDERPATH_GL11:
5843 case RENDERPATH_GL13:
5844 case RENDERPATH_GLES1:
5845 stylescale = r_refdef.scene.rtlightstylevalue[0];
5849 if (!model->brushq3.num_lightgrid)
5851 ambientcolor[0] = stylescale;
5852 ambientcolor[1] = stylescale;
5853 ambientcolor[2] = stylescale;
5857 Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5858 //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5859 //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5860 transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5861 transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5862 transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5863 index[0] = (int)floor(transformed[0]);
5864 index[1] = (int)floor(transformed[1]);
5865 index[2] = (int)floor(transformed[2]);
5866 //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5868 // now lerp the values
5869 VectorClear(diffusenormal);
5870 a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5871 for (k = 0;k < 2;k++)
5873 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5874 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5876 for (j = 0;j < 2;j++)
5878 blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5879 if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5881 for (i = 0;i < 2;i++)
5883 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5884 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5886 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5887 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5888 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5889 // this uses the mod_md3_sin table because the values are
5890 // already in the 0-255 range, the 64+ bias fetches a cosine
5891 // instead of a sine value
5892 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5893 diffusenormal[1] += blend * (mod_md3_sin[ s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5894 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5895 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5900 // normalize the light direction before turning
5901 VectorNormalize(diffusenormal);
5902 //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5905 static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
5908 double midf, mid[3];
5914 // find the point distances
5915 mplane_t *plane = node->plane;
5916 if (plane->type < 3)
5918 t1 = p1[plane->type] - plane->dist;
5919 t2 = p2[plane->type] - plane->dist;
5923 t1 = DotProduct (plane->normal, p1) - plane->dist;
5924 t2 = DotProduct (plane->normal, p2) - plane->dist;
5931 node = node->children[1];
5940 node = node->children[0];
5946 midf = t1 / (t1 - t2);
5947 VectorLerp(p1, midf, p2, mid);
5949 // recurse both sides, front side first
5950 // return 2 if empty is followed by solid (hit something)
5951 // do not return 2 if both are solid or both empty,
5952 // or if start is solid and end is empty
5953 // as these degenerate cases usually indicate the eye is in solid and
5954 // should see the target point anyway
5955 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid);
5958 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
5963 return ((mleaf_t *)node)->clusterindex < 0;
5966 static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
5968 if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
5971 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
5972 return trace.fraction == 1;
5976 double tracestart[3], traceend[3];
5977 VectorCopy(start, tracestart);
5978 VectorCopy(end, traceend);
5979 return !Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend);
5983 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
5986 const bih_leaf_t *leaf;
5987 const bih_node_t *node;
5988 const colbrushf_t *brush;
5991 int nodestackpos = 0;
5992 int nodestack[1024];
5994 memset(trace, 0, sizeof(*trace));
5995 trace->fraction = 1;
5996 trace->realfraction = 1;
5997 trace->hitsupercontentsmask = hitsupercontentsmask;
5999 bih = &model->collision_bih;
6003 nodenum = bih->rootnode;
6004 nodestack[nodestackpos++] = nodenum;
6005 while (nodestackpos)
6007 nodenum = nodestack[--nodestackpos];
6008 node = bih->nodes + nodenum;
6010 if (!BoxesOverlap(start, start, node->mins, node->maxs))
6013 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6015 axis = node->type - BIH_SPLITX;
6016 if (start[axis] >= node->frontmin)
6017 nodestack[nodestackpos++] = node->front;
6018 if (start[axis] <= node->backmax)
6019 nodestack[nodestackpos++] = node->back;
6021 else if (node->type == BIH_UNORDERED)
6023 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6025 leaf = bih->leafs + node->children[axis];
6027 if (!BoxesOverlap(start, start, leaf->mins, leaf->maxs))
6033 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6034 Collision_TracePointBrushFloat(trace, start, brush);
6036 case BIH_COLLISIONTRIANGLE:
6037 // collision triangle - skipped because they have no volume
6039 case BIH_RENDERTRIANGLE:
6040 // render triangle - skipped because they have no volume
6048 void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, const bih_t *bih)
6050 const bih_leaf_t *leaf;
6051 const bih_node_t *node;
6052 const colbrushf_t *brush;
6054 const texture_t *texture;
6055 vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6056 vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6057 int axis, nodenum, nodestackpos = 0, nodestack[1024];
6062 if (VectorCompare(start, end))
6064 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6068 nodenum = bih->rootnode;
6070 memset(trace, 0, sizeof(*trace));
6071 trace->fraction = 1;
6072 trace->realfraction = 1;
6073 trace->hitsupercontentsmask = hitsupercontentsmask;
6076 nodestackline[nodestackpos][0] = start[0];
6077 nodestackline[nodestackpos][1] = start[1];
6078 nodestackline[nodestackpos][2] = start[2];
6079 nodestackline[nodestackpos][3] = end[0];
6080 nodestackline[nodestackpos][4] = end[1];
6081 nodestackline[nodestackpos][5] = end[2];
6082 nodestack[nodestackpos++] = nodenum;
6083 while (nodestackpos)
6085 nodenum = nodestack[--nodestackpos];
6086 node = bih->nodes + nodenum;
6087 VectorCopy(nodestackline[nodestackpos], nodestart);
6088 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6089 sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
6090 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6092 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6094 // recurse children of the split
6095 axis = node->type - BIH_SPLITX;
6096 d1 = node->backmax - nodestart[axis];
6097 d2 = node->backmax - nodeend[axis];
6098 d3 = nodestart[axis] - node->frontmin;
6099 d4 = nodeend[axis] - node->frontmin;
6100 switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6102 case 0: /* >>>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6103 case 1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6104 case 2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6105 case 3: /* <<>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6106 case 4: /* >><> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6107 case 5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6108 case 6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6109 case 7: /* <<<> */ f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6110 case 8: /* >>>< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6111 case 9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6112 case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6113 case 11: /* <<>< */ f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6114 case 12: /* >><< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6115 case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6116 case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6117 case 15: /* <<<< */ break;
6120 else if (node->type == BIH_UNORDERED)
6122 // calculate sweep bounds for this node
6123 // copy node bounds into local variables
6124 VectorCopy(node->mins, nodebigmins);
6125 VectorCopy(node->maxs, nodebigmaxs);
6126 // clip line to this node bounds
6127 axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6128 axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6129 axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6130 // some of the line intersected the enlarged node box
6131 // calculate sweep bounds for this node
6132 sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
6133 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6135 leaf = bih->leafs + node->children[axis];
6136 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6141 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6142 Collision_TraceLineBrushFloat(trace, start, end, brush, brush);
6144 case BIH_COLLISIONTRIANGLE:
6145 if (!mod_q3bsp_curves_collisions.integer)
6147 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6148 texture = model->data_textures + leaf->textureindex;
6149 Collision_TraceLineTriangleFloat(trace, start, end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6151 case BIH_RENDERTRIANGLE:
6152 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6153 texture = model->data_textures + leaf->textureindex;
6154 Collision_TraceLineTriangleFloat(trace, start, end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6162 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6164 if (VectorCompare(start, end))
6166 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6169 Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->collision_bih);
