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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #ifdef CONFIG_MENU
29 #include "menu.h"
30 #endif
31 #include "cl_video.h"
32 #include "float.h"
33
34 const char *svc_strings[128] =
35 {
36         "svc_bad",
37         "svc_nop",
38         "svc_disconnect",       // (DP8) [string] null terminated parting message
39         "svc_updatestat",
40         "svc_version",          // [int] server version
41         "svc_setview",          // [short] entity number
42         "svc_sound",                    // <see code>
43         "svc_time",                     // [float] server time
44         "svc_print",                    // [string] null terminated string
45         "svc_stufftext",                // [string] stuffed into client's console buffer
46                                                 // the string should be \n terminated
47         "svc_setangle",         // [vec3] set the view angle to this absolute value
48
49         "svc_serverinfo",               // [int] version
50                                                 // [string] signon string
51                                                 // [string]..[0]model cache [string]...[0]sounds cache
52                                                 // [string]..[0]item cache
53         "svc_lightstyle",               // [byte] [string]
54         "svc_updatename",               // [byte] [string]
55         "svc_updatefrags",      // [byte] [short]
56         "svc_clientdata",               // <shortbits + data>
57         "svc_stopsound",                // <see code>
58         "svc_updatecolors",     // [byte] [byte]
59         "svc_particle",         // [vec3] <variable>
60         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
61
62         "svc_spawnstatic",
63         "OBSOLETE svc_spawnbinary",
64         "svc_spawnbaseline",
65
66         "svc_temp_entity",              // <variable>
67         "svc_setpause",
68         "svc_signonnum",
69         "svc_centerprint",
70         "svc_killedmonster",
71         "svc_foundsecret",
72         "svc_spawnstaticsound",
73         "svc_intermission",
74         "svc_finale",                   // [string] music [string] text
75         "svc_cdtrack",                  // [byte] track [byte] looptrack
76         "svc_sellscreen",
77         "svc_cutscene",
78         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
79         "svc_hidelmp",  // [string] iconlabel
80         "svc_skybox", // [string] skyname
81         "", // 38
82         "", // 39
83         "", // 40
84         "", // 41
85         "", // 42
86         "", // 43
87         "", // 44
88         "", // 45
89         "", // 46
90         "", // 47
91         "", // 48
92         "", // 49
93         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
94         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
95         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
96         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
97         "svc_sound2", //                        54              // short soundindex instead of byte
98         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
99         "svc_spawnstatic2", //          56              // short modelindex instead of byte
100         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
101         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
102         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
103         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
104         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
105         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
106 };
107
108 const char *qw_svc_strings[128] =
109 {
110         "qw_svc_bad",                                   // 0
111         "qw_svc_nop",                                   // 1
112         "qw_svc_disconnect",                    // 2
113         "qw_svc_updatestat",                    // 3    // [byte] [byte]
114         "",                                                             // 4
115         "qw_svc_setview",                               // 5    // [short] entity number
116         "qw_svc_sound",                                 // 6    // <see code>
117         "",                                                             // 7
118         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
119         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
120         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
121         "qw_svc_serverdata",                    // 11   // [long] protocol ...
122         "qw_svc_lightstyle",                    // 12   // [byte] [string]
123         "",                                                             // 13
124         "qw_svc_updatefrags",                   // 14   // [byte] [short]
125         "",                                                             // 15
126         "qw_svc_stopsound",                             // 16   // <see code>
127         "",                                                             // 17
128         "",                                                             // 18
129         "qw_svc_damage",                                // 19
130         "qw_svc_spawnstatic",                   // 20
131         "",                                                             // 21
132         "qw_svc_spawnbaseline",                 // 22
133         "qw_svc_temp_entity",                   // 23   // variable
134         "qw_svc_setpause",                              // 24   // [byte] on / off
135         "",                                                             // 25
136         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
137         "qw_svc_killedmonster",                 // 27
138         "qw_svc_foundsecret",                   // 28
139         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
140         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
141         "qw_svc_finale",                                // 31           // [string] text
142         "qw_svc_cdtrack",                               // 32           // [byte] track
143         "qw_svc_sellscreen",                    // 33
144         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
145         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
146         "qw_svc_updateping",                    // 36           // [byte] [short]
147         "qw_svc_updateentertime",               // 37           // [byte] [float]
148         "qw_svc_updatestatlong",                // 38           // [byte] [long]
149         "qw_svc_muzzleflash",                   // 39           // [short] entity
150         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
151         "qw_svc_download",                              // 41           // [short] size [size bytes]
152         "qw_svc_playerinfo",                    // 42           // variable
153         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
154         "qw_svc_chokecount",                    // 44           // [byte] packets choked
155         "qw_svc_modellist",                             // 45           // [strings]
156         "qw_svc_soundlist",                             // 46           // [strings]
157         "qw_svc_packetentities",                // 47           // [...]
158         "qw_svc_deltapacketentities",   // 48           // [...]
159         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
160         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
161         "qw_svc_setinfo",                               // 51           // setinfo on a client
162         "qw_svc_serverinfo",                    // 52           // serverinfo
163         "qw_svc_updatepl",                              // 53           // [byte] [byte]
164 };
165
166 //=============================================================================
167
168 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
169 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
170 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
171 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172
173 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
174 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
175 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182
183 #define RIC_GUNSHOT             1
184 #define RIC_GUNSHOTQUAD 2
185 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
186 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
187 cvar_t snd_cdautopause = {CF_CLIENT | CF_ARCHIVE, "snd_cdautopause", "1", "pause the CD track while the game is paused"};
188
189 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
190 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
191 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
192 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
193 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
194 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
195
196 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
197 static void QW_CL_RequestNextDownload(void);
198 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
199 //static qbool QW_CL_IsUploading(void);
200 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
201
202 static inline void CL_SetSignonStage_WithMsg(int signon_stage)
203 {
204         cls.signon = signon_stage;
205         dpsnprintf(cl_connect_status, sizeof(cl_connect_status), "Connect: signon stage %i of %i", cls.signon, SIGNONS);
206         Con_DPrint(cl_connect_status);
207 }
208
209 /*
210 ==================
211 CL_ParseStartSoundPacket
212 ==================
213 */
214 static void CL_ParseStartSoundPacket(int largesoundindex)
215 {
216         vec3_t  pos;
217         int     channel, ent;
218         int     sound_num;
219         int     nvolume;
220         int     field_mask;
221         float   attenuation;
222         float   speed;
223         int             fflags = CHANNELFLAG_NONE;
224
225         if (cls.protocol == PROTOCOL_QUAKEWORLD)
226         {
227                 channel = MSG_ReadShort(&cl_message);
228
229                 if (channel & (1<<15))
230                         nvolume = MSG_ReadByte(&cl_message);
231                 else
232                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
233
234                 if (channel & (1<<14))
235                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
236                 else
237                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
238
239                 speed = 1.0f;
240
241                 ent = (channel>>3)&1023;
242                 channel &= 7;
243
244                 sound_num = MSG_ReadByte(&cl_message);
245         }
246         else
247         {
248                 field_mask = MSG_ReadByte(&cl_message);
249
250                 if (field_mask & SND_VOLUME)
251                         nvolume = MSG_ReadByte(&cl_message);
252                 else
253                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
254
255                 if (field_mask & SND_ATTENUATION)
256                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
257                 else
258                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
259
260                 if (field_mask & SND_SPEEDUSHORT4000)
261                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
262                 else
263                         speed = 1.0f;
264
265                 if (field_mask & SND_LARGEENTITY)
266                 {
267                         ent = (unsigned short) MSG_ReadShort(&cl_message);
268                         channel = MSG_ReadChar(&cl_message);
269                 }
270                 else
271                 {
272                         channel = (unsigned short) MSG_ReadShort(&cl_message);
273                         ent = channel >> 3;
274                         channel &= 7;
275                 }
276
277                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
278                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
279                 else
280                         sound_num = MSG_ReadByte(&cl_message);
281         }
282
283         MSG_ReadVector(&cl_message, pos, cls.protocol);
284
285         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
286         {
287                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
288                 return;
289         }
290
291         if (ent >= MAX_EDICTS)
292         {
293                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
294                 return;
295         }
296
297         if (ent >= cl.max_entities)
298                 CL_ExpandEntities(ent);
299
300         if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
301                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
302 }
303
304 /*
305 ==================
306 CL_KeepaliveMessage
307
308 When the client is taking a long time to load stuff, send keepalive messages
309 so the server doesn't disconnect.
310 ==================
311 */
312
313 static unsigned char olddata[NET_MAXMESSAGE];
314 void CL_KeepaliveMessage (qbool readmessages)
315 {
316         static double lastdirtytime = 0;
317         static qbool recursive = false;
318         double dirtytime;
319         double deltatime;
320         static double countdownmsg = 0;
321         static double countdownupdate = 0;
322         sizebuf_t old;
323
324         qbool thisrecursive;
325
326         thisrecursive = recursive;
327         recursive = true;
328
329         dirtytime = Sys_DirtyTime();
330         deltatime = dirtytime - lastdirtytime;
331         lastdirtytime = dirtytime;
332         if (deltatime <= 0 || deltatime >= 1800.0)
333                 return;
334
335         countdownmsg -= deltatime;
336         countdownupdate -= deltatime;
337
338         if(!thisrecursive)
339         {
340                 if(cls.state != ca_dedicated)
341                 {
342                         if(countdownupdate <= 0) // check if time stepped backwards
343                                 countdownupdate = 2;
344                 }
345         }
346
347         // no need if server is local and definitely not if this is a demo
348         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
349         {
350                 recursive = thisrecursive;
351                 return;
352         }
353
354         if (readmessages)
355         {
356                 // read messages from server, should just be nops
357                 old = cl_message;
358                 memcpy(olddata, cl_message.data, cl_message.cursize);
359
360                 NetConn_ClientFrame();
361
362                 cl_message = old;
363                 memcpy(cl_message.data, olddata, cl_message.cursize);
364         }
365
366         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
367         {
368                 sizebuf_t       msg;
369                 unsigned char           buf[4];
370                 countdownmsg = 5;
371                 // write out a nop
372                 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
373                 Con_Print("--> client to server keepalive\n");
374                 memset(&msg, 0, sizeof(msg));
375                 msg.data = buf;
376                 msg.maxsize = sizeof(buf);
377                 MSG_WriteChar(&msg, clc_nop);
378                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
379         }
380
381         recursive = thisrecursive;
382 }
383
384 void CL_ParseEntityLump(char *entdata)
385 {
386         qbool loadedsky = false;
387         const char *data;
388         char key[128], value[MAX_INPUTLINE];
389         FOG_clear(); // LadyHavoc: no fog until set
390         // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
391         R_SetSkyBox(cl.worldmodel->brush.skybox);
392         data = entdata;
393         if (!data)
394                 return;
395         if (!COM_ParseToken_Simple(&data, false, false, true))
396                 return; // error
397         if (com_token[0] != '{')
398                 return; // error
399         while (1)
400         {
401                 if (!COM_ParseToken_Simple(&data, false, false, true))
402                         return; // error
403                 if (com_token[0] == '}')
404                         break; // end of worldspawn
405                 if (com_token[0] == '_')
406                         strlcpy (key, com_token + 1, sizeof (key));
407                 else
408                         strlcpy (key, com_token, sizeof (key));
409                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
410                         key[strlen(key)-1] = 0;
411                 if (!COM_ParseToken_Simple(&data, false, false, true))
412                         return; // error
413                 strlcpy (value, com_token, sizeof (value));
414                 if (!strcmp("sky", key))
415                 {
416                         loadedsky = true;
417                         R_SetSkyBox(value);
418                 }
419                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
420                 {
421                         loadedsky = true;
422                         R_SetSkyBox(value);
423                 }
424                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
425                 {
426                         loadedsky = true;
427                         R_SetSkyBox(value);
428                 }
429                 else if (!strcmp("fog", key))
430                 {
431                         FOG_clear(); // so missing values get good defaults
432                         r_refdef.fog_start = 0;
433                         r_refdef.fog_alpha = 1;
434                         r_refdef.fog_end = 16384;
435                         r_refdef.fog_height = 1<<30;
436                         r_refdef.fog_fadedepth = 128;
437 #if _MSC_VER >= 1400
438 #define sscanf sscanf_s
439 #endif
440                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
441                 }
442                 else if (!strcmp("fog_density", key))
443                         r_refdef.fog_density = atof(value);
444                 else if (!strcmp("fog_red", key))
445                         r_refdef.fog_red = atof(value);
446                 else if (!strcmp("fog_green", key))
447                         r_refdef.fog_green = atof(value);
448                 else if (!strcmp("fog_blue", key))
449                         r_refdef.fog_blue = atof(value);
450                 else if (!strcmp("fog_alpha", key))
451                         r_refdef.fog_alpha = atof(value);
452                 else if (!strcmp("fog_start", key))
453                         r_refdef.fog_start = atof(value);
454                 else if (!strcmp("fog_end", key))
455                         r_refdef.fog_end = atof(value);
456                 else if (!strcmp("fog_height", key))
457                         r_refdef.fog_height = atof(value);
458                 else if (!strcmp("fog_fadedepth", key))
459                         r_refdef.fog_fadedepth = atof(value);
460                 else if (!strcmp("fog_heighttexture", key))
461                 {
462                         FOG_clear(); // so missing values get good defaults
463 #if _MSC_VER >= 1400
464                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
465 #else
466                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
467 #endif
468                         r_refdef.fog_height_texturename[63] = 0;
469                 }
470         }
471
472         if (!loadedsky && cl.worldmodel->brush.isq2bsp)
473                 R_SetSkyBox("unit1_");
474 }
475
476 extern cvar_t con_chatsound_team_file;
477 static const vec3_t defaultmins = {-4096, -4096, -4096};
478 static const vec3_t defaultmaxs = {4096, 4096, 4096};
479 static void CL_SetupWorldModel(void)
480 {
481         prvm_prog_t *prog = CLVM_prog;
482         // update the world model
483         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
484         CL_UpdateRenderEntity(&cl.entities[0].render);
485
486         // make sure the cl.worldname and related cvars are set up now that we know the world model name
487         // set up csqc world for collision culling
488         if (cl.worldmodel)
489         {
490                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
491                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
492                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
493                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
494                 Cvar_SetQuick(&cl_worldname, cl.worldname);
495                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
496                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
497                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
498         }
499         else
500         {
501                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
502                 Cvar_SetQuick(&cl_worldnamenoextension, "");
503                 Cvar_SetQuick(&cl_worldbasename, "");
504                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
505         }
506         World_Start(&cl.world);
507
508         // load or reload .loc file for team chat messages
509         CL_Locs_Reload_f(cmd_local);
510
511         // make sure we send enough keepalives
512         CL_KeepaliveMessage(false);
513
514         // reset particles and other per-level things
515         R_Modules_NewMap();
516
517         // make sure we send enough keepalives
