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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #ifdef CONFIG_MENU
29 #include "menu.h"
30 #endif
31 #include "cl_video.h"
32 #include "float.h"
33
34 const char *svc_strings[128] =
35 {
36         "svc_bad",
37         "svc_nop",
38         "svc_disconnect",       // (DP8) [string] null terminated parting message
39         "svc_updatestat",
40         "svc_version",          // [int] server version
41         "svc_setview",          // [short] entity number
42         "svc_sound",                    // <see code>
43         "svc_time",                     // [float] server time
44         "svc_print",                    // [string] null terminated string
45         "svc_stufftext",                // [string] stuffed into client's console buffer
46                                                 // the string should be \n terminated
47         "svc_setangle",         // [vec3] set the view angle to this absolute value
48
49         "svc_serverinfo",               // [int] version
50                                                 // [string] signon string
51                                                 // [string]..[0]model cache [string]...[0]sounds cache
52                                                 // [string]..[0]item cache
53         "svc_lightstyle",               // [byte] [string]
54         "svc_updatename",               // [byte] [string]
55         "svc_updatefrags",      // [byte] [short]
56         "svc_clientdata",               // <shortbits + data>
57         "svc_stopsound",                // <see code>
58         "svc_updatecolors",     // [byte] [byte]
59         "svc_particle",         // [vec3] <variable>
60         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
61
62         "svc_spawnstatic",
63         "OBSOLETE svc_spawnbinary",
64         "svc_spawnbaseline",
65
66         "svc_temp_entity",              // <variable>
67         "svc_setpause",
68         "svc_signonnum",
69         "svc_centerprint",
70         "svc_killedmonster",
71         "svc_foundsecret",
72         "svc_spawnstaticsound",
73         "svc_intermission",
74         "svc_finale",                   // [string] music [string] text
75         "svc_cdtrack",                  // [byte] track [byte] looptrack
76         "svc_sellscreen",
77         "svc_cutscene",
78         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
79         "svc_hidelmp",  // [string] iconlabel
80         "svc_skybox", // [string] skyname
81         "", // 38
82         "", // 39
83         "", // 40
84         "", // 41
85         "", // 42
86         "", // 43
87         "", // 44
88         "", // 45
89         "", // 46
90         "", // 47
91         "", // 48
92         "", // 49
93         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
94         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
95         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
96         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
97         "svc_sound2", //                        54              // short soundindex instead of byte
98         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
99         "svc_spawnstatic2", //          56              // short modelindex instead of byte
100         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
101         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
102         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
103         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
104         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
105         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
106 };
107
108 const char *qw_svc_strings[128] =
109 {
110         "qw_svc_bad",                                   // 0
111         "qw_svc_nop",                                   // 1
112         "qw_svc_disconnect",                    // 2
113         "qw_svc_updatestat",                    // 3    // [byte] [byte]
114         "",                                                             // 4
115         "qw_svc_setview",                               // 5    // [short] entity number
116         "qw_svc_sound",                                 // 6    // <see code>
117         "",                                                             // 7
118         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
119         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
120         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
121         "qw_svc_serverdata",                    // 11   // [long] protocol ...
122         "qw_svc_lightstyle",                    // 12   // [byte] [string]
123         "",                                                             // 13
124         "qw_svc_updatefrags",                   // 14   // [byte] [short]
125         "",                                                             // 15
126         "qw_svc_stopsound",                             // 16   // <see code>
127         "",                                                             // 17
128         "",                                                             // 18
129         "qw_svc_damage",                                // 19
130         "qw_svc_spawnstatic",                   // 20
131         "",                                                             // 21
132         "qw_svc_spawnbaseline",                 // 22
133         "qw_svc_temp_entity",                   // 23   // variable
134         "qw_svc_setpause",                              // 24   // [byte] on / off
135         "",                                                             // 25
136         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
137         "qw_svc_killedmonster",                 // 27
138         "qw_svc_foundsecret",                   // 28
139         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
140         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
141         "qw_svc_finale",                                // 31           // [string] text
142         "qw_svc_cdtrack",                               // 32           // [byte] track
143         "qw_svc_sellscreen",                    // 33
144         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
145         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
146         "qw_svc_updateping",                    // 36           // [byte] [short]
147         "qw_svc_updateentertime",               // 37           // [byte] [float]
148         "qw_svc_updatestatlong",                // 38           // [byte] [long]
149         "qw_svc_muzzleflash",                   // 39           // [short] entity
150         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
151         "qw_svc_download",                              // 41           // [short] size [size bytes]
152         "qw_svc_playerinfo",                    // 42           // variable
153         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
154         "qw_svc_chokecount",                    // 44           // [byte] packets choked
155         "qw_svc_modellist",                             // 45           // [strings]
156         "qw_svc_soundlist",                             // 46           // [strings]
157         "qw_svc_packetentities",                // 47           // [...]
158         "qw_svc_deltapacketentities",   // 48           // [...]
159         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
160         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
161         "qw_svc_setinfo",                               // 51           // setinfo on a client
162         "qw_svc_serverinfo",                    // 52           // serverinfo
163         "qw_svc_updatepl",                              // 53           // [byte] [byte]
164 };
165
166 //=============================================================================
167
168 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
169 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
170 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
171 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172
173 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
174 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
175 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182
183 #define RIC_GUNSHOT             1
184 #define RIC_GUNSHOTQUAD 2
185 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
186 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
187 cvar_t snd_cdautopause = {CF_CLIENT | CF_ARCHIVE, "snd_cdautopause", "1", "pause the CD track while the game is paused"};
188
189 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
190 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
191 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
192 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
193 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
194 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
195
196 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
197 static void QW_CL_RequestNextDownload(void);
198 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
199 //static qbool QW_CL_IsUploading(void);
200 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
201
202 /*
203 ==================
204 CL_ParseStartSoundPacket
205 ==================
206 */
207 static void CL_ParseStartSoundPacket(int largesoundindex)
208 {
209         vec3_t  pos;
210         int     channel, ent;
211         int     sound_num;
212         int     nvolume;
213         int     field_mask;
214         float   attenuation;
215         float   speed;
216         int             fflags = CHANNELFLAG_NONE;
217
218         if (cls.protocol == PROTOCOL_QUAKEWORLD)
219         {
220                 channel = MSG_ReadShort(&cl_message);
221
222                 if (channel & (1<<15))
223                         nvolume = MSG_ReadByte(&cl_message);
224                 else
225                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
226
227                 if (channel & (1<<14))
228                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
229                 else
230                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
231
232                 speed = 1.0f;
233
234                 ent = (channel>>3)&1023;
235                 channel &= 7;
236
237                 sound_num = MSG_ReadByte(&cl_message);
238         }
239         else
240         {
241                 field_mask = MSG_ReadByte(&cl_message);
242
243                 if (field_mask & SND_VOLUME)
244                         nvolume = MSG_ReadByte(&cl_message);
245                 else
246                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
247
248                 if (field_mask & SND_ATTENUATION)
249                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
250                 else
251                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
252
253                 if (field_mask & SND_SPEEDUSHORT4000)
254                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
255                 else
256                         speed = 1.0f;
257
258                 if (field_mask & SND_LARGEENTITY)
259                 {
260                         ent = (unsigned short) MSG_ReadShort(&cl_message);
261                         channel = MSG_ReadChar(&cl_message);
262                 }
263                 else
264                 {
265                         channel = (unsigned short) MSG_ReadShort(&cl_message);
266                         ent = channel >> 3;
267                         channel &= 7;
268                 }
269
270                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
271                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
272                 else
273                         sound_num = MSG_ReadByte(&cl_message);
274         }
275
276         MSG_ReadVector(&cl_message, pos, cls.protocol);
277
278         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
279         {
280                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
281                 return;
282         }
283
284         if (ent >= MAX_EDICTS)
285         {
286                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
287                 return;
288         }
289
290         if (ent >= cl.max_entities)
291                 CL_ExpandEntities(ent);
292
293         if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
294                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
295 }
296
297 /*
298 ==================
299 CL_KeepaliveMessage
300
301 When the client is taking a long time to load stuff, send keepalive messages
302 so the server doesn't disconnect.
303 ==================
304 */
305
306 static unsigned char olddata[NET_MAXMESSAGE];
307 void CL_KeepaliveMessage (qbool readmessages)
308 {
309         static double lastdirtytime = 0;
310         static qbool recursive = false;
311         double dirtytime;
312         double deltatime;
313         static double countdownmsg = 0;
314         static double countdownupdate = 0;
315         sizebuf_t old;
316
317         qbool thisrecursive;
318
319         thisrecursive = recursive;
320         recursive = true;
321
322         dirtytime = Sys_DirtyTime();
323         deltatime = dirtytime - lastdirtytime;
324         lastdirtytime = dirtytime;
325         if (deltatime <= 0 || deltatime >= 1800.0)
326                 return;
327
328         countdownmsg -= deltatime;
329         countdownupdate -= deltatime;
330
331         if(!thisrecursive)
332         {
333                 if(cls.state != ca_dedicated)
334                 {
335                         if(countdownupdate <= 0) // check if time stepped backwards
336                                 countdownupdate = 2;
337                 }
338         }
339
340         // no need if server is local and definitely not if this is a demo
341         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
342         {
343                 recursive = thisrecursive;
344                 return;
345         }
346
347         if (readmessages)
348         {
349                 // read messages from server, should just be nops
350                 old = cl_message;
351                 memcpy(olddata, cl_message.data, cl_message.cursize);
352
353                 NetConn_ClientFrame();
354
355                 cl_message = old;
356                 memcpy(cl_message.data, olddata, cl_message.cursize);
357         }
358
359         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
360         {
361                 sizebuf_t       msg;
362                 unsigned char           buf[4];
363                 countdownmsg = 5;
364                 // write out a nop
365                 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
366                 Con_Print("--> client to server keepalive\n");
367                 memset(&msg, 0, sizeof(msg));
368                 msg.data = buf;
369                 msg.maxsize = sizeof(buf);
370                 MSG_WriteChar(&msg, clc_nop);
371                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
372         }
373
374         recursive = thisrecursive;
375 }
376
377 void CL_ParseEntityLump(char *entdata)
378 {
379         qbool loadedsky = false;
380         const char *data;
381         char key[128], value[MAX_INPUTLINE];
382         FOG_clear(); // LadyHavoc: no fog until set
383         // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
384         R_SetSkyBox(cl.worldmodel->brush.skybox);
385         data = entdata;
386         if (!data)
387                 return;
388         if (!COM_ParseToken_Simple(&data, false, false, true))
389                 return; // error
390         if (com_token[0] != '{')
391                 return; // error
392         while (1)
393         {
394                 if (!COM_ParseToken_Simple(&data, false, false, true))
395                         return; // error
396                 if (com_token[0] == '}')
397                         break; // end of worldspawn
398                 if (com_token[0] == '_')
399                         strlcpy (key, com_token + 1, sizeof (key));
400                 else
401                         strlcpy (key, com_token, sizeof (key));
402                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
403                         key[strlen(key)-1] = 0;
404                 if (!COM_ParseToken_Simple(&data, false, false, true))
405                         return; // error
406                 strlcpy (value, com_token, sizeof (value));
407                 if (!strcmp("sky", key))
408                 {
409                         loadedsky = true;
410                         R_SetSkyBox(value);
411                 }
412                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
413                 {
414                         loadedsky = true;
415                         R_SetSkyBox(value);
416                 }
417                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
418                 {
419                         loadedsky = true;
420                         R_SetSkyBox(value);
421                 }
422                 else if (!strcmp("fog", key))
423                 {
424                         FOG_clear(); // so missing values get good defaults
425                         r_refdef.fog_start = 0;
426                         r_refdef.fog_alpha = 1;
427                         r_refdef.fog_end = 16384;
428                         r_refdef.fog_height = 1<<30;
429                         r_refdef.fog_fadedepth = 128;
430 #if _MSC_VER >= 1400
431 #define sscanf sscanf_s
432 #endif
433                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
434                 }
435                 else if (!strcmp("fog_density", key))
436                         r_refdef.fog_density = atof(value);
437                 else if (!strcmp("fog_red", key))
438                         r_refdef.fog_red = atof(value);
439                 else if (!strcmp("fog_green", key))
440                         r_refdef.fog_green = atof(value);
441                 else if (!strcmp("fog_blue", key))
442                         r_refdef.fog_blue = atof(value);
443                 else if (!strcmp("fog_alpha", key))
444                         r_refdef.fog_alpha = atof(value);
445                 else if (!strcmp("fog_start", key))
446                         r_refdef.fog_start = atof(value);
447                 else if (!strcmp("fog_end", key))
448                         r_refdef.fog_end = atof(value);
449                 else if (!strcmp("fog_height", key))
450                         r_refdef.fog_height = atof(value);
451                 else if (!strcmp("fog_fadedepth", key))
452                         r_refdef.fog_fadedepth = atof(value);
453                 else if (!strcmp("fog_heighttexture", key))
454                 {
455                         FOG_clear(); // so missing values get good defaults
456 #if _MSC_VER >= 1400
457                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
458 #else
459                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
460 #endif
461                         r_refdef.fog_height_texturename[63] = 0;
462                 }
463         }
464
465         if (!loadedsky && cl.worldmodel->brush.isq2bsp)
466                 R_SetSkyBox("unit1_");
467 }
468
469 extern cvar_t con_chatsound_team_file;
470 static const vec3_t defaultmins = {-4096, -4096, -4096};
471 static const vec3_t defaultmaxs = {4096, 4096, 4096};
472 static void CL_SetupWorldModel(void)
473 {
474         prvm_prog_t *prog = CLVM_prog;
475         // update the world model
476         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
477         CL_UpdateRenderEntity(&cl.entities[0].render);
478
479         // make sure the cl.worldname and related cvars are set up now that we know the world model name
480         // set up csqc world for collision culling
481         if (cl.worldmodel)
482         {
483                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
484                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
485                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
486                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
487                 Cvar_SetQuick(&cl_worldname, cl.worldname);
488                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
489                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
490                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
491         }
492         else
493         {
494                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
495                 Cvar_SetQuick(&cl_worldnamenoextension, "");
496                 Cvar_SetQuick(&cl_worldbasename, "");
497                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
498         }
499         World_Start(&cl.world);
500
501         // load or reload .loc file for team chat messages
502         CL_Locs_Reload_f(cmd_local);
503
504         // make sure we send enough keepalives
505         CL_KeepaliveMessage(false);
506
507         // reset particles and other per-level things
508         R_Modules_NewMap();
509
510         // make sure we send enough keepalives
511         CL_KeepaliveMessage(false);
512
513         // load the team chat beep if possible