6172 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *thisbrush_start, colbrushf_t *thisbrush_end, int hitsupercontentsmask)
6175 const bih_leaf_t *leaf;
6176 const bih_node_t *node;
6177 const colbrushf_t *brush;
6179 const texture_t *texture;
6180 vec3_t start, end, startmins, startmaxs, endmins, endmaxs, mins, maxs;
6181 vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6182 vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6183 int axis, nodenum, nodestackpos = 0, nodestack[1024];
6185 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(thisbrush_start->mins, thisbrush_start->maxs) && VectorCompare(thisbrush_end->mins, thisbrush_end->maxs))
6187 if (VectorCompare(thisbrush_start->mins, thisbrush_end->mins))
6188 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, thisbrush_start->mins, hitsupercontentsmask);
6190 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, thisbrush_start->mins, thisbrush_end->mins, hitsupercontentsmask);
6194 bih = &model->collision_bih;
6197 nodenum = bih->rootnode;
6199 // box trace, performed as brush trace
6200 memset(trace, 0, sizeof(*trace));
6201 trace->fraction = 1;
6202 trace->realfraction = 1;
6203 trace->hitsupercontentsmask = hitsupercontentsmask;
6205 // calculate tracebox-like parameters for efficient culling
6206 VectorMAM(0.5f, thisbrush_start->mins, 0.5f, thisbrush_start->maxs, start);
6207 VectorMAM(0.5f, thisbrush_end->mins, 0.5f, thisbrush_end->maxs, end);
6208 VectorSubtract(thisbrush_start->mins, start, startmins);
6209 VectorSubtract(thisbrush_start->maxs, start, startmaxs);
6210 VectorSubtract(thisbrush_end->mins, end, endmins);
6211 VectorSubtract(thisbrush_end->maxs, end, endmaxs);
6212 mins[0] = min(startmins[0], endmins[0]);
6213 mins[1] = min(startmins[1], endmins[1]);
6214 mins[2] = min(startmins[2], endmins[2]);
6215 maxs[0] = max(startmaxs[0], endmaxs[0]);
6216 maxs[1] = max(startmaxs[1], endmaxs[1]);
6217 maxs[2] = max(startmaxs[2], endmaxs[2]);
6220 nodestackline[nodestackpos][0] = start[0];
6221 nodestackline[nodestackpos][1] = start[1];
6222 nodestackline[nodestackpos][2] = start[2];
6223 nodestackline[nodestackpos][3] = end[0];
6224 nodestackline[nodestackpos][4] = end[1];
6225 nodestackline[nodestackpos][5] = end[2];
6226 nodestack[nodestackpos++] = nodenum;
6227 while (nodestackpos)
6229 nodenum = nodestack[--nodestackpos];
6230 node = bih->nodes + nodenum;
6231 VectorCopy(nodestackline[nodestackpos], nodestart);
6232 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6233 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
6234 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6236 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6238 // recurse children of the split
6239 axis = node->type - BIH_SPLITX;
6240 d1 = node->backmax - nodestart[axis] - mins[axis];
6241 d2 = node->backmax - nodeend[axis] - mins[axis];
6242 d3 = nodestart[axis] - node->frontmin + maxs[axis];
6243 d4 = nodeend[axis] - node->frontmin + maxs[axis];
6244 switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6246 case 0: /* >>>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6247 case 1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6248 case 2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6249 case 3: /* <<>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6250 case 4: /* >><> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6251 case 5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6252 case 6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6253 case 7: /* <<<> */ f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6254 case 8: /* >>>< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6255 case 9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6256 case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6257 case 11: /* <<>< */ f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6258 case 12: /* >><< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6259 case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6260 case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6261 case 15: /* <<<< */ break;
6264 else if (node->type == BIH_UNORDERED)
6266 // calculate sweep bounds for this node
6267 // copy node bounds into local variables and expand to get Minkowski Sum of the two shapes
6268 VectorSubtract(node->mins, maxs, nodebigmins);
6269 VectorSubtract(node->maxs, mins, nodebigmaxs);
6270 // clip line to this node bounds
6271 axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6272 axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6273 axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6274 // some of the line intersected the enlarged node box
6275 // calculate sweep bounds for this node
6276 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
6277 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6279 leaf = bih->leafs + node->children[axis];
6280 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6285 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6286 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6288 case BIH_COLLISIONTRIANGLE:
6289 if (!mod_q3bsp_curves_collisions.integer)
6291 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6292 texture = model->data_textures + leaf->textureindex;
6293 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6295 case BIH_RENDERTRIANGLE:
6296 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6297 texture = model->data_textures + leaf->textureindex;
6298 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6306 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6308 colboxbrushf_t thisbrush_start, thisbrush_end;
6309 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6311 // box trace, performed as brush trace
6312 VectorAdd(start, boxmins, boxstartmins);
6313 VectorAdd(start, boxmaxs, boxstartmaxs);
6314 VectorAdd(end, boxmins, boxendmins);
6315 VectorAdd(end, boxmaxs, boxendmaxs);
6316 Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6317 Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6318 Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
6322 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6325 Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
6326 return trace.startsupercontents;
6329 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6332 // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6334 int hitsupercontents;
6335 VectorSet(end, start[0], start[1], model->normalmins[2]);
6337 memset(trace, 0, sizeof(*trace));
6338 trace->fraction = 1;
6339 trace->realfraction = 1;
6340 trace->hitsupercontentsmask = hitsupercontentsmask;
6342 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6343 hitsupercontents = trace->hitsupercontents;
6344 memset(trace, 0, sizeof(*trace));
6345 trace->fraction = 1;
6346 trace->realfraction = 1;
6347 trace->hitsupercontentsmask = hitsupercontentsmask;
6348 trace->startsupercontents = hitsupercontents;
6352 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
6355 // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6358 VectorSet(end, start[0], start[1], model->normalmins[2]);
6359 memset(&trace, 0, sizeof(trace));
6361 trace.realfraction = 1;
6362 trace.hitsupercontentsmask = 0;
6363 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6364 return trace.hitsupercontents;
6370 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
6375 // find which leaf the point is in
6377 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6378 // point trace the brushes
6379 leaf = (mleaf_t *)node;
6380 for (i = 0;i < leaf->numleafbrushes;i++)
6382 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6383 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
6385 brush->markframe = markframe;
6386 Collision_TracePointBrushFloat(trace, point, brush);
6389 // can't do point traces on curves (they have no thickness)
6392 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6394 int i, startside, endside;
6395 float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
6397 msurface_t *surface;
6400 // walk the tree until we hit a leaf, recursing for any split cases
6404 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6406 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6407 node = node->children[1];
6409 // abort if this part of the bsp tree can not be hit by this trace
6410 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6412 plane = node->plane;
6413 // axial planes are much more common than non-axial, so an optimized
6414 // axial case pays off here
6415 if (plane->type < 3)
6417 dist1 = start[plane->type] - plane->dist;
6418 dist2 = end[plane->type] - plane->dist;
6422 dist1 = DotProduct(start, plane->normal) - plane->dist;
6423 dist2 = DotProduct(end, plane->normal) - plane->dist;
6425 startside = dist1 < 0;
6426 endside = dist2 < 0;
6427 if (startside == endside)
6429 // most of the time the line fragment is on one side of the plane
6430 node = node->children[startside];
6434 // line crosses node plane, split the line
6435 dist1 = PlaneDiff(linestart, plane);
6436 dist2 = PlaneDiff(lineend, plane);
6437 midfrac = dist1 / (dist1 - dist2);
6438 VectorLerp(linestart, midfrac, lineend, mid);
6439 // take the near side first
6440 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6441 // if we found an impact on the front side, don't waste time
6442 // exploring the far side
6443 if (midfrac <= trace->realfraction)
6444 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6449 // abort if this part of the bsp tree can not be hit by this trace