518         CL_KeepaliveMessage(false);
519
520         // load the team chat beep if possible
521         cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
522
523         // check memory integrity
524         Mem_CheckSentinelsGlobal();
525
526 #ifdef CONFIG_MENU
527         // make menu know
528         MR_NewMap();
529 #endif
530
531         // load the csqc now
532         if (cl.loadcsqc)
533         {
534                 cl.loadcsqc = false;
535
536                 CL_VM_Init();
537         }
538 }
539
540 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
541 {
542         qfile_t *file;
543         char vabuf[1024];
544
545         // see if the file already exists
546         file = FS_OpenVirtualFile(filename, true);
547         if (file)
548         {
549                 FS_Close(file);
550                 return true;
551         }
552
553         // download messages in a demo would be bad
554         if (cls.demorecording)
555         {
556                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
557                 return true;
558         }
559
560         // don't try to download when playing a demo
561         if (!cls.netcon)
562                 return true;
563
564         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
565         Con_Printf("Downloading %s\n", filename);
566
567         if (!cls.qw_downloadmemory)
568         {
569                 cls.qw_downloadmemory = NULL;
570                 cls.qw_downloadmemorycursize = 0;
571                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
572         }
573
574         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
575         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
576
577         cls.qw_downloadnumber++;
578         cls.qw_downloadpercent = 0;
579         cls.qw_downloadmemorycursize = 0;
580
581         return false;
582 }
583
584 static void QW_CL_ProcessUserInfo(int slot);
585 static void QW_CL_RequestNextDownload(void)
586 {
587         int i;
588         char vabuf[1024];
589
590         // clear name of file that just finished
591         cls.qw_downloadname[0] = 0;
592
593         // skip the download fragment if playing a demo
594         if (!cls.netcon)
595         {
596                 return;
597         }
598
599         switch (cls.qw_downloadtype)
600         {
601         case dl_single:
602                 break;
603         case dl_skin:
604                 if (cls.qw_downloadnumber == 0)
605                         Con_Printf("Checking skins...\n");
606                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
607                 {
608                         if (!cl.scores[cls.qw_downloadnumber].name[0])
609                                 continue;
610                         // check if we need to download the file, and return if so
611                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
612                                 return;
613                 }
614
615                 cls.qw_downloadtype = dl_none;
616
617                 // load any newly downloaded skins
618                 for (i = 0;i < cl.maxclients;i++)
619                         QW_CL_ProcessUserInfo(i);
620
621                 // if we're still in signon stages, request the next one
622                 if (cls.signon != SIGNONS)
623                 {
624                         CL_SetSignonStage_WithMsg(SIGNONS - 1);
625                         // we'll go to SIGNONS when the first entity update is received
626                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
627                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
628                 }
629                 break;
630         case dl_model:
631                 if (cls.qw_downloadnumber == 0)
632                 {
633                         Con_Printf("Checking models...\n");
634                         cls.qw_downloadnumber = 1;
635                 }
636
637                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
638                 {
639                         // skip submodels
640                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
641                                 continue;
642                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
643                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
644                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
645                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
646                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
647                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
648                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
649                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
650                         // check if we need to download the file, and return if so
651                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
652                                 return;
653                 }
654
655                 cls.qw_downloadtype = dl_none;
656
657                 // touch all of the precached models that are still loaded so we can free
658                 // anything that isn't needed
659                 if (!sv.active)
660                         Mod_ClearUsed();
661                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
662                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
663                 // precache any models used by the client (this also marks them used)
664                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
665                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
666                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
667                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
668
669                 // we purge the models and sounds later in CL_SignonReply
670                 //Mod_PurgeUnused();
671
672                 // now we try to load everything that is new
673
674                 // world model
675                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
676                 if (cl.model_precache[1]->Draw == NULL)
677                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
678
679                 // normal models
680                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
681                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
682                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
683
684                 // check memory integrity
685                 Mem_CheckSentinelsGlobal();
686
687                 // now that we have a world model, set up the world entity, renderer
688                 // modules and csqc
689                 CL_SetupWorldModel();
690
691                 // add pmodel/emodel CRCs to userinfo
692                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
693                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
694
695                 // done checking sounds and models, send a prespawn command now
696                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
697                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
698
699                 if (cls.qw_downloadmemory)
700                 {
701                         Mem_Free(cls.qw_downloadmemory);
702                         cls.qw_downloadmemory = NULL;
703                 }
704
705                 // done loading
706                 cl.loadfinished = true;
707                 break;
708         case dl_sound:
709                 if (cls.qw_downloadnumber == 0)
710                 {
711                         Con_Printf("Checking sounds...\n");
712                         cls.qw_downloadnumber = 1;
713                 }
714
715                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
716                 {
717                         // check if we need to download the file, and return if so
718                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
719                                 return;
720                 }
721
722                 cls.qw_downloadtype = dl_none;
723
724                 // clear sound usage flags for purging of unused sounds
725                 S_ClearUsed();
726
727                 // precache any sounds used by the client
728                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
729                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
730                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
731                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
732                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
733                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
734                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
735
736                 // sounds used by the game
737                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
738                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
739
740                 // we purge the models and sounds later in CL_SignonReply
741                 //S_PurgeUnused();
742
743                 // check memory integrity
744                 Mem_CheckSentinelsGlobal();
745
746                 // done with sound downloads, next we check models
747                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
748                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
749                 break;
750         case dl_none:
751         default:
752                 Con_Printf("Unknown download type.\n");
753         }
754 }
755
756 static void QW_CL_ParseDownload(void)
757 {
758         int size = (signed short)MSG_ReadShort(&cl_message);
759         int percent = MSG_ReadByte(&cl_message);
760
761         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
762
763         // skip the download fragment if playing a demo
764         if (!cls.netcon)
765         {
766                 if (size > 0)
767                         cl_message.readcount += size;
768                 return;
769         }
770
771         if (size == -1)
772         {
773                 Con_Printf("File not found.\n");
774                 QW_CL_RequestNextDownload();
775                 return;
776         }
777
778         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
779                 Host_Error("corrupt download message\n");
780
781         // make sure the buffer is big enough to include this new fragment
782         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
783         {
784                 unsigned char *old;
785                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
786                         cls.qw_downloadmemorymaxsize *= 2;
787                 old = cls.qw_downloadmemory;
788                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
789                 if (old)
790                 {
791                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
792                         Mem_Free(old);
793                 }
794         }
795
796         // read the fragment out of the packet
797         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
798         cls.qw_downloadmemorycursize += size;
799         cls.qw_downloadspeedcount += size;
800
801         cls.qw_downloadpercent = percent;
802
803         if (percent != 100)
804         {
805                 // request next fragment
806                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
807                 MSG_WriteString(&cls.netcon->message, "nextdl");
808         }
809         else
810         {
811                 // finished file
812                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
813
814                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
815
816                 cls.qw_downloadpercent = 0;
817
818                 // start downloading the next file (or join the game)
819                 QW_CL_RequestNextDownload();
820         }
821 }
822
823 static void QW_CL_ParseModelList(void)
824 {
825         int n;
826         int nummodels = MSG_ReadByte(&cl_message);
827         char *str;
828         char vabuf[1024];
829
830         // parse model precache list
831         for (;;)
832         {
833                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
834                 if (!str[0])
835                         break;
836                 nummodels++;
837                 if (nummodels==MAX_MODELS)
838                         Host_Error("Server sent too many model precaches");
839                 if (strlen(str) >= MAX_QPATH)
840                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
841                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
842         }
843
844         n = MSG_ReadByte(&cl_message);
845         if (n)
846         {
847                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
848                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
849                 return;
850         }
851
852         CL_SetSignonStage_WithMsg(2);
853         cls.qw_downloadnumber = 0;
854         cls.qw_downloadtype = dl_model;
855         QW_CL_RequestNextDownload();
856 }
857
858 static void QW_CL_ParseSoundList(void)
859 {
860         int n;
861         int numsounds = MSG_ReadByte(&cl_message);
862         char *str;
863         char vabuf[1024];
864
865         // parse sound precache list
866         for (;;)
867         {
868                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
869                 if (!str[0])
870                         break;
871                 numsounds++;
872                 if (numsounds==MAX_SOUNDS)
873                         Host_Error("Server sent too many sound precaches");
874                 if (strlen(str) >= MAX_QPATH)
875                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
876                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
877         }
878
879         n = MSG_ReadByte(&cl_message);
880
881         if (n)
882         {
883                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
884                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
885                 return;
886         }
887
888         CL_SetSignonStage_WithMsg(2);
889         cls.qw_downloadnumber = 0;
890         cls.qw_downloadtype = dl_sound;
891         QW_CL_RequestNextDownload();
892 }
893
894 static void QW_CL_Skins_f(cmd_state_t *cmd)
895 {
896         cls.qw_downloadnumber = 0;
897         cls.qw_downloadtype = dl_skin;
898         QW_CL_RequestNextDownload();
899 }
900
901 static void QW_CL_Changing_f(cmd_state_t *cmd)
902 {
903         if (cls.qw_downloadmemory)  // don't change when downloading
904                 return;
905
906         S_StopAllSounds();
907         cl.intermission = 0;
908         CL_SetSignonStage_WithMsg(1); // not active anymore, but not disconnected
909         Con_Printf("\nChanging map...\n");
910 }
911
912 void QW_CL_NextUpload_f(cmd_state_t *cmd)
913 {
914         int r, percent, size;
915
916         if (!cls.qw_uploaddata)
917                 return;
918
919         r = cls.qw_uploadsize - cls.qw_uploadpos;
920         if (r > 768)
921                 r = 768;
922         size = min(1, cls.qw_uploadsize);
923         percent = (cls.qw_uploadpos+r)*100/size;
924
925         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
926         MSG_WriteShort(&cls.netcon->message, r);
927         MSG_WriteByte(&cls.netcon->message, percent);
928         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
929
930         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
931
932         cls.qw_uploadpos += r;
933
934         if (cls.qw_uploadpos < cls.qw_uploadsize)
935                 return;
936
937         Con_Printf("Upload completed\n");
938
939         QW_CL_StopUpload_f(cmd);
940 }
941
942 void QW_CL_StartUpload(unsigned char *data, int size)
943 {
944         // do nothing in demos or if not connected
945         if (!cls.netcon)
946                 return;
947
948         // abort existing upload if in progress
949         QW_CL_StopUpload_f(cmd_local);
950
951         Con_DPrintf("Starting upload of %d bytes...\n", size);
952
953         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
954         memcpy(cls.qw_uploaddata, data, size);
955         cls.qw_uploadsize = size;
956         cls.qw_uploadpos = 0;
957
958         QW_CL_NextUpload_f(cmd_local);
959 }
960
961 #if 0
962 qbool QW_CL_IsUploading(void)
963 {
964         return cls.qw_uploaddata != NULL;
965 }
966 #endif
967
968 void QW_CL_StopUpload_f(cmd_state_t *cmd)
969 {
970         if (cls.qw_uploaddata)
971                 Mem_Free(cls.qw_uploaddata);
972         cls.qw_uploaddata = NULL;
973         cls.qw_uploadsize = 0;
974         cls.qw_uploadpos = 0;
975 }
976
977 static void QW_CL_ProcessUserInfo(int slot)
978 {
979         int topcolor, bottomcolor;
980         char temp[2048];
981         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
982         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
983         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
984         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
985         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
986         cl.scores[slot].qw_spectator = temp[0] != 0;
987         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
988         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
989         if (!cl.scores[slot].qw_skin[0])
990                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
991         // TODO: skin cache
992 }
993
994 static void QW_CL_UpdateUserInfo(void)
995 {
996         int slot;
997         slot = MSG_ReadByte(&cl_message);
998         if (slot >= cl.maxclients)
999         {
1000                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
1001                 MSG_ReadLong(&cl_message);
1002                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1003                 return;
1004         }
1005         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1006         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1007
1008         QW_CL_ProcessUserInfo(slot);
1009 }
1010
1011 static void QW_CL_SetInfo(void)
1012 {
1013         int slot;
1014         char key[2048];
1015         char value[2048];
1016         slot = MSG_ReadByte(&cl_message);
1017         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1018         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1019         if (slot >= cl.maxclients)
1020         {
1021                 Con_Printf("svc_setinfo >= cl.maxclients\n");
1022                 return;
1023         }
1024         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1025
1026         QW_CL_ProcessUserInfo(slot);
1027 }
1028
1029 static void QW_CL_ServerInfo(void)
1030 {
1031         char key[2048];
1032         char value[2048];
1033         char temp[32];
1034         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1035         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1036         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1037         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1038         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1039         cl.qw_teamplay = atoi(temp);
1040 }
1041
1042 static void QW_CL_ParseNails(void)
1043 {
1044         int i, j;
1045         int numnails = MSG_ReadByte(&cl_message);
1046         vec_t *v;
1047         unsigned char bits[6];
1048         for (i = 0;i < numnails;i++)
1049         {
1050                 for (j = 0;j < 6;j++)
1051                         bits[j] = MSG_ReadByte(&cl_message);
1052                 if (cl.qw_num_nails >= 255)
1053                         continue;
1054                 v = cl.qw_nails[cl.qw_num_nails++];
1055                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1056                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1057                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1058                 v[3] = -360*(bits[4]>>4)/16;
1059                 v[4] = 360*bits[5]/256;
1060                 v[5] = 0;
1061         }
1062 }
1063
1064 static void CL_UpdateItemsAndWeapon(void)
1065 {
1066         int j;
1067         // check for important changes
1068
1069         // set flash times
1070         if (cl.olditems != cl.stats[STAT_ITEMS])
1071                 for (j = 0;j < 32;j++)
1072                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1073                                 cl.item_gettime[j] = cl.time;
1074         cl.olditems = cl.stats[STAT_ITEMS];
1075
1076         // GAME_NEXUIZ hud needs weapon change time
1077         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1078                 cl.weapontime = cl.time;
1079         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1080 }
1081
1082 #define LOADPROGRESSWEIGHT_SOUND            1.0
1083 #define LOADPROGRESSWEIGHT_MODEL            4.0
1084 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1085 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1086
1087 static void CL_BeginDownloads(qbool aborteddownload)
1088 {
1089         char vabuf[1024];
1090         // quakeworld works differently
1091         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1092                 return;
1093
1094         // this would be a good place to do curl downloads
1095         if(Curl_Have_forthismap())
1096         {
1097                 Curl_Register_predownload(); // come back later
1098                 return;
1099         }
1100
1101         // if we got here...