514         cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
515
516         // check memory integrity
517         Mem_CheckSentinelsGlobal();
518
519 #ifdef CONFIG_MENU
520         // make menu know
521         MR_NewMap();
522 #endif
523
524         // load the csqc now
525         if (cl.loadcsqc)
526         {
527                 cl.loadcsqc = false;
528
529                 CL_VM_Init();
530         }
531 }
532
533 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
534 {
535         qfile_t *file;
536         char vabuf[1024];
537
538         // see if the file already exists
539         file = FS_OpenVirtualFile(filename, true);
540         if (file)
541         {
542                 FS_Close(file);
543                 return true;
544         }
545
546         // download messages in a demo would be bad
547         if (cls.demorecording)
548         {
549                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
550                 return true;
551         }
552
553         // don't try to download when playing a demo
554         if (!cls.netcon)
555                 return true;
556
557         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
558         Con_Printf("Downloading %s\n", filename);
559
560         if (!cls.qw_downloadmemory)
561         {
562                 cls.qw_downloadmemory = NULL;
563                 cls.qw_downloadmemorycursize = 0;
564                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
565         }
566
567         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
568         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
569
570         cls.qw_downloadnumber++;
571         cls.qw_downloadpercent = 0;
572         cls.qw_downloadmemorycursize = 0;
573
574         return false;
575 }
576
577 static void QW_CL_ProcessUserInfo(int slot);
578 static void QW_CL_RequestNextDownload(void)
579 {
580         int i;
581         char vabuf[1024];
582
583         // clear name of file that just finished
584         cls.qw_downloadname[0] = 0;
585
586         // skip the download fragment if playing a demo
587         if (!cls.netcon)
588         {
589                 return;
590         }
591
592         switch (cls.qw_downloadtype)
593         {
594         case dl_single:
595                 break;
596         case dl_skin:
597                 if (cls.qw_downloadnumber == 0)
598                         Con_Printf("Checking skins...\n");
599                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
600                 {
601                         if (!cl.scores[cls.qw_downloadnumber].name[0])
602                                 continue;
603                         // check if we need to download the file, and return if so
604                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
605                                 return;
606                 }
607
608                 cls.qw_downloadtype = dl_none;
609
610                 // load any newly downloaded skins
611                 for (i = 0;i < cl.maxclients;i++)
612                         QW_CL_ProcessUserInfo(i);
613
614                 // if we're still in signon stages, request the next one
615                 if (cls.signon != SIGNONS)
616                 {
617                         cls.signon = SIGNONS-1;
618                         // we'll go to SIGNONS when the first entity update is received
619                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
620                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
621                 }
622                 break;
623         case dl_model:
624                 if (cls.qw_downloadnumber == 0)
625                 {
626                         Con_Printf("Checking models...\n");
627                         cls.qw_downloadnumber = 1;
628                 }
629
630                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
631                 {
632                         // skip submodels
633                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
634                                 continue;
635                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
636                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
637                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
638                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
639                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
640                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
641                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
642                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
643                         // check if we need to download the file, and return if so
644                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
645                                 return;
646                 }
647
648                 cls.qw_downloadtype = dl_none;
649
650                 // touch all of the precached models that are still loaded so we can free
651                 // anything that isn't needed
652                 if (!sv.active)
653                         Mod_ClearUsed();
654                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
655                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
656                 // precache any models used by the client (this also marks them used)
657                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
658                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
659                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
660                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
661
662                 // we purge the models and sounds later in CL_SignonReply
663                 //Mod_PurgeUnused();
664
665                 // now we try to load everything that is new
666
667                 // world model
668                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
669                 if (cl.model_precache[1]->Draw == NULL)
670                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
671
672                 // normal models
673                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
674                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
675                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
676
677                 // check memory integrity
678                 Mem_CheckSentinelsGlobal();
679
680                 // now that we have a world model, set up the world entity, renderer
681                 // modules and csqc
682                 CL_SetupWorldModel();
683
684                 // add pmodel/emodel CRCs to userinfo
685                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
686                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
687
688                 // done checking sounds and models, send a prespawn command now
689                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
690                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
691
692                 if (cls.qw_downloadmemory)
693                 {
694                         Mem_Free(cls.qw_downloadmemory);
695                         cls.qw_downloadmemory = NULL;
696                 }
697
698                 // done loading
699                 cl.loadfinished = true;
700                 break;
701         case dl_sound:
702                 if (cls.qw_downloadnumber == 0)
703                 {
704                         Con_Printf("Checking sounds...\n");
705                         cls.qw_downloadnumber = 1;
706                 }
707
708                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
709                 {
710                         // check if we need to download the file, and return if so
711                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
712                                 return;
713                 }
714
715                 cls.qw_downloadtype = dl_none;
716
717                 // clear sound usage flags for purging of unused sounds
718                 S_ClearUsed();
719
720                 // precache any sounds used by the client
721                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
722                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
723                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
724                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
725                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
726                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
727                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
728
729                 // sounds used by the game
730                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
731                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
732
733                 // we purge the models and sounds later in CL_SignonReply
734                 //S_PurgeUnused();
735
736                 // check memory integrity
737                 Mem_CheckSentinelsGlobal();
738
739                 // done with sound downloads, next we check models
740                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
741                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
742                 break;
743         case dl_none:
744         default:
745                 Con_Printf("Unknown download type.\n");
746         }
747 }
748
749 static void QW_CL_ParseDownload(void)
750 {
751         int size = (signed short)MSG_ReadShort(&cl_message);
752         int percent = MSG_ReadByte(&cl_message);
753
754         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
755
756         // skip the download fragment if playing a demo
757         if (!cls.netcon)
758         {
759                 if (size > 0)
760                         cl_message.readcount += size;
761                 return;
762         }
763
764         if (size == -1)
765         {
766                 Con_Printf("File not found.\n");
767                 QW_CL_RequestNextDownload();
768                 return;
769         }
770
771         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
772                 Host_Error("corrupt download message\n");
773
774         // make sure the buffer is big enough to include this new fragment
775         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
776         {
777                 unsigned char *old;
778                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
779                         cls.qw_downloadmemorymaxsize *= 2;
780                 old = cls.qw_downloadmemory;
781                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
782                 if (old)
783                 {
784                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
785                         Mem_Free(old);
786                 }
787         }
788
789         // read the fragment out of the packet
790         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
791         cls.qw_downloadmemorycursize += size;
792         cls.qw_downloadspeedcount += size;
793
794         cls.qw_downloadpercent = percent;
795
796         if (percent != 100)
797         {
798                 // request next fragment
799                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
800                 MSG_WriteString(&cls.netcon->message, "nextdl");
801         }
802         else
803         {
804                 // finished file
805                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
806
807                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
808
809                 cls.qw_downloadpercent = 0;
810
811                 // start downloading the next file (or join the game)
812                 QW_CL_RequestNextDownload();
813         }
814 }
815
816 static void QW_CL_ParseModelList(void)
817 {
818         int n;
819         int nummodels = MSG_ReadByte(&cl_message);
820         char *str;
821         char vabuf[1024];
822
823         // parse model precache list
824         for (;;)
825         {
826                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
827                 if (!str[0])
828                         break;
829                 nummodels++;
830                 if (nummodels==MAX_MODELS)
831                         Host_Error("Server sent too many model precaches");
832                 if (strlen(str) >= MAX_QPATH)
833                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
834                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
835         }
836
837         n = MSG_ReadByte(&cl_message);
838         if (n)
839         {
840                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
841                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
842                 return;
843         }
844
845         cls.signon = 2;
846         cls.qw_downloadnumber = 0;
847         cls.qw_downloadtype = dl_model;
848         QW_CL_RequestNextDownload();
849 }
850
851 static void QW_CL_ParseSoundList(void)
852 {
853         int n;
854         int numsounds = MSG_ReadByte(&cl_message);
855         char *str;
856         char vabuf[1024];
857
858         // parse sound precache list
859         for (;;)
860         {
861                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
862                 if (!str[0])
863                         break;
864                 numsounds++;
865                 if (numsounds==MAX_SOUNDS)
866                         Host_Error("Server sent too many sound precaches");
867                 if (strlen(str) >= MAX_QPATH)
868                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
869                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
870         }
871
872         n = MSG_ReadByte(&cl_message);
873
874         if (n)
875         {
876                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
877                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
878                 return;
879         }
880
881         cls.signon = 2;
882         cls.qw_downloadnumber = 0;
883         cls.qw_downloadtype = dl_sound;
884         QW_CL_RequestNextDownload();
885 }
886
887 static void QW_CL_Skins_f(cmd_state_t *cmd)
888 {
889         cls.qw_downloadnumber = 0;
890         cls.qw_downloadtype = dl_skin;
891         QW_CL_RequestNextDownload();
892 }
893
894 static void QW_CL_Changing_f(cmd_state_t *cmd)
895 {
896         if (cls.qw_downloadmemory)  // don't change when downloading
897                 return;
898
899         S_StopAllSounds();
900         cl.intermission = 0;
901         cls.signon = 1; // not active anymore, but not disconnected
902         Con_Printf("\nChanging map...\n");
903 }
904
905 void QW_CL_NextUpload_f(cmd_state_t *cmd)
906 {
907         int r, percent, size;
908
909         if (!cls.qw_uploaddata)
910                 return;
911
912         r = cls.qw_uploadsize - cls.qw_uploadpos;
913         if (r > 768)
914                 r = 768;
915         size = min(1, cls.qw_uploadsize);
916         percent = (cls.qw_uploadpos+r)*100/size;
917
918         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
919         MSG_WriteShort(&cls.netcon->message, r);
920         MSG_WriteByte(&cls.netcon->message, percent);
921         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
922
923         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
924
925         cls.qw_uploadpos += r;
926
927         if (cls.qw_uploadpos < cls.qw_uploadsize)
928                 return;
929
930         Con_Printf("Upload completed\n");
931
932         QW_CL_StopUpload_f(cmd);
933 }
934
935 void QW_CL_StartUpload(unsigned char *data, int size)
936 {
937         // do nothing in demos or if not connected
938         if (!cls.netcon)
939                 return;
940
941         // abort existing upload if in progress
942         QW_CL_StopUpload_f(cmd_local);
943
944         Con_DPrintf("Starting upload of %d bytes...\n", size);
945
946         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
947         memcpy(cls.qw_uploaddata, data, size);
948         cls.qw_uploadsize = size;
949         cls.qw_uploadpos = 0;
950
951         QW_CL_NextUpload_f(cmd_local);
952 }
953
954 #if 0
955 qbool QW_CL_IsUploading(void)
956 {
957         return cls.qw_uploaddata != NULL;
958 }
959 #endif
960
961 void QW_CL_StopUpload_f(cmd_state_t *cmd)
962 {
963         if (cls.qw_uploaddata)
964                 Mem_Free(cls.qw_uploaddata);
965         cls.qw_uploaddata = NULL;
966         cls.qw_uploadsize = 0;
967         cls.qw_uploadpos = 0;
968 }
969
970 static void QW_CL_ProcessUserInfo(int slot)
971 {
972         int topcolor, bottomcolor;
973         char temp[2048];
974         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
975         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
976         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
977         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
978         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
979         cl.scores[slot].qw_spectator = temp[0] != 0;
980         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
981         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
982         if (!cl.scores[slot].qw_skin[0])
983                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
984         // TODO: skin cache
985 }
986
987 static void QW_CL_UpdateUserInfo(void)
988 {
989         int slot;
990         slot = MSG_ReadByte(&cl_message);
991         if (slot >= cl.maxclients)
992         {
993                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
994                 MSG_ReadLong(&cl_message);
995                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
996                 return;
997         }
998         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
999         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1000
1001         QW_CL_ProcessUserInfo(slot);
1002 }
1003
1004 static void QW_CL_SetInfo(void)
1005 {
1006         int slot;
1007         char key[2048];
1008         char value[2048];
1009         slot = MSG_ReadByte(&cl_message);
1010         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1011         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1012         if (slot >= cl.maxclients)
1013         {
1014                 Con_Printf("svc_setinfo >= cl.maxclients\n");
1015                 return;
1016         }
1017         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1018
1019         QW_CL_ProcessUserInfo(slot);
1020 }
1021
1022 static void QW_CL_ServerInfo(void)
1023 {
1024         char key[2048];
1025         char value[2048];
1026         char temp[32];
1027         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1028         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1029         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1030         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1031         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1032         cl.qw_teamplay = atoi(temp);
1033 }
1034
1035 static void QW_CL_ParseNails(void)
1036 {
1037         int i, j;
1038         int numnails = MSG_ReadByte(&cl_message);
1039         vec_t *v;
1040         unsigned char bits[6];
1041         for (i = 0;i < numnails;i++)
1042         {
1043                 for (j = 0;j < 6;j++)
1044                         bits[j] = MSG_ReadByte(&cl_message);
1045                 if (cl.qw_num_nails >= 255)
1046                         continue;
1047                 v = cl.qw_nails[cl.qw_num_nails++];
1048                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1049                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1050                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1051                 v[3] = -360*(bits[4]>>4)/16;
1052                 v[4] = 360*bits[5]/256;
1053                 v[5] = 0;
1054         }
1055 }
1056
1057 static void CL_UpdateItemsAndWeapon(void)
1058 {
1059         int j;
1060         // check for important changes
1061
1062         // set flash times
1063         if (cl.olditems != cl.stats[STAT_ITEMS])
1064                 for (j = 0;j < 32;j++)
1065                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1066                                 cl.item_gettime[j] = cl.time;
1067         cl.olditems = cl.stats[STAT_ITEMS];
1068
1069         // GAME_NEXUIZ hud needs weapon change time
1070         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1071                 cl.weapontime = cl.time;
1072         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1073 }
1074
1075 #define LOADPROGRESSWEIGHT_SOUND            1.0
1076 #define LOADPROGRESSWEIGHT_MODEL            4.0
1077 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1078 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1079
1080 static void CL_BeginDownloads(qbool aborteddownload)
1081 {
1082         char vabuf[1024];
1083         // quakeworld works differently
1084         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1085                 return;
1086
1087         // this would be a good place to do curl downloads
1088         if(Curl_Have_forthismap())
1089         {
1090                 Curl_Register_predownload(); // come back later
1091                 return;
1092         }
1093
1094         // if we got here...