6450 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6453 nodesegmentmins[0] = min(start[0], end[0]) - 1;
6454 nodesegmentmins[1] = min(start[1], end[1]) - 1;
6455 nodesegmentmins[2] = min(start[2], end[2]) - 1;
6456 nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
6457 nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
6458 nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
6459 // line trace the brushes
6460 leaf = (mleaf_t *)node;
6462 if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6465 for (i = 0;i < leaf->numleafbrushes;i++)
6467 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6468 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6470 brush->markframe = markframe;
6471 Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
6474 // can't do point traces on curves (they have no thickness)
6475 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
6477 // line trace the curves
6478 for (i = 0;i < leaf->numleafsurfaces;i++)
6480 surface = model->data_surfaces + leaf->firstleafsurface[i];
6481 if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6483 surface->deprecatedq3collisionmarkframe = markframe;
6484 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6490 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6496 msurface_t *surface;
6498 float nodesegmentmins[3], nodesegmentmaxs[3];
6499 // walk the tree until we hit a leaf, recursing for any split cases
6503 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6505 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6506 node = node->children[1];
6508 // abort if this part of the bsp tree can not be hit by this trace
6509 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6511 plane = node->plane;
6512 // axial planes are much more common than non-axial, so an optimized
6513 // axial case pays off here
6514 if (plane->type < 3)
6516 // this is an axial plane, compare bounding box directly to it and
6517 // recurse sides accordingly
6518 // recurse down node sides
6519 // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
6520 //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
6521 //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
6522 sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
6526 // this is a non-axial plane, so check if the start and end boxes
6527 // are both on one side of the plane to handle 'diagonal' cases
6528 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
6532 // segment crosses plane
6533 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6536 // if sides == 0 then the trace itself is bogus (Not A Number values),
6537 // in this case we simply pretend the trace hit nothing
6539 return; // ERROR: NAN bounding box!
6540 // take whichever side the segment box is on
6541 node = node->children[sides - 1];
6544 // abort if this part of the bsp tree can not be hit by this trace
6545 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6547 nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
6548 nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
6549 nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
6550 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
6551 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
6552 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
6554 leaf = (mleaf_t *)node;
6556 if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6559 for (i = 0;i < leaf->numleafbrushes;i++)
6561 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6562 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6564 brush->markframe = markframe;
6565 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6568 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
6570 for (i = 0;i < leaf->numleafsurfaces;i++)
6572 surface = model->data_surfaces + leaf->firstleafsurface[i];
6573 if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6575 surface->deprecatedq3collisionmarkframe = markframe;
6576 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6583 static int markframe = 0;
6585 static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6589 memset(trace, 0, sizeof(*trace));
6590 trace->fraction = 1;
6591 trace->realfraction = 1;
6592 trace->hitsupercontentsmask = hitsupercontentsmask;
6593 if (mod_collision_bih.integer)
6594 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6595 else if (model->brush.submodel)
6597 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6598 if (brush->colbrushf)
6599 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
6602 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
6605 static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6608 float segmentmins[3], segmentmaxs[3];
6609 msurface_t *surface;
6612 if (VectorCompare(start, end))
6614 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6618 memset(trace, 0, sizeof(*trace));
6619 trace->fraction = 1;
6620 trace->realfraction = 1;
6621 trace->hitsupercontentsmask = hitsupercontentsmask;
6622 segmentmins[0] = min(start[0], end[0]) - 1;
6623 segmentmins[1] = min(start[1], end[1]) - 1;
6624 segmentmins[2] = min(start[2], end[2]) - 1;
6625 segmentmaxs[0] = max(start[0], end[0]) + 1;
6626 segmentmaxs[1] = max(start[1], end[1]) + 1;
6627 segmentmaxs[2] = max(start[2], end[2]) + 1;
6628 if (mod_collision_bih.integer)
6629 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6630 else if (model->brush.submodel)
6632 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6633 if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6634 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6635 if (mod_q3bsp_curves_collisions.integer)
6636 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6637 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6638 Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6641 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
6644 void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
6646 float segmentmins[3], segmentmaxs[3];
6648 msurface_t *surface;
6651 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
6653 if (VectorCompare(start->mins, end->mins))
6654 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
6656 Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
6660 // box trace, performed as brush trace
6661 memset(trace, 0, sizeof(*trace));
6662 trace->fraction = 1;
6663 trace->realfraction = 1;
6664 trace->hitsupercontentsmask = hitsupercontentsmask;
6665 segmentmins[0] = min(start->mins[0], end->mins[0]);
6666 segmentmins[1] = min(start->mins[1], end->mins[1]);
6667 segmentmins[2] = min(start->mins[2], end->mins[2]);
6668 segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
6669 segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
6670 segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
6671 if (mod_collision_bih.integer)
6672 Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6673 else if (model->brush.submodel)
6675 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6676 if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6677 Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6678 if (mod_q3bsp_curves_collisions.integer)
6679 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6680 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6681 Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6684 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs);
6687 static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6689 colboxbrushf_t thisbrush_start, thisbrush_end;
6690 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6692 // box trace, performed as brush trace
6693 VectorAdd(start, boxmins, boxstartmins);
6694 VectorAdd(start, boxmaxs, boxstartmaxs);
6695 VectorAdd(end, boxmins, boxendmins);
6696 VectorAdd(end, boxmaxs, boxendmaxs);
6697 Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6698 Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6699 Mod_Q3BSP_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
6702 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6705 int supercontents = 0;
6707 if (mod_collision_bih.integer)
6710 Mod_Q3BSP_TracePoint(model, NULL, NULL, &trace, point, 0);
6711 supercontents = trace.startsupercontents;
6713 // test if the point is inside each brush
6714 else if (model->brush.submodel)
6716 // submodels are effectively one leaf
6717 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6718 if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6719 supercontents |= brush->colbrushf->supercontents;
6723 mnode_t *node = model->brush.data_nodes;
6725 // find which leaf the point is in
6727 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6728 leaf = (mleaf_t *)node;
6729 // now check the brushes in the leaf
6730 for (i = 0;i < leaf->numleafbrushes;i++)
6732 brush = model->brush.data_brushes + leaf->firstleafbrush[i];
6733 if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6734 supercontents |= brush->colbrushf->supercontents;
6737 return supercontents;
6740 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6742 Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->render_bih);
6746 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out)
6754 int nummodelbrushes = model->nummodelbrushes;
6755 int nummodelsurfaces = model->nummodelsurfaces;
6757 const int *collisionelement3i;
6758 const float *collisionvertex3f;
6759 const int *renderelement3i;
6760 const float *rendervertex3f;