1102         // curl is done, so let's start with the business
1103         if(!cl.loadbegun)
1104                 SCR_PushLoadingScreen("Loading precaches", 1);
1105         cl.loadbegun = true;
1106
1107         // if already downloading something from the previous level, don't stop it
1108         if (cls.qw_downloadname[0])
1109                 return;
1110
1111         if (cl.downloadcsqc)
1112         {
1113                 size_t progsize;
1114                 cl.downloadcsqc = false;
1115                 if (cls.netcon
1116                  && !sv.active
1117                  && csqc_progname.string
1118                  && csqc_progname.string[0]
1119                  && csqc_progcrc.integer >= 0
1120                  && cl_serverextension_download.integer
1121                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1122                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1123                 {
1124                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1125                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1126                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1127                         else
1128                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1129                         return;
1130                 }
1131         }
1132
1133         if (cl.loadmodel_current < cl.loadmodel_total)
1134         {
1135                 // loading models
1136                 if(cl.loadmodel_current == 1)
1137                 {
1138                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1139                         SCR_PushLoadingScreen("Loading precached models",
1140                                 (
1141                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1142                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1143                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1144                                 ) / (
1145                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1146                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1147                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1148                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1149                                 )
1150                         );
1151                 }
1152                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1153                 {
1154                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1155                                 (
1156                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1157                                 ) / (
1158                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1159                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1160                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1161                                 )
1162                         );
1163                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1164                         {
1165                                 SCR_PopLoadingScreen(false);
1166                                 if(cl.loadmodel_current == 1)
1167                                 {
1168                                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1169                                         SCR_PopLoadingScreen(false);
1170                                 }
1171                                 continue;
1172                         }
1173                         CL_KeepaliveMessage(true);
1174
1175                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1176                         if (sv.active)
1177                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1178                         else
1179                         {
1180                                 if(cl.loadmodel_current == 1)
1181                                 {
1182                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1183                                         Mod_FreeQ3Shaders();
1184                                 }
1185                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1186                         }
1187                         SCR_PopLoadingScreen(false);
1188                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1189                         {
1190                                 // we now have the worldmodel so we can set up the game world
1191                                 SCR_PushLoadingScreen("world model setup",
1192                                         (
1193                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1194                                         ) / (
1195                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1196                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1197                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1198                                         )
1199                                 );
1200                                 CL_SetupWorldModel();
1201                                 SCR_PopLoadingScreen(true);
1202                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1203                                 {
1204                                         cl.loadfinished = true;
1205                                         // now issue the spawn to move on to signon 2 like normal
1206                                         if (cls.netcon)
1207                                                 CL_ForwardToServer("prespawn");
1208                                 }
1209                         }
1210                 }
1211                 SCR_PopLoadingScreen(false);
1212                 // finished loading models
1213         }
1214
1215         if (cl.loadsound_current < cl.loadsound_total)
1216         {
1217                 // loading sounds
1218                 if(cl.loadsound_current == 1)
1219                         SCR_PushLoadingScreen("Loading precached sounds",
1220                                 (
1221                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1222                                 ) / (
1223                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1224                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1225                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1226                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1227                                 )
1228                         );
1229                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1230                 {
1231                         SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1232                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1233                         {
1234                                 SCR_PopLoadingScreen(false);
1235                                 continue;
1236                         }
1237                         CL_KeepaliveMessage(true);
1238                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1239                         SCR_PopLoadingScreen(false);
1240                 }
1241                 SCR_PopLoadingScreen(false);
1242                 // finished loading sounds
1243         }
1244
1245         if(IS_NEXUIZ_DERIVED(gamemode))
1246                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1247                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1248                 // of dependencies) anyway, and can mess around with the game directory;
1249                 // until this is fixed, only support pk3 downloads via curl, and turn off
1250                 // individual file downloads other than for CSQC
1251                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1252                 // to dlcache only
1253                 // idea: support download of pk3 files using this protocol later
1254
1255         // note: the reason these loops skip already-loaded things is that it
1256         // enables this command to be issued during the game if desired
1257
1258         if (cl.downloadmodel_current < cl.loadmodel_total)
1259         {
1260                 // loading models
1261
1262                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1263                 {
1264                         if (aborteddownload)
1265                         {
1266
1267                                 if (cl.downloadmodel_current == 1)
1268                                 {
1269                                         // the worldmodel failed, but we need to set up anyway
1270                                         Mod_FreeQ3Shaders();
1271                                         CL_SetupWorldModel();
1272                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1273                                         {
1274                                                 cl.loadfinished = true;
1275                                                 // now issue the spawn to move on to signon 2 like normal
1276                                                 if (cls.netcon)
1277                                                         CL_ForwardToServer("prespawn");
1278                                         }
1279                                 }
1280                                 aborteddownload = false;
1281                                 continue;
1282                         }
1283                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1284                                 continue;
1285                         CL_KeepaliveMessage(true);
1286                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1287                         {
1288                                 if (cl.downloadmodel_current == 1)
1289                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1290                                 else
1291                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1292                                 // regarding the * check: don't try to download submodels
1293                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1294                                 {
1295                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1296                                         // we'll try loading again when the download finishes
1297                                         return;
1298                                 }
1299                         }
1300
1301                         if(cl.downloadmodel_current == 1)
1302                         {
1303                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1304                                 Mod_FreeQ3Shaders();
1305                         }
1306
1307                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1308                         if (cl.downloadmodel_current == 1)
1309                         {
1310                                 // we now have the worldmodel so we can set up the game world
1311                                 // or maybe we do not have it (cl_serverextension_download 0)
1312                                 // then we need to continue loading ANYWAY!
1313                                 CL_SetupWorldModel();
1314                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1315                                 {
1316                                         cl.loadfinished = true;
1317                                         // now issue the spawn to move on to signon 2 like normal
1318                                         if (cls.netcon)
1319                                                 CL_ForwardToServer("prespawn");
1320                                 }
1321                         }
1322                 }
1323
1324                 // finished loading models
1325         }
1326
1327         if (cl.downloadsound_current < cl.loadsound_total)
1328         {
1329                 // loading sounds
1330
1331                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1332                 {
1333                         char soundname[MAX_QPATH];
1334                         if (aborteddownload)
1335                         {
1336                                 aborteddownload = false;
1337                                 continue;
1338                         }
1339                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1340                                 continue;
1341                         CL_KeepaliveMessage(true);
1342                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1343                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1344                         {
1345                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1346                                 {
1347                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1348                                         // we'll try loading again when the download finishes
1349                                         return;
1350                                 }
1351                         }
1352                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1353                 }
1354
1355                 // finished loading sounds
1356         }
1357
1358         SCR_PopLoadingScreen(false);
1359
1360         if (!cl.loadfinished)
1361         {
1362                 cl.loadfinished = true;
1363
1364                 // check memory integrity
1365                 Mem_CheckSentinelsGlobal();
1366
1367                 // now issue the spawn to move on to signon 2 like normal
1368                 if (cls.netcon)
1369                         CL_ForwardToServer("prespawn");
1370         }
1371 }
1372
1373 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1374 {
1375         // prevent cl_begindownloads from being issued multiple times in one match
1376         // to prevent accidentally cancelled downloads
1377         if(cl.loadbegun)
1378                 Con_Printf("cl_begindownloads is only valid once per match\n");
1379         else
1380                 CL_BeginDownloads(false);
1381 }
1382
1383 static void CL_StopDownload(int size, int crc)
1384 {
1385         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1386         {
1387                 int existingcrc;
1388                 size_t existingsize;
1389                 const char *extension;
1390
1391                 if(cls.qw_download_deflate)
1392                 {
1393                         unsigned char *out;
1394                         size_t inflated_size;
1395                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1396                         Mem_Free(cls.qw_downloadmemory);
1397                         if(out)
1398                         {
1399                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1400                                 cls.qw_downloadmemory = out;
1401                                 cls.qw_downloadmemorycursize = (int)inflated_size;
1402                         }
1403                         else
1404                         {
1405                                 cls.qw_downloadmemory = NULL;
1406                                 cls.qw_downloadmemorycursize = 0;
1407                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1408                         }
1409                 }
1410
1411                 if(!cls.qw_downloadmemory)
1412                 {
1413                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1414                 }
1415                 else
1416                 {
1417                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1418                         size = cls.qw_downloadmemorycursize;
1419                         // finished file
1420                         // save to disk only if we don't already have it
1421                         // (this is mainly for playing back demos)
1422                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1423                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1424                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1425                         {
1426                                 if ((int)existingsize != size || existingcrc != crc)
1427                                 {
1428                                         // we have a mismatching file, pick another name for it
1429                                         char name[MAX_QPATH*2];
1430                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1431                                         if (!FS_FileExists(name))
1432                                         {
1433                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1434                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1435                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1436                                                 {
1437                                                         if(cls.caughtcsprogsdata)
1438                                                                 Mem_Free(cls.caughtcsprogsdata);
1439                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1440                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1441                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1442                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1443                                                 }
1444                                         }
1445                                 }
1446                         }
1447                         else
1448                         {
1449                                 // we either don't have it or have a mismatching file...
