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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // mathlib.c -- math primitives
21
22 #include "quakedef.h"
23
24 #include <math.h>
25
26 vec3_t vec3_origin = {0,0,0};
27 float ixtable[4096];
28
29 /*-----------------------------------------------------------------*/
30
31 float m_bytenormals[NUMVERTEXNORMALS][3] =
32 {
33 {-0.525731, 0.000000, 0.850651}, {-0.442863, 0.238856, 0.864188},
34 {-0.295242, 0.000000, 0.955423}, {-0.309017, 0.500000, 0.809017},
35 {-0.162460, 0.262866, 0.951056}, {0.000000, 0.000000, 1.000000},
36 {0.000000, 0.850651, 0.525731}, {-0.147621, 0.716567, 0.681718},
37 {0.147621, 0.716567, 0.681718}, {0.000000, 0.525731, 0.850651},
38 {0.309017, 0.500000, 0.809017}, {0.525731, 0.000000, 0.850651},
39 {0.295242, 0.000000, 0.955423}, {0.442863, 0.238856, 0.864188},
40 {0.162460, 0.262866, 0.951056}, {-0.681718, 0.147621, 0.716567},
41 {-0.809017, 0.309017, 0.500000}, {-0.587785, 0.425325, 0.688191},
42 {-0.850651, 0.525731, 0.000000}, {-0.864188, 0.442863, 0.238856},
43 {-0.716567, 0.681718, 0.147621}, {-0.688191, 0.587785, 0.425325},
44 {-0.500000, 0.809017, 0.309017}, {-0.238856, 0.864188, 0.442863},
45 {-0.425325, 0.688191, 0.587785}, {-0.716567, 0.681718, -0.147621},
46 {-0.500000, 0.809017, -0.309017}, {-0.525731, 0.850651, 0.000000},
47 {0.000000, 0.850651, -0.525731}, {-0.238856, 0.864188, -0.442863},
48 {0.000000, 0.955423, -0.295242}, {-0.262866, 0.951056, -0.162460},
49 {0.000000, 1.000000, 0.000000}, {0.000000, 0.955423, 0.295242},
50 {-0.262866, 0.951056, 0.162460}, {0.238856, 0.864188, 0.442863},
51 {0.262866, 0.951056, 0.162460}, {0.500000, 0.809017, 0.309017},
52 {0.238856, 0.864188, -0.442863}, {0.262866, 0.951056, -0.162460},
53 {0.500000, 0.809017, -0.309017}, {0.850651, 0.525731, 0.000000},
54 {0.716567, 0.681718, 0.147621}, {0.716567, 0.681718, -0.147621},
55 {0.525731, 0.850651, 0.000000}, {0.425325, 0.688191, 0.587785},
56 {0.864188, 0.442863, 0.238856}, {0.688191, 0.587785, 0.425325},
57 {0.809017, 0.309017, 0.500000}, {0.681718, 0.147621, 0.716567},
58 {0.587785, 0.425325, 0.688191}, {0.955423, 0.295242, 0.000000},
59 {1.000000, 0.000000, 0.000000}, {0.951056, 0.162460, 0.262866},
60 {0.850651, -0.525731, 0.000000}, {0.955423, -0.295242, 0.000000},
61 {0.864188, -0.442863, 0.238856}, {0.951056, -0.162460, 0.262866},
62 {0.809017, -0.309017, 0.500000}, {0.681718, -0.147621, 0.716567},
63 {0.850651, 0.000000, 0.525731}, {0.864188, 0.442863, -0.238856},
64 {0.809017, 0.309017, -0.500000}, {0.951056, 0.162460, -0.262866},
65 {0.525731, 0.000000, -0.850651}, {0.681718, 0.147621, -0.716567},
66 {0.681718, -0.147621, -0.716567}, {0.850651, 0.000000, -0.525731},
67 {0.809017, -0.309017, -0.500000}, {0.864188, -0.442863, -0.238856},
68 {0.951056, -0.162460, -0.262866}, {0.147621, 0.716567, -0.681718},
69 {0.309017, 0.500000, -0.809017}, {0.425325, 0.688191, -0.587785},
70 {0.442863, 0.238856, -0.864188}, {0.587785, 0.425325, -0.688191},
71 {0.688191, 0.587785, -0.425325}, {-0.147621, 0.716567, -0.681718},
72 {-0.309017, 0.500000, -0.809017}, {0.000000, 0.525731, -0.850651},
73 {-0.525731, 0.000000, -0.850651}, {-0.442863, 0.238856, -0.864188},
74 {-0.295242, 0.000000, -0.955423}, {-0.162460, 0.262866, -0.951056},
75 {0.000000, 0.000000, -1.000000}, {0.295242, 0.000000, -0.955423},
76 {0.162460, 0.262866, -0.951056}, {-0.442863, -0.238856, -0.864188},