6761 bih_leaf_t *bihleafs;
6762 bih_node_t *bihnodes;
6764 int *temp_leafsortscratch;
6765 const msurface_t *surface;
6766 const q3mbrush_t *brush;
6768 // find out how many BIH leaf nodes we need
6770 if (userendersurfaces)
6772 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6773 bihnumleafs += surface->num_triangles;
6777 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6778 if (brush->colbrushf)
6780 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6782 if (surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)
6783 bihnumleafs += surface->num_triangles + surface->num_collisiontriangles;
6785 bihnumleafs += surface->num_collisiontriangles;
6792 // allocate the memory for the BIH leaf nodes
6793 bihleafs = (bih_leaf_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
6795 // now populate the BIH leaf nodes
6798 // add render surfaces
6799 renderelement3i = model->surfmesh.data_element3i;
6800 rendervertex3f = model->surfmesh.data_vertex3f;
6801 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6803 for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
6805 if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS))
6807 bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
6808 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6809 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6810 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
6811 bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
6812 bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
6813 bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
6814 bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
6815 bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
6816 bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
6821 if (!userendersurfaces)
6823 // add collision brushes
6824 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6826 if (!brush->colbrushf)
6828 bihleafs[bihleafindex].type = BIH_BRUSH;
6829 bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
6830 bihleafs[bihleafindex].surfaceindex = -1;
6831 bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
6832 VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
6833 VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
6837 // add collision surfaces
6838 collisionelement3i = model->brush.data_collisionelement3i;
6839 collisionvertex3f = model->brush.data_collisionvertex3f;
6840 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6842 for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
6844 bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
6845 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6846 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6847 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
6848 bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
6849 bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
6850 bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
6851 bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
6852 bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
6853 bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
6859 // allocate buffers for the produced and temporary data
6860 bihmaxnodes = bihnumleafs + 1;
6861 bihnodes = (bih_node_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_node_t) * bihmaxnodes);
6862 temp_leafsort = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * bihnumleafs * 2);
6863 temp_leafsortscratch = temp_leafsort + bihnumleafs;
6866 BIH_Build(out, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch);
6868 // we're done with the temporary data
6869 Mem_Free(temp_leafsort);
6871 // resize the BIH nodes array if it over-allocated
6872 if (out->maxnodes > out->numnodes)
6874 out->maxnodes = out->numnodes;
6875 out->nodes = (bih_node_t *)Mem_Realloc(loadmodel->mempool, out->nodes, out->numnodes * sizeof(bih_node_t));
6881 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
6883 int supercontents = 0;
6884 if (nativecontents & CONTENTSQ3_SOLID)
6885 supercontents |= SUPERCONTENTS_SOLID;
6886 if (nativecontents & CONTENTSQ3_WATER)
6887 supercontents |= SUPERCONTENTS_WATER;
6888 if (nativecontents & CONTENTSQ3_SLIME)
6889 supercontents |= SUPERCONTENTS_SLIME;
6890 if (nativecontents & CONTENTSQ3_LAVA)
6891 supercontents |= SUPERCONTENTS_LAVA;
6892 if (nativecontents & CONTENTSQ3_BODY)
6893 supercontents |= SUPERCONTENTS_BODY;
6894 if (nativecontents & CONTENTSQ3_CORPSE)
6895 supercontents |= SUPERCONTENTS_CORPSE;
6896 if (nativecontents & CONTENTSQ3_NODROP)
6897 supercontents |= SUPERCONTENTS_NODROP;
6898 if (nativecontents & CONTENTSQ3_PLAYERCLIP)
6899 supercontents |= SUPERCONTENTS_PLAYERCLIP;
6900 if (nativecontents & CONTENTSQ3_MONSTERCLIP)
6901 supercontents |= SUPERCONTENTS_MONSTERCLIP;
6902 if (nativecontents & CONTENTSQ3_DONOTENTER)
6903 supercontents |= SUPERCONTENTS_DONOTENTER;
6904 if (nativecontents & CONTENTSQ3_BOTCLIP)
6905 supercontents |= SUPERCONTENTS_BOTCLIP;
6906 if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
6907 supercontents |= SUPERCONTENTS_OPAQUE;
6908 return supercontents;
6911 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
6913 int nativecontents = 0;
6914 if (supercontents & SUPERCONTENTS_SOLID)
6915 nativecontents |= CONTENTSQ3_SOLID;
6916 if (supercontents & SUPERCONTENTS_WATER)
6917 nativecontents |= CONTENTSQ3_WATER;
6918 if (supercontents & SUPERCONTENTS_SLIME)
6919 nativecontents |= CONTENTSQ3_SLIME;
6920 if (supercontents & SUPERCONTENTS_LAVA)
6921 nativecontents |= CONTENTSQ3_LAVA;
6922 if (supercontents & SUPERCONTENTS_BODY)
6923 nativecontents |= CONTENTSQ3_BODY;
6924 if (supercontents & SUPERCONTENTS_CORPSE)
6925 nativecontents |= CONTENTSQ3_CORPSE;
6926 if (supercontents & SUPERCONTENTS_NODROP)
6927 nativecontents |= CONTENTSQ3_NODROP;
6928 if (supercontents & SUPERCONTENTS_PLAYERCLIP)
6929 nativecontents |= CONTENTSQ3_PLAYERCLIP;
6930 if (supercontents & SUPERCONTENTS_MONSTERCLIP)
6931 nativecontents |= CONTENTSQ3_MONSTERCLIP;
6932 if (supercontents & SUPERCONTENTS_DONOTENTER)
6933 nativecontents |= CONTENTSQ3_DONOTENTER;
6934 if (supercontents & SUPERCONTENTS_BOTCLIP)
6935 nativecontents |= CONTENTSQ3_BOTCLIP;
6936 if (!(supercontents & SUPERCONTENTS_OPAQUE))
6937 nativecontents |= CONTENTSQ3_TRANSLUCENT;
6938 return nativecontents;
6941 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
6946 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
6947 node = node->children[1];
6949 numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
6950 if (loadmodel->brush.num_leafs < numleafs)
6951 loadmodel->brush.num_leafs = numleafs;
6954 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6957 q3dheader_t *header;
6958 float corner[3], yawradius, modelradius;
6960 mod->modeldatatypestring = "Q3BSP";
6962 mod->type = mod_brushq3;
6963 mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
6966 header = (q3dheader_t *)buffer;
6967 if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
6968 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
6970 i = LittleLong(header->version);
6971 if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
6972 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
6974 mod->soundfromcenter = true;
6975 mod->TraceBox = Mod_Q3BSP_TraceBox;
6976 mod->TraceBrush = Mod_Q3BSP_TraceBrush;
6977 mod->TraceLine = Mod_Q3BSP_TraceLine;
6978 mod->TracePoint = Mod_Q3BSP_TracePoint;
6979 mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
6980 mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
6981 mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
6982 mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
6983 mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
6984 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
6985 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
6986 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
6987 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
6988 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
6989 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
6990 mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
6991 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
6992 mod->brush.AmbientSoundLevelsForPoint = NULL;
6993 mod->brush.RoundUpToHullSize = NULL;
6994 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
6995 mod->Draw = R_Q1BSP_Draw;
6996 mod->DrawDepth = R_Q1BSP_DrawDepth;
6997 mod->DrawDebug = R_Q1BSP_DrawDebug;
6998 mod->DrawPrepass = R_Q1BSP_DrawPrepass;
6999 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
7000 mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7001 mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7002 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7003 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7004 mod->DrawLight = R_Q1BSP_DrawLight;
7006 mod_base = (unsigned char *)header;
7008 // swap all the lumps
7009 header->ident = LittleLong(header->ident);
7010 header->version = LittleLong(header->version);
7011 lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
7012 for (i = 0;i < lumps;i++)
7014 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
7015 if((char *) bufferend < (char *) buffer + j)
7016 Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
7017 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
7018 if((char *) bufferend < (char *) buffer + j)
7019 Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
7022 * NO, do NOT clear them!
