2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
29 //cvar_t r_subdivide_size = {CVAR_SAVE, "r_subdivide_size", "128", "how large water polygons should be (smaller values produce more polygons which give better warping effects)"};
30 cvar_t mod_bsp_portalize = {0, "mod_bsp_portalize", "1", "enables portal generation from BSP tree (may take several seconds per map), used by r_drawportals, r_useportalculling, r_shadow_realtime_world_compileportalculling, sv_cullentities_portal"};
31 cvar_t r_novis = {0, "r_novis", "0", "draws whole level, see also sv_cullentities_pvs 0"};
32 cvar_t r_nosurftextures = {0, "r_nosurftextures", "0", "pretends there was no texture lump found in the q1bsp/hlbsp loading (useful for debugging this rare case)"};
33 cvar_t r_subdivisions_tolerance = {0, "r_subdivisions_tolerance", "4", "maximum error tolerance on curve subdivision for rendering purposes (in other words, the curves will be given as many polygons as necessary to represent curves at this quality)"};
34 cvar_t r_subdivisions_mintess = {0, "r_subdivisions_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
35 cvar_t r_subdivisions_maxtess = {0, "r_subdivisions_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
36 cvar_t r_subdivisions_maxvertices = {0, "r_subdivisions_maxvertices", "65536", "maximum vertices allowed per subdivided curve"};
37 cvar_t r_subdivisions_collision_tolerance = {0, "r_subdivisions_collision_tolerance", "15", "maximum error tolerance on curve subdivision for collision purposes (usually a larger error tolerance than for rendering)"};
38 cvar_t r_subdivisions_collision_mintess = {0, "r_subdivisions_collision_mintess", "0", "minimum number of subdivisions (values above 0 will smooth curves that don't need it)"};
39 cvar_t r_subdivisions_collision_maxtess = {0, "r_subdivisions_collision_maxtess", "1024", "maximum number of subdivisions (prevents curves beyond a certain detail level, limits smoothing)"};
40 cvar_t r_subdivisions_collision_maxvertices = {0, "r_subdivisions_collision_maxvertices", "4225", "maximum vertices allowed per subdivided curve"};
41 cvar_t r_trippy = {0, "r_trippy", "0", "easter egg"};
42 cvar_t mod_noshader_default_offsetmapping = {CVAR_SAVE, "mod_noshader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are not using q3 shader files"};
43 cvar_t mod_q3bsp_curves_collisions = {0, "mod_q3bsp_curves_collisions", "1", "enables collisions with curves (SLOW)"};
44 cvar_t mod_q3bsp_curves_collisions_stride = {0, "mod_q3bsp_curves_collisions_stride", "16", "collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
45 cvar_t mod_q3bsp_curves_stride = {0, "mod_q3bsp_curves_stride", "16", "particle effect collisions against curves: optimize performance by doing a combined collision check for this triangle amount first (-1 avoids any box tests)"};
46 cvar_t mod_q3bsp_optimizedtraceline = {0, "mod_q3bsp_optimizedtraceline", "1", "whether to use optimized traceline code for line traces (as opposed to tracebox code)"};
47 cvar_t mod_q3bsp_debugtracebrush = {0, "mod_q3bsp_debugtracebrush", "0", "selects different tracebrush bsp recursion algorithms (for debugging purposes only)"};
48 cvar_t mod_q3bsp_lightmapmergepower = {CVAR_SAVE, "mod_q3bsp_lightmapmergepower", "4", "merges the quake3 128x128 lightmap textures into larger lightmap group textures to speed up rendering, 1 = 256x256, 2 = 512x512, 3 = 1024x1024, 4 = 2048x2048, 5 = 4096x4096, ..."};
49 cvar_t mod_q3bsp_nolightmaps = {CVAR_SAVE, "mod_q3bsp_nolightmaps", "0", "do not load lightmaps in Q3BSP maps (to save video RAM, but be warned: it looks ugly)"};
50 cvar_t mod_q3bsp_tracelineofsight_brushes = {0, "mod_q3bsp_tracelineofsight_brushes", "0", "enables culling of entities behind detail brushes, curves, etc"};
51 cvar_t mod_q3shader_default_offsetmapping = {CVAR_SAVE, "mod_q3shader_default_offsetmapping", "1", "use offsetmapping by default on all surfaces that are using q3 shader files"};
52 cvar_t mod_q3shader_default_offsetmapping_bias = {CVAR_SAVE, "mod_q3shader_default_offsetmapping_bias", "0", "default bias used for offsetmapping"};
53 cvar_t mod_q3shader_default_polygonfactor = {0, "mod_q3shader_default_polygonfactor", "0", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
54 cvar_t mod_q3shader_default_polygonoffset = {0, "mod_q3shader_default_polygonoffset", "-2", "biases depth values of 'polygonoffset' shaders to prevent z-fighting artifacts"};
55 cvar_t mod_q1bsp_polygoncollisions = {0, "mod_q1bsp_polygoncollisions", "0", "disables use of precomputed cliphulls and instead collides with polygons (uses Bounding Interval Hierarchy optimizations)"};
56 cvar_t mod_collision_bih = {0, "mod_collision_bih", "1", "enables use of generated Bounding Interval Hierarchy tree instead of compiled bsp tree in collision code"};
57 cvar_t mod_recalculatenodeboxes = {0, "mod_recalculatenodeboxes", "1", "enables use of generated node bounding boxes based on BSP tree portal reconstruction, rather than the node boxes supplied by the map compiler"};
59 static texture_t mod_q1bsp_texture_solid;
60 static texture_t mod_q1bsp_texture_sky;
61 static texture_t mod_q1bsp_texture_lava;
62 static texture_t mod_q1bsp_texture_slime;
63 static texture_t mod_q1bsp_texture_water;
65 void Mod_BrushInit(void)
67 // Cvar_RegisterVariable(&r_subdivide_size);
68 Cvar_RegisterVariable(&mod_bsp_portalize);
69 Cvar_RegisterVariable(&r_novis);
70 Cvar_RegisterVariable(&r_nosurftextures);
71 Cvar_RegisterVariable(&r_subdivisions_tolerance);
72 Cvar_RegisterVariable(&r_subdivisions_mintess);
73 Cvar_RegisterVariable(&r_subdivisions_maxtess);
74 Cvar_RegisterVariable(&r_subdivisions_maxvertices);
75 Cvar_RegisterVariable(&r_subdivisions_collision_tolerance);
76 Cvar_RegisterVariable(&r_subdivisions_collision_mintess);
77 Cvar_RegisterVariable(&r_subdivisions_collision_maxtess);
78 Cvar_RegisterVariable(&r_subdivisions_collision_maxvertices);
79 Cvar_RegisterVariable(&r_trippy);
80 Cvar_RegisterVariable(&mod_noshader_default_offsetmapping);
81 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions);
82 Cvar_RegisterVariable(&mod_q3bsp_curves_collisions_stride);
83 Cvar_RegisterVariable(&mod_q3bsp_curves_stride);
84 Cvar_RegisterVariable(&mod_q3bsp_optimizedtraceline);
85 Cvar_RegisterVariable(&mod_q3bsp_debugtracebrush);
86 Cvar_RegisterVariable(&mod_q3bsp_lightmapmergepower);
87 Cvar_RegisterVariable(&mod_q3bsp_nolightmaps);
88 Cvar_RegisterVariable(&mod_q3bsp_tracelineofsight_brushes);
89 Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping);
90 Cvar_RegisterVariable(&mod_q3shader_default_offsetmapping_bias);
91 Cvar_RegisterVariable(&mod_q3shader_default_polygonfactor);
92 Cvar_RegisterVariable(&mod_q3shader_default_polygonoffset);
93 Cvar_RegisterVariable(&mod_q1bsp_polygoncollisions);
94 Cvar_RegisterVariable(&mod_collision_bih);
95 Cvar_RegisterVariable(&mod_recalculatenodeboxes);
97 memset(&mod_q1bsp_texture_solid, 0, sizeof(mod_q1bsp_texture_solid));
98 strlcpy(mod_q1bsp_texture_solid.name, "solid" , sizeof(mod_q1bsp_texture_solid.name));
99 mod_q1bsp_texture_solid.surfaceflags = 0;
100 mod_q1bsp_texture_solid.supercontents = SUPERCONTENTS_SOLID;
102 mod_q1bsp_texture_sky = mod_q1bsp_texture_solid;
103 strlcpy(mod_q1bsp_texture_sky.name, "sky", sizeof(mod_q1bsp_texture_sky.name));
104 mod_q1bsp_texture_sky.surfaceflags = Q3SURFACEFLAG_SKY | Q3SURFACEFLAG_NOIMPACT | Q3SURFACEFLAG_NOMARKS | Q3SURFACEFLAG_NODLIGHT | Q3SURFACEFLAG_NOLIGHTMAP;
105 mod_q1bsp_texture_sky.supercontents = SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP;
107 mod_q1bsp_texture_lava = mod_q1bsp_texture_solid;
108 strlcpy(mod_q1bsp_texture_lava.name, "*lava", sizeof(mod_q1bsp_texture_lava.name));
109 mod_q1bsp_texture_lava.surfaceflags = Q3SURFACEFLAG_NOMARKS;
110 mod_q1bsp_texture_lava.supercontents = SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
112 mod_q1bsp_texture_slime = mod_q1bsp_texture_solid;
113 strlcpy(mod_q1bsp_texture_slime.name, "*slime", sizeof(mod_q1bsp_texture_slime.name));
114 mod_q1bsp_texture_slime.surfaceflags = Q3SURFACEFLAG_NOMARKS;
115 mod_q1bsp_texture_slime.supercontents = SUPERCONTENTS_SLIME;
117 mod_q1bsp_texture_water = mod_q1bsp_texture_solid;
118 strlcpy(mod_q1bsp_texture_water.name, "*water", sizeof(mod_q1bsp_texture_water.name));
119 mod_q1bsp_texture_water.surfaceflags = Q3SURFACEFLAG_NOMARKS;
120 mod_q1bsp_texture_water.supercontents = SUPERCONTENTS_WATER;
123 static mleaf_t *Mod_Q1BSP_PointInLeaf(dp_model_t *model, const vec3_t p)
130 // LordHavoc: modified to start at first clip node,
131 // in other words: first node of the (sub)model
132 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
134 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
136 return (mleaf_t *)node;
139 static void Mod_Q1BSP_AmbientSoundLevelsForPoint(dp_model_t *model, const vec3_t p, unsigned char *out, int outsize)
143 leaf = Mod_Q1BSP_PointInLeaf(model, p);
146 i = min(outsize, (int)sizeof(leaf->ambient_sound_level));
149 memcpy(out, leaf->ambient_sound_level, i);
155 memset(out, 0, outsize);
158 static int Mod_Q1BSP_FindBoxClusters(dp_model_t *model, const vec3_t mins, const vec3_t maxs, int maxclusters, int *clusterlist)
161 int nodestackindex = 0;
162 mnode_t *node, *nodestack[1024];
163 if (!model->brush.num_pvsclusters)
165 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
171 // node - recurse down the BSP tree
172 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
176 return -1; // ERROR: NAN bounding box!
177 // box is on one side of plane, take that path
178 node = node->children[sides-1];
182 // box crosses plane, take one path and remember the other
183 if (nodestackindex < 1024)
184 nodestack[nodestackindex++] = node->children[0];
185 node = node->children[1];
191 // leaf - add clusterindex to list
192 if (numclusters < maxclusters)
193 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
197 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
201 if (nodestackindex < 1024)
202 nodestack[nodestackindex++] = node->children[0];
203 node = node->children[1];
208 // leaf - add clusterindex to list
209 if (numclusters < maxclusters)
210 clusterlist[numclusters] = ((mleaf_t *)node)->clusterindex;
215 // try another path we didn't take earlier
216 if (nodestackindex == 0)
218 node = nodestack[--nodestackindex];
220 // return number of clusters found (even if more than the maxclusters)
224 static int Mod_Q1BSP_BoxTouchingPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
226 int nodestackindex = 0;
227 mnode_t *node, *nodestack[1024];
228 if (!model->brush.num_pvsclusters)
230 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
236 // node - recurse down the BSP tree
237 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
241 return -1; // ERROR: NAN bounding box!
242 // box is on one side of plane, take that path
243 node = node->children[sides-1];
247 // box crosses plane, take one path and remember the other
248 if (nodestackindex < 1024)
249 nodestack[nodestackindex++] = node->children[0];
250 node = node->children[1];
256 // leaf - check cluster bit
257 int clusterindex = ((mleaf_t *)node)->clusterindex;
258 if (CHECKPVSBIT(pvs, clusterindex))
260 // it is visible, return immediately with the news
265 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
269 if (nodestackindex < 1024)
270 nodestack[nodestackindex++] = node->children[0];
271 node = node->children[1];
276 // leaf - check cluster bit
277 int clusterindex = ((mleaf_t *)node)->clusterindex;
278 if (CHECKPVSBIT(pvs, clusterindex))
280 // it is visible, return immediately with the news
286 // nothing to see here, try another path we didn't take earlier
287 if (nodestackindex == 0)
289 node = nodestack[--nodestackindex];
295 static int Mod_Q1BSP_BoxTouchingLeafPVS(dp_model_t *model, const unsigned char *pvs, const vec3_t mins, const vec3_t maxs)
297 int nodestackindex = 0;
298 mnode_t *node, *nodestack[1024];
299 if (!model->brush.num_leafs)
301 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
307 // node - recurse down the BSP tree
308 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
312 return -1; // ERROR: NAN bounding box!
313 // box is on one side of plane, take that path
314 node = node->children[sides-1];
318 // box crosses plane, take one path and remember the other
319 if (nodestackindex < 1024)
320 nodestack[nodestackindex++] = node->children[0];
321 node = node->children[1];
327 // leaf - check cluster bit
328 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
329 if (CHECKPVSBIT(pvs, clusterindex))
331 // it is visible, return immediately with the news
336 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
340 if (nodestackindex < 1024)
341 nodestack[nodestackindex++] = node->children[0];
342 node = node->children[1];
347 // leaf - check cluster bit
348 int clusterindex = ((mleaf_t *)node) - model->brush.data_leafs;
349 if (CHECKPVSBIT(pvs, clusterindex))
351 // it is visible, return immediately with the news
357 // nothing to see here, try another path we didn't take earlier
358 if (nodestackindex == 0)
360 node = nodestack[--nodestackindex];
366 static int Mod_Q1BSP_BoxTouchingVisibleLeafs(dp_model_t *model, const unsigned char *visibleleafs, const vec3_t mins, const vec3_t maxs)
368 int nodestackindex = 0;
369 mnode_t *node, *nodestack[1024];
370 if (!model->brush.num_leafs)
372 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
378 // node - recurse down the BSP tree
379 int sides = BoxOnPlaneSide(mins, maxs, node->plane);
383 return -1; // ERROR: NAN bounding box!
384 // box is on one side of plane, take that path
385 node = node->children[sides-1];
389 // box crosses plane, take one path and remember the other
390 if (nodestackindex < 1024)
391 nodestack[nodestackindex++] = node->children[0];
392 node = node->children[1];
398 // leaf - check if it is visible
399 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
401 // it is visible, return immediately with the news
406 if (BoxesOverlap(mins, maxs, node->mins, node->maxs))
410 if (nodestackindex < 1024)
411 nodestack[nodestackindex++] = node->children[0];
412 node = node->children[1];
417 // leaf - check if it is visible
418 if (visibleleafs[(mleaf_t *)node - model->brush.data_leafs])
420 // it is visible, return immediately with the news
426 // nothing to see here, try another path we didn't take earlier
427 if (nodestackindex == 0)
429 node = nodestack[--nodestackindex];
435 typedef struct findnonsolidlocationinfo_s
438 vec3_t absmin, absmax;
444 findnonsolidlocationinfo_t;
446 static void Mod_Q1BSP_FindNonSolidLocation_r_Triangle(findnonsolidlocationinfo_t *info, msurface_t *surface, int k)
449 float dist, f, vert[3][3], edge[3][3], facenormal[3], edgenormal[3][3], point[3];
451 tri = (info->model->surfmesh.data_element3i + 3 * surface->num_firsttriangle) + k * 3;
452 VectorCopy((info->model->surfmesh.data_vertex3f + tri[0] * 3), vert[0]);
453 VectorCopy((info->model->surfmesh.data_vertex3f + tri[1] * 3), vert[1]);
454 VectorCopy((info->model->surfmesh.data_vertex3f + tri[2] * 3), vert[2]);
455 VectorSubtract(vert[1], vert[0], edge[0]);
456 VectorSubtract(vert[2], vert[1], edge[1]);
457 CrossProduct(edge[1], edge[0], facenormal);
458 if (facenormal[0] || facenormal[1] || facenormal[2])
460 VectorNormalize(facenormal);
461 f = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
462 if (f <= info->bestdist && f >= -info->bestdist)
464 VectorSubtract(vert[0], vert[2], edge[2]);
465 VectorNormalize(edge[0]);
466 VectorNormalize(edge[1]);
467 VectorNormalize(edge[2]);
468 CrossProduct(facenormal, edge[0], edgenormal[0]);
469 CrossProduct(facenormal, edge[1], edgenormal[1]);
470 CrossProduct(facenormal, edge[2], edgenormal[2]);
472 if (DotProduct(info->center, edgenormal[0]) < DotProduct(vert[0], edgenormal[0])
473 && DotProduct(info->center, edgenormal[1]) < DotProduct(vert[1], edgenormal[1])
474 && DotProduct(info->center, edgenormal[2]) < DotProduct(vert[2], edgenormal[2]))
476 // we got lucky, the center is within the face
477 dist = DotProduct(info->center, facenormal) - DotProduct(vert[0], facenormal);
481 if (info->bestdist > dist)
483 info->bestdist = dist;
484 VectorScale(facenormal, (info->radius - -dist), info->nudge);
489 if (info->bestdist > dist)
491 info->bestdist = dist;
492 VectorScale(facenormal, (info->radius - dist), info->nudge);
498 // check which edge or vertex the center is nearest
499 for (i = 0;i < 3;i++)
501 f = DotProduct(info->center, edge[i]);
502 if (f >= DotProduct(vert[0], edge[i])
503 && f <= DotProduct(vert[1], edge[i]))
506 VectorMA(info->center, -f, edge[i], point);
507 dist = sqrt(DotProduct(point, point));
508 if (info->bestdist > dist)
510 info->bestdist = dist;
511 VectorScale(point, (info->radius / dist), info->nudge);
513 // skip both vertex checks
514 // (both are further away than this edge)
519 // not on edge, check first vertex of edge
520 VectorSubtract(info->center, vert[i], point);
521 dist = sqrt(DotProduct(point, point));
522 if (info->bestdist > dist)
524 info->bestdist = dist;
525 VectorScale(point, (info->radius / dist), info->nudge);
534 static void Mod_Q1BSP_FindNonSolidLocation_r_Leaf(findnonsolidlocationinfo_t *info, mleaf_t *leaf)
536 int surfacenum, k, *mark;
538 for (surfacenum = 0, mark = leaf->firstleafsurface;surfacenum < leaf->numleafsurfaces;surfacenum++, mark++)
540 surface = info->model->data_surfaces + *mark;
541 if (surface->texture->supercontents & SUPERCONTENTS_SOLID)
543 if(surface->deprecatedq3num_bboxstride > 0)
546 cnt = (surface->num_triangles + surface->deprecatedq3num_bboxstride - 1) / surface->deprecatedq3num_bboxstride;
547 for(i = 0; i < cnt; ++i)
549 if(BoxesOverlap(surface->deprecatedq3data_bbox6f + i * 6, surface->deprecatedq3data_bbox6f + i * 6 + 3, info->absmin, info->absmax))
551 for(k = 0; k < surface->deprecatedq3num_bboxstride; ++k)
553 tri = i * surface->deprecatedq3num_bboxstride + k;
554 if(tri >= surface->num_triangles)
556 Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, tri);
563 for (k = 0;k < surface->num_triangles;k++)
565 Mod_Q1BSP_FindNonSolidLocation_r_Triangle(info, surface, k);
572 static void Mod_Q1BSP_FindNonSolidLocation_r(findnonsolidlocationinfo_t *info, mnode_t *node)
576 float f = PlaneDiff(info->center, node->plane);
577 if (f >= -info->bestdist)
578 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[0]);
579 if (f <= info->bestdist)
580 Mod_Q1BSP_FindNonSolidLocation_r(info, node->children[1]);
584 if (((mleaf_t *)node)->numleafsurfaces)
585 Mod_Q1BSP_FindNonSolidLocation_r_Leaf(info, (mleaf_t *)node);
589 static void Mod_Q1BSP_FindNonSolidLocation(dp_model_t *model, const vec3_t in, vec3_t out, float radius)
592 findnonsolidlocationinfo_t info;
598 VectorCopy(in, info.center);
599 info.radius = radius;
604 VectorClear(info.nudge);
605 info.bestdist = radius;
606 VectorCopy(info.center, info.absmin);
607 VectorCopy(info.center, info.absmax);
608 info.absmin[0] -= info.radius + 1;
609 info.absmin[1] -= info.radius + 1;
610 info.absmin[2] -= info.radius + 1;
611 info.absmax[0] += info.radius + 1;
612 info.absmax[1] += info.radius + 1;
613 info.absmax[2] += info.radius + 1;
614 Mod_Q1BSP_FindNonSolidLocation_r(&info, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
615 VectorAdd(info.center, info.nudge, info.center);
617 while (info.bestdist < radius && ++i < 10);
618 VectorCopy(info.center, out);
621 int Mod_Q1BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
623 switch(nativecontents)
628 return SUPERCONTENTS_SOLID | SUPERCONTENTS_OPAQUE;
630 return SUPERCONTENTS_WATER;
632 return SUPERCONTENTS_SLIME;
634 return SUPERCONTENTS_LAVA | SUPERCONTENTS_NODROP;
636 return SUPERCONTENTS_SKY | SUPERCONTENTS_NODROP | SUPERCONTENTS_OPAQUE; // to match behaviour of Q3 maps, let sky count as opaque
641 int Mod_Q1BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
643 if (supercontents & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY))
644 return CONTENTS_SOLID;
645 if (supercontents & SUPERCONTENTS_SKY)
647 if (supercontents & SUPERCONTENTS_LAVA)
648 return CONTENTS_LAVA;
649 if (supercontents & SUPERCONTENTS_SLIME)
650 return CONTENTS_SLIME;
651 if (supercontents & SUPERCONTENTS_WATER)
652 return CONTENTS_WATER;
653 return CONTENTS_EMPTY;
656 typedef struct RecursiveHullCheckTraceInfo_s
658 // the hull we're tracing through
661 // the trace structure to fill in
664 // start, end, and end - start (in model space)
669 RecursiveHullCheckTraceInfo_t;
671 // 1/32 epsilon to keep floating point happy
672 #define DIST_EPSILON (0.03125)
674 #define HULLCHECKSTATE_EMPTY 0
675 #define HULLCHECKSTATE_SOLID 1
676 #define HULLCHECKSTATE_DONE 2
678 extern cvar_t collision_prefernudgedfraction;
679 static int Mod_Q1BSP_RecursiveHullCheck(RecursiveHullCheckTraceInfo_t *t, int num, double p1f, double p2f, double p1[3], double p2[3])
681 // status variables, these don't need to be saved on the stack when
682 // recursing... but are because this should be thread-safe
683 // (note: tracing against a bbox is not thread-safe, yet)
688 // variables that need to be stored on the stack when recursing
693 // LordHavoc: a goto! everyone flee in terror... :)
698 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
699 if (!t->trace->startfound)
701 t->trace->startfound = true;
702 t->trace->startsupercontents |= num;
704 if (num & SUPERCONTENTS_LIQUIDSMASK)
705 t->trace->inwater = true;
707 t->trace->inopen = true;
708 if (num & SUPERCONTENTS_SOLID)
709 t->trace->hittexture = &mod_q1bsp_texture_solid;
710 else if (num & SUPERCONTENTS_SKY)
711 t->trace->hittexture = &mod_q1bsp_texture_sky;
712 else if (num & SUPERCONTENTS_LAVA)
713 t->trace->hittexture = &mod_q1bsp_texture_lava;
714 else if (num & SUPERCONTENTS_SLIME)
715 t->trace->hittexture = &mod_q1bsp_texture_slime;
717 t->trace->hittexture = &mod_q1bsp_texture_water;
718 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
719 t->trace->hitsupercontents = num;
720 if (num & t->trace->hitsupercontentsmask)
722 // if the first leaf is solid, set startsolid
723 if (t->trace->allsolid)
724 t->trace->startsolid = true;
725 #if COLLISIONPARANOID >= 3
728 return HULLCHECKSTATE_SOLID;
732 t->trace->allsolid = false;
733 #if COLLISIONPARANOID >= 3
736 return HULLCHECKSTATE_EMPTY;
740 // find the point distances
741 node = t->hull->clipnodes + num;
743 plane = t->hull->planes + node->planenum;
746 t1 = p1[plane->type] - plane->dist;
747 t2 = p2[plane->type] - plane->dist;
751 t1 = DotProduct (plane->normal, p1) - plane->dist;
752 t2 = DotProduct (plane->normal, p2) - plane->dist;
759 #if COLLISIONPARANOID >= 3
762 num = node->children[1];
771 #if COLLISIONPARANOID >= 3
774 num = node->children[0];
780 // the line intersects, find intersection point
781 // LordHavoc: this uses the original trace for maximum accuracy
782 #if COLLISIONPARANOID >= 3
787 t1 = t->start[plane->type] - plane->dist;
788 t2 = t->end[plane->type] - plane->dist;
792 t1 = DotProduct (plane->normal, t->start) - plane->dist;
793 t2 = DotProduct (plane->normal, t->end) - plane->dist;
796 midf = t1 / (t1 - t2);
797 midf = bound(p1f, midf, p2f);
798 VectorMA(t->start, midf, t->dist, mid);
800 // recurse both sides, front side first
801 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side], p1f, midf, p1, mid);
802 // if this side is not empty, return what it is (solid or done)
803 if (ret != HULLCHECKSTATE_EMPTY)
806 ret = Mod_Q1BSP_RecursiveHullCheck(t, node->children[side ^ 1], midf, p2f, mid, p2);
807 // if other side is not solid, return what it is (empty or done)
808 if (ret != HULLCHECKSTATE_SOLID)
811 // front is air and back is solid, this is the impact point...
814 t->trace->plane.dist = -plane->dist;
815 VectorNegate (plane->normal, t->trace->plane.normal);
819 t->trace->plane.dist = plane->dist;
820 VectorCopy (plane->normal, t->trace->plane.normal);
823 // calculate the true fraction
824 t1 = DotProduct(t->trace->plane.normal, t->start) - t->trace->plane.dist;
825 t2 = DotProduct(t->trace->plane.normal, t->end) - t->trace->plane.dist;
826 midf = t1 / (t1 - t2);
827 t->trace->realfraction = bound(0, midf, 1);
829 // calculate the return fraction which is nudged off the surface a bit
830 midf = (t1 - DIST_EPSILON) / (t1 - t2);
831 t->trace->fraction = bound(0, midf, 1);
833 if (collision_prefernudgedfraction.integer)
834 t->trace->realfraction = t->trace->fraction;
836 #if COLLISIONPARANOID >= 3
839 return HULLCHECKSTATE_DONE;
842 //#if COLLISIONPARANOID < 2
843 static int Mod_Q1BSP_RecursiveHullCheckPoint(RecursiveHullCheckTraceInfo_t *t, int num)
846 mclipnode_t *nodes = t->hull->clipnodes;
847 mplane_t *planes = t->hull->planes;
849 VectorCopy(t->start, point);
852 plane = planes + nodes[num].planenum;
853 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
855 num = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
856 t->trace->startsupercontents |= num;
857 if (num & SUPERCONTENTS_LIQUIDSMASK)
858 t->trace->inwater = true;
860 t->trace->inopen = true;
861 if (num & t->trace->hitsupercontentsmask)
863 t->trace->allsolid = t->trace->startsolid = true;
864 return HULLCHECKSTATE_SOLID;
868 t->trace->allsolid = t->trace->startsolid = false;
869 return HULLCHECKSTATE_EMPTY;
874 static void Mod_Q1BSP_TracePoint(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
876 RecursiveHullCheckTraceInfo_t rhc;
878 memset(&rhc, 0, sizeof(rhc));
879 memset(trace, 0, sizeof(trace_t));
881 rhc.trace->fraction = 1;
882 rhc.trace->realfraction = 1;
883 rhc.trace->allsolid = true;
884 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
885 VectorCopy(start, rhc.start);
886 VectorCopy(start, rhc.end);
887 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
890 static void Mod_Q1BSP_TraceLine(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
892 RecursiveHullCheckTraceInfo_t rhc;
894 if (VectorCompare(start, end))
896 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
900 memset(&rhc, 0, sizeof(rhc));
901 memset(trace, 0, sizeof(trace_t));
903 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
904 rhc.trace->fraction = 1;
905 rhc.trace->realfraction = 1;
906 rhc.trace->allsolid = true;
907 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
908 VectorCopy(start, rhc.start);
909 VectorCopy(end, rhc.end);
910 VectorSubtract(rhc.end, rhc.start, rhc.dist);
911 #if COLLISIONPARANOID >= 2
912 Con_Printf("t(%f %f %f,%f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2]);
913 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
918 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
919 memset(&testtrace, 0, sizeof(trace_t));
920 rhc.trace = &testtrace;
921 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
922 rhc.trace->fraction = 1;
923 rhc.trace->realfraction = 1;
924 rhc.trace->allsolid = true;
925 VectorCopy(test, rhc.start);
926 VectorCopy(test, rhc.end);
927 VectorClear(rhc.dist);
928 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
929 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
930 if (!trace->startsolid && testtrace.startsolid)
931 Con_Printf(" - ended in solid!\n");
935 if (VectorLength2(rhc.dist))
936 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
938 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
942 static void Mod_Q1BSP_TraceBox(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
944 // this function currently only supports same size start and end
946 RecursiveHullCheckTraceInfo_t rhc;
948 if (VectorCompare(boxmins, boxmaxs))
950 if (VectorCompare(start, end))
951 Mod_Q1BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
953 Mod_Q1BSP_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
957 memset(&rhc, 0, sizeof(rhc));
958 memset(trace, 0, sizeof(trace_t));
960 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
961 rhc.trace->fraction = 1;
962 rhc.trace->realfraction = 1;
963 rhc.trace->allsolid = true;
964 VectorSubtract(boxmaxs, boxmins, boxsize);
966 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
967 else if (model->brush.ishlbsp)
969 // LordHavoc: this has to have a minor tolerance (the .1) because of
970 // minor float precision errors from the box being transformed around
971 if (boxsize[0] < 32.1)
973 if (boxsize[2] < 54) // pick the nearest of 36 or 72
974 rhc.hull = &model->brushq1.hulls[3]; // 32x32x36
976 rhc.hull = &model->brushq1.hulls[1]; // 32x32x72
979 rhc.hull = &model->brushq1.hulls[2]; // 64x64x64
983 // LordHavoc: this has to have a minor tolerance (the .1) because of
984 // minor float precision errors from the box being transformed around
985 if (boxsize[0] < 32.1)
986 rhc.hull = &model->brushq1.hulls[1]; // 32x32x56
988 rhc.hull = &model->brushq1.hulls[2]; // 64x64x88
990 VectorMAMAM(1, start, 1, boxmins, -1, rhc.hull->clip_mins, rhc.start);
991 VectorMAMAM(1, end, 1, boxmins, -1, rhc.hull->clip_mins, rhc.end);
992 VectorSubtract(rhc.end, rhc.start, rhc.dist);
993 #if COLLISIONPARANOID >= 2
994 Con_Printf("t(%f %f %f,%f %f %f,%i %f %f %f)", rhc.start[0], rhc.start[1], rhc.start[2], rhc.end[0], rhc.end[1], rhc.end[2], rhc.hull - model->brushq1.hulls, rhc.hull->clip_mins[0], rhc.hull->clip_mins[1], rhc.hull->clip_mins[2]);
995 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1000 VectorLerp(rhc.start, rhc.trace->fraction, rhc.end, test);
1001 memset(&testtrace, 0, sizeof(trace_t));
1002 rhc.trace = &testtrace;
1003 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1004 rhc.trace->fraction = 1;
1005 rhc.trace->realfraction = 1;
1006 rhc.trace->allsolid = true;
1007 VectorCopy(test, rhc.start);
1008 VectorCopy(test, rhc.end);
1009 VectorClear(rhc.dist);
1010 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1011 //Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, test, test);
1012 if (!trace->startsolid && testtrace.startsolid)
1013 Con_Printf(" - ended in solid!\n");
1017 if (VectorLength2(rhc.dist))
1018 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1020 Mod_Q1BSP_RecursiveHullCheckPoint(&rhc, rhc.hull->firstclipnode);
1024 static int Mod_Q1BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
1026 int num = model->brushq1.hulls[0].firstclipnode;
1028 mclipnode_t *nodes = model->brushq1.hulls[0].clipnodes;
1029 mplane_t *planes = model->brushq1.hulls[0].planes;
1032 plane = planes + nodes[num].planenum;
1033 num = nodes[num].children[(plane->type < 3 ? point[plane->type] : DotProduct(plane->normal, point)) < plane->dist];
1035 return Mod_Q1BSP_SuperContentsFromNativeContents(NULL, num);
1038 void Collision_ClipTrace_Box(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1042 colplanef_t cbox_planes[6];
1044 cbox.hasaabbplanes = true;
1045 cbox.supercontents = boxsupercontents;
1048 cbox.numtriangles = 0;
1049 cbox.planes = cbox_planes;
1051 cbox.elements = NULL;
1059 cbox_planes[0].normal[0] = 1;cbox_planes[0].normal[1] = 0;cbox_planes[0].normal[2] = 0;cbox_planes[0].dist = cmaxs[0] - mins[0];
1060 cbox_planes[1].normal[0] = -1;cbox_planes[1].normal[1] = 0;cbox_planes[1].normal[2] = 0;cbox_planes[1].dist = maxs[0] - cmins[0];
1061 cbox_planes[2].normal[0] = 0;cbox_planes[2].normal[1] = 1;cbox_planes[2].normal[2] = 0;cbox_planes[2].dist = cmaxs[1] - mins[1];
1062 cbox_planes[3].normal[0] = 0;cbox_planes[3].normal[1] = -1;cbox_planes[3].normal[2] = 0;cbox_planes[3].dist = maxs[1] - cmins[1];
1063 cbox_planes[4].normal[0] = 0;cbox_planes[4].normal[1] = 0;cbox_planes[4].normal[2] = 1;cbox_planes[4].dist = cmaxs[2] - mins[2];
1064 cbox_planes[5].normal[0] = 0;cbox_planes[5].normal[1] = 0;cbox_planes[5].normal[2] = -1;cbox_planes[5].dist = maxs[2] - cmins[2];
1065 cbox_planes[0].q3surfaceflags = boxq3surfaceflags;cbox_planes[0].texture = boxtexture;
1066 cbox_planes[1].q3surfaceflags = boxq3surfaceflags;cbox_planes[1].texture = boxtexture;
1067 cbox_planes[2].q3surfaceflags = boxq3surfaceflags;cbox_planes[2].texture = boxtexture;
1068 cbox_planes[3].q3surfaceflags = boxq3surfaceflags;cbox_planes[3].texture = boxtexture;
1069 cbox_planes[4].q3surfaceflags = boxq3surfaceflags;cbox_planes[4].texture = boxtexture;
1070 cbox_planes[5].q3surfaceflags = boxq3surfaceflags;cbox_planes[5].texture = boxtexture;
1071 memset(trace, 0, sizeof(trace_t));
1072 trace->hitsupercontentsmask = hitsupercontentsmask;
1073 trace->fraction = 1;
1074 trace->realfraction = 1;
1075 Collision_TraceLineBrushFloat(trace, start, end, &cbox, &cbox);
1077 RecursiveHullCheckTraceInfo_t rhc;
1078 static hull_t box_hull;
1079 static mclipnode_t box_clipnodes[6];
1080 static mplane_t box_planes[6];
1081 // fill in a default trace
1082 memset(&rhc, 0, sizeof(rhc));
1083 memset(trace, 0, sizeof(trace_t));
1084 //To keep everything totally uniform, bounding boxes are turned into small
1085 //BSP trees instead of being compared directly.
1086 // create a temp hull from bounding box sizes
1087 box_planes[0].dist = cmaxs[0] - mins[0];
1088 box_planes[1].dist = cmins[0] - maxs[0];
1089 box_planes[2].dist = cmaxs[1] - mins[1];
1090 box_planes[3].dist = cmins[1] - maxs[1];
1091 box_planes[4].dist = cmaxs[2] - mins[2];
1092 box_planes[5].dist = cmins[2] - maxs[2];
1093 #if COLLISIONPARANOID >= 3
1094 Con_Printf("box_planes %f:%f %f:%f %f:%f\ncbox %f %f %f:%f %f %f\nbox %f %f %f:%f %f %f\n", box_planes[0].dist, box_planes[1].dist, box_planes[2].dist, box_planes[3].dist, box_planes[4].dist, box_planes[5].dist, cmins[0], cmins[1], cmins[2], cmaxs[0], cmaxs[1], cmaxs[2], mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
1097 if (box_hull.clipnodes == NULL)
1101 //Set up the planes and clipnodes so that the six floats of a bounding box
1102 //can just be stored out and get a proper hull_t structure.