77 {-0.309017, -0.500000, -0.809017}, {-0.162460, -0.262866, -0.951056},
78 {0.000000, -0.850651, -0.525731}, {-0.147621, -0.716567, -0.681718},
79 {0.147621, -0.716567, -0.681718}, {0.000000, -0.525731, -0.850651},
80 {0.309017, -0.500000, -0.809017}, {0.442863, -0.238856, -0.864188},
81 {0.162460, -0.262866, -0.951056}, {0.238856, -0.864188, -0.442863},
82 {0.500000, -0.809017, -0.309017}, {0.425325, -0.688191, -0.587785},
83 {0.716567, -0.681718, -0.147621}, {0.688191, -0.587785, -0.425325},
84 {0.587785, -0.425325, -0.688191}, {0.000000, -0.955423, -0.295242},
85 {0.000000, -1.000000, 0.000000}, {0.262866, -0.951056, -0.162460},
86 {0.000000, -0.850651, 0.525731}, {0.000000, -0.955423, 0.295242},
87 {0.238856, -0.864188, 0.442863}, {0.262866, -0.951056, 0.162460},
88 {0.500000, -0.809017, 0.309017}, {0.716567, -0.681718, 0.147621},
89 {0.525731, -0.850651, 0.000000}, {-0.238856, -0.864188, -0.442863},
90 {-0.500000, -0.809017, -0.309017}, {-0.262866, -0.951056, -0.162460},
91 {-0.850651, -0.525731, 0.000000}, {-0.716567, -0.681718, -0.147621},
92 {-0.716567, -0.681718, 0.147621}, {-0.525731, -0.850651, 0.000000},
93 {-0.500000, -0.809017, 0.309017}, {-0.238856, -0.864188, 0.442863},
94 {-0.262866, -0.951056, 0.162460}, {-0.864188, -0.442863, 0.238856},
95 {-0.809017, -0.309017, 0.500000}, {-0.688191, -0.587785, 0.425325},
96 {-0.681718, -0.147621, 0.716567}, {-0.442863, -0.238856, 0.864188},
97 {-0.587785, -0.425325, 0.688191}, {-0.309017, -0.500000, 0.809017},
98 {-0.147621, -0.716567, 0.681718}, {-0.425325, -0.688191, 0.587785},
99 {-0.162460, -0.262866, 0.951056}, {0.442863, -0.238856, 0.864188},
100 {0.162460, -0.262866, 0.951056}, {0.309017, -0.500000, 0.809017},
101 {0.147621, -0.716567, 0.681718}, {0.000000, -0.525731, 0.850651},
102 {0.425325, -0.688191, 0.587785}, {0.587785, -0.425325, 0.688191},
103 {0.688191, -0.587785, 0.425325}, {-0.955423, 0.295242, 0.000000},
104 {-0.951056, 0.162460, 0.262866}, {-1.000000, 0.000000, 0.000000},
105 {-0.850651, 0.000000, 0.525731}, {-0.955423, -0.295242, 0.000000},
106 {-0.951056, -0.162460, 0.262866}, {-0.864188, 0.442863, -0.238856},
107 {-0.951056, 0.162460, -0.262866}, {-0.809017, 0.309017, -0.500000},
108 {-0.864188, -0.442863, -0.238856}, {-0.951056, -0.162460, -0.262866},
109 {-0.809017, -0.309017, -0.500000}, {-0.681718, 0.147621, -0.716567},
110 {-0.681718, -0.147621, -0.716567}, {-0.850651, 0.000000, -0.525731},
111 {-0.688191, 0.587785, -0.425325}, {-0.587785, 0.425325, -0.688191},
112 {-0.425325, 0.688191, -0.587785}, {-0.425325, -0.688191, -0.587785},
113 {-0.587785, -0.425325, -0.688191}, {-0.688191, -0.587785, -0.425325},
114 };
115
116 #if 0
117 unsigned char NormalToByte(const vec3_t n)
118 {
119         int i, best;
120         float bestdistance, distance;
121
122         best = 0;
123         bestdistance = DotProduct (n, m_bytenormals[0]);
124         for (i = 1;i < NUMVERTEXNORMALS;i++)
125         {
126                 distance = DotProduct (n, m_bytenormals[i]);
127                 if (distance > bestdistance)
128                 {
129                         bestdistance = distance;
130                         best = i;
131                 }
132         }
133         return best;
134 }
135
136 // note: uses byte partly to force unsigned for the validity check
137 void ByteToNormal(unsigned char num, vec3_t n)
138 {
139         if (num < NUMVERTEXNORMALS)