7023 * they contain actual data referenced by other stuff.
7024 * Instead, before using the advertisements lump, check header->versio
7026 * Sorry, but otherwise it breaks memory of the first lump.
7027 for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
7029 header->lumps[i].fileofs = 0;
7030 header->lumps[i].filelen = 0;
7034 mod->brush.qw_md4sum = 0;
7035 mod->brush.qw_md4sum2 = 0;
7036 for (i = 0;i < lumps;i++)
7038 if (i == Q3LUMP_ENTITIES)
7040 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7041 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
7043 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7045 // all this checksumming can take a while, so let's send keepalives here too
7046 CL_KeepaliveMessage(false);
7049 Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
7050 Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
7051 Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
7052 if (header->version == Q3BSPVERSION_IG)
7053 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
7055 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
7056 Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
7057 Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
7058 Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
7059 Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
7060 Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
7061 Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
7062 Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
7063 Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
7064 Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
7065 Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
7066 Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
7067 Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
7068 Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
7069 loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
7071 // the MakePortals code works fine on the q3bsp data as well
7072 if (mod_bsp_portalize.integer)
7073 Mod_Q1BSP_MakePortals();
7075 // FIXME: shader alpha should replace r_wateralpha support in q3bsp
7076 loadmodel->brush.supportwateralpha = true;
7078 // make a single combined shadow mesh to allow optimized shadow volume creation
7079 Mod_Q1BSP_CreateShadowMesh(loadmodel);
7081 loadmodel->brush.num_leafs = 0;
7082 Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
7084 if (loadmodel->brush.numsubmodels)
7085 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7088 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7093 // duplicate the basic information
7094 dpsnprintf(name, sizeof(name), "*%i", i);
7095 mod = Mod_FindName(name, loadmodel->name);
7096 // copy the base model to this one
7098 // rename the clone back to its proper name
7099 strlcpy(mod->name, name, sizeof(mod->name));
7100 mod->brush.parentmodel = loadmodel;
7101 // textures and memory belong to the main model
7102 mod->texturepool = NULL;
7103 mod->mempool = NULL;
7104 mod->brush.GetPVS = NULL;
7105 mod->brush.FatPVS = NULL;
7106 mod->brush.BoxTouchingPVS = NULL;
7107 mod->brush.BoxTouchingLeafPVS = NULL;
7108 mod->brush.BoxTouchingVisibleLeafs = NULL;
7109 mod->brush.FindBoxClusters = NULL;
7110 mod->brush.LightPoint = NULL;
7111 mod->brush.AmbientSoundLevelsForPoint = NULL;
7113 mod->brush.submodel = i;
7114 if (loadmodel->brush.submodels)
7115 loadmodel->brush.submodels[i] = mod;
7117 // make the model surface list (used by shadowing/lighting)
7118 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
7119 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
7120 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
7121 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
7122 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
7123 Mod_MakeSortedSurfaces(mod);
7125 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
7126 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
7127 // enlarge the bounding box to enclose all geometry of this model,
7128 // because q3map2 sometimes lies (mostly to affect the lightgrid),
7129 // which can in turn mess up the farclip (as well as culling when
7130 // outside the level - an unimportant concern)
7132 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7133 for (j = 0;j < mod->nummodelsurfaces;j++)
7135 const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7136 const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7138 if (!surface->num_vertices)
7140 for (k = 0;k < surface->num_vertices;k++, v += 3)
7142 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7143 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7144 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7145 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7146 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7147 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7150 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7151 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7152 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7153 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7154 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7155 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7156 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7157 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7158 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7159 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7160 mod->yawmins[2] = mod->normalmins[2];
7161 mod->yawmaxs[2] = mod->normalmaxs[2];
7162 mod->radius = modelradius;
7163 mod->radius2 = modelradius * modelradius;
7165 // this gets altered below if sky or water is used
7166 mod->DrawSky = NULL;
7167 mod->DrawAddWaterPlanes = NULL;
7169 for (j = 0;j < mod->nummodelsurfaces;j++)
7170 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7172 if (j < mod->nummodelsurfaces)
7173 mod->DrawSky = R_Q1BSP_DrawSky;
7175 for (j = 0;j < mod->nummodelsurfaces;j++)
7176 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7178 if (j < mod->nummodelsurfaces)
7179 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7181 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
7182 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
7184 // generate VBOs and other shared data before cloning submodels
7189 Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7192 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7194 int i = LittleLong(((int *)buffer)[1]);
7195 if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
7196 Mod_Q3BSP_Load(mod,buffer, bufferend);
7197 else if (i == Q2BSPVERSION)
7198 Mod_Q2BSP_Load(mod,buffer, bufferend);
7200 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
7203 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7205 Host_Error("Mod_MAP_Load: not yet implemented");
7208 typedef struct objvertex_s
7219 static unsigned char nobsp_pvs[1] = {1};