1104 box_hull.clipnodes = box_clipnodes;
1105 box_hull.planes = box_planes;
1106 box_hull.firstclipnode = 0;
1107 box_hull.lastclipnode = 5;
1109 for (i = 0;i < 6;i++)
1111 box_clipnodes[i].planenum = i;
1115 box_clipnodes[i].children[side] = CONTENTS_EMPTY;
1117 box_clipnodes[i].children[side^1] = i + 1;
1119 box_clipnodes[i].children[side^1] = CONTENTS_SOLID;
1121 box_planes[i].type = i>>1;
1122 box_planes[i].normal[i>>1] = 1;
1126 // trace a line through the generated clipping hull
1127 //rhc.boxsupercontents = boxsupercontents;
1128 rhc.hull = &box_hull;
1130 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1131 rhc.trace->fraction = 1;
1132 rhc.trace->realfraction = 1;
1133 rhc.trace->allsolid = true;
1134 VectorCopy(start, rhc.start);
1135 VectorCopy(end, rhc.end);
1136 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1137 Mod_Q1BSP_RecursiveHullCheck(&rhc, rhc.hull->firstclipnode, 0, 1, rhc.start, rhc.end);
1138 //VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1139 if (rhc.trace->startsupercontents)
1140 rhc.trace->startsupercontents = boxsupercontents;
1144 void Collision_ClipTrace_Point(trace_t *trace, const vec3_t cmins, const vec3_t cmaxs, const vec3_t start, int hitsupercontentsmask, int boxsupercontents, int boxq3surfaceflags, const texture_t *boxtexture)
1146 memset(trace, 0, sizeof(trace_t));
1147 trace->fraction = 1;
1148 trace->realfraction = 1;
1149 if (BoxesOverlap(start, start, cmins, cmaxs))
1151 trace->startsupercontents |= boxsupercontents;
1152 if (hitsupercontentsmask & boxsupercontents)
1154 trace->startsolid = true;
1155 trace->allsolid = true;
1160 static qboolean Mod_Q1BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
1163 Mod_Q1BSP_TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
1164 return trace.fraction == 1;
1167 static int Mod_Q1BSP_LightPoint_RecursiveBSPNode(dp_model_t *model, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal, const mnode_t *node, float x, float y, float startz, float endz)
1171 float mid, distz = endz - startz;
1175 return false; // didn't hit anything
1177 switch (node->plane->type)
1180 node = node->children[x < node->plane->dist];
1183 node = node->children[y < node->plane->dist];
1186 side = startz < node->plane->dist;
1187 if ((endz < node->plane->dist) == side)
1189 node = node->children[side];
1192 // found an intersection
1193 mid = node->plane->dist;
1196 back = front = x * node->plane->normal[0] + y * node->plane->normal[1];
1197 front += startz * node->plane->normal[2];
1198 back += endz * node->plane->normal[2];
1199 side = front < node->plane->dist;
1200 if ((back < node->plane->dist) == side)
1202 node = node->children[side];
1205 // found an intersection
1206 mid = startz + distz * (front - node->plane->dist) / (front - back);
1210 // go down front side
1211 if (node->children[side]->plane && Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, node->children[side], x, y, startz, mid))
1212 return true; // hit something
1215 // check for impact on this node
1216 if (node->numsurfaces)
1218 int i, dsi, dti, lmwidth, lmheight;
1220 msurface_t *surface;
1221 unsigned char *lightmap;
1222 int maps, line3, size3;
1225 float scale, w, w00, w01, w10, w11;
1227 surface = model->data_surfaces + node->firstsurface;
1228 for (i = 0;i < node->numsurfaces;i++, surface++)
1230 if (!(surface->texture->basematerialflags & MATERIALFLAG_WALL) || !surface->lightmapinfo || !surface->lightmapinfo->samples)
1231 continue; // no lightmaps
1233 // location we want to sample in the lightmap
1234 ds = ((x * surface->lightmapinfo->texinfo->vecs[0][0] + y * surface->lightmapinfo->texinfo->vecs[0][1] + mid * surface->lightmapinfo->texinfo->vecs[0][2] + surface->lightmapinfo->texinfo->vecs[0][3]) - surface->lightmapinfo->texturemins[0]) * 0.0625f;
1235 dt = ((x * surface->lightmapinfo->texinfo->vecs[1][0] + y * surface->lightmapinfo->texinfo->vecs[1][1] + mid * surface->lightmapinfo->texinfo->vecs[1][2] + surface->lightmapinfo->texinfo->vecs[1][3]) - surface->lightmapinfo->texturemins[1]) * 0.0625f;
1240 lmwidth = ((surface->lightmapinfo->extents[0]>>4)+1);
1241 lmheight = ((surface->lightmapinfo->extents[1]>>4)+1);
1244 if (dsi >= 0 && dsi < lmwidth-1 && dti >= 0 && dti < lmheight-1)
1246 // calculate bilinear interpolation factors
1247 // and also multiply by fixedpoint conversion factors
1250 w00 = (1 - dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1251 w01 = ( dsfrac) * (1 - dtfrac) * (1.0f / 32768.0f);
1252 w10 = (1 - dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1253 w11 = ( dsfrac) * ( dtfrac) * (1.0f / 32768.0f);
1255 // values for pointer math
1256 line3 = lmwidth * 3; // LordHavoc: *3 for colored lighting
1257 size3 = lmwidth * lmheight * 3; // LordHavoc: *3 for colored lighting
1259 // look up the pixel
1260 lightmap = surface->lightmapinfo->samples + dti * line3 + dsi*3; // LordHavoc: *3 for colored lighting
1262 // bilinear filter each lightmap style, and sum them
1263 for (maps = 0;maps < MAXLIGHTMAPS && surface->lightmapinfo->styles[maps] != 255;maps++)
1265 scale = r_refdef.scene.lightstylevalue[surface->lightmapinfo->styles[maps]];
1266 w = w00 * scale;VectorMA(ambientcolor, w, lightmap , ambientcolor);
1267 w = w01 * scale;VectorMA(ambientcolor, w, lightmap + 3 , ambientcolor);
1268 w = w10 * scale;VectorMA(ambientcolor, w, lightmap + line3 , ambientcolor);
1269 w = w11 * scale;VectorMA(ambientcolor, w, lightmap + line3 + 3, ambientcolor);
1273 return true; // success
1278 // go down back side
1279 node = node->children[side ^ 1];
1281 distz = endz - startz;
1286 void Mod_Q1BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
1288 // pretend lighting is coming down from above (due to lack of a lightgrid to know primary lighting direction)
1289 VectorSet(diffusenormal, 0, 0, 1);
1291 if (!model->brushq1.lightdata)
1293 VectorSet(ambientcolor, 1, 1, 1);
1294 VectorSet(diffusecolor, 0, 0, 0);
1298 Mod_Q1BSP_LightPoint_RecursiveBSPNode(model, ambientcolor, diffusecolor, diffusenormal, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode, p[0], p[1], p[2] + 0.125, p[2] - 65536);
1301 static const texture_t *Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, double mid[3])
1306 const msurface_t *surface;
1311 float edgenormal[3];
1318 surface = model->data_surfaces + node->firstsurface;
1319 for (i = 0;i < node->numsurfaces;i++, surface++)
1321 // skip surfaces whose bounding box does not include the point
1322 // if (!BoxesOverlap(mid, mid, surface->mins, surface->maxs))
1324 // skip faces with contents we don't care about
1325 if (!(t->trace->hitsupercontentsmask & surface->texture->supercontents))
1327 // get the surface normal - since it is flat we know any vertex normal will suffice
1328 VectorCopy(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex, normal);
1330 if (DotProduct(t->dist, normal) > 0)
1332 // iterate edges and see if the point is outside one of them
1333 for (j = 0, k = surface->num_vertices - 1;j < surface->num_vertices;k = j, j++)
1335 VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + k), v0);
1336 VectorCopy(model->surfmesh.data_vertex3f + 3 * (surface->num_firstvertex + j), v1);
1337 VectorSubtract(v0, v1, edgedir);
1338 CrossProduct(edgedir, normal, edgenormal);
1339 if (DotProduct(edgenormal, p) > DotProduct(edgenormal, v0))
1342 // if the point is outside one of the edges, it is not within the surface
1343 if (j < surface->num_vertices)
1346 // we hit a surface, this is the impact point...
1347 VectorCopy(normal, t->trace->plane.normal);
1348 t->trace->plane.dist = DotProduct(normal, p);
1350 // calculate the true fraction
1351 t1 = DotProduct(t->start, t->trace->plane.normal) - t->trace->plane.dist;
1352 t2 = DotProduct(t->end, t->trace->plane.normal) - t->trace->plane.dist;
1353 midf = t1 / (t1 - t2);
1354 t->trace->realfraction = midf;
1356 // calculate the return fraction which is nudged off the surface a bit
1357 midf = (t1 - DIST_EPSILON) / (t1 - t2);
1358 t->trace->fraction = bound(0, midf, 1);
1360 if (collision_prefernudgedfraction.integer)
1361 t->trace->realfraction = t->trace->fraction;
1363 t->trace->hittexture = surface->texture->currentframe;
1364 t->trace->hitq3surfaceflags = t->trace->hittexture->surfaceflags;
1365 t->trace->hitsupercontents = t->trace->hittexture->supercontents;
1366 return surface->texture->currentframe;
1371 static int Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(RecursiveHullCheckTraceInfo_t *t, const dp_model_t *model, const mnode_t *node, const double p1[3], const double p2[3])
1373 const mplane_t *plane;
1376 double midf, mid[3];
1377 const mleaf_t *leaf;
1381 plane = node->plane;
1382 if (plane->type < 3)
1384 t1 = p1[plane->type] - plane->dist;
1385 t2 = p2[plane->type] - plane->dist;
1389 t1 = DotProduct (plane->normal, p1) - plane->dist;
1390 t2 = DotProduct (plane->normal, p2) - plane->dist;
1396 node = node->children[1];
1405 node = node->children[0];
1411 // the line intersects, find intersection point
1412 // LordHavoc: this uses the original trace for maximum accuracy
1413 if (plane->type < 3)
1415 t1 = t->start[plane->type] - plane->dist;
1416 t2 = t->end[plane->type] - plane->dist;
1420 t1 = DotProduct (plane->normal, t->start) - plane->dist;
1421 t2 = DotProduct (plane->normal, t->end) - plane->dist;
1424 midf = t1 / (t1 - t2);
1425 VectorMA(t->start, midf, t->dist, mid);
1427 // recurse both sides, front side first, return if we hit a surface
1428 if (Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side], p1, mid) == HULLCHECKSTATE_DONE)
1429 return HULLCHECKSTATE_DONE;
1431 // test each surface on the node
1432 Mod_Q1BSP_TraceLineAgainstSurfacesFindTextureOnNode(t, model, node, mid);
1433 if (t->trace->hittexture)
1434 return HULLCHECKSTATE_DONE;
1436 // recurse back side
1437 return Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(t, model, node->children[side ^ 1], mid, p2);
1439 leaf = (const mleaf_t *)node;
1440 side = Mod_Q1BSP_SuperContentsFromNativeContents(NULL, leaf->contents);
1441 if (!t->trace->startfound)
1443 t->trace->startfound = true;
1444 t->trace->startsupercontents |= side;
1446 if (side & SUPERCONTENTS_LIQUIDSMASK)
1447 t->trace->inwater = true;
1449 t->trace->inopen = true;
1450 if (side & t->trace->hitsupercontentsmask)
1452 // if the first leaf is solid, set startsolid
1453 if (t->trace->allsolid)
1454 t->trace->startsolid = true;
1455 return HULLCHECKSTATE_SOLID;
1459 t->trace->allsolid = false;
1460 return HULLCHECKSTATE_EMPTY;
1464 static void Mod_Q1BSP_TraceLineAgainstSurfaces(struct model_s *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
1466 RecursiveHullCheckTraceInfo_t rhc;
1468 memset(&rhc, 0, sizeof(rhc));
1469 memset(trace, 0, sizeof(trace_t));
1471 rhc.trace->hitsupercontentsmask = hitsupercontentsmask;
1472 rhc.trace->fraction = 1;
1473 rhc.trace->realfraction = 1;
1474 rhc.trace->allsolid = true;
1475 rhc.hull = &model->brushq1.hulls[0]; // 0x0x0
1476 VectorCopy(start, rhc.start);
1477 VectorCopy(end, rhc.end);
1478 VectorSubtract(rhc.end, rhc.start, rhc.dist);
1479 Mod_Q1BSP_TraceLineAgainstSurfacesRecursiveBSPNode(&rhc, model, model->brush.data_nodes + rhc.hull->firstclipnode, rhc.start, rhc.end);
1480 VectorMA(rhc.start, rhc.trace->fraction, rhc.dist, rhc.trace->endpos);
1483 static void Mod_Q1BSP_DecompressVis(const unsigned char *in, const unsigned char *inend, unsigned char *out, unsigned char *outend)
1486 unsigned char *outstart = out;
1487 while (out < outend)
1491 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1501 Con_Printf("Mod_Q1BSP_DecompressVis: input underrun (during zero-run) on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1504 for (c = *in++;c > 0;c--)
1508 Con_Printf("Mod_Q1BSP_DecompressVis: output overrun on model \"%s\" (decompressed %i of %i output bytes)\n", loadmodel->name, (int)(out - outstart), (int)(outend - outstart));
1519 R_Q1BSP_LoadSplitSky
1521 A sky texture is 256*128, with the right side being a masked overlay
1524 void R_Q1BSP_LoadSplitSky (unsigned char *src, int width, int height, int bytesperpixel)
1529 unsigned int *solidpixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1530 unsigned int *alphapixels = (unsigned int *)Mem_Alloc(tempmempool, w*h*sizeof(unsigned char[4]));
1532 // allocate a texture pool if we need it
1533 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
1534 loadmodel->texturepool = R_AllocTexturePool();
1536 if (bytesperpixel == 4)
1538 for (y = 0;y < h;y++)
1540 for (x = 0;x < w;x++)
1542 solidpixels[y*w+x] = ((unsigned *)src)[y*width+x+w];
1543 alphapixels[y*w+x] = ((unsigned *)src)[y*width+x];
1549 // make an average value for the back to avoid
1550 // a fringe on the top level
1559 for (y = 0;y < h;y++)
1561 for (x = 0;x < w;x++)
1563 p = src[x*width+y+w];
1564 r += palette_rgb[p][0];
1565 g += palette_rgb[p][1];
1566 b += palette_rgb[p][2];
1569 bgra.b[2] = r/(w*h);
1570 bgra.b[1] = g/(w*h);
1571 bgra.b[0] = b/(w*h);
1573 for (y = 0;y < h;y++)
1575 for (x = 0;x < w;x++)
1577 solidpixels[y*w+x] = palette_bgra_complete[src[y*width+x+w]];
1579 alphapixels[y*w+x] = p ? palette_bgra_complete[p] : bgra.i;
1584 loadmodel->brush.solidskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_solidtexture", 0 , (unsigned char *) solidpixels, w, h, vid.sRGB3D);
1585 loadmodel->brush.alphaskyskinframe = R_SkinFrame_LoadInternalBGRA("sky_alphatexture", TEXF_ALPHA, (unsigned char *) alphapixels, w, h, vid.sRGB3D);
1586 Mem_Free(solidpixels);
1587 Mem_Free(alphapixels);
1590 static void Mod_Q1BSP_LoadTextures(lump_t *l)
1592 int i, j, k, num, max, altmax, mtwidth, mtheight, *dofs, incomplete;
1593 skinframe_t *skinframe;
1595 texture_t *tx, *tx2, *anims[10], *altanims[10];
1596 texture_t backuptex;
1598 unsigned char *data, *mtdata;
1600 char mapname[MAX_QPATH], name[MAX_QPATH];
1601 unsigned char zeroopaque[4], zerotrans[4];
1602 Vector4Set(zeroopaque, 0, 0, 0, 255);
1603 Vector4Set(zerotrans, 0, 0, 0, 128);
1605 loadmodel->data_textures = NULL;
1607 // add two slots for notexture walls and notexture liquids
1610 m = (dmiptexlump_t *)(mod_base + l->fileofs);
1611 m->nummiptex = LittleLong (m->nummiptex);
1612 loadmodel->num_textures = m->nummiptex + 2;
1613 loadmodel->num_texturesperskin = loadmodel->num_textures;
1618 loadmodel->num_textures = 2;
1619 loadmodel->num_texturesperskin = loadmodel->num_textures;
1622 loadmodel->data_textures = (texture_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_textures * sizeof(texture_t));
1624 // fill out all slots with notexture
1625 if (cls.state != ca_dedicated)
1626 skinframe = R_SkinFrame_LoadMissing();
1629 for (i = 0, tx = loadmodel->data_textures;i < loadmodel->num_textures;i++, tx++)
1631 strlcpy(tx->name, "NO TEXTURE FOUND", sizeof(tx->name));
1634 if (cls.state != ca_dedicated)
1636 tx->numskinframes = 1;
1637 tx->skinframerate = 1;
1638 tx->skinframes[0] = skinframe;
1639 tx->currentskinframe = tx->skinframes[0];
1641 tx->basematerialflags = MATERIALFLAG_WALL;
1642 if (i == loadmodel->num_textures - 1)
1644 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1645 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1646 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1650 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1651 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1653 tx->currentframe = tx;
1655 // clear water settings
1658 tx->refractfactor = 1;
1659 Vector4Set(tx->refractcolor4f, 1, 1, 1, 1);
1660 tx->reflectfactor = 1;
1661 Vector4Set(tx->reflectcolor4f, 1, 1, 1, 1);
1662 tx->r_water_wateralpha = 1;
1663 tx->offsetmapping = OFFSETMAPPING_DEFAULT;
1664 tx->offsetscale = 1;
1666 tx->specularscalemod = 1;
1667 tx->specularpowermod = 1;
1672 Con_Printf("%s: no miptex lump to load textures from\n", loadmodel->name);
1676 s = loadmodel->name;
1677 if (!strncasecmp(s, "maps/", 5))
1679 FS_StripExtension(s, mapname, sizeof(mapname));
1681 // just to work around bounds checking when debugging with it (array index out of bounds error thing)
1683 // LordHavoc: mostly rewritten map texture loader
1684 for (i = 0;i < m->nummiptex;i++)
1686 dofs[i] = LittleLong(dofs[i]);
1687 if (r_nosurftextures.integer)
1691 Con_DPrintf("%s: miptex #%i missing\n", loadmodel->name, i);
1694 dmiptex = (miptex_t *)((unsigned char *)m + dofs[i]);
1696 // copy name, but only up to 16 characters
1697 // (the output buffer can hold more than this, but the input buffer is
1699 for (j = 0;j < 16 && dmiptex->name[j];j++)
1700 name[j] = dmiptex->name[j];
1705 dpsnprintf(name, sizeof(name), "unnamed%i", i);
1706 Con_DPrintf("%s: warning: renaming unnamed texture to %s\n", loadmodel->name, name);
1709 mtwidth = LittleLong(dmiptex->width);
1710 mtheight = LittleLong(dmiptex->height);
1712 j = LittleLong(dmiptex->offsets[0]);
1716 if (j < 40 || j + mtwidth * mtheight > l->filelen)
1718 Con_Printf("%s: Texture \"%s\" is corrupt or incomplete\n", loadmodel->name, dmiptex->name);
1721 mtdata = (unsigned char *)dmiptex + j;
1724 if ((mtwidth & 15) || (mtheight & 15))
1725 Con_DPrintf("%s: warning: texture \"%s\" is not 16 aligned\n", loadmodel->name, dmiptex->name);
1727 // LordHavoc: force all names to lowercase
1728 for (j = 0;name[j];j++)
1729 if (name[j] >= 'A' && name[j] <= 'Z')
1730 name[j] += 'a' - 'A';
1732 // LordHavoc: backup the texture_t because q3 shader loading overwrites it
1733 backuptex = loadmodel->data_textures[i];
1734 if (dmiptex->name[0] && Mod_LoadTextureFromQ3Shader(loadmodel->data_textures + i, name, false, false, 0))
1736 loadmodel->data_textures[i] = backuptex;
1738 tx = loadmodel->data_textures + i;
1739 strlcpy(tx->name, name, sizeof(tx->name));
1740 tx->width = mtwidth;
1741 tx->height = mtheight;
1743 if (tx->name[0] == '*')
1745 if (!strncmp(tx->name, "*lava", 5))
1747 tx->supercontents = mod_q1bsp_texture_lava.supercontents;
1748 tx->surfaceflags = mod_q1bsp_texture_lava.surfaceflags;
1750 else if (!strncmp(tx->name, "*slime", 6))
1752 tx->supercontents = mod_q1bsp_texture_slime.supercontents;
1753 tx->surfaceflags = mod_q1bsp_texture_slime.surfaceflags;
1757 tx->supercontents = mod_q1bsp_texture_water.supercontents;
1758 tx->surfaceflags = mod_q1bsp_texture_water.surfaceflags;
1761 else if (!strncmp(tx->name, "sky", 3))
1763 tx->supercontents = mod_q1bsp_texture_sky.supercontents;
1764 tx->surfaceflags = mod_q1bsp_texture_sky.surfaceflags;
1768 tx->supercontents = mod_q1bsp_texture_solid.supercontents;
1769 tx->surfaceflags = mod_q1bsp_texture_solid.surfaceflags;
1772 if (cls.state != ca_dedicated)
1774 // LordHavoc: HL sky textures are entirely different than quake
1775 if (!loadmodel->brush.ishlbsp && !strncmp(tx->name, "sky", 3) && mtwidth == mtheight * 2)
1777 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), false, false, false, NULL);
1779 data = loadimagepixelsbgra(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), false, false, false, NULL);
1780 if (data && image_width == image_height * 2)
1782 R_Q1BSP_LoadSplitSky(data, image_width, image_height, 4);
1785 else if (mtdata != NULL)
1786 R_Q1BSP_LoadSplitSky(mtdata, mtwidth, mtheight, 1);
1790 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s/%s", mapname, tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1792 skinframe = R_SkinFrame_LoadExternal(gamemode == GAME_TENEBRAE ? tx->name : va("textures/%s", tx->name), TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS, false);
1794 tx->offsetmapping = OFFSETMAPPING_DEFAULT; // allow offsetmapping on external textures without a q3 shader
1797 // did not find external texture, load it from the bsp or wad3
1798 if (loadmodel->brush.ishlbsp)
1800 // internal texture overrides wad
1801 unsigned char *pixels, *freepixels;
1802 pixels = freepixels = NULL;
1804 pixels = W_ConvertWAD3TextureBGRA(dmiptex);
1806 pixels = freepixels = W_GetTextureBGRA(tx->name);
1809 tx->width = image_width;
1810 tx->height = image_height;
1811 skinframe = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_ALPHA | TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, pixels, image_width, image_height, true);
1814 Mem_Free(freepixels);
1816 else if (mtdata) // texture included
1817 skinframe = R_SkinFrame_LoadInternalQuake(tx->name, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP, false, r_fullbrights.integer, mtdata, tx->width, tx->height);
1819 // if skinframe is still NULL the "missing" texture will be used
1821 tx->skinframes[0] = skinframe;
1823 // LordHavoc: some Tenebrae textures get replaced by black
1824 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1825 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, TEXF_MIPMAP | TEXF_ALPHA, zerotrans, 1, 1, false);
1826 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1827 tx->skinframes[0] = R_SkinFrame_LoadInternalBGRA(tx->name, 0, zeroopaque, 1, 1, false);
1830 tx->basematerialflags = MATERIALFLAG_WALL;
1831 if (tx->name[0] == '*')
1833 // LordHavoc: some turbulent textures should not be affected by wateralpha
1834 if (!strncmp(tx->name, "*glassmirror", 12)) // Tenebrae
1835 tx->basematerialflags |= MATERIALFLAG_NOSHADOW | MATERIALFLAG_ADD | MATERIALFLAG_BLENDED | MATERIALFLAG_REFLECTION;
1836 else if (!strncmp(tx->name,"*lava",5)
1837 || !strncmp(tx->name,"*teleport",9)
1838 || !strncmp(tx->name,"*rift",5)) // Scourge of Armagon texture
1839 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW;
1841 tx->basematerialflags |= MATERIALFLAG_WATERSCROLL | MATERIALFLAG_LIGHTBOTHSIDES | MATERIALFLAG_NOSHADOW | MATERIALFLAG_WATERALPHA | MATERIALFLAG_WATERSHADER;
1842 if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1843 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1845 else if (!strncmp(tx->name, "mirror", 6)) // Tenebrae
1847 // replace the texture with black
1848 tx->basematerialflags |= MATERIALFLAG_REFLECTION;
1850 else if (!strncmp(tx->name, "sky", 3))
1851 tx->basematerialflags = MATERIALFLAG_SKY | MATERIALFLAG_NOSHADOW;
1852 else if (!strcmp(tx->name, "caulk"))
1853 tx->basematerialflags = MATERIALFLAG_NODRAW | MATERIALFLAG_NOSHADOW;
1854 else if (tx->skinframes[0] && tx->skinframes[0]->hasalpha)
1855 tx->basematerialflags |= MATERIALFLAG_ALPHA | MATERIALFLAG_BLENDED | MATERIALFLAG_NOSHADOW;
1857 // start out with no animation
1858 tx->currentframe = tx;
1859 tx->currentskinframe = tx->skinframes[0];
1860 tx->currentmaterialflags = tx->basematerialflags;
1863 // sequence the animations
1864 for (i = 0;i < m->nummiptex;i++)
1866 tx = loadmodel->data_textures + i;
1867 if (!tx || tx->name[0] != '+' || tx->name[1] == 0 || tx->name[2] == 0)
1869 if (tx->anim_total[0] || tx->anim_total[1])
1870 continue; // already sequenced
1872 // find the number of frames in the animation
1873 memset(anims, 0, sizeof(anims));
1874 memset(altanims, 0, sizeof(altanims));
1876 for (j = i;j < m->nummiptex;j++)
1878 tx2 = loadmodel->data_textures + j;
1879 if (!tx2 || tx2->name[0] != '+' || strcmp(tx2->name+2, tx->name+2))
1883 if (num >= '0' && num <= '9')
1884 anims[num - '0'] = tx2;
1885 else if (num >= 'a' && num <= 'j')
1886 altanims[num - 'a'] = tx2;
1888 Con_Printf("Bad animating texture %s\n", tx->name);
1892 for (j = 0;j < 10;j++)
1899 //Con_Printf("linking animation %s (%i:%i frames)\n\n", tx->name, max, altmax);
1902 for (j = 0;j < max;j++)
1906 Con_Printf("Missing frame %i of %s\n", j, tx->name);
1910 for (j = 0;j < altmax;j++)
1914 Con_Printf("Missing altframe %i of %s\n", j, tx->name);
1923 // if there is no alternate animation, duplicate the primary
1924 // animation into the alternate
1926 for (k = 0;k < 10;k++)
1927 altanims[k] = anims[k];
1930 // link together the primary animation
1931 for (j = 0;j < max;j++)
1934 tx2->animated = true;
1935 tx2->anim_total[0] = max;
1936 tx2->anim_total[1] = altmax;
1937 for (k = 0;k < 10;k++)
1939 tx2->anim_frames[0][k] = anims[k];
1940 tx2->anim_frames[1][k] = altanims[k];
1944 // if there really is an alternate anim...
1945 if (anims[0] != altanims[0])
1947 // link together the alternate animation
1948 for (j = 0;j < altmax;j++)
1951 tx2->animated = true;
1952 // the primary/alternate are reversed here
1953 tx2->anim_total[0] = altmax;
1954 tx2->anim_total[1] = max;
1955 for (k = 0;k < 10;k++)
1957 tx2->anim_frames[0][k] = altanims[k];
1958 tx2->anim_frames[1][k] = anims[k];
1965 static void Mod_Q1BSP_LoadLighting(lump_t *l)
1968 unsigned char *in, *out, *data, d;
1969 char litfilename[MAX_QPATH];
1970 char dlitfilename[MAX_QPATH];
1971 fs_offset_t filesize;
1972 if (loadmodel->brush.ishlbsp) // LordHavoc: load the colored lighting data straight
1974 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
1975 for (i=0; i<l->filelen; i++)
1976 loadmodel->brushq1.lightdata[i] = mod_base[l->fileofs+i] >>= 1;
1978 else // LordHavoc: bsp version 29 (normal white lighting)
1980 // LordHavoc: hope is not lost yet, check for a .lit file to load
1981 strlcpy (litfilename, loadmodel->name, sizeof (litfilename));
1982 FS_StripExtension (litfilename, litfilename, sizeof (litfilename));
1983 strlcpy (dlitfilename, litfilename, sizeof (dlitfilename));
1984 strlcat (litfilename, ".lit", sizeof (litfilename));
1985 strlcat (dlitfilename, ".dlit", sizeof (dlitfilename));
1986 data = (unsigned char*) FS_LoadFile(litfilename, tempmempool, false, &filesize);
1989 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
1991 i = LittleLong(((int *)data)[1]);
1994 if (developer_loading.integer)
1995 Con_Printf("loaded %s\n", litfilename);
1996 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
1997 memcpy(loadmodel->brushq1.lightdata, data + 8, filesize - 8);
1999 data = (unsigned char*) FS_LoadFile(dlitfilename, tempmempool, false, &filesize);
2002 if (filesize == (fs_offset_t)(8 + l->filelen * 3) && data[0] == 'Q' && data[1] == 'L' && data[2] == 'I' && data[3] == 'T')
2004 i = LittleLong(((int *)data)[1]);
2007 if (developer_loading.integer)
2008 Con_Printf("loaded %s\n", dlitfilename);
2009 loadmodel->brushq1.nmaplightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, filesize - 8);
2010 memcpy(loadmodel->brushq1.nmaplightdata, data + 8, filesize - 8);
2011 loadmodel->brushq3.deluxemapping_modelspace = false;
2012 loadmodel->brushq3.deluxemapping = true;
2021 Con_Printf("Unknown .lit file version (%d)\n", i);
2023 else if (filesize == 8)
2024 Con_Print("Empty .lit file, ignoring\n");
2026 Con_Printf("Corrupt .lit file (file size %i bytes, should be %i bytes), ignoring\n", (int) filesize, (int) (8 + l->filelen * 3));
2033 // LordHavoc: oh well, expand the white lighting data
2036 loadmodel->brushq1.lightdata = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen*3);
2037 in = mod_base + l->fileofs;
2038 out = loadmodel->brushq1.lightdata;
2039 for (i = 0;i < l->filelen;i++)
2049 static void Mod_Q1BSP_LoadVisibility(lump_t *l)
2051 loadmodel->brushq1.num_compressedpvs = 0;
2052 loadmodel->brushq1.data_compressedpvs = NULL;
2055 loadmodel->brushq1.num_compressedpvs = l->filelen;
2056 loadmodel->brushq1.data_compressedpvs = (unsigned char *)Mem_Alloc(loadmodel->mempool, l->filelen);
2057 memcpy(loadmodel->brushq1.data_compressedpvs, mod_base + l->fileofs, l->filelen);
2060 // used only for HalfLife maps
2061 static void Mod_Q1BSP_ParseWadsFromEntityLump(const char *data)
2063 char key[128], value[4096];
2067 if (!COM_ParseToken_Simple(&data, false, false))
2069 if (com_token[0] != '{')
2073 if (!COM_ParseToken_Simple(&data, false, false))
2075 if (com_token[0] == '}')
2076 break; // end of worldspawn
2077 if (com_token[0] == '_')
2078 strlcpy(key, com_token + 1, sizeof(key));
2080 strlcpy(key, com_token, sizeof(key));
2081 while (key[strlen(key)-1] == ' ') // remove trailing spaces
2082 key[strlen(key)-1] = 0;
2083 if (!COM_ParseToken_Simple(&data, false, false))
2085 dpsnprintf(value, sizeof(value), "%s", com_token);
2086 if (!strcmp("wad", key)) // for HalfLife maps
2088 if (loadmodel->brush.ishlbsp)
2091 for (i = 0;i < (int)sizeof(value);i++)
2092 if (value[i] != ';' && value[i] != '\\' && value[i] != '/' && value[i] != ':')
2096 for (;i < (int)sizeof(value);i++)
2098 // ignore path - the \\ check is for HalfLife... stupid windoze 'programmers'...
2099 if (value[i] == '\\' || value[i] == '/' || value[i] == ':')
2101 else if (value[i] == ';' || value[i] == 0)
2105 W_LoadTextureWadFile(&value[j], false);
2117 static void Mod_Q1BSP_LoadEntities(lump_t *l)
2119 loadmodel->brush.entities = NULL;
2122 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
2123 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
2124 loadmodel->brush.entities[l->filelen] = 0;
2125 if (loadmodel->brush.ishlbsp)
2126 Mod_Q1BSP_ParseWadsFromEntityLump(loadmodel->brush.entities);
2130 static void Mod_Q1BSP_LoadVertexes(lump_t *l)
2136 in = (dvertex_t *)(mod_base + l->fileofs);
2137 if (l->filelen % sizeof(*in))
2138 Host_Error("Mod_Q1BSP_LoadVertexes: funny lump size in %s",loadmodel->name);
2139 count = l->filelen / sizeof(*in);
2140 out = (mvertex_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2142 loadmodel->brushq1.vertexes = out;
2143 loadmodel->brushq1.numvertexes = count;
2145 for ( i=0 ; i<count ; i++, in++, out++)
2147 out->position[0] = LittleFloat(in->point[0]);
2148 out->position[1] = LittleFloat(in->point[1]);
2149 out->position[2] = LittleFloat(in->point[2]);
2153 // The following two functions should be removed and MSG_* or SZ_* function sets adjusted so they
2154 // can be used for this
2156 int SB_ReadInt (unsigned char **buffer)
2159 i = ((*buffer)[0]) + 256*((*buffer)[1]) + 65536*((*buffer)[2]) + 16777216*((*buffer)[3]);
2165 float SB_ReadFloat (unsigned char **buffer)
2173 u.i = SB_ReadInt (buffer);
2177 static void Mod_Q1BSP_LoadSubmodels(lump_t *l, hullinfo_t *hullinfo)
2179 unsigned char *index;
2183 index = (unsigned char *)(mod_base + l->fileofs);
2184 if (l->filelen % (48+4*hullinfo->filehulls))
2185 Host_Error ("Mod_Q1BSP_LoadSubmodels: funny lump size in %s", loadmodel->name);
2187 count = l->filelen / (48+4*hullinfo->filehulls);
2188 out = (dmodel_t *)Mem_Alloc (loadmodel->mempool, count*sizeof(*out));
2190 loadmodel->brushq1.submodels = out;
2191 loadmodel->brush.numsubmodels = count;
2193 for (i = 0; i < count; i++, out++)
2195 // spread out the mins / maxs by a pixel
2196 out->mins[0] = SB_ReadFloat (&index) - 1;
2197 out->mins[1] = SB_ReadFloat (&index) - 1;
2198 out->mins[2] = SB_ReadFloat (&index) - 1;
2199 out->maxs[0] = SB_ReadFloat (&index) + 1;
2200 out->maxs[1] = SB_ReadFloat (&index) + 1;
2201 out->maxs[2] = SB_ReadFloat (&index) + 1;
2202 out->origin[0] = SB_ReadFloat (&index);
2203 out->origin[1] = SB_ReadFloat (&index);
2204 out->origin[2] = SB_ReadFloat (&index);
2205 for (j = 0; j < hullinfo->filehulls; j++)
2206 out->headnode[j] = SB_ReadInt (&index);
2207 out->visleafs = SB_ReadInt (&index);
2208 out->firstface = SB_ReadInt (&index);
2209 out->numfaces = SB_ReadInt (&index);
2213 static void Mod_Q1BSP_LoadEdges(lump_t *l)
2219 in = (dedge_t *)(mod_base + l->fileofs);
2220 if (l->filelen % sizeof(*in))
2221 Host_Error("Mod_Q1BSP_LoadEdges: funny lump size in %s",loadmodel->name);
2222 count = l->filelen / sizeof(*in);
2223 out = (medge_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2225 loadmodel->brushq1.edges = out;
2226 loadmodel->brushq1.numedges = count;
2228 for ( i=0 ; i<count ; i++, in++, out++)
2230 out->v[0] = (unsigned short)LittleShort(in->v[0]);
2231 out->v[1] = (unsigned short)LittleShort(in->v[1]);
2232 if (out->v[0] >= loadmodel->brushq1.numvertexes || out->v[1] >= loadmodel->brushq1.numvertexes)
2234 Con_Printf("Mod_Q1BSP_LoadEdges: %s has invalid vertex indices in edge %i (vertices %i %i >= numvertices %i)\n", loadmodel->name, i, out->v[0], out->v[1], loadmodel->brushq1.numvertexes);
2235 if(!loadmodel->brushq1.numvertexes)
2236 Host_Error("Mod_Q1BSP_LoadEdges: %s has edges but no vertexes, cannot fix\n", loadmodel->name);
2244 static void Mod_Q1BSP_LoadTexinfo(lump_t *l)
2248 int i, j, k, count, miptex;
2250 in = (texinfo_t *)(mod_base + l->fileofs);
2251 if (l->filelen % sizeof(*in))
2252 Host_Error("Mod_Q1BSP_LoadTexinfo: funny lump size in %s",loadmodel->name);
2253 count = l->filelen / sizeof(*in);
2254 out = (mtexinfo_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
2256 loadmodel->brushq1.texinfo = out;
2257 loadmodel->brushq1.numtexinfo = count;
2259 for (i = 0;i < count;i++, in++, out++)
2261 for (k = 0;k < 2;k++)
2262 for (j = 0;j < 4;j++)
2263 out->vecs[k][j] = LittleFloat(in->vecs[k][j]);
2265 miptex = LittleLong(in->miptex);
2266 out->flags = LittleLong(in->flags);
2268 out->texture = NULL;
2269 if (loadmodel->data_textures)
2271 if ((unsigned int) miptex >= (unsigned int) loadmodel->num_textures)
2272 Con_Printf("error in model \"%s\": invalid miptex index %i(of %i)\n", loadmodel->name, miptex, loadmodel->num_textures);
2274 out->texture = loadmodel->data_textures + miptex;
2276 if (out->flags & TEX_SPECIAL)
2278 // if texture chosen is NULL or the shader needs a lightmap,
2279 // force to notexture water shader
2280 if (out->texture == NULL)
2281 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 1);
2285 // if texture chosen is NULL, force to notexture
2286 if (out->texture == NULL)
2287 out->texture = loadmodel->data_textures + (loadmodel->num_textures - 2);
2293 void BoundPoly(int numverts, float *verts, vec3_t mins, vec3_t maxs)
2298 mins[0] = mins[1] = mins[2] = 9999;
2299 maxs[0] = maxs[1] = maxs[2] = -9999;
2301 for (i = 0;i < numverts;i++)
2303 for (j = 0;j < 3;j++, v++)
2313 #define MAX_SUBDIVPOLYTRIANGLES 4096
2314 #define MAX_SUBDIVPOLYVERTS(MAX_SUBDIVPOLYTRIANGLES * 3)
2316 static int subdivpolyverts, subdivpolytriangles;
2317 static int subdivpolyindex[MAX_SUBDIVPOLYTRIANGLES][3];
2318 static float subdivpolyvert[MAX_SUBDIVPOLYVERTS][3];
2320 static int subdivpolylookupvert(vec3_t v)
2323 for (i = 0;i < subdivpolyverts;i++)
2324 if (subdivpolyvert[i][0] == v[0]
2325 && subdivpolyvert[i][1] == v[1]
2326 && subdivpolyvert[i][2] == v[2])
2328 if (subdivpolyverts >= MAX_SUBDIVPOLYVERTS)
2329 Host_Error("SubDividePolygon: ran out of vertices in buffer, please increase your r_subdivide_size");
2330 VectorCopy(v, subdivpolyvert[subdivpolyverts]);
2331 return subdivpolyverts++;
2334 static void SubdividePolygon(int numverts, float *verts)
2336 int i, i1, i2, i3, f, b, c, p;
2337 vec3_t mins, maxs, front[256], back[256];
2338 float m, *pv, *cv, dist[256], frac;
2341 Host_Error("SubdividePolygon: ran out of verts in buffer");
2343 BoundPoly(numverts, verts, mins, maxs);
2345 for (i = 0;i < 3;i++)
2347 m = (mins[i] + maxs[i]) * 0.5;
2348 m = r_subdivide_size.value * floor(m/r_subdivide_size.value + 0.5);
2349 if (maxs[i] - m < 8)
2351 if (m - mins[i] < 8)
2355 for (cv = verts, c = 0;c < numverts;c++, cv += 3)
2356 dist[c] = cv[i] - m;
2359 for (p = numverts - 1, c = 0, pv = verts + p * 3, cv = verts;c < numverts;p = c, c++, pv = cv, cv += 3)
2363 VectorCopy(pv, front[f]);
2368 VectorCopy(pv, back[b]);
2371 if (dist[p] == 0 || dist[c] == 0)
2373 if ((dist[p] > 0) != (dist[c] > 0) )
2376 frac = dist[p] / (dist[p] - dist[c]);
2377 front[f][0] = back[b][0] = pv[0] + frac * (cv[0] - pv[0]);
2378 front[f][1] = back[b][1] = pv[1] + frac * (cv[1] - pv[1]);
2379 front[f][2] = back[b][2] = pv[2] + frac * (cv[2] - pv[2]);
2385 SubdividePolygon(f, front[0]);
2386 SubdividePolygon(b, back[0]);
2390 i1 = subdivpolylookupvert(verts);
2391 i2 = subdivpolylookupvert(verts + 3);
2392 for (i = 2;i < numverts;i++)
2394 if (subdivpolytriangles >= MAX_SUBDIVPOLYTRIANGLES)
2396 Con_Print("SubdividePolygon: ran out of triangles in buffer, please increase your r_subdivide_size\n");
2400 i3 = subdivpolylookupvert(verts + i * 3);
2401 subdivpolyindex[subdivpolytriangles][0] = i1;
2402 subdivpolyindex[subdivpolytriangles][1] = i2;
2403 subdivpolyindex[subdivpolytriangles][2] = i3;
2405 subdivpolytriangles++;
2409 //Breaks a polygon up along axial 64 unit
2410 //boundaries so that turbulent and sky warps
2411 //can be done reasonably.