140                 VectorCopy(m_bytenormals[num], n);
141         else
142                 VectorClear(n); // FIXME: complain?
143 }
144
145 // assumes "src" is normalized
146 void PerpendicularVector( vec3_t dst, const vec3_t src )
147 {
148         // LordHavoc: optimized to death and beyond
149         int pos;
150         float minelem;
151
152         if (src[0])
153         {
154                 dst[0] = 0;
155                 if (src[1])
156                 {
157                         dst[1] = 0;
158                         if (src[2])
159                         {
160                                 dst[2] = 0;
161                                 pos = 0;
162                                 minelem = fabs(src[0]);
163                                 if (fabs(src[1]) < minelem)
164                                 {
165                                         pos = 1;
166                                         minelem = fabs(src[1]);
167                                 }
168                                 if (fabs(src[2]) < minelem)
169                                         pos = 2;
170
171                                 dst[pos] = 1;
172                                 dst[0] -= src[pos] * src[0];
173                                 dst[1] -= src[pos] * src[1];
174                                 dst[2] -= src[pos] * src[2];
175
176                                 // normalize the result
177                                 VectorNormalize(dst);
178                         }
179                         else
180                                 dst[2] = 1;
181                 }
182                 else
183                 {
184                         dst[1] = 1;
185                         dst[2] = 0;
186                 }
187         }
188         else
189         {
190                 dst[0] = 1;
191                 dst[1] = 0;
192                 dst[2] = 0;
193         }
194 }
195 #endif
196
197
198 // LordHavoc: like AngleVectors, but taking a forward vector instead of angles, useful!
199 void VectorVectors(const vec3_t forward, vec3_t right, vec3_t up)
200 {
201         float d;
202
203         right[0] = forward[2];
204         right[1] = -forward[0];
205         right[2] = forward[1];
206         // BUG!
207         //   assume forward = {sqrt(1/3), sqrt(1/3), -sqrt(1/3)}
208         //   then right will be {-sqrt(1/3), -sqrt(1/3), sqrt(1/3)}
209         //   PROBLEM?
210
211         d = DotProduct(forward, right);
212         VectorMA(right, -d, forward, right);
213         VectorNormalize(right);
214         CrossProduct(right, forward, up);
215 }
216
217 void VectorVectorsDouble(const double *forward, double *right, double *up)
218 {
219         double d;
220
221         right[0] = forward[2];
222         right[1] = -forward[0];
223         right[2] = forward[1];
224
225         d = DotProduct(forward, right);
226         VectorMA(right, -d, forward, right);
227         VectorNormalize(right);
228         CrossProduct(right, forward, up);
229 }
230
231 void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees )
232 {
233         float t0, t1;
234         float angle, c, s;
235         vec3_t vr, vu, vf;
236
237         angle = DEG2RAD(degrees);
238         c = cos(angle);
239         s = sin(angle);
240         VectorCopy(dir, vf);
241         VectorVectors(vf, vr, vu);
242
243         t0 = vr[0] *  c + vu[0] * -s;
244         t1 = vr[0] *  s + vu[0] *  c;
245         dst[0] = (t0 * vr[0] + t1 * vu[0] + vf[0] * vf[0]) * point[0]
246                + (t0 * vr[1] + t1 * vu[1] + vf[0] * vf[1]) * point[1]
247                + (t0 * vr[2] + t1 * vu[2] + vf[0] * vf[2]) * point[2];
248
249         t0 = vr[1] *  c + vu[1] * -s;
250         t1 = vr[1] *  s + vu[1] *  c;
251         dst[1] = (t0 * vr[0] + t1 * vu[0] + vf[1] * vf[0]) * point[0]
252                + (t0 * vr[1] + t1 * vu[1] + vf[1] * vf[1]) * point[1]
253                + (t0 * vr[2] + t1 * vu[2] + vf[1] * vf[2]) * point[2];
254
255         t0 = vr[2] *  c + vu[2] * -s;
256         t1 = vr[2] *  s + vu[2] *  c;
257         dst[2] = (t0 * vr[0] + t1 * vu[0] + vf[2] * vf[0]) * point[0]
258                + (t0 * vr[1] + t1 * vu[1] + vf[2] * vf[1]) * point[1]
259                + (t0 * vr[2] + t1 * vu[2] + vf[2] * vf[2]) * point[2];
260 }
261
262 /*-----------------------------------------------------------------*/
263
264 // returns the smallest integer greater than or equal to "value", or 0 if "value" is too big
265 unsigned int CeilPowerOf2(unsigned int value)