7221 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
7223 const char *textbase = (char *)buffer, *text = textbase;
7227 char materialname[MAX_QPATH];
7228 int i, j, l, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, surfacevertices, surfacetriangles, surfaceelements, submodelindex = 0;
7229 int index1, index2, index3;
7230 objvertex_t vfirst, vprev, vcurrent;
7233 int numtriangles = 0;
7234 int maxtriangles = 0;
7235 objvertex_t *vertices = NULL;
7237 int maxtextures = 0, numtextures = 0, textureindex = 0;
7238 int maxv = 0, numv = 1;
7239 int maxvt = 0, numvt = 1;
7240 int maxvn = 0, numvn = 1;
7241 char *texturenames = NULL;
7242 float dist, modelradius, modelyawradius, yawradius;
7249 objvertex_t *thisvertex = NULL;
7250 int vertexhashindex;
7251 int *vertexhashtable = NULL;
7252 objvertex_t *vertexhashdata = NULL;
7253 objvertex_t *vdata = NULL;
7254 int vertexhashsize = 0;
7255 int vertexhashcount = 0;
7256 skinfile_t *skinfiles = NULL;
7257 unsigned char *data = NULL;
7258 int *submodelfirstsurface;
7259 msurface_t *surface;
7260 msurface_t *tempsurfaces;
7262 memset(&vfirst, 0, sizeof(vfirst));
7263 memset(&vprev, 0, sizeof(vprev));
7264 memset(&vcurrent, 0, sizeof(vcurrent));
7266 dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
7268 loadmodel->modeldatatypestring = "OBJ";
7270 loadmodel->type = mod_obj;
7271 loadmodel->soundfromcenter = true;
7272 loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
7273 loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
7274 loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
7275 loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
7276 loadmodel->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
7277 loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
7278 loadmodel->brush.TraceLineOfSight = NULL;
7279 loadmodel->brush.SuperContentsFromNativeContents = NULL;
7280 loadmodel->brush.NativeContentsFromSuperContents = NULL;
7281 loadmodel->brush.GetPVS = NULL;
7282 loadmodel->brush.FatPVS = NULL;
7283 loadmodel->brush.BoxTouchingPVS = NULL;
7284 loadmodel->brush.BoxTouchingLeafPVS = NULL;
7285 loadmodel->brush.BoxTouchingVisibleLeafs = NULL;
7286 loadmodel->brush.FindBoxClusters = NULL;
7287 loadmodel->brush.LightPoint = NULL;
7288 loadmodel->brush.FindNonSolidLocation = NULL;
7289 loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
7290 loadmodel->brush.RoundUpToHullSize = NULL;
7291 loadmodel->brush.PointInLeaf = NULL;
7292 loadmodel->Draw = R_Q1BSP_Draw;
7293 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
7294 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
7295 loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
7296 loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
7297 loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7298 loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7299 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7300 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7301 loadmodel->DrawLight = R_Q1BSP_DrawLight;
7303 skinfiles = Mod_LoadSkinFiles();
7304 if (loadmodel->numskins < 1)
7305 loadmodel->numskins = 1;
7307 // make skinscenes for the skins (no groups)
7308 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
7309 for (i = 0;i < loadmodel->numskins;i++)
7311 loadmodel->skinscenes[i].firstframe = i;
7312 loadmodel->skinscenes[i].framecount = 1;
7313 loadmodel->skinscenes[i].loop = true;
7314 loadmodel->skinscenes[i].framerate = 10;
7320 // we always have model 0, i.e. the first "submodel"
7321 loadmodel->brush.numsubmodels = 1;
7323 // parse the OBJ text now
7326 static char emptyarg[1] = "";
7331 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
7332 line[linelen] = text[linelen];
7334 for (argc = 0;argc < 4;argc++)
7335 argv[argc] = emptyarg;
7338 while (*s == ' ' || *s == '\t')
7348 while (*s == ' ' || *s == '\t')
7358 if (argv[0][0] == '#')
7360 if (!strcmp(argv[0], "v"))
7364 maxv = max(maxv * 2, 1024);
7365 v = (float *)Mem_Realloc(tempmempool, v, maxv * sizeof(float[3]));
7367 v[numv*3+0] = atof(argv[1]);
7368 v[numv*3+2] = atof(argv[2]);
7369 v[numv*3+1] = atof(argv[3]);
7372 else if (!strcmp(argv[0], "vt"))
7376 maxvt = max(maxvt * 2, 1024);
7377 vt = (float *)Mem_Realloc(tempmempool, vt, maxvt * sizeof(float[2]));
7379 vt[numvt*2+0] = atof(argv[1]);
7380 vt[numvt*2+1] = 1-atof(argv[2]);
7383 else if (!strcmp(argv[0], "vn"))
7387 maxvn = max(maxvn * 2, 1024);
7388 vn = (float *)Mem_Realloc(tempmempool, vn, maxvn * sizeof(float[3]));
7390 vn[numvn*3+0] = atof(argv[1]);
7391 vn[numvn*3+2] = atof(argv[2]);
7392 vn[numvn*3+1] = atof(argv[3]);
7395 else if (!strcmp(argv[0], "f"))
7399 if (maxtextures <= numtextures)
7401 maxtextures = max(maxtextures * 2, 256);
7402 texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7404 textureindex = numtextures++;
7405 strlcpy(texturenames + textureindex*MAX_QPATH, loadmodel->name, MAX_QPATH);
7407 for (j = 1;j < argc;j++)
7409 index1 = atoi(argv[j]);
7410 while(argv[j][0] && argv[j][0] != '/')
7414 index2 = atoi(argv[j]);
7415 while(argv[j][0] && argv[j][0] != '/')
7419 index3 = atoi(argv[j]);
7420 // negative refers to a recent vertex
7421 // zero means not specified
7422 // positive means an absolute vertex index
7424 index1 = numv - index1;
7426 index2 = numvt - index2;
7428 index3 = numvn - index3;
7429 vcurrent.nextindex = -1;
7430 vcurrent.textureindex = textureindex;
7431 vcurrent.submodelindex = submodelindex;
7432 if (v && index1 >= 0 && index1 < numv)
7433 VectorCopy(v + 3*index1, vcurrent.v);
7434 if (vt && index2 >= 0 && index2 < numvt)
7435 Vector2Copy(vt + 2*index2, vcurrent.vt);
7436 if (vn && index3 >= 0 && index3 < numvn)
7437 VectorCopy(vn + 3*index3, vcurrent.vn);
7438 if (numtriangles == 0)
7440 VectorCopy(vcurrent.v, mins);
7441 VectorCopy(vcurrent.v, maxs);
7445 mins[0] = min(mins[0], vcurrent.v[0]);
7446 mins[1] = min(mins[1], vcurrent.v[1]);
7447 mins[2] = min(mins[2], vcurrent.v[2]);
7448 maxs[0] = max(maxs[0], vcurrent.v[0]);
7449 maxs[1] = max(maxs[1], vcurrent.v[1]);
7450 maxs[2] = max(maxs[2], vcurrent.v[2]);
7456 if (maxtriangles <= numtriangles)
7458 maxtriangles = max(maxtriangles * 2, 32768);
7459 vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
7461 vertices[numtriangles*3+0] = vfirst;
7462 vertices[numtriangles*3+1] = vprev;
7463 vertices[numtriangles*3+2] = vcurrent;
7469 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
7471 submodelindex = atof(argv[1]);
7472 loadmodel->brush.numsubmodels = max(submodelindex + 1, loadmodel->brush.numsubmodels);
7474 else if (!strcmp(argv[0], "usemtl"))
7476 for (i = 0;i < numtextures;i++)
7477 if (!strcmp(texturenames+i*MAX_QPATH, argv[1]))
7479 if (i < numtextures)
7483 if (maxtextures <= numtextures)
7485 maxtextures = max(maxtextures * 2, 256);
7486 texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7488 textureindex = numtextures++;