2412 static void Mod_Q1BSP_GenerateWarpMesh(msurface_t *surface)
2418 subdivpolytriangles = 0;
2419 subdivpolyverts = 0;
2420 SubdividePolygon(surface->num_vertices, (surface->mesh->data_vertex3f + 3 * surface->num_firstvertex));
2421 if (subdivpolytriangles < 1)
2422 Host_Error("Mod_Q1BSP_GenerateWarpMesh: no triangles?");
2424 surface->mesh = mesh = Mem_Alloc(loadmodel->mempool, sizeof(surfmesh_t) + subdivpolytriangles * sizeof(int[3]) + subdivpolyverts * sizeof(surfvertex_t));
2425 mesh->num_vertices = subdivpolyverts;
2426 mesh->num_triangles = subdivpolytriangles;
2427 mesh->vertex = (surfvertex_t *)(mesh + 1);
2428 mesh->index = (int *)(mesh->vertex + mesh->num_vertices);
2429 memset(mesh->vertex, 0, mesh->num_vertices * sizeof(surfvertex_t));
2431 for (i = 0;i < mesh->num_triangles;i++)
2432 for (j = 0;j < 3;j++)
2433 mesh->index[i*3+j] = subdivpolyindex[i][j];
2435 for (i = 0, v = mesh->vertex;i < subdivpolyverts;i++, v++)
2437 VectorCopy(subdivpolyvert[i], v->v);
2438 v->st[0] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[0]);
2439 v->st[1] = DotProduct(v->v, surface->lightmapinfo->texinfo->vecs[1]);
2444 extern cvar_t gl_max_lightmapsize;
2445 static void Mod_Q1BSP_LoadFaces(lump_t *l)
2448 msurface_t *surface;
2449 int i, j, count, surfacenum, planenum, smax, tmax, ssize, tsize, firstedge, numedges, totalverts, totaltris, lightmapnumber, lightmapsize, totallightmapsamples;
2450 float texmins[2], texmaxs[2], val;
2451 rtexture_t *lightmaptexture, *deluxemaptexture;
2453 in = (dface_t *)(mod_base + l->fileofs);
2454 if (l->filelen % sizeof(*in))
2455 Host_Error("Mod_Q1BSP_LoadFaces: funny lump size in %s",loadmodel->name);
2456 count = l->filelen / sizeof(*in);
2457 loadmodel->data_surfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_t));
2458 loadmodel->data_surfaces_lightmapinfo = (msurface_lightmapinfo_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(msurface_lightmapinfo_t));
2460 loadmodel->num_surfaces = count;
2462 loadmodel->brushq1.firstrender = true;
2463 loadmodel->brushq1.lightmapupdateflags = (unsigned char *)Mem_Alloc(loadmodel->mempool, count*sizeof(unsigned char));
2467 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs);surfacenum < count;surfacenum++, in++)
2469 numedges = (unsigned short)LittleShort(in->numedges);
2470 totalverts += numedges;
2471 totaltris += numedges - 2;
2474 Mod_AllocSurfMesh(loadmodel->mempool, totalverts, totaltris, true, false, false);
2476 lightmaptexture = NULL;
2477 deluxemaptexture = r_texture_blanknormalmap;
2479 lightmapsize = bound(256, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d);
2480 totallightmapsamples = 0;
2484 for (surfacenum = 0, in = (dface_t *)(mod_base + l->fileofs), surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, in++, surface++)
2486 surface->lightmapinfo = loadmodel->data_surfaces_lightmapinfo + surfacenum;
2488 // FIXME: validate edges, texinfo, etc?
2489 firstedge = LittleLong(in->firstedge);
2490 numedges = (unsigned short)LittleShort(in->numedges);
2491 if ((unsigned int) firstedge > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges || (unsigned int) firstedge + (unsigned int) numedges > (unsigned int) loadmodel->brushq1.numsurfedges)
2492 Host_Error("Mod_Q1BSP_LoadFaces: invalid edge range (firstedge %i, numedges %i, model edges %i)", firstedge, numedges, loadmodel->brushq1.numsurfedges);
2493 i = (unsigned short)LittleShort(in->texinfo);
2494 if ((unsigned int) i >= (unsigned int) loadmodel->brushq1.numtexinfo)
2495 Host_Error("Mod_Q1BSP_LoadFaces: invalid texinfo index %i(model has %i texinfos)", i, loadmodel->brushq1.numtexinfo);
2496 surface->lightmapinfo->texinfo = loadmodel->brushq1.texinfo + i;
2497 surface->texture = surface->lightmapinfo->texinfo->texture;
2499 planenum = (unsigned short)LittleShort(in->planenum);
2500 if ((unsigned int) planenum >= (unsigned int) loadmodel->brush.num_planes)
2501 Host_Error("Mod_Q1BSP_LoadFaces: invalid plane index %i (model has %i planes)", planenum, loadmodel->brush.num_planes);
2503 //surface->flags = surface->texture->flags;
2504 //if (LittleShort(in->side))
2505 // surface->flags |= SURF_PLANEBACK;
2506 //surface->plane = loadmodel->brush.data_planes + planenum;
2508 surface->num_firstvertex = totalverts;
2509 surface->num_vertices = numedges;
2510 surface->num_firsttriangle = totaltris;
2511 surface->num_triangles = numedges - 2;
2512 totalverts += numedges;
2513 totaltris += numedges - 2;
2515 // convert edges back to a normal polygon
2516 for (i = 0;i < surface->num_vertices;i++)
2518 int lindex = loadmodel->brushq1.surfedges[firstedge + i];
2520 // note: the q1bsp format does not allow a 0 surfedge (it would have no negative counterpart)
2522 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[lindex].v[0]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2524 VectorCopy(loadmodel->brushq1.vertexes[loadmodel->brushq1.edges[-lindex].v[1]].position, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3);
2525 s = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2526 t = DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2527 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 0] = s / surface->texture->width;
2528 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[i * 2 + 1] = t / surface->texture->height;
2529 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = 0;
2530 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = 0;
2531 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = 0;
2534 for (i = 0;i < surface->num_triangles;i++)
2536 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 0] = 0 + surface->num_firstvertex;
2537 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 1] = i + 1 + surface->num_firstvertex;
2538 (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle)[i * 3 + 2] = i + 2 + surface->num_firstvertex;
2541 // compile additional data about the surface geometry
2542 Mod_BuildNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
2543 Mod_BuildTextureVectorsFromNormals(surface->num_firstvertex, surface->num_vertices, surface->num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, (loadmodel->surfmesh.data_element3i + 3 * surface->num_firsttriangle), loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
2544 BoxFromPoints(surface->mins, surface->maxs, surface->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex));
2546 // generate surface extents information
2547 texmins[0] = texmaxs[0] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3];
2548 texmins[1] = texmaxs[1] = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3];
2549 for (i = 1;i < surface->num_vertices;i++)
2551 for (j = 0;j < 2;j++)
2553 val = DotProduct((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3, surface->lightmapinfo->texinfo->vecs[j]) + surface->lightmapinfo->texinfo->vecs[j][3];
2554 texmins[j] = min(texmins[j], val);
2555 texmaxs[j] = max(texmaxs[j], val);
2558 for (i = 0;i < 2;i++)
2560 surface->lightmapinfo->texturemins[i] = (int) floor(texmins[i] / 16.0) * 16;
2561 surface->lightmapinfo->extents[i] = (int) ceil(texmaxs[i] / 16.0) * 16 - surface->lightmapinfo->texturemins[i];
2564 smax = surface->lightmapinfo->extents[0] >> 4;
2565 tmax = surface->lightmapinfo->extents[1] >> 4;
2566 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2567 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2570 for (i = 0;i < MAXLIGHTMAPS;i++)
2571 surface->lightmapinfo->styles[i] = in->styles[i];
2572 surface->lightmaptexture = NULL;
2573 surface->deluxemaptexture = r_texture_blanknormalmap;
2574 i = LittleLong(in->lightofs);
2577 surface->lightmapinfo->samples = NULL;
2579 // give non-lightmapped water a 1x white lightmap
2580 if (surface->texture->name[0] == '*' && (surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) && ssize <= 256 && tsize <= 256)
2582 surface->lightmapinfo->samples = (unsigned char *)Mem_Alloc(loadmodel->mempool, ssize * tsize * 3);
2583 surface->lightmapinfo->styles[0] = 0;
2584 memset(surface->lightmapinfo->samples, 128, ssize * tsize * 3);
2588 else if (loadmodel->brush.ishlbsp) // LordHavoc: HalfLife map (bsp version 30)
2589 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + i;
2590 else // LordHavoc: white lighting (bsp version 29)
2592 surface->lightmapinfo->samples = loadmodel->brushq1.lightdata + (i * 3);
2593 if (loadmodel->brushq1.nmaplightdata)
2594 surface->lightmapinfo->nmapsamples = loadmodel->brushq1.nmaplightdata + (i * 3);
2597 // check if we should apply a lightmap to this
2598 if (!(surface->lightmapinfo->texinfo->flags & TEX_SPECIAL) || surface->lightmapinfo->samples)
2600 if (ssize > 256 || tsize > 256)
2601 Host_Error("Bad surface extents");
2603 if (lightmapsize < ssize)
2604 lightmapsize = ssize;
2605 if (lightmapsize < tsize)
2606 lightmapsize = tsize;
2608 totallightmapsamples += ssize*tsize;
2610 // force lightmap upload on first time seeing the surface
2612 // additionally this is used by the later code to see if a
2613 // lightmap is needed on this surface (rather than duplicating the
2615 loadmodel->brushq1.lightmapupdateflags[surfacenum] = true;
2616 loadmodel->lit = true;
2620 // small maps (such as ammo boxes especially) don't need big lightmap
2621 // textures, so this code tries to guess a good size based on
2622 // totallightmapsamples (size of the lightmaps lump basically), as well as
2623 // trying to max out the size if there is a lot of lightmap data to store
2624 // additionally, never choose a lightmapsize that is smaller than the
2625 // largest surface encountered (as it would fail)
2627 for (lightmapsize = 64; (lightmapsize < i) && (lightmapsize < bound(128, gl_max_lightmapsize.integer, (int)vid.maxtexturesize_2d)) && (totallightmapsamples > lightmapsize*lightmapsize); lightmapsize*=2)
2630 // now that we've decided the lightmap texture size, we can do the rest
2631 if (cls.state != ca_dedicated)
2633 int stainmapsize = 0;
2634 mod_alloclightmap_state_t allocState;
2636 Mod_AllocLightmap_Init(&allocState, lightmapsize, lightmapsize);
2637 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2639 int i, iu, iv, lightmapx = 0, lightmapy = 0;
2640 float u, v, ubase, vbase, uscale, vscale;
2642 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2645 smax = surface->lightmapinfo->extents[0] >> 4;
2646 tmax = surface->lightmapinfo->extents[1] >> 4;
2647 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2648 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2649 stainmapsize += ssize * tsize * 3;
2651 if (!lightmaptexture || !Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy))
2653 // allocate a texture pool if we need it
2654 if (loadmodel->texturepool == NULL)
2655 loadmodel->texturepool = R_AllocTexturePool();
2656 // could not find room, make a new lightmap
2657 loadmodel->brushq3.num_mergedlightmaps = lightmapnumber + 1;
2658 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_lightmaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_lightmaps[0]));
2659 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Realloc(loadmodel->mempool, loadmodel->brushq3.data_deluxemaps, loadmodel->brushq3.num_mergedlightmaps * sizeof(loadmodel->brushq3.data_deluxemaps[0]));
2660 loadmodel->brushq3.data_lightmaps[lightmapnumber] = lightmaptexture = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2661 if (loadmodel->brushq1.nmaplightdata)
2662 loadmodel->brushq3.data_deluxemaps[lightmapnumber] = deluxemaptexture = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%i", lightmapnumber), lightmapsize, lightmapsize, NULL, TEXTYPE_BGRA, TEXF_FORCELINEAR | TEXF_ALLOWUPDATES, -1, NULL);
2664 Mod_AllocLightmap_Reset(&allocState);
2665 Mod_AllocLightmap_Block(&allocState, ssize, tsize, &lightmapx, &lightmapy);
2667 surface->lightmaptexture = lightmaptexture;
2668 surface->deluxemaptexture = deluxemaptexture;
2669 surface->lightmapinfo->lightmaporigin[0] = lightmapx;
2670 surface->lightmapinfo->lightmaporigin[1] = lightmapy;
2672 uscale = 1.0f / (float)lightmapsize;
2673 vscale = 1.0f / (float)lightmapsize;
2674 ubase = lightmapx * uscale;
2675 vbase = lightmapy * vscale;
2677 for (i = 0;i < surface->num_vertices;i++)
2679 u = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[0]) + surface->lightmapinfo->texinfo->vecs[0][3]) + 8 - surface->lightmapinfo->texturemins[0]) * (1.0 / 16.0);
2680 v = ((DotProduct(((loadmodel->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + i * 3), surface->lightmapinfo->texinfo->vecs[1]) + surface->lightmapinfo->texinfo->vecs[1][3]) + 8 - surface->lightmapinfo->texturemins[1]) * (1.0 / 16.0);
2681 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 0] = u * uscale + ubase;
2682 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[i * 2 + 1] = v * vscale + vbase;
2683 // LordHavoc: calc lightmap data offset for vertex lighting to use
2686 (loadmodel->surfmesh.data_lightmapoffsets + surface->num_firstvertex)[i] = (bound(0, iv, tmax) * ssize + bound(0, iu, smax)) * 3;
2690 if (cl_stainmaps.integer)
2692 // allocate stainmaps for permanent marks on walls and clear white
2693 unsigned char *stainsamples = NULL;
2694 stainsamples = (unsigned char *)Mem_Alloc(loadmodel->mempool, stainmapsize);
2695 memset(stainsamples, 255, stainmapsize);
2697 for (surfacenum = 0, surface = loadmodel->data_surfaces;surfacenum < count;surfacenum++, surface++)
2699 if (!loadmodel->brushq1.lightmapupdateflags[surfacenum])
2701 ssize = (surface->lightmapinfo->extents[0] >> 4) + 1;
2702 tsize = (surface->lightmapinfo->extents[1] >> 4) + 1;
2703 surface->lightmapinfo->stainsamples = stainsamples;
2704 stainsamples += ssize * tsize * 3;
2709 // generate ushort elements array if possible
2710 if (loadmodel->surfmesh.data_element3s)
2711 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
2712 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
2715 static void Mod_Q1BSP_LoadNodes_RecursiveSetParent(mnode_t *node, mnode_t *parent)
2718 // Host_Error("Mod_Q1BSP_LoadNodes_RecursiveSetParent: runaway recursion");
2719 node->parent = parent;
2722 // this is a node, recurse to children
2723 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[0], node);
2724 Mod_Q1BSP_LoadNodes_RecursiveSetParent(node->children[1], node);
2725 // combine supercontents of children
2726 node->combinedsupercontents = node->children[0]->combinedsupercontents | node->children[1]->combinedsupercontents;
2731 mleaf_t *leaf = (mleaf_t *)node;
2732 // if this is a leaf, calculate supercontents mask from all collidable
2733 // primitives in the leaf (brushes and collision surfaces)
2734 // also flag if the leaf contains any collision surfaces
2735 leaf->combinedsupercontents = 0;
2736 // combine the supercontents values of all brushes in this leaf
2737 for (j = 0;j < leaf->numleafbrushes;j++)
2738 leaf->combinedsupercontents |= loadmodel->brush.data_brushes[leaf->firstleafbrush[j]].texture->supercontents;
2739 // check if this leaf contains any collision surfaces (q3 patches)
2740 for (j = 0;j < leaf->numleafsurfaces;j++)
2742 msurface_t *surface = loadmodel->data_surfaces + leaf->firstleafsurface[j];
2743 if (surface->num_collisiontriangles)
2745 leaf->containscollisionsurfaces = true;
2746 leaf->combinedsupercontents |= surface->texture->supercontents;
2752 static void Mod_Q1BSP_LoadNodes(lump_t *l)
2758 in = (dnode_t *)(mod_base + l->fileofs);
2759 if (l->filelen % sizeof(*in))
2760 Host_Error("Mod_Q1BSP_LoadNodes: funny lump size in %s",loadmodel->name);
2761 count = l->filelen / sizeof(*in);
2763 Host_Error("Mod_Q1BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
2764 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2766 loadmodel->brush.data_nodes = out;
2767 loadmodel->brush.num_nodes = count;
2769 for ( i=0 ; i<count ; i++, in++, out++)
2771 for (j=0 ; j<3 ; j++)
2773 out->mins[j] = LittleShort(in->mins[j]);
2774 out->maxs[j] = LittleShort(in->maxs[j]);
2777 p = LittleLong(in->planenum);
2778 out->plane = loadmodel->brush.data_planes + p;
2780 out->firstsurface = (unsigned short)LittleShort(in->firstface);
2781 out->numsurfaces = (unsigned short)LittleShort(in->numfaces);
2783 for (j=0 ; j<2 ; j++)
2785 // LordHavoc: this code supports broken bsp files produced by
2786 // arguire qbsp which can produce more than 32768 nodes, any value
2787 // below count is assumed to be a node number, any other value is
2788 // assumed to be a leaf number
2789 p = (unsigned short)LittleShort(in->children[j]);
2792 if (p < loadmodel->brush.num_nodes)
2793 out->children[j] = loadmodel->brush.data_nodes + p;
2796 Con_Printf("Mod_Q1BSP_LoadNodes: invalid node index %i (file has only %i nodes)\n", p, loadmodel->brush.num_nodes);
2797 // map it to the solid leaf
2798 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2803 // note this uses 65535 intentionally, -1 is leaf 0
2805 if (p < loadmodel->brush.num_leafs)
2806 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + p);
2809 Con_Printf("Mod_Q1BSP_LoadNodes: invalid leaf index %i (file has only %i leafs)\n", p, loadmodel->brush.num_leafs);
2810 // map it to the solid leaf
2811 out->children[j] = (mnode_t *)loadmodel->brush.data_leafs;
2817 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL); // sets nodes and leafs
2820 static void Mod_Q1BSP_LoadLeafs(lump_t *l)
2826 in = (dleaf_t *)(mod_base + l->fileofs);
2827 if (l->filelen % sizeof(*in))
2828 Host_Error("Mod_Q1BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
2829 count = l->filelen / sizeof(*in);
2830 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2832 loadmodel->brush.data_leafs = out;
2833 loadmodel->brush.num_leafs = count;
2834 // get visleafs from the submodel data
2835 loadmodel->brush.num_pvsclusters = loadmodel->brushq1.submodels[0].visleafs;
2836 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters+7)>>3;
2837 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2838 memset(loadmodel->brush.data_pvsclusters, 0xFF, loadmodel->brush.num_pvsclusters * loadmodel->brush.num_pvsclusterbytes);
2840 for ( i=0 ; i<count ; i++, in++, out++)
2842 for (j=0 ; j<3 ; j++)
2844 out->mins[j] = LittleShort(in->mins[j]);
2845 out->maxs[j] = LittleShort(in->maxs[j]);
2848 // FIXME: this function could really benefit from some error checking
2850 out->contents = LittleLong(in->contents);
2852 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + (unsigned short)LittleShort(in->firstmarksurface);
2853 out->numleafsurfaces = (unsigned short)LittleShort(in->nummarksurfaces);
2854 if ((unsigned short)LittleShort(in->firstmarksurface) + out->numleafsurfaces > loadmodel->brush.num_leafsurfaces)
2856 Con_Printf("Mod_Q1BSP_LoadLeafs: invalid leafsurface range %i:%i outside range %i:%i\n", (int)(out->firstleafsurface - loadmodel->brush.data_leafsurfaces), (int)(out->firstleafsurface + out->numleafsurfaces - loadmodel->brush.data_leafsurfaces), 0, loadmodel->brush.num_leafsurfaces);
2857 out->firstleafsurface = NULL;
2858 out->numleafsurfaces = 0;
2861 out->clusterindex = i - 1;
2862 if (out->clusterindex >= loadmodel->brush.num_pvsclusters)
2863 out->clusterindex = -1;
2865 p = LittleLong(in->visofs);
2866 // ignore visofs errors on leaf 0 (solid)
2867 if (p >= 0 && out->clusterindex >= 0)
2869 if (p >= loadmodel->brushq1.num_compressedpvs)
2870 Con_Print("Mod_Q1BSP_LoadLeafs: invalid visofs\n");
2872 Mod_Q1BSP_DecompressVis(loadmodel->brushq1.data_compressedpvs + p, loadmodel->brushq1.data_compressedpvs + loadmodel->brushq1.num_compressedpvs, loadmodel->brush.data_pvsclusters + out->clusterindex * loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.data_pvsclusters + (out->clusterindex + 1) * loadmodel->brush.num_pvsclusterbytes);
2875 for (j = 0;j < 4;j++)
2876 out->ambient_sound_level[j] = in->ambient_level[j];
2878 // FIXME: Insert caustics here
2882 qboolean Mod_Q1BSP_CheckWaterAlphaSupport(void)
2886 const unsigned char *pvs;
2887 // if there's no vis data, assume supported (because everything is visible all the time)
2888 if (!loadmodel->brush.data_pvsclusters)
2890 // check all liquid leafs to see if they can see into empty leafs, if any
2891 // can we can assume this map supports r_wateralpha
2892 for (i = 0, leaf = loadmodel->brush.data_leafs;i < loadmodel->brush.num_leafs;i++, leaf++)
2894 if ((leaf->contents == CONTENTS_WATER || leaf->contents == CONTENTS_SLIME) && leaf->clusterindex >= 0)
2896 pvs = loadmodel->brush.data_pvsclusters + leaf->clusterindex * loadmodel->brush.num_pvsclusterbytes;
2897 for (j = 0;j < loadmodel->brush.num_leafs;j++)
2898 if (CHECKPVSBIT(pvs, loadmodel->brush.data_leafs[j].clusterindex) && loadmodel->brush.data_leafs[j].contents == CONTENTS_EMPTY)
2905 static void Mod_Q1BSP_LoadClipnodes(lump_t *l, hullinfo_t *hullinfo)
2912 in = (dclipnode_t *)(mod_base + l->fileofs);
2913 if (l->filelen % sizeof(*in))
2914 Host_Error("Mod_Q1BSP_LoadClipnodes: funny lump size in %s",loadmodel->name);
2915 count = l->filelen / sizeof(*in);
2916 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, count*sizeof(*out));
2918 loadmodel->brushq1.clipnodes = out;
2919 loadmodel->brushq1.numclipnodes = count;
2921 for (i = 1; i < MAX_MAP_HULLS; i++)
2923 hull = &loadmodel->brushq1.hulls[i];
2924 hull->clipnodes = out;
2925 hull->firstclipnode = 0;
2926 hull->lastclipnode = count-1;
2927 hull->planes = loadmodel->brush.data_planes;
2928 hull->clip_mins[0] = hullinfo->hullsizes[i][0][0];
2929 hull->clip_mins[1] = hullinfo->hullsizes[i][0][1];
2930 hull->clip_mins[2] = hullinfo->hullsizes[i][0][2];
2931 hull->clip_maxs[0] = hullinfo->hullsizes[i][1][0];
2932 hull->clip_maxs[1] = hullinfo->hullsizes[i][1][1];
2933 hull->clip_maxs[2] = hullinfo->hullsizes[i][1][2];
2934 VectorSubtract(hull->clip_maxs, hull->clip_mins, hull->clip_size);
2937 for (i=0 ; i<count ; i++, out++, in++)
2939 out->planenum = LittleLong(in->planenum);
2940 // LordHavoc: this code supports arguire qbsp's broken clipnodes indices (more than 32768 clipnodes), values above count are assumed to be contents values
2941 out->children[0] = (unsigned short)LittleShort(in->children[0]);
2942 out->children[1] = (unsigned short)LittleShort(in->children[1]);
2943 if (out->children[0] >= count)
2944 out->children[0] -= 65536;
2945 if (out->children[1] >= count)
2946 out->children[1] -= 65536;
2947 if (out->planenum < 0 || out->planenum >= loadmodel->brush.num_planes)
2948 Host_Error("Corrupt clipping hull(out of range planenum)");
2952 //Duplicate the drawing hull structure as a clipping hull
2953 static void Mod_Q1BSP_MakeHull0(void)
2960 hull = &loadmodel->brushq1.hulls[0];
2962 in = loadmodel->brush.data_nodes;
2963 out = (mclipnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_nodes * sizeof(*out));
2965 hull->clipnodes = out;
2966 hull->firstclipnode = 0;
2967 hull->lastclipnode = loadmodel->brush.num_nodes - 1;
2968 hull->planes = loadmodel->brush.data_planes;
2970 for (i = 0;i < loadmodel->brush.num_nodes;i++, out++, in++)
2972 out->planenum = in->plane - loadmodel->brush.data_planes;
2973 out->children[0] = in->children[0]->plane ? in->children[0] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[0])->contents;
2974 out->children[1] = in->children[1]->plane ? in->children[1] - loadmodel->brush.data_nodes : ((mleaf_t *)in->children[1])->contents;
2978 static void Mod_Q1BSP_LoadLeaffaces(lump_t *l)
2983 in = (short *)(mod_base + l->fileofs);
2984 if (l->filelen % sizeof(*in))
2985 Host_Error("Mod_Q1BSP_LoadLeaffaces: funny lump size in %s",loadmodel->name);
2986 loadmodel->brush.num_leafsurfaces = l->filelen / sizeof(*in);
2987 loadmodel->brush.data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafsurfaces * sizeof(int));
2989 for (i = 0;i < loadmodel->brush.num_leafsurfaces;i++)
2991 j = (unsigned short) LittleShort(in[i]);
2992 if (j >= loadmodel->num_surfaces)
2993 Host_Error("Mod_Q1BSP_LoadLeaffaces: bad surface number");
2994 loadmodel->brush.data_leafsurfaces[i] = j;
2998 static void Mod_Q1BSP_LoadSurfedges(lump_t *l)
3003 in = (int *)(mod_base + l->fileofs);
3004 if (l->filelen % sizeof(*in))
3005 Host_Error("Mod_Q1BSP_LoadSurfedges: funny lump size in %s",loadmodel->name);
3006 loadmodel->brushq1.numsurfedges = l->filelen / sizeof(*in);
3007 loadmodel->brushq1.surfedges = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->brushq1.numsurfedges * sizeof(int));
3009 for (i = 0;i < loadmodel->brushq1.numsurfedges;i++)
3010 loadmodel->brushq1.surfedges[i] = LittleLong(in[i]);
3014 static void Mod_Q1BSP_LoadPlanes(lump_t *l)
3020 in = (dplane_t *)(mod_base + l->fileofs);
3021 if (l->filelen % sizeof(*in))
3022 Host_Error("Mod_Q1BSP_LoadPlanes: funny lump size in %s", loadmodel->name);
3024 loadmodel->brush.num_planes = l->filelen / sizeof(*in);
3025 loadmodel->brush.data_planes = out = (mplane_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_planes * sizeof(*out));
3027 for (i = 0;i < loadmodel->brush.num_planes;i++, in++, out++)
3029 out->normal[0] = LittleFloat(in->normal[0]);
3030 out->normal[1] = LittleFloat(in->normal[1]);
3031 out->normal[2] = LittleFloat(in->normal[2]);
3032 out->dist = LittleFloat(in->dist);
3038 static void Mod_Q1BSP_LoadMapBrushes(void)
3042 int submodel, numbrushes;
3043 qboolean firstbrush;
3044 char *text, *maptext;
3045 char mapfilename[MAX_QPATH];
3046 FS_StripExtension (loadmodel->name, mapfilename, sizeof (mapfilename));
3047 strlcat (mapfilename, ".map", sizeof (mapfilename));
3048 maptext = (unsigned char*) FS_LoadFile(mapfilename, tempmempool, false, NULL);
3052 if (!COM_ParseToken_Simple(&data, false, false))
3057 if (!COM_ParseToken_Simple(&data, false, false))
3059 if (com_token[0] != '{')
3065 brushes = Mem_Alloc(loadmodel->mempool, maxbrushes * sizeof(mbrush_t));
3068 if (!COM_ParseToken_Simple(&data, false, false))
3070 if (com_token[0] == '}')
3071 break; // end of entity
3072 if (com_token[0] == '{')
3079 if (submodel > loadmodel->brush.numsubmodels)
3081 Con_Printf("Mod_Q1BSP_LoadMapBrushes: .map has more submodels than .bsp!\n");
3085 model = loadmodel->brush.submodels[submodel];
3092 if (!COM_ParseToken_Simple(&data, false, false))
3094 if (com_token[0] == '}')
3095 break; // end of brush
3096 // each brush face should be this format:
3097 // ( x y z ) ( x y z ) ( x y z ) texture scroll_s scroll_t rotateangle scale_s scale_t
3098 // FIXME: support hl .map format
3099 for (pointnum = 0;pointnum < 3;pointnum++)
3101 COM_ParseToken_Simple(&data, false, false);
3102 for (componentnum = 0;componentnum < 3;componentnum++)
3104 COM_ParseToken_Simple(&data, false, false);
3105 point[pointnum][componentnum] = atof(com_token);
3107 COM_ParseToken_Simple(&data, false, false);
3109 COM_ParseToken_Simple(&data, false, false);
3110 strlcpy(facetexture, com_token, sizeof(facetexture));
3111 COM_ParseToken_Simple(&data, false, false);
3112 //scroll_s = atof(com_token);
3113 COM_ParseToken_Simple(&data, false, false);
3114 //scroll_t = atof(com_token);
3115 COM_ParseToken_Simple(&data, false, false);
3116 //rotate = atof(com_token);
3117 COM_ParseToken_Simple(&data, false, false);
3118 //scale_s = atof(com_token);
3119 COM_ParseToken_Simple(&data, false, false);
3120 //scale_t = atof(com_token);
3121 TriangleNormal(point[0], point[1], point[2], planenormal);
3122 VectorNormalizeDouble(planenormal);
3123 planedist = DotProduct(point[0], planenormal);
3124 //ChooseTexturePlane(planenormal, texturevector[0], texturevector[1]);
3134 #define MAX_PORTALPOINTS 64
3136 typedef struct portal_s
3139 mnode_t *nodes[2]; // [0] = front side of plane
3140 struct portal_s *next[2];
3142 double points[3*MAX_PORTALPOINTS];
3143 struct portal_s *chain; // all portals are linked into a list
3147 static memexpandablearray_t portalarray;
3149 static void Mod_Q1BSP_RecursiveRecalcNodeBBox(mnode_t *node)
3151 // process only nodes (leafs already had their box calculated)
3155 // calculate children first
3156 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[0]);
3157 Mod_Q1BSP_RecursiveRecalcNodeBBox(node->children[1]);
3159 // make combined bounding box from children
3160 node->mins[0] = min(node->children[0]->mins[0], node->children[1]->mins[0]);
3161 node->mins[1] = min(node->children[0]->mins[1], node->children[1]->mins[1]);
3162 node->mins[2] = min(node->children[0]->mins[2], node->children[1]->mins[2]);
3163 node->maxs[0] = max(node->children[0]->maxs[0], node->children[1]->maxs[0]);
3164 node->maxs[1] = max(node->children[0]->maxs[1], node->children[1]->maxs[1]);
3165 node->maxs[2] = max(node->children[0]->maxs[2], node->children[1]->maxs[2]);
3168 static void Mod_Q1BSP_FinalizePortals(void)
3170 int i, j, numportals, numpoints, portalindex, portalrange = Mem_ExpandableArray_IndexRange(&portalarray);
3174 mleaf_t *leaf, *endleaf;
3176 // tally up portal and point counts and recalculate bounding boxes for all
3177 // leafs (because qbsp is very sloppy)
3178 leaf = loadmodel->brush.data_leafs;
3179 endleaf = leaf + loadmodel->brush.num_leafs;
3180 if (mod_recalculatenodeboxes.integer)
3182 for (;leaf < endleaf;leaf++)
3184 VectorSet(leaf->mins, 2000000000, 2000000000, 2000000000);
3185 VectorSet(leaf->maxs, -2000000000, -2000000000, -2000000000);
3190 for (portalindex = 0;portalindex < portalrange;portalindex++)
3192 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3195 // note: this check must match the one below or it will usually corrupt memory
3196 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3197 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1] && ((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3200 numpoints += p->numpoints * 2;
3203 loadmodel->brush.data_portals = (mportal_t *)Mem_Alloc(loadmodel->mempool, numportals * sizeof(mportal_t) + numpoints * sizeof(mvertex_t));
3204 loadmodel->brush.num_portals = numportals;
3205 loadmodel->brush.data_portalpoints = (mvertex_t *)((unsigned char *) loadmodel->brush.data_portals + numportals * sizeof(mportal_t));
3206 loadmodel->brush.num_portalpoints = numpoints;
3207 // clear all leaf portal chains
3208 for (i = 0;i < loadmodel->brush.num_leafs;i++)
3209 loadmodel->brush.data_leafs[i].portals = NULL;
3210 // process all portals in the global portal chain, while freeing them
3211 portal = loadmodel->brush.data_portals;
3212 point = loadmodel->brush.data_portalpoints;
3213 for (portalindex = 0;portalindex < portalrange;portalindex++)
3215 p = (portal_t*)Mem_ExpandableArray_RecordAtIndex(&portalarray, portalindex);
3218 if (p->numpoints >= 3 && p->nodes[0] != p->nodes[1])
3220 // note: this check must match the one above or it will usually corrupt memory
3221 // the nodes[0] != nodes[1] check is because leaf 0 is the shared solid leaf, it can have many portals inside with leaf 0 on both sides
3222 if (((mleaf_t *)p->nodes[0])->clusterindex >= 0 && ((mleaf_t *)p->nodes[1])->clusterindex >= 0)
3224 // first make the back to front portal(forward portal)
3225 portal->points = point;
3226 portal->numpoints = p->numpoints;
3227 portal->plane.dist = p->plane.dist;
3228 VectorCopy(p->plane.normal, portal->plane.normal);
3229 portal->here = (mleaf_t *)p->nodes[1];
3230 portal->past = (mleaf_t *)p->nodes[0];
3232 for (j = 0;j < portal->numpoints;j++)
3234 VectorCopy(p->points + j*3, point->position);
3237 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3238 PlaneClassify(&portal->plane);
3240 // link into leaf's portal chain
3241 portal->next = portal->here->portals;
3242 portal->here->portals = portal;
3244 // advance to next portal
3247 // then make the front to back portal(backward portal)
3248 portal->points = point;
3249 portal->numpoints = p->numpoints;
3250 portal->plane.dist = -p->plane.dist;
3251 VectorNegate(p->plane.normal, portal->plane.normal);
3252 portal->here = (mleaf_t *)p->nodes[0];
3253 portal->past = (mleaf_t *)p->nodes[1];
3255 for (j = portal->numpoints - 1;j >= 0;j--)
3257 VectorCopy(p->points + j*3, point->position);
3260 BoxFromPoints(portal->mins, portal->maxs, portal->numpoints, portal->points->position);
3261 PlaneClassify(&portal->plane);
3263 // link into leaf's portal chain
3264 portal->next = portal->here->portals;
3265 portal->here->portals = portal;
3267 // advance to next portal
3270 // add the portal's polygon points to the leaf bounding boxes
3271 if (mod_recalculatenodeboxes.integer)
3273 for (i = 0;i < 2;i++)
3275 leaf = (mleaf_t *)p->nodes[i];
3276 for (j = 0;j < p->numpoints;j++)
3278 if (leaf->mins[0] > p->points[j*3+0]) leaf->mins[0] = p->points[j*3+0];
3279 if (leaf->mins[1] > p->points[j*3+1]) leaf->mins[1] = p->points[j*3+1];
3280 if (leaf->mins[2] > p->points[j*3+2]) leaf->mins[2] = p->points[j*3+2];
3281 if (leaf->maxs[0] < p->points[j*3+0]) leaf->maxs[0] = p->points[j*3+0];
3282 if (leaf->maxs[1] < p->points[j*3+1]) leaf->maxs[1] = p->points[j*3+1];
3283 if (leaf->maxs[2] < p->points[j*3+2]) leaf->maxs[2] = p->points[j*3+2];
3289 // now recalculate the node bounding boxes from the leafs
3290 if (mod_recalculatenodeboxes.integer)
3291 Mod_Q1BSP_RecursiveRecalcNodeBBox(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3299 static void AddPortalToNodes(portal_t *p, mnode_t *front, mnode_t *back)
3302 Host_Error("AddPortalToNodes: NULL front node");
3304 Host_Error("AddPortalToNodes: NULL back node");
3305 if (p->nodes[0] || p->nodes[1])
3306 Host_Error("AddPortalToNodes: already included");
3307 // note: front == back is handled gracefully, because leaf 0 is the shared solid leaf, it can often have portals with the same leaf on both sides
3309 p->nodes[0] = front;
3310 p->next[0] = (portal_t *)front->portals;
3311 front->portals = (mportal_t *)p;
3314 p->next[1] = (portal_t *)back->portals;
3315 back->portals = (mportal_t *)p;
3320 RemovePortalFromNode
3323 static void RemovePortalFromNodes(portal_t *portal)
3327 void **portalpointer;
3329 for (i = 0;i < 2;i++)
3331 node = portal->nodes[i];
3333 portalpointer = (void **) &node->portals;
3336 t = (portal_t *)*portalpointer;
3338 Host_Error("RemovePortalFromNodes: portal not in leaf");
3342 if (portal->nodes[0] == node)
3344 *portalpointer = portal->next[0];
3345 portal->nodes[0] = NULL;
3347 else if (portal->nodes[1] == node)
3349 *portalpointer = portal->next[1];
3350 portal->nodes[1] = NULL;
3353 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3357 if (t->nodes[0] == node)
3358 portalpointer = (void **) &t->next[0];
3359 else if (t->nodes[1] == node)
3360 portalpointer = (void **) &t->next[1];
3362 Host_Error("RemovePortalFromNodes: portal not bounding leaf");
3367 #define PORTAL_DIST_EPSILON (1.0 / 32.0)
3368 static double *portalpointsbuffer;
3369 static int portalpointsbufferoffset;
3370 static int portalpointsbuffersize;
3371 static void Mod_Q1BSP_RecursiveNodePortals(mnode_t *node)
3374 mnode_t *front, *back, *other_node;
3375 mplane_t clipplane, *plane;
3376 portal_t *portal, *nextportal, *nodeportal, *splitportal, *temp;
3377 int numfrontpoints, numbackpoints;
3378 double *frontpoints, *backpoints;
3380 // if a leaf, we're done
3384 // get some space for our clipping operations to use
3385 if (portalpointsbuffersize < portalpointsbufferoffset + 6*MAX_PORTALPOINTS)
3387 portalpointsbuffersize = portalpointsbufferoffset * 2;
3388 portalpointsbuffer = (double *)Mem_Realloc(loadmodel->mempool, portalpointsbuffer, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3390 frontpoints = portalpointsbuffer + portalpointsbufferoffset;
3391 portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3392 backpoints = portalpointsbuffer + portalpointsbufferoffset;
3393 portalpointsbufferoffset += 3*MAX_PORTALPOINTS;
3395 plane = node->plane;
3397 front = node->children[0];
3398 back = node->children[1];
3400 Host_Error("Mod_Q1BSP_RecursiveNodePortals: corrupt node hierarchy");
3402 // create the new portal by generating a polygon for the node plane,
3403 // and clipping it by all of the other portals(which came from nodes above this one)
3404 nodeportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3405 nodeportal->plane = *plane;
3407 // TODO: calculate node bounding boxes during recursion and calculate a maximum plane size accordingly to improve precision (as most maps do not need 1 billion unit plane polygons)
3408 PolygonD_QuadForPlane(nodeportal->points, nodeportal->plane.normal[0], nodeportal->plane.normal[1], nodeportal->plane.normal[2], nodeportal->plane.dist, 1024.0*1024.0*1024.0);
3409 nodeportal->numpoints = 4;
3410 side = 0; // shut up compiler warning
3411 for (portal = (portal_t *)node->portals;portal;portal = portal->next[side])
3413 clipplane = portal->plane;
3414 if (portal->nodes[0] == portal->nodes[1])
3415 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(1)");
3416 if (portal->nodes[0] == node)
3418 else if (portal->nodes[1] == node)
3420 clipplane.dist = -clipplane.dist;
3421 VectorNegate(clipplane.normal, clipplane.normal);
3425 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3427 for (i = 0;i < nodeportal->numpoints*3;i++)
3428 frontpoints[i] = nodeportal->points[i];
3429 PolygonD_Divide(nodeportal->numpoints, frontpoints, clipplane.normal[0], clipplane.normal[1], clipplane.normal[2], clipplane.dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, nodeportal->points, &nodeportal->numpoints, 0, NULL, NULL, NULL);
3430 if (nodeportal->numpoints <= 0 || nodeportal->numpoints >= MAX_PORTALPOINTS)
3434 if (nodeportal->numpoints < 3)
3436 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal was clipped away\n");
3437 nodeportal->numpoints = 0;
3439 else if (nodeportal->numpoints >= MAX_PORTALPOINTS)
3441 Con_Print("Mod_Q1BSP_RecursiveNodePortals: WARNING: new portal has too many points\n");
3442 nodeportal->numpoints = 0;
3445 AddPortalToNodes(nodeportal, front, back);
3447 // split the portals of this node along this node's plane and assign them to the children of this node
3448 // (migrating the portals downward through the tree)
3449 for (portal = (portal_t *)node->portals;portal;portal = nextportal)
3451 if (portal->nodes[0] == portal->nodes[1])
3452 Host_Error("Mod_Q1BSP_RecursiveNodePortals: portal has same node on both sides(2)");
3453 if (portal->nodes[0] == node)
3455 else if (portal->nodes[1] == node)
3458 Host_Error("Mod_Q1BSP_RecursiveNodePortals: mislinked portal");
3459 nextportal = portal->next[side];
3460 if (!portal->numpoints)
3463 other_node = portal->nodes[!side];
3464 RemovePortalFromNodes(portal);
3466 // cut the portal into two portals, one on each side of the node plane
3467 PolygonD_Divide(portal->numpoints, portal->points, plane->normal[0], plane->normal[1], plane->normal[2], plane->dist, PORTAL_DIST_EPSILON, MAX_PORTALPOINTS, frontpoints, &numfrontpoints, MAX_PORTALPOINTS, backpoints, &numbackpoints, NULL);
3469 if (!numfrontpoints)
3472 AddPortalToNodes(portal, back, other_node);
3474 AddPortalToNodes(portal, other_node, back);
3480 AddPortalToNodes(portal, front, other_node);
3482 AddPortalToNodes(portal, other_node, front);
3486 // the portal is split
3487 splitportal = (portal_t *)Mem_ExpandableArray_AllocRecord(&portalarray);
3488 temp = splitportal->chain;
3489 *splitportal = *portal;
3490 splitportal->chain = temp;
3491 for (i = 0;i < numbackpoints*3;i++)
3492 splitportal->points[i] = backpoints[i];
3493 splitportal->numpoints = numbackpoints;
3494 for (i = 0;i < numfrontpoints*3;i++)
3495 portal->points[i] = frontpoints[i];
3496 portal->numpoints = numfrontpoints;
3500 AddPortalToNodes(portal, front, other_node);
3501 AddPortalToNodes(splitportal, back, other_node);
3505 AddPortalToNodes(portal, other_node, front);
3506 AddPortalToNodes(splitportal, other_node, back);
3510 Mod_Q1BSP_RecursiveNodePortals(front);
3511 Mod_Q1BSP_RecursiveNodePortals(back);
3513 portalpointsbufferoffset -= 6*MAX_PORTALPOINTS;
3516 static void Mod_Q1BSP_MakePortals(void)
3518 Mem_ExpandableArray_NewArray(&portalarray, loadmodel->mempool, sizeof(portal_t), 1020*1024/sizeof(portal_t));
3519 portalpointsbufferoffset = 0;
3520 portalpointsbuffersize = 6*MAX_PORTALPOINTS*128;
3521 portalpointsbuffer = (double *)Mem_Alloc(loadmodel->mempool, portalpointsbuffersize * sizeof(*portalpointsbuffer));
3522 Mod_Q1BSP_RecursiveNodePortals(loadmodel->brush.data_nodes + loadmodel->brushq1.hulls[0].firstclipnode);
3523 Mem_Free(portalpointsbuffer);
3524 portalpointsbuffer = NULL;
3525 portalpointsbufferoffset = 0;
3526 portalpointsbuffersize = 0;
3527 Mod_Q1BSP_FinalizePortals();
3528 Mem_ExpandableArray_FreeArray(&portalarray);
3531 //Returns PVS data for a given point
3532 //(note: can return NULL)
3533 static unsigned char *Mod_Q1BSP_GetPVS(dp_model_t *model, const vec3_t p)
3536 node = model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode;
3538 node = node->children[(node->plane->type < 3 ? p[node->plane->type] : DotProduct(p,node->plane->normal)) < node->plane->dist];
3539 if (((mleaf_t *)node)->clusterindex >= 0)
3540 return model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3545 static void Mod_Q1BSP_FatPVS_RecursiveBSPNode(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbytes, mnode_t *node)
3549 float d = PlaneDiff(org, node->plane);
3551 node = node->children[0];
3552 else if (d < -radius)
3553 node = node->children[1];
3556 // go down both sides
3557 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, pvsbytes, node->children[0]);
3558 node = node->children[1];
3561 // if this leaf is in a cluster, accumulate the pvs bits
3562 if (((mleaf_t *)node)->clusterindex >= 0)
3565 unsigned char *pvs = model->brush.data_pvsclusters + ((mleaf_t *)node)->clusterindex * model->brush.num_pvsclusterbytes;
3566 for (i = 0;i < pvsbytes;i++)
3567 pvsbuffer[i] |= pvs[i];
3571 //Calculates a PVS that is the inclusive or of all leafs within radius pixels
3572 //of the given point.