1095         // curl is done, so let's start with the business
1096         if(!cl.loadbegun)
1097                 SCR_PushLoadingScreen("Loading precaches", 1);
1098         cl.loadbegun = true;
1099
1100         // if already downloading something from the previous level, don't stop it
1101         if (cls.qw_downloadname[0])
1102                 return;
1103
1104         if (cl.downloadcsqc)
1105         {
1106                 size_t progsize;
1107                 cl.downloadcsqc = false;
1108                 if (cls.netcon
1109                  && !sv.active
1110                  && csqc_progname.string
1111                  && csqc_progname.string[0]
1112                  && csqc_progcrc.integer >= 0
1113                  && cl_serverextension_download.integer
1114                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1115                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1116                 {
1117                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1118                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1119                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1120                         else
1121                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1122                         return;
1123                 }
1124         }
1125
1126         if (cl.loadmodel_current < cl.loadmodel_total)
1127         {
1128                 // loading models
1129                 if(cl.loadmodel_current == 1)
1130                 {
1131                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1132                         SCR_PushLoadingScreen("Loading precached models",
1133                                 (
1134                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1135                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1136                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1137                                 ) / (
1138                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1139                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1140                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1141                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1142                                 )
1143                         );
1144                 }
1145                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1146                 {
1147                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1148                                 (
1149                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1150                                 ) / (
1151                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1152                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1153                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1154                                 )
1155                         );
1156                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1157                         {
1158                                 SCR_PopLoadingScreen(false);
1159                                 if(cl.loadmodel_current == 1)
1160                                 {
1161                                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1162                                         SCR_PopLoadingScreen(false);
1163                                 }
1164                                 continue;
1165                         }
1166                         CL_KeepaliveMessage(true);
1167
1168                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1169                         if (sv.active)
1170                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1171                         else
1172                         {
1173                                 if(cl.loadmodel_current == 1)
1174                                 {
1175                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1176                                         Mod_FreeQ3Shaders();
1177                                 }
1178                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1179                         }
1180                         SCR_PopLoadingScreen(false);
1181                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1182                         {
1183                                 // we now have the worldmodel so we can set up the game world
1184                                 SCR_PushLoadingScreen("world model setup",
1185                                         (
1186                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1187                                         ) / (
1188                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1189                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1190                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1191                                         )
1192                                 );
1193                                 CL_SetupWorldModel();
1194                                 SCR_PopLoadingScreen(true);
1195                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1196                                 {
1197                                         cl.loadfinished = true;
1198                                         // now issue the spawn to move on to signon 2 like normal
1199                                         if (cls.netcon)
1200                                                 CL_ForwardToServer("prespawn");
1201                                 }
1202                         }
1203                 }
1204                 SCR_PopLoadingScreen(false);
1205                 // finished loading models
1206         }
1207
1208         if (cl.loadsound_current < cl.loadsound_total)
1209         {
1210                 // loading sounds
1211                 if(cl.loadsound_current == 1)
1212                         SCR_PushLoadingScreen("Loading precached sounds",
1213                                 (
1214                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1215                                 ) / (
1216                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1217                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1218                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1219                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1220                                 )
1221                         );
1222                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1223                 {
1224                         SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1225                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1226                         {
1227                                 SCR_PopLoadingScreen(false);
1228                                 continue;
1229                         }
1230                         CL_KeepaliveMessage(true);
1231                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1232                         SCR_PopLoadingScreen(false);
1233                 }
1234                 SCR_PopLoadingScreen(false);
1235                 // finished loading sounds
1236         }
1237
1238         if(IS_NEXUIZ_DERIVED(gamemode))
1239                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1240                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1241                 // of dependencies) anyway, and can mess around with the game directory;
1242                 // until this is fixed, only support pk3 downloads via curl, and turn off
1243                 // individual file downloads other than for CSQC
1244                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1245                 // to dlcache only
1246                 // idea: support download of pk3 files using this protocol later
1247
1248         // note: the reason these loops skip already-loaded things is that it
1249         // enables this command to be issued during the game if desired
1250
1251         if (cl.downloadmodel_current < cl.loadmodel_total)
1252         {
1253                 // loading models
1254
1255                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1256                 {
1257                         if (aborteddownload)
1258                         {
1259
1260                                 if (cl.downloadmodel_current == 1)
1261                                 {
1262                                         // the worldmodel failed, but we need to set up anyway
1263                                         Mod_FreeQ3Shaders();
1264                                         CL_SetupWorldModel();
1265                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1266                                         {
1267                                                 cl.loadfinished = true;
1268                                                 // now issue the spawn to move on to signon 2 like normal
1269                                                 if (cls.netcon)
1270                                                         CL_ForwardToServer("prespawn");
1271                                         }
1272                                 }
1273                                 aborteddownload = false;
1274                                 continue;
1275                         }
1276                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1277                                 continue;
1278                         CL_KeepaliveMessage(true);
1279                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1280                         {
1281                                 if (cl.downloadmodel_current == 1)
1282                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1283                                 else
1284                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1285                                 // regarding the * check: don't try to download submodels
1286                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1287                                 {
1288                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1289                                         // we'll try loading again when the download finishes
1290                                         return;
1291                                 }
1292                         }
1293
1294                         if(cl.downloadmodel_current == 1)
1295                         {
1296                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1297                                 Mod_FreeQ3Shaders();
1298                         }
1299
1300                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1301                         if (cl.downloadmodel_current == 1)
1302                         {
1303                                 // we now have the worldmodel so we can set up the game world
1304                                 // or maybe we do not have it (cl_serverextension_download 0)
1305                                 // then we need to continue loading ANYWAY!
1306                                 CL_SetupWorldModel();
1307                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1308                                 {
1309                                         cl.loadfinished = true;
1310                                         // now issue the spawn to move on to signon 2 like normal
1311                                         if (cls.netcon)
1312                                                 CL_ForwardToServer("prespawn");
1313                                 }
1314                         }
1315                 }
1316
1317                 // finished loading models
1318         }
1319
1320         if (cl.downloadsound_current < cl.loadsound_total)
1321         {
1322                 // loading sounds
1323
1324                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1325                 {
1326                         char soundname[MAX_QPATH];
1327                         if (aborteddownload)
1328                         {
1329                                 aborteddownload = false;
1330                                 continue;
1331                         }
1332                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1333                                 continue;
1334                         CL_KeepaliveMessage(true);
1335                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1336                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1337                         {
1338                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1339                                 {
1340                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1341                                         // we'll try loading again when the download finishes
1342                                         return;
1343                                 }
1344                         }
1345                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1346                 }
1347
1348                 // finished loading sounds
1349         }
1350
1351         SCR_PopLoadingScreen(false);
1352
1353         if (!cl.loadfinished)
1354         {
1355                 cl.loadfinished = true;
1356
1357                 // check memory integrity
1358                 Mem_CheckSentinelsGlobal();
1359
1360                 // now issue the spawn to move on to signon 2 like normal
1361                 if (cls.netcon)
1362                         CL_ForwardToServer("prespawn");
1363         }
1364 }
1365
1366 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1367 {
1368         // prevent cl_begindownloads from being issued multiple times in one match
1369         // to prevent accidentally cancelled downloads
1370         if(cl.loadbegun)
1371                 Con_Printf("cl_begindownloads is only valid once per match\n");
1372         else
1373                 CL_BeginDownloads(false);
1374 }
1375
1376 static void CL_StopDownload(int size, int crc)
1377 {
1378         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1379         {
1380                 int existingcrc;
1381                 size_t existingsize;
1382                 const char *extension;
1383
1384                 if(cls.qw_download_deflate)
1385                 {
1386                         unsigned char *out;
1387                         size_t inflated_size;
1388                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1389                         Mem_Free(cls.qw_downloadmemory);
1390                         if(out)
1391                         {
1392                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1393                                 cls.qw_downloadmemory = out;
1394                                 cls.qw_downloadmemorycursize = (int)inflated_size;
1395                         }
1396                         else
1397                         {
1398                                 cls.qw_downloadmemory = NULL;
1399                                 cls.qw_downloadmemorycursize = 0;
1400                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1401                         }
1402                 }
1403
1404                 if(!cls.qw_downloadmemory)
1405                 {
1406                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1407                 }
1408                 else
1409                 {
1410                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1411                         size = cls.qw_downloadmemorycursize;
1412                         // finished file
1413                         // save to disk only if we don't already have it
1414                         // (this is mainly for playing back demos)
1415                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1416                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1417                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1418                         {
1419                                 if ((int)existingsize != size || existingcrc != crc)
1420                                 {
1421                                         // we have a mismatching file, pick another name for it
1422                                         char name[MAX_QPATH*2];
1423                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1424                                         if (!FS_FileExists(name))
1425                                         {
1426                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1427                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1428                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1429                                                 {
1430                                                         if(cls.caughtcsprogsdata)
1431                                                                 Mem_Free(cls.caughtcsprogsdata);
1432                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1433                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1434                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1435                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1436                                                 }
1437                                         }
1438                                 }
1439                         }
1440                         else
1441                         {
1442                                 // we either don't have it or have a mismatching file...
1443                                 // so it's time to accept the file
1444                                 // but if we already have a mismatching file we need to rename
1445                                 // this new one, and if we already have this file in renamed form,
1446                                 // we do nothing
1447                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1448                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1449                                 extension = FS_FileExtension(cls.qw_downloadname);
1450                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1451                                         FS_Rescan();
1452                         }
1453                 }
1454         }
1455         else if (cls.qw_downloadmemory && size)
1456         {
1457                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1458                 CL_BeginDownloads(true);
1459         }
1460
1461         if (cls.qw_downloadmemory)
1462                 Mem_Free(cls.qw_downloadmemory);
1463         cls.qw_downloadmemory = NULL;
1464         cls.qw_downloadname[0] = 0;
1465         cls.qw_downloadmemorymaxsize = 0;
1466         cls.qw_downloadmemorycursize = 0;
1467         cls.qw_downloadpercent = 0;
1468 }
1469
1470 static void CL_ParseDownload(void)
1471 {
1472         int i, start, size;
1473         static unsigned char data[NET_MAXMESSAGE];
1474         start = MSG_ReadLong(&cl_message);
1475         size = (unsigned short)MSG_ReadShort(&cl_message);
1476
1477         // record the start/size information to ack in the next input packet
1478         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1479         {
1480                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1481                 {
1482                         cls.dp_downloadack[i].start = start;
1483                         cls.dp_downloadack[i].size = size;
1484                         break;
1485                 }
1486         }
1487
1488         MSG_ReadBytes(&cl_message, size, data);
1489
1490         if (!cls.qw_downloadname[0])
1491         {
1492                 if (size > 0)
1493                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1494                 return;
1495         }
1496
1497         if (start + size > cls.qw_downloadmemorymaxsize)
1498                 Host_Error("corrupt download message\n");
1499
1500         // only advance cursize if the data is at the expected position
1501         // (gaps are unacceptable)
1502         memcpy(cls.qw_downloadmemory + start, data, size);
1503         cls.qw_downloadmemorycursize = start + size;
1504         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1505         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1506         cls.qw_downloadspeedcount += size;
1507 }
1508
1509 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1510 {
1511         int size = atoi(Cmd_Argv(cmd, 1));
1512
1513         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1514         {
1515                 Con_Printf("cl_downloadbegin: received bogus information\n");
1516                 CL_StopDownload(0, 0);
1517                 return;
1518         }
1519
1520         if (cls.qw_downloadname[0])
1521                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1522
1523         CL_StopDownload(0, 0);
1524
1525         // we're really beginning a download now, so initialize stuff
1526         strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1527         cls.qw_downloadmemorymaxsize = size;
1528         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1529         cls.qw_downloadnumber++;
1530
1531         cls.qw_download_deflate = false;
1532         if(Cmd_Argc(cmd) >= 4)
1533         {
1534                 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1535                         cls.qw_download_deflate = true;
1536                 // check further encodings here
1537         }
1538
1539         CL_ForwardToServer("sv_startdownload");
1540 }
1541
1542 static void CL_StopDownload_f(cmd_state_t *cmd)
1543 {
1544         Curl_CancelAll();
1545         if (cls.qw_downloadname[0])
1546         {
1547                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1548                 CL_StopDownload(0, 0);
1549         }
1550         CL_BeginDownloads(true);
1551 }
1552
1553 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1554 {
1555         if (Cmd_Argc(cmd) < 3)
1556         {
1557                 Con_Printf("Malformed cl_downloadfinished command\n");
1558                 return;
1559         }
1560         CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1561         CL_BeginDownloads(false);
1562 }
1563
1564 extern cvar_t cl_topcolor;
1565 extern cvar_t cl_bottomcolor;
1566 static void CL_SendPlayerInfo(void)
1567 {
1568         char vabuf[1024];
1569         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1570         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1571
1572         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1573         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1574
1575         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1576         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1577
1578         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1579         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1580
1581         if (cl_pmodel.integer)
1582         {
1583                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1584                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1585         }
1586         if (*cl_playermodel.string)
1587         {
1588                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1589                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1590         }
1591         if (*cl_playerskin.string)
1592         {
1593                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1594                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1595         }
1596 }
1597
1598 /*
1599 =====================
1600 CL_SignonReply
1601
1602 An svc_signonnum has been received, perform a client side setup
1603 =====================
1604 */
1605 static void CL_SignonReply (void)
1606 {
1607         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1608
1609         switch (cls.signon)
1610         {
1611         case 1:
1612                 if (cls.netcon)
1613                 {
1614                         // send player info before we begin downloads
1615                         // (so that the server can see the player name while downloading)
1616                         CL_SendPlayerInfo();
1617
1618                         // execute cl_begindownloads next frame
1619                         // (after any commands added by svc_stufftext have been executed)
1620                         // when done with downloads the "prespawn" will be sent
1621                         Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
1622
1623                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1624                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1625                 }
1626                 else // playing a demo...  make sure loading occurs as soon as possible
1627                         CL_BeginDownloads(false);
1628                 break;
1629
1630         case 2:
1631                 if (cls.netcon)
1632                 {
1633                         // LadyHavoc: quake sent the player info here but due to downloads
1634                         // it is sent earlier instead
1635                         // CL_SendPlayerInfo();
1636
1637                         // LadyHavoc: changed to begin a loading stage and issue this when done
1638                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1639                         MSG_WriteString (&cls.netcon->message, "spawn");
1640                 }
1641                 break;
1642
1643         case 3:
1644                 if (cls.netcon)
1645                 {
1646                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1647                         MSG_WriteString (&cls.netcon->message, "begin");
1648                 }
1649                 break;
1650
1651         case 4:
1652                 // after the level has been loaded, we shouldn't need the shaders, and
1653                 // if they are needed again they will be automatically loaded...
1654                 // we also don't need the unused models or sounds from the last level
1655                 Mod_FreeQ3Shaders();
1656                 Mod_PurgeUnused();
1657                 S_PurgeUnused();
1658
1659                 Con_ClearNotify();
1660                 if (Sys_CheckParm("-profilegameonly"))
1661                         Sys_AllowProfiling(true);
1662                 break;
1663         }
1664 }
1665
1666 /*
1667 ==================
1668 CL_ParseServerInfo
1669 ==================
1670 */
1671 static void CL_ParseServerInfo (void)
1672 {
1673         char *str;
1674         int i;
1675         protocolversion_t protocol;
1676         int nummodels, numsounds;
1677         char vabuf[1024];
1678
1679         // if we start loading a level and a video is still playing, stop it
1680         CL_VideoStop();
1681
1682         Con_DPrint("Serverinfo packet received.\n");
1683         Collision_Cache_Reset(true);
1684
1685         // if server is active, we already began a loading plaque
1686         if (!sv.active)
1687         {
1688                 SCR_BeginLoadingPlaque(false);
1689                 S_StopAllSounds();
1690                 // prevent dlcache assets from the previous map from interfering with this one
1691                 FS_UnloadPacks_dlcache();
1692                 // free q3 shaders so that any newly downloaded shaders will be active
1693                 // bones_was_here: we free the q3 shaders later in CL_SignonReply
1694                 //Mod_FreeQ3Shaders();
1695         }
1696
1697         // check memory integrity
1698         Mem_CheckSentinelsGlobal();
1699
1700         // clear cl_serverextension cvars
1701         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1702
1703 //
1704 // wipe the client_state_t struct
1705 //
1706         CL_ClearState ();
1707
1708 // parse protocol version number
1709         i = MSG_ReadLong(&cl_message);
1710         protocol = Protocol_EnumForNumber(i);
1711         if (protocol == PROTOCOL_UNKNOWN)
1712         {
1713                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1714                 return;
1715         }
1716         // hack for unmarked Nehahra movie demos which had a custom protocol
1717         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1718                 protocol = PROTOCOL_NEHAHRAMOVIE;
1719         cls.protocol = protocol;
1720         Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1721
1722         cl.num_entities = 1;
1723
1724         if (protocol == PROTOCOL_QUAKEWORLD)
1725         {
1726                 char gamedir[1][MAX_QPATH];
1727
1728                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1729
1730                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1731                 Con_Printf("server gamedir is %s\n", str);
1732                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1733
1734                 // change gamedir if needed
1735                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1736                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1737
1738                 cl.gametype = GAME_DEATHMATCH;
1739                 cl.maxclients = 32;
1740
1741                 // parse player number
1742                 i = MSG_ReadByte(&cl_message);
1743                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1744                 //cl.qw_spectator = (i & 128) != 0;
1745                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1746                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1747
1748                 // get the full level name
1749                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1750                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1751
1752                 // get the movevars that are defined in the qw protocol
1753                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1754                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1755                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1756                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1757                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1758                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1759                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1760                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1761                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1762                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1763
1764                 // other movevars not in the protocol...