7489 strlcpy(texturenames + textureindex*MAX_QPATH, argv[1], MAX_QPATH);
7494 // now that we have the OBJ data loaded as-is, we can convert it
7496 // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
7497 VectorCopy(mins, loadmodel->normalmins);
7498 VectorCopy(maxs, loadmodel->normalmaxs);
7499 dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
7500 modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
7501 modelyawradius = dist*dist+modelyawradius*modelyawradius;
7502 modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
7503 modelradius = modelyawradius + modelradius * modelradius;
7504 modelyawradius = sqrt(modelyawradius);
7505 modelradius = sqrt(modelradius);
7506 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
7507 loadmodel->yawmins[2] = loadmodel->normalmins[2];
7508 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius;
7509 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
7510 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
7511 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = modelradius;
7512 loadmodel->radius = modelradius;
7513 loadmodel->radius2 = modelradius * modelradius;
7515 // allocate storage for triangles
7516 loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3]));
7517 // allocate vertex hash structures to build an optimal vertex subset
7518 vertexhashsize = numtriangles*2;
7519 vertexhashtable = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize);
7520 memset(vertexhashtable, 0xFF, sizeof(int) * vertexhashsize);
7521 vertexhashdata = (objvertex_t *)Mem_Alloc(loadmodel->mempool, sizeof(*vertexhashdata) * numtriangles*3);
7522 vertexhashcount = 0;
7524 // gather surface stats for assigning vertex/triangle ranges
7528 loadmodel->num_surfaces = 0;
7529 // allocate storage for the worst case number of surfaces, later we resize
7530 tempsurfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, numtextures * loadmodel->brush.numsubmodels * sizeof(msurface_t));
7531 submodelfirstsurface = (int *)Mem_Alloc(loadmodel->mempool, (loadmodel->brush.numsubmodels+1) * sizeof(int));
7532 surface = tempsurfaces;
7533 for (submodelindex = 0;submodelindex < loadmodel->brush.numsubmodels;submodelindex++)
7535 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7536 for (textureindex = 0;textureindex < numtextures;textureindex++)
7538 for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++)
7540 thisvertex = vertices + vertexindex;
7541 if (thisvertex->submodelindex == submodelindex && thisvertex->textureindex == textureindex)
7544 // skip the surface creation if there are no triangles for it
7545 if (vertexindex == numtriangles*3)
7547 // create a surface for these vertices
7548 surfacevertices = 0;
7549 surfaceelements = 0;
7550 // we hack in a texture index in the surface to be fixed up later...
7551 surface->texture = (texture_t *)((size_t)textureindex);
7552 // calculate bounds as we go
7553 VectorCopy(thisvertex->v, surface->mins);
7554 VectorCopy(thisvertex->v, surface->maxs);
7555 for (;vertexindex < numtriangles*3;vertexindex++)
7557 thisvertex = vertices + vertexindex;
7558 if (thisvertex->submodelindex != submodelindex)
7560 if (thisvertex->textureindex != textureindex)
7562 // add vertex to surface bounds
7563 surface->mins[0] = min(surface->mins[0], thisvertex->v[0]);
7564 surface->mins[1] = min(surface->mins[1], thisvertex->v[1]);
7565 surface->mins[2] = min(surface->mins[2], thisvertex->v[2]);
7566 surface->maxs[0] = max(surface->maxs[0], thisvertex->v[0]);
7567 surface->maxs[1] = max(surface->maxs[1], thisvertex->v[1]);
7568 surface->maxs[2] = max(surface->maxs[2], thisvertex->v[2]);
7569 // add the vertex if it is not found in the merged set, and
7570 // get its index (triangle element) for the surface
7571 vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize;
7572 for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex)
7574 vdata = vertexhashdata + i;
7575 if (vdata->submodelindex == thisvertex->submodelindex && vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt))
7580 i = vertexhashcount++;
7581 vdata = vertexhashdata + i;
7582 *vdata = *thisvertex;
7583 vdata->nextindex = vertexhashtable[vertexhashindex];
7584 vertexhashtable[vertexhashindex] = i;
7587 loadmodel->surfmesh.data_element3i[elementindex++] = i;
7590 surfacetriangles = surfaceelements / 3;
7591 surface->num_vertices = surfacevertices;
7592 surface->num_triangles = surfacetriangles;
7593 surface->num_firstvertex = firstvertex;
7594 surface->num_firsttriangle = firsttriangle;
7595 firstvertex += surface->num_vertices;
7596 firsttriangle += surface->num_triangles;
7598 loadmodel->num_surfaces++;
7601 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7602 numvertices = firstvertex;
7603 loadmodel->data_surfaces = (msurface_t *)Mem_Realloc(loadmodel->mempool, tempsurfaces, loadmodel->num_surfaces * sizeof(msurface_t));
7604 tempsurfaces = NULL;
7606 // allocate storage for final mesh data
7607 loadmodel->num_textures = numtextures * loadmodel->numskins;
7608 loadmodel->num_texturesperskin = numtextures;
7609 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? numtriangles * sizeof(int[3]) : 0) + numvertices * sizeof(float[14]) + loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7610 loadmodel->brush.submodels = (dp_model_t **)data;data += loadmodel->brush.numsubmodels * sizeof(dp_model_t *);
7611 loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
7612 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
7613 loadmodel->surfmesh.num_vertices = numvertices;
7614 loadmodel->surfmesh.num_triangles = numtriangles;
7615 if (r_enableshadowvolumes.integer)
7616 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += numtriangles * sizeof(int[3]);
7617 loadmodel->surfmesh.data_vertex3f = (float *)data;data += numvertices * sizeof(float[3]);
7618 loadmodel->surfmesh.data_svector3f = (float *)data;data += numvertices * sizeof(float[3]);
7619 loadmodel->surfmesh.data_tvector3f = (float *)data;data += numvertices * sizeof(float[3]);
7620 loadmodel->surfmesh.data_normal3f = (float *)data;data += numvertices * sizeof(float[3]);
7621 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += numvertices * sizeof(float[2]);
7622 if (loadmodel->surfmesh.num_vertices <= 65536)
7623 loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
7625 for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
7627 VectorCopy(vertexhashdata[j].v, loadmodel->surfmesh.data_vertex3f + 3*j);
7628 VectorCopy(vertexhashdata[j].vn, loadmodel->surfmesh.data_normal3f + 3*j);
7629 Vector2Copy(vertexhashdata[j].vt, loadmodel->surfmesh.data_texcoordtexture2f + 2*j);
7632 // load the textures
7633 for (textureindex = 0;textureindex < numtextures;textureindex++)
7634 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH);
7635 Mod_FreeSkinFiles(skinfiles);
7637 // set the surface textures to their real values now that we loaded them...