266 {
267         unsigned int ceilvalue;
268
269         if (value > (1U << (sizeof(int) * 8 - 1)))
270                 return 0;
271
272         ceilvalue = 1;
273         while (ceilvalue < value)
274                 ceilvalue <<= 1;
275
276         return ceilvalue;
277 }
278
279
280 /*-----------------------------------------------------------------*/
281
282
283 void PlaneClassify(mplane_t *p)
284 {
285         // for optimized plane comparisons
286         if (p->normal[0] == 1)
287                 p->type = 0;
288         else if (p->normal[1] == 1)
289                 p->type = 1;
290         else if (p->normal[2] == 1)
291                 p->type = 2;
292         else
293                 p->type = 3;
294         // for BoxOnPlaneSide
295         p->signbits = 0;
296         if (p->normal[0] < 0) // 1
297                 p->signbits |= 1;
298         if (p->normal[1] < 0) // 2
299                 p->signbits |= 2;
300         if (p->normal[2] < 0) // 4
301                 p->signbits |= 4;
302 }
303
304 int BoxOnPlaneSide(const vec3_t emins, const vec3_t emaxs, const mplane_t *p)
305 {
306         if (p->type < 3)
307                 return ((emaxs[p->type] >= p->dist) | ((emins[p->type] < p->dist) << 1));
308         switch(p->signbits)
309         {
310         default:
311         case 0: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1));
312         case 1: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) < p->dist) << 1));
313         case 2: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1));
314         case 3: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) < p->dist) << 1));
315         case 4: return (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
316         case 5: return (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
317         case 6: return (((p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
318         case 7: return (((p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2]) >= p->dist) | (((p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2]) < p->dist) << 1));
319         }
320 }
321
322 #if 0
323 int BoxOnPlaneSide_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, const vec_t dist)
324 {
325         switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2))
326         {
327         default:
328         case 0: return (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2]) < dist) << 1));
329         case 1: return (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2]) < dist) << 1));
330         case 2: return (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) < dist) << 1));
331         case 3: return (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) < dist) << 1));
332         case 4: return (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) < dist) << 1));
333         case 5: return (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2]) < dist) << 1));
334         case 6: return (((normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) < dist) << 1));
335         case 7: return (((normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2]) >= dist) | (((normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2]) < dist) << 1));
336         }
337 }
338 #endif
339
340 void BoxPlaneCorners(const vec3_t emins, const vec3_t emaxs, const mplane_t *p, vec3_t outnear, vec3_t outfar)
341 {
342         if (p->type < 3)
343         {
344                 outnear[0] = outnear[1] = outnear[2] = outfar[0] = outfar[1] = outfar[2] = 0;
345                 outnear[p->type] = emins[p->type];
346                 outfar[p->type] = emaxs[p->type];
347                 return;
348         }
349         switch(p->signbits)
350         {
351         default:
352         case 0: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
353         case 1: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
354         case 2: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
355         case 3: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
356         case 4: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
357         case 5: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
358         case 6: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
359         case 7: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
360         }
361 }
362
363 void BoxPlaneCorners_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, vec3_t outnear, vec3_t outfar)
364 {