3573 static int Mod_Q1BSP_FatPVS(dp_model_t *model, const vec3_t org, vec_t radius, unsigned char *pvsbuffer, int pvsbufferlength, qboolean merge)
3575 int bytes = model->brush.num_pvsclusterbytes;
3576 bytes = min(bytes, pvsbufferlength);
3577 if (r_novis.integer || r_trippy.integer || !model->brush.num_pvsclusters || !Mod_Q1BSP_GetPVS(model, org))
3579 memset(pvsbuffer, 0xFF, bytes);
3583 memset(pvsbuffer, 0, bytes);
3584 Mod_Q1BSP_FatPVS_RecursiveBSPNode(model, org, radius, pvsbuffer, bytes, model->brush.data_nodes + model->brushq1.hulls[0].firstclipnode);
3588 static void Mod_Q1BSP_RoundUpToHullSize(dp_model_t *cmodel, const vec3_t inmins, const vec3_t inmaxs, vec3_t outmins, vec3_t outmaxs)
3593 VectorSubtract(inmaxs, inmins, size);
3594 if (cmodel->brush.ishlbsp)
3597 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3598 else if (size[0] <= 32)
3600 if (size[2] < 54) // pick the nearest of 36 or 72
3601 hull = &cmodel->brushq1.hulls[3]; // 32x32x36
3603 hull = &cmodel->brushq1.hulls[1]; // 32x32x72
3606 hull = &cmodel->brushq1.hulls[2]; // 64x64x64
3611 hull = &cmodel->brushq1.hulls[0]; // 0x0x0
3612 else if (size[0] <= 32)
3613 hull = &cmodel->brushq1.hulls[1]; // 32x32x56
3615 hull = &cmodel->brushq1.hulls[2]; // 64x64x88
3617 VectorCopy(inmins, outmins);
3618 VectorAdd(inmins, hull->clip_size, outmaxs);
3621 static int Mod_Q1BSP_CreateShadowMesh(dp_model_t *mod)
3624 int numshadowmeshtriangles = 0;
3625 msurface_t *surface;
3626 if (cls.state == ca_dedicated)
3628 // make a single combined shadow mesh to allow optimized shadow volume creation
3630 for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3632 surface->num_firstshadowmeshtriangle = numshadowmeshtriangles;
3633 numshadowmeshtriangles += surface->num_triangles;
3635 mod->brush.shadowmesh = Mod_ShadowMesh_Begin(mod->mempool, numshadowmeshtriangles * 3, numshadowmeshtriangles, NULL, NULL, NULL, false, false, true);
3636 for (j = 0, surface = mod->data_surfaces;j < mod->num_surfaces;j++, surface++)
3637 if (surface->num_triangles > 0)
3638 Mod_ShadowMesh_AddMesh(mod->mempool, mod->brush.shadowmesh, NULL, NULL, NULL, mod->surfmesh.data_vertex3f, NULL, NULL, NULL, NULL, surface->num_triangles, (mod->surfmesh.data_element3i + 3 * surface->num_firsttriangle));
3639 mod->brush.shadowmesh = Mod_ShadowMesh_Finish(mod->mempool, mod->brush.shadowmesh, false, r_enableshadowvolumes.integer != 0, false);
3640 if (mod->brush.shadowmesh && mod->brush.shadowmesh->neighbor3i)
3641 Mod_BuildTriangleNeighbors(mod->brush.shadowmesh->neighbor3i, mod->brush.shadowmesh->element3i, mod->brush.shadowmesh->numtriangles);
3643 return numshadowmeshtriangles;
3646 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask);
3648 void Mod_Q1BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
3653 float dist, modelyawradius, modelradius;
3654 msurface_t *surface;
3655 hullinfo_t hullinfo;
3656 int totalstylesurfaces, totalstyles, stylecounts[256], remapstyles[256];
3657 model_brush_lightstyleinfo_t styleinfo[256];
3658 unsigned char *datapointer;
3660 mod->modeldatatypestring = "Q1BSP";
3662 mod->type = mod_brushq1;
3664 header = (dheader_t *)buffer;
3666 i = LittleLong(header->version);
3667 if (i != BSPVERSION && i != 30)
3668 Host_Error("Mod_Q1BSP_Load: %s has wrong version number(%i should be %i(Quake) or 30(HalfLife)", mod->name, i, BSPVERSION);
3669 mod->brush.ishlbsp = i == 30;
3671 // fill in hull info
3672 VectorClear (hullinfo.hullsizes[0][0]);
3673 VectorClear (hullinfo.hullsizes[0][1]);
3674 if (mod->brush.ishlbsp)
3676 mod->modeldatatypestring = "HLBSP";
3678 hullinfo.filehulls = 4;
3679 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -36);
3680 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 36);
3681 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -32);
3682 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 32);
3683 VectorSet (hullinfo.hullsizes[3][0], -16, -16, -18);
3684 VectorSet (hullinfo.hullsizes[3][1], 16, 16, 18);
3688 hullinfo.filehulls = 4;
3689 VectorSet (hullinfo.hullsizes[1][0], -16, -16, -24);
3690 VectorSet (hullinfo.hullsizes[1][1], 16, 16, 32);
3691 VectorSet (hullinfo.hullsizes[2][0], -32, -32, -24);
3692 VectorSet (hullinfo.hullsizes[2][1], 32, 32, 64);
3696 mod_base = (unsigned char*)buffer;
3697 for (i = 0; i < HEADER_LUMPS; i++)
3699 header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs);
3700 header->lumps[i].filelen = LittleLong(header->lumps[i].filelen);
3703 mod->soundfromcenter = true;
3704 mod->TraceBox = Mod_Q1BSP_TraceBox;
3705 if (sv_gameplayfix_q1bsptracelinereportstexture.integer)
3706 mod->TraceLine = Mod_Q1BSP_TraceLineAgainstSurfaces; // LordHavoc: use the surface-hitting version of TraceLine in all cases
3708 mod->TraceLine = Mod_Q1BSP_TraceLine;
3709 mod->TracePoint = Mod_Q1BSP_TracePoint;
3710 mod->PointSuperContents = Mod_Q1BSP_PointSuperContents;
3711 mod->TraceLineAgainstSurfaces = Mod_Q1BSP_TraceLineAgainstSurfaces;
3712 mod->brush.TraceLineOfSight = Mod_Q1BSP_TraceLineOfSight;
3713 mod->brush.SuperContentsFromNativeContents = Mod_Q1BSP_SuperContentsFromNativeContents;
3714 mod->brush.NativeContentsFromSuperContents = Mod_Q1BSP_NativeContentsFromSuperContents;
3715 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
3716 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
3717 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
3718 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
3719 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
3720 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
3721 mod->brush.LightPoint = Mod_Q1BSP_LightPoint;
3722 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
3723 mod->brush.AmbientSoundLevelsForPoint = Mod_Q1BSP_AmbientSoundLevelsForPoint;
3724 mod->brush.RoundUpToHullSize = Mod_Q1BSP_RoundUpToHullSize;
3725 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
3726 mod->Draw = R_Q1BSP_Draw;
3727 mod->DrawDepth = R_Q1BSP_DrawDepth;
3728 mod->DrawDebug = R_Q1BSP_DrawDebug;
3729 mod->DrawPrepass = R_Q1BSP_DrawPrepass;
3730 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
3731 mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
3732 mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
3733 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
3734 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
3735 mod->DrawLight = R_Q1BSP_DrawLight;
3739 mod->brush.qw_md4sum = 0;
3740 mod->brush.qw_md4sum2 = 0;
3741 for (i = 0;i < HEADER_LUMPS;i++)
3744 if (i == LUMP_ENTITIES)
3746 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3747 mod->brush.qw_md4sum ^= LittleLong(temp);
3748 if (i == LUMP_VISIBILITY || i == LUMP_LEAFS || i == LUMP_NODES)
3750 temp = Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
3751 mod->brush.qw_md4sum2 ^= LittleLong(temp);
3754 Mod_Q1BSP_LoadEntities(&header->lumps[LUMP_ENTITIES]);
3755 Mod_Q1BSP_LoadVertexes(&header->lumps[LUMP_VERTEXES]);
3756 Mod_Q1BSP_LoadEdges(&header->lumps[LUMP_EDGES]);
3757 Mod_Q1BSP_LoadSurfedges(&header->lumps[LUMP_SURFEDGES]);
3758 Mod_Q1BSP_LoadTextures(&header->lumps[LUMP_TEXTURES]);
3759 Mod_Q1BSP_LoadLighting(&header->lumps[LUMP_LIGHTING]);
3760 Mod_Q1BSP_LoadPlanes(&header->lumps[LUMP_PLANES]);
3761 Mod_Q1BSP_LoadTexinfo(&header->lumps[LUMP_TEXINFO]);
3762 Mod_Q1BSP_LoadFaces(&header->lumps[LUMP_FACES]);
3763 Mod_Q1BSP_LoadLeaffaces(&header->lumps[LUMP_MARKSURFACES]);
3764 Mod_Q1BSP_LoadVisibility(&header->lumps[LUMP_VISIBILITY]);
3765 // load submodels before leafs because they contain the number of vis leafs
3766 Mod_Q1BSP_LoadSubmodels(&header->lumps[LUMP_MODELS], &hullinfo);
3767 Mod_Q1BSP_LoadLeafs(&header->lumps[LUMP_LEAFS]);
3768 Mod_Q1BSP_LoadNodes(&header->lumps[LUMP_NODES]);
3769 Mod_Q1BSP_LoadClipnodes(&header->lumps[LUMP_CLIPNODES], &hullinfo);
3771 // check if the map supports transparent water rendering
3772 loadmodel->brush.supportwateralpha = Mod_Q1BSP_CheckWaterAlphaSupport();
3774 if (mod->brushq1.data_compressedpvs)
3775 Mem_Free(mod->brushq1.data_compressedpvs);
3776 mod->brushq1.data_compressedpvs = NULL;
3777 mod->brushq1.num_compressedpvs = 0;
3779 Mod_Q1BSP_MakeHull0();
3780 if (mod_bsp_portalize.integer)
3781 Mod_Q1BSP_MakePortals();
3783 mod->numframes = 2; // regular and alternate animation
3786 // make a single combined shadow mesh to allow optimized shadow volume creation
3787 Mod_Q1BSP_CreateShadowMesh(loadmodel);
3789 if (loadmodel->brush.numsubmodels)
3790 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
3792 // LordHavoc: to clear the fog around the original quake submodel code, I
3794 // first of all, some background info on the submodels:
3795 // model 0 is the map model (the world, named maps/e1m1.bsp for example)
3796 // model 1 and higher are submodels (doors and the like, named *1, *2, etc)
3797 // now the weird for loop itself:
3798 // the loop functions in an odd way, on each iteration it sets up the
3799 // current 'mod' model (which despite the confusing code IS the model of
3800 // the number i), at the end of the loop it duplicates the model to become
3801 // the next submodel, and loops back to set up the new submodel.
3803 // LordHavoc: now the explanation of my sane way (which works identically):
3804 // set up the world model, then on each submodel copy from the world model
3805 // and set up the submodel with the respective model info.
3806 totalstylesurfaces = 0;
3808 for (i = 0;i < mod->brush.numsubmodels;i++)
3810 memset(stylecounts, 0, sizeof(stylecounts));
3811 for (k = 0;k < mod->brushq1.submodels[i].numfaces;k++)
3813 surface = mod->data_surfaces + mod->brushq1.submodels[i].firstface + k;
3814 for (j = 0;j < MAXLIGHTMAPS;j++)
3815 stylecounts[surface->lightmapinfo->styles[j]]++;
3817 for (k = 0;k < 255;k++)
3821 totalstylesurfaces += stylecounts[k];
3824 datapointer = (unsigned char *)Mem_Alloc(mod->mempool, mod->num_surfaces * sizeof(int) + totalstyles * sizeof(model_brush_lightstyleinfo_t) + totalstylesurfaces * sizeof(int *));
3825 for (i = 0;i < mod->brush.numsubmodels;i++)
3827 // LordHavoc: this code was originally at the end of this loop, but
3828 // has been transformed to something more readable at the start here.
3833 // duplicate the basic information
3834 dpsnprintf(name, sizeof(name), "*%i", i);
3835 mod = Mod_FindName(name, loadmodel->name);
3836 // copy the base model to this one
3838 // rename the clone back to its proper name
3839 strlcpy(mod->name, name, sizeof(mod->name));
3840 mod->brush.parentmodel = loadmodel;
3841 // textures and memory belong to the main model
3842 mod->texturepool = NULL;
3843 mod->mempool = NULL;
3844 mod->brush.GetPVS = NULL;
3845 mod->brush.FatPVS = NULL;
3846 mod->brush.BoxTouchingPVS = NULL;
3847 mod->brush.BoxTouchingLeafPVS = NULL;
3848 mod->brush.BoxTouchingVisibleLeafs = NULL;
3849 mod->brush.FindBoxClusters = NULL;
3850 mod->brush.LightPoint = NULL;
3851 mod->brush.AmbientSoundLevelsForPoint = NULL;
3854 mod->brush.submodel = i;
3856 if (loadmodel->brush.submodels)
3857 loadmodel->brush.submodels[i] = mod;
3859 bm = &mod->brushq1.submodels[i];
3861 mod->brushq1.hulls[0].firstclipnode = bm->headnode[0];
3862 for (j=1 ; j<MAX_MAP_HULLS ; j++)
3864 mod->brushq1.hulls[j].firstclipnode = bm->headnode[j];
3865 mod->brushq1.hulls[j].lastclipnode = mod->brushq1.numclipnodes - 1;
3868 mod->firstmodelsurface = bm->firstface;
3869 mod->nummodelsurfaces = bm->numfaces;
3871 // set node/leaf parents for this submodel
3872 Mod_Q1BSP_LoadNodes_RecursiveSetParent(mod->brush.data_nodes + mod->brushq1.hulls[0].firstclipnode, NULL);
3874 // make the model surface list (used by shadowing/lighting)
3875 mod->sortedmodelsurfaces = (int *)datapointer;datapointer += mod->nummodelsurfaces * sizeof(int);
3876 Mod_MakeSortedSurfaces(mod);
3878 // copy the submodel bounds, then enlarge the yaw and rotated bounds according to radius
3879 // (previously this code measured the radius of the vertices of surfaces in the submodel, but that broke submodels that contain only CLIP brushes, which do not produce surfaces)
3880 VectorCopy(bm->mins, mod->normalmins);
3881 VectorCopy(bm->maxs, mod->normalmaxs);
3882 dist = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
3883 modelyawradius = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
3884 modelyawradius = dist*dist+modelyawradius*modelyawradius;
3885 modelradius = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
3886 modelradius = modelyawradius + modelradius * modelradius;
3887 modelyawradius = sqrt(modelyawradius);
3888 modelradius = sqrt(modelradius);
3889 mod->yawmins[0] = mod->yawmins[1] = -modelyawradius;
3890 mod->yawmins[2] = mod->normalmins[2];
3891 mod->yawmaxs[0] = mod->yawmaxs[1] = modelyawradius;
3892 mod->yawmaxs[2] = mod->normalmaxs[2];
3893 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
3894 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
3895 mod->radius = modelradius;
3896 mod->radius2 = modelradius * modelradius;
3898 // this gets altered below if sky or water is used
3899 mod->DrawSky = NULL;
3900 mod->DrawAddWaterPlanes = NULL;
3902 // scan surfaces for sky and water and flag the submodel as possessing these features or not
3903 // build lightstyle lists for quick marking of dirty lightmaps when lightstyles flicker
3904 if (mod->nummodelsurfaces)
3906 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3907 if (surface->texture->basematerialflags & MATERIALFLAG_SKY)
3909 if (j < mod->nummodelsurfaces)
3910 mod->DrawSky = R_Q1BSP_DrawSky;
3912 for (j = 0, surface = &mod->data_surfaces[mod->firstmodelsurface];j < mod->nummodelsurfaces;j++, surface++)
3913 if (surface->texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
3915 if (j < mod->nummodelsurfaces)
3916 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
3918 // build lightstyle update chains
3919 // (used to rapidly mark lightmapupdateflags on many surfaces
3920 // when d_lightstylevalue changes)
3921 memset(stylecounts, 0, sizeof(stylecounts));
3922 for (k = 0;k < mod->nummodelsurfaces;k++)
3924 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3925 for (j = 0;j < MAXLIGHTMAPS;j++)
3926 stylecounts[surface->lightmapinfo->styles[j]]++;
3928 mod->brushq1.num_lightstyles = 0;
3929 for (k = 0;k < 255;k++)
3933 styleinfo[mod->brushq1.num_lightstyles].style = k;
3934 styleinfo[mod->brushq1.num_lightstyles].value = 0;
3935 styleinfo[mod->brushq1.num_lightstyles].numsurfaces = 0;
3936 styleinfo[mod->brushq1.num_lightstyles].surfacelist = (int *)datapointer;datapointer += stylecounts[k] * sizeof(int);
3937 remapstyles[k] = mod->brushq1.num_lightstyles;
3938 mod->brushq1.num_lightstyles++;
3941 for (k = 0;k < mod->nummodelsurfaces;k++)
3943 surface = mod->data_surfaces + mod->firstmodelsurface + k;
3944 for (j = 0;j < MAXLIGHTMAPS;j++)
3946 if (surface->lightmapinfo->styles[j] != 255)
3948 int r = remapstyles[surface->lightmapinfo->styles[j]];
3949 styleinfo[r].surfacelist[styleinfo[r].numsurfaces++] = mod->firstmodelsurface + k;
3953 mod->brushq1.data_lightstyleinfo = (model_brush_lightstyleinfo_t *)datapointer;datapointer += mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t);
3954 memcpy(mod->brushq1.data_lightstyleinfo, styleinfo, mod->brushq1.num_lightstyles * sizeof(model_brush_lightstyleinfo_t));
3958 // LordHavoc: empty submodel(lacrima.bsp has such a glitch)
3959 Con_Printf("warning: empty submodel *%i in %s\n", i+1, loadmodel->name);
3961 //mod->brushq1.num_visleafs = bm->visleafs;
3963 // build a Bounding Interval Hierarchy for culling triangles in light rendering
3964 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
3966 if (mod_q1bsp_polygoncollisions.integer)
3968 mod->collision_bih = mod->render_bih;
3969 // point traces and contents checks still use the bsp tree
3970 mod->TraceLine = Mod_CollisionBIH_TraceLine;
3971 mod->TraceBox = Mod_CollisionBIH_TraceBox;
3972 mod->TraceBrush = Mod_CollisionBIH_TraceBrush;
3973 mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLineAgainstSurfaces;
3976 // generate VBOs and other shared data before cloning submodels
3980 Mod_Q1BSP_LoadMapBrushes();
3981 //Mod_Q1BSP_ProcessLightList();
3985 Con_DPrintf("Stats for q1bsp model \"%s\": %i faces, %i nodes, %i leafs, %i visleafs, %i visleafportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
3988 static void Mod_Q2BSP_LoadEntities(lump_t *l)
3992 static void Mod_Q2BSP_LoadPlanes(lump_t *l)
3999 in = (void *)(mod_base + l->fileofs);
4000 if (l->filelen % sizeof(*in))
4001 Host_Error("Mod_Q2BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4002 count = l->filelen / sizeof(*in);
4003 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4006 loadmodel->num = count;
4008 for (i = 0;i < count;i++, in++, out++)
4014 static void Mod_Q2BSP_LoadVertices(lump_t *l)
4021 in = (void *)(mod_base + l->fileofs);
4022 if (l->filelen % sizeof(*in))
4023 Host_Error("Mod_Q2BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4024 count = l->filelen / sizeof(*in);
4025 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4028 loadmodel->num = count;
4030 for (i = 0;i < count;i++, in++, out++)
4036 static void Mod_Q2BSP_LoadVisibility(lump_t *l)
4043 in = (void *)(mod_base + l->fileofs);
4044 if (l->filelen % sizeof(*in))
4045 Host_Error("Mod_Q2BSP_LoadVisibility: funny lump size in %s",loadmodel->name);
4046 count = l->filelen / sizeof(*in);
4047 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4050 loadmodel->num = count;
4052 for (i = 0;i < count;i++, in++, out++)
4058 static void Mod_Q2BSP_LoadNodes(lump_t *l)
4065 in = (void *)(mod_base + l->fileofs);
4066 if (l->filelen % sizeof(*in))
4067 Host_Error("Mod_Q2BSP_LoadNodes: funny lump size in %s",loadmodel->name);
4068 count = l->filelen / sizeof(*in);
4069 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4072 loadmodel->num = count;
4074 for (i = 0;i < count;i++, in++, out++)
4080 static void Mod_Q2BSP_LoadTexInfo(lump_t *l)
4087 in = (void *)(mod_base + l->fileofs);
4088 if (l->filelen % sizeof(*in))
4089 Host_Error("Mod_Q2BSP_LoadTexInfo: funny lump size in %s",loadmodel->name);
4090 count = l->filelen / sizeof(*in);
4091 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4094 loadmodel->num = count;
4096 for (i = 0;i < count;i++, in++, out++)
4102 static void Mod_Q2BSP_LoadFaces(lump_t *l)
4109 in = (void *)(mod_base + l->fileofs);
4110 if (l->filelen % sizeof(*in))
4111 Host_Error("Mod_Q2BSP_LoadFaces: funny lump size in %s",loadmodel->name);
4112 count = l->filelen / sizeof(*in);
4113 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4116 loadmodel->num = count;
4118 for (i = 0;i < count;i++, in++, out++)
4124 static void Mod_Q2BSP_LoadLighting(lump_t *l)
4131 in = (void *)(mod_base + l->fileofs);
4132 if (l->filelen % sizeof(*in))
4133 Host_Error("Mod_Q2BSP_LoadLighting: funny lump size in %s",loadmodel->name);
4134 count = l->filelen / sizeof(*in);
4135 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4138 loadmodel->num = count;
4140 for (i = 0;i < count;i++, in++, out++)
4146 static void Mod_Q2BSP_LoadLeafs(lump_t *l)
4153 in = (void *)(mod_base + l->fileofs);
4154 if (l->filelen % sizeof(*in))
4155 Host_Error("Mod_Q2BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
4156 count = l->filelen / sizeof(*in);
4157 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4160 loadmodel->num = count;
4162 for (i = 0;i < count;i++, in++, out++)
4168 static void Mod_Q2BSP_LoadLeafFaces(lump_t *l)
4175 in = (void *)(mod_base + l->fileofs);
4176 if (l->filelen % sizeof(*in))
4177 Host_Error("Mod_Q2BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
4178 count = l->filelen / sizeof(*in);
4179 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4182 loadmodel->num = count;
4184 for (i = 0;i < count;i++, in++, out++)
4190 static void Mod_Q2BSP_LoadLeafBrushes(lump_t *l)
4197 in = (void *)(mod_base + l->fileofs);
4198 if (l->filelen % sizeof(*in))
4199 Host_Error("Mod_Q2BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
4200 count = l->filelen / sizeof(*in);
4201 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4204 loadmodel->num = count;
4206 for (i = 0;i < count;i++, in++, out++)
4212 static void Mod_Q2BSP_LoadEdges(lump_t *l)
4219 in = (void *)(mod_base + l->fileofs);
4220 if (l->filelen % sizeof(*in))
4221 Host_Error("Mod_Q2BSP_LoadEdges: funny lump size in %s",loadmodel->name);
4222 count = l->filelen / sizeof(*in);
4223 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4226 loadmodel->num = count;
4228 for (i = 0;i < count;i++, in++, out++)
4234 static void Mod_Q2BSP_LoadSurfEdges(lump_t *l)
4241 in = (void *)(mod_base + l->fileofs);
4242 if (l->filelen % sizeof(*in))
4243 Host_Error("Mod_Q2BSP_LoadSurfEdges: funny lump size in %s",loadmodel->name);
4244 count = l->filelen / sizeof(*in);
4245 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4248 loadmodel->num = count;
4250 for (i = 0;i < count;i++, in++, out++)
4256 static void Mod_Q2BSP_LoadBrushes(lump_t *l)
4263 in = (void *)(mod_base + l->fileofs);
4264 if (l->filelen % sizeof(*in))
4265 Host_Error("Mod_Q2BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4266 count = l->filelen / sizeof(*in);
4267 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4270 loadmodel->num = count;
4272 for (i = 0;i < count;i++, in++, out++)
4278 static void Mod_Q2BSP_LoadBrushSides(lump_t *l)
4285 in = (void *)(mod_base + l->fileofs);
4286 if (l->filelen % sizeof(*in))
4287 Host_Error("Mod_Q2BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4288 count = l->filelen / sizeof(*in);
4289 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4292 loadmodel->num = count;
4294 for (i = 0;i < count;i++, in++, out++)
4300 static void Mod_Q2BSP_LoadAreas(lump_t *l)
4307 in = (void *)(mod_base + l->fileofs);
4308 if (l->filelen % sizeof(*in))
4309 Host_Error("Mod_Q2BSP_LoadAreas: funny lump size in %s",loadmodel->name);
4310 count = l->filelen / sizeof(*in);
4311 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4314 loadmodel->num = count;
4316 for (i = 0;i < count;i++, in++, out++)
4322 static void Mod_Q2BSP_LoadAreaPortals(lump_t *l)
4329 in = (void *)(mod_base + l->fileofs);
4330 if (l->filelen % sizeof(*in))
4331 Host_Error("Mod_Q2BSP_LoadAreaPortals: funny lump size in %s",loadmodel->name);
4332 count = l->filelen / sizeof(*in);
4333 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4336 loadmodel->num = count;
4338 for (i = 0;i < count;i++, in++, out++)
4344 static void Mod_Q2BSP_LoadModels(lump_t *l)
4351 in = (void *)(mod_base + l->fileofs);
4352 if (l->filelen % sizeof(*in))
4353 Host_Error("Mod_Q2BSP_LoadModels: funny lump size in %s",loadmodel->name);
4354 count = l->filelen / sizeof(*in);
4355 out = Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4358 loadmodel->num = count;
4360 for (i = 0;i < count;i++, in++, out++)
4366 void static Mod_Q2BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
4369 q2dheader_t *header;
4371 Host_Error("Mod_Q2BSP_Load: not yet implemented");
4373 mod->modeldatatypestring = "Q2BSP";
4375 mod->type = mod_brushq2;
4377 header = (q2dheader_t *)buffer;
4379 i = LittleLong(header->version);
4380 if (i != Q2BSPVERSION)
4381 Host_Error("Mod_Q2BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q2BSPVERSION);
4383 mod_base = (unsigned char *)header;
4385 // swap all the lumps
4386 for (i = 0;i < (int) sizeof(*header) / 4;i++)
4387 ((int *)header)[i] = LittleLong(((int *)header)[i]);
4389 mod->brush.qw_md4sum = 0;
4390 mod->brush.qw_md4sum2 = 0;
4391 for (i = 0;i < Q2HEADER_LUMPS;i++)
4393 if (i == Q2LUMP_ENTITIES)
4395 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4396 if (i == Q2LUMP_VISIBILITY || i == Q2LUMP_LEAFS || i == Q2LUMP_NODES)
4398 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
4401 Mod_Q2BSP_LoadEntities(&header->lumps[Q2LUMP_ENTITIES]);
4402 Mod_Q2BSP_LoadPlanes(&header->lumps[Q2LUMP_PLANES]);
4403 Mod_Q2BSP_LoadVertices(&header->lumps[Q2LUMP_VERTEXES]);
4404 Mod_Q2BSP_LoadVisibility(&header->lumps[Q2LUMP_VISIBILITY]);
4405 Mod_Q2BSP_LoadNodes(&header->lumps[Q2LUMP_NODES]);
4406 Mod_Q2BSP_LoadTexInfo(&header->lumps[Q2LUMP_TEXINFO]);
4407 Mod_Q2BSP_LoadFaces(&header->lumps[Q2LUMP_FACES]);
4408 Mod_Q2BSP_LoadLighting(&header->lumps[Q2LUMP_LIGHTING]);
4409 Mod_Q2BSP_LoadLeafs(&header->lumps[Q2LUMP_LEAFS]);
4410 Mod_Q2BSP_LoadLeafFaces(&header->lumps[Q2LUMP_LEAFFACES]);
4411 Mod_Q2BSP_LoadLeafBrushes(&header->lumps[Q2LUMP_LEAFBRUSHES]);
4412 Mod_Q2BSP_LoadEdges(&header->lumps[Q2LUMP_EDGES]);
4413 Mod_Q2BSP_LoadSurfEdges(&header->lumps[Q2LUMP_SURFEDGES]);
4414 Mod_Q2BSP_LoadBrushes(&header->lumps[Q2LUMP_BRUSHES]);
4415 Mod_Q2BSP_LoadBrushSides(&header->lumps[Q2LUMP_BRUSHSIDES]);
4416 Mod_Q2BSP_LoadAreas(&header->lumps[Q2LUMP_AREAS]);
4417 Mod_Q2BSP_LoadAreaPortals(&header->lumps[Q2LUMP_AREAPORTALS]);
4418 // LordHavoc: must go last because this makes the submodels
4419 Mod_Q2BSP_LoadModels(&header->lumps[Q2LUMP_MODELS]);
4422 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents);
4423 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents);
4425 static void Mod_Q3BSP_LoadEntities(lump_t *l)
4428 char key[128], value[MAX_INPUTLINE];
4430 loadmodel->brushq3.num_lightgrid_cellsize[0] = 64;
4431 loadmodel->brushq3.num_lightgrid_cellsize[1] = 64;
4432 loadmodel->brushq3.num_lightgrid_cellsize[2] = 128;
4435 loadmodel->brush.entities = (char *)Mem_Alloc(loadmodel->mempool, l->filelen + 1);
4436 memcpy(loadmodel->brush.entities, mod_base + l->fileofs, l->filelen);
4437 loadmodel->brush.entities[l->filelen] = 0;
4438 data = loadmodel->brush.entities;
4439 // some Q3 maps override the lightgrid_cellsize with a worldspawn key
4440 // VorteX: q3map2 FS-R generates tangentspace deluxemaps for q3bsp and sets 'deluxeMaps' key
4441 loadmodel->brushq3.deluxemapping = false;
4442 if (data && COM_ParseToken_Simple(&data, false, false) && com_token[0] == '{')
4446 if (!COM_ParseToken_Simple(&data, false, false))
4448 if (com_token[0] == '}')
4449 break; // end of worldspawn
4450 if (com_token[0] == '_')
4451 strlcpy(key, com_token + 1, sizeof(key));
4453 strlcpy(key, com_token, sizeof(key));
4454 while (key[strlen(key)-1] == ' ') // remove trailing spaces
4455 key[strlen(key)-1] = 0;
4456 if (!COM_ParseToken_Simple(&data, false, false))
4458 strlcpy(value, com_token, sizeof(value));
4459 if (!strcasecmp("gridsize", key)) // this one is case insensitive to 100% match q3map2
4461 #if _MSC_VER >= 1400
4462 #define sscanf sscanf_s
4465 if (sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) == 3 && v[0] != 0 && v[1] != 0 && v[2] != 0)
4466 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4468 VectorSet(v, 64, 64, 128);
4469 if(sscanf(value, "%f %f %f", &v[0], &v[1], &v[2]) != 3)
4470 Con_Printf("Mod_Q3BSP_LoadEntities: funny gridsize \"%s\" in %s, interpreting as \"%f %f %f\" to match q3map2's parsing\n", value, loadmodel->name, v[0], v[1], v[2]);
4471 if (v[0] != 0 && v[1] != 0 && v[2] != 0)
4472 VectorCopy(v, loadmodel->brushq3.num_lightgrid_cellsize);
4475 else if (!strcmp("deluxeMaps", key))
4477 if (!strcmp(com_token, "1"))
4479 loadmodel->brushq3.deluxemapping = true;
4480 loadmodel->brushq3.deluxemapping_modelspace = true;
4482 else if (!strcmp(com_token, "2"))
4484 loadmodel->brushq3.deluxemapping = true;
4485 loadmodel->brushq3.deluxemapping_modelspace = false;
4492 static void Mod_Q3BSP_LoadTextures(lump_t *l)
4498 in = (q3dtexture_t *)(mod_base + l->fileofs);
4499 if (l->filelen % sizeof(*in))
4500 Host_Error("Mod_Q3BSP_LoadTextures: funny lump size in %s",loadmodel->name);
4501 count = l->filelen / sizeof(*in);
4502 out = (texture_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4504 loadmodel->data_textures = out;
4505 loadmodel->num_textures = count;
4506 loadmodel->num_texturesperskin = loadmodel->num_textures;
4508 for (i = 0;i < count;i++)
4510 strlcpy (out[i].name, in[i].name, sizeof (out[i].name));
4511 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4512 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4513 Mod_LoadTextureFromQ3Shader(out + i, out[i].name, true, true, TEXF_MIPMAP | TEXF_ISWORLD | TEXF_PICMIP | TEXF_COMPRESS);
4514 // restore the surfaceflags and supercontents
4515 out[i].surfaceflags = LittleLong(in[i].surfaceflags);
4516 out[i].supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in[i].contents));
4520 static void Mod_Q3BSP_LoadPlanes(lump_t *l)
4526 in = (q3dplane_t *)(mod_base + l->fileofs);
4527 if (l->filelen % sizeof(*in))
4528 Host_Error("Mod_Q3BSP_LoadPlanes: funny lump size in %s",loadmodel->name);
4529 count = l->filelen / sizeof(*in);
4530 out = (mplane_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4532 loadmodel->brush.data_planes = out;
4533 loadmodel->brush.num_planes = count;
4535 for (i = 0;i < count;i++, in++, out++)
4537 out->normal[0] = LittleFloat(in->normal[0]);
4538 out->normal[1] = LittleFloat(in->normal[1]);
4539 out->normal[2] = LittleFloat(in->normal[2]);
4540 out->dist = LittleFloat(in->dist);
4545 static void Mod_Q3BSP_LoadBrushSides(lump_t *l)
4548 q3mbrushside_t *out;
4551 in = (q3dbrushside_t *)(mod_base + l->fileofs);
4552 if (l->filelen % sizeof(*in))
4553 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4554 count = l->filelen / sizeof(*in);
4555 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4557 loadmodel->brush.data_brushsides = out;
4558 loadmodel->brush.num_brushsides = count;
4560 for (i = 0;i < count;i++, in++, out++)
4562 n = LittleLong(in->planeindex);
4563 if (n < 0 || n >= loadmodel->brush.num_planes)
4564 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4565 out->plane = loadmodel->brush.data_planes + n;
4566 n = LittleLong(in->textureindex);
4567 if (n < 0 || n >= loadmodel->num_textures)
4568 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4569 out->texture = loadmodel->data_textures + n;
4573 static void Mod_Q3BSP_LoadBrushSides_IG(lump_t *l)
4575 q3dbrushside_ig_t *in;
4576 q3mbrushside_t *out;
4579 in = (q3dbrushside_ig_t *)(mod_base + l->fileofs);
4580 if (l->filelen % sizeof(*in))
4581 Host_Error("Mod_Q3BSP_LoadBrushSides: funny lump size in %s",loadmodel->name);
4582 count = l->filelen / sizeof(*in);
4583 out = (q3mbrushside_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4585 loadmodel->brush.data_brushsides = out;
4586 loadmodel->brush.num_brushsides = count;
4588 for (i = 0;i < count;i++, in++, out++)
4590 n = LittleLong(in->planeindex);
4591 if (n < 0 || n >= loadmodel->brush.num_planes)
4592 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
4593 out->plane = loadmodel->brush.data_planes + n;
4594 n = LittleLong(in->textureindex);
4595 if (n < 0 || n >= loadmodel->num_textures)
4596 Host_Error("Mod_Q3BSP_LoadBrushSides: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4597 out->texture = loadmodel->data_textures + n;
4601 static void Mod_Q3BSP_LoadBrushes(lump_t *l)
4605 int i, j, n, c, count, maxplanes, q3surfaceflags;
4606 colplanef_t *planes;
4608 in = (q3dbrush_t *)(mod_base + l->fileofs);
4609 if (l->filelen % sizeof(*in))
4610 Host_Error("Mod_Q3BSP_LoadBrushes: funny lump size in %s",loadmodel->name);
4611 count = l->filelen / sizeof(*in);
4612 out = (q3mbrush_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4614 loadmodel->brush.data_brushes = out;
4615 loadmodel->brush.num_brushes = count;
4620 for (i = 0;i < count;i++, in++, out++)
4622 n = LittleLong(in->firstbrushside);
4623 c = LittleLong(in->numbrushsides);
4624 if (n < 0 || n + c > loadmodel->brush.num_brushsides)
4625 Host_Error("Mod_Q3BSP_LoadBrushes: invalid brushside range %i : %i (%i brushsides)", n, n + c, loadmodel->brush.num_brushsides);
4626 out->firstbrushside = loadmodel->brush.data_brushsides + n;
4627 out->numbrushsides = c;
4628 n = LittleLong(in->textureindex);
4629 if (n < 0 || n >= loadmodel->num_textures)
4630 Host_Error("Mod_Q3BSP_LoadBrushes: invalid textureindex %i (%i textures)", n, loadmodel->num_textures);
4631 out->texture = loadmodel->data_textures + n;
4633 // make a list of mplane_t structs to construct a colbrush from
4634 if (maxplanes < out->numbrushsides)
4636 maxplanes = out->numbrushsides;
4639 planes = (colplanef_t *)Mem_Alloc(tempmempool, sizeof(colplanef_t) * maxplanes);