1450                                 // so it's time to accept the file
1451                                 // but if we already have a mismatching file we need to rename
1452                                 // this new one, and if we already have this file in renamed form,
1453                                 // we do nothing
1454                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1455                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1456                                 extension = FS_FileExtension(cls.qw_downloadname);
1457                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1458                                         FS_Rescan();
1459                         }
1460                 }
1461         }
1462         else if (cls.qw_downloadmemory && size)
1463         {
1464                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1465                 CL_BeginDownloads(true);
1466         }
1467
1468         if (cls.qw_downloadmemory)
1469                 Mem_Free(cls.qw_downloadmemory);
1470         cls.qw_downloadmemory = NULL;
1471         cls.qw_downloadname[0] = 0;
1472         cls.qw_downloadmemorymaxsize = 0;
1473         cls.qw_downloadmemorycursize = 0;
1474         cls.qw_downloadpercent = 0;
1475 }
1476
1477 static void CL_ParseDownload(void)
1478 {
1479         int i, start, size;
1480         static unsigned char data[NET_MAXMESSAGE];
1481         start = MSG_ReadLong(&cl_message);
1482         size = (unsigned short)MSG_ReadShort(&cl_message);
1483
1484         // record the start/size information to ack in the next input packet
1485         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1486         {
1487                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1488                 {
1489                         cls.dp_downloadack[i].start = start;
1490                         cls.dp_downloadack[i].size = size;
1491                         break;
1492                 }
1493         }
1494
1495         MSG_ReadBytes(&cl_message, size, data);
1496
1497         if (!cls.qw_downloadname[0])
1498         {
1499                 if (size > 0)
1500                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1501                 return;
1502         }
1503
1504         if (start + size > cls.qw_downloadmemorymaxsize)
1505                 Host_Error("corrupt download message\n");
1506
1507         // only advance cursize if the data is at the expected position
1508         // (gaps are unacceptable)
1509         memcpy(cls.qw_downloadmemory + start, data, size);
1510         cls.qw_downloadmemorycursize = start + size;
1511         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1512         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1513         cls.qw_downloadspeedcount += size;
1514 }
1515
1516 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1517 {
1518         int size = atoi(Cmd_Argv(cmd, 1));
1519
1520         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1521         {
1522                 Con_Printf("cl_downloadbegin: received bogus information\n");
1523                 CL_StopDownload(0, 0);
1524                 return;
1525         }
1526
1527         if (cls.qw_downloadname[0])
1528                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1529
1530         CL_StopDownload(0, 0);
1531
1532         // we're really beginning a download now, so initialize stuff
1533         strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1534         cls.qw_downloadmemorymaxsize = size;
1535         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1536         cls.qw_downloadnumber++;
1537
1538         cls.qw_download_deflate = false;
1539         if(Cmd_Argc(cmd) >= 4)
1540         {
1541                 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1542                         cls.qw_download_deflate = true;
1543                 // check further encodings here
1544         }
1545
1546         CL_ForwardToServer("sv_startdownload");
1547 }
1548
1549 static void CL_StopDownload_f(cmd_state_t *cmd)
1550 {
1551         Curl_CancelAll();
1552         if (cls.qw_downloadname[0])
1553         {
1554                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1555                 CL_StopDownload(0, 0);
1556         }
1557         CL_BeginDownloads(true);
1558 }
1559
1560 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1561 {
1562         if (Cmd_Argc(cmd) < 3)
1563         {
1564                 Con_Printf("Malformed cl_downloadfinished command\n");
1565                 return;
1566         }
1567         CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1568         CL_BeginDownloads(false);
1569 }
1570
1571 extern cvar_t cl_topcolor;
1572 extern cvar_t cl_bottomcolor;
1573 static void CL_SendPlayerInfo(void)
1574 {
1575         char vabuf[1024];
1576         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1577         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1578
1579         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1580         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1581
1582         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1583         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1584
1585         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1586         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1587
1588         if (cl_pmodel.integer)
1589         {
1590                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1591                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1592         }
1593         if (*cl_playermodel.string)
1594         {
1595                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1596                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1597         }
1598         if (*cl_playerskin.string)
1599         {
1600                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1601                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1602         }
1603 }
1604
1605 /*
1606 =====================
1607 CL_SignonReply
1608
1609 An svc_signonnum has been received, perform a client side setup
1610 =====================
1611 */
1612 static void CL_SignonReply(int signon_stage)
1613 {
1614         CL_SetSignonStage_WithMsg(signon_stage);
1615
1616         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1617
1618         switch (cls.signon)
1619         {
1620         case 1:
1621                 if (cls.netcon)
1622                 {
1623                         // send player info before we begin downloads
1624                         // (so that the server can see the player name while downloading)
1625                         CL_SendPlayerInfo();
1626
1627                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1628                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1629                 }
1630                 // execute cl_begindownloads next frame
1631                 // (after any commands added by svc_stufftext have been executed)
1632                 // when done with downloads the "prespawn" will be sent
1633                 Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
1634                 break;
1635
1636         case 2:
1637                 if (cls.netcon)
1638                 {
1639                         // LadyHavoc: quake sent the player info here but due to downloads
1640                         // it is sent earlier instead
1641                         // CL_SendPlayerInfo();
1642
1643                         // LadyHavoc: changed to begin a loading stage and issue this when done
1644                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1645                         MSG_WriteString (&cls.netcon->message, "spawn");
1646                 }
1647                 break;
1648
1649         case 3:
1650                 if (cls.netcon)
1651                 {
1652                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1653                         MSG_WriteString (&cls.netcon->message, "begin");
1654                 }
1655                 break;
1656
1657         case 4:
1658                 // after the level has been loaded, we shouldn't need the shaders, and
1659                 // if they are needed again they will be automatically loaded...
1660                 // we also don't need the unused models or sounds from the last level
1661                 Mod_FreeQ3Shaders();
1662                 Mod_PurgeUnused();
1663                 S_PurgeUnused();
1664
1665                 Con_ClearNotify();
1666                 if (Sys_CheckParm("-profilegameonly"))
1667                         Sys_AllowProfiling(true);
1668                 break;
1669         }
1670 }
1671
1672 /*
1673 ==================
1674 CL_ParseServerInfo
1675 ==================
1676 */
1677 static void CL_ParseServerInfo (void)
1678 {
1679         char *str;
1680         int i;
1681         protocolversion_t protocol;
1682         int nummodels, numsounds;
1683         char vabuf[1024];
1684
1685         // if we start loading a level and a video is still playing, stop it
1686         CL_VideoStop();
1687
1688         Con_DPrint("Serverinfo packet received.\n");
1689         Collision_Cache_Reset(true);
1690
1691         // if server is active, we already began a loading plaque
1692         if (!sv.active)
1693         {
1694                 SCR_BeginLoadingPlaque(false);
1695                 S_StopAllSounds();
1696                 // prevent dlcache assets from the previous map from interfering with this one
1697                 FS_UnloadPacks_dlcache();
1698                 // free q3 shaders so that any newly downloaded shaders will be active
1699                 // bones_was_here: we free the q3 shaders later in CL_SignonReply
1700                 //Mod_FreeQ3Shaders();
1701         }
1702
1703         // check memory integrity
1704         Mem_CheckSentinelsGlobal();
1705
1706         // clear cl_serverextension cvars
1707         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1708
1709 //
1710 // wipe the client_state_t struct
1711 //
1712         CL_ClearState ();
1713
1714 // parse protocol version number
1715         i = MSG_ReadLong(&cl_message);
1716         protocol = Protocol_EnumForNumber(i);
1717         if (protocol == PROTOCOL_UNKNOWN)
1718         {
1719                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1720                 return;
1721         }
1722         // hack for unmarked Nehahra movie demos which had a custom protocol
1723         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1724                 protocol = PROTOCOL_NEHAHRAMOVIE;
1725         cls.protocol = protocol;
1726         Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1727
1728         cl.num_entities = 1;
1729
1730         if (protocol == PROTOCOL_QUAKEWORLD)
1731         {
1732                 char gamedir[1][MAX_QPATH];
1733
1734                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1735
1736                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1737                 Con_Printf("server gamedir is %s\n", str);
1738                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1739
1740                 // change gamedir if needed
1741                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1742                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1743
1744                 cl.gametype = GAME_DEATHMATCH;
1745                 cl.maxclients = 32;
1746
1747                 // parse player number
1748                 i = MSG_ReadByte(&cl_message);
1749                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1750                 //cl.qw_spectator = (i & 128) != 0;
1751                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1752                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1753
1754                 // get the full level name
1755                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1756                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1757
1758                 // get the movevars that are defined in the qw protocol
1759                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1760                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1761                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1762                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1763                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1764                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1765                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1766                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1767                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1768                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1769
1770                 // other movevars not in the protocol...
1771                 cl.movevars_wallfriction = 0;
1772                 cl.movevars_timescale = 1;
1773                 cl.movevars_jumpvelocity = 270;
1774                 cl.movevars_edgefriction = 1;
1775                 cl.movevars_maxairspeed = 30;
1776                 cl.movevars_stepheight = 18;
1777                 cl.movevars_airaccel_qw = 1;
1778                 cl.movevars_airaccel_sideways_friction = 0;
1779
1780                 // seperate the printfs so the server message can have a color
1781                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1782
1783                 // check memory integrity
1784                 Mem_CheckSentinelsGlobal();
1785
1786                 if (cls.netcon)
1787                 {
1788                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1789                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1790                 }
1791
1792                 cl.loadbegun = false;
1793                 cl.loadfinished = false;
1794
1795                 cls.state = ca_connected;
1796                 CL_SetSignonStage_WithMsg(1);
1797
1798                 // note: on QW protocol we can't set up the gameworld until after
1799                 // downloads finish...
1800                 // (we don't even know the name of the map yet)
1801                 // this also means cl_autodemo does not work on QW protocol...
1802
1803                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1804                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1805                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1806                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1807                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1808                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1809
1810                 // check memory integrity
1811                 Mem_CheckSentinelsGlobal();
1812         }
1813         else
1814         {
1815         // parse maxclients
1816                 cl.maxclients = MSG_ReadByte(&cl_message);
1817                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1818                 {
1819                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1820                         return;
1821                 }
1822                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1823
1824         // parse gametype
1825                 cl.gametype = MSG_ReadByte(&cl_message);
1826                 // the original id singleplayer demos are bugged and contain
1827                 // GAME_DEATHMATCH even for singleplayer
1828                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1829                         cl.gametype = GAME_COOP;
1830
1831         // parse signon message
1832                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1833                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1834
1835         // seperate the printfs so the server message can have a color
1836                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1837                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1838
1839                 // check memory integrity
1840                 Mem_CheckSentinelsGlobal();
1841
1842                 // parse model precache list
1843                 for (nummodels=1 ; ; nummodels++)
1844                 {
1845                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1846                         if (!str[0])
1847                                 break;
1848                         if (nummodels==MAX_MODELS)
1849                                 Host_Error ("Server sent too many model precaches");
1850                         if (strlen(str) >= MAX_QPATH)
1851                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1852                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1853                 }
1854                 // parse sound precache list
1855                 for (numsounds=1 ; ; numsounds++)
1856                 {
1857                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1858                         if (!str[0])
1859                                 break;
1860                         if (numsounds==MAX_SOUNDS)
1861                                 Host_Error("Server sent too many sound precaches");
1862                         if (strlen(str) >= MAX_QPATH)
1863                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1864                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1865                 }
1866
1867                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1868                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1869                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1870                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1871                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1872                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1873                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1874                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1875
1876                 // touch all of the precached models that are still loaded so we can free
1877                 // anything that isn't needed
1878                 if (!sv.active)
1879                         Mod_ClearUsed();
1880                 for (i = 1;i < nummodels;i++)
1881                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1882                 // precache any models used by the client (this also marks them used)
1883                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1884                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1885                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1886                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1887
1888                 // we purge the models and sounds later in CL_SignonReply
1889                 //Mod_PurgeUnused();
1890                 //S_PurgeUnused();
1891
1892                 // clear sound usage flags for purging of unused sounds
1893                 S_ClearUsed();
1894
1895                 // precache any sounds used by the client
1896                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1897                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1898                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1899                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1900                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1901                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1902                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1903
1904                 // sounds used by the game
1905                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1906                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1907
1908                 // now we try to load everything that is new
1909                 cl.loadmodel_current = 1;
1910                 cl.downloadmodel_current = 1;
1911                 cl.loadmodel_total = nummodels;
1912                 cl.loadsound_current = 1;
1913                 cl.downloadsound_current = 1;
1914                 cl.loadsound_total = numsounds;
1915                 cl.downloadcsqc = true;
1916                 cl.loadbegun = false;
1917                 cl.loadfinished = false;
1918                 cl.loadcsqc = true;
1919
1920                 // check memory integrity
1921                 Mem_CheckSentinelsGlobal();
1922
1923         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1924                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1925                 {
1926                         char demofile[MAX_OSPATH];
1927
1928                         if (cls.demorecording)
1929                         {
1930                                 // finish the previous level's demo file
1931                                 CL_Stop_f(cmd_local);
1932                         }
1933
1934                         // start a new demo file
1935                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1936
1937                         Con_Printf ("Auto-recording to %s.\n", demofile);
1938
1939                         // Reset bit 0 for every new demo
1940                         Cvar_SetValueQuick(&cl_autodemo_delete,
1941                                 (cl_autodemo_delete.integer & ~0x1)
1942                                 |
1943                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1944                         );
1945
1946                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1947                         if (cls.demofile)
1948                         {
1949                                 cls.forcetrack = -1;
1950                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1951                                 cls.demorecording = true;
1952                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1953                                 cls.demo_lastcsprogssize = -1;
1954                                 cls.demo_lastcsprogscrc = -1;
1955                         }
1956                         else
1957                                 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1958                 }
1959         }
1960         cl.islocalgame = NetConn_IsLocalGame();
1961 }
1962
1963 void CL_ValidateState(entity_state_t *s)
1964 {
1965         model_t *model;
1966
1967         if (!s->active)
1968                 return;
1969
1970         if (s->modelindex >= MAX_MODELS)
1971                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1972
1973         // these warnings are only warnings, no corrections are made to the state
1974         // because states are often copied for decoding, which otherwise would
1975         // propogate some of the corrections accidentally
1976         // (this used to happen, sometimes affecting skin and frame)
1977
1978         // colormap is client index + 1
1979         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1980                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1981
1982         if (developer_extra.integer)
1983         {
1984                 model = CL_GetModelByIndex(s->modelindex);
1985                 if (model && model->type && s->frame >= model->numframes)
1986                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1987                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1988                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1989         }
1990 }
1991
1992 void CL_MoveLerpEntityStates(entity_t *ent)
1993 {
1994         float odelta[3], adelta[3];
1995         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1996         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1997         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1998         {
1999                 // reset all persistent stuff if this is a new entity
2000                 ent->persistent.lerpdeltatime = 0;
2001                 ent->persistent.lerpstarttime = cl.mtime[1];
2002                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2003                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2004                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2005                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2006                 // reset animation interpolation as well
2007                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2008                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2009                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2010                 ent->render.shadertime = cl.time;
2011                 // reset various persistent stuff
2012                 ent->persistent.muzzleflash = 0;
2013                 ent->persistent.trail_allowed = false;
2014         }
2015         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2016         {
2017                 // don't interpolate the move
2018                 ent->persistent.lerpdeltatime = 0;
2019                 ent->persistent.lerpstarttime = cl.mtime[1];
2020                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2021                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2022                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2023                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2024                 ent->persistent.trail_allowed = false;
2025
2026                 // if(ent->state_current.frame != ent->state_previous.frame)
2027                 // do this even if we did change the frame
2028                 // teleport bit is only used if an animation restart, or a jump, is necessary
2029                 // so it should be always harmless to do this
2030                 {
2031                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2032                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2033                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2034                 }
2035
2036                 // note that this case must do everything the following case does too
2037         }
2038         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2039         {
2040                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2041                 ent->render.framegroupblend[1].lerp = 1;
2042                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2043                 ent->render.framegroupblend[0].start = cl.time;
2044                 ent->render.framegroupblend[0].lerp = 0;
2045         }
2046         else if (DotProduct(odelta, odelta) > 1000*1000
2047                 || (cl.fixangle[0] && !cl.fixangle[1])
2048                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2049                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2050         {
2051                 // don't interpolate the move
2052                 // (the fixangle[] check detects teleports, but not constant fixangles
2053                 //  such as when spectating)
2054                 ent->persistent.lerpdeltatime = 0;
2055                 ent->persistent.lerpstarttime = cl.mtime[1];
2056                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2057                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2058                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2059                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2060                 ent->persistent.trail_allowed = false;
2061         }
2062         else if (ent->state_current.flags & RENDER_STEP)
2063         {
2064                 // monster interpolation
2065                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2066                 {
2067                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2068                         ent->persistent.lerpstarttime = cl.mtime[1];
2069                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2070                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2071                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2072                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2073                 }
2074         }
2075         else
2076         {
2077                 // not a monster
2078                 ent->persistent.lerpstarttime = ent->state_previous.time;
2079                 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2080                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2081                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2082                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2083                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2084         }
2085         // trigger muzzleflash effect if necessary
2086         if (ent->state_current.effects & EF_MUZZLEFLASH)
2087                 ent->persistent.muzzleflash = 1;
2088
2089         // restart animation bit
2090         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2091         {
2092                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2093                 ent->render.framegroupblend[1].lerp = 1;
2094                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2095                 ent->render.framegroupblend[0].start = cl.time;
2096                 ent->render.framegroupblend[0].lerp = 0;
2097         }
2098 }
2099
2100 /*
2101 ==================
2102 CL_ParseBaseline
2103 ==================
2104 */
2105 static void CL_ParseBaseline (entity_t *ent, int large)
2106 {
2107         int i;
2108
2109         ent->state_baseline = defaultstate;
2110         // FIXME: set ent->state_baseline.number?