365         switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2))
366         {
367         default:
368         case 0: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
369         case 1: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emins[2];break;
370         case 2: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
371         case 3: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emaxs[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emins[2];break;
372         case 4: outnear[0] = emaxs[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
373         case 5: outnear[0] = emins[0];outnear[1] = emaxs[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emins[1];outfar[2] = emaxs[2];break;
374         case 6: outnear[0] = emaxs[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emins[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
375         case 7: outnear[0] = emins[0];outnear[1] = emins[1];outnear[2] = emins[2];outfar[0] = emaxs[0];outfar[1] = emaxs[1];outfar[2] = emaxs[2];break;
376         }
377 }
378
379 void BoxPlaneCornerDistances(const vec3_t emins, const vec3_t emaxs, const mplane_t *p, vec_t *outneardist, vec_t *outfardist)
380 {
381         if (p->type < 3)
382         {
383                 *outneardist = emins[p->type] - p->dist;
384                 *outfardist = emaxs[p->type] - p->dist;
385                 return;
386         }
387         switch(p->signbits)
388         {
389         default:
390         case 0: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;break;
391         case 1: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;break;
392         case 2: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;break;
393         case 3: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;break;
394         case 4: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;break;
395         case 5: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emaxs[2] - p->dist;break;
396         case 6: *outneardist = p->normal[0] * emaxs[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emins[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;break;
397         case 7: *outneardist = p->normal[0] * emins[0] + p->normal[1] * emins[1] + p->normal[2] * emins[2] - p->dist;*outfardist = p->normal[0] * emaxs[0] + p->normal[1] * emaxs[1] + p->normal[2] * emaxs[2] - p->dist;break;
398         }
399 }
400
401 void BoxPlaneCornerDistances_Separate(const vec3_t emins, const vec3_t emaxs, const vec3_t normal, vec_t *outneardist, vec_t *outfardist)
402 {
403         switch((normal[0] < 0) | ((normal[1] < 0) << 1) | ((normal[2] < 0) << 2))
404         {
405         default:
406         case 0: *outneardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2];break;
407         case 1: *outneardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2];break;
408         case 2: *outneardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2];break;
409         case 3: *outneardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2];break;
410         case 4: *outneardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emins[2];*outfardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emaxs[2];break;
411         case 5: *outneardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emins[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emaxs[2];break;
412         case 6: *outneardist = normal[0] * emaxs[0] + normal[1] * emins[1] + normal[2] * emins[2];*outfardist = normal[0] * emins[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];break;
413         case 7: *outneardist = normal[0] * emins[0] + normal[1] * emins[1] + normal[2] * emins[2];*outfardist = normal[0] * emaxs[0] + normal[1] * emaxs[1] + normal[2] * emaxs[2];break;
414         }
415 }
416
417 void AngleVectors (const vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
418 {
419         double angle, sr, sp, sy, cr, cp, cy;
420
421         angle = angles[YAW] * (M_PI*2 / 360);
422         sy = sin(angle);
423         cy = cos(angle);
424         angle = angles[PITCH] * (M_PI*2 / 360);
425         sp = sin(angle);
426         cp = cos(angle);
427         if (forward)
428         {
429                 forward[0] = cp*cy;
430                 forward[1] = cp*sy;
431                 forward[2] = -sp;
432         }
433         if (right || up)
434         {
435                 if (angles[ROLL])
436                 {
437                         angle = angles[ROLL] * (M_PI*2 / 360);
438                         sr = sin(angle);