4642 for (j = 0;j < out->numbrushsides;j++)
4644 VectorCopy(out->firstbrushside[j].plane->normal, planes[j].normal);
4645 planes[j].dist = out->firstbrushside[j].plane->dist;
4646 planes[j].q3surfaceflags = out->firstbrushside[j].texture->surfaceflags;
4647 planes[j].texture = out->firstbrushside[j].texture;
4648 q3surfaceflags |= planes[j].q3surfaceflags;
4650 // make the colbrush from the planes
4651 out->colbrushf = Collision_NewBrushFromPlanes(loadmodel->mempool, out->numbrushsides, planes, out->texture->supercontents, q3surfaceflags, out->texture, true);
4653 // this whole loop can take a while (e.g. on redstarrepublic4)
4654 CL_KeepaliveMessage(false);
4660 static void Mod_Q3BSP_LoadEffects(lump_t *l)
4666 in = (q3deffect_t *)(mod_base + l->fileofs);
4667 if (l->filelen % sizeof(*in))
4668 Host_Error("Mod_Q3BSP_LoadEffects: funny lump size in %s",loadmodel->name);
4669 count = l->filelen / sizeof(*in);
4670 out = (q3deffect_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4672 loadmodel->brushq3.data_effects = out;
4673 loadmodel->brushq3.num_effects = count;
4675 for (i = 0;i < count;i++, in++, out++)
4677 strlcpy (out->shadername, in->shadername, sizeof (out->shadername));
4678 n = LittleLong(in->brushindex);
4679 if (n >= loadmodel->brush.num_brushes)
4681 Con_Printf("Mod_Q3BSP_LoadEffects: invalid brushindex %i (%i brushes), setting to -1\n", n, loadmodel->brush.num_brushes);
4684 out->brushindex = n;
4685 out->unknown = LittleLong(in->unknown);
4689 static void Mod_Q3BSP_LoadVertices(lump_t *l)
4694 in = (q3dvertex_t *)(mod_base + l->fileofs);
4695 if (l->filelen % sizeof(*in))
4696 Host_Error("Mod_Q3BSP_LoadVertices: funny lump size in %s",loadmodel->name);
4697 loadmodel->brushq3.num_vertices = count = l->filelen / sizeof(*in);
4698 loadmodel->brushq3.data_vertex3f = (float *)Mem_Alloc(loadmodel->mempool, count * (sizeof(float) * (3 + 3 + 2 + 2 + 4)));
4699 loadmodel->brushq3.data_normal3f = loadmodel->brushq3.data_vertex3f + count * 3;
4700 loadmodel->brushq3.data_texcoordtexture2f = loadmodel->brushq3.data_normal3f + count * 3;
4701 loadmodel->brushq3.data_texcoordlightmap2f = loadmodel->brushq3.data_texcoordtexture2f + count * 2;
4702 loadmodel->brushq3.data_color4f = loadmodel->brushq3.data_texcoordlightmap2f + count * 2;
4704 for (i = 0;i < count;i++, in++)
4706 loadmodel->brushq3.data_vertex3f[i * 3 + 0] = LittleFloat(in->origin3f[0]);
4707 loadmodel->brushq3.data_vertex3f[i * 3 + 1] = LittleFloat(in->origin3f[1]);
4708 loadmodel->brushq3.data_vertex3f[i * 3 + 2] = LittleFloat(in->origin3f[2]);
4709 loadmodel->brushq3.data_normal3f[i * 3 + 0] = LittleFloat(in->normal3f[0]);
4710 loadmodel->brushq3.data_normal3f[i * 3 + 1] = LittleFloat(in->normal3f[1]);
4711 loadmodel->brushq3.data_normal3f[i * 3 + 2] = LittleFloat(in->normal3f[2]);
4712 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 0] = LittleFloat(in->texcoord2f[0]);
4713 loadmodel->brushq3.data_texcoordtexture2f[i * 2 + 1] = LittleFloat(in->texcoord2f[1]);
4714 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 0] = LittleFloat(in->lightmap2f[0]);
4715 loadmodel->brushq3.data_texcoordlightmap2f[i * 2 + 1] = LittleFloat(in->lightmap2f[1]);
4716 // svector/tvector are calculated later in face loading
4717 loadmodel->brushq3.data_color4f[i * 4 + 0] = in->color4ub[0] * (1.0f / 255.0f);
4718 loadmodel->brushq3.data_color4f[i * 4 + 1] = in->color4ub[1] * (1.0f / 255.0f);
4719 loadmodel->brushq3.data_color4f[i * 4 + 2] = in->color4ub[2] * (1.0f / 255.0f);
4720 loadmodel->brushq3.data_color4f[i * 4 + 3] = in->color4ub[3] * (1.0f / 255.0f);
4721 if(in->color4ub[0] != 255 || in->color4ub[1] != 255 || in->color4ub[2] != 255)
4722 loadmodel->lit = true;
4726 static void Mod_Q3BSP_LoadTriangles(lump_t *l)
4732 in = (int *)(mod_base + l->fileofs);
4733 if (l->filelen % sizeof(int[3]))
4734 Host_Error("Mod_Q3BSP_LoadTriangles: funny lump size in %s",loadmodel->name);
4735 count = l->filelen / sizeof(*in);
4737 if(!loadmodel->brushq3.num_vertices)
4740 Con_Printf("Mod_Q3BSP_LoadTriangles: %s has triangles but no vertexes, broken compiler, ignoring problem\n", loadmodel->name);
4741 loadmodel->brushq3.num_triangles = 0;
4745 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
4746 loadmodel->brushq3.num_triangles = count / 3;
4747 loadmodel->brushq3.data_element3i = out;
4749 for (i = 0;i < count;i++, in++, out++)
4751 *out = LittleLong(*in);
4752 if (*out < 0 || *out >= loadmodel->brushq3.num_vertices)
4754 Con_Printf("Mod_Q3BSP_LoadTriangles: invalid vertexindex %i (%i vertices), setting to 0\n", *out, loadmodel->brushq3.num_vertices);
4760 static void Mod_Q3BSP_LoadLightmaps(lump_t *l, lump_t *faceslump)
4762 q3dlightmap_t *input_pointer;
4780 int mergedrowsxcolumns;
4785 unsigned char *mergedpixels;
4786 unsigned char *mergeddeluxepixels;
4787 unsigned char *mergebuf;
4788 char mapname[MAX_QPATH];
4790 unsigned char *inpixels[10000]; // max count q3map2 can output (it uses 4 digits)
4792 // defaults for q3bsp
4799 loadmodel->brushq3.lightmapsize = 128;
4801 if (cls.state == ca_dedicated)
4804 if(mod_q3bsp_nolightmaps.integer)
4810 // prefer internal LMs for compatibility (a BSP contains no info on whether external LMs exist)
4811 if (developer_loading.integer)
4812 Con_Printf("Using internal lightmaps\n");
4813 input_pointer = (q3dlightmap_t *)(mod_base + l->fileofs);
4814 if (l->filelen % sizeof(*input_pointer))
4815 Host_Error("Mod_Q3BSP_LoadLightmaps: funny lump size in %s",loadmodel->name);
4816 count = l->filelen / sizeof(*input_pointer);
4817 for(i = 0; i < count; ++i)
4818 inpixels[i] = input_pointer[i].rgb;
4822 // no internal lightmaps
4823 // try external lightmaps
4824 if (developer_loading.integer)
4825 Con_Printf("Using external lightmaps\n");
4826 FS_StripExtension(loadmodel->name, mapname, sizeof(mapname));
4827 inpixels[0] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, 0), false, false, false, NULL);
4831 // using EXTERNAL lightmaps instead
4832 if(image_width != (int) CeilPowerOf2(image_width) || image_width != image_height)
4834 Mem_Free(inpixels[0]);
4835 Host_Error("Mod_Q3BSP_LoadLightmaps: invalid external lightmap size in %s",loadmodel->name);
4845 for(count = 1; ; ++count)
4847 inpixels[count] = loadimagepixelsbgra(va("%s/lm_%04d", mapname, count), false, false, false, NULL);
4848 if(!inpixels[count])
4849 break; // we got all of them
4850 if(image_width != size || image_height != size)
4852 Mem_Free(inpixels[count]);
4853 inpixels[count] = NULL;
4854 Con_Printf("Mod_Q3BSP_LoadLightmaps: mismatched lightmap size in %s - external lightmap %s/lm_%04d does not match earlier ones\n", loadmodel->name, mapname, count);
4860 loadmodel->brushq3.lightmapsize = size;
4861 loadmodel->brushq3.num_originallightmaps = count;
4863 // now check the surfaces to see if any of them index an odd numbered
4864 // lightmap, if so this is not a deluxemapped bsp file
4866 // also check what lightmaps are actually used, because q3map2 sometimes
4867 // (always?) makes an unused one at the end, which
4868 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4869 // reason when only one lightmap is used, which can throw off the
4870 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4871 // to see if the second lightmap is blank, if so it is not deluxemapped.
4872 // VorteX: autodetect only if previous attempt to find "deluxeMaps" key
4873 // in Mod_Q3BSP_LoadEntities was failed
4874 if (!loadmodel->brushq3.deluxemapping)
4876 loadmodel->brushq3.deluxemapping = !(count & 1);
4877 loadmodel->brushq3.deluxemapping_modelspace = true;
4879 if (loadmodel->brushq3.deluxemapping)
4881 int facecount = faceslump->filelen / sizeof(q3dface_t);
4882 q3dface_t *faces = (q3dface_t *)(mod_base + faceslump->fileofs);
4883 for (i = 0;i < facecount;i++)
4885 j = LittleLong(faces[i].lightmapindex);
4888 endlightmap = max(endlightmap, j + 1);
4889 if ((j & 1) || j + 1 >= count)
4891 loadmodel->brushq3.deluxemapping = false;
4898 // q3map2 sometimes (or always?) makes a second blank lightmap for no
4899 // reason when only one lightmap is used, which can throw off the
4900 // deluxemapping detection method, so check 2-lightmap bsp's specifically
4901 // to see if the second lightmap is blank, if so it is not deluxemapped.
4903 // further research has shown q3map2 sometimes creates a deluxemap and two
4904 // blank lightmaps, which must be handled properly as well
4905 if (endlightmap == 1 && count > 1)
4908 for (i = 0;i < size*size;i++)
4910 if (c[bytesperpixel*i + rgbmap[0]])
4912 if (c[bytesperpixel*i + rgbmap[1]])
4914 if (c[bytesperpixel*i + rgbmap[2]])
4919 // all pixels in the unused lightmap were black...
4920 loadmodel->brushq3.deluxemapping = false;
4925 Con_DPrintf("%s is %sdeluxemapped\n", loadmodel->name, loadmodel->brushq3.deluxemapping ? "" : "not ");
4927 // figure out what the most reasonable merge power is within limits
4929 // find the appropriate NxN dimensions to merge to, to avoid wasted space
4930 realcount = count >> (int)loadmodel->brushq3.deluxemapping;
4932 // figure out how big the merged texture has to be
4933 mergegoal = 128<<bound(0, mod_q3bsp_lightmapmergepower.integer, 6);
4934 mergegoal = bound(size, mergegoal, (int)vid.maxtexturesize_2d);
4935 while (mergegoal > size && mergegoal * mergegoal / 4 >= size * size * realcount)
4937 mergedwidth = mergegoal;
4938 mergedheight = mergegoal;
4939 // choose non-square size (2x1 aspect) if only half the space is used;
4940 // this really only happens when the entire set fits in one texture, if
4941 // there are multiple textures, we don't worry about shrinking the last
4942 // one to fit, because the driver prefers the same texture size on
4943 // consecutive draw calls...
4944 if (mergedwidth * mergedheight / 2 >= size*size*realcount)
4947 loadmodel->brushq3.num_lightmapmergedwidthpower = 0;
4948 loadmodel->brushq3.num_lightmapmergedheightpower = 0;
4949 while (mergedwidth > size<<loadmodel->brushq3.num_lightmapmergedwidthpower)
4950 loadmodel->brushq3.num_lightmapmergedwidthpower++;
4951 while (mergedheight > size<<loadmodel->brushq3.num_lightmapmergedheightpower)
4952 loadmodel->brushq3.num_lightmapmergedheightpower++;
4953 loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower = loadmodel->brushq3.num_lightmapmergedwidthpower + loadmodel->brushq3.num_lightmapmergedheightpower + (loadmodel->brushq3.deluxemapping ? 1 : 0);
4955 powerx = loadmodel->brushq3.num_lightmapmergedwidthpower;
4956 powery = loadmodel->brushq3.num_lightmapmergedheightpower;
4957 powerxy = powerx+powery;
4958 powerdxy = loadmodel->brushq3.deluxemapping + powerxy;
4960 mergedcolumns = 1 << powerx;
4961 mergedrows = 1 << powery;
4962 mergedrowsxcolumns = 1 << powerxy;
4964 loadmodel->brushq3.num_mergedlightmaps = (realcount + (1 << powerxy) - 1) >> powerxy;
4965 loadmodel->brushq3.data_lightmaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4966 if (loadmodel->brushq3.deluxemapping)
4967 loadmodel->brushq3.data_deluxemaps = (rtexture_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brushq3.num_mergedlightmaps * sizeof(rtexture_t *));
4969 // allocate a texture pool if we need it
4970 if (loadmodel->texturepool == NULL && cls.state != ca_dedicated)
4971 loadmodel->texturepool = R_AllocTexturePool();
4973 mergedpixels = (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4);
4974 mergeddeluxepixels = loadmodel->brushq3.deluxemapping ? (unsigned char *) Mem_Alloc(tempmempool, mergedwidth * mergedheight * 4) : NULL;
4975 for (i = 0;i < count;i++)
4977 // figure out which merged lightmap texture this fits into
4978 realindex = i >> (int)loadmodel->brushq3.deluxemapping;
4979 lightmapindex = i >> powerdxy;
4981 // choose the destination address
4982 mergebuf = (loadmodel->brushq3.deluxemapping && (i & 1)) ? mergeddeluxepixels : mergedpixels;
4983 mergebuf += 4 * (realindex & (mergedcolumns-1))*size + 4 * ((realindex >> powerx) & (mergedrows-1))*mergedwidth*size;
4984 if ((i & 1) == 0 || !loadmodel->brushq3.deluxemapping)
4985 Con_DPrintf("copying original lightmap %i (%ix%i) to %i (at %i,%i)\n", i, size, size, lightmapindex, (realindex & (mergedcolumns-1))*size, ((realindex >> powerx) & (mergedrows-1))*size);
4987 // convert pixels from RGB or BGRA while copying them into the destination rectangle
4988 for (j = 0;j < size;j++)
4989 for (k = 0;k < size;k++)
4991 mergebuf[(j*mergedwidth+k)*4+0] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[0]];
4992 mergebuf[(j*mergedwidth+k)*4+1] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[1]];
4993 mergebuf[(j*mergedwidth+k)*4+2] = inpixels[i][(j*size+k)*bytesperpixel+rgbmap[2]];
4994 mergebuf[(j*mergedwidth+k)*4+3] = 255;
4997 // upload texture if this was the last tile being written to the texture
4998 if (((realindex + 1) & (mergedrowsxcolumns - 1)) == 0 || (realindex + 1) == realcount)
5000 if (loadmodel->brushq3.deluxemapping && (i & 1))
5001 loadmodel->brushq3.data_deluxemaps[lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("deluxemap%04i", lightmapindex), mergedwidth, mergedheight, mergeddeluxepixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bspdeluxemaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5003 loadmodel->brushq3.data_lightmaps [lightmapindex] = R_LoadTexture2D(loadmodel->texturepool, va("lightmap%04i", lightmapindex), mergedwidth, mergedheight, mergedpixels, TEXTYPE_BGRA, TEXF_FORCELINEAR | (gl_texturecompression_q3bsplightmaps.integer ? TEXF_COMPRESS : 0), -1, NULL);
5007 if (mergeddeluxepixels)
5008 Mem_Free(mergeddeluxepixels);
5009 Mem_Free(mergedpixels);
5012 for(i = 0; i < count; ++i)
5013 Mem_Free(inpixels[i]);
5017 static void Mod_Q3BSP_BuildBBoxes(const int *element3i, int num_triangles, const float *vertex3f, float **collisionbbox6f, int *collisionstride, int stride)
5022 *collisionstride = stride;
5025 cnt = (num_triangles + stride - 1) / stride;
5026 *collisionbbox6f = (float *) Mem_Alloc(loadmodel->mempool, sizeof(float[6]) * cnt);
5027 for(j = 0; j < cnt; ++j)
5029 mins = &((*collisionbbox6f)[6 * j + 0]);
5030 maxs = &((*collisionbbox6f)[6 * j + 3]);
5031 for(k = 0; k < stride; ++k)
5033 tri = j * stride + k;
5034 if(tri >= num_triangles)
5036 vert = &(vertex3f[element3i[3 * tri + 0] * 3]);
5037 if(!k || vert[0] < mins[0]) mins[0] = vert[0];
5038 if(!k || vert[1] < mins[1]) mins[1] = vert[1];
5039 if(!k || vert[2] < mins[2]) mins[2] = vert[2];
5040 if(!k || vert[0] > maxs[0]) maxs[0] = vert[0];
5041 if(!k || vert[1] > maxs[1]) maxs[1] = vert[1];
5042 if(!k || vert[2] > maxs[2]) maxs[2] = vert[2];
5043 vert = &(vertex3f[element3i[3 * tri + 1] * 3]);
5044 if(vert[0] < mins[0]) mins[0] = vert[0];
5045 if(vert[1] < mins[1]) mins[1] = vert[1];
5046 if(vert[2] < mins[2]) mins[2] = vert[2];
5047 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5048 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5049 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5050 vert = &(vertex3f[element3i[3 * tri + 2] * 3]);
5051 if(vert[0] < mins[0]) mins[0] = vert[0];
5052 if(vert[1] < mins[1]) mins[1] = vert[1];
5053 if(vert[2] < mins[2]) mins[2] = vert[2];
5054 if(vert[0] > maxs[0]) maxs[0] = vert[0];
5055 if(vert[1] > maxs[1]) maxs[1] = vert[1];
5056 if(vert[2] > maxs[2]) maxs[2] = vert[2];
5061 *collisionbbox6f = NULL;
5064 typedef struct patchtess_s
5068 // Auxiliary data used only by patch loading code in Mod_Q3BSP_LoadFaces
5071 float *originalvertex3f;
5074 #define PATCHTESS_SAME_LODGROUP(a,b) \
5076 (a).lodgroup[0] == (b).lodgroup[0] && \
5077 (a).lodgroup[1] == (b).lodgroup[1] && \
5078 (a).lodgroup[2] == (b).lodgroup[2] && \
5079 (a).lodgroup[3] == (b).lodgroup[3] && \
5080 (a).lodgroup[4] == (b).lodgroup[4] && \
5081 (a).lodgroup[5] == (b).lodgroup[5] \
5084 static void Mod_Q3BSP_LoadFaces(lump_t *l)
5086 q3dface_t *in, *oldin;
5087 msurface_t *out, *oldout;
5088 int i, oldi, j, n, count, invalidelements, patchsize[2], finalwidth, finalheight, xtess, ytess, finalvertices, finaltriangles, firstvertex, firstelement, type, oldnumtriangles, oldnumtriangles2, meshvertices, meshtriangles, collisionvertices, collisiontriangles, numvertices, numtriangles, cxtess, cytess;
5089 float lightmaptcbase[2], lightmaptcscale[2];
5090 //int *originalelement3i;
5091 //int *originalneighbor3i;
5092 float *originalvertex3f;
5093 //float *originalsvector3f;
5094 //float *originaltvector3f;
5095 float *originalnormal3f;
5096 float *originalcolor4f;
5097 float *originaltexcoordtexture2f;
5098 float *originaltexcoordlightmap2f;
5099 float *surfacecollisionvertex3f;
5100 int *surfacecollisionelement3i;
5102 patchtess_t *patchtess = NULL;
5103 int patchtesscount = 0;
5106 in = (q3dface_t *)(mod_base + l->fileofs);
5107 if (l->filelen % sizeof(*in))
5108 Host_Error("Mod_Q3BSP_LoadFaces: funny lump size in %s",loadmodel->name);
5109 count = l->filelen / sizeof(*in);
5110 out = (msurface_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5112 loadmodel->data_surfaces = out;
5113 loadmodel->num_surfaces = count;
5116 patchtess = (patchtess_t*) Mem_Alloc(tempmempool, count * sizeof(*patchtess));
5124 for (;i < count;i++, in++, out++)
5126 // check face type first
5127 type = LittleLong(in->type);
5128 if (type != Q3FACETYPE_FLAT
5129 && type != Q3FACETYPE_PATCH
5130 && type != Q3FACETYPE_MESH
5131 && type != Q3FACETYPE_FLARE)
5133 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: unknown face type %i\n", i, type);
5137 n = LittleLong(in->textureindex);
5138 if (n < 0 || n >= loadmodel->num_textures)
5140 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i: invalid textureindex %i (%i textures)\n", i, n, loadmodel->num_textures);
5143 out->texture = loadmodel->data_textures + n;
5144 n = LittleLong(in->effectindex);
5145 if (n < -1 || n >= loadmodel->brushq3.num_effects)
5147 if (developer_extra.integer)
5148 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid effectindex %i (%i effects)\n", i, out->texture->name, n, loadmodel->brushq3.num_effects);
5154 out->effect = loadmodel->brushq3.data_effects + n;
5156 if (cls.state != ca_dedicated)
5158 out->lightmaptexture = NULL;
5159 out->deluxemaptexture = r_texture_blanknormalmap;
5160 n = LittleLong(in->lightmapindex);
5163 else if (n >= loadmodel->brushq3.num_originallightmaps)
5165 if(loadmodel->brushq3.num_originallightmaps != 0)
5166 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid lightmapindex %i (%i lightmaps)\n", i, out->texture->name, n, loadmodel->brushq3.num_originallightmaps);
5171 out->lightmaptexture = loadmodel->brushq3.data_lightmaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5172 if (loadmodel->brushq3.deluxemapping)
5173 out->deluxemaptexture = loadmodel->brushq3.data_deluxemaps[n >> loadmodel->brushq3.num_lightmapmergedwidthheightdeluxepower];
5174 loadmodel->lit = true;
5178 firstvertex = LittleLong(in->firstvertex);
5179 numvertices = LittleLong(in->numvertices);
5180 firstelement = LittleLong(in->firstelement);
5181 numtriangles = LittleLong(in->numelements) / 3;
5182 if (numtriangles * 3 != LittleLong(in->numelements))
5184 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): numelements %i is not a multiple of 3\n", i, out->texture->name, LittleLong(in->numelements));
5187 if (firstvertex < 0 || firstvertex + numvertices > loadmodel->brushq3.num_vertices)
5189 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid vertex range %i : %i (%i vertices)\n", i, out->texture->name, firstvertex, firstvertex + numvertices, loadmodel->brushq3.num_vertices);
5192 if (firstelement < 0 || firstelement + numtriangles * 3 > loadmodel->brushq3.num_triangles * 3)
5194 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid element range %i : %i (%i elements)\n", i, out->texture->name, firstelement, firstelement + numtriangles * 3, loadmodel->brushq3.num_triangles * 3);
5199 case Q3FACETYPE_FLAT:
5200 case Q3FACETYPE_MESH:
5201 // no processing necessary
5203 case Q3FACETYPE_PATCH:
5204 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5205 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5206 if (numvertices != (patchsize[0] * patchsize[1]) || patchsize[0] < 3 || patchsize[1] < 3 || !(patchsize[0] & 1) || !(patchsize[1] & 1) || patchsize[0] * patchsize[1] >= min(r_subdivisions_maxvertices.integer, r_subdivisions_collision_maxvertices.integer))
5208 Con_Printf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): invalid patchsize %ix%i\n", i, out->texture->name, patchsize[0], patchsize[1]);
5211 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5213 // convert patch to Q3FACETYPE_MESH
5214 xtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5215 ytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_tolerance.value);
5216 // bound to user settings
5217 xtess = bound(r_subdivisions_mintess.integer, xtess, r_subdivisions_maxtess.integer);
5218 ytess = bound(r_subdivisions_mintess.integer, ytess, r_subdivisions_maxtess.integer);
5219 // bound to sanity settings
5220 xtess = bound(0, xtess, 1024);
5221 ytess = bound(0, ytess, 1024);
5223 // lower quality collision patches! Same procedure as before, but different cvars
5224 // convert patch to Q3FACETYPE_MESH
5225 cxtess = Q3PatchTesselationOnX(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5226 cytess = Q3PatchTesselationOnY(patchsize[0], patchsize[1], 3, originalvertex3f, r_subdivisions_collision_tolerance.value);
5227 // bound to user settings
5228 cxtess = bound(r_subdivisions_collision_mintess.integer, cxtess, r_subdivisions_collision_maxtess.integer);
5229 cytess = bound(r_subdivisions_collision_mintess.integer, cytess, r_subdivisions_collision_maxtess.integer);
5230 // bound to sanity settings
5231 cxtess = bound(0, cxtess, 1024);
5232 cytess = bound(0, cytess, 1024);
5234 // store it for the LOD grouping step
5235 patchtess[patchtesscount].info.xsize = patchsize[0];
5236 patchtess[patchtesscount].info.ysize = patchsize[1];
5237 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].xtess = xtess;
5238 patchtess[patchtesscount].info.lods[PATCH_LOD_VISUAL].ytess = ytess;
5239 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].xtess = cxtess;
5240 patchtess[patchtesscount].info.lods[PATCH_LOD_COLLISION].ytess = cytess;
5242 patchtess[patchtesscount].surface_id = i;
5243 patchtess[patchtesscount].lodgroup[0] = LittleFloat(in->specific.patch.mins[0]);
5244 patchtess[patchtesscount].lodgroup[1] = LittleFloat(in->specific.patch.mins[1]);
5245 patchtess[patchtesscount].lodgroup[2] = LittleFloat(in->specific.patch.mins[2]);
5246 patchtess[patchtesscount].lodgroup[3] = LittleFloat(in->specific.patch.maxs[0]);
5247 patchtess[patchtesscount].lodgroup[4] = LittleFloat(in->specific.patch.maxs[1]);
5248 patchtess[patchtesscount].lodgroup[5] = LittleFloat(in->specific.patch.maxs[2]);
5249 patchtess[patchtesscount].originalvertex3f = originalvertex3f;
5252 case Q3FACETYPE_FLARE:
5253 if (developer_extra.integer)
5254 Con_DPrintf("Mod_Q3BSP_LoadFaces: face #%i (texture \"%s\"): Q3FACETYPE_FLARE not supported (yet)\n", i, out->texture->name);
5258 out->num_vertices = numvertices;
5259 out->num_triangles = numtriangles;
5260 meshvertices += out->num_vertices;
5261 meshtriangles += out->num_triangles;
5264 // Fix patches tesselations so that they make no seams
5268 for(i = 0; i < patchtesscount; ++i)
5270 for(j = i+1; j < patchtesscount; ++j)
5272 if (!PATCHTESS_SAME_LODGROUP(patchtess[i], patchtess[j]))
5275 if (Q3PatchAdjustTesselation(3, &patchtess[i].info, patchtess[i].originalvertex3f, &patchtess[j].info, patchtess[j].originalvertex3f) )
5282 // Calculate resulting number of triangles
5283 collisionvertices = 0;
5284 collisiontriangles = 0;
5285 for(i = 0; i < patchtesscount; ++i)
5287 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_VISUAL].xtess);
5288 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_VISUAL].ytess);
5289 numvertices = finalwidth * finalheight;
5290 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5292 oldout[patchtess[i].surface_id].num_vertices = numvertices;
5293 oldout[patchtess[i].surface_id].num_triangles = numtriangles;
5294 meshvertices += oldout[patchtess[i].surface_id].num_vertices;
5295 meshtriangles += oldout[patchtess[i].surface_id].num_triangles;
5297 finalwidth = Q3PatchDimForTess(patchtess[i].info.xsize, patchtess[i].info.lods[PATCH_LOD_COLLISION].xtess);
5298 finalheight = Q3PatchDimForTess(patchtess[i].info.ysize,patchtess[i].info.lods[PATCH_LOD_COLLISION].ytess);
5299 numvertices = finalwidth * finalheight;
5300 numtriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5302 oldout[patchtess[i].surface_id].num_collisionvertices = numvertices;
5303 oldout[patchtess[i].surface_id].num_collisiontriangles = numtriangles;
5304 collisionvertices += oldout[patchtess[i].surface_id].num_collisionvertices;
5305 collisiontriangles += oldout[patchtess[i].surface_id].num_collisiontriangles;
5311 Mod_AllocSurfMesh(loadmodel->mempool, meshvertices, meshtriangles, false, true, false);
5312 if (collisiontriangles)
5314 loadmodel->brush.data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, collisionvertices * sizeof(float[3]));
5315 loadmodel->brush.data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, collisiontriangles * sizeof(int[3]));
5319 collisionvertices = 0;
5320 collisiontriangles = 0;
5321 for (;i < count && meshvertices + out->num_vertices <= loadmodel->surfmesh.num_vertices;i++, in++, out++)
5323 if (out->num_vertices < 3 || out->num_triangles < 1)
5326 type = LittleLong(in->type);
5327 firstvertex = LittleLong(in->firstvertex);
5328 firstelement = LittleLong(in->firstelement);
5329 out->num_firstvertex = meshvertices;
5330 out->num_firsttriangle = meshtriangles;
5331 out->num_firstcollisiontriangle = collisiontriangles;
5334 case Q3FACETYPE_FLAT:
5335 case Q3FACETYPE_MESH:
5336 // no processing necessary, except for lightmap merging
5337 for (j = 0;j < out->num_vertices;j++)
5339 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 0];
5340 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 1];
5341 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_vertex3f[(firstvertex + j) * 3 + 2];
5342 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 0] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 0];
5343 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 1] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 1];
5344 (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex)[j * 3 + 2] = loadmodel->brushq3.data_normal3f[(firstvertex + j) * 3 + 2];
5345 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 0];
5346 (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordtexture2f[(firstvertex + j) * 2 + 1];
5347 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 0] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 0];
5348 (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex)[j * 2 + 1] = loadmodel->brushq3.data_texcoordlightmap2f[(firstvertex + j) * 2 + 1];
5349 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 0] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 0];
5350 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 1] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 1];
5351 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 2] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 2];
5352 (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex)[j * 4 + 3] = loadmodel->brushq3.data_color4f[(firstvertex + j) * 4 + 3];
5354 for (j = 0;j < out->num_triangles*3;j++)
5355 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = loadmodel->brushq3.data_element3i[firstelement + j] + out->num_firstvertex;
5357 case Q3FACETYPE_PATCH:
5358 patchsize[0] = LittleLong(in->specific.patch.patchsize[0]);
5359 patchsize[1] = LittleLong(in->specific.patch.patchsize[1]);
5360 originalvertex3f = loadmodel->brushq3.data_vertex3f + firstvertex * 3;
5361 originalnormal3f = loadmodel->brushq3.data_normal3f + firstvertex * 3;
5362 originaltexcoordtexture2f = loadmodel->brushq3.data_texcoordtexture2f + firstvertex * 2;
5363 originaltexcoordlightmap2f = loadmodel->brushq3.data_texcoordlightmap2f + firstvertex * 2;
5364 originalcolor4f = loadmodel->brushq3.data_color4f + firstvertex * 4;
5366 xtess = ytess = cxtess = cytess = -1;
5367 for(j = 0; j < patchtesscount; ++j)
5368 if(patchtess[j].surface_id == i)
5370 xtess = patchtess[j].info.lods[PATCH_LOD_VISUAL].xtess;
5371 ytess = patchtess[j].info.lods[PATCH_LOD_VISUAL].ytess;
5372 cxtess = patchtess[j].info.lods[PATCH_LOD_COLLISION].xtess;
5373 cytess = patchtess[j].info.lods[PATCH_LOD_COLLISION].ytess;
5378 Con_Printf("ERROR: patch %d isn't preprocessed?!?\n", i);
5379 xtess = ytess = cxtess = cytess = 0;
5382 finalwidth = Q3PatchDimForTess(patchsize[0],xtess); //((patchsize[0] - 1) * xtess) + 1;
5383 finalheight = Q3PatchDimForTess(patchsize[1],ytess); //((patchsize[1] - 1) * ytess) + 1;
5384 finalvertices = finalwidth * finalheight;
5385 oldnumtriangles = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5386 type = Q3FACETYPE_MESH;
5387 // generate geometry
5388 // (note: normals are skipped because they get recalculated)
5389 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, xtess, ytess);
5390 Q3PatchTesselateFloat(3, sizeof(float[3]), (loadmodel->surfmesh.data_normal3f + 3 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[3]), originalnormal3f, xtess, ytess);
5391 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordtexture2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordtexture2f, xtess, ytess);
5392 Q3PatchTesselateFloat(2, sizeof(float[2]), (loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[2]), originaltexcoordlightmap2f, xtess, ytess);
5393 Q3PatchTesselateFloat(4, sizeof(float[4]), (loadmodel->surfmesh.data_lightmapcolor4f + 4 * out->num_firstvertex), patchsize[0], patchsize[1], sizeof(float[4]), originalcolor4f, xtess, ytess);
5394 Q3PatchTriangleElements((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), finalwidth, finalheight, out->num_firstvertex);
5396 out->num_triangles = Mod_RemoveDegenerateTriangles(out->num_triangles, (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle), loadmodel->surfmesh.data_vertex3f);
5398 if (developer_extra.integer)
5400 if (out->num_triangles < finaltriangles)
5401 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles, %i degenerate triangles removed (leaving %i)\n", patchsize[0], patchsize[1], out->num_vertices, finaltriangles, finaltriangles - out->num_triangles, out->num_triangles);
5403 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve subdivided to %i vertices / %i triangles\n", patchsize[0], patchsize[1], out->num_vertices, out->num_triangles);
5405 // q3map does not put in collision brushes for curves... ugh
5406 // build the lower quality collision geometry
5407 finalwidth = Q3PatchDimForTess(patchsize[0],cxtess); //((patchsize[0] - 1) * cxtess) + 1;
5408 finalheight = Q3PatchDimForTess(patchsize[1],cytess); //((patchsize[1] - 1) * cytess) + 1;
5409 finalvertices = finalwidth * finalheight;
5410 oldnumtriangles2 = finaltriangles = (finalwidth - 1) * (finalheight - 1) * 2;
5412 // legacy collision geometry implementation
5413 out->deprecatedq3data_collisionvertex3f = (float *)Mem_Alloc(loadmodel->mempool, sizeof(float[3]) * finalvertices);
5414 out->deprecatedq3data_collisionelement3i = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int[3]) * finaltriangles);
5415 out->num_collisionvertices = finalvertices;
5416 out->num_collisiontriangles = finaltriangles;
5417 Q3PatchTesselateFloat(3, sizeof(float[3]), out->deprecatedq3data_collisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5418 Q3PatchTriangleElements(out->deprecatedq3data_collisionelement3i, finalwidth, finalheight, 0);
5420 //Mod_SnapVertices(3, out->num_vertices, (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), 0.25);
5421 Mod_SnapVertices(3, finalvertices, out->deprecatedq3data_collisionvertex3f, 1);
5423 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionelement3i, out->deprecatedq3data_collisionvertex3f);
5425 // now optimize the collision mesh by finding triangle bboxes...