2111         ent->state_baseline.active = true;
2112         if (large)
2113         {
2114                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2115                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2116         }
2117         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2118         {
2119                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2120                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2121         }
2122         else
2123         {
2124                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2125                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2126         }
2127         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2128         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2129         for (i = 0;i < 3;i++)
2130         {
2131                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2132                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2133         }
2134         ent->state_previous = ent->state_current = ent->state_baseline;
2135 }
2136
2137
2138 /*
2139 ==================
2140 CL_ParseClientdata
2141
2142 Server information pertaining to this client only
2143 ==================
2144 */
2145 static void CL_ParseClientdata (void)
2146 {
2147         int i, bits;
2148
2149         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2150         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2151         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2152         cl.mviewzoom[1] = cl.mviewzoom[0];
2153
2154         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2155         {
2156                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2157                 cl.stats[STAT_ITEMS] = 0;
2158                 cl.stats[STAT_VIEWZOOM] = 255;
2159         }
2160         cl.idealpitch = 0;
2161         cl.mpunchangle[0][0] = 0;
2162         cl.mpunchangle[0][1] = 0;
2163         cl.mpunchangle[0][2] = 0;
2164         cl.mpunchvector[0][0] = 0;
2165         cl.mpunchvector[0][1] = 0;
2166         cl.mpunchvector[0][2] = 0;
2167         cl.mvelocity[0][0] = 0;
2168         cl.mvelocity[0][1] = 0;
2169         cl.mvelocity[0][2] = 0;
2170         cl.mviewzoom[0] = 1;
2171
2172         bits = (unsigned short) MSG_ReadShort(&cl_message);
2173         if (bits & SU_EXTEND1)
2174                 bits |= (MSG_ReadByte(&cl_message) << 16);
2175         if (bits & SU_EXTEND2)
2176                 bits |= (MSG_ReadByte(&cl_message) << 24);
2177
2178         if (bits & SU_VIEWHEIGHT)
2179                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2180
2181         if (bits & SU_IDEALPITCH)
2182                 cl.idealpitch = MSG_ReadChar(&cl_message);
2183
2184         for (i = 0;i < 3;i++)
2185         {
2186                 if (bits & (SU_PUNCH1<<i) )
2187                 {
2188                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2189                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2190                         else
2191                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2192                 }
2193                 if (bits & (SU_PUNCHVEC1<<i))
2194                 {
2195                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2196                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2197                         else
2198                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2199                 }
2200                 if (bits & (SU_VELOCITY1<<i) )
2201                 {
2202                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2203                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2204                         else
2205                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2206                 }
2207         }
2208
2209         // LadyHavoc: hipnotic demos don't have this bit set but should
2210         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2211                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2212
2213         cl.onground = (bits & SU_ONGROUND) != 0;
2214         cl.inwater = (bits & SU_INWATER) != 0;
2215
2216         if (cls.protocol == PROTOCOL_DARKPLACES5)
2217         {
2218                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2219                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2220                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2221                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2222                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2223                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2224                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2225                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2226                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2227                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2228         }
2229         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2230         {
2231                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2232                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2233                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2234                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2235                 else
2236                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2237                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2238                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2239                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2240                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2241                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2242                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2243                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2244                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2245                 else
2246                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2247         }
2248
2249         if (bits & SU_VIEWZOOM)
2250         {
2251                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2252                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2253                 else
2254                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2255         }
2256
2257         // viewzoom interpolation
2258         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2259 }
2260
2261 /*
2262 =====================
2263 CL_ParseStatic
2264 =====================
2265 */
2266 static void CL_ParseStatic (int large)
2267 {
2268         entity_t *ent;
2269
2270         if (cl.num_static_entities >= cl.max_static_entities)
2271                 Host_Error ("Too many static entities");
2272         ent = &cl.static_entities[cl.num_static_entities++];
2273         CL_ParseBaseline (ent, large);
2274
2275         if (ent->state_baseline.modelindex == 0)
2276         {
2277                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2278                 cl.num_static_entities--;
2279                 // This is definitely a cheesy way to conserve resources...
2280                 return;
2281         }
2282
2283 // copy it to the current state
2284         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2285         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2286         ent->render.framegroupblend[0].lerp = 1;
2287         // make torchs play out of sync
2288         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2289         ent->render.skinnum = ent->state_baseline.skin;
2290         ent->render.effects = ent->state_baseline.effects;
2291         ent->render.alpha = 1;
2292
2293         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2294         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2295
2296         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2297         ent->render.allowdecals = true;
2298         CL_UpdateRenderEntity(&ent->render);
2299 }
2300
2301 /*
2302 ===================
2303 CL_ParseStaticSound
2304 ===================
2305 */
2306 static void CL_ParseStaticSound (int large)
2307 {
2308         vec3_t          org;
2309         int                     sound_num, vol, atten;
2310
2311         MSG_ReadVector(&cl_message, org, cls.protocol);
2312         if (large)
2313                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2314         else
2315                 sound_num = MSG_ReadByte(&cl_message);
2316
2317         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2318         {
2319                 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2320                 return;
2321         }
2322
2323         vol = MSG_ReadByte(&cl_message);
2324         atten = MSG_ReadByte(&cl_message);
2325
2326         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2327 }
2328
2329 static void CL_ParseEffect (void)
2330 {
2331         vec3_t          org;
2332         int                     modelindex, startframe, framecount, framerate;
2333
2334         MSG_ReadVector(&cl_message, org, cls.protocol);
2335         modelindex = MSG_ReadByte(&cl_message);
2336         startframe = MSG_ReadByte(&cl_message);
2337         framecount = MSG_ReadByte(&cl_message);
2338         framerate = MSG_ReadByte(&cl_message);
2339
2340         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2341 }
2342
2343 static void CL_ParseEffect2 (void)
2344 {
2345         vec3_t          org;
2346         int                     modelindex, startframe, framecount, framerate;
2347
2348         MSG_ReadVector(&cl_message, org, cls.protocol);
2349         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2350         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2351         framecount = MSG_ReadByte(&cl_message);
2352         framerate = MSG_ReadByte(&cl_message);
2353
2354         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2355 }
2356
2357 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2358 {
2359         int i;
2360         beam_t *b = NULL;
2361
2362         if (ent >= MAX_EDICTS)
2363         {
2364                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2365                 ent = 0;
2366         }
2367
2368         if (ent >= cl.max_entities)
2369                 CL_ExpandEntities(ent);
2370
2371         // override any beam with the same entity
2372         i = cl.max_beams;
2373         if (ent)
2374                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2375                         if (b->entity == ent)
2376                                 break;
2377         // if the entity was not found then just replace an unused beam
2378         if (i == cl.max_beams)
2379                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2380                         if (!b->model)
2381                                 break;
2382         if (i < cl.max_beams)
2383         {
2384                 cl.num_beams = max(cl.num_beams, i + 1);
2385                 b->entity = ent;
2386                 b->lightning = lightning;
2387                 b->model = m;
2388                 b->endtime = cl.mtime[0] + 0.2;
2389                 VectorCopy (start, b->start);
2390                 VectorCopy (end, b->end);
2391         }
2392         else
2393                 Con_DPrint("beam list overflow!\n");
2394 }
2395
2396 static void CL_ParseBeam (model_t *m, int lightning)
2397 {
2398         int ent;
2399         vec3_t start, end;
2400
2401         ent = (unsigned short) MSG_ReadShort(&cl_message);
2402         MSG_ReadVector(&cl_message, start, cls.protocol);
2403         MSG_ReadVector(&cl_message, end, cls.protocol);
2404
2405         if (ent >= MAX_EDICTS)
2406         {
2407                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2408                 ent = 0;
2409         }
2410
2411         CL_NewBeam(ent, start, end, m, lightning);
2412 }
2413
2414 static void CL_ParseTempEntity(void)
2415 {
2416         int type;
2417         vec3_t pos, pos2;
2418         vec3_t vel1, vel2;
2419         vec3_t dir;
2420         vec3_t color;
2421         int rnd;
2422         int colorStart, colorLength, count;
2423         float velspeed, radius;
2424         unsigned char *tempcolor;
2425         matrix4x4_t tempmatrix;
2426
2427         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2428         {
2429                 type = MSG_ReadByte(&cl_message);
2430                 switch (type)
2431                 {
2432                 case QW_TE_WIZSPIKE:
2433                         // spike hitting wall
2434                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2435                         CL_FindNonSolidLocation(pos, pos, 4);
2436                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2437                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2438                         break;
2439
2440                 case QW_TE_KNIGHTSPIKE:
2441                         // spike hitting wall
2442                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2443                         CL_FindNonSolidLocation(pos, pos, 4);
2444                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2445                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2446                         break;
2447
2448                 case QW_TE_SPIKE:
2449                         // spike hitting wall
2450                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2451                         CL_FindNonSolidLocation(pos, pos, 4);
2452                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2453                         if (rand() % 5)
2454                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2455                         else
2456                         {
2457                                 rnd = rand() & 3;
2458                                 if (rnd == 1)
2459                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2460                                 else if (rnd == 2)
2461                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2462                                 else
2463                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2464                         }
2465                         break;
2466                 case QW_TE_SUPERSPIKE:
2467                         // super spike hitting wall
2468                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2469                         CL_FindNonSolidLocation(pos, pos, 4);
2470                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2471                         if (rand() % 5)
2472                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2473                         else
2474                         {
2475                                 rnd = rand() & 3;
2476                                 if (rnd == 1)
2477                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2478                                 else if (rnd == 2)
2479                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2480                                 else
2481                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2482                         }
2483                         break;
2484
2485                 case QW_TE_EXPLOSION:
2486                         // rocket explosion
2487                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2488                         CL_FindNonSolidLocation(pos, pos, 10);
2489                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2490                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2491                         CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2492                         break;
2493
2494                 case QW_TE_TAREXPLOSION:
2495                         // tarbaby explosion
2496                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2497                         CL_FindNonSolidLocation(pos, pos, 10);
2498                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2499                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2500                         break;
2501
2502                 case QW_TE_LIGHTNING1:
2503                         // lightning bolts
2504                         CL_ParseBeam(cl.model_bolt, true);
2505                         break;
2506
2507                 case QW_TE_LIGHTNING2:
2508                         // lightning bolts
2509                         CL_ParseBeam(cl.model_bolt2, true);
2510                         break;
2511
2512                 case QW_TE_LIGHTNING3:
2513                         // lightning bolts
2514                         CL_ParseBeam(cl.model_bolt3, false);
2515                         break;
2516
2517                 case QW_TE_LAVASPLASH:
2518                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2519                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2520                         break;
2521
2522                 case QW_TE_TELEPORT:
2523                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2524                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2525                         break;
2526
2527                 case QW_TE_GUNSHOT:
2528                         // bullet hitting wall
2529                         radius = MSG_ReadByte(&cl_message);
2530                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2531                         CL_FindNonSolidLocation(pos, pos, 4);
2532                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2533                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2534                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2535                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2536                         {
2537                                 if (rand() % 5)
2538                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2539                                 else
2540                                 {
2541                                         rnd = rand() & 3;
2542                                         if (rnd == 1)
2543                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2544                                         else if (rnd == 2)
2545                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2546                                         else
2547                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2548                                 }
2549                         }
2550                         break;
2551
2552                 case QW_TE_BLOOD:
2553                         count = MSG_ReadByte(&cl_message);
2554                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2555                         CL_FindNonSolidLocation(pos, pos, 4);
2556                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2557                         break;
2558
2559                 case QW_TE_LIGHTNINGBLOOD:
2560                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2561                         CL_FindNonSolidLocation(pos, pos, 4);
2562                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2563                         break;
2564
2565                 default:
2566                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2567                 }
2568         }
2569         else
2570         {
2571                 type = MSG_ReadByte(&cl_message);
2572                 switch (type)
2573                 {
2574                 case TE_WIZSPIKE:
2575                         // spike hitting wall
2576                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2577                         CL_FindNonSolidLocation(pos, pos, 4);
2578                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2579                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2580                         break;
2581
2582                 case TE_KNIGHTSPIKE:
2583                         // spike hitting wall
2584                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2585                         CL_FindNonSolidLocation(pos, pos, 4);
2586                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2587                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2588                         break;
2589
2590                 case TE_SPIKE:
2591                         // spike hitting wall
2592                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2593                         CL_FindNonSolidLocation(pos, pos, 4);
2594                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2595                         if (rand() % 5)
2596                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2597                         else
2598                         {
2599                                 rnd = rand() & 3;
2600                                 if (rnd == 1)
2601                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2602                                 else if (rnd == 2)
2603                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2604                                 else
2605                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2606                         }
2607                         break;
2608                 case TE_SPIKEQUAD:
2609                         // quad spike hitting wall
2610                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2611                         CL_FindNonSolidLocation(pos, pos, 4);