439                         cr = cos(angle);
440                         if (right)
441                         {
442                                 right[0] = -1*(sr*sp*cy+cr*-sy);
443                                 right[1] = -1*(sr*sp*sy+cr*cy);
444                                 right[2] = -1*(sr*cp);
445                         }
446                         if (up)
447                         {
448                                 up[0] = (cr*sp*cy+-sr*-sy);
449                                 up[1] = (cr*sp*sy+-sr*cy);
450                                 up[2] = cr*cp;
451                         }
452                 }
453                 else
454                 {
455                         if (right)
456                         {
457                                 right[0] = sy;
458                                 right[1] = -cy;
459                                 right[2] = 0;
460                         }
461                         if (up)
462                         {
463                                 up[0] = (sp*cy);
464                                 up[1] = (sp*sy);
465                                 up[2] = cp;
466                         }
467                 }
468         }
469 }
470
471 void AngleVectorsFLU (const vec3_t angles, vec3_t forward, vec3_t left, vec3_t up)
472 {
473         double angle, sr, sp, sy, cr, cp, cy;
474
475         angle = angles[YAW] * (M_PI*2 / 360);
476         sy = sin(angle);
477         cy = cos(angle);
478         angle = angles[PITCH] * (M_PI*2 / 360);
479         sp = sin(angle);
480         cp = cos(angle);
481         if (forward)
482         {
483                 forward[0] = cp*cy;
484                 forward[1] = cp*sy;
485                 forward[2] = -sp;
486         }
487         if (left || up)
488         {
489                 if (angles[ROLL])
490                 {
491                         angle = angles[ROLL] * (M_PI*2 / 360);
492                         sr = sin(angle);
493                         cr = cos(angle);
494                         if (left)
495                         {
496                                 left[0] = sr*sp*cy+cr*-sy;
497                                 left[1] = sr*sp*sy+cr*cy;
498                                 left[2] = sr*cp;
499                         }
500                         if (up)
501                         {
502                                 up[0] = cr*sp*cy+-sr*-sy;
503                                 up[1] = cr*sp*sy+-sr*cy;
504                                 up[2] = cr*cp;
505                         }
506                 }
507                 else
508                 {
509                         if (left)
510                         {
511                                 left[0] = -sy;
512                                 left[1] = cy;
513                                 left[2] = 0;
514                         }
515                         if (up)
516                         {
517                                 up[0] = sp*cy;
518                                 up[1] = sp*sy;
519                                 up[2] = cp;
520                         }
521                 }
522         }
523 }
524
525 // LordHavoc: calculates pitch/yaw/roll angles from forward and up vectors
526 void AnglesFromVectors (vec3_t angles, const vec3_t forward, const vec3_t up, qboolean flippitch)
527 {
528         if (forward[0] == 0 && forward[1] == 0)
529         {
530                 if(forward[2] > 0)
531                 {
532                         angles[PITCH] = -M_PI * 0.5;
533                         angles[YAW] = up ? atan2(-up[1], -up[0]) : 0;
534                 }
535                 else
536                 {
537                         angles[PITCH] = M_PI * 0.5;
538                         angles[YAW] = up ? atan2(up[1], up[0]) : 0;
539                 }
540                 angles[ROLL] = 0;
541         }
542         else
543         {
544                 angles[YAW] = atan2(forward[1], forward[0]);
545                 angles[PITCH] = -atan2(forward[2], sqrt(forward[0]*forward[0] + forward[1]*forward[1]));
546                 if (up)
547                 {
548                         vec_t cp = cos(angles[PITCH]), sp = sin(angles[PITCH]);
549                         vec_t cy = cos(angles[YAW]), sy = sin(angles[YAW]);
550                         vec3_t tleft, tup;
551                         tleft[0] = -sy;
552                         tleft[1] = cy;
553                         tleft[2] = 0;