5426 Mod_Q3BSP_BuildBBoxes(out->deprecatedq3data_collisionelement3i, out->num_collisiontriangles, out->deprecatedq3data_collisionvertex3f, &out->deprecatedq3data_collisionbbox6f, &out->deprecatedq3num_collisionbboxstride, mod_q3bsp_curves_collisions_stride.integer);
5427 Mod_Q3BSP_BuildBBoxes(loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle, out->num_triangles, loadmodel->surfmesh.data_vertex3f, &out->deprecatedq3data_bbox6f, &out->deprecatedq3num_bboxstride, mod_q3bsp_curves_stride.integer);
5429 // store collision geometry for BIH collision tree
5430 surfacecollisionvertex3f = loadmodel->brush.data_collisionvertex3f + collisionvertices * 3;
5431 surfacecollisionelement3i = loadmodel->brush.data_collisionelement3i + collisiontriangles * 3;
5432 Q3PatchTesselateFloat(3, sizeof(float[3]), surfacecollisionvertex3f, patchsize[0], patchsize[1], sizeof(float[3]), originalvertex3f, cxtess, cytess);
5433 Q3PatchTriangleElements(surfacecollisionelement3i, finalwidth, finalheight, collisionvertices);
5434 Mod_SnapVertices(3, finalvertices, surfacecollisionvertex3f, 1);
5436 // remove this once the legacy code is removed
5438 int nc = out->num_collisiontriangles;
5440 out->num_collisiontriangles = Mod_RemoveDegenerateTriangles(finaltriangles, surfacecollisionelement3i, surfacecollisionelement3i, loadmodel->brush.data_collisionvertex3f);
5442 if(nc != out->num_collisiontriangles)
5444 Con_Printf("number of collision triangles differs between BIH and BSP. FAIL.\n");
5449 if (developer_extra.integer)
5450 Con_DPrintf("Mod_Q3BSP_LoadFaces: %ix%i curve became %i:%i vertices / %i:%i triangles (%i:%i degenerate)\n", patchsize[0], patchsize[1], out->num_vertices, out->num_collisionvertices, oldnumtriangles, oldnumtriangles2, oldnumtriangles - out->num_triangles, oldnumtriangles2 - out->num_collisiontriangles);
5452 collisionvertices += finalvertices;
5453 collisiontriangles += out->num_collisiontriangles;
5458 meshvertices += out->num_vertices;
5459 meshtriangles += out->num_triangles;
5460 for (j = 0, invalidelements = 0;j < out->num_triangles * 3;j++)
5461 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5463 if (invalidelements)
5465 Con_Printf("Mod_Q3BSP_LoadFaces: Warning: face #%i has %i invalid elements, type = %i, texture->name = \"%s\", texture->surfaceflags = %i, firstvertex = %i, numvertices = %i, firstelement = %i, numelements = %i, elements list:\n", i, invalidelements, type, out->texture->name, out->texture->surfaceflags, firstvertex, out->num_vertices, firstelement, out->num_triangles * 3);
5466 for (j = 0;j < out->num_triangles * 3;j++)
5468 Con_Printf(" %i", (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] - out->num_firstvertex);
5469 if ((loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] < out->num_firstvertex || (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] >= out->num_firstvertex + out->num_vertices)
5470 (loadmodel->surfmesh.data_element3i + 3 * out->num_firsttriangle)[j] = out->num_firstvertex;
5474 // calculate a bounding box
5475 VectorClear(out->mins);
5476 VectorClear(out->maxs);
5477 if (out->num_vertices)
5479 if (cls.state != ca_dedicated && out->lightmaptexture)
5481 // figure out which part of the merged lightmap this fits into
5482 int lightmapindex = LittleLong(in->lightmapindex) >> (loadmodel->brushq3.deluxemapping ? 1 : 0);
5483 int mergewidth = R_TextureWidth(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5484 int mergeheight = R_TextureHeight(out->lightmaptexture) / loadmodel->brushq3.lightmapsize;
5485 lightmapindex &= mergewidth * mergeheight - 1;
5486 lightmaptcscale[0] = 1.0f / mergewidth;
5487 lightmaptcscale[1] = 1.0f / mergeheight;
5488 lightmaptcbase[0] = (lightmapindex % mergewidth) * lightmaptcscale[0];
5489 lightmaptcbase[1] = (lightmapindex / mergewidth) * lightmaptcscale[1];
5490 // modify the lightmap texcoords to match this region of the merged lightmap
5491 for (j = 0, v = loadmodel->surfmesh.data_texcoordlightmap2f + 2 * out->num_firstvertex;j < out->num_vertices;j++, v += 2)
5493 v[0] = v[0] * lightmaptcscale[0] + lightmaptcbase[0];
5494 v[1] = v[1] * lightmaptcscale[1] + lightmaptcbase[1];
5497 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->mins);
5498 VectorCopy((loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex), out->maxs);
5499 for (j = 1, v = (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex) + 3;j < out->num_vertices;j++, v += 3)
5501 out->mins[0] = min(out->mins[0], v[0]);
5502 out->maxs[0] = max(out->maxs[0], v[0]);
5503 out->mins[1] = min(out->mins[1], v[1]);
5504 out->maxs[1] = max(out->maxs[1], v[1]);
5505 out->mins[2] = min(out->mins[2], v[2]);
5506 out->maxs[2] = max(out->maxs[2], v[2]);
5508 out->mins[0] -= 1.0f;
5509 out->mins[1] -= 1.0f;
5510 out->mins[2] -= 1.0f;
5511 out->maxs[0] += 1.0f;
5512 out->maxs[1] += 1.0f;
5513 out->maxs[2] += 1.0f;
5515 // set lightmap styles for consistency with q1bsp
5516 //out->lightmapinfo->styles[0] = 0;
5517 //out->lightmapinfo->styles[1] = 255;
5518 //out->lightmapinfo->styles[2] = 255;
5519 //out->lightmapinfo->styles[3] = 255;
5524 for (;i < count;i++, out++)
5526 if(out->num_vertices && out->num_triangles)
5528 if(out->num_vertices == 0)
5530 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no vertices, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5531 if(out->num_triangles == 0)
5532 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)");
5534 else if(out->num_triangles == 0)
5535 Con_Printf("Mod_Q3BSP_LoadFaces: surface %d (texture %s, near %f %f %f) has no triangles, ignoring\n", i, out->texture ? out->texture->name : "(none)",
5536 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[0 * 3 + 0],
5537 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[1 * 3 + 0],
5538 (loadmodel->surfmesh.data_vertex3f + 3 * out->num_firstvertex)[2 * 3 + 0]);
5541 // for per pixel lighting
5542 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
5544 // generate ushort elements array if possible
5545 if (loadmodel->surfmesh.data_element3s)
5546 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
5547 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
5549 // free the no longer needed vertex data
5550 loadmodel->brushq3.num_vertices = 0;
5551 if (loadmodel->brushq3.data_vertex3f)
5552 Mem_Free(loadmodel->brushq3.data_vertex3f);
5553 loadmodel->brushq3.data_vertex3f = NULL;
5554 loadmodel->brushq3.data_normal3f = NULL;
5555 loadmodel->brushq3.data_texcoordtexture2f = NULL;
5556 loadmodel->brushq3.data_texcoordlightmap2f = NULL;
5557 loadmodel->brushq3.data_color4f = NULL;
5558 // free the no longer needed triangle data
5559 loadmodel->brushq3.num_triangles = 0;
5560 if (loadmodel->brushq3.data_element3i)
5561 Mem_Free(loadmodel->brushq3.data_element3i);
5562 loadmodel->brushq3.data_element3i = NULL;
5565 Mem_Free(patchtess);
5568 static void Mod_Q3BSP_LoadModels(lump_t *l)
5572 int i, j, n, c, count;
5574 in = (q3dmodel_t *)(mod_base + l->fileofs);
5575 if (l->filelen % sizeof(*in))
5576 Host_Error("Mod_Q3BSP_LoadModels: funny lump size in %s",loadmodel->name);
5577 count = l->filelen / sizeof(*in);
5578 out = (q3dmodel_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5580 loadmodel->brushq3.data_models = out;
5581 loadmodel->brushq3.num_models = count;
5583 for (i = 0;i < count;i++, in++, out++)
5585 for (j = 0;j < 3;j++)
5587 out->mins[j] = LittleFloat(in->mins[j]);
5588 out->maxs[j] = LittleFloat(in->maxs[j]);
5590 n = LittleLong(in->firstface);
5591 c = LittleLong(in->numfaces);
5592 if (n < 0 || n + c > loadmodel->num_surfaces)
5593 Host_Error("Mod_Q3BSP_LoadModels: invalid face range %i : %i (%i faces)", n, n + c, loadmodel->num_surfaces);
5596 n = LittleLong(in->firstbrush);
5597 c = LittleLong(in->numbrushes);
5598 if (n < 0 || n + c > loadmodel->brush.num_brushes)
5599 Host_Error("Mod_Q3BSP_LoadModels: invalid brush range %i : %i (%i brushes)", n, n + c, loadmodel->brush.num_brushes);
5600 out->firstbrush = n;
5601 out->numbrushes = c;
5605 static void Mod_Q3BSP_LoadLeafBrushes(lump_t *l)
5611 in = (int *)(mod_base + l->fileofs);
5612 if (l->filelen % sizeof(*in))
5613 Host_Error("Mod_Q3BSP_LoadLeafBrushes: funny lump size in %s",loadmodel->name);
5614 count = l->filelen / sizeof(*in);
5615 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5617 loadmodel->brush.data_leafbrushes = out;
5618 loadmodel->brush.num_leafbrushes = count;
5620 for (i = 0;i < count;i++, in++, out++)
5622 n = LittleLong(*in);
5623 if (n < 0 || n >= loadmodel->brush.num_brushes)
5624 Host_Error("Mod_Q3BSP_LoadLeafBrushes: invalid brush index %i (%i brushes)", n, loadmodel->brush.num_brushes);
5629 static void Mod_Q3BSP_LoadLeafFaces(lump_t *l)
5635 in = (int *)(mod_base + l->fileofs);
5636 if (l->filelen % sizeof(*in))
5637 Host_Error("Mod_Q3BSP_LoadLeafFaces: funny lump size in %s",loadmodel->name);
5638 count = l->filelen / sizeof(*in);
5639 out = (int *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5641 loadmodel->brush.data_leafsurfaces = out;
5642 loadmodel->brush.num_leafsurfaces = count;
5644 for (i = 0;i < count;i++, in++, out++)
5646 n = LittleLong(*in);
5647 if (n < 0 || n >= loadmodel->num_surfaces)
5648 Host_Error("Mod_Q3BSP_LoadLeafFaces: invalid face index %i (%i faces)", n, loadmodel->num_surfaces);
5653 static void Mod_Q3BSP_LoadLeafs(lump_t *l)
5657 int i, j, n, c, count;
5659 in = (q3dleaf_t *)(mod_base + l->fileofs);
5660 if (l->filelen % sizeof(*in))
5661 Host_Error("Mod_Q3BSP_LoadLeafs: funny lump size in %s",loadmodel->name);
5662 count = l->filelen / sizeof(*in);
5663 out = (mleaf_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5665 loadmodel->brush.data_leafs = out;
5666 loadmodel->brush.num_leafs = count;
5668 for (i = 0;i < count;i++, in++, out++)
5672 out->clusterindex = LittleLong(in->clusterindex);
5673 out->areaindex = LittleLong(in->areaindex);
5674 for (j = 0;j < 3;j++)
5676 // yes the mins/maxs are ints
5677 out->mins[j] = LittleLong(in->mins[j]) - 1;
5678 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5680 n = LittleLong(in->firstleafface);
5681 c = LittleLong(in->numleaffaces);
5682 if (n < 0 || n + c > loadmodel->brush.num_leafsurfaces)
5683 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafsurface range %i : %i (%i leafsurfaces)", n, n + c, loadmodel->brush.num_leafsurfaces);
5684 out->firstleafsurface = loadmodel->brush.data_leafsurfaces + n;
5685 out->numleafsurfaces = c;
5686 n = LittleLong(in->firstleafbrush);
5687 c = LittleLong(in->numleafbrushes);
5688 if (n < 0 || n + c > loadmodel->brush.num_leafbrushes)
5689 Host_Error("Mod_Q3BSP_LoadLeafs: invalid leafbrush range %i : %i (%i leafbrushes)", n, n + c, loadmodel->brush.num_leafbrushes);
5690 out->firstleafbrush = loadmodel->brush.data_leafbrushes + n;
5691 out->numleafbrushes = c;
5695 static void Mod_Q3BSP_LoadNodes(lump_t *l)
5701 in = (q3dnode_t *)(mod_base + l->fileofs);
5702 if (l->filelen % sizeof(*in))
5703 Host_Error("Mod_Q3BSP_LoadNodes: funny lump size in %s",loadmodel->name);
5704 count = l->filelen / sizeof(*in);
5706 Host_Error("Mod_Q3BSP_LoadNodes: missing BSP tree in %s",loadmodel->name);
5707 out = (mnode_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5709 loadmodel->brush.data_nodes = out;
5710 loadmodel->brush.num_nodes = count;
5712 for (i = 0;i < count;i++, in++, out++)
5715 n = LittleLong(in->planeindex);
5716 if (n < 0 || n >= loadmodel->brush.num_planes)
5717 Host_Error("Mod_Q3BSP_LoadNodes: invalid planeindex %i (%i planes)", n, loadmodel->brush.num_planes);
5718 out->plane = loadmodel->brush.data_planes + n;
5719 for (j = 0;j < 2;j++)
5721 n = LittleLong(in->childrenindex[j]);
5724 if (n >= loadmodel->brush.num_nodes)
5725 Host_Error("Mod_Q3BSP_LoadNodes: invalid child node index %i (%i nodes)", n, loadmodel->brush.num_nodes);
5726 out->children[j] = loadmodel->brush.data_nodes + n;
5731 if (n >= loadmodel->brush.num_leafs)
5732 Host_Error("Mod_Q3BSP_LoadNodes: invalid child leaf index %i (%i leafs)", n, loadmodel->brush.num_leafs);
5733 out->children[j] = (mnode_t *)(loadmodel->brush.data_leafs + n);
5736 for (j = 0;j < 3;j++)
5738 // yes the mins/maxs are ints
5739 out->mins[j] = LittleLong(in->mins[j]) - 1;
5740 out->maxs[j] = LittleLong(in->maxs[j]) + 1;
5744 // set the parent pointers
5745 Mod_Q1BSP_LoadNodes_RecursiveSetParent(loadmodel->brush.data_nodes, NULL);
5748 static void Mod_Q3BSP_LoadLightGrid(lump_t *l)
5751 q3dlightgrid_t *out;
5754 in = (q3dlightgrid_t *)(mod_base + l->fileofs);
5755 if (l->filelen % sizeof(*in))
5756 Host_Error("Mod_Q3BSP_LoadLightGrid: funny lump size in %s",loadmodel->name);
5757 loadmodel->brushq3.num_lightgrid_scale[0] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[0];
5758 loadmodel->brushq3.num_lightgrid_scale[1] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[1];
5759 loadmodel->brushq3.num_lightgrid_scale[2] = 1.0f / loadmodel->brushq3.num_lightgrid_cellsize[2];
5760 loadmodel->brushq3.num_lightgrid_imins[0] = (int)ceil(loadmodel->brushq3.data_models->mins[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5761 loadmodel->brushq3.num_lightgrid_imins[1] = (int)ceil(loadmodel->brushq3.data_models->mins[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5762 loadmodel->brushq3.num_lightgrid_imins[2] = (int)ceil(loadmodel->brushq3.data_models->mins[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5763 loadmodel->brushq3.num_lightgrid_imaxs[0] = (int)floor(loadmodel->brushq3.data_models->maxs[0] * loadmodel->brushq3.num_lightgrid_scale[0]);
5764 loadmodel->brushq3.num_lightgrid_imaxs[1] = (int)floor(loadmodel->brushq3.data_models->maxs[1] * loadmodel->brushq3.num_lightgrid_scale[1]);
5765 loadmodel->brushq3.num_lightgrid_imaxs[2] = (int)floor(loadmodel->brushq3.data_models->maxs[2] * loadmodel->brushq3.num_lightgrid_scale[2]);
5766 loadmodel->brushq3.num_lightgrid_isize[0] = loadmodel->brushq3.num_lightgrid_imaxs[0] - loadmodel->brushq3.num_lightgrid_imins[0] + 1;
5767 loadmodel->brushq3.num_lightgrid_isize[1] = loadmodel->brushq3.num_lightgrid_imaxs[1] - loadmodel->brushq3.num_lightgrid_imins[1] + 1;
5768 loadmodel->brushq3.num_lightgrid_isize[2] = loadmodel->brushq3.num_lightgrid_imaxs[2] - loadmodel->brushq3.num_lightgrid_imins[2] + 1;
5769 count = loadmodel->brushq3.num_lightgrid_isize[0] * loadmodel->brushq3.num_lightgrid_isize[1] * loadmodel->brushq3.num_lightgrid_isize[2];
5770 Matrix4x4_CreateScale3(&loadmodel->brushq3.num_lightgrid_indexfromworld, loadmodel->brushq3.num_lightgrid_scale[0], loadmodel->brushq3.num_lightgrid_scale[1], loadmodel->brushq3.num_lightgrid_scale[2]);
5771 Matrix4x4_ConcatTranslate(&loadmodel->brushq3.num_lightgrid_indexfromworld, -loadmodel->brushq3.num_lightgrid_imins[0] * loadmodel->brushq3.num_lightgrid_cellsize[0], -loadmodel->brushq3.num_lightgrid_imins[1] * loadmodel->brushq3.num_lightgrid_cellsize[1], -loadmodel->brushq3.num_lightgrid_imins[2] * loadmodel->brushq3.num_lightgrid_cellsize[2]);
5773 // if lump is empty there is nothing to load, we can deal with that in the LightPoint code
5776 if (l->filelen < count * (int)sizeof(*in))
5778 Con_Printf("Mod_Q3BSP_LoadLightGrid: invalid lightgrid lump size %i bytes, should be %i bytes (%ix%ix%i)", l->filelen, (int)(count * sizeof(*in)), loadmodel->brushq3.num_lightgrid_isize[0], loadmodel->brushq3.num_lightgrid_isize[1], loadmodel->brushq3.num_lightgrid_isize[2]);
5779 return; // ignore the grid if we cannot understand it
5781 if (l->filelen != count * (int)sizeof(*in))
5782 Con_Printf("Mod_Q3BSP_LoadLightGrid: Warning: calculated lightgrid size %i bytes does not match lump size %i\n", (int)(count * sizeof(*in)), l->filelen);
5783 out = (q3dlightgrid_t *)Mem_Alloc(loadmodel->mempool, count * sizeof(*out));
5784 loadmodel->brushq3.data_lightgrid = out;
5785 loadmodel->brushq3.num_lightgrid = count;
5786 // no swapping or validation necessary
5787 memcpy(out, in, count * (int)sizeof(*out));
5791 static void Mod_Q3BSP_LoadPVS(lump_t *l)
5796 if (l->filelen == 0)
5799 // unvised maps often have cluster indices even without pvs, so check
5800 // leafs to find real number of clusters
5801 loadmodel->brush.num_pvsclusters = 1;
5802 for (i = 0;i < loadmodel->brush.num_leafs;i++)
5803 loadmodel->brush.num_pvsclusters = max(loadmodel->brush.num_pvsclusters, loadmodel->brush.data_leafs[i].clusterindex + 1);
5806 loadmodel->brush.num_pvsclusterbytes = (loadmodel->brush.num_pvsclusters + 7) / 8;
5807 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5808 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5809 memset(loadmodel->brush.data_pvsclusters, 0xFF, totalchains);
5813 in = (q3dpvs_t *)(mod_base + l->fileofs);
5815 Host_Error("Mod_Q3BSP_LoadPVS: funny lump size in %s",loadmodel->name);
5817 loadmodel->brush.num_pvsclusters = LittleLong(in->numclusters);
5818 loadmodel->brush.num_pvsclusterbytes = LittleLong(in->chainlength);
5819 if (loadmodel->brush.num_pvsclusterbytes < ((loadmodel->brush.num_pvsclusters + 7) / 8))
5820 Host_Error("Mod_Q3BSP_LoadPVS: (chainlength = %i) < ((numclusters = %i) + 7) / 8", loadmodel->brush.num_pvsclusterbytes, loadmodel->brush.num_pvsclusters);
5821 totalchains = loadmodel->brush.num_pvsclusterbytes * loadmodel->brush.num_pvsclusters;
5822 if (l->filelen < totalchains + (int)sizeof(*in))
5823 Host_Error("Mod_Q3BSP_LoadPVS: lump too small ((numclusters = %i) * (chainlength = %i) + sizeof(q3dpvs_t) == %i bytes, lump is %i bytes)", loadmodel->brush.num_pvsclusters, loadmodel->brush.num_pvsclusterbytes, (int)(totalchains + sizeof(*in)), l->filelen);
5825 loadmodel->brush.data_pvsclusters = (unsigned char *)Mem_Alloc(loadmodel->mempool, totalchains);
5826 memcpy(loadmodel->brush.data_pvsclusters, (unsigned char *)(in + 1), totalchains);
5829 static void Mod_Q3BSP_LightPoint(dp_model_t *model, const vec3_t p, vec3_t ambientcolor, vec3_t diffusecolor, vec3_t diffusenormal)
5831 int i, j, k, index[3];
5832 float transformed[3], blend1, blend2, blend, stylescale = 1;
5833 q3dlightgrid_t *a, *s;
5835 // scale lighting by lightstyle[0] so that darkmode in dpmod works properly
5836 switch(vid.renderpath)
5838 case RENDERPATH_GL20:
5839 case RENDERPATH_D3D9:
5840 case RENDERPATH_D3D10:
5841 case RENDERPATH_D3D11:
5842 case RENDERPATH_SOFT:
5843 case RENDERPATH_GLES2:
5844 // LordHavoc: FIXME: is this true?