1765                 cl.movevars_wallfriction = 0;
1766                 cl.movevars_timescale = 1;
1767                 cl.movevars_jumpvelocity = 270;
1768                 cl.movevars_edgefriction = 1;
1769                 cl.movevars_maxairspeed = 30;
1770                 cl.movevars_stepheight = 18;
1771                 cl.movevars_airaccel_qw = 1;
1772                 cl.movevars_airaccel_sideways_friction = 0;
1773
1774                 // seperate the printfs so the server message can have a color
1775                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1776
1777                 // check memory integrity
1778                 Mem_CheckSentinelsGlobal();
1779
1780                 if (cls.netcon)
1781                 {
1782                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1783                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1784                 }
1785
1786                 cl.loadbegun = false;
1787                 cl.loadfinished = false;
1788
1789                 cls.state = ca_connected;
1790                 cls.signon = 1;
1791
1792                 // note: on QW protocol we can't set up the gameworld until after
1793                 // downloads finish...
1794                 // (we don't even know the name of the map yet)
1795                 // this also means cl_autodemo does not work on QW protocol...
1796
1797                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1798                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1799                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1800                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1801                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1802                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1803
1804                 // check memory integrity
1805                 Mem_CheckSentinelsGlobal();
1806         }
1807         else
1808         {
1809         // parse maxclients
1810                 cl.maxclients = MSG_ReadByte(&cl_message);
1811                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1812                 {
1813                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1814                         return;
1815                 }
1816                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1817
1818         // parse gametype
1819                 cl.gametype = MSG_ReadByte(&cl_message);
1820                 // the original id singleplayer demos are bugged and contain
1821                 // GAME_DEATHMATCH even for singleplayer
1822                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1823                         cl.gametype = GAME_COOP;
1824
1825         // parse signon message
1826                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1827                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1828
1829         // seperate the printfs so the server message can have a color
1830                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1831                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1832
1833                 // check memory integrity
1834                 Mem_CheckSentinelsGlobal();
1835
1836                 // parse model precache list
1837                 for (nummodels=1 ; ; nummodels++)
1838                 {
1839                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1840                         if (!str[0])
1841                                 break;
1842                         if (nummodels==MAX_MODELS)
1843                                 Host_Error ("Server sent too many model precaches");
1844                         if (strlen(str) >= MAX_QPATH)
1845                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1846                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1847                 }
1848                 // parse sound precache list
1849                 for (numsounds=1 ; ; numsounds++)
1850                 {
1851                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1852                         if (!str[0])
1853                                 break;
1854                         if (numsounds==MAX_SOUNDS)
1855                                 Host_Error("Server sent too many sound precaches");
1856                         if (strlen(str) >= MAX_QPATH)
1857                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1858                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1859                 }
1860
1861                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1862                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1863                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1864                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1865                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1866                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1867                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1868                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1869
1870                 // touch all of the precached models that are still loaded so we can free
1871                 // anything that isn't needed
1872                 if (!sv.active)
1873                         Mod_ClearUsed();
1874                 for (i = 1;i < nummodels;i++)
1875                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1876                 // precache any models used by the client (this also marks them used)
1877                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1878                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1879                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1880                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1881
1882                 // we purge the models and sounds later in CL_SignonReply
1883                 //Mod_PurgeUnused();
1884                 //S_PurgeUnused();
1885
1886                 // clear sound usage flags for purging of unused sounds
1887                 S_ClearUsed();
1888
1889                 // precache any sounds used by the client
1890                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1891                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1892                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1893                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1894                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1895                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1896                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1897
1898                 // sounds used by the game
1899                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1900                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1901
1902                 // now we try to load everything that is new
1903                 cl.loadmodel_current = 1;
1904                 cl.downloadmodel_current = 1;
1905                 cl.loadmodel_total = nummodels;
1906                 cl.loadsound_current = 1;
1907                 cl.downloadsound_current = 1;
1908                 cl.loadsound_total = numsounds;
1909                 cl.downloadcsqc = true;
1910                 cl.loadbegun = false;
1911                 cl.loadfinished = false;
1912                 cl.loadcsqc = true;
1913
1914                 // check memory integrity
1915                 Mem_CheckSentinelsGlobal();
1916
1917         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1918                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1919                 {
1920                         char demofile[MAX_OSPATH];
1921
1922                         if (cls.demorecording)
1923                         {
1924                                 // finish the previous level's demo file
1925                                 CL_Stop_f(cmd_local);
1926                         }
1927
1928                         // start a new demo file
1929                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1930
1931                         Con_Printf ("Auto-recording to %s.\n", demofile);
1932
1933                         // Reset bit 0 for every new demo
1934                         Cvar_SetValueQuick(&cl_autodemo_delete,
1935                                 (cl_autodemo_delete.integer & ~0x1)
1936                                 |
1937                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1938                         );
1939
1940                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1941                         if (cls.demofile)
1942                         {
1943                                 cls.forcetrack = -1;
1944                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1945                                 cls.demorecording = true;
1946                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1947                                 cls.demo_lastcsprogssize = -1;
1948                                 cls.demo_lastcsprogscrc = -1;
1949                         }
1950                         else
1951                                 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1952                 }
1953         }
1954         cl.islocalgame = NetConn_IsLocalGame();
1955 }
1956
1957 void CL_ValidateState(entity_state_t *s)
1958 {
1959         model_t *model;
1960
1961         if (!s->active)
1962                 return;
1963
1964         if (s->modelindex >= MAX_MODELS)
1965                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1966
1967         // these warnings are only warnings, no corrections are made to the state
1968         // because states are often copied for decoding, which otherwise would
1969         // propogate some of the corrections accidentally
1970         // (this used to happen, sometimes affecting skin and frame)
1971
1972         // colormap is client index + 1
1973         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1974                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1975
1976         if (developer_extra.integer)
1977         {
1978                 model = CL_GetModelByIndex(s->modelindex);
1979                 if (model && model->type && s->frame >= model->numframes)
1980                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1981                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1982                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1983         }
1984 }
1985
1986 void CL_MoveLerpEntityStates(entity_t *ent)
1987 {
1988         float odelta[3], adelta[3];
1989         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1990         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1991         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1992         {
1993                 // reset all persistent stuff if this is a new entity
1994                 ent->persistent.lerpdeltatime = 0;
1995                 ent->persistent.lerpstarttime = cl.mtime[1];
1996                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1997                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1998                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1999                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2000                 // reset animation interpolation as well
2001                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2002                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2003                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2004                 ent->render.shadertime = cl.time;
2005                 // reset various persistent stuff
2006                 ent->persistent.muzzleflash = 0;
2007                 ent->persistent.trail_allowed = false;
2008         }
2009         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2010         {
2011                 // don't interpolate the move
2012                 ent->persistent.lerpdeltatime = 0;
2013                 ent->persistent.lerpstarttime = cl.mtime[1];
2014                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2015                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2016                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2017                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2018                 ent->persistent.trail_allowed = false;
2019
2020                 // if(ent->state_current.frame != ent->state_previous.frame)
2021                 // do this even if we did change the frame
2022                 // teleport bit is only used if an animation restart, or a jump, is necessary
2023                 // so it should be always harmless to do this
2024                 {
2025                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2026                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2027                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2028                 }
2029
2030                 // note that this case must do everything the following case does too
2031         }
2032         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2033         {
2034                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2035                 ent->render.framegroupblend[1].lerp = 1;
2036                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2037                 ent->render.framegroupblend[0].start = cl.time;
2038                 ent->render.framegroupblend[0].lerp = 0;
2039         }
2040         else if (DotProduct(odelta, odelta) > 1000*1000
2041                 || (cl.fixangle[0] && !cl.fixangle[1])
2042                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2043                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2044         {
2045                 // don't interpolate the move
2046                 // (the fixangle[] check detects teleports, but not constant fixangles
2047                 //  such as when spectating)
2048                 ent->persistent.lerpdeltatime = 0;
2049                 ent->persistent.lerpstarttime = cl.mtime[1];
2050                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2051                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2052                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2053                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2054                 ent->persistent.trail_allowed = false;
2055         }
2056         else if (ent->state_current.flags & RENDER_STEP)
2057         {
2058                 // monster interpolation
2059                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2060                 {
2061                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2062                         ent->persistent.lerpstarttime = cl.mtime[1];
2063                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2064                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2065                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2066                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2067                 }
2068         }
2069         else
2070         {
2071                 // not a monster
2072                 ent->persistent.lerpstarttime = ent->state_previous.time;
2073                 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2074                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2075                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2076                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2077                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2078         }
2079         // trigger muzzleflash effect if necessary
2080         if (ent->state_current.effects & EF_MUZZLEFLASH)
2081                 ent->persistent.muzzleflash = 1;
2082
2083         // restart animation bit
2084         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2085         {
2086                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2087                 ent->render.framegroupblend[1].lerp = 1;
2088                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2089                 ent->render.framegroupblend[0].start = cl.time;
2090                 ent->render.framegroupblend[0].lerp = 0;
2091         }
2092 }
2093
2094 /*
2095 ==================
2096 CL_ParseBaseline
2097 ==================
2098 */
2099 static void CL_ParseBaseline (entity_t *ent, int large)
2100 {
2101         int i;
2102
2103         ent->state_baseline = defaultstate;
2104         // FIXME: set ent->state_baseline.number?
2105         ent->state_baseline.active = true;
2106         if (large)
2107         {
2108                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2109                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2110         }
2111         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2112         {
2113                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2114                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2115         }
2116         else
2117         {
2118                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2119                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2120         }
2121         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2122         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2123         for (i = 0;i < 3;i++)
2124         {
2125                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2126                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2127         }
2128         ent->state_previous = ent->state_current = ent->state_baseline;
2129 }
2130
2131
2132 /*
2133 ==================
2134 CL_ParseClientdata
2135
2136 Server information pertaining to this client only
2137 ==================
2138 */
2139 static void CL_ParseClientdata (void)
2140 {
2141         int i, bits;
2142
2143         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2144         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2145         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2146         cl.mviewzoom[1] = cl.mviewzoom[0];
2147
2148         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2149         {
2150                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2151                 cl.stats[STAT_ITEMS] = 0;
2152                 cl.stats[STAT_VIEWZOOM] = 255;
2153         }
2154         cl.idealpitch = 0;
2155         cl.mpunchangle[0][0] = 0;
2156         cl.mpunchangle[0][1] = 0;
2157         cl.mpunchangle[0][2] = 0;
2158         cl.mpunchvector[0][0] = 0;
2159         cl.mpunchvector[0][1] = 0;
2160         cl.mpunchvector[0][2] = 0;
2161         cl.mvelocity[0][0] = 0;
2162         cl.mvelocity[0][1] = 0;
2163         cl.mvelocity[0][2] = 0;
2164         cl.mviewzoom[0] = 1;
2165
2166         bits = (unsigned short) MSG_ReadShort(&cl_message);
2167         if (bits & SU_EXTEND1)
2168                 bits |= (MSG_ReadByte(&cl_message) << 16);
2169         if (bits & SU_EXTEND2)
2170                 bits |= (MSG_ReadByte(&cl_message) << 24);
2171
2172         if (bits & SU_VIEWHEIGHT)
2173                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2174
2175         if (bits & SU_IDEALPITCH)
2176                 cl.idealpitch = MSG_ReadChar(&cl_message);
2177
2178         for (i = 0;i < 3;i++)
2179         {
2180                 if (bits & (SU_PUNCH1<<i) )
2181                 {
2182                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2183                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2184                         else
2185                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2186                 }
2187                 if (bits & (SU_PUNCHVEC1<<i))
2188                 {
2189                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2190                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2191                         else
2192                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2193                 }
2194                 if (bits & (SU_VELOCITY1<<i) )
2195                 {
2196                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2197                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2198                         else
2199                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2200                 }
2201         }
2202
2203         // LadyHavoc: hipnotic demos don't have this bit set but should
2204         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2205                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2206
2207         cl.onground = (bits & SU_ONGROUND) != 0;
2208         cl.inwater = (bits & SU_INWATER) != 0;
2209
2210         if (cls.protocol == PROTOCOL_DARKPLACES5)
2211         {
2212                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2213                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2214                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2215                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2216                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2217                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2218                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2219                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2220                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2221                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2222         }
2223         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2224         {
2225                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2226                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2227                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2228                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2229                 else
2230                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2231                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2232                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2233                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2234                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2235                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2236                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2237                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2238                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2239                 else
2240                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2241         }
2242
2243         if (bits & SU_VIEWZOOM)
2244         {
2245                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2246                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2247                 else
2248                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2249         }
2250
2251         // viewzoom interpolation
2252         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2253 }
2254
2255 /*
2256 =====================
2257 CL_ParseStatic
2258 =====================
2259 */
2260 static void CL_ParseStatic (int large)
2261 {
2262         entity_t *ent;
2263
2264         if (cl.num_static_entities >= cl.max_static_entities)
2265                 Host_Error ("Too many static entities");
2266         ent = &cl.static_entities[cl.num_static_entities++];
2267         CL_ParseBaseline (ent, large);
2268
2269         if (ent->state_baseline.modelindex == 0)
2270         {
2271                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2272                 cl.num_static_entities--;
2273                 // This is definitely a cheesy way to conserve resources...