7638 for (i = 0;i < loadmodel->num_surfaces;i++)
7639 loadmodel->data_surfaces[i].texture = loadmodel->data_textures + (size_t)loadmodel->data_surfaces[i].texture;
7643 Mem_Free(texturenames);
7647 Mem_Free(vertexhashtable);
7648 Mem_Free(vertexhashdata);
7650 // make a single combined shadow mesh to allow optimized shadow volume creation
7651 Mod_Q1BSP_CreateShadowMesh(loadmodel);
7653 // compute all the mesh information that was not loaded from the file
7654 if (loadmodel->surfmesh.data_element3s)
7655 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
7656 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
7657 Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
7658 // generate normals if the file did not have them
7659 if (!VectorLength2(loadmodel->surfmesh.data_normal3f))
7660 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
7661 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
7662 if (loadmodel->surfmesh.data_neighbor3i)
7663 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
7665 // if this is a worldmodel and has no BSP tree, create a fake one for the purpose
7666 loadmodel->brush.num_visleafs = 1;
7667 loadmodel->brush.num_leafs = 1;
7668 loadmodel->brush.num_nodes = 0;
7669 loadmodel->brush.num_leafsurfaces = loadmodel->num_surfaces;
7670 loadmodel->brush.data_leafs = (mleaf_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
7671 loadmodel->brush.data_nodes = (mnode_t *)loadmodel->brush.data_leafs;
7672 loadmodel->brush.num_pvsclusters = 1;
7673 loadmodel->brush.num_pvsclusterbytes = 1;
7674 loadmodel->brush.data_pvsclusters = nobsp_pvs;
7675 //if (loadmodel->num_nodes) loadmodel->data_nodes = (mnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_nodes * sizeof(mnode_t));
7676 //loadmodel->data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_leafsurfaces * sizeof(int));
7677 loadmodel->brush.data_leafsurfaces = loadmodel->sortedmodelsurfaces;
7678 VectorCopy(loadmodel->normalmins, loadmodel->brush.data_leafs->mins);
7679 VectorCopy(loadmodel->normalmaxs, loadmodel->brush.data_leafs->maxs);
7680 loadmodel->brush.data_leafs->combinedsupercontents = 0; // FIXME?
7681 loadmodel->brush.data_leafs->clusterindex = 0;
7682 loadmodel->brush.data_leafs->areaindex = 0;
7683 loadmodel->brush.data_leafs->numleafsurfaces = loadmodel->brush.num_leafsurfaces;
7684 loadmodel->brush.data_leafs->firstleafsurface = loadmodel->brush.data_leafsurfaces;
7685 loadmodel->brush.data_leafs->numleafbrushes = 0;
7686 loadmodel->brush.data_leafs->firstleafbrush = NULL;
7687 loadmodel->brush.supportwateralpha = true;
7689 if (loadmodel->brush.numsubmodels)
7690 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7693 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7698 // duplicate the basic information
7699 dpsnprintf(name, sizeof(name), "*%i", i);
7700 mod = Mod_FindName(name, loadmodel->name);
7701 // copy the base model to this one
7703 // rename the clone back to its proper name
7704 strlcpy(mod->name, name, sizeof(mod->name));
7705 mod->brush.parentmodel = loadmodel;
7706 // textures and memory belong to the main model
7707 mod->texturepool = NULL;
7708 mod->mempool = NULL;
7709 mod->brush.GetPVS = NULL;
7710 mod->brush.FatPVS = NULL;
7711 mod->brush.BoxTouchingPVS = NULL;
7712 mod->brush.BoxTouchingLeafPVS = NULL;
7713 mod->brush.BoxTouchingVisibleLeafs = NULL;
7714 mod->brush.FindBoxClusters = NULL;
7715 mod->brush.LightPoint = NULL;
7716 mod->brush.AmbientSoundLevelsForPoint = NULL;
7718 mod->brush.submodel = i;
7719 if (loadmodel->brush.submodels)
7720 loadmodel->brush.submodels[i] = mod;
7722 // make the model surface list (used by shadowing/lighting)
7723 mod->firstmodelsurface = submodelfirstsurface[i];
7724 mod->nummodelsurfaces = submodelfirstsurface[i+1] - submodelfirstsurface[i];
7725 mod->firstmodelbrush = 0;
7726 mod->nummodelbrushes = 0;
7727 mod->sortedmodelsurfaces = loadmodel->sortedmodelsurfaces + mod->firstmodelsurface;
7728 Mod_MakeSortedSurfaces(mod);
7730 VectorClear(mod->normalmins);
7731 VectorClear(mod->normalmaxs);
7733 for (j = 0;j < mod->nummodelsurfaces;j++)
7735 const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7736 const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7738 if (!surface->num_vertices)
7743 VectorCopy(v, mod->normalmins);
7744 VectorCopy(v, mod->normalmaxs);
7746 for (k = 0;k < surface->num_vertices;k++, v += 3)
7748 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7749 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7750 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7751 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7752 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7753 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7756 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7757 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7758 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7759 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7760 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7761 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7762 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7763 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7764 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7765 mod->yawmins[2] = mod->normalmins[2];
7766 mod->yawmaxs[2] = mod->normalmaxs[2];
7767 mod->radius = modelradius;
7768 mod->radius2 = modelradius * modelradius;
7770 // this gets altered below if sky or water is used
7771 mod->DrawSky = NULL;
7772 mod->DrawAddWaterPlanes = NULL;
7774 for (j = 0;j < mod->nummodelsurfaces;j++)
7775 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7777 if (j < mod->nummodelsurfaces)
7778 mod->DrawSky = R_Q1BSP_DrawSky;
7780 for (j = 0;j < mod->nummodelsurfaces;j++)
7781 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7783 if (j < mod->nummodelsurfaces)
7784 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7786 Mod_MakeCollisionBIH(mod, true, &mod->collision_bih);
7787 mod->render_bih = mod->collision_bih;
7789 // generate VBOs and other shared data before cloning submodels
7794 Mem_Free(submodelfirstsurface);
7796 Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7799 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
7801 // we already have done PVS culling at this point...
7802 // so we don't need to do it again.
7805 vec3_t testorigin, mins, maxs;
7807 testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
7808 testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
7809 testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
7811 if(model->brush.TraceLineOfSight(model, eye, testorigin))
7814 // expand the box a little
7815 mins[0] = (t+1) * minsX[0] - t * maxsX[0];
7816 maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
7817 mins[1] = (t+1) * minsX[1] - t * maxsX[1];
7818 maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
7819 mins[2] = (t+1) * minsX[2] - t * maxsX[2];
7820 maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
7822 for(i = 0; i != numsamples; ++i)
7824 testorigin[0] = lhrandom(mins[0], maxs[0]);
7825 testorigin[1] = lhrandom(mins[1], maxs[1]);
7826 testorigin[2] = lhrandom(mins[2], maxs[2]);
7828 if(model->brush.TraceLineOfSight(model, eye, testorigin))