5845 stylescale = 1; // added while render
5847 case RENDERPATH_GL11:
5848 case RENDERPATH_GL13:
5849 case RENDERPATH_GLES1:
5850 stylescale = r_refdef.scene.rtlightstylevalue[0];
5854 if (!model->brushq3.num_lightgrid)
5856 ambientcolor[0] = stylescale;
5857 ambientcolor[1] = stylescale;
5858 ambientcolor[2] = stylescale;
5862 Matrix4x4_Transform(&model->brushq3.num_lightgrid_indexfromworld, p, transformed);
5863 //Matrix4x4_Print(&model->brushq3.num_lightgrid_indexfromworld);
5864 //Con_Printf("%f %f %f transformed %f %f %f clamped ", p[0], p[1], p[2], transformed[0], transformed[1], transformed[2]);
5865 transformed[0] = bound(0, transformed[0], model->brushq3.num_lightgrid_isize[0] - 1);
5866 transformed[1] = bound(0, transformed[1], model->brushq3.num_lightgrid_isize[1] - 1);
5867 transformed[2] = bound(0, transformed[2], model->brushq3.num_lightgrid_isize[2] - 1);
5868 index[0] = (int)floor(transformed[0]);
5869 index[1] = (int)floor(transformed[1]);
5870 index[2] = (int)floor(transformed[2]);
5871 //Con_Printf("%f %f %f index %i %i %i:\n", transformed[0], transformed[1], transformed[2], index[0], index[1], index[2]);
5873 // now lerp the values
5874 VectorClear(diffusenormal);
5875 a = &model->brushq3.data_lightgrid[(index[2] * model->brushq3.num_lightgrid_isize[1] + index[1]) * model->brushq3.num_lightgrid_isize[0] + index[0]];
5876 for (k = 0;k < 2;k++)
5878 blend1 = (k ? (transformed[2] - index[2]) : (1 - (transformed[2] - index[2])));
5879 if (blend1 < 0.001f || index[2] + k >= model->brushq3.num_lightgrid_isize[2])
5881 for (j = 0;j < 2;j++)
5883 blend2 = blend1 * (j ? (transformed[1] - index[1]) : (1 - (transformed[1] - index[1])));
5884 if (blend2 < 0.001f || index[1] + j >= model->brushq3.num_lightgrid_isize[1])
5886 for (i = 0;i < 2;i++)
5888 blend = blend2 * (i ? (transformed[0] - index[0]) : (1 - (transformed[0] - index[0]))) * stylescale;
5889 if (blend < 0.001f || index[0] + i >= model->brushq3.num_lightgrid_isize[0])
5891 s = a + (k * model->brushq3.num_lightgrid_isize[1] + j) * model->brushq3.num_lightgrid_isize[0] + i;
5892 VectorMA(ambientcolor, blend * (1.0f / 128.0f), s->ambientrgb, ambientcolor);
5893 VectorMA(diffusecolor, blend * (1.0f / 128.0f), s->diffusergb, diffusecolor);
5894 // this uses the mod_md3_sin table because the values are
5895 // already in the 0-255 range, the 64+ bias fetches a cosine
5896 // instead of a sine value
5897 diffusenormal[0] += blend * (mod_md3_sin[64 + s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5898 diffusenormal[1] += blend * (mod_md3_sin[ s->diffuseyaw] * mod_md3_sin[s->diffusepitch]);
5899 diffusenormal[2] += blend * (mod_md3_sin[64 + s->diffusepitch]);
5900 //Con_Printf("blend %f: ambient %i %i %i, diffuse %i %i %i, diffusepitch %i diffuseyaw %i (%f %f, normal %f %f %f)\n", blend, s->ambientrgb[0], s->ambientrgb[1], s->ambientrgb[2], s->diffusergb[0], s->diffusergb[1], s->diffusergb[2], s->diffusepitch, s->diffuseyaw, pitch, yaw, (cos(yaw) * cospitch), (sin(yaw) * cospitch), (-sin(pitch)));
5905 // normalize the light direction before turning
5906 VectorNormalize(diffusenormal);
5907 //Con_Printf("result: ambient %f %f %f diffuse %f %f %f diffusenormal %f %f %f\n", ambientcolor[0], ambientcolor[1], ambientcolor[2], diffusecolor[0], diffusecolor[1], diffusecolor[2], diffusenormal[0], diffusenormal[1], diffusenormal[2]);
5910 static int Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(mnode_t *node, double p1[3], double p2[3])
5913 double midf, mid[3];
5919 // find the point distances
5920 mplane_t *plane = node->plane;
5921 if (plane->type < 3)
5923 t1 = p1[plane->type] - plane->dist;
5924 t2 = p2[plane->type] - plane->dist;
5928 t1 = DotProduct (plane->normal, p1) - plane->dist;
5929 t2 = DotProduct (plane->normal, p2) - plane->dist;
5936 node = node->children[1];
5945 node = node->children[0];
5951 midf = t1 / (t1 - t2);
5952 VectorLerp(p1, midf, p2, mid);
5954 // recurse both sides, front side first
5955 // return 2 if empty is followed by solid (hit something)
5956 // do not return 2 if both are solid or both empty,
5957 // or if start is solid and end is empty
5958 // as these degenerate cases usually indicate the eye is in solid and
5959 // should see the target point anyway
5960 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ], p1, mid);
5963 ret = Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(node->children[side ^ 1], mid, p2);
5968 return ((mleaf_t *)node)->clusterindex < 0;
5971 static qboolean Mod_Q3BSP_TraceLineOfSight(struct model_s *model, const vec3_t start, const vec3_t end)
5973 if (model->brush.submodel || mod_q3bsp_tracelineofsight_brushes.integer)
5976 model->TraceLine(model, NULL, NULL, &trace, start, end, SUPERCONTENTS_VISBLOCKERMASK);
5977 return trace.fraction == 1;
5981 double tracestart[3], traceend[3];
5982 VectorCopy(start, tracestart);
5983 VectorCopy(end, traceend);
5984 return !Mod_Q3BSP_TraceLineOfSight_RecursiveNodeCheck(model->brush.data_nodes, tracestart, traceend);
5988 void Mod_CollisionBIH_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
5991 const bih_leaf_t *leaf;
5992 const bih_node_t *node;
5993 const colbrushf_t *brush;
5996 int nodestackpos = 0;
5997 int nodestack[1024];
5999 memset(trace, 0, sizeof(*trace));
6000 trace->fraction = 1;
6001 trace->realfraction = 1;
6002 trace->hitsupercontentsmask = hitsupercontentsmask;
6004 bih = &model->collision_bih;
6008 nodenum = bih->rootnode;
6009 nodestack[nodestackpos++] = nodenum;
6010 while (nodestackpos)
6012 nodenum = nodestack[--nodestackpos];
6013 node = bih->nodes + nodenum;
6015 if (!BoxesOverlap(start, start, node->mins, node->maxs))
6018 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6020 axis = node->type - BIH_SPLITX;
6021 if (start[axis] >= node->frontmin)
6022 nodestack[nodestackpos++] = node->front;
6023 if (start[axis] <= node->backmax)
6024 nodestack[nodestackpos++] = node->back;
6026 else if (node->type == BIH_UNORDERED)
6028 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6030 leaf = bih->leafs + node->children[axis];
6032 if (!BoxesOverlap(start, start, leaf->mins, leaf->maxs))
6038 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6039 Collision_TracePointBrushFloat(trace, start, brush);
6041 case BIH_COLLISIONTRIANGLE:
6042 // collision triangle - skipped because they have no volume
6044 case BIH_RENDERTRIANGLE:
6045 // render triangle - skipped because they have no volume
6053 void Mod_CollisionBIH_TraceLineShared(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask, const bih_t *bih)
6055 const bih_leaf_t *leaf;
6056 const bih_node_t *node;
6057 const colbrushf_t *brush;
6059 const texture_t *texture;
6060 vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6061 vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6062 int axis, nodenum, nodestackpos = 0, nodestack[1024];
6067 if (VectorCompare(start, end))
6069 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6073 nodenum = bih->rootnode;
6075 memset(trace, 0, sizeof(*trace));
6076 trace->fraction = 1;
6077 trace->realfraction = 1;
6078 trace->hitsupercontentsmask = hitsupercontentsmask;
6081 nodestackline[nodestackpos][0] = start[0];
6082 nodestackline[nodestackpos][1] = start[1];
6083 nodestackline[nodestackpos][2] = start[2];
6084 nodestackline[nodestackpos][3] = end[0];
6085 nodestackline[nodestackpos][4] = end[1];
6086 nodestackline[nodestackpos][5] = end[2];
6087 nodestack[nodestackpos++] = nodenum;
6088 while (nodestackpos)
6090 nodenum = nodestack[--nodestackpos];
6091 node = bih->nodes + nodenum;
6092 VectorCopy(nodestackline[nodestackpos], nodestart);
6093 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6094 sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
6095 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6097 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6099 // recurse children of the split
6100 axis = node->type - BIH_SPLITX;
6101 d1 = node->backmax - nodestart[axis];
6102 d2 = node->backmax - nodeend[axis];
6103 d3 = nodestart[axis] - node->frontmin;
6104 d4 = nodeend[axis] - node->frontmin;
6105 switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6107 case 0: /* >>>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6108 case 1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6109 case 2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6110 case 3: /* <<>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6111 case 4: /* >><> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6112 case 5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6113 case 6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6114 case 7: /* <<<> */ f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6115 case 8: /* >>>< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6116 case 9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6117 case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6118 case 11: /* <<>< */ f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6119 case 12: /* >><< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6120 case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6121 case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6122 case 15: /* <<<< */ break;
6125 else if (node->type == BIH_UNORDERED)
6127 // calculate sweep bounds for this node
6128 // copy node bounds into local variables
6129 VectorCopy(node->mins, nodebigmins);
6130 VectorCopy(node->maxs, nodebigmaxs);
6131 // clip line to this node bounds
6132 axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6133 axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6134 axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6135 // some of the line intersected the enlarged node box
6136 // calculate sweep bounds for this node
6137 sweepnodemins[0] = min(nodestart[0], nodeend[0]); sweepnodemins[1] = min(nodestart[1], nodeend[1]); sweepnodemins[2] = min(nodestart[2], nodeend[2]); sweepnodemaxs[0] = max(nodestart[0], nodeend[0]); sweepnodemaxs[1] = max(nodestart[1], nodeend[1]); sweepnodemaxs[2] = max(nodestart[2], nodeend[2]);
6138 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6140 leaf = bih->leafs + node->children[axis];
6141 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6146 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6147 Collision_TraceLineBrushFloat(trace, start, end, brush, brush);
6149 case BIH_COLLISIONTRIANGLE:
6150 if (!mod_q3bsp_curves_collisions.integer)
6152 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6153 texture = model->data_textures + leaf->textureindex;
6154 Collision_TraceLineTriangleFloat(trace, start, end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6156 case BIH_RENDERTRIANGLE:
6157 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6158 texture = model->data_textures + leaf->textureindex;
6159 Collision_TraceLineTriangleFloat(trace, start, end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6167 void Mod_CollisionBIH_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6169 if (VectorCompare(start, end))
6171 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6174 Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->collision_bih);
6177 void Mod_CollisionBIH_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *thisbrush_start, colbrushf_t *thisbrush_end, int hitsupercontentsmask)
6180 const bih_leaf_t *leaf;
6181 const bih_node_t *node;
6182 const colbrushf_t *brush;
6184 const texture_t *texture;
6185 vec3_t start, end, startmins, startmaxs, endmins, endmaxs, mins, maxs;
6186 vec3_t nodebigmins, nodebigmaxs, nodestart, nodeend, sweepnodemins, sweepnodemaxs;
6187 vec_t d1, d2, d3, d4, f, nodestackline[1024][6];
6188 int axis, nodenum, nodestackpos = 0, nodestack[1024];
6190 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(thisbrush_start->mins, thisbrush_start->maxs) && VectorCompare(thisbrush_end->mins, thisbrush_end->maxs))
6192 if (VectorCompare(thisbrush_start->mins, thisbrush_end->mins))
6193 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, thisbrush_start->mins, hitsupercontentsmask);
6195 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, thisbrush_start->mins, thisbrush_end->mins, hitsupercontentsmask);
6199 bih = &model->collision_bih;
6202 nodenum = bih->rootnode;
6204 // box trace, performed as brush trace
6205 memset(trace, 0, sizeof(*trace));
6206 trace->fraction = 1;
6207 trace->realfraction = 1;
6208 trace->hitsupercontentsmask = hitsupercontentsmask;
6210 // calculate tracebox-like parameters for efficient culling
6211 VectorMAM(0.5f, thisbrush_start->mins, 0.5f, thisbrush_start->maxs, start);
6212 VectorMAM(0.5f, thisbrush_end->mins, 0.5f, thisbrush_end->maxs, end);
6213 VectorSubtract(thisbrush_start->mins, start, startmins);
6214 VectorSubtract(thisbrush_start->maxs, start, startmaxs);
6215 VectorSubtract(thisbrush_end->mins, end, endmins);
6216 VectorSubtract(thisbrush_end->maxs, end, endmaxs);
6217 mins[0] = min(startmins[0], endmins[0]);
6218 mins[1] = min(startmins[1], endmins[1]);
6219 mins[2] = min(startmins[2], endmins[2]);
6220 maxs[0] = max(startmaxs[0], endmaxs[0]);
6221 maxs[1] = max(startmaxs[1], endmaxs[1]);
6222 maxs[2] = max(startmaxs[2], endmaxs[2]);
6225 nodestackline[nodestackpos][0] = start[0];
6226 nodestackline[nodestackpos][1] = start[1];
6227 nodestackline[nodestackpos][2] = start[2];
6228 nodestackline[nodestackpos][3] = end[0];
6229 nodestackline[nodestackpos][4] = end[1];
6230 nodestackline[nodestackpos][5] = end[2];
6231 nodestack[nodestackpos++] = nodenum;
6232 while (nodestackpos)
6234 nodenum = nodestack[--nodestackpos];
6235 node = bih->nodes + nodenum;
6236 VectorCopy(nodestackline[nodestackpos], nodestart);
6237 VectorCopy(nodestackline[nodestackpos] + 3, nodeend);
6238 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
6239 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, node->mins, node->maxs))
6241 if (node->type <= BIH_SPLITZ && nodestackpos+2 <= 1024)
6243 // recurse children of the split
6244 axis = node->type - BIH_SPLITX;
6245 d1 = node->backmax - nodestart[axis] - mins[axis];
6246 d2 = node->backmax - nodeend[axis] - mins[axis];
6247 d3 = nodestart[axis] - node->frontmin + maxs[axis];
6248 d4 = nodeend[axis] - node->frontmin + maxs[axis];
6249 switch((d1 < 0) | ((d2 < 0) << 1) | ((d3 < 0) << 2) | ((d4 < 0) << 3))
6251 case 0: /* >>>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6252 case 1: /* <>>> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6253 case 2: /* ><>> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6254 case 3: /* <<>> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6255 case 4: /* >><> */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6256 case 5: /* <><> */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6257 case 6: /* ><<> */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6258 case 7: /* <<<> */ f = d3 / (d3 - d4); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6259 case 8: /* >>>< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6260 case 9: /* <>>< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6261 case 10: /* ><>< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6262 case 11: /* <<>< */ f = d3 / (d3 - d4); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->front; break;
6263 case 12: /* >><< */ VectorCopy(nodestart, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6264 case 13: /* <><< */ f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos]); VectorCopy( nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6265 case 14: /* ><<< */ f = d1 / (d1 - d2); VectorCopy(nodestart, nodestackline[nodestackpos]); VectorLerp(nodestart, f, nodeend, nodestackline[nodestackpos] + 3); nodestack[nodestackpos++] = node->back; break;
6266 case 15: /* <<<< */ break;
6269 else if (node->type == BIH_UNORDERED)
6271 // calculate sweep bounds for this node
6272 // copy node bounds into local variables and expand to get Minkowski Sum of the two shapes
6273 VectorSubtract(node->mins, maxs, nodebigmins);
6274 VectorSubtract(node->maxs, mins, nodebigmaxs);
6275 // clip line to this node bounds
6276 axis = 0; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6277 axis = 1; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6278 axis = 2; d1 = nodestart[axis] - nodebigmins[axis]; d2 = nodeend[axis] - nodebigmins[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); } d1 = nodebigmaxs[axis] - nodestart[axis]; d2 = nodebigmaxs[axis] - nodeend[axis]; if (d1 < 0) { if (d2 < 0) continue; f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodestart); } else if (d2 < 0) { f = d1 / (d1 - d2); VectorLerp(nodestart, f, nodeend, nodeend); }
6279 // some of the line intersected the enlarged node box
6280 // calculate sweep bounds for this node
6281 sweepnodemins[0] = min(nodestart[0], nodeend[0]) + mins[0]; sweepnodemins[1] = min(nodestart[1], nodeend[1]) + mins[1]; sweepnodemins[2] = min(nodestart[2], nodeend[2]) + mins[2]; sweepnodemaxs[0] = max(nodestart[0], nodeend[0]) + maxs[0]; sweepnodemaxs[1] = max(nodestart[1], nodeend[1]) + maxs[1]; sweepnodemaxs[2] = max(nodestart[2], nodeend[2]) + maxs[2];
6282 for (axis = 0;axis < BIH_MAXUNORDEREDCHILDREN && node->children[axis] >= 0;axis++)
6284 leaf = bih->leafs + node->children[axis];
6285 if (!BoxesOverlap(sweepnodemins, sweepnodemaxs, leaf->mins, leaf->maxs))
6290 brush = model->brush.data_brushes[leaf->itemindex].colbrushf;
6291 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6293 case BIH_COLLISIONTRIANGLE:
6294 if (!mod_q3bsp_curves_collisions.integer)
6296 e = model->brush.data_collisionelement3i + 3*leaf->itemindex;
6297 texture = model->data_textures + leaf->textureindex;
6298 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->brush.data_collisionvertex3f + e[0] * 3, model->brush.data_collisionvertex3f + e[1] * 3, model->brush.data_collisionvertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6300 case BIH_RENDERTRIANGLE:
6301 e = model->surfmesh.data_element3i + 3*leaf->itemindex;
6302 texture = model->data_textures + leaf->textureindex;
6303 Collision_TraceBrushTriangleFloat(trace, thisbrush_start, thisbrush_end, model->surfmesh.data_vertex3f + e[0] * 3, model->surfmesh.data_vertex3f + e[1] * 3, model->surfmesh.data_vertex3f + e[2] * 3, texture->supercontents, texture->surfaceflags, texture);
6311 void Mod_CollisionBIH_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6313 colboxbrushf_t thisbrush_start, thisbrush_end;
6314 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6316 // box trace, performed as brush trace
6317 VectorAdd(start, boxmins, boxstartmins);
6318 VectorAdd(start, boxmaxs, boxstartmaxs);
6319 VectorAdd(end, boxmins, boxendmins);
6320 VectorAdd(end, boxmaxs, boxendmaxs);
6321 Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6322 Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6323 Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
6327 int Mod_CollisionBIH_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6330 Mod_CollisionBIH_TracePoint(model, NULL, NULL, &trace, point, 0);
6331 return trace.startsupercontents;
6334 void Mod_CollisionBIH_TracePoint_Mesh(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6337 // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6339 int hitsupercontents;
6340 VectorSet(end, start[0], start[1], model->normalmins[2]);
6342 memset(trace, 0, sizeof(*trace));
6343 trace->fraction = 1;
6344 trace->realfraction = 1;
6345 trace->hitsupercontentsmask = hitsupercontentsmask;
6347 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6348 hitsupercontents = trace->hitsupercontents;
6349 memset(trace, 0, sizeof(*trace));
6350 trace->fraction = 1;
6351 trace->realfraction = 1;
6352 trace->hitsupercontentsmask = hitsupercontentsmask;
6353 trace->startsupercontents = hitsupercontents;
6357 int Mod_CollisionBIH_PointSuperContents_Mesh(struct model_s *model, int frame, const vec3_t start)
6360 // broken - needs to be modified to count front faces and backfaces to figure out if it is in solid
6363 VectorSet(end, start[0], start[1], model->normalmins[2]);
6364 memset(&trace, 0, sizeof(trace));
6366 trace.realfraction = 1;
6367 trace.hitsupercontentsmask = 0;
6368 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6369 return trace.hitsupercontents;
6375 static void Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t point, int markframe)
6380 // find which leaf the point is in
6382 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6383 // point trace the brushes
6384 leaf = (mleaf_t *)node;
6385 for (i = 0;i < leaf->numleafbrushes;i++)
6387 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6388 if (brush && brush->markframe != markframe && BoxesOverlap(point, point, brush->mins, brush->maxs))
6390 brush->markframe = markframe;
6391 Collision_TracePointBrushFloat(trace, point, brush);
6394 // can't do point traces on curves (they have no thickness)
6397 static void Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const vec3_t start, const vec3_t end, vec_t startfrac, vec_t endfrac, const vec3_t linestart, const vec3_t lineend, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6399 int i, startside, endside;
6400 float dist1, dist2, midfrac, mid[3], nodesegmentmins[3], nodesegmentmaxs[3];
6402 msurface_t *surface;
6405 // walk the tree until we hit a leaf, recursing for any split cases
6409 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6411 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[0], start, end, startfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6412 node = node->children[1];
6414 // abort if this part of the bsp tree can not be hit by this trace
6415 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6417 plane = node->plane;
6418 // axial planes are much more common than non-axial, so an optimized
6419 // axial case pays off here
6420 if (plane->type < 3)
6422 dist1 = start[plane->type] - plane->dist;
6423 dist2 = end[plane->type] - plane->dist;
6427 dist1 = DotProduct(start, plane->normal) - plane->dist;
6428 dist2 = DotProduct(end, plane->normal) - plane->dist;
6430 startside = dist1 < 0;
6431 endside = dist2 < 0;
6432 if (startside == endside)
6434 // most of the time the line fragment is on one side of the plane
6435 node = node->children[startside];
6439 // line crosses node plane, split the line
6440 dist1 = PlaneDiff(linestart, plane);
6441 dist2 = PlaneDiff(lineend, plane);
6442 midfrac = dist1 / (dist1 - dist2);
6443 VectorLerp(linestart, midfrac, lineend, mid);
6444 // take the near side first
6445 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[startside], start, mid, startfrac, midfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6446 // if we found an impact on the front side, don't waste time
6447 // exploring the far side
6448 if (midfrac <= trace->realfraction)
6449 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, node->children[endside], mid, end, midfrac, endfrac, linestart, lineend, markframe, segmentmins, segmentmaxs);
6454 // abort if this part of the bsp tree can not be hit by this trace
6455 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6458 nodesegmentmins[0] = min(start[0], end[0]) - 1;
6459 nodesegmentmins[1] = min(start[1], end[1]) - 1;
6460 nodesegmentmins[2] = min(start[2], end[2]) - 1;
6461 nodesegmentmaxs[0] = max(start[0], end[0]) + 1;
6462 nodesegmentmaxs[1] = max(start[1], end[1]) + 1;
6463 nodesegmentmaxs[2] = max(start[2], end[2]) + 1;
6464 // line trace the brushes
6465 leaf = (mleaf_t *)node;
6467 if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6470 for (i = 0;i < leaf->numleafbrushes;i++)
6472 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6473 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6475 brush->markframe = markframe;
6476 Collision_TraceLineBrushFloat(trace, linestart, lineend, brush, brush);
6479 // can't do point traces on curves (they have no thickness)
6480 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer && !VectorCompare(start, end))
6482 // line trace the curves
6483 for (i = 0;i < leaf->numleafsurfaces;i++)
6485 surface = model->data_surfaces + leaf->firstleafsurface[i];
6486 if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6488 surface->deprecatedq3collisionmarkframe = markframe;
6489 Collision_TraceLineTriangleMeshFloat(trace, linestart, lineend, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6495 static void Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace_t *trace, dp_model_t *model, mnode_t *node, const colbrushf_t *thisbrush_start, const colbrushf_t *thisbrush_end, int markframe, const vec3_t segmentmins, const vec3_t segmentmaxs)
6501 msurface_t *surface;
6503 float nodesegmentmins[3], nodesegmentmaxs[3];
6504 // walk the tree until we hit a leaf, recursing for any split cases
6508 if (!BoxesOverlap(segmentmins, segmentmaxs, node->mins, node->maxs))
6510 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6511 node = node->children[1];
6513 // abort if this part of the bsp tree can not be hit by this trace
6514 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6516 plane = node->plane;
6517 // axial planes are much more common than non-axial, so an optimized
6518 // axial case pays off here
6519 if (plane->type < 3)
6521 // this is an axial plane, compare bounding box directly to it and
6522 // recurse sides accordingly
6523 // recurse down node sides
6524 // use an inlined axial BoxOnPlaneSide to slightly reduce overhead
6525 //sides = BoxOnPlaneSide(nodesegmentmins, nodesegmentmaxs, plane);
6526 //sides = ((segmentmaxs[plane->type] >= plane->dist) | ((segmentmins[plane->type] < plane->dist) << 1));
6527 sides = ((segmentmaxs[plane->type] >= plane->dist) + ((segmentmins[plane->type] < plane->dist) * 2));
6531 // this is a non-axial plane, so check if the start and end boxes
6532 // are both on one side of the plane to handle 'diagonal' cases
6533 sides = BoxOnPlaneSide(thisbrush_start->mins, thisbrush_start->maxs, plane) | BoxOnPlaneSide(thisbrush_end->mins, thisbrush_end->maxs, plane);
6537 // segment crosses plane
6538 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, node->children[0], thisbrush_start, thisbrush_end, markframe, segmentmins, segmentmaxs);
6541 // if sides == 0 then the trace itself is bogus (Not A Number values),
6542 // in this case we simply pretend the trace hit nothing
6544 return; // ERROR: NAN bounding box!
6545 // take whichever side the segment box is on
6546 node = node->children[sides - 1];
6549 // abort if this part of the bsp tree can not be hit by this trace
6550 // if (!(node->combinedsupercontents & trace->hitsupercontentsmask))
6552 nodesegmentmins[0] = max(segmentmins[0], node->mins[0] - 1);
6553 nodesegmentmins[1] = max(segmentmins[1], node->mins[1] - 1);
6554 nodesegmentmins[2] = max(segmentmins[2], node->mins[2] - 1);
6555 nodesegmentmaxs[0] = min(segmentmaxs[0], node->maxs[0] + 1);
6556 nodesegmentmaxs[1] = min(segmentmaxs[1], node->maxs[1] + 1);
6557 nodesegmentmaxs[2] = min(segmentmaxs[2], node->maxs[2] + 1);
6559 leaf = (mleaf_t *)node;
6561 if (!BoxesOverlap(segmentmins, segmentmaxs, leaf->mins, leaf->maxs))
6564 for (i = 0;i < leaf->numleafbrushes;i++)
6566 brush = model->brush.data_brushes[leaf->firstleafbrush[i]].colbrushf;
6567 if (brush && brush->markframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, brush->mins, brush->maxs))
6569 brush->markframe = markframe;
6570 Collision_TraceBrushBrushFloat(trace, thisbrush_start, thisbrush_end, brush, brush);
6573 if (leaf->containscollisionsurfaces && mod_q3bsp_curves_collisions.integer)
6575 for (i = 0;i < leaf->numleafsurfaces;i++)
6577 surface = model->data_surfaces + leaf->firstleafsurface[i];
6578 if (surface->num_collisiontriangles && surface->deprecatedq3collisionmarkframe != markframe && BoxesOverlap(nodesegmentmins, nodesegmentmaxs, surface->mins, surface->maxs))
6580 surface->deprecatedq3collisionmarkframe = markframe;
6581 Collision_TraceBrushTriangleMeshFloat(trace, thisbrush_start, thisbrush_end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6588 static int markframe = 0;
6590 static void Mod_Q3BSP_TracePoint(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, int hitsupercontentsmask)
6594 memset(trace, 0, sizeof(*trace));
6595 trace->fraction = 1;
6596 trace->realfraction = 1;
6597 trace->hitsupercontentsmask = hitsupercontentsmask;
6598 if (mod_collision_bih.integer)
6599 Mod_CollisionBIH_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6600 else if (model->brush.submodel)
6602 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6603 if (brush->colbrushf)
6604 Collision_TracePointBrushFloat(trace, start, brush->colbrushf);
6607 Mod_Q3BSP_TracePoint_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, ++markframe);
6610 static void Mod_Q3BSP_TraceLine(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6613 float segmentmins[3], segmentmaxs[3];
6614 msurface_t *surface;
6617 if (VectorCompare(start, end))
6619 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start, hitsupercontentsmask);
6623 memset(trace, 0, sizeof(*trace));
6624 trace->fraction = 1;
6625 trace->realfraction = 1;
6626 trace->hitsupercontentsmask = hitsupercontentsmask;
6627 segmentmins[0] = min(start[0], end[0]) - 1;
6628 segmentmins[1] = min(start[1], end[1]) - 1;
6629 segmentmins[2] = min(start[2], end[2]) - 1;
6630 segmentmaxs[0] = max(start[0], end[0]) + 1;
6631 segmentmaxs[1] = max(start[1], end[1]) + 1;
6632 segmentmaxs[2] = max(start[2], end[2]) + 1;
6633 if (mod_collision_bih.integer)
6634 Mod_CollisionBIH_TraceLine(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6635 else if (model->brush.submodel)
6637 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6638 if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6639 Collision_TraceLineBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6640 if (mod_q3bsp_curves_collisions.integer)
6641 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6642 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6643 Collision_TraceLineTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6646 Mod_Q3BSP_TraceLine_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, 0, 1, start, end, ++markframe, segmentmins, segmentmaxs);
6649 void Mod_Q3BSP_TraceBrush(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, colbrushf_t *start, colbrushf_t *end, int hitsupercontentsmask)
6651 float segmentmins[3], segmentmaxs[3];
6653 msurface_t *surface;
6656 if (mod_q3bsp_optimizedtraceline.integer && VectorCompare(start->mins, start->maxs) && VectorCompare(end->mins, end->maxs))
6658 if (VectorCompare(start->mins, end->mins))
6659 Mod_Q3BSP_TracePoint(model, frameblend, skeleton, trace, start->mins, hitsupercontentsmask);
6661 Mod_Q3BSP_TraceLine(model, frameblend, skeleton, trace, start->mins, end->mins, hitsupercontentsmask);
6665 // box trace, performed as brush trace
6666 memset(trace, 0, sizeof(*trace));
6667 trace->fraction = 1;
6668 trace->realfraction = 1;
6669 trace->hitsupercontentsmask = hitsupercontentsmask;
6670 segmentmins[0] = min(start->mins[0], end->mins[0]);
6671 segmentmins[1] = min(start->mins[1], end->mins[1]);
6672 segmentmins[2] = min(start->mins[2], end->mins[2]);
6673 segmentmaxs[0] = max(start->maxs[0], end->maxs[0]);
6674 segmentmaxs[1] = max(start->maxs[1], end->maxs[1]);
6675 segmentmaxs[2] = max(start->maxs[2], end->maxs[2]);
6676 if (mod_collision_bih.integer)
6677 Mod_CollisionBIH_TraceBrush(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask);
6678 else if (model->brush.submodel)
6680 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6681 if (brush->colbrushf && BoxesOverlap(segmentmins, segmentmaxs, brush->colbrushf->mins, brush->colbrushf->maxs))
6682 Collision_TraceBrushBrushFloat(trace, start, end, brush->colbrushf, brush->colbrushf);
6683 if (mod_q3bsp_curves_collisions.integer)
6684 for (i = 0, surface = model->data_surfaces + model->firstmodelsurface;i < model->nummodelsurfaces;i++, surface++)
6685 if (surface->num_collisiontriangles && BoxesOverlap(segmentmins, segmentmaxs, surface->mins, surface->maxs))
6686 Collision_TraceBrushTriangleMeshFloat(trace, start, end, surface->num_collisiontriangles, surface->deprecatedq3data_collisionelement3i, surface->deprecatedq3data_collisionvertex3f, surface->deprecatedq3num_collisionbboxstride, surface->deprecatedq3data_collisionbbox6f, surface->texture->supercontents, surface->texture->surfaceflags, surface->texture, segmentmins, segmentmaxs);
6689 Mod_Q3BSP_TraceBrush_RecursiveBSPNode(trace, model, model->brush.data_nodes, start, end, ++markframe, segmentmins, segmentmaxs);
6692 static void Mod_Q3BSP_TraceBox(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t boxmins, const vec3_t boxmaxs, const vec3_t end, int hitsupercontentsmask)
6694 colboxbrushf_t thisbrush_start, thisbrush_end;
6695 vec3_t boxstartmins, boxstartmaxs, boxendmins, boxendmaxs;
6697 // box trace, performed as brush trace
6698 VectorAdd(start, boxmins, boxstartmins);
6699 VectorAdd(start, boxmaxs, boxstartmaxs);
6700 VectorAdd(end, boxmins, boxendmins);
6701 VectorAdd(end, boxmaxs, boxendmaxs);
6702 Collision_BrushForBox(&thisbrush_start, boxstartmins, boxstartmaxs, 0, 0, NULL);
6703 Collision_BrushForBox(&thisbrush_end, boxendmins, boxendmaxs, 0, 0, NULL);
6704 Mod_Q3BSP_TraceBrush(model, frameblend, skeleton, trace, &thisbrush_start.brush, &thisbrush_end.brush, hitsupercontentsmask);
6707 static int Mod_Q3BSP_PointSuperContents(struct model_s *model, int frame, const vec3_t point)
6710 int supercontents = 0;
6712 if (mod_collision_bih.integer)
6715 Mod_Q3BSP_TracePoint(model, NULL, NULL, &trace, point, 0);
6716 supercontents = trace.startsupercontents;
6718 // test if the point is inside each brush
6719 else if (model->brush.submodel)
6721 // submodels are effectively one leaf
6722 for (i = 0, brush = model->brush.data_brushes + model->firstmodelbrush;i < model->nummodelbrushes;i++, brush++)
6723 if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6724 supercontents |= brush->colbrushf->supercontents;
6728 mnode_t *node = model->brush.data_nodes;
6730 // find which leaf the point is in
6732 node = node->children[(node->plane->type < 3 ? point[node->plane->type] : DotProduct(point, node->plane->normal)) < node->plane->dist];
6733 leaf = (mleaf_t *)node;
6734 // now check the brushes in the leaf
6735 for (i = 0;i < leaf->numleafbrushes;i++)
6737 brush = model->brush.data_brushes + leaf->firstleafbrush[i];
6738 if (brush->colbrushf && Collision_PointInsideBrushFloat(point, brush->colbrushf))
6739 supercontents |= brush->colbrushf->supercontents;
6742 return supercontents;
6745 void Mod_CollisionBIH_TraceLineAgainstSurfaces(dp_model_t *model, const frameblend_t *frameblend, const skeleton_t *skeleton, trace_t *trace, const vec3_t start, const vec3_t end, int hitsupercontentsmask)
6747 Mod_CollisionBIH_TraceLineShared(model, frameblend, skeleton, trace, start, end, hitsupercontentsmask, &model->render_bih);
6751 bih_t *Mod_MakeCollisionBIH(dp_model_t *model, qboolean userendersurfaces, bih_t *out)
6759 int nummodelbrushes = model->nummodelbrushes;
6760 int nummodelsurfaces = model->nummodelsurfaces;
6762 const int *collisionelement3i;
6763 const float *collisionvertex3f;
6764 const int *renderelement3i;
6765 const float *rendervertex3f;
6766 bih_leaf_t *bihleafs;
6767 bih_node_t *bihnodes;
6769 int *temp_leafsortscratch;
6770 const msurface_t *surface;
6771 const q3mbrush_t *brush;
6773 // find out how many BIH leaf nodes we need
6775 if (userendersurfaces)
6777 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6778 bihnumleafs += surface->num_triangles;
6782 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6783 if (brush->colbrushf)
6785 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6787 if (surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS)
6788 bihnumleafs += surface->num_triangles + surface->num_collisiontriangles;
6790 bihnumleafs += surface->num_collisiontriangles;
6797 // allocate the memory for the BIH leaf nodes
6798 bihleafs = (bih_leaf_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_leaf_t) * bihnumleafs);
6800 // now populate the BIH leaf nodes
6803 // add render surfaces
6804 renderelement3i = model->surfmesh.data_element3i;
6805 rendervertex3f = model->surfmesh.data_vertex3f;
6806 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6808 for (triangleindex = 0, e = renderelement3i + 3*surface->num_firsttriangle;triangleindex < surface->num_triangles;triangleindex++, e += 3)
6810 if (!userendersurfaces && !(surface->texture->basematerialflags & MATERIALFLAG_MESHCOLLISIONS))
6812 bihleafs[bihleafindex].type = BIH_RENDERTRIANGLE;
6813 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6814 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6815 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firsttriangle;
6816 bihleafs[bihleafindex].mins[0] = min(rendervertex3f[3*e[0]+0], min(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) - 1;
6817 bihleafs[bihleafindex].mins[1] = min(rendervertex3f[3*e[0]+1], min(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) - 1;
6818 bihleafs[bihleafindex].mins[2] = min(rendervertex3f[3*e[0]+2], min(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) - 1;
6819 bihleafs[bihleafindex].maxs[0] = max(rendervertex3f[3*e[0]+0], max(rendervertex3f[3*e[1]+0], rendervertex3f[3*e[2]+0])) + 1;
6820 bihleafs[bihleafindex].maxs[1] = max(rendervertex3f[3*e[0]+1], max(rendervertex3f[3*e[1]+1], rendervertex3f[3*e[2]+1])) + 1;
6821 bihleafs[bihleafindex].maxs[2] = max(rendervertex3f[3*e[0]+2], max(rendervertex3f[3*e[1]+2], rendervertex3f[3*e[2]+2])) + 1;
6826 if (!userendersurfaces)
6828 // add collision brushes
6829 for (brushindex = 0, brush = model->brush.data_brushes + brushindex+model->firstmodelbrush;brushindex < nummodelbrushes;brushindex++, brush++)
6831 if (!brush->colbrushf)
6833 bihleafs[bihleafindex].type = BIH_BRUSH;
6834 bihleafs[bihleafindex].textureindex = brush->texture - model->data_textures;
6835 bihleafs[bihleafindex].surfaceindex = -1;
6836 bihleafs[bihleafindex].itemindex = brushindex+model->firstmodelbrush;
6837 VectorCopy(brush->colbrushf->mins, bihleafs[bihleafindex].mins);
6838 VectorCopy(brush->colbrushf->maxs, bihleafs[bihleafindex].maxs);
6842 // add collision surfaces
6843 collisionelement3i = model->brush.data_collisionelement3i;
6844 collisionvertex3f = model->brush.data_collisionvertex3f;
6845 for (j = 0, surface = model->data_surfaces + model->firstmodelsurface;j < nummodelsurfaces;j++, surface++)
6847 for (triangleindex = 0, e = collisionelement3i + 3*surface->num_firstcollisiontriangle;triangleindex < surface->num_collisiontriangles;triangleindex++, e += 3)
6849 bihleafs[bihleafindex].type = BIH_COLLISIONTRIANGLE;
6850 bihleafs[bihleafindex].textureindex = surface->texture - model->data_textures;
6851 bihleafs[bihleafindex].surfaceindex = surface - model->data_surfaces;
6852 bihleafs[bihleafindex].itemindex = triangleindex+surface->num_firstcollisiontriangle;
6853 bihleafs[bihleafindex].mins[0] = min(collisionvertex3f[3*e[0]+0], min(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) - 1;
6854 bihleafs[bihleafindex].mins[1] = min(collisionvertex3f[3*e[0]+1], min(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) - 1;
6855 bihleafs[bihleafindex].mins[2] = min(collisionvertex3f[3*e[0]+2], min(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) - 1;
6856 bihleafs[bihleafindex].maxs[0] = max(collisionvertex3f[3*e[0]+0], max(collisionvertex3f[3*e[1]+0], collisionvertex3f[3*e[2]+0])) + 1;
6857 bihleafs[bihleafindex].maxs[1] = max(collisionvertex3f[3*e[0]+1], max(collisionvertex3f[3*e[1]+1], collisionvertex3f[3*e[2]+1])) + 1;
6858 bihleafs[bihleafindex].maxs[2] = max(collisionvertex3f[3*e[0]+2], max(collisionvertex3f[3*e[1]+2], collisionvertex3f[3*e[2]+2])) + 1;
6864 // allocate buffers for the produced and temporary data
6865 bihmaxnodes = bihnumleafs + 1;
6866 bihnodes = (bih_node_t *)Mem_Alloc(loadmodel->mempool, sizeof(bih_node_t) * bihmaxnodes);
6867 temp_leafsort = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * bihnumleafs * 2);
6868 temp_leafsortscratch = temp_leafsort + bihnumleafs;
6871 BIH_Build(out, bihnumleafs, bihleafs, bihmaxnodes, bihnodes, temp_leafsort, temp_leafsortscratch);
6873 // we're done with the temporary data
6874 Mem_Free(temp_leafsort);
6876 // resize the BIH nodes array if it over-allocated
6877 if (out->maxnodes > out->numnodes)
6879 out->maxnodes = out->numnodes;
6880 out->nodes = (bih_node_t *)Mem_Realloc(loadmodel->mempool, out->nodes, out->numnodes * sizeof(bih_node_t));
6886 static int Mod_Q3BSP_SuperContentsFromNativeContents(dp_model_t *model, int nativecontents)
6888 int supercontents = 0;
6889 if (nativecontents & CONTENTSQ3_SOLID)
6890 supercontents |= SUPERCONTENTS_SOLID;
6891 if (nativecontents & CONTENTSQ3_WATER)
6892 supercontents |= SUPERCONTENTS_WATER;
6893 if (nativecontents & CONTENTSQ3_SLIME)
6894 supercontents |= SUPERCONTENTS_SLIME;
6895 if (nativecontents & CONTENTSQ3_LAVA)
6896 supercontents |= SUPERCONTENTS_LAVA;
6897 if (nativecontents & CONTENTSQ3_BODY)
6898 supercontents |= SUPERCONTENTS_BODY;
6899 if (nativecontents & CONTENTSQ3_CORPSE)
6900 supercontents |= SUPERCONTENTS_CORPSE;
6901 if (nativecontents & CONTENTSQ3_NODROP)
6902 supercontents |= SUPERCONTENTS_NODROP;
6903 if (nativecontents & CONTENTSQ3_PLAYERCLIP)
6904 supercontents |= SUPERCONTENTS_PLAYERCLIP;
6905 if (nativecontents & CONTENTSQ3_MONSTERCLIP)
6906 supercontents |= SUPERCONTENTS_MONSTERCLIP;
6907 if (nativecontents & CONTENTSQ3_DONOTENTER)
6908 supercontents |= SUPERCONTENTS_DONOTENTER;
6909 if (nativecontents & CONTENTSQ3_BOTCLIP)
6910 supercontents |= SUPERCONTENTS_BOTCLIP;
6911 if (!(nativecontents & CONTENTSQ3_TRANSLUCENT))
6912 supercontents |= SUPERCONTENTS_OPAQUE;
6913 return supercontents;
6916 static int Mod_Q3BSP_NativeContentsFromSuperContents(dp_model_t *model, int supercontents)
6918 int nativecontents = 0;
6919 if (supercontents & SUPERCONTENTS_SOLID)
6920 nativecontents |= CONTENTSQ3_SOLID;
6921 if (supercontents & SUPERCONTENTS_WATER)
6922 nativecontents |= CONTENTSQ3_WATER;
6923 if (supercontents & SUPERCONTENTS_SLIME)
6924 nativecontents |= CONTENTSQ3_SLIME;
6925 if (supercontents & SUPERCONTENTS_LAVA)
6926 nativecontents |= CONTENTSQ3_LAVA;
6927 if (supercontents & SUPERCONTENTS_BODY)
6928 nativecontents |= CONTENTSQ3_BODY;
6929 if (supercontents & SUPERCONTENTS_CORPSE)
6930 nativecontents |= CONTENTSQ3_CORPSE;
6931 if (supercontents & SUPERCONTENTS_NODROP)
6932 nativecontents |= CONTENTSQ3_NODROP;
6933 if (supercontents & SUPERCONTENTS_PLAYERCLIP)
6934 nativecontents |= CONTENTSQ3_PLAYERCLIP;
6935 if (supercontents & SUPERCONTENTS_MONSTERCLIP)
6936 nativecontents |= CONTENTSQ3_MONSTERCLIP;
6937 if (supercontents & SUPERCONTENTS_DONOTENTER)
6938 nativecontents |= CONTENTSQ3_DONOTENTER;
6939 if (supercontents & SUPERCONTENTS_BOTCLIP)
6940 nativecontents |= CONTENTSQ3_BOTCLIP;
6941 if (!(supercontents & SUPERCONTENTS_OPAQUE))
6942 nativecontents |= CONTENTSQ3_TRANSLUCENT;
6943 return nativecontents;
6946 void Mod_Q3BSP_RecursiveFindNumLeafs(mnode_t *node)
6951 Mod_Q3BSP_RecursiveFindNumLeafs(node->children[0]);
6952 node = node->children[1];
6954 numleafs = ((mleaf_t *)node - loadmodel->brush.data_leafs) + 1;
6955 if (loadmodel->brush.num_leafs < numleafs)
6956 loadmodel->brush.num_leafs = numleafs;
6959 void Mod_Q3BSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
6962 q3dheader_t *header;
6963 float corner[3], yawradius, modelradius;
6965 mod->modeldatatypestring = "Q3BSP";
6967 mod->type = mod_brushq3;
6968 mod->numframes = 2; // although alternate textures are not supported it is annoying to complain about no such frame 1
6971 header = (q3dheader_t *)buffer;
6972 if((char *) bufferend < (char *) buffer + sizeof(q3dheader_t))
6973 Host_Error("Mod_Q3BSP_Load: %s is smaller than its header", mod->name);
6975 i = LittleLong(header->version);
6976 if (i != Q3BSPVERSION && i != Q3BSPVERSION_IG && i != Q3BSPVERSION_LIVE)
6977 Host_Error("Mod_Q3BSP_Load: %s has wrong version number (%i, should be %i)", mod->name, i, Q3BSPVERSION);
6979 mod->soundfromcenter = true;
6980 mod->TraceBox = Mod_Q3BSP_TraceBox;
6981 mod->TraceBrush = Mod_Q3BSP_TraceBrush;
6982 mod->TraceLine = Mod_Q3BSP_TraceLine;
6983 mod->TracePoint = Mod_Q3BSP_TracePoint;
6984 mod->PointSuperContents = Mod_Q3BSP_PointSuperContents;
6985 mod->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
6986 mod->brush.TraceLineOfSight = Mod_Q3BSP_TraceLineOfSight;
6987 mod->brush.SuperContentsFromNativeContents = Mod_Q3BSP_SuperContentsFromNativeContents;
6988 mod->brush.NativeContentsFromSuperContents = Mod_Q3BSP_NativeContentsFromSuperContents;
6989 mod->brush.GetPVS = Mod_Q1BSP_GetPVS;
6990 mod->brush.FatPVS = Mod_Q1BSP_FatPVS;
6991 mod->brush.BoxTouchingPVS = Mod_Q1BSP_BoxTouchingPVS;
6992 mod->brush.BoxTouchingLeafPVS = Mod_Q1BSP_BoxTouchingLeafPVS;
6993 mod->brush.BoxTouchingVisibleLeafs = Mod_Q1BSP_BoxTouchingVisibleLeafs;
6994 mod->brush.FindBoxClusters = Mod_Q1BSP_FindBoxClusters;
6995 mod->brush.LightPoint = Mod_Q3BSP_LightPoint;
6996 mod->brush.FindNonSolidLocation = Mod_Q1BSP_FindNonSolidLocation;
6997 mod->brush.AmbientSoundLevelsForPoint = NULL;
6998 mod->brush.RoundUpToHullSize = NULL;
6999 mod->brush.PointInLeaf = Mod_Q1BSP_PointInLeaf;
7000 mod->Draw = R_Q1BSP_Draw;
7001 mod->DrawDepth = R_Q1BSP_DrawDepth;
7002 mod->DrawDebug = R_Q1BSP_DrawDebug;
7003 mod->DrawPrepass = R_Q1BSP_DrawPrepass;
7004 mod->GetLightInfo = R_Q1BSP_GetLightInfo;
7005 mod->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7006 mod->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7007 mod->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7008 mod->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7009 mod->DrawLight = R_Q1BSP_DrawLight;
7011 mod_base = (unsigned char *)header;
7013 // swap all the lumps
7014 header->ident = LittleLong(header->ident);
7015 header->version = LittleLong(header->version);
7016 lumps = (header->version == Q3BSPVERSION_LIVE) ? Q3HEADER_LUMPS_LIVE : Q3HEADER_LUMPS;
7017 for (i = 0;i < lumps;i++)
7019 j = (header->lumps[i].fileofs = LittleLong(header->lumps[i].fileofs));
7020 if((char *) bufferend < (char *) buffer + j)
7021 Host_Error("Mod_Q3BSP_Load: %s has a lump that starts outside the file!", mod->name);
7022 j += (header->lumps[i].filelen = LittleLong(header->lumps[i].filelen));
7023 if((char *) bufferend < (char *) buffer + j)
7024 Host_Error("Mod_Q3BSP_Load: %s has a lump that ends outside the file!", mod->name);
7027 * NO, do NOT clear them!