2274                 return;
2275         }
2276
2277 // copy it to the current state
2278         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2279         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2280         ent->render.framegroupblend[0].lerp = 1;
2281         // make torchs play out of sync
2282         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2283         ent->render.skinnum = ent->state_baseline.skin;
2284         ent->render.effects = ent->state_baseline.effects;
2285         ent->render.alpha = 1;
2286
2287         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2288         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2289
2290         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2291         ent->render.allowdecals = true;
2292         CL_UpdateRenderEntity(&ent->render);
2293 }
2294
2295 /*
2296 ===================
2297 CL_ParseStaticSound
2298 ===================
2299 */
2300 static void CL_ParseStaticSound (int large)
2301 {
2302         vec3_t          org;
2303         int                     sound_num, vol, atten;
2304
2305         MSG_ReadVector(&cl_message, org, cls.protocol);
2306         if (large)
2307                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2308         else
2309                 sound_num = MSG_ReadByte(&cl_message);
2310
2311         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2312         {
2313                 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2314                 return;
2315         }
2316
2317         vol = MSG_ReadByte(&cl_message);
2318         atten = MSG_ReadByte(&cl_message);
2319
2320         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2321 }
2322
2323 static void CL_ParseEffect (void)
2324 {
2325         vec3_t          org;
2326         int                     modelindex, startframe, framecount, framerate;
2327
2328         MSG_ReadVector(&cl_message, org, cls.protocol);
2329         modelindex = MSG_ReadByte(&cl_message);
2330         startframe = MSG_ReadByte(&cl_message);
2331         framecount = MSG_ReadByte(&cl_message);
2332         framerate = MSG_ReadByte(&cl_message);
2333
2334         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2335 }
2336
2337 static void CL_ParseEffect2 (void)
2338 {
2339         vec3_t          org;
2340         int                     modelindex, startframe, framecount, framerate;
2341
2342         MSG_ReadVector(&cl_message, org, cls.protocol);
2343         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2344         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2345         framecount = MSG_ReadByte(&cl_message);
2346         framerate = MSG_ReadByte(&cl_message);
2347
2348         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2349 }
2350
2351 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2352 {
2353         int i;
2354         beam_t *b = NULL;
2355
2356         if (ent >= MAX_EDICTS)
2357         {
2358                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2359                 ent = 0;
2360         }
2361
2362         if (ent >= cl.max_entities)
2363                 CL_ExpandEntities(ent);
2364
2365         // override any beam with the same entity
2366         i = cl.max_beams;
2367         if (ent)
2368                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2369                         if (b->entity == ent)
2370                                 break;
2371         // if the entity was not found then just replace an unused beam
2372         if (i == cl.max_beams)
2373                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2374                         if (!b->model)
2375                                 break;
2376         if (i < cl.max_beams)
2377         {
2378                 cl.num_beams = max(cl.num_beams, i + 1);
2379                 b->entity = ent;
2380                 b->lightning = lightning;
2381                 b->model = m;
2382                 b->endtime = cl.mtime[0] + 0.2;
2383                 VectorCopy (start, b->start);
2384                 VectorCopy (end, b->end);
2385         }
2386         else
2387                 Con_DPrint("beam list overflow!\n");
2388 }
2389
2390 static void CL_ParseBeam (model_t *m, int lightning)
2391 {
2392         int ent;
2393         vec3_t start, end;
2394
2395         ent = (unsigned short) MSG_ReadShort(&cl_message);
2396         MSG_ReadVector(&cl_message, start, cls.protocol);
2397         MSG_ReadVector(&cl_message, end, cls.protocol);
2398
2399         if (ent >= MAX_EDICTS)
2400         {
2401                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2402                 ent = 0;
2403         }
2404
2405         CL_NewBeam(ent, start, end, m, lightning);
2406 }
2407
2408 static void CL_ParseTempEntity(void)
2409 {
2410         int type;
2411         vec3_t pos, pos2;
2412         vec3_t vel1, vel2;
2413         vec3_t dir;
2414         vec3_t color;
2415         int rnd;
2416         int colorStart, colorLength, count;
2417         float velspeed, radius;
2418         unsigned char *tempcolor;
2419         matrix4x4_t tempmatrix;
2420
2421         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2422         {
2423                 type = MSG_ReadByte(&cl_message);
2424                 switch (type)
2425                 {
2426                 case QW_TE_WIZSPIKE:
2427                         // spike hitting wall
2428                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2429                         CL_FindNonSolidLocation(pos, pos, 4);
2430                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2431                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2432                         break;
2433
2434                 case QW_TE_KNIGHTSPIKE:
2435                         // spike hitting wall
2436                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2437                         CL_FindNonSolidLocation(pos, pos, 4);
2438                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2439                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2440                         break;
2441
2442                 case QW_TE_SPIKE:
2443                         // spike hitting wall
2444                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2445                         CL_FindNonSolidLocation(pos, pos, 4);
2446                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2447                         if (rand() % 5)
2448                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2449                         else
2450                         {
2451                                 rnd = rand() & 3;
2452                                 if (rnd == 1)
2453                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2454                                 else if (rnd == 2)
2455                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2456                                 else
2457                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2458                         }
2459                         break;
2460                 case QW_TE_SUPERSPIKE:
2461                         // super spike hitting wall
2462                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2463                         CL_FindNonSolidLocation(pos, pos, 4);
2464                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2465                         if (rand() % 5)
2466                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2467                         else
2468                         {
2469                                 rnd = rand() & 3;
2470                                 if (rnd == 1)
2471                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2472                                 else if (rnd == 2)
2473                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2474                                 else
2475                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2476                         }
2477                         break;
2478
2479                 case QW_TE_EXPLOSION:
2480                         // rocket explosion
2481                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2482                         CL_FindNonSolidLocation(pos, pos, 10);
2483                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2484                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2485                         CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2486                         break;
2487
2488                 case QW_TE_TAREXPLOSION:
2489                         // tarbaby explosion
2490                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2491                         CL_FindNonSolidLocation(pos, pos, 10);
2492                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2493                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2494                         break;
2495
2496                 case QW_TE_LIGHTNING1:
2497                         // lightning bolts
2498                         CL_ParseBeam(cl.model_bolt, true);
2499                         break;
2500
2501                 case QW_TE_LIGHTNING2:
2502                         // lightning bolts
2503                         CL_ParseBeam(cl.model_bolt2, true);
2504                         break;
2505
2506                 case QW_TE_LIGHTNING3:
2507                         // lightning bolts
2508                         CL_ParseBeam(cl.model_bolt3, false);
2509                         break;
2510
2511                 case QW_TE_LAVASPLASH:
2512                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2513                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2514                         break;
2515
2516                 case QW_TE_TELEPORT:
2517                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2518                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2519                         break;
2520
2521                 case QW_TE_GUNSHOT:
2522                         // bullet hitting wall
2523                         radius = MSG_ReadByte(&cl_message);
2524                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2525                         CL_FindNonSolidLocation(pos, pos, 4);
2526                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2527                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2528                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2529                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2530                         {
2531                                 if (rand() % 5)
2532                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2533                                 else
2534                                 {
2535                                         rnd = rand() & 3;
2536                                         if (rnd == 1)
2537                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2538                                         else if (rnd == 2)
2539                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2540                                         else
2541                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2542                                 }
2543                         }
2544                         break;
2545
2546                 case QW_TE_BLOOD:
2547                         count = MSG_ReadByte(&cl_message);
2548                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2549                         CL_FindNonSolidLocation(pos, pos, 4);
2550                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2551                         break;
2552
2553                 case QW_TE_LIGHTNINGBLOOD:
2554                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2555                         CL_FindNonSolidLocation(pos, pos, 4);
2556                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2557                         break;
2558
2559                 default:
2560                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2561                 }
2562         }
2563         else
2564         {
2565                 type = MSG_ReadByte(&cl_message);
2566                 switch (type)
2567                 {
2568                 case TE_WIZSPIKE:
2569                         // spike hitting wall
2570                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2571                         CL_FindNonSolidLocation(pos, pos, 4);
2572                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2573                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2574                         break;
2575
2576                 case TE_KNIGHTSPIKE:
2577                         // spike hitting wall
2578                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2579                         CL_FindNonSolidLocation(pos, pos, 4);
2580                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2581                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2582                         break;
2583
2584                 case TE_SPIKE:
2585                         // spike hitting wall
2586                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2587                         CL_FindNonSolidLocation(pos, pos, 4);
2588                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2589                         if (rand() % 5)
2590                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2591                         else
2592                         {
2593                                 rnd = rand() & 3;
2594                                 if (rnd == 1)
2595                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2596                                 else if (rnd == 2)
2597                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2598                                 else
2599                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2600                         }
2601                         break;
2602                 case TE_SPIKEQUAD:
2603                         // quad spike hitting wall
2604                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2605                         CL_FindNonSolidLocation(pos, pos, 4);
2606                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2607                         if (rand() % 5)
2608                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2609                         else
2610                         {
2611                                 rnd = rand() & 3;
2612                                 if (rnd == 1)
2613                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2614                                 else if (rnd == 2)
2615                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2616                                 else
2617                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2618                         }
2619                         break;
2620                 case TE_SUPERSPIKE:
2621                         // super spike hitting wall
2622                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2623                         CL_FindNonSolidLocation(pos, pos, 4);
2624                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2625                         if (rand() % 5)
2626                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2627                         else
2628                         {
2629                                 rnd = rand() & 3;
2630                                 if (rnd == 1)
2631                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2632                                 else if (rnd == 2)
2633                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2634                                 else
2635                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2636                         }
2637                         break;
2638                 case TE_SUPERSPIKEQUAD:
2639                         // quad super spike hitting wall
2640                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2641                         CL_FindNonSolidLocation(pos, pos, 4);
2642                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2643                         if (rand() % 5)
2644                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2645                         else
2646                         {
2647                                 rnd = rand() & 3;
2648                                 if (rnd == 1)
2649                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2650                                 else if (rnd == 2)
2651                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2652                                 else
2653                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2654                         }
2655                         break;
2656                         // LadyHavoc: added for improved blood splatters
2657                 case TE_BLOOD:
2658                         // blood puff
2659                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2660                         CL_FindNonSolidLocation(pos, pos, 4);
2661                         dir[0] = MSG_ReadChar(&cl_message);
2662                         dir[1] = MSG_ReadChar(&cl_message);
2663                         dir[2] = MSG_ReadChar(&cl_message);
2664                         count = MSG_ReadByte(&cl_message);
2665                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2666                         break;
2667                 case TE_SPARK:
2668                         // spark shower
2669                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2670                         CL_FindNonSolidLocation(pos, pos, 4);
2671                         dir[0] = MSG_ReadChar(&cl_message);
2672                         dir[1] = MSG_ReadChar(&cl_message);
2673                         dir[2] = MSG_ReadChar(&cl_message);
2674                         count = MSG_ReadByte(&cl_message);
2675                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2676                         break;
2677                 case TE_PLASMABURN:
2678                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2679                         CL_FindNonSolidLocation(pos, pos, 4);
2680                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2681                         break;
2682                         // LadyHavoc: added for improved gore
2683                 case TE_BLOODSHOWER:
2684                         // vaporized body
2685                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2686                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2687                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2688                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2689                         vel1[0] = -velspeed;
2690                         vel1[1] = -velspeed;
2691                         vel1[2] = -velspeed;
2692                         vel2[0] = velspeed;
2693                         vel2[1] = velspeed;
2694                         vel2[2] = velspeed;
2695                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2696                         break;
2697
2698                 case TE_PARTICLECUBE:
2699                         // general purpose particle effect
2700                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2701                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2702                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2703                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2704                         colorStart = MSG_ReadByte(&cl_message); // color
2705                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2706                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2707                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2708                         break;
2709
2710                 case TE_PARTICLERAIN:
2711                         // general purpose particle effect
2712                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2713                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2714                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2715                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2716                         colorStart = MSG_ReadByte(&cl_message); // color
2717                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2718                         break;
2719
2720                 case TE_PARTICLESNOW:
2721                         // general purpose particle effect
2722                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2723                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2724                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2725                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2726                         colorStart = MSG_ReadByte(&cl_message); // color
2727                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2728                         break;
2729
2730                 case TE_GUNSHOT:
2731                         // bullet hitting wall
2732                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2733                         CL_FindNonSolidLocation(pos, pos, 4);
2734                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2735                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2736                         {
2737                                 if (rand() % 5)
2738                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2739                                 else
2740                                 {
2741                                         rnd = rand() & 3;
2742                                         if (rnd == 1)
2743                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2744                                         else if (rnd == 2)
2745                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2746                                         else
2747                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2748                                 }
2749                         }
2750                         break;
2751
2752                 case TE_GUNSHOTQUAD:
2753                         // quad bullet hitting wall
2754                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2755                         CL_FindNonSolidLocation(pos, pos, 4);
2756                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2757                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2758                         {
2759                                 if (rand() % 5)
2760                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2761                                 else
2762                                 {
2763                                         rnd = rand() & 3;
2764                                         if (rnd == 1)
2765                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2766                                         else if (rnd == 2)
2767                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2768                                         else
2769                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2770                                 }
2771                         }
2772                         break;
2773
2774                 case TE_EXPLOSION:
2775                         // rocket explosion
2776                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2777                         CL_FindNonSolidLocation(pos, pos, 10);
2778                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2779                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2780                         break;
2781
2782                 case TE_EXPLOSIONQUAD:
2783                         // quad rocket explosion
2784                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2785                         CL_FindNonSolidLocation(pos, pos, 10);
2786                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2787                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2788                         break;
2789
2790                 case TE_EXPLOSION3:
2791                         // Nehahra movie colored lighting explosion
2792                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2793                         CL_FindNonSolidLocation(pos, pos, 10);
2794                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2795                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2796                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2797                         CL_ParticleExplosion(pos);
2798                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2799                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2800                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2801                         break;
2802
2803                 case TE_EXPLOSIONRGB:
2804                         // colored lighting explosion
2805                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2806                         CL_FindNonSolidLocation(pos, pos, 10);
2807                         CL_ParticleExplosion(pos);
2808                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2809                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2810                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2811                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2812                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2813                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2814                         break;
2815
2816                 case TE_TAREXPLOSION:
2817                         // tarbaby explosion
2818                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2819                         CL_FindNonSolidLocation(pos, pos, 10);
2820                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2821                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2822                         break;
2823
2824                 case TE_SMALLFLASH:
2825                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2826                         CL_FindNonSolidLocation(pos, pos, 10);
2827                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2828                         break;
2829
2830                 case TE_CUSTOMFLASH:
2831                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2832                         CL_FindNonSolidLocation(pos, pos, 4);
2833                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2834                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2835                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2836                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2837                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2838                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2839                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2840                         break;
2841
2842                 case TE_FLAMEJET:
2843                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2844                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2845                         count = MSG_ReadByte(&cl_message);
2846                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2847                         break;
2848
2849                 case TE_LIGHTNING1:
2850                         // lightning bolts
2851                         CL_ParseBeam(cl.model_bolt, true);
2852                         break;
2853
2854                 case TE_LIGHTNING2:
2855                         // lightning bolts
2856                         CL_ParseBeam(cl.model_bolt2, true);
2857                         break;
2858
2859                 case TE_LIGHTNING3:
2860                         // lightning bolts
2861                         CL_ParseBeam(cl.model_bolt3, false);
2862                         break;
2863
2864         // PGM 01/21/97
2865                 case TE_BEAM:
2866                         // grappling hook beam
2867                         CL_ParseBeam(cl.model_beam, false);
2868                         break;
2869         // PGM 01/21/97
2870
2871         // LadyHavoc: for compatibility with the Nehahra movie...