554                         tup[0] = sp*cy;
555                         tup[1] = sp*sy;
556                         tup[2] = cp;
557                         angles[ROLL] = -atan2(DotProduct(up, tleft), DotProduct(up, tup));
558                 }
559                 else
560                         angles[ROLL] = 0;
561         }
562
563         // now convert radians to degrees, and make all values positive
564         VectorScale(angles, 180.0 / M_PI, angles);
565         if (flippitch)
566                 angles[PITCH] *= -1;
567         if (angles[PITCH] < 0) angles[PITCH] += 360;
568         if (angles[YAW] < 0) angles[YAW] += 360;
569         if (angles[ROLL] < 0) angles[ROLL] += 360;
570
571 #if 0
572 {
573         // debugging code
574         vec3_t tforward, tleft, tup, nforward, nup;
575         VectorCopy(forward, nforward);
576         VectorNormalize(nforward);
577         if (up)
578         {
579                 VectorCopy(up, nup);
580                 VectorNormalize(nup);
581                 AngleVectors(angles, tforward, tleft, tup);
582                 if (VectorDistance(tforward, nforward) > 0.01 || VectorDistance(tup, nup) > 0.01)
583                 {
584                         Con_Printf("vectoangles('%f %f %f', '%f %f %f') = %f %f %f\n", nforward[0], nforward[1], nforward[2], nup[0], nup[1], nup[2], angles[0], angles[1], angles[2]);
585                         Con_Printf("^3But that is '%f %f %f', '%f %f %f'\n", tforward[0], tforward[1], tforward[2], tup[0], tup[1], tup[2]);
586                 }
587         }
588         else
589         {
590                 AngleVectors(angles, tforward, tleft, tup);
591                 if (VectorDistance(tforward, nforward) > 0.01)
592                 {
593                         Con_Printf("vectoangles('%f %f %f') = %f %f %f\n", nforward[0], nforward[1], nforward[2], angles[0], angles[1], angles[2]);
594                         Con_Printf("^3But that is '%f %f %f'\n", tforward[0], tforward[1], tforward[2]);
595                 }
596         }
597 }
598 #endif
599 }
600
601 #if 0
602 void AngleMatrix (const vec3_t angles, const vec3_t translate, vec_t matrix[][4])
603 {
604         double angle, sr, sp, sy, cr, cp, cy;
605
606         angle = angles[YAW] * (M_PI*2 / 360);
607         sy = sin(angle);
608         cy = cos(angle);
609         angle = angles[PITCH] * (M_PI*2 / 360);
610         sp = sin(angle);
611         cp = cos(angle);
612         angle = angles[ROLL] * (M_PI*2 / 360);
613         sr = sin(angle);
614         cr = cos(angle);
615         matrix[0][0] = cp*cy;
616         matrix[0][1] = sr*sp*cy+cr*-sy;
617         matrix[0][2] = cr*sp*cy+-sr*-sy;
618         matrix[0][3] = translate[0];
619         matrix[1][0] = cp*sy;
620         matrix[1][1] = sr*sp*sy+cr*cy;
621         matrix[1][2] = cr*sp*sy+-sr*cy;
622         matrix[1][3] = translate[1];
623         matrix[2][0] = -sp;
624         matrix[2][1] = sr*cp;
625         matrix[2][2] = cr*cp;
626         matrix[2][3] = translate[2];
627 }
628 #endif
629
630
631 // LordHavoc: renamed this to Length, and made the normal one a #define
632 float VectorNormalizeLength (vec3_t v)
633 {
634         float length, ilength;
635
636         length = v[0]*v[0] + v[1]*v[1] + v[2]*v[2];
637         length = sqrt (length);
638
639         if (length)
640         {
641                 ilength = 1/length;
642                 v[0] *= ilength;
643                 v[1] *= ilength;
644                 v[2] *= ilength;
645         }
646
647         return length;
648
649 }
650
651
652 /*
653 ================
654 R_ConcatRotations
655 ================
656 */
657 void R_ConcatRotations (const float in1[3*3], const float in2[3*3], float out[3*3])
658 {
659         out[0*3+0] = in1[0*3+0] * in2[0*3+0] + in1[0*3+1] * in2[1*3+0] + in1[0*3+2] * in2[2*3+0];
660         out[0*3+1] = in1[0*3+0] * in2[0*3+1] + in1[0*3+1] * in2[1*3+1] + in1[0*3+2] * in2[2*3+1];
661         out[0*3+2] = in1[0*3+0] * in2[0*3+2] + in1[0*3+1] * in2[1*3+2] + in1[0*3+2] * in2[2*3+2];
662         out[1*3+0] = in1[1*3+0] * in2[0*3+0] + in1[1*3+1] * in2[1*3+0] + in1[1*3+2] * in2[2*3+0];
663         out[1*3+1] = in1[1*3+0] * in2[0*3+1] + in1[1*3+1] * in2[1*3+1] + in1[1*3+2] * in2[2*3+1];
664         out[1*3+2] = in1[1*3+0] * in2[0*3+2] + in1[1*3+1] * in2[1*3+2] + in1[1*3+2] * in2[2*3+2];
665         out[2*3+0] = in1[2*3+0] * in2[0*3+0] + in1[2*3+1] * in2[1*3+0] + in1[2*3+2] * in2[2*3+0];
666         out[2*3+1] = in1[2*3+0] * in2[0*3+1] + in1[2*3+1] * in2[1*3+1] + in1[2*3+2] * in2[2*3+1];