2612                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2613                         if (rand() % 5)
2614                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2615                         else
2616                         {
2617                                 rnd = rand() & 3;
2618                                 if (rnd == 1)
2619                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2620                                 else if (rnd == 2)
2621                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2622                                 else
2623                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2624                         }
2625                         break;
2626                 case TE_SUPERSPIKE:
2627                         // super spike hitting wall
2628                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2629                         CL_FindNonSolidLocation(pos, pos, 4);
2630                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2631                         if (rand() % 5)
2632                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2633                         else
2634                         {
2635                                 rnd = rand() & 3;
2636                                 if (rnd == 1)
2637                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2638                                 else if (rnd == 2)
2639                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2640                                 else
2641                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2642                         }
2643                         break;
2644                 case TE_SUPERSPIKEQUAD:
2645                         // quad super spike hitting wall
2646                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2647                         CL_FindNonSolidLocation(pos, pos, 4);
2648                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2649                         if (rand() % 5)
2650                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2651                         else
2652                         {
2653                                 rnd = rand() & 3;
2654                                 if (rnd == 1)
2655                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2656                                 else if (rnd == 2)
2657                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2658                                 else
2659                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2660                         }
2661                         break;
2662                         // LadyHavoc: added for improved blood splatters
2663                 case TE_BLOOD:
2664                         // blood puff
2665                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2666                         CL_FindNonSolidLocation(pos, pos, 4);
2667                         dir[0] = MSG_ReadChar(&cl_message);
2668                         dir[1] = MSG_ReadChar(&cl_message);
2669                         dir[2] = MSG_ReadChar(&cl_message);
2670                         count = MSG_ReadByte(&cl_message);
2671                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2672                         break;
2673                 case TE_SPARK:
2674                         // spark shower
2675                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2676                         CL_FindNonSolidLocation(pos, pos, 4);
2677                         dir[0] = MSG_ReadChar(&cl_message);
2678                         dir[1] = MSG_ReadChar(&cl_message);
2679                         dir[2] = MSG_ReadChar(&cl_message);
2680                         count = MSG_ReadByte(&cl_message);
2681                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2682                         break;
2683                 case TE_PLASMABURN:
2684                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2685                         CL_FindNonSolidLocation(pos, pos, 4);
2686                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2687                         break;
2688                         // LadyHavoc: added for improved gore
2689                 case TE_BLOODSHOWER:
2690                         // vaporized body
2691                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2692                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2693                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2694                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2695                         vel1[0] = -velspeed;
2696                         vel1[1] = -velspeed;
2697                         vel1[2] = -velspeed;
2698                         vel2[0] = velspeed;
2699                         vel2[1] = velspeed;
2700                         vel2[2] = velspeed;
2701                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2702                         break;
2703
2704                 case TE_PARTICLECUBE:
2705                         // general purpose particle effect
2706                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2707                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2708                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2709                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2710                         colorStart = MSG_ReadByte(&cl_message); // color
2711                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2712                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2713                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2714                         break;
2715
2716                 case TE_PARTICLERAIN:
2717                         // general purpose particle effect
2718                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2719                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2720                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2721                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2722                         colorStart = MSG_ReadByte(&cl_message); // color
2723                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2724                         break;
2725
2726                 case TE_PARTICLESNOW:
2727                         // general purpose particle effect
2728                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2729                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2730                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2731                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2732                         colorStart = MSG_ReadByte(&cl_message); // color
2733                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2734                         break;
2735
2736                 case TE_GUNSHOT:
2737                         // bullet hitting wall
2738                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2739                         CL_FindNonSolidLocation(pos, pos, 4);
2740                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2741                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2742                         {
2743                                 if (rand() % 5)
2744                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2745                                 else
2746                                 {
2747                                         rnd = rand() & 3;
2748                                         if (rnd == 1)
2749                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2750                                         else if (rnd == 2)
2751                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2752                                         else
2753                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2754                                 }
2755                         }
2756                         break;
2757
2758                 case TE_GUNSHOTQUAD:
2759                         // quad bullet hitting wall
2760                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2761                         CL_FindNonSolidLocation(pos, pos, 4);
2762                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2763                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2764                         {
2765                                 if (rand() % 5)
2766                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2767                                 else
2768                                 {
2769                                         rnd = rand() & 3;
2770                                         if (rnd == 1)
2771                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2772                                         else if (rnd == 2)
2773                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2774                                         else
2775                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2776                                 }
2777                         }
2778                         break;
2779
2780                 case TE_EXPLOSION:
2781                         // rocket explosion
2782                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2783                         CL_FindNonSolidLocation(pos, pos, 10);
2784                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2785                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2786                         break;
2787
2788                 case TE_EXPLOSIONQUAD:
2789                         // quad rocket explosion
2790                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2791                         CL_FindNonSolidLocation(pos, pos, 10);
2792                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2793                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2794                         break;
2795
2796                 case TE_EXPLOSION3:
2797                         // Nehahra movie colored lighting explosion
2798                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2799                         CL_FindNonSolidLocation(pos, pos, 10);
2800                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2801                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2802                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2803                         CL_ParticleExplosion(pos);
2804                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2805                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2806                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2807                         break;
2808
2809                 case TE_EXPLOSIONRGB:
2810                         // colored lighting explosion
2811                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2812                         CL_FindNonSolidLocation(pos, pos, 10);
2813                         CL_ParticleExplosion(pos);
2814                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2815                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2816                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2817                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2818                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2819                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2820                         break;
2821
2822                 case TE_TAREXPLOSION:
2823                         // tarbaby explosion
2824                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2825                         CL_FindNonSolidLocation(pos, pos, 10);
2826                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2827                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2828                         break;
2829
2830                 case TE_SMALLFLASH:
2831                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2832                         CL_FindNonSolidLocation(pos, pos, 10);
2833                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2834                         break;
2835
2836                 case TE_CUSTOMFLASH:
2837                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2838                         CL_FindNonSolidLocation(pos, pos, 4);
2839                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2840                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2841                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2842                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2843                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2844                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2845                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2846                         break;
2847
2848                 case TE_FLAMEJET:
2849                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2850                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2851                         count = MSG_ReadByte(&cl_message);
2852                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2853                         break;
2854
2855                 case TE_LIGHTNING1:
2856                         // lightning bolts
2857                         CL_ParseBeam(cl.model_bolt, true);
2858                         break;
2859
2860                 case TE_LIGHTNING2:
2861                         // lightning bolts
2862                         CL_ParseBeam(cl.model_bolt2, true);
2863                         break;
2864
2865                 case TE_LIGHTNING3:
2866                         // lightning bolts
2867                         CL_ParseBeam(cl.model_bolt3, false);
2868                         break;
2869
2870         // PGM 01/21/97
2871                 case TE_BEAM:
2872                         // grappling hook beam
2873                         CL_ParseBeam(cl.model_beam, false);
2874                         break;
2875         // PGM 01/21/97
2876
2877         // LadyHavoc: for compatibility with the Nehahra movie...
2878                 case TE_LIGHTNING4NEH:
2879                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2880                         break;
2881
2882                 case TE_LAVASPLASH:
2883                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2884                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2885                         break;
2886
2887                 case TE_TELEPORT:
2888                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2889                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2890                         break;
2891
2892                 case TE_EXPLOSION2:
2893                         // color mapped explosion
2894                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2895                         CL_FindNonSolidLocation(pos, pos, 10);
2896                         colorStart = MSG_ReadByte(&cl_message);
2897                         colorLength = MSG_ReadByte(&cl_message);
2898                         if (colorLength == 0)
2899                                 colorLength = 1;
2900                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2901                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2902                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2903                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2904                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2905                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2906                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2907                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2908                         break;
2909
2910                 case TE_TEI_G3:
2911                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2912                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2913                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2914                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2915                         break;
2916
2917                 case TE_TEI_SMOKE:
2918                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2919                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2920                         count = MSG_ReadByte(&cl_message);
2921                         CL_FindNonSolidLocation(pos, pos, 4);
2922                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2923                         break;
2924
2925                 case TE_TEI_BIGEXPLOSION:
2926                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2927                         CL_FindNonSolidLocation(pos, pos, 10);
2928                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2929                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2930                         break;
2931
2932                 case TE_TEI_PLASMAHIT:
2933                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2934                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2935                         count = MSG_ReadByte(&cl_message);
2936                         CL_FindNonSolidLocation(pos, pos, 5);
2937                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2938                         break;
2939
2940                 default:
2941                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2942                 }
2943         }
2944 }
2945
2946 static void CL_ParseTrailParticles(void)
2947 {
2948         int entityindex;
2949         int effectindex;
2950         vec3_t start, end;
2951         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2952         if (entityindex >= MAX_EDICTS)
2953                 entityindex = 0;
2954         if (entityindex >= cl.max_entities)
2955                 CL_ExpandEntities(entityindex);
2956         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2957         MSG_ReadVector(&cl_message, start, cls.protocol);
2958         MSG_ReadVector(&cl_message, end, cls.protocol);
2959         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2960 }
2961
2962 static void CL_ParsePointParticles(void)
2963 {
2964         int effectindex, count;
2965         vec3_t origin, velocity;
2966         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2967         MSG_ReadVector(&cl_message, origin, cls.protocol);
2968         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2969         count = (unsigned short)MSG_ReadShort(&cl_message);
2970         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2971 }
2972
2973 static void CL_ParsePointParticles1(void)
2974 {
2975         int effectindex;
2976         vec3_t origin;
2977         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2978         MSG_ReadVector(&cl_message, origin, cls.protocol);
2979         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2980 }
2981
2982 typedef struct cl_iplog_item_s
2983 {
2984         char *address;
2985         char *name;
2986 }
2987 cl_iplog_item_t;
2988
2989 static qbool cl_iplog_loaded = false;
2990 static int cl_iplog_numitems = 0;
2991 static int cl_iplog_maxitems = 0;
2992 static cl_iplog_item_t *cl_iplog_items;
2993
2994 static void CL_IPLog_Load(void);
2995 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
2996 {
2997         int i;
2998         size_t sz_name, sz_address;
2999         if (!address || !address[0] || !name || !name[0])
3000                 return;
3001         if (!cl_iplog_loaded)
3002                 CL_IPLog_Load();
3003         if (developer_extra.integer)
3004                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3005         // see if it already exists
3006         if (checkexisting)
3007         {
3008                 for (i = 0;i < cl_iplog_numitems;i++)
3009                 {
3010                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3011                         {
3012                                 if (developer_extra.integer)
3013                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3014                                 return;
3015                         }
3016                 }
3017         }
3018         // it does not already exist in the iplog, so add it
3019         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3020         {
3021                 cl_iplog_item_t *olditems = cl_iplog_items;
3022                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3023                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3024                 if (olditems)
3025                 {
3026                         if (cl_iplog_numitems)
3027                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3028                         Mem_Free(olditems);
3029                 }
3030         }
3031         sz_address = strlen(address) + 1;
3032         sz_name = strlen(name) + 1;
3033         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3034         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3035         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3036         // TODO: maybe it would be better to strip weird characters from name when
3037         // copying it here rather than using a straight strcpy?