2872                 case TE_LIGHTNING4NEH:
2873                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2874                         break;
2875
2876                 case TE_LAVASPLASH:
2877                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2878                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2879                         break;
2880
2881                 case TE_TELEPORT:
2882                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2883                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2884                         break;
2885
2886                 case TE_EXPLOSION2:
2887                         // color mapped explosion
2888                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2889                         CL_FindNonSolidLocation(pos, pos, 10);
2890                         colorStart = MSG_ReadByte(&cl_message);
2891                         colorLength = MSG_ReadByte(&cl_message);
2892                         if (colorLength == 0)
2893                                 colorLength = 1;
2894                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2895                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2896                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2897                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2898                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2899                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2900                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2901                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2902                         break;
2903
2904                 case TE_TEI_G3:
2905                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2906                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2907                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2908                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2909                         break;
2910
2911                 case TE_TEI_SMOKE:
2912                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2913                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2914                         count = MSG_ReadByte(&cl_message);
2915                         CL_FindNonSolidLocation(pos, pos, 4);
2916                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2917                         break;
2918
2919                 case TE_TEI_BIGEXPLOSION:
2920                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2921                         CL_FindNonSolidLocation(pos, pos, 10);
2922                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2923                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2924                         break;
2925
2926                 case TE_TEI_PLASMAHIT:
2927                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2928                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2929                         count = MSG_ReadByte(&cl_message);
2930                         CL_FindNonSolidLocation(pos, pos, 5);
2931                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2932                         break;
2933
2934                 default:
2935                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2936                 }
2937         }
2938 }
2939
2940 static void CL_ParseTrailParticles(void)
2941 {
2942         int entityindex;
2943         int effectindex;
2944         vec3_t start, end;
2945         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2946         if (entityindex >= MAX_EDICTS)
2947                 entityindex = 0;
2948         if (entityindex >= cl.max_entities)
2949                 CL_ExpandEntities(entityindex);
2950         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2951         MSG_ReadVector(&cl_message, start, cls.protocol);
2952         MSG_ReadVector(&cl_message, end, cls.protocol);
2953         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2954 }
2955
2956 static void CL_ParsePointParticles(void)
2957 {
2958         int effectindex, count;
2959         vec3_t origin, velocity;
2960         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2961         MSG_ReadVector(&cl_message, origin, cls.protocol);
2962         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2963         count = (unsigned short)MSG_ReadShort(&cl_message);
2964         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2965 }
2966
2967 static void CL_ParsePointParticles1(void)
2968 {
2969         int effectindex;
2970         vec3_t origin;
2971         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2972         MSG_ReadVector(&cl_message, origin, cls.protocol);
2973         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2974 }
2975
2976 typedef struct cl_iplog_item_s
2977 {
2978         char *address;
2979         char *name;
2980 }
2981 cl_iplog_item_t;
2982
2983 static qbool cl_iplog_loaded = false;
2984 static int cl_iplog_numitems = 0;
2985 static int cl_iplog_maxitems = 0;
2986 static cl_iplog_item_t *cl_iplog_items;
2987
2988 static void CL_IPLog_Load(void);
2989 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
2990 {
2991         int i;
2992         size_t sz_name, sz_address;
2993         if (!address || !address[0] || !name || !name[0])
2994                 return;
2995         if (!cl_iplog_loaded)
2996                 CL_IPLog_Load();
2997         if (developer_extra.integer)
2998                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2999         // see if it already exists
3000         if (checkexisting)
3001         {
3002                 for (i = 0;i < cl_iplog_numitems;i++)
3003                 {
3004                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3005                         {
3006                                 if (developer_extra.integer)
3007                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3008                                 return;
3009                         }
3010                 }
3011         }
3012         // it does not already exist in the iplog, so add it
3013         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3014         {
3015                 cl_iplog_item_t *olditems = cl_iplog_items;
3016                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3017                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3018                 if (olditems)
3019                 {
3020                         if (cl_iplog_numitems)
3021                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3022                         Mem_Free(olditems);
3023                 }
3024         }
3025         sz_address = strlen(address) + 1;
3026         sz_name = strlen(name) + 1;
3027         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3028         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3029         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3030         // TODO: maybe it would be better to strip weird characters from name when
3031         // copying it here rather than using a straight strcpy?
3032         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3033         cl_iplog_numitems++;
3034         if (addtofile)
3035         {
3036                 // add it to the iplog.txt file
3037                 // TODO: this ought to open the one in the userpath version of the base
3038                 // gamedir, not the current gamedir
3039 // not necessary for mobile
3040 #ifndef DP_MOBILETOUCH
3041                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3042                 if (developer_extra.integer)
3043                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3044 #endif
3045         }
3046 }
3047
3048 static void CL_IPLog_Load(void)
3049 {
3050         int i, len, linenumber;
3051         char *text, *textend;
3052         unsigned char *filedata;
3053         fs_offset_t filesize;
3054         char line[MAX_INPUTLINE];
3055         char address[MAX_INPUTLINE];
3056         cl_iplog_loaded = true;
3057         // TODO: this ought to open the one in the userpath version of the base
3058         // gamedir, not the current gamedir
3059 // not necessary for mobile
3060 #ifndef DP_MOBILETOUCH
3061         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3062 #else
3063         filedata = NULL;
3064 #endif
3065         if (!filedata)
3066                 return;
3067         text = (char *)filedata;
3068         textend = text + filesize;
3069         for (linenumber = 1;text < textend;linenumber++)
3070         {
3071                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3072                         if (len < (int)sizeof(line) - 1)
3073                                 line[len++] = *text;
3074                 line[len] = 0;
3075                 if (text < textend && *text == '\r' && text[1] == '\n')
3076                         text++;
3077                 if (text < textend && *text == '\n')
3078                         text++;
3079                 if (line[0] == '/' && line[1] == '/')
3080                         continue; // skip comments if anyone happens to add them
3081                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3082                         address[i] = line[i];
3083                 address[i] = 0;
3084                 // skip exactly one space character
3085                 i++;
3086                 // address contains the address with termination,
3087                 // line + i contains the name with termination
3088                 if (address[0] && line[i])
3089                         CL_IPLog_Add(address, line + i, false, false);
3090                 else
3091                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3092         }
3093 }
3094
3095 static void CL_IPLog_List_f(cmd_state_t *cmd)
3096 {
3097         int i, j;
3098         const char *addressprefix;
3099         if (Cmd_Argc(cmd) > 2)
3100         {
3101                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3102                 return;
3103         }
3104         addressprefix = "";
3105         if (Cmd_Argc(cmd) >= 2)
3106                 addressprefix = Cmd_Argv(cmd, 1);
3107         if (!cl_iplog_loaded)
3108                 CL_IPLog_Load();
3109         if (addressprefix && addressprefix[0])
3110                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3111         else
3112                 Con_Printf("Listing all iplog entries\n");
3113         Con_Printf("address         name\n");
3114         for (i = 0;i < cl_iplog_numitems;i++)
3115         {
3116                 if (addressprefix && addressprefix[0])
3117                 {
3118                         for (j = 0;addressprefix[j];j++)
3119                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3120                                         break;
3121                         // if this address does not begin with the addressprefix string
3122                         // simply omit it from the output
3123                         if (addressprefix[j])
3124                                 continue;
3125                 }
3126                 // if name is less than 15 characters, left justify it and pad
3127                 // if name is more than 15 characters, print all of it, not worrying
3128                 // about the fact it will misalign the columns
3129                 if (strlen(cl_iplog_items[i].address) < 15)
3130                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3131                 else
3132                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3133         }
3134 }
3135
3136 // look for anything interesting like player IP addresses or ping reports
3137 static qbool CL_ExaminePrintString(const char *text)
3138 {
3139         int len;
3140         const char *t;
3141         char temp[MAX_INPUTLINE];
3142         if (!strcmp(text, "Client ping times:\n"))
3143         {
3144                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3145                 // hide ping reports in demos
3146                 if (cls.demoplayback)
3147                         cl.parsingtextexpectingpingforscores = 1;
3148                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3149                         ;
3150                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3151                 {
3152                         Con_Printf("ping reply but empty scoreboard?!?\n");
3153                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3154                         cl.parsingtextexpectingpingforscores = 0;
3155                 }
3156                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3157                 return !cl.parsingtextexpectingpingforscores;
3158         }
3159         if (!strncmp(text, "host:    ", 9))
3160         {
3161                 // cl.parsingtextexpectingpingforscores = false; // really?
3162                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3163                 cl.parsingtextplayerindex = 0;
3164                 return true;
3165         }
3166         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3167         {
3168                 // if anything goes wrong, we'll assume this is not a ping report
3169                 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3170                 cl.parsingtextexpectingpingforscores = 0;
3171                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3172                 t = text;
3173                 while (*t == ' ')
3174                         t++;
3175                 if ((*t >= '0' && *t <= '9') || *t == '-')
3176                 {
3177                         int ping = atoi(t);
3178                         while ((*t >= '0' && *t <= '9') || *t == '-')
3179                                 t++;
3180                         if (*t == ' ')
3181                         {
3182                                 int charindex = 0;
3183                                 t++;
3184                                 if(cl.parsingtextplayerindex < cl.maxclients)
3185                                 {
3186                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3187                                                 ;
3188                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3189                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3190                                         if (t[charindex] == '\n')
3191                                         {
3192                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3193                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3194                                                         ;
3195                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3196                                                 {
3197                                                         // we parsed a valid ping entry, so expect another to follow
3198                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3199                                                         cl.parsingtextexpectingpingforscores = expected;
3200                                                 }
3201                                                 return !expected;
3202                                         }
3203                                 }
3204                                 if (!strncmp(t, "unconnected\n", 12))
3205                                 {
3206                                         // just ignore
3207                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3208                                         cl.parsingtextexpectingpingforscores = expected;
3209                                         return !expected;
3210                                 }
3211                                 else
3212                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3213                         }
3214                 }
3215         }
3216         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3217         {
3218                 if (!strncmp(text, "players: ", 9))
3219                 {
3220                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3221                         cl.parsingtextplayerindex = 0;
3222                         return true;
3223                 }
3224                 else if (!strstr(text, ": "))
3225                 {
3226                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3227                         return true;
3228                 }
3229         }
3230         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3231         {
3232                 // if anything goes wrong, we'll assume this is not a status report
3233                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3234                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3235                 {
3236                         t = text + 1;
3237                         cl.parsingtextplayerindex = atoi(t) - 1;
3238                         while (*t >= '0' && *t <= '9')
3239                                 t++;
3240                         if (*t == ' ')
3241                         {
3242                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3243                                 return true;
3244                         }
3245                         // the player name follows here, along with frags and time
3246                 }
3247         }
3248         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3249         {
3250                 // if anything goes wrong, we'll assume this is not a status report
3251                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3252                 if (text[0] == ' ')
3253                 {
3254                         t = text;
3255                         while (*t == ' ')
3256                                 t++;
3257                         for (len = 0;*t && *t != '\n';t++)
3258                                 if (len < (int)sizeof(temp) - 1)
3259                                         temp[len++] = *t;
3260                         temp[len] = 0;
3261                         // botclient is perfectly valid, but we don't care about bots
3262                         // also don't try to look up the name of an invalid player index
3263                         if (strcmp(temp, "botclient")
3264                          && cl.parsingtextplayerindex >= 0
3265                          && cl.parsingtextplayerindex < cl.maxclients
3266                          && cl.scores[cl.parsingtextplayerindex].name[0])
3267                         {
3268                                 // log the player name and IP address string
3269                                 // (this operates entirely on strings to avoid issues with the
3270                                 //  nature of a network address)
3271                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3272                         }
3273                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3274                         return true;
3275                 }
3276         }
3277         return true;
3278 }
3279
3280 extern cvar_t host_timescale;
3281 extern cvar_t cl_lerpexcess;
3282 static void CL_NetworkTimeReceived(double newtime)
3283 {
3284         cl.opt_inputs_since_update = 0;
3285         cl.mtime[1] = cl.mtime[0];
3286         cl.mtime[0] = newtime;
3287         if (cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3288                 cl.time = cl.mtime[1] = newtime;
3289         else if (cls.demoplayback)
3290         {
3291                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3292                 // due to a large time gap, so treat it as an instant change in time
3293                 // (this can also happen during heavy packet loss in the demo)
3294                 if (cl.time < newtime - 0.1)
3295                         cl.mtime[1] = cl.time = newtime;
3296         }
3297         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3298         {
3299                 double timehigh = 0; // hush compiler warning
3300                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3301
3302                 if (developer_extra.integer && vid_activewindow)
3303                 {
3304                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3305                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3306                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3307                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3308                 }
3309
3310                 if (cl_nettimesyncboundmode.integer < 4)
3311                 {
3312                         // doesn't make sense for modes > 3
3313                         cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3314                         timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3315                 }
3316
3317                 switch (cl_nettimesyncboundmode.integer)
3318                 {
3319                 case 1:
3320                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3321                         break;
3322
3323                 case 2:
3324                         if (cl.time < cl.mtime[1] || cl.time > timehigh)
3325                                 cl.time = cl.mtime[1];
3326                         break;
3327
3328                 case 3:
3329                         if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3330                                 cl.time = cl.mtime[1];
3331                         break;
3332
3333                 case 4:
3334                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3335                                 cl.time = cl.mtime[1]; // reset
3336                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3337                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3338                         else if (cl.time > cl.mtime[1])
3339                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3340                         else
3341                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3342                         break;
3343
3344                 case 5:
3345                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3346                                 cl.time = cl.mtime[1]; // reset
3347                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3348                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3349                         else
3350                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3351                         break;
3352
3353                 case 6:
3354                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3355                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3356                         break;
3357
3358                 case 7:
3359                         /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
3360                          * the rolling harmonic mean gives large time error outliers low significance
3361                          * correction rate is dynamic and gradual (max 10% of mean error per tic)
3362                          * time is correct within a few server frames of connect/map start
3363                          * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
3364                          * prevents 0ms move frame times with uncapped fps
3365                          * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
3366                          */
3367                         {
3368                                 unsigned char i;
3369                                 float error;
3370                                 // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
3371                                 double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
3372                                 cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
3373                                 cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
3374                                 for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
3375                                         error += cl.ts_error_stor[i];
3376                                 error = 0.1f / (error / NUM_TS_ERRORS);
3377                                 cl.time = bound(cl.time - error, target, cl.time + error);
3378                         }
3379                         break;
3380                 }
3381         }
3382         // this packet probably contains a player entity update, so we will need
3383         // to update the prediction
3384         cl.movement_replay = true;
