2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 cvar_t scr_conalpha = {CVAR_SAVE, "scr_conalpha", "1"};
26 static rtexture_t *char_texture;
28 //=============================================================================
29 /* Support Routines */
31 #define MAX_CACHED_PICS 256
32 #define CACHEPICHASHSIZE 256
33 static cachepic_t *cachepichash[CACHEPICHASHSIZE];
34 static cachepic_t cachepics[MAX_CACHED_PICS];
35 static int numcachepics;
37 static rtexturepool_t *drawtexturepool;
39 static qbyte pointerimage[256] =
59 static rtexture_t *draw_generatemousepointer(void)
63 for (i = 0;i < 256;i++)
65 if (pointerimage[i] == '.')
74 buffer[i][0] = (pointerimage[i] - '0') * 16;
75 buffer[i][1] = (pointerimage[i] - '0') * 16;
76 buffer[i][2] = (pointerimage[i] - '0') * 16;
80 return R_LoadTexture2D(drawtexturepool, "mousepointer", 16, 16, &buffer[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
83 // must match NUMCROSSHAIRS in r_crosshairs.c
84 #define NUMCROSSHAIRS 5
86 static qbyte *crosshairtexdata[NUMCROSSHAIRS] =
174 static rtexture_t *draw_generatecrosshair(int num)
178 qbyte data[16*16][4];
179 in = crosshairtexdata[num];
180 for (i = 0;i < 16*16;i++)
194 data[i][3] = (qbyte) ((int) (in[i] - '0') * 255 / 7);
197 return R_LoadTexture2D(drawtexturepool, va("crosshair%i", num), 16, 16, &data[0][0], TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
205 // FIXME: move this to client somehow
206 cachepic_t *Draw_CachePic (char *path)
212 crc = CRC_Block(path, strlen(path));
213 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
214 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
215 if (!strcmp (path, pic->name))
218 if (numcachepics == MAX_CACHED_PICS)
219 Sys_Error ("numcachepics == MAX_CACHED_PICS");
220 pic = cachepics + (numcachepics++);
221 strcpy (pic->name, path);
223 pic->chain = cachepichash[hashkey];
224 cachepichash[hashkey] = pic;
226 // load the pic from disk
227 pic->tex = loadtextureimage(drawtexturepool, path, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
228 if (pic->tex == NULL && !strncmp(path, "gfx/", 4))
230 // compatibility with older versions
231 pic->tex = loadtextureimage(drawtexturepool, path + 4, 0, 0, false, TEXF_ALPHA | TEXF_PRECACHE);
232 // failed to find gfx/whatever.tga or similar, try the wad
233 if (pic->tex == NULL && (p = W_GetLumpName (path + 4)))
235 if (!strcmp(path, "gfx/conchars"))
238 // conchars is a raw image and with the wrong transparent color
240 for (i = 0;i < 128 * 128;i++)
243 pic->tex = R_LoadTexture2D(drawtexturepool, path, 128, 128, pix, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
246 pic->tex = R_LoadTexture2D(drawtexturepool, path, p->width, p->height, p->data, TEXTYPE_PALETTE, TEXF_ALPHA | TEXF_PRECACHE, palette_complete);
249 if (pic->tex == NULL && !strcmp(path, "ui/mousepointer.tga"))
250 pic->tex = draw_generatemousepointer();
251 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair1.tga"))
252 pic->tex = draw_generatecrosshair(0);
253 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair2.tga"))
254 pic->tex = draw_generatecrosshair(1);
255 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair3.tga"))
256 pic->tex = draw_generatecrosshair(2);
257 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair4.tga"))
258 pic->tex = draw_generatecrosshair(3);
259 if (pic->tex == NULL && !strcmp(path, "gfx/crosshair5.tga"))
260 pic->tex = draw_generatecrosshair(4);