3038         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3039         cl_iplog_numitems++;
3040         if (addtofile)
3041         {
3042                 // add it to the iplog.txt file
3043                 // TODO: this ought to open the one in the userpath version of the base
3044                 // gamedir, not the current gamedir
3045 // not necessary for mobile
3046 #ifndef DP_MOBILETOUCH
3047                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3048                 if (developer_extra.integer)
3049                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3050 #endif
3051         }
3052 }
3053
3054 static void CL_IPLog_Load(void)
3055 {
3056         int i, len, linenumber;
3057         char *text, *textend;
3058         unsigned char *filedata;
3059         fs_offset_t filesize;
3060         char line[MAX_INPUTLINE];
3061         char address[MAX_INPUTLINE];
3062         cl_iplog_loaded = true;
3063         // TODO: this ought to open the one in the userpath version of the base
3064         // gamedir, not the current gamedir
3065 // not necessary for mobile
3066 #ifndef DP_MOBILETOUCH
3067         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3068 #else
3069         filedata = NULL;
3070 #endif
3071         if (!filedata)
3072                 return;
3073         text = (char *)filedata;
3074         textend = text + filesize;
3075         for (linenumber = 1;text < textend;linenumber++)
3076         {
3077                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3078                         if (len < (int)sizeof(line) - 1)
3079                                 line[len++] = *text;
3080                 line[len] = 0;
3081                 if (text < textend && *text == '\r' && text[1] == '\n')
3082                         text++;
3083                 if (text < textend && *text == '\n')
3084                         text++;
3085                 if (line[0] == '/' && line[1] == '/')
3086                         continue; // skip comments if anyone happens to add them
3087                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3088                         address[i] = line[i];
3089                 address[i] = 0;
3090                 // skip exactly one space character
3091                 i++;
3092                 // address contains the address with termination,
3093                 // line + i contains the name with termination
3094                 if (address[0] && line[i])
3095                         CL_IPLog_Add(address, line + i, false, false);
3096                 else
3097                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3098         }
3099 }
3100
3101 static void CL_IPLog_List_f(cmd_state_t *cmd)
3102 {
3103         int i, j;
3104         const char *addressprefix;
3105         if (Cmd_Argc(cmd) > 2)
3106         {
3107                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3108                 return;
3109         }
3110         addressprefix = "";
3111         if (Cmd_Argc(cmd) >= 2)
3112                 addressprefix = Cmd_Argv(cmd, 1);
3113         if (!cl_iplog_loaded)
3114                 CL_IPLog_Load();
3115         if (addressprefix && addressprefix[0])
3116                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3117         else
3118                 Con_Printf("Listing all iplog entries\n");
3119         Con_Printf("address         name\n");
3120         for (i = 0;i < cl_iplog_numitems;i++)
3121         {
3122                 if (addressprefix && addressprefix[0])
3123                 {
3124                         for (j = 0;addressprefix[j];j++)
3125                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3126                                         break;
3127                         // if this address does not begin with the addressprefix string
3128                         // simply omit it from the output
3129                         if (addressprefix[j])
3130                                 continue;
3131                 }
3132                 // if name is less than 15 characters, left justify it and pad
3133                 // if name is more than 15 characters, print all of it, not worrying
3134                 // about the fact it will misalign the columns
3135                 if (strlen(cl_iplog_items[i].address) < 15)
3136                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3137                 else
3138                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3139         }
3140 }
3141
3142 // look for anything interesting like player IP addresses or ping reports
3143 static qbool CL_ExaminePrintString(const char *text)
3144 {
3145         int len;
3146         const char *t;
3147         char temp[MAX_INPUTLINE];
3148         if (!strcmp(text, "Client ping times:\n"))
3149         {
3150                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3151                 // hide ping reports in demos
3152                 if (cls.demoplayback)
3153                         cl.parsingtextexpectingpingforscores = 1;
3154                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3155                         ;
3156                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3157                 {
3158                         Con_Printf("ping reply but empty scoreboard?!?\n");
3159                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3160                         cl.parsingtextexpectingpingforscores = 0;
3161                 }
3162                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3163                 return !cl.parsingtextexpectingpingforscores;
3164         }
3165         if (!strncmp(text, "host:    ", 9))
3166         {
3167                 // cl.parsingtextexpectingpingforscores = false; // really?
3168                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3169                 cl.parsingtextplayerindex = 0;
3170                 return true;
3171         }
3172         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3173         {
3174                 // if anything goes wrong, we'll assume this is not a ping report
3175                 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3176                 cl.parsingtextexpectingpingforscores = 0;
3177                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3178                 t = text;
3179                 while (*t == ' ')
3180                         t++;
3181                 if ((*t >= '0' && *t <= '9') || *t == '-')
3182                 {
3183                         int ping = atoi(t);
3184                         while ((*t >= '0' && *t <= '9') || *t == '-')
3185                                 t++;
3186                         if (*t == ' ')
3187                         {
3188                                 int charindex = 0;
3189                                 t++;
3190                                 if(cl.parsingtextplayerindex < cl.maxclients)
3191                                 {
3192                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3193                                                 ;
3194                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3195                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3196                                         if (t[charindex] == '\n')
3197                                         {
3198                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3199                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3200                                                         ;
3201                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3202                                                 {
3203                                                         // we parsed a valid ping entry, so expect another to follow
3204                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3205                                                         cl.parsingtextexpectingpingforscores = expected;
3206                                                 }
3207                                                 return !expected;
3208                                         }
3209                                 }
3210                                 if (!strncmp(t, "unconnected\n", 12))
3211                                 {
3212                                         // just ignore
3213                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3214                                         cl.parsingtextexpectingpingforscores = expected;
3215                                         return !expected;
3216                                 }
3217                                 else
3218                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3219                         }
3220                 }
3221         }
3222         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3223         {
3224                 if (!strncmp(text, "players: ", 9))
3225                 {
3226                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3227                         cl.parsingtextplayerindex = 0;
3228                         return true;
3229                 }
3230                 else if (!strstr(text, ": "))
3231                 {
3232                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3233                         return true;
3234                 }
3235         }
3236         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3237         {
3238                 // if anything goes wrong, we'll assume this is not a status report
3239                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3240                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3241                 {
3242                         t = text + 1;
3243                         cl.parsingtextplayerindex = atoi(t) - 1;
3244                         while (*t >= '0' && *t <= '9')
3245                                 t++;
3246                         if (*t == ' ')
3247                         {
3248                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3249                                 return true;
3250                         }
3251                         // the player name follows here, along with frags and time
3252                 }
3253         }
3254         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3255         {
3256                 // if anything goes wrong, we'll assume this is not a status report
3257                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3258                 if (text[0] == ' ')
3259                 {
3260                         t = text;
3261                         while (*t == ' ')
3262                                 t++;
3263                         for (len = 0;*t && *t != '\n';t++)
3264                                 if (len < (int)sizeof(temp) - 1)
3265                                         temp[len++] = *t;
3266                         temp[len] = 0;
3267                         // botclient is perfectly valid, but we don't care about bots
3268                         // also don't try to look up the name of an invalid player index
3269                         if (strcmp(temp, "botclient")
3270                          && cl.parsingtextplayerindex >= 0
3271                          && cl.parsingtextplayerindex < cl.maxclients
3272                          && cl.scores[cl.parsingtextplayerindex].name[0])
3273                         {
3274                                 // log the player name and IP address string
3275                                 // (this operates entirely on strings to avoid issues with the
3276                                 //  nature of a network address)
3277                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3278                         }
3279                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3280                         return true;
3281                 }
3282         }
3283         return true;
3284 }
3285
3286 extern cvar_t host_timescale;
3287 extern cvar_t cl_lerpexcess;
3288 static void CL_NetworkTimeReceived(double newtime)
3289 {
3290         cl.opt_inputs_since_update = 0;
3291         cl.mtime[1] = cl.mtime[0];
3292         cl.mtime[0] = newtime;
3293         if (cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3294                 cl.time = cl.mtime[1] = newtime;
3295         else if (cls.demoplayback)
3296         {
3297                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3298                 // due to a large time gap, so treat it as an instant change in time
3299                 // (this can also happen during heavy packet loss in the demo)
3300                 if (cl.time < newtime - 0.1)
3301                         cl.mtime[1] = cl.time = newtime;
3302         }
3303         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3304         {
3305                 double timehigh = 0; // hush compiler warning
3306                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3307
3308                 if (developer_extra.integer && vid_activewindow)
3309                 {
3310                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3311                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3312                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3313                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3314                 }
3315
3316 selectmode:
3317                 switch (cl_nettimesyncboundmode.integer)
3318                 {
3319                 default:
3320                         Cvar_SetQuick(&cl_nettimesyncboundmode, cl_nettimesyncboundmode.defstring);
3321                         goto selectmode;
3322                 case 1:
3323                 case 2:
3324                 case 3:
3325                         // doesn't make sense for modes > 3
3326                         cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3327                         timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3328                         switch (cl_nettimesyncboundmode.integer)
3329                         {
3330                         case 1:
3331                                 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3332                                 break;
3333                         case 2:
3334                                 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3335                                         cl.time = cl.mtime[1];
3336                                 break;
3337                         case 3:
3338                                 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3339                                         cl.time = cl.mtime[1];
3340                                 break;
3341                         }
3342                         break;
3343
3344                 case 4:
3345                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3346                                 cl.time = cl.mtime[1]; // reset
3347                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3348                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3349                         else if (cl.time > cl.mtime[1])
3350                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3351                         else
3352                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3353                         break;
3354
3355                 case 5:
3356                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3357                                 cl.time = cl.mtime[1]; // reset
3358                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3359                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3360                         else
3361                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3362                         break;
3363
3364                 case 6:
3365                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3366                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3367                         break;
3368
3369                 case 7:
3370                         /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
3371                          * the rolling harmonic mean gives large time error outliers low significance
3372                          * correction rate is dynamic and gradual (max 10% of mean error per tic)
3373                          * time is correct within a few server frames of connect/map start
3374                          * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
3375                          * prevents 0ms move frame times with uncapped fps
3376                          * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
3377                          */
3378                         {
3379                                 unsigned char i;
3380                                 float error;
3381                                 // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
3382                                 double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
3383                                 cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
3384                                 cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
3385                                 for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
3386                                         error += cl.ts_error_stor[i];
3387                                 error = 0.1f / (error / NUM_TS_ERRORS);
3388                                 cl.time = bound(cl.time - error, target, cl.time + error);
3389                         }
3390                         break;
3391                 }
3392         }
3393         // this packet probably contains a player entity update, so we will need
3394         // to update the prediction
3395         cl.movement_replay = true;
3396         // this may get updated later in parsing by svc_clientdata
3397         cl.onground = false;
3398         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3399         // during this frame
3400         // (makes spectating players much smoother and prevents mouse movement from turning)
3401         cl.fixangle[1] = cl.fixangle[0];
3402         cl.fixangle[0] = false;
3403         if (!cls.demoplayback)
3404                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3405         // update the csqc's server timestamps, critical for proper sync
3406         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3407
3408 #ifdef USEODE
3409         if (cl.mtime[0] > cl.mtime[1])
3410                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3411 #endif
3412
3413         // only lerp entities that also get an update in this frame, when lerp excess is used
3414         if(cl_lerpexcess.value > 0)
3415         {
3416                 int i;
3417                 for (i = 1;i < cl.num_entities;i++)
3418                 {
3419                         if (cl.entities_active[i])
3420                         {
3421                                 entity_t *ent = cl.entities + i;
3422                                 ent->persistent.lerpdeltatime = 0;
3423                         }
3424                 }
3425         }
3426 }
3427
3428 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3429
3430 /*
3431 =====================
3432 CL_ParseServerMessage
3433 =====================
3434 */
3435 int parsingerror = false;
3436 void CL_ParseServerMessage(void)
3437 {
3438         int                     cmd;
3439         int                     i;
3440         protocolversion_t protocol;
3441         unsigned char           cmdlog[32];
3442         const char              *cmdlogname[32], *temp;
3443         int                     cmdindex, cmdcount = 0;
3444         qbool   qwplayerupdatereceived;
3445         qbool   strip_pqc;
3446         char vabuf[1024];
3447
3448         // LadyHavoc: moved demo message writing from before the packet parse to
3449         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3450         // code in CL_ParseServerinfo
3451         //if (cls.demorecording)
3452         //      CL_WriteDemoMessage (&cl_message);
3453
3454         cl.last_received_message = host.realtime;
3455
3456         CL_KeepaliveMessage(false);
3457
3458 //
3459 // if recording demos, copy the message out
3460 //
3461         if (cl_shownet.integer == 1)
3462                 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3463         else if (cl_shownet.integer == 2)
3464                 Con_Print("------------------\n");
3465
3466 //
3467 // parse the message
3468 //
3469         //MSG_BeginReading ();
3470
3471         parsingerror = true;
3472
3473         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3474         {
3475                 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3476
3477                 // kill all qw nails
3478                 cl.qw_num_nails = 0;
3479
3480                 // fade weapon view kick
3481                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3482
3483                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3484
3485                 qwplayerupdatereceived = false;
3486
3487                 while (1)
3488                 {
3489                         if (cl_message.badread)
3490                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3491
3492                         cmd = MSG_ReadByte(&cl_message);
3493
3494                         if (cmd == -1)
3495                         {
3496                                 SHOWNET("END OF MESSAGE");
3497                                 break;          // end of message
3498                         }
3499
3500                         cmdindex = cmdcount & 31;
3501                         cmdcount++;
3502                         cmdlog[cmdindex] = cmd;
3503
3504                         SHOWNET(qw_svc_strings[cmd]);
3505                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3506                         if (!cmdlogname[cmdindex])
3507                         {
3508                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3509                                 const char *d = "<unknown>";
3510                                 cmdlogname[cmdindex] = d;
3511                         }
3512
3513                         // other commands
3514                         switch (cmd)
3515                         {
3516                         default:
3517                                 {
3518                                         char description[32*64], logtemp[64];
3519                                         int count;
3520                                         strlcpy(description, "packet dump: ", sizeof(description));
3521                                         i = cmdcount - 32;
3522                                         if (i < 0)
3523                                                 i = 0;
3524                                         count = cmdcount - i;
3525                                         i &= 31;
3526                                         while(count > 0)
3527                                         {
3528                                                 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3529                                                 strlcat(description, logtemp, sizeof(description));