3385         // this may get updated later in parsing by svc_clientdata
3386         cl.onground = false;
3387         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3388         // during this frame
3389         // (makes spectating players much smoother and prevents mouse movement from turning)
3390         cl.fixangle[1] = cl.fixangle[0];
3391         cl.fixangle[0] = false;
3392         if (!cls.demoplayback)
3393                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3394         // update the csqc's server timestamps, critical for proper sync
3395         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3396
3397 #ifdef USEODE
3398         if (cl.mtime[0] > cl.mtime[1])
3399                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3400 #endif
3401
3402         // only lerp entities that also get an update in this frame, when lerp excess is used
3403         if(cl_lerpexcess.value > 0)
3404         {
3405                 int i;
3406                 for (i = 1;i < cl.num_entities;i++)
3407                 {
3408                         if (cl.entities_active[i])
3409                         {
3410                                 entity_t *ent = cl.entities + i;
3411                                 ent->persistent.lerpdeltatime = 0;
3412                         }
3413                 }
3414         }
3415 }
3416
3417 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3418
3419 /*
3420 =====================
3421 CL_ParseServerMessage
3422 =====================
3423 */
3424 int parsingerror = false;
3425 void CL_ParseServerMessage(void)
3426 {
3427         int                     cmd;
3428         int                     i;
3429         protocolversion_t protocol;
3430         unsigned char           cmdlog[32];
3431         const char              *cmdlogname[32], *temp;
3432         int                     cmdindex, cmdcount = 0;
3433         qbool   qwplayerupdatereceived;
3434         qbool   strip_pqc;
3435         char vabuf[1024];
3436
3437         // LadyHavoc: moved demo message writing from before the packet parse to
3438         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3439         // code in CL_ParseServerinfo
3440         //if (cls.demorecording)
3441         //      CL_WriteDemoMessage (&cl_message);
3442
3443         cl.last_received_message = host.realtime;
3444
3445         CL_KeepaliveMessage(false);
3446
3447 //
3448 // if recording demos, copy the message out
3449 //
3450         if (cl_shownet.integer == 1)
3451                 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3452         else if (cl_shownet.integer == 2)
3453                 Con_Print("------------------\n");
3454
3455 //
3456 // parse the message
3457 //
3458         //MSG_BeginReading ();
3459
3460         parsingerror = true;
3461
3462         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3463         {
3464                 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3465
3466                 // kill all qw nails
3467                 cl.qw_num_nails = 0;
3468
3469                 // fade weapon view kick
3470                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3471
3472                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3473
3474                 qwplayerupdatereceived = false;
3475
3476                 while (1)
3477                 {
3478                         if (cl_message.badread)
3479                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3480
3481                         cmd = MSG_ReadByte(&cl_message);
3482
3483                         if (cmd == -1)
3484                         {
3485                                 SHOWNET("END OF MESSAGE");
3486                                 break;          // end of message
3487                         }
3488
3489                         cmdindex = cmdcount & 31;
3490                         cmdcount++;
3491                         cmdlog[cmdindex] = cmd;
3492
3493                         SHOWNET(qw_svc_strings[cmd]);
3494                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3495                         if (!cmdlogname[cmdindex])
3496                         {
3497                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3498                                 const char *d = "<unknown>";
3499                                 cmdlogname[cmdindex] = d;
3500                         }
3501
3502                         // other commands
3503                         switch (cmd)
3504                         {
3505                         default:
3506                                 {
3507                                         char description[32*64], logtemp[64];
3508                                         int count;
3509                                         strlcpy(description, "packet dump: ", sizeof(description));
3510                                         i = cmdcount - 32;
3511                                         if (i < 0)
3512                                                 i = 0;
3513                                         count = cmdcount - i;
3514                                         i &= 31;
3515                                         while(count > 0)
3516                                         {
3517                                                 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3518                                                 strlcat(description, logtemp, sizeof(description));
3519                                                 count--;
3520                                                 i++;
3521                                                 i &= 31;
3522                                         }
3523                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3524                                         Con_Print(description);
3525                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3526                                 }
3527                                 break;
3528
3529                         case qw_svc_nop:
3530                                 //Con_Printf("qw_svc_nop\n");
3531                                 break;
3532
3533                         case qw_svc_disconnect:
3534                                 if (cls.demonum != -1)
3535                                         CL_NextDemo();
3536                                 else
3537                                         CL_DisconnectEx(true, "Server disconnected");
3538                                 break;
3539
3540                         case qw_svc_print:
3541                                 i = MSG_ReadByte(&cl_message);
3542                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3543                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3544                                 {
3545                                         if (i == 3) // chat
3546                                                 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp));      //[515]: csqc
3547                                         else
3548                                                 CSQC_AddPrintText(temp);
3549                                 }
3550                                 break;
3551
3552                         case qw_svc_centerprint:
3553                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3554                                 break;
3555
3556                         case qw_svc_stufftext:
3557                                 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));        //[515]: csqc
3558                                 break;
3559
3560                         case qw_svc_damage:
3561                                 // svc_damage protocol is identical to nq
3562                                 V_ParseDamage ();
3563                                 break;
3564
3565                         case qw_svc_serverdata:
3566                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3567                                 CL_ParseServerInfo();
3568                                 break;
3569
3570                         case qw_svc_setangle:
3571                                 for (i=0 ; i<3 ; i++)
3572                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3573                                 if (!cls.demoplayback)
3574                                 {
3575                                         cl.fixangle[0] = true;
3576                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3577                                         // disable interpolation if this is new
3578                                         if (!cl.fixangle[1])
3579                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3580                                 }
3581                                 break;
3582
3583                         case qw_svc_lightstyle:
3584                                 i = MSG_ReadByte(&cl_message);
3585                                 if (i >= cl.max_lightstyle)
3586                                 {
3587                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3588                                         break;
3589                                 }
3590                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3591                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3592                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3593                                 break;
3594
3595                         case qw_svc_sound:
3596                                 CL_ParseStartSoundPacket(false);
3597                                 break;
3598
3599                         case qw_svc_stopsound:
3600                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3601                                 S_StopSound(i>>3, i&7);
3602                                 break;
3603
3604                         case qw_svc_updatefrags:
3605                                 i = MSG_ReadByte(&cl_message);
3606                                 if (i >= cl.maxclients)
3607                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3608                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3609                                 break;
3610
3611                         case qw_svc_updateping:
3612                                 i = MSG_ReadByte(&cl_message);
3613                                 if (i >= cl.maxclients)
3614                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3615                                 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3616                                 break;
3617
3618                         case qw_svc_updatepl:
3619                                 i = MSG_ReadByte(&cl_message);
3620                                 if (i >= cl.maxclients)
3621                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3622                                 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3623                                 break;
3624
3625                         case qw_svc_updateentertime:
3626                                 i = MSG_ReadByte(&cl_message);
3627                                 if (i >= cl.maxclients)
3628                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3629                                 // seconds ago
3630                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3631                                 break;
3632
3633                         case qw_svc_spawnbaseline:
3634                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3635                                 if (i < 0 || i >= MAX_EDICTS)
3636                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3637                                 if (i >= cl.max_entities)
3638                                         CL_ExpandEntities(i);
3639                                 CL_ParseBaseline(cl.entities + i, false);
3640                                 break;
3641                         case qw_svc_spawnstatic:
3642                                 CL_ParseStatic(false);
3643                                 break;
3644                         case qw_svc_temp_entity:
3645                                 if(!CL_VM_Parse_TempEntity())
3646                                         CL_ParseTempEntity ();
3647                                 break;
3648
3649                         case qw_svc_killedmonster:
3650                                 cl.stats[STAT_MONSTERS]++;
3651                                 break;
3652
3653                         case qw_svc_foundsecret:
3654                                 cl.stats[STAT_SECRETS]++;
3655                                 break;
3656
3657                         case qw_svc_updatestat:
3658                                 i = MSG_ReadByte(&cl_message);
3659                                 if (i < 0 || i >= MAX_CL_STATS)
3660                                         Host_Error ("svc_updatestat: %i is invalid", i);
3661                                 cl.stats[i] = MSG_ReadByte(&cl_message);
3662                                 break;
3663
3664                         case qw_svc_updatestatlong:
3665                                 i = MSG_ReadByte(&cl_message);
3666                                 if (i < 0 || i >= MAX_CL_STATS)
3667                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3668                                 cl.stats[i] = MSG_ReadLong(&cl_message);
3669                                 break;
3670
3671                         case qw_svc_spawnstaticsound:
3672                                 CL_ParseStaticSound (false);
3673                                 break;
3674
3675                         case qw_svc_cdtrack:
3676                                 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3677                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3678                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3679                                 else
3680                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3681                                 break;
3682
3683                         case qw_svc_intermission:
3684                                 if(!cl.intermission)
3685                                         cl.completed_time = cl.time;
3686                                 cl.intermission = 1;
3687                                 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3688                                 for (i = 0;i < 3;i++)
3689                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3690                                 break;
3691
3692                         case qw_svc_finale:
3693                                 if(!cl.intermission)
3694                                         cl.completed_time = cl.time;
3695                                 cl.intermission = 2;
3696                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3697                                 break;
3698
3699                         case qw_svc_sellscreen:
3700                                 Cmd_ExecuteString(cmd_local, "help", src_local, true);
3701                                 break;
3702
3703                         case qw_svc_smallkick:
3704                                 cl.qw_weaponkick = -2;
3705                                 break;
3706                         case qw_svc_bigkick:
3707                                 cl.qw_weaponkick = -4;
3708                                 break;
3709
3710                         case qw_svc_muzzleflash:
3711                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3712                                 // NOTE: in QW this only worked on clients
3713                                 if (i < 0 || i >= MAX_EDICTS)
3714                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3715                                 if (i >= cl.max_entities)
3716                                         CL_ExpandEntities(i);
3717                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3718                                 break;
3719
3720                         case qw_svc_updateuserinfo:
3721                                 QW_CL_UpdateUserInfo();
3722                                 break;
3723
3724                         case qw_svc_setinfo:
3725                                 QW_CL_SetInfo();
3726                                 break;
3727
3728                         case qw_svc_serverinfo:
3729                                 QW_CL_ServerInfo();
3730                                 break;
3731
3732                         case qw_svc_download:
3733                                 QW_CL_ParseDownload();
3734                                 break;
3735
3736                         case qw_svc_playerinfo:
3737                                 // slightly kill qw player entities now that we know there is
3738                                 // an update of player entities this frame...
3739                                 if (!qwplayerupdatereceived)
3740                                 {
3741                                         qwplayerupdatereceived = true;
3742                                         for (i = 1;i < cl.maxclients;i++)
3743                                                 cl.entities_active[i] = false;
3744                                 }
3745                                 EntityStateQW_ReadPlayerUpdate();
3746                                 break;
3747
3748                         case qw_svc_nails:
3749                                 QW_CL_ParseNails();
3750                                 break;
3751
3752                         case qw_svc_chokecount:
3753                                 (void) MSG_ReadByte(&cl_message);
3754                                 // FIXME: apply to netgraph
3755                                 //for (j = 0;j < i;j++)
3756                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3757                                 break;
3758
3759                         case qw_svc_modellist:
3760                                 QW_CL_ParseModelList();
3761                                 break;
3762
3763                         case qw_svc_soundlist:
3764                                 QW_CL_ParseSoundList();
3765                                 break;
3766
3767                         case qw_svc_packetentities:
3768                                 EntityFrameQW_CL_ReadFrame(false);
3769                                 // first update is the final signon stage
3770                                 if (cls.signon == SIGNONS - 1)
3771                                 {
3772                                         cls.signon = SIGNONS;
3773                                         CL_SignonReply ();
3774                                 }
3775                                 break;
3776
3777                         case qw_svc_deltapacketentities:
3778                                 EntityFrameQW_CL_ReadFrame(true);
3779                                 // first update is the final signon stage
3780                                 if (cls.signon == SIGNONS - 1)
3781                                 {
3782                                         cls.signon = SIGNONS;
3783                                         CL_SignonReply ();
3784                                 }
3785                                 break;
3786
3787                         case qw_svc_maxspeed:
3788                                 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3789                                 break;
3790
3791                         case qw_svc_entgravity:
3792                                 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3793                                 if (!cl.movevars_entgravity)
3794                                         cl.movevars_entgravity = 1.0f;
3795                                 break;
3796
3797                         case qw_svc_setpause:
3798                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
3799                                 if (cl.paused && snd_cdautopause.integer)
3800                                         CDAudio_Pause ();
3801                                 else if (bgmvolume.value > 0.0f)
3802                                         CDAudio_Resume ();
3803                                 S_PauseGameSounds (cl.paused);
3804                                 break;
3805                         }
3806                 }
3807
3808                 if (qwplayerupdatereceived)
3809                 {
3810                         // fully kill any player entities that were not updated this frame
3811                         for (i = 1;i <= cl.maxclients;i++)
3812                                 if (!cl.entities_active[i])
3813                                         cl.entities[i].state_current.active = false;
3814                 }
3815         }
3816         else
3817         {
3818                 while (1)
3819                 {
3820                         if (cl_message.badread)
3821                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3822
3823                         cmd = MSG_ReadByte(&cl_message);
3824
3825                         if (cmd == -1)
3826                         {
3827 //                              R_TimeReport("END OF MESSAGE");
3828                                 SHOWNET("END OF MESSAGE");
3829                                 break;          // end of message
3830                         }
3831
3832                         cmdindex = cmdcount & 31;
3833                         cmdcount++;
3834                         cmdlog[cmdindex] = cmd;
3835
3836                         // if the high bit of the command byte is set, it is a fast update
3837                         if (cmd & 128)
3838                         {
3839                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3840                                 temp = "entity";
3841                                 cmdlogname[cmdindex] = temp;
3842                                 SHOWNET("fast update");
3843                                 if (cls.signon == SIGNONS - 1)
3844                                 {
3845                                         // first update is the final signon stage
3846                                         cls.signon = SIGNONS;
3847                                         CL_SignonReply ();
3848                                 }
3849                                 EntityFrameQuake_ReadEntity (cmd&127);
3850                                 continue;
3851                         }
3852
3853                         SHOWNET(svc_strings[cmd]);
3854                         cmdlogname[cmdindex] = svc_strings[cmd];
3855                         if (!cmdlogname[cmdindex])
3856                         {
3857                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3858                                 const char *d = "<unknown>";
3859                                 cmdlogname[cmdindex] = d;
3860                         }
3861
3862                         // other commands
3863                         switch (cmd)
3864                         {
3865                         default:
3866                                 {
3867                                         char description[32*64], tempdesc[64];
3868                                         int count;
3869                                         strlcpy (description, "packet dump: ", sizeof(description));
3870                                         i = cmdcount - 32;
3871                                         if (i < 0)
3872                                                 i = 0;
3873                                         count = cmdcount - i;
3874                                         i &= 31;
3875                                         while(count > 0)
3876                                         {
3877                                                 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3878                                                 strlcat (description, tempdesc, sizeof (description));
3879                                                 count--;
3880                                                 i++;
3881                                                 i &= 31;
3882                                         }
3883                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3884                                         Con_Print(description);
3885                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3886                                 }
3887                                 break;
3888
3889                         case svc_nop:
3890                                 if (cls.signon < SIGNONS)
3891                                         Con_Print("<-- server to client keepalive\n");