261 if (pic->tex == NULL)
263 Con_Printf ("Draw_CachePic: failed to load %s\n", path);
264 pic->tex = r_notexture;
267 pic->width = R_TextureWidth(pic->tex);
268 pic->height = R_TextureHeight(pic->tex);
272 cachepic_t *Draw_NewPic(char *picname, int width, int height, int alpha, qbyte *pixels)
277 crc = CRC_Block(picname, strlen(picname));
278 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
279 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
280 if (!strcmp (picname, pic->name))
285 if (pic->tex && pic->width == width && pic->height == height)
287 R_UpdateTexture(pic->tex, pixels);
295 if (numcachepics == MAX_CACHED_PICS)
296 Sys_Error ("numcachepics == MAX_CACHED_PICS");
297 pic = cachepics + (numcachepics++);
298 strcpy (pic->name, picname);
300 pic->chain = cachepichash[hashkey];
301 cachepichash[hashkey] = pic;
306 pic->height = height;
308 R_FreeTexture(pic->tex);
309 pic->tex = R_LoadTexture2D(drawtexturepool, picname, width, height, pixels, TEXTYPE_RGBA, alpha ? TEXF_ALPHA : 0, NULL);
313 void Draw_FreePic(char *picname)
318 // this doesn't really free the pic, but does free it's texture
319 crc = CRC_Block(picname, strlen(picname));
320 hashkey = ((crc >> 8) ^ crc) % CACHEPICHASHSIZE;
321 for (pic = cachepichash[hashkey];pic;pic = pic->chain)
323 if (!strcmp (picname, pic->name))
325 R_FreeTexture(pic->tex);
338 static void gl_draw_start(void)
340 drawtexturepool = R_AllocTexturePool();
343 memset(cachepichash, 0, sizeof(cachepichash));
345 char_texture = Draw_CachePic("gfx/conchars")->tex;
348 static void gl_draw_shutdown(void)
350 R_FreeTexturePool(&drawtexturepool);
353 memset(cachepichash, 0, sizeof(cachepichash));
356 static void gl_draw_newmap(void)
360 void GL_Draw_Init (void)
362 Cvar_RegisterVariable (&scr_conalpha);
365 memset(cachepichash, 0, sizeof(cachepichash));
367 R_RegisterModule("GL_Draw", gl_draw_start, gl_draw_shutdown, gl_draw_newmap);
370 int quadelements[768];
371 void R_DrawQueue(void)
373 int pos, num, chartexnum, overbright, texnum, additive, batch;
374 float x, y, w, h, s, t, u, v, cr, cg, cb, ca, *av, *at;
377 char *str, *currentpic;
380 drawqueuemesh_t *mesh;
383 if (!r_render.integer)
386 if (!quadelements[1])
388 // elements for rendering a series of quads as triangles
389 for (batch = 0, pos = 0, num = 0;batch < 128;batch++, num += 4)
391 quadelements[pos++] = num;
392 quadelements[pos++] = num + 1;
393 quadelements[pos++] = num + 2;
394 quadelements[pos++] = num;
395 quadelements[pos++] = num + 2;
396 quadelements[pos++] = num + 3;
399 GL_SetupView_ViewPort(vid.realx, vid.realy, vid.realwidth, vid.realheight);
400 GL_SetupView_Mode_Ortho(0, 0, vid.conwidth, vid.conheight, -10, 100);
401 qglDepthFunc(GL_LEQUAL);
403 R_Mesh_Matrix(&r_identitymatrix);
405 chartexnum = R_GetTexture(char_texture);
407 memset(&m, 0, sizeof(m));
409 R_Mesh_TextureState(&m);
416 overbright = v_overbrightbits.integer;
419 for (pos = 0;pos < r_refdef.drawqueuesize;pos += ((drawqueue_t *)(r_refdef.drawqueue + pos))->size)
421 dq = (drawqueue_t *)(r_refdef.drawqueue + pos);
422 additive = (dq->flags & DRAWFLAG_ADDITIVE) != 0;
424 m.blendfunc1 = GL_SRC_ALPHA;
426 m.blendfunc2 = GL_ONE;
428 m.blendfunc2 = GL_ONE_MINUS_SRC_ALPHA;
429 m.depthdisable = true;
430 R_Mesh_MainState(&m);
432 cr = (float) ((color >> 24) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
433 cg = (float) ((color >> 16) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