667         out[2*3+2] = in1[2*3+0] * in2[0*3+2] + in1[2*3+1] * in2[1*3+2] + in1[2*3+2] * in2[2*3+2];
668 }
669
670
671 /*
672 ================
673 R_ConcatTransforms
674 ================
675 */
676 void R_ConcatTransforms (const float in1[3*4], const float in2[3*4], float out[3*4])
677 {
678         out[0*4+0] = in1[0*4+0] * in2[0*4+0] + in1[0*4+1] * in2[1*4+0] + in1[0*4+2] * in2[2*4+0];
679         out[0*4+1] = in1[0*4+0] * in2[0*4+1] + in1[0*4+1] * in2[1*4+1] + in1[0*4+2] * in2[2*4+1];
680         out[0*4+2] = in1[0*4+0] * in2[0*4+2] + in1[0*4+1] * in2[1*4+2] + in1[0*4+2] * in2[2*4+2];
681         out[0*4+3] = in1[0*4+0] * in2[0*4+3] + in1[0*4+1] * in2[1*4+3] + in1[0*4+2] * in2[2*4+3] + in1[0*4+3];
682         out[1*4+0] = in1[1*4+0] * in2[0*4+0] + in1[1*4+1] * in2[1*4+0] + in1[1*4+2] * in2[2*4+0];
683         out[1*4+1] = in1[1*4+0] * in2[0*4+1] + in1[1*4+1] * in2[1*4+1] + in1[1*4+2] * in2[2*4+1];
684         out[1*4+2] = in1[1*4+0] * in2[0*4+2] + in1[1*4+1] * in2[1*4+2] + in1[1*4+2] * in2[2*4+2];
685         out[1*4+3] = in1[1*4+0] * in2[0*4+3] + in1[1*4+1] * in2[1*4+3] + in1[1*4+2] * in2[2*4+3] + in1[1*4+3];
686         out[2*4+0] = in1[2*4+0] * in2[0*4+0] + in1[2*4+1] * in2[1*4+0] + in1[2*4+2] * in2[2*4+0];
687         out[2*4+1] = in1[2*4+0] * in2[0*4+1] + in1[2*4+1] * in2[1*4+1] + in1[2*4+2] * in2[2*4+1];
688         out[2*4+2] = in1[2*4+0] * in2[0*4+2] + in1[2*4+1] * in2[1*4+2] + in1[2*4+2] * in2[2*4+2];
689         out[2*4+3] = in1[2*4+0] * in2[0*4+3] + in1[2*4+1] * in2[1*4+3] + in1[2*4+2] * in2[2*4+3] + in1[2*4+3];
690 }
691
692 float RadiusFromBounds (const vec3_t mins, const vec3_t maxs)
693 {
694         vec3_t m1, m2;
695         VectorMultiply(mins, mins, m1);
696         VectorMultiply(maxs, maxs, m2);
697         return sqrt(max(m1[0], m2[0]) + max(m1[1], m2[1]) + max(m1[2], m2[2]));
698 }
699
700 float RadiusFromBoundsAndOrigin (const vec3_t mins, const vec3_t maxs, const vec3_t origin)
701 {
702         vec3_t m1, m2;
703         VectorSubtract(mins, origin, m1);VectorMultiply(m1, m1, m1);
704         VectorSubtract(maxs, origin, m2);VectorMultiply(m2, m2, m2);
705         return sqrt(max(m1[0], m2[0]) + max(m1[1], m2[1]) + max(m1[2], m2[2]));
706 }
707
708 void Mathlib_Init(void)
709 {
710         int a;
711
712         // LordHavoc: setup 1.0f / N table for quick recipricols of integers
713         ixtable[0] = 0;
714         for (a = 1;a < 4096;a++)
715                 ixtable[a] = 1.0f / a;
716 }
717
718 #include "matrixlib.h"
719
720 void Matrix4x4_Print(const matrix4x4_t *in)
721 {
722         Con_Printf("%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n%f %f %f %f\n"
723         , in->m[0][0], in->m[0][1], in->m[0][2], in->m[0][3]
724         , in->m[1][0], in->m[1][1], in->m[1][2], in->m[1][3]
725         , in->m[2][0], in->m[2][1], in->m[2][2], in->m[2][3]
726         , in->m[3][0], in->m[3][1], in->m[3][2], in->m[3][3]);
727 }
728
729 int Math_atov(const char *s, vec3_t out)
730 {
731         int i;
732         VectorClear(out);
733         if (*s == '\'')
734                 s++;
735         for (i = 0;i < 3;i++)
736         {
737                 while (*s == ' ' || *s == '\t')
738                         s++;
739                 out[i] = atof (s);
740                 if (out[i] == 0 && *s != '-' && *s != '+' && (*s < '0' || *s > '9'))
741                         break; // not a number
742                 while (*s && *s != ' ' && *s !='\t' && *s != '\'')
743                         s++;
744                 if (*s == '\'')
745                         break;
746         }
747         return i;
748 }
749
750 void BoxFromPoints(vec3_t mins, vec3_t maxs, int numpoints, vec_t *point3f)
751 {
752         int i;
753         VectorCopy(point3f, mins);
754         VectorCopy(point3f, maxs);
755         for (i = 1, point3f += 3;i < numpoints;i++, point3f += 3)
756         {
757                 mins[0] = min(mins[0], point3f[0]);maxs[0] = max(maxs[0], point3f[0]);
758                 mins[1] = min(mins[1], point3f[1]);maxs[1] = max(maxs[1], point3f[1]);
759                 mins[2] = min(mins[2], point3f[2]);maxs[2] = max(maxs[2], point3f[2]);
760         }
761 }
762
763 // LordHavoc: this has to be done right or you get severe precision breakdown
764 int LoopingFrameNumberFromDouble(double t, int loopframes)
765 {
766         if (loopframes)
767                 return (int)(t - floor(t/loopframes)*loopframes);
768         else
769                 return (int)t;
770 }
771