3892                                 break;
3893
3894                         case svc_time:
3895                                 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3896                                 break;
3897
3898                         case svc_clientdata:
3899                                 CL_ParseClientdata();
3900                                 break;
3901
3902                         case svc_version:
3903                                 i = MSG_ReadLong(&cl_message);
3904                                 protocol = Protocol_EnumForNumber(i);
3905                                 if (protocol == PROTOCOL_UNKNOWN)
3906                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3907                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3908                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3909                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3910                                 cls.protocol = protocol;
3911                                 break;
3912
3913                         case svc_disconnect:
3914                                 if (cls.demonum != -1)
3915                                         CL_NextDemo();
3916                                 else
3917                                         CL_DisconnectEx(true, cls.protocol == PROTOCOL_DARKPLACES8 ? MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)) : "Server disconnected");
3918                                 break;
3919
3920                         case svc_print:
3921                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3922                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3923                                         CSQC_AddPrintText(temp);        //[515]: csqc
3924                                 break;
3925
3926                         case svc_centerprint:
3927                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3928                                 break;
3929
3930                         case svc_stufftext:
3931                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3932                                 /* if(utf8_enable.integer)
3933                                 {
3934                                         strip_pqc = true;
3935                                         // we can safely strip and even
3936                                         // interpret these in utf8 mode
3937                                 }
3938                                 else */ switch(cls.protocol)
3939                                 {
3940                                         case PROTOCOL_QUAKE:
3941                                         case PROTOCOL_QUAKEDP:
3942                                                 // maybe add other protocols if
3943                                                 // so desired, but not DP7
3944                                                 strip_pqc = true;
3945                                                 break;
3946                                         case PROTOCOL_DARKPLACES7:
3947                                         default:
3948                                                 // ProQuake does not support
3949                                                 // these protocols
3950                                                 strip_pqc = false;
3951                                                 break;
3952                                 }
3953                                 if(strip_pqc)
3954                                 {
3955                                         // skip over ProQuake messages,
3956                                         // TODO actually interpret them
3957                                         // (they are sbar team score
3958                                         // updates), see proquake cl_parse.c
3959                                         if(*temp == 0x01)
3960                                         {
3961                                                 ++temp;
3962                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3963                                                         ++temp;
3964                                         }
3965                                 }
3966                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3967                                 break;
3968
3969                         case svc_damage:
3970                                 V_ParseDamage ();
3971                                 break;
3972
3973                         case svc_serverinfo:
3974                                 CL_ParseServerInfo ();
3975                                 break;
3976
3977                         case svc_setangle:
3978                                 for (i=0 ; i<3 ; i++)
3979                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3980                                 if (!cls.demoplayback)
3981                                 {
3982                                         cl.fixangle[0] = true;
3983                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3984                                         // disable interpolation if this is new
3985                                         if (!cl.fixangle[1])
3986                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3987                                 }
3988                                 break;
3989
3990                         case svc_setview:
3991                                 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3992                                 if (cl.viewentity >= MAX_EDICTS)
3993                                         Host_Error("svc_setview >= MAX_EDICTS");
3994                                 if (cl.viewentity >= cl.max_entities)
3995                                         CL_ExpandEntities(cl.viewentity);
3996                                 // LadyHavoc: assume first setview recieved is the real player entity
3997                                 if (!cl.realplayerentity)
3998                                         cl.realplayerentity = cl.viewentity;
3999                                 // update cl.playerentity to this one if it is a valid player
4000                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
4001                                         cl.playerentity = cl.viewentity;
4002                                 break;
4003
4004                         case svc_lightstyle:
4005                                 i = MSG_ReadByte(&cl_message);
4006                                 if (i >= cl.max_lightstyle)
4007                                 {
4008                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
4009                                         break;
4010                                 }
4011                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
4012                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
4013                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
4014                                 break;
4015
4016                         case svc_sound:
4017                                 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4018                                 break;
4019
4020                         case svc_precache:
4021                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4022                                 {
4023                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
4024                                         CL_ParseStartSoundPacket(true);
4025                                 }
4026                                 else
4027                                 {
4028                                         char *s;
4029                                         i = (unsigned short)MSG_ReadShort(&cl_message);
4030                                         s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4031                                         if (i < 32768)
4032                                         {
4033                                                 if (i >= 1 && i < MAX_MODELS)
4034                                                 {
4035                                                         model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4036                                                         if (!model)
4037                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4038                                                         cl.model_precache[i] = model;
4039                                                 }
4040                                                 else
4041                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4042                                         }
4043                                         else
4044                                         {
4045                                                 i -= 32768;
4046                                                 if (i >= 1 && i < MAX_SOUNDS)
4047                                                 {
4048                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
4049                                                         if (!sfx && snd_initialized.integer)
4050                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4051                                                         cl.sound_precache[i] = sfx;
4052                                                 }
4053                                                 else
4054                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4055                                         }
4056                                 }
4057                                 break;
4058
4059                         case svc_stopsound:
4060                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4061                                 S_StopSound(i>>3, i&7);
4062                                 break;
4063
4064                         case svc_updatename:
4065                                 i = MSG_ReadByte(&cl_message);
4066                                 if (i >= cl.maxclients)
4067                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4068                                 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4069                                 break;
4070
4071                         case svc_updatefrags:
4072                                 i = MSG_ReadByte(&cl_message);
4073                                 if (i >= cl.maxclients)
4074                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4075                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4076                                 break;
4077
4078                         case svc_updatecolors:
4079                                 i = MSG_ReadByte(&cl_message);
4080                                 if (i >= cl.maxclients)
4081                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4082                                 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4083                                 break;
4084
4085                         case svc_particle:
4086                                 CL_ParseParticleEffect ();
4087                                 break;
4088
4089                         case svc_effect:
4090                                 CL_ParseEffect ();
4091                                 break;
4092
4093                         case svc_effect2:
4094                                 CL_ParseEffect2 ();
4095                                 break;
4096
4097                         case svc_spawnbaseline:
4098                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4099                                 if (i < 0 || i >= MAX_EDICTS)
4100                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4101                                 if (i >= cl.max_entities)
4102                                         CL_ExpandEntities(i);
4103                                 CL_ParseBaseline (cl.entities + i, false);
4104                                 break;
4105                         case svc_spawnbaseline2:
4106                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4107                                 if (i < 0 || i >= MAX_EDICTS)
4108                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4109                                 if (i >= cl.max_entities)
4110                                         CL_ExpandEntities(i);
4111                                 CL_ParseBaseline (cl.entities + i, true);
4112                                 break;
4113                         case svc_spawnstatic:
4114                                 CL_ParseStatic (false);
4115                                 break;
4116                         case svc_spawnstatic2:
4117                                 CL_ParseStatic (true);
4118                                 break;
4119                         case svc_temp_entity:
4120                                 if(!CL_VM_Parse_TempEntity())
4121                                         CL_ParseTempEntity ();
4122                                 break;
4123
4124                         case svc_setpause:
4125                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
4126                                 if (cl.paused && snd_cdautopause.integer)
4127                                         CDAudio_Pause ();
4128                                 else if (bgmvolume.value > 0.0f)
4129                                         CDAudio_Resume ();
4130                                 S_PauseGameSounds (cl.paused);
4131                                 break;
4132
4133                         case svc_signonnum:
4134                                 i = MSG_ReadByte(&cl_message);
4135                                 // LadyHavoc: it's rude to kick off the client if they missed the
4136                                 // reconnect somehow, so allow signon 1 even if at signon 1
4137                                 if (i <= cls.signon && i != 1)
4138                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4139                                 cls.signon = i;
4140                                 CL_SignonReply ();
4141                                 break;
4142
4143                         case svc_killedmonster:
4144                                 cl.stats[STAT_MONSTERS]++;
4145                                 break;
4146
4147                         case svc_foundsecret:
4148                                 cl.stats[STAT_SECRETS]++;
4149                                 break;
4150
4151                         case svc_updatestat:
4152                                 i = MSG_ReadByte(&cl_message);
4153                                 if (i < 0 || i >= MAX_CL_STATS)
4154                                         Host_Error ("svc_updatestat: %i is invalid", i);
4155                                 cl.stats[i] = MSG_ReadLong(&cl_message);
4156                                 break;
4157
4158                         case svc_updatestatubyte:
4159                                 i = MSG_ReadByte(&cl_message);
4160                                 if (i < 0 || i >= MAX_CL_STATS)
4161                                         Host_Error ("svc_updatestat: %i is invalid", i);
4162                                 cl.stats[i] = MSG_ReadByte(&cl_message);
4163                                 break;
4164
4165                         case svc_spawnstaticsound:
4166                                 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4167                                 break;
4168
4169                         case svc_spawnstaticsound2:
4170                                 CL_ParseStaticSound (true);
4171                                 break;
4172
4173                         case svc_cdtrack:
4174                                 cl.cdtrack = MSG_ReadByte(&cl_message);
4175                                 cl.looptrack = MSG_ReadByte(&cl_message);
4176                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4177                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4178                                 else
4179                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4180                                 break;
4181
4182                         case svc_intermission:
4183                                 if(!cl.intermission)
4184                                         cl.completed_time = cl.time;
4185                                 cl.intermission = 1;
4186                                 CL_VM_UpdateIntermissionState(cl.intermission);
4187                                 break;
4188
4189                         case svc_finale:
4190                                 if(!cl.intermission)
4191                                         cl.completed_time = cl.time;
4192                                 cl.intermission = 2;
4193                                 CL_VM_UpdateIntermissionState(cl.intermission);
4194                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4195                                 break;
4196
4197                         case svc_cutscene:
4198                                 if(!cl.intermission)
4199                                         cl.completed_time = cl.time;
4200                                 cl.intermission = 3;
4201                                 CL_VM_UpdateIntermissionState(cl.intermission);
4202                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4203                                 break;
4204
4205                         case svc_sellscreen:
4206                                 Cmd_ExecuteString(cmd_local, "help", src_local, true);
4207                                 break;
4208                         case svc_hidelmp:
4209                                 if (gamemode == GAME_TENEBRAE)
4210                                 {
4211                                         // repeating particle effect
4212                                         MSG_ReadCoord(&cl_message, cls.protocol);
4213                                         MSG_ReadCoord(&cl_message, cls.protocol);
4214                                         MSG_ReadCoord(&cl_message, cls.protocol);
4215                                         MSG_ReadCoord(&cl_message, cls.protocol);
4216                                         MSG_ReadCoord(&cl_message, cls.protocol);
4217                                         MSG_ReadCoord(&cl_message, cls.protocol);
4218                                         (void) MSG_ReadByte(&cl_message);
4219                                         MSG_ReadLong(&cl_message);
4220                                         MSG_ReadLong(&cl_message);
4221                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4222                                 }
4223                                 else
4224                                         SHOWLMP_decodehide();
4225                                 break;
4226                         case svc_showlmp:
4227                                 if (gamemode == GAME_TENEBRAE)
4228                                 {
4229                                         // particle effect
4230                                         MSG_ReadCoord(&cl_message, cls.protocol);
4231                                         MSG_ReadCoord(&cl_message, cls.protocol);
4232                                         MSG_ReadCoord(&cl_message, cls.protocol);
4233                                         (void) MSG_ReadByte(&cl_message);
4234                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4235                                 }
4236                                 else
4237                                         SHOWLMP_decodeshow();
4238                                 break;
4239                         case svc_skybox:
4240                                 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4241                                 break;
4242                         case svc_entities:
4243                                 if (cls.signon == SIGNONS - 1)
4244                                 {
4245                                         // first update is the final signon stage
4246                                         cls.signon = SIGNONS;
4247                                         CL_SignonReply ();
4248                                 }
4249                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4250                                         EntityFrame_CL_ReadFrame();
4251                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4252                                         EntityFrame4_CL_ReadFrame();
4253                                 else
4254                                         EntityFrame5_CL_ReadFrame();
4255                                 break;
4256                         case svc_csqcentities:
4257                                 CSQC_ReadEntities();
4258                                 break;
4259                         case svc_downloaddata:
4260                                 CL_ParseDownload();
4261                                 break;
4262                         case svc_trailparticles:
4263                                 CL_ParseTrailParticles();
4264                                 break;
4265                         case svc_pointparticles:
4266                                 CL_ParsePointParticles();
4267                                 break;
4268                         case svc_pointparticles1:
4269                                 CL_ParsePointParticles1();
4270                                 break;
4271                         }
4272 //                      R_TimeReport(svc_strings[cmd]);
4273                 }
4274         }
4275
4276         if (cls.signon == SIGNONS)
4277                 CL_UpdateItemsAndWeapon();
4278 //      R_TimeReport("UpdateItems");
4279
4280         EntityFrameQuake_ISeeDeadEntities();
4281 //      R_TimeReport("ISeeDeadEntities");
4282
4283         CL_UpdateMoveVars();
4284 //      R_TimeReport("UpdateMoveVars");
4285
4286         parsingerror = false;
4287
4288         // LadyHavoc: this was at the start of the function before cl_autodemo was
4289         // implemented
4290         if (cls.demorecording)
4291         {
4292                 CL_WriteDemoMessage (&cl_message);
4293 //              R_TimeReport("WriteDemo");
4294         }
4295 }
4296
4297 void CL_Parse_DumpPacket(void)
4298 {
4299         if (!parsingerror)
4300                 return;
4301         Con_Print("Packet dump:\n");
4302         SZ_HexDumpToConsole(&cl_message);
4303         parsingerror = false;
4304 }
4305
4306 void CL_Parse_ErrorCleanUp(void)
4307 {
4308         CL_StopDownload(0, 0);
4309         QW_CL_StopUpload_f(cmd_local);
4310 }
4311
4312 void CL_Parse_Init(void)
4313 {
4314         Cvar_RegisterVariable(&cl_worldmessage);
4315         Cvar_RegisterVariable(&cl_worldname);
4316         Cvar_RegisterVariable(&cl_worldnamenoextension);
4317         Cvar_RegisterVariable(&cl_worldbasename);
4318
4319         Cvar_RegisterVariable(&developer_networkentities);
4320         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4321
4322         Cvar_RegisterVariable(&cl_sound_wizardhit);
4323         Cvar_RegisterVariable(&cl_sound_hknighthit);
4324         Cvar_RegisterVariable(&cl_sound_tink1);
4325         Cvar_RegisterVariable(&cl_sound_ric1);
4326         Cvar_RegisterVariable(&cl_sound_ric2);
4327         Cvar_RegisterVariable(&cl_sound_ric3);
4328         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4329         Cvar_RegisterVariable(&cl_sound_r_exp3);
4330         Cvar_RegisterVariable(&snd_cdautopause);
4331
4332         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4333
4334         // server extension cvars set by commands issued from the server during connect
4335         Cvar_RegisterVariable(&cl_serverextension_download);
4336
4337         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4338         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4339         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4340         Cvar_RegisterVariable(&cl_iplog_name);
4341         Cvar_RegisterVariable(&cl_readpicture_force);
4342
4343         Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4344         Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4345         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4346         Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4347         Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4348         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4349         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4350         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4351         Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4352 }
4353
4354 void CL_Parse_Shutdown(void)
4355 {
4356 }