7028 * they contain actual data referenced by other stuff.
7029 * Instead, before using the advertisements lump, check header->versio
7031 * Sorry, but otherwise it breaks memory of the first lump.
7032 for (i = lumps;i < Q3HEADER_LUMPS_MAX;i++)
7034 header->lumps[i].fileofs = 0;
7035 header->lumps[i].filelen = 0;
7039 mod->brush.qw_md4sum = 0;
7040 mod->brush.qw_md4sum2 = 0;
7041 for (i = 0;i < lumps;i++)
7043 if (i == Q3LUMP_ENTITIES)
7045 mod->brush.qw_md4sum ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7046 if (i == Q3LUMP_PVS || i == Q3LUMP_LEAFS || i == Q3LUMP_NODES)
7048 mod->brush.qw_md4sum2 ^= Com_BlockChecksum(mod_base + header->lumps[i].fileofs, header->lumps[i].filelen);
7050 // all this checksumming can take a while, so let's send keepalives here too
7051 CL_KeepaliveMessage(false);
7054 Mod_Q3BSP_LoadEntities(&header->lumps[Q3LUMP_ENTITIES]);
7055 Mod_Q3BSP_LoadTextures(&header->lumps[Q3LUMP_TEXTURES]);
7056 Mod_Q3BSP_LoadPlanes(&header->lumps[Q3LUMP_PLANES]);
7057 if (header->version == Q3BSPVERSION_IG)
7058 Mod_Q3BSP_LoadBrushSides_IG(&header->lumps[Q3LUMP_BRUSHSIDES]);
7060 Mod_Q3BSP_LoadBrushSides(&header->lumps[Q3LUMP_BRUSHSIDES]);
7061 Mod_Q3BSP_LoadBrushes(&header->lumps[Q3LUMP_BRUSHES]);
7062 Mod_Q3BSP_LoadEffects(&header->lumps[Q3LUMP_EFFECTS]);
7063 Mod_Q3BSP_LoadVertices(&header->lumps[Q3LUMP_VERTICES]);
7064 Mod_Q3BSP_LoadTriangles(&header->lumps[Q3LUMP_TRIANGLES]);
7065 Mod_Q3BSP_LoadLightmaps(&header->lumps[Q3LUMP_LIGHTMAPS], &header->lumps[Q3LUMP_FACES]);
7066 Mod_Q3BSP_LoadFaces(&header->lumps[Q3LUMP_FACES]);
7067 Mod_Q3BSP_LoadModels(&header->lumps[Q3LUMP_MODELS]);
7068 Mod_Q3BSP_LoadLeafBrushes(&header->lumps[Q3LUMP_LEAFBRUSHES]);
7069 Mod_Q3BSP_LoadLeafFaces(&header->lumps[Q3LUMP_LEAFFACES]);
7070 Mod_Q3BSP_LoadLeafs(&header->lumps[Q3LUMP_LEAFS]);
7071 Mod_Q3BSP_LoadNodes(&header->lumps[Q3LUMP_NODES]);
7072 Mod_Q3BSP_LoadLightGrid(&header->lumps[Q3LUMP_LIGHTGRID]);
7073 Mod_Q3BSP_LoadPVS(&header->lumps[Q3LUMP_PVS]);
7074 loadmodel->brush.numsubmodels = loadmodel->brushq3.num_models;
7076 // the MakePortals code works fine on the q3bsp data as well
7077 if (mod_bsp_portalize.integer)
7078 Mod_Q1BSP_MakePortals();
7080 // FIXME: shader alpha should replace r_wateralpha support in q3bsp
7081 loadmodel->brush.supportwateralpha = true;
7083 // make a single combined shadow mesh to allow optimized shadow volume creation
7084 Mod_Q1BSP_CreateShadowMesh(loadmodel);
7086 loadmodel->brush.num_leafs = 0;
7087 Mod_Q3BSP_RecursiveFindNumLeafs(loadmodel->brush.data_nodes);
7089 if (loadmodel->brush.numsubmodels)
7090 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7093 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7098 // duplicate the basic information
7099 dpsnprintf(name, sizeof(name), "*%i", i);
7100 mod = Mod_FindName(name, loadmodel->name);
7101 // copy the base model to this one
7103 // rename the clone back to its proper name
7104 strlcpy(mod->name, name, sizeof(mod->name));
7105 mod->brush.parentmodel = loadmodel;
7106 // textures and memory belong to the main model
7107 mod->texturepool = NULL;
7108 mod->mempool = NULL;
7109 mod->brush.GetPVS = NULL;
7110 mod->brush.FatPVS = NULL;
7111 mod->brush.BoxTouchingPVS = NULL;
7112 mod->brush.BoxTouchingLeafPVS = NULL;
7113 mod->brush.BoxTouchingVisibleLeafs = NULL;
7114 mod->brush.FindBoxClusters = NULL;
7115 mod->brush.LightPoint = NULL;
7116 mod->brush.AmbientSoundLevelsForPoint = NULL;
7118 mod->brush.submodel = i;
7119 if (loadmodel->brush.submodels)
7120 loadmodel->brush.submodels[i] = mod;
7122 // make the model surface list (used by shadowing/lighting)
7123 mod->firstmodelsurface = mod->brushq3.data_models[i].firstface;
7124 mod->nummodelsurfaces = mod->brushq3.data_models[i].numfaces;
7125 mod->firstmodelbrush = mod->brushq3.data_models[i].firstbrush;
7126 mod->nummodelbrushes = mod->brushq3.data_models[i].numbrushes;
7127 mod->sortedmodelsurfaces = (int *)Mem_Alloc(loadmodel->mempool, mod->nummodelsurfaces * sizeof(*mod->sortedmodelsurfaces));
7128 Mod_MakeSortedSurfaces(mod);
7130 VectorCopy(mod->brushq3.data_models[i].mins, mod->normalmins);
7131 VectorCopy(mod->brushq3.data_models[i].maxs, mod->normalmaxs);
7132 // enlarge the bounding box to enclose all geometry of this model,
7133 // because q3map2 sometimes lies (mostly to affect the lightgrid),
7134 // which can in turn mess up the farclip (as well as culling when
7135 // outside the level - an unimportant concern)
7137 //printf("Editing model %d... BEFORE re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7138 for (j = 0;j < mod->nummodelsurfaces;j++)
7140 const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7141 const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7143 if (!surface->num_vertices)
7145 for (k = 0;k < surface->num_vertices;k++, v += 3)
7147 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7148 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7149 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7150 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7151 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7152 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7155 //printf("Editing model %d... AFTER re-bounding: %f %f %f - %f %f %f\n", i, mod->normalmins[0], mod->normalmins[1], mod->normalmins[2], mod->normalmaxs[0], mod->normalmaxs[1], mod->normalmaxs[2]);
7156 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7157 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7158 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7159 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7160 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7161 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7162 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7163 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7164 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7165 mod->yawmins[2] = mod->normalmins[2];
7166 mod->yawmaxs[2] = mod->normalmaxs[2];
7167 mod->radius = modelradius;
7168 mod->radius2 = modelradius * modelradius;
7170 // this gets altered below if sky or water is used
7171 mod->DrawSky = NULL;
7172 mod->DrawAddWaterPlanes = NULL;
7174 for (j = 0;j < mod->nummodelsurfaces;j++)
7175 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7177 if (j < mod->nummodelsurfaces)
7178 mod->DrawSky = R_Q1BSP_DrawSky;
7180 for (j = 0;j < mod->nummodelsurfaces;j++)
7181 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7183 if (j < mod->nummodelsurfaces)
7184 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7186 Mod_MakeCollisionBIH(mod, false, &mod->collision_bih);
7187 Mod_MakeCollisionBIH(mod, true, &mod->render_bih);
7189 // generate VBOs and other shared data before cloning submodels
7194 Con_DPrintf("Stats for q3bsp model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7197 void Mod_IBSP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7199 int i = LittleLong(((int *)buffer)[1]);
7200 if (i == Q3BSPVERSION || i == Q3BSPVERSION_IG || i == Q3BSPVERSION_LIVE)
7201 Mod_Q3BSP_Load(mod,buffer, bufferend);
7202 else if (i == Q2BSPVERSION)
7203 Mod_Q2BSP_Load(mod,buffer, bufferend);
7205 Host_Error("Mod_IBSP_Load: unknown/unsupported version %i", i);
7208 void Mod_MAP_Load(dp_model_t *mod, void *buffer, void *bufferend)
7210 Host_Error("Mod_MAP_Load: not yet implemented");
7213 typedef struct objvertex_s
7224 static unsigned char nobsp_pvs[1] = {1};
7226 void Mod_OBJ_Load(dp_model_t *mod, void *buffer, void *bufferend)
7228 const char *textbase = (char *)buffer, *text = textbase;
7232 char materialname[MAX_QPATH];
7233 int i, j, l, numvertices, firstvertex, firsttriangle, elementindex, vertexindex, surfacevertices, surfacetriangles, surfaceelements, submodelindex = 0;
7234 int index1, index2, index3;
7235 objvertex_t vfirst, vprev, vcurrent;
7238 int numtriangles = 0;
7239 int maxtriangles = 0;
7240 objvertex_t *vertices = NULL;
7242 int maxtextures = 0, numtextures = 0, textureindex = 0;
7243 int maxv = 0, numv = 1;
7244 int maxvt = 0, numvt = 1;
7245 int maxvn = 0, numvn = 1;
7246 char *texturenames = NULL;
7247 float dist, modelradius, modelyawradius, yawradius;
7254 objvertex_t *thisvertex = NULL;
7255 int vertexhashindex;
7256 int *vertexhashtable = NULL;
7257 objvertex_t *vertexhashdata = NULL;
7258 objvertex_t *vdata = NULL;
7259 int vertexhashsize = 0;
7260 int vertexhashcount = 0;
7261 skinfile_t *skinfiles = NULL;
7262 unsigned char *data = NULL;
7263 int *submodelfirstsurface;
7264 msurface_t *surface;
7265 msurface_t *tempsurfaces;
7267 memset(&vfirst, 0, sizeof(vfirst));
7268 memset(&vprev, 0, sizeof(vprev));
7269 memset(&vcurrent, 0, sizeof(vcurrent));
7271 dpsnprintf(materialname, sizeof(materialname), "%s", loadmodel->name);
7273 loadmodel->modeldatatypestring = "OBJ";
7275 loadmodel->type = mod_obj;
7276 loadmodel->soundfromcenter = true;
7277 loadmodel->TraceBox = Mod_CollisionBIH_TraceBox;
7278 loadmodel->TraceBrush = Mod_CollisionBIH_TraceBrush;
7279 loadmodel->TraceLine = Mod_CollisionBIH_TraceLine;
7280 loadmodel->TracePoint = Mod_CollisionBIH_TracePoint_Mesh;
7281 loadmodel->TraceLineAgainstSurfaces = Mod_CollisionBIH_TraceLine;
7282 loadmodel->PointSuperContents = Mod_CollisionBIH_PointSuperContents_Mesh;
7283 loadmodel->brush.TraceLineOfSight = NULL;
7284 loadmodel->brush.SuperContentsFromNativeContents = NULL;
7285 loadmodel->brush.NativeContentsFromSuperContents = NULL;
7286 loadmodel->brush.GetPVS = NULL;
7287 loadmodel->brush.FatPVS = NULL;
7288 loadmodel->brush.BoxTouchingPVS = NULL;
7289 loadmodel->brush.BoxTouchingLeafPVS = NULL;
7290 loadmodel->brush.BoxTouchingVisibleLeafs = NULL;
7291 loadmodel->brush.FindBoxClusters = NULL;
7292 loadmodel->brush.LightPoint = NULL;
7293 loadmodel->brush.FindNonSolidLocation = NULL;
7294 loadmodel->brush.AmbientSoundLevelsForPoint = NULL;
7295 loadmodel->brush.RoundUpToHullSize = NULL;
7296 loadmodel->brush.PointInLeaf = NULL;
7297 loadmodel->Draw = R_Q1BSP_Draw;
7298 loadmodel->DrawDepth = R_Q1BSP_DrawDepth;
7299 loadmodel->DrawDebug = R_Q1BSP_DrawDebug;
7300 loadmodel->DrawPrepass = R_Q1BSP_DrawPrepass;
7301 loadmodel->GetLightInfo = R_Q1BSP_GetLightInfo;
7302 loadmodel->CompileShadowMap = R_Q1BSP_CompileShadowMap;
7303 loadmodel->DrawShadowMap = R_Q1BSP_DrawShadowMap;
7304 loadmodel->CompileShadowVolume = R_Q1BSP_CompileShadowVolume;
7305 loadmodel->DrawShadowVolume = R_Q1BSP_DrawShadowVolume;
7306 loadmodel->DrawLight = R_Q1BSP_DrawLight;
7308 skinfiles = Mod_LoadSkinFiles();
7309 if (loadmodel->numskins < 1)
7310 loadmodel->numskins = 1;
7312 // make skinscenes for the skins (no groups)
7313 loadmodel->skinscenes = (animscene_t *)Mem_Alloc(loadmodel->mempool, sizeof(animscene_t) * loadmodel->numskins);
7314 for (i = 0;i < loadmodel->numskins;i++)
7316 loadmodel->skinscenes[i].firstframe = i;
7317 loadmodel->skinscenes[i].framecount = 1;
7318 loadmodel->skinscenes[i].loop = true;
7319 loadmodel->skinscenes[i].framerate = 10;
7325 // we always have model 0, i.e. the first "submodel"
7326 loadmodel->brush.numsubmodels = 1;
7328 // parse the OBJ text now
7331 static char emptyarg[1] = "";
7336 for (linelen = 0;text[linelen] && text[linelen] != '\r' && text[linelen] != '\n';linelen++)
7337 line[linelen] = text[linelen];
7339 for (argc = 0;argc < 4;argc++)
7340 argv[argc] = emptyarg;
7343 while (*s == ' ' || *s == '\t')
7353 while (*s == ' ' || *s == '\t')
7363 if (argv[0][0] == '#')
7365 if (!strcmp(argv[0], "v"))
7369 maxv = max(maxv * 2, 1024);
7370 v = (float *)Mem_Realloc(tempmempool, v, maxv * sizeof(float[3]));
7372 v[numv*3+0] = atof(argv[1]);
7373 v[numv*3+2] = atof(argv[2]);
7374 v[numv*3+1] = atof(argv[3]);
7377 else if (!strcmp(argv[0], "vt"))
7381 maxvt = max(maxvt * 2, 1024);
7382 vt = (float *)Mem_Realloc(tempmempool, vt, maxvt * sizeof(float[2]));
7384 vt[numvt*2+0] = atof(argv[1]);
7385 vt[numvt*2+1] = 1-atof(argv[2]);
7388 else if (!strcmp(argv[0], "vn"))
7392 maxvn = max(maxvn * 2, 1024);
7393 vn = (float *)Mem_Realloc(tempmempool, vn, maxvn * sizeof(float[3]));
7395 vn[numvn*3+0] = atof(argv[1]);
7396 vn[numvn*3+2] = atof(argv[2]);
7397 vn[numvn*3+1] = atof(argv[3]);
7400 else if (!strcmp(argv[0], "f"))
7404 if (maxtextures <= numtextures)
7406 maxtextures = max(maxtextures * 2, 256);
7407 texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7409 textureindex = numtextures++;
7410 strlcpy(texturenames + textureindex*MAX_QPATH, loadmodel->name, MAX_QPATH);
7412 for (j = 1;j < argc;j++)
7414 index1 = atoi(argv[j]);
7415 while(argv[j][0] && argv[j][0] != '/')
7419 index2 = atoi(argv[j]);
7420 while(argv[j][0] && argv[j][0] != '/')
7424 index3 = atoi(argv[j]);
7425 // negative refers to a recent vertex
7426 // zero means not specified
7427 // positive means an absolute vertex index
7429 index1 = numv - index1;
7431 index2 = numvt - index2;
7433 index3 = numvn - index3;
7434 vcurrent.nextindex = -1;
7435 vcurrent.textureindex = textureindex;
7436 vcurrent.submodelindex = submodelindex;
7437 if (v && index1 >= 0 && index1 < numv)
7438 VectorCopy(v + 3*index1, vcurrent.v);
7439 if (vt && index2 >= 0 && index2 < numvt)
7440 Vector2Copy(vt + 2*index2, vcurrent.vt);
7441 if (vn && index3 >= 0 && index3 < numvn)
7442 VectorCopy(vn + 3*index3, vcurrent.vn);
7443 if (numtriangles == 0)
7445 VectorCopy(vcurrent.v, mins);
7446 VectorCopy(vcurrent.v, maxs);
7450 mins[0] = min(mins[0], vcurrent.v[0]);
7451 mins[1] = min(mins[1], vcurrent.v[1]);
7452 mins[2] = min(mins[2], vcurrent.v[2]);
7453 maxs[0] = max(maxs[0], vcurrent.v[0]);
7454 maxs[1] = max(maxs[1], vcurrent.v[1]);
7455 maxs[2] = max(maxs[2], vcurrent.v[2]);
7461 if (maxtriangles <= numtriangles)
7463 maxtriangles = max(maxtriangles * 2, 32768);
7464 vertices = (objvertex_t*)Mem_Realloc(loadmodel->mempool, vertices, maxtriangles * sizeof(objvertex_t[3]));
7466 vertices[numtriangles*3+0] = vfirst;
7467 vertices[numtriangles*3+1] = vprev;
7468 vertices[numtriangles*3+2] = vcurrent;
7474 else if (!strcmp(argv[0], "o") || !strcmp(argv[0], "g"))
7476 submodelindex = atof(argv[1]);
7477 loadmodel->brush.numsubmodels = max(submodelindex + 1, loadmodel->brush.numsubmodels);
7479 else if (!strcmp(argv[0], "usemtl"))
7481 for (i = 0;i < numtextures;i++)
7482 if (!strcmp(texturenames+i*MAX_QPATH, argv[1]))
7484 if (i < numtextures)
7488 if (maxtextures <= numtextures)
7490 maxtextures = max(maxtextures * 2, 256);
7491 texturenames = (char *)Mem_Realloc(loadmodel->mempool, texturenames, maxtextures * MAX_QPATH);
7493 textureindex = numtextures++;
7494 strlcpy(texturenames + textureindex*MAX_QPATH, argv[1], MAX_QPATH);
7499 // now that we have the OBJ data loaded as-is, we can convert it
7501 // copy the model bounds, then enlarge the yaw and rotated bounds according to radius
7502 VectorCopy(mins, loadmodel->normalmins);
7503 VectorCopy(maxs, loadmodel->normalmaxs);
7504 dist = max(fabs(loadmodel->normalmins[0]), fabs(loadmodel->normalmaxs[0]));
7505 modelyawradius = max(fabs(loadmodel->normalmins[1]), fabs(loadmodel->normalmaxs[1]));
7506 modelyawradius = dist*dist+modelyawradius*modelyawradius;
7507 modelradius = max(fabs(loadmodel->normalmins[2]), fabs(loadmodel->normalmaxs[2]));
7508 modelradius = modelyawradius + modelradius * modelradius;
7509 modelyawradius = sqrt(modelyawradius);
7510 modelradius = sqrt(modelradius);
7511 loadmodel->yawmins[0] = loadmodel->yawmins[1] = -modelyawradius;
7512 loadmodel->yawmins[2] = loadmodel->normalmins[2];
7513 loadmodel->yawmaxs[0] = loadmodel->yawmaxs[1] = modelyawradius;
7514 loadmodel->yawmaxs[2] = loadmodel->normalmaxs[2];
7515 loadmodel->rotatedmins[0] = loadmodel->rotatedmins[1] = loadmodel->rotatedmins[2] = -modelradius;
7516 loadmodel->rotatedmaxs[0] = loadmodel->rotatedmaxs[1] = loadmodel->rotatedmaxs[2] = modelradius;
7517 loadmodel->radius = modelradius;
7518 loadmodel->radius2 = modelradius * modelradius;
7520 // allocate storage for triangles
7521 loadmodel->surfmesh.data_element3i = (int *)Mem_Alloc(loadmodel->mempool, numtriangles * sizeof(int[3]));
7522 // allocate vertex hash structures to build an optimal vertex subset
7523 vertexhashsize = numtriangles*2;
7524 vertexhashtable = (int *)Mem_Alloc(loadmodel->mempool, sizeof(int) * vertexhashsize);
7525 memset(vertexhashtable, 0xFF, sizeof(int) * vertexhashsize);
7526 vertexhashdata = (objvertex_t *)Mem_Alloc(loadmodel->mempool, sizeof(*vertexhashdata) * numtriangles*3);
7527 vertexhashcount = 0;
7529 // gather surface stats for assigning vertex/triangle ranges
7533 loadmodel->num_surfaces = 0;
7534 // allocate storage for the worst case number of surfaces, later we resize
7535 tempsurfaces = (msurface_t *)Mem_Alloc(loadmodel->mempool, numtextures * loadmodel->brush.numsubmodels * sizeof(msurface_t));
7536 submodelfirstsurface = (int *)Mem_Alloc(loadmodel->mempool, (loadmodel->brush.numsubmodels+1) * sizeof(int));
7537 surface = tempsurfaces;
7538 for (submodelindex = 0;submodelindex < loadmodel->brush.numsubmodels;submodelindex++)
7540 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7541 for (textureindex = 0;textureindex < numtextures;textureindex++)
7543 for (vertexindex = 0;vertexindex < numtriangles*3;vertexindex++)
7545 thisvertex = vertices + vertexindex;
7546 if (thisvertex->submodelindex == submodelindex && thisvertex->textureindex == textureindex)
7549 // skip the surface creation if there are no triangles for it
7550 if (vertexindex == numtriangles*3)
7552 // create a surface for these vertices
7553 surfacevertices = 0;
7554 surfaceelements = 0;
7555 // we hack in a texture index in the surface to be fixed up later...
7556 surface->texture = (texture_t *)((size_t)textureindex);
7557 // calculate bounds as we go
7558 VectorCopy(thisvertex->v, surface->mins);
7559 VectorCopy(thisvertex->v, surface->maxs);
7560 for (;vertexindex < numtriangles*3;vertexindex++)
7562 thisvertex = vertices + vertexindex;
7563 if (thisvertex->submodelindex != submodelindex)
7565 if (thisvertex->textureindex != textureindex)
7567 // add vertex to surface bounds
7568 surface->mins[0] = min(surface->mins[0], thisvertex->v[0]);
7569 surface->mins[1] = min(surface->mins[1], thisvertex->v[1]);
7570 surface->mins[2] = min(surface->mins[2], thisvertex->v[2]);
7571 surface->maxs[0] = max(surface->maxs[0], thisvertex->v[0]);
7572 surface->maxs[1] = max(surface->maxs[1], thisvertex->v[1]);
7573 surface->maxs[2] = max(surface->maxs[2], thisvertex->v[2]);
7574 // add the vertex if it is not found in the merged set, and
7575 // get its index (triangle element) for the surface
7576 vertexhashindex = (unsigned int)(thisvertex->v[0] * 3571 + thisvertex->v[0] * 1777 + thisvertex->v[0] * 457) % (unsigned int)vertexhashsize;
7577 for (i = vertexhashtable[vertexhashindex];i >= 0;i = vertexhashdata[i].nextindex)
7579 vdata = vertexhashdata + i;
7580 if (vdata->submodelindex == thisvertex->submodelindex && vdata->textureindex == thisvertex->textureindex && VectorCompare(thisvertex->v, vdata->v) && VectorCompare(thisvertex->vn, vdata->vn) && Vector2Compare(thisvertex->vt, vdata->vt))
7585 i = vertexhashcount++;
7586 vdata = vertexhashdata + i;
7587 *vdata = *thisvertex;
7588 vdata->nextindex = vertexhashtable[vertexhashindex];
7589 vertexhashtable[vertexhashindex] = i;
7592 loadmodel->surfmesh.data_element3i[elementindex++] = i;
7595 surfacetriangles = surfaceelements / 3;
7596 surface->num_vertices = surfacevertices;
7597 surface->num_triangles = surfacetriangles;
7598 surface->num_firstvertex = firstvertex;
7599 surface->num_firsttriangle = firsttriangle;
7600 firstvertex += surface->num_vertices;
7601 firsttriangle += surface->num_triangles;
7603 loadmodel->num_surfaces++;
7606 submodelfirstsurface[submodelindex] = loadmodel->num_surfaces;
7607 numvertices = firstvertex;
7608 loadmodel->data_surfaces = (msurface_t *)Mem_Realloc(loadmodel->mempool, tempsurfaces, loadmodel->num_surfaces * sizeof(msurface_t));
7609 tempsurfaces = NULL;
7611 // allocate storage for final mesh data
7612 loadmodel->num_textures = numtextures * loadmodel->numskins;
7613 loadmodel->num_texturesperskin = numtextures;
7614 data = (unsigned char *)Mem_Alloc(loadmodel->mempool, loadmodel->num_surfaces * sizeof(int) + loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t) + numtriangles * sizeof(int[3]) + (numvertices <= 65536 ? numtriangles * sizeof(unsigned short[3]) : 0) + (r_enableshadowvolumes.integer ? numtriangles * sizeof(int[3]) : 0) + numvertices * sizeof(float[14]) + loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7615 loadmodel->brush.submodels = (dp_model_t **)data;data += loadmodel->brush.numsubmodels * sizeof(dp_model_t *);
7616 loadmodel->sortedmodelsurfaces = (int *)data;data += loadmodel->num_surfaces * sizeof(int);
7617 loadmodel->data_textures = (texture_t *)data;data += loadmodel->num_surfaces * loadmodel->numskins * sizeof(texture_t);
7618 loadmodel->surfmesh.num_vertices = numvertices;
7619 loadmodel->surfmesh.num_triangles = numtriangles;
7620 if (r_enableshadowvolumes.integer)
7621 loadmodel->surfmesh.data_neighbor3i = (int *)data;data += numtriangles * sizeof(int[3]);
7622 loadmodel->surfmesh.data_vertex3f = (float *)data;data += numvertices * sizeof(float[3]);
7623 loadmodel->surfmesh.data_svector3f = (float *)data;data += numvertices * sizeof(float[3]);
7624 loadmodel->surfmesh.data_tvector3f = (float *)data;data += numvertices * sizeof(float[3]);
7625 loadmodel->surfmesh.data_normal3f = (float *)data;data += numvertices * sizeof(float[3]);
7626 loadmodel->surfmesh.data_texcoordtexture2f = (float *)data;data += numvertices * sizeof(float[2]);
7627 if (loadmodel->surfmesh.num_vertices <= 65536)
7628 loadmodel->surfmesh.data_element3s = (unsigned short *)data;data += loadmodel->surfmesh.num_triangles * sizeof(unsigned short[3]);
7630 for (j = 0;j < loadmodel->surfmesh.num_vertices;j++)
7632 VectorCopy(vertexhashdata[j].v, loadmodel->surfmesh.data_vertex3f + 3*j);
7633 VectorCopy(vertexhashdata[j].vn, loadmodel->surfmesh.data_normal3f + 3*j);
7634 Vector2Copy(vertexhashdata[j].vt, loadmodel->surfmesh.data_texcoordtexture2f + 2*j);
7637 // load the textures
7638 for (textureindex = 0;textureindex < numtextures;textureindex++)
7639 Mod_BuildAliasSkinsFromSkinFiles(loadmodel->data_textures + textureindex, skinfiles, texturenames + textureindex*MAX_QPATH, texturenames + textureindex*MAX_QPATH);
7640 Mod_FreeSkinFiles(skinfiles);
7642 // set the surface textures to their real values now that we loaded them...
7643 for (i = 0;i < loadmodel->num_surfaces;i++)
7644 loadmodel->data_surfaces[i].texture = loadmodel->data_textures + (size_t)loadmodel->data_surfaces[i].texture;
7648 Mem_Free(texturenames);
7652 Mem_Free(vertexhashtable);
7653 Mem_Free(vertexhashdata);
7655 // make a single combined shadow mesh to allow optimized shadow volume creation
7656 Mod_Q1BSP_CreateShadowMesh(loadmodel);
7658 // compute all the mesh information that was not loaded from the file
7659 if (loadmodel->surfmesh.data_element3s)
7660 for (i = 0;i < loadmodel->surfmesh.num_triangles*3;i++)
7661 loadmodel->surfmesh.data_element3s[i] = loadmodel->surfmesh.data_element3i[i];
7662 Mod_ValidateElements(loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles, 0, loadmodel->surfmesh.num_vertices, __FILE__, __LINE__);
7663 // generate normals if the file did not have them
7664 if (!VectorLength2(loadmodel->surfmesh.data_normal3f))
7665 Mod_BuildNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_normal3f, r_smoothnormals_areaweighting.integer != 0);
7666 Mod_BuildTextureVectorsFromNormals(0, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->surfmesh.data_vertex3f, loadmodel->surfmesh.data_texcoordtexture2f, loadmodel->surfmesh.data_normal3f, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.data_svector3f, loadmodel->surfmesh.data_tvector3f, r_smoothnormals_areaweighting.integer != 0);
7667 if (loadmodel->surfmesh.data_neighbor3i)
7668 Mod_BuildTriangleNeighbors(loadmodel->surfmesh.data_neighbor3i, loadmodel->surfmesh.data_element3i, loadmodel->surfmesh.num_triangles);
7670 // if this is a worldmodel and has no BSP tree, create a fake one for the purpose
7671 loadmodel->brush.num_visleafs = 1;
7672 loadmodel->brush.num_leafs = 1;
7673 loadmodel->brush.num_nodes = 0;
7674 loadmodel->brush.num_leafsurfaces = loadmodel->num_surfaces;
7675 loadmodel->brush.data_leafs = (mleaf_t *)Mem_Alloc(loadmodel->mempool, loadmodel->brush.num_leafs * sizeof(mleaf_t));
7676 loadmodel->brush.data_nodes = (mnode_t *)loadmodel->brush.data_leafs;
7677 loadmodel->brush.num_pvsclusters = 1;
7678 loadmodel->brush.num_pvsclusterbytes = 1;
7679 loadmodel->brush.data_pvsclusters = nobsp_pvs;
7680 //if (loadmodel->num_nodes) loadmodel->data_nodes = (mnode_t *)Mem_Alloc(loadmodel->mempool, loadmodel->num_nodes * sizeof(mnode_t));
7681 //loadmodel->data_leafsurfaces = (int *)Mem_Alloc(loadmodel->mempool, loadmodel->num_leafsurfaces * sizeof(int));
7682 loadmodel->brush.data_leafsurfaces = loadmodel->sortedmodelsurfaces;
7683 VectorCopy(loadmodel->normalmins, loadmodel->brush.data_leafs->mins);
7684 VectorCopy(loadmodel->normalmaxs, loadmodel->brush.data_leafs->maxs);
7685 loadmodel->brush.data_leafs->combinedsupercontents = 0; // FIXME?
7686 loadmodel->brush.data_leafs->clusterindex = 0;
7687 loadmodel->brush.data_leafs->areaindex = 0;
7688 loadmodel->brush.data_leafs->numleafsurfaces = loadmodel->brush.num_leafsurfaces;
7689 loadmodel->brush.data_leafs->firstleafsurface = loadmodel->brush.data_leafsurfaces;
7690 loadmodel->brush.data_leafs->numleafbrushes = 0;
7691 loadmodel->brush.data_leafs->firstleafbrush = NULL;
7692 loadmodel->brush.supportwateralpha = true;
7694 if (loadmodel->brush.numsubmodels)
7695 loadmodel->brush.submodels = (dp_model_t **)Mem_Alloc(loadmodel->mempool, loadmodel->brush.numsubmodels * sizeof(dp_model_t *));
7698 for (i = 0;i < loadmodel->brush.numsubmodels;i++)
7703 // duplicate the basic information
7704 dpsnprintf(name, sizeof(name), "*%i", i);
7705 mod = Mod_FindName(name, loadmodel->name);
7706 // copy the base model to this one
7708 // rename the clone back to its proper name
7709 strlcpy(mod->name, name, sizeof(mod->name));
7710 mod->brush.parentmodel = loadmodel;
7711 // textures and memory belong to the main model
7712 mod->texturepool = NULL;
7713 mod->mempool = NULL;
7714 mod->brush.GetPVS = NULL;
7715 mod->brush.FatPVS = NULL;
7716 mod->brush.BoxTouchingPVS = NULL;
7717 mod->brush.BoxTouchingLeafPVS = NULL;
7718 mod->brush.BoxTouchingVisibleLeafs = NULL;
7719 mod->brush.FindBoxClusters = NULL;
7720 mod->brush.LightPoint = NULL;
7721 mod->brush.AmbientSoundLevelsForPoint = NULL;
7723 mod->brush.submodel = i;
7724 if (loadmodel->brush.submodels)
7725 loadmodel->brush.submodels[i] = mod;
7727 // make the model surface list (used by shadowing/lighting)
7728 mod->firstmodelsurface = submodelfirstsurface[i];
7729 mod->nummodelsurfaces = submodelfirstsurface[i+1] - submodelfirstsurface[i];
7730 mod->firstmodelbrush = 0;
7731 mod->nummodelbrushes = 0;
7732 mod->sortedmodelsurfaces = loadmodel->sortedmodelsurfaces + mod->firstmodelsurface;
7733 Mod_MakeSortedSurfaces(mod);
7735 VectorClear(mod->normalmins);
7736 VectorClear(mod->normalmaxs);
7738 for (j = 0;j < mod->nummodelsurfaces;j++)
7740 const msurface_t *surface = mod->data_surfaces + j + mod->firstmodelsurface;
7741 const float *v = mod->surfmesh.data_vertex3f + 3 * surface->num_firstvertex;
7743 if (!surface->num_vertices)
7748 VectorCopy(v, mod->normalmins);
7749 VectorCopy(v, mod->normalmaxs);
7751 for (k = 0;k < surface->num_vertices;k++, v += 3)
7753 mod->normalmins[0] = min(mod->normalmins[0], v[0]);
7754 mod->normalmins[1] = min(mod->normalmins[1], v[1]);
7755 mod->normalmins[2] = min(mod->normalmins[2], v[2]);
7756 mod->normalmaxs[0] = max(mod->normalmaxs[0], v[0]);
7757 mod->normalmaxs[1] = max(mod->normalmaxs[1], v[1]);
7758 mod->normalmaxs[2] = max(mod->normalmaxs[2], v[2]);
7761 corner[0] = max(fabs(mod->normalmins[0]), fabs(mod->normalmaxs[0]));
7762 corner[1] = max(fabs(mod->normalmins[1]), fabs(mod->normalmaxs[1]));
7763 corner[2] = max(fabs(mod->normalmins[2]), fabs(mod->normalmaxs[2]));
7764 modelradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]+corner[2]*corner[2]);
7765 yawradius = sqrt(corner[0]*corner[0]+corner[1]*corner[1]);
7766 mod->rotatedmins[0] = mod->rotatedmins[1] = mod->rotatedmins[2] = -modelradius;
7767 mod->rotatedmaxs[0] = mod->rotatedmaxs[1] = mod->rotatedmaxs[2] = modelradius;
7768 mod->yawmaxs[0] = mod->yawmaxs[1] = yawradius;
7769 mod->yawmins[0] = mod->yawmins[1] = -yawradius;
7770 mod->yawmins[2] = mod->normalmins[2];
7771 mod->yawmaxs[2] = mod->normalmaxs[2];
7772 mod->radius = modelradius;
7773 mod->radius2 = modelradius * modelradius;
7775 // this gets altered below if sky or water is used
7776 mod->DrawSky = NULL;
7777 mod->DrawAddWaterPlanes = NULL;
7779 for (j = 0;j < mod->nummodelsurfaces;j++)
7780 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & MATERIALFLAG_SKY)
7782 if (j < mod->nummodelsurfaces)
7783 mod->DrawSky = R_Q1BSP_DrawSky;
7785 for (j = 0;j < mod->nummodelsurfaces;j++)
7786 if (mod->data_surfaces[j + mod->firstmodelsurface].texture->basematerialflags & (MATERIALFLAG_WATERSHADER | MATERIALFLAG_REFRACTION | MATERIALFLAG_REFLECTION | MATERIALFLAG_CAMERA))
7788 if (j < mod->nummodelsurfaces)
7789 mod->DrawAddWaterPlanes = R_Q1BSP_DrawAddWaterPlanes;
7791 Mod_MakeCollisionBIH(mod, true, &mod->collision_bih);
7792 mod->render_bih = mod->collision_bih;
7794 // generate VBOs and other shared data before cloning submodels
7799 Mem_Free(submodelfirstsurface);
7801 Con_DPrintf("Stats for obj model \"%s\": %i faces, %i nodes, %i leafs, %i clusters, %i clusterportals, mesh: %i vertices, %i triangles, %i surfaces\n", loadmodel->name, loadmodel->num_surfaces, loadmodel->brush.num_nodes, loadmodel->brush.num_leafs, mod->brush.num_pvsclusters, loadmodel->brush.num_portals, loadmodel->surfmesh.num_vertices, loadmodel->surfmesh.num_triangles, loadmodel->num_surfaces);
7804 qboolean Mod_CanSeeBox_Trace(int numsamples, float t, dp_model_t *model, vec3_t eye, vec3_t minsX, vec3_t maxsX)
7806 // we already have done PVS culling at this point...
7807 // so we don't need to do it again.
7810 vec3_t testorigin, mins, maxs;
7812 testorigin[0] = (minsX[0] + maxsX[0]) * 0.5;
7813 testorigin[1] = (minsX[1] + maxsX[1]) * 0.5;
7814 testorigin[2] = (minsX[2] + maxsX[2]) * 0.5;
7816 if(model->brush.TraceLineOfSight(model, eye, testorigin))
7819 // expand the box a little
7820 mins[0] = (t+1) * minsX[0] - t * maxsX[0];
7821 maxs[0] = (t+1) * maxsX[0] - t * minsX[0];
7822 mins[1] = (t+1) * minsX[1] - t * maxsX[1];
7823 maxs[1] = (t+1) * maxsX[1] - t * minsX[1];
7824 mins[2] = (t+1) * minsX[2] - t * maxsX[2];
7825 maxs[2] = (t+1) * maxsX[2] - t * minsX[2];
7827 for(i = 0; i != numsamples; ++i)
7829 testorigin[0] = lhrandom(mins[0], maxs[0]);
7830 testorigin[1] = lhrandom(mins[1], maxs[1]);
7831 testorigin[2] = lhrandom(mins[2], maxs[2]);
7833 if(model->brush.TraceLineOfSight(model, eye, testorigin))