434 cb = (float) ((color >> 8) & 0xFF) * (1.0f / 255.0f) * r_colorscale;
435 ca = (float) ( color & 0xFF) * (1.0f / 255.0f);
444 str = (char *)(dq + 1);
445 if (strcmp(str, currentpic))
450 pic = Draw_CachePic(str);
451 m.tex[0] = R_GetTexture(pic->tex);
455 R_Mesh_TextureState(&m);
464 varray_texcoord[0][ 0] = 0;varray_texcoord[0][ 1] = 0;
465 varray_texcoord[0][ 4] = 1;varray_texcoord[0][ 5] = 0;
466 varray_texcoord[0][ 8] = 1;varray_texcoord[0][ 9] = 1;
467 varray_texcoord[0][12] = 0;varray_texcoord[0][13] = 1;
468 varray_vertex[ 0] = x ;varray_vertex[ 1] = y ;varray_vertex[ 2] = 10;
469 varray_vertex[ 4] = x+w;varray_vertex[ 5] = y ;varray_vertex[ 6] = 10;
470 varray_vertex[ 8] = x+w;varray_vertex[ 9] = y+h;varray_vertex[10] = 10;
471 varray_vertex[12] = x ;varray_vertex[13] = y+h;varray_vertex[14] = 10;
472 GL_Color(cr, cg, cb, ca);
473 R_Mesh_Draw(4, 2, quadelements);
475 case DRAWQUEUE_STRING:
476 str = (char *)(dq + 1);
477 if (strcmp("gfx/conchars", currentpic))
479 currentpic = "gfx/conchars";
480 m.tex[0] = chartexnum;
481 R_Mesh_TextureState(&m);
484 at = varray_texcoord[0];
486 GL_Color(cr, cg, cb, ca);
487 while ((num = *str++) && x < vid.conwidth)
491 s = (num & 15)*0.0625f + (0.5f / 256.0f);
492 t = (num >> 4)*0.0625f + (0.5f / 256.0f);
493 u = 0.0625f - (1.0f / 256.0f);
494 v = 0.0625f - (1.0f / 256.0f);
495 at[ 0] = s ;at[ 1] = t ;
496 at[ 4] = s+u;at[ 5] = t ;
497 at[ 8] = s+u;at[ 9] = t+v;
498 at[12] = s ;at[13] = t+v;
499 av[ 0] = x ;av[ 1] = y ;av[ 2] = 10;
500 av[ 4] = x+w;av[ 5] = y ;av[ 6] = 10;
501 av[ 8] = x+w;av[ 9] = y+h;av[10] = 10;
502 av[12] = x ;av[13] = y+h;av[14] = 10;
506 if (batchcount >= 128)
508 R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
510 at = varray_texcoord[0];
517 R_Mesh_Draw(batchcount * 4, batchcount * 2, quadelements);
520 mesh = (void *)(dq + 1);
521 m.tex[0] = R_GetTexture(mesh->texture);
522 R_Mesh_TextureState(&m);
523 R_Mesh_ResizeCheck(mesh->numvertices);
524 memcpy(varray_vertex, mesh->vertices, sizeof(float[4]) * mesh->numvertices);
525 memcpy(varray_texcoord[0], mesh->texcoords, sizeof(float[4]) * mesh->numvertices);
526 memcpy(varray_color, mesh->colors, sizeof(float[4]) * mesh->numvertices);
528 R_Mesh_Draw(mesh->numvertices, mesh->numtriangles, mesh->indices);
534 if (!v_hwgamma.integer)
536 // we use one big triangle for all the screen blends
537 varray_texcoord[0][0] = 0;varray_texcoord[0][1] = 0;
538 varray_texcoord[0][4] = 0;varray_texcoord[0][5] = 0;
539 varray_texcoord[0][8] = 0;varray_texcoord[0][9] = 0;
540 varray_vertex[0] = -5000;varray_vertex[1] = -5000;varray_vertex[2] = 10;
541 varray_vertex[4] = 10000;varray_vertex[5] = -5000;varray_vertex[6] = 10;
542 varray_vertex[8] = -5000;varray_vertex[9] = 10000;varray_vertex[10] = 10;
543 // all the blends ignore depth
544 memset(&m, 0, sizeof(m));
545 m.depthdisable = true;
546 t = v_contrast.value * (float) (1 << v_overbrightbits.integer);
549 m.blendfunc1 = GL_DST_COLOR;
550 m.blendfunc2 = GL_ONE;
557 GL_Color(cr, cr, cr, 1);
558 R_Mesh_Draw(3, 1, polygonelements);
564 m.blendfunc1 = GL_ZERO;
565 m.blendfunc2 = GL_SRC_COLOR;
567 GL_Color(t, t, t, 1);
568 R_Mesh_Draw(3, 1, polygonelements);
570 if (v_brightness.value >= 0.01f)
572 m.blendfunc1 = GL_ONE;
573 m.blendfunc2 = GL_ONE;
575 GL_Color(v_brightness.value, v_brightness.value, v_brightness.value, 1);
576 R_Mesh_Draw(3, 1, polygonelements);