3530                                                 count--;
3531                                                 i++;
3532                                                 i &= 31;
3533                                         }
3534                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3535                                         Con_Print(description);
3536                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3537                                 }
3538                                 break;
3539
3540                         case qw_svc_nop:
3541                                 //Con_Printf("qw_svc_nop\n");
3542                                 break;
3543
3544                         case qw_svc_disconnect:
3545                                 if (cls.demonum != -1)
3546                                         CL_NextDemo();
3547                                 else
3548                                         CL_DisconnectEx(true, "Server disconnected");
3549                                 break;
3550
3551                         case qw_svc_print:
3552                                 i = MSG_ReadByte(&cl_message);
3553                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3554                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3555                                 {
3556                                         if (i == 3) // chat
3557                                                 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp));      //[515]: csqc
3558                                         else
3559                                                 CSQC_AddPrintText(temp);
3560                                 }
3561                                 break;
3562
3563                         case qw_svc_centerprint:
3564                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3565                                 break;
3566
3567                         case qw_svc_stufftext:
3568                                 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));        //[515]: csqc
3569                                 break;
3570
3571                         case qw_svc_damage:
3572                                 // svc_damage protocol is identical to nq
3573                                 V_ParseDamage ();
3574                                 break;
3575
3576                         case qw_svc_serverdata:
3577                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3578                                 CL_ParseServerInfo();
3579                                 break;
3580
3581                         case qw_svc_setangle:
3582                                 for (i=0 ; i<3 ; i++)
3583                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3584                                 if (!cls.demoplayback)
3585                                 {
3586                                         cl.fixangle[0] = true;
3587                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3588                                         // disable interpolation if this is new
3589                                         if (!cl.fixangle[1])
3590                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3591                                 }
3592                                 break;
3593
3594                         case qw_svc_lightstyle:
3595                                 i = MSG_ReadByte(&cl_message);
3596                                 if (i >= cl.max_lightstyle)
3597                                 {
3598                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3599                                         break;
3600                                 }
3601                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3602                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3603                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3604                                 break;
3605
3606                         case qw_svc_sound:
3607                                 CL_ParseStartSoundPacket(false);
3608                                 break;
3609
3610                         case qw_svc_stopsound:
3611                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3612                                 S_StopSound(i>>3, i&7);
3613                                 break;
3614
3615                         case qw_svc_updatefrags:
3616                                 i = MSG_ReadByte(&cl_message);
3617                                 if (i >= cl.maxclients)
3618                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3619                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3620                                 break;
3621
3622                         case qw_svc_updateping:
3623                                 i = MSG_ReadByte(&cl_message);
3624                                 if (i >= cl.maxclients)
3625                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3626                                 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3627                                 break;
3628
3629                         case qw_svc_updatepl:
3630                                 i = MSG_ReadByte(&cl_message);
3631                                 if (i >= cl.maxclients)
3632                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3633                                 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3634                                 break;
3635
3636                         case qw_svc_updateentertime:
3637                                 i = MSG_ReadByte(&cl_message);
3638                                 if (i >= cl.maxclients)
3639                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3640                                 // seconds ago
3641                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3642                                 break;
3643
3644                         case qw_svc_spawnbaseline:
3645                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3646                                 if (i < 0 || i >= MAX_EDICTS)
3647                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3648                                 if (i >= cl.max_entities)
3649                                         CL_ExpandEntities(i);
3650                                 CL_ParseBaseline(cl.entities + i, false);
3651                                 break;
3652                         case qw_svc_spawnstatic:
3653                                 CL_ParseStatic(false);
3654                                 break;
3655                         case qw_svc_temp_entity:
3656                                 if(!CL_VM_Parse_TempEntity())
3657                                         CL_ParseTempEntity ();
3658                                 break;
3659
3660                         case qw_svc_killedmonster:
3661                                 cl.stats[STAT_MONSTERS]++;
3662                                 break;
3663
3664                         case qw_svc_foundsecret:
3665                                 cl.stats[STAT_SECRETS]++;
3666                                 break;
3667
3668                         case qw_svc_updatestat:
3669                                 i = MSG_ReadByte(&cl_message);
3670                                 if (i < 0 || i >= MAX_CL_STATS)
3671                                         Host_Error ("svc_updatestat: %i is invalid", i);
3672                                 cl.stats[i] = MSG_ReadByte(&cl_message);
3673                                 break;
3674
3675                         case qw_svc_updatestatlong:
3676                                 i = MSG_ReadByte(&cl_message);
3677                                 if (i < 0 || i >= MAX_CL_STATS)
3678                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3679                                 cl.stats[i] = MSG_ReadLong(&cl_message);
3680                                 break;
3681
3682                         case qw_svc_spawnstaticsound:
3683                                 CL_ParseStaticSound (false);
3684                                 break;
3685
3686                         case qw_svc_cdtrack:
3687                                 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3688                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3689                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3690                                 else
3691                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3692                                 break;
3693
3694                         case qw_svc_intermission:
3695                                 if(!cl.intermission)
3696                                         cl.completed_time = cl.time;
3697                                 cl.intermission = 1;
3698                                 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3699                                 for (i = 0;i < 3;i++)
3700                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3701                                 break;
3702
3703                         case qw_svc_finale:
3704                                 if(!cl.intermission)
3705                                         cl.completed_time = cl.time;
3706                                 cl.intermission = 2;
3707                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3708                                 break;
3709
3710                         case qw_svc_sellscreen:
3711                                 Cmd_ExecuteString(cmd_local, "help", src_local, true);
3712                                 break;
3713
3714                         case qw_svc_smallkick:
3715                                 cl.qw_weaponkick = -2;
3716                                 break;
3717                         case qw_svc_bigkick:
3718                                 cl.qw_weaponkick = -4;
3719                                 break;
3720
3721                         case qw_svc_muzzleflash:
3722                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3723                                 // NOTE: in QW this only worked on clients
3724                                 if (i < 0 || i >= MAX_EDICTS)
3725                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3726                                 if (i >= cl.max_entities)
3727                                         CL_ExpandEntities(i);
3728                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3729                                 break;
3730
3731                         case qw_svc_updateuserinfo:
3732                                 QW_CL_UpdateUserInfo();
3733                                 break;
3734
3735                         case qw_svc_setinfo:
3736                                 QW_CL_SetInfo();
3737                                 break;
3738
3739                         case qw_svc_serverinfo:
3740                                 QW_CL_ServerInfo();
3741                                 break;
3742
3743                         case qw_svc_download:
3744                                 QW_CL_ParseDownload();
3745                                 break;
3746
3747                         case qw_svc_playerinfo:
3748                                 // slightly kill qw player entities now that we know there is
3749                                 // an update of player entities this frame...
3750                                 if (!qwplayerupdatereceived)
3751                                 {
3752                                         qwplayerupdatereceived = true;
3753                                         for (i = 1;i < cl.maxclients;i++)
3754                                                 cl.entities_active[i] = false;
3755                                 }
3756                                 EntityStateQW_ReadPlayerUpdate();
3757                                 break;
3758
3759                         case qw_svc_nails:
3760                                 QW_CL_ParseNails();
3761                                 break;
3762
3763                         case qw_svc_chokecount:
3764                                 (void) MSG_ReadByte(&cl_message);
3765                                 // FIXME: apply to netgraph
3766                                 //for (j = 0;j < i;j++)
3767                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3768                                 break;
3769
3770                         case qw_svc_modellist:
3771                                 QW_CL_ParseModelList();
3772                                 break;
3773
3774                         case qw_svc_soundlist:
3775                                 QW_CL_ParseSoundList();
3776                                 break;
3777
3778                         case qw_svc_packetentities:
3779                                 EntityFrameQW_CL_ReadFrame(false);
3780                                 // first update is the final signon stage
3781                                 if (cls.signon == SIGNONS - 1)
3782                                         CL_SignonReply(SIGNONS);
3783                                 break;
3784
3785                         case qw_svc_deltapacketentities:
3786                                 EntityFrameQW_CL_ReadFrame(true);
3787                                 // first update is the final signon stage
3788                                 if (cls.signon == SIGNONS - 1)
3789                                         CL_SignonReply(SIGNONS);
3790                                 break;
3791
3792                         case qw_svc_maxspeed:
3793                                 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3794                                 break;
3795
3796                         case qw_svc_entgravity:
3797                                 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3798                                 if (!cl.movevars_entgravity)
3799                                         cl.movevars_entgravity = 1.0f;
3800                                 break;
3801
3802                         case qw_svc_setpause:
3803                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
3804                                 if (cl.paused && snd_cdautopause.integer)
3805                                         CDAudio_Pause ();
3806                                 else if (bgmvolume.value > 0.0f)
3807                                         CDAudio_Resume ();
3808                                 S_PauseGameSounds (cl.paused);
3809                                 break;
3810                         }
3811                 }
3812
3813                 if (qwplayerupdatereceived)
3814                 {
3815                         // fully kill any player entities that were not updated this frame
3816                         for (i = 1;i <= cl.maxclients;i++)
3817                                 if (!cl.entities_active[i])
3818                                         cl.entities[i].state_current.active = false;
3819                 }
3820         }
3821         else
3822         {
3823                 while (1)
3824                 {
3825                         if (cl_message.badread)
3826                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3827
3828                         cmd = MSG_ReadByte(&cl_message);
3829
3830                         if (cmd == -1)
3831                         {
3832 //                              R_TimeReport("END OF MESSAGE");
3833                                 SHOWNET("END OF MESSAGE");
3834                                 break;          // end of message
3835                         }
3836
3837                         cmdindex = cmdcount & 31;
3838                         cmdcount++;
3839                         cmdlog[cmdindex] = cmd;
3840
3841                         // if the high bit of the command byte is set, it is a fast update
3842                         if (cmd & 128)
3843                         {
3844                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3845                                 temp = "entity";
3846                                 cmdlogname[cmdindex] = temp;
3847                                 SHOWNET("fast update");
3848                                 if (cls.signon == SIGNONS - 1)
3849                                         // first update is the final signon stage
3850                                         CL_SignonReply(SIGNONS);
3851                                 EntityFrameQuake_ReadEntity (cmd&127);
3852                                 continue;
3853                         }
3854
3855                         SHOWNET(svc_strings[cmd]);
3856                         cmdlogname[cmdindex] = svc_strings[cmd];
3857                         if (!cmdlogname[cmdindex])
3858                         {
3859                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3860                                 const char *d = "<unknown>";
3861                                 cmdlogname[cmdindex] = d;
3862                         }
3863
3864                         // other commands
3865                         switch (cmd)
3866                         {
3867                         default:
3868                                 {
3869                                         char description[32*64], tempdesc[64];
3870                                         int count;
3871                                         strlcpy (description, "packet dump: ", sizeof(description));
3872                                         i = cmdcount - 32;
3873                                         if (i < 0)
3874                                                 i = 0;
3875                                         count = cmdcount - i;
3876                                         i &= 31;
3877                                         while(count > 0)
3878                                         {
3879                                                 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3880                                                 strlcat (description, tempdesc, sizeof (description));
3881                                                 count--;
3882                                                 i++;
3883                                                 i &= 31;
3884                                         }
3885                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3886                                         Con_Print(description);
3887                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3888                                 }
3889                                 break;
3890
3891                         case svc_nop:
3892                                 if (cls.signon < SIGNONS)
3893                                         Con_Print("<-- server to client keepalive\n");
3894                                 break;
3895
3896                         case svc_time:
3897                                 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3898                                 break;
3899
3900                         case svc_clientdata:
3901                                 CL_ParseClientdata();
3902                                 break;
3903
3904                         case svc_version:
3905                                 i = MSG_ReadLong(&cl_message);
3906                                 protocol = Protocol_EnumForNumber(i);
3907                                 if (protocol == PROTOCOL_UNKNOWN)
3908                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3909                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3910                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3911                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3912                                 cls.protocol = protocol;
3913                                 break;
3914
3915                         case svc_disconnect:
3916                                 if (cls.demonum != -1)
3917                                         CL_NextDemo();
3918                                 else
3919                                         CL_DisconnectEx(true, cls.protocol == PROTOCOL_DARKPLACES8 ? MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)) : "Server disconnected");
3920                                 break;
3921
3922                         case svc_print:
3923                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3924                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3925                                         CSQC_AddPrintText(temp);        //[515]: csqc
3926                                 break;
3927
3928                         case svc_centerprint:
3929                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3930                                 break;
3931
3932                         case svc_stufftext:
3933                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3934                                 /* if(utf8_enable.integer)
3935                                 {
3936                                         strip_pqc = true;
3937                                         // we can safely strip and even
3938                                         // interpret these in utf8 mode
3939                                 }
3940                                 else */ switch(cls.protocol)
3941                                 {
3942                                         case PROTOCOL_QUAKE:
3943                                         case PROTOCOL_QUAKEDP:
3944                                                 // maybe add other protocols if
3945                                                 // so desired, but not DP7
3946                                                 strip_pqc = true;
3947                                                 break;
3948                                         case PROTOCOL_DARKPLACES7:
3949                                         default:
3950                                                 // ProQuake does not support
3951                                                 // these protocols
3952                                                 strip_pqc = false;
3953                                                 break;
3954                                 }
3955                                 if(strip_pqc)
3956                                 {
3957                                         // skip over ProQuake messages,
3958                                         // TODO actually interpret them
3959                                         // (they are sbar team score
3960                                         // updates), see proquake cl_parse.c
3961                                         if(*temp == 0x01)
3962                                         {
3963                                                 ++temp;
3964                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3965                                                         ++temp;
3966                                         }
3967                                 }
3968                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3969                                 break;
3970
3971                         case svc_damage:
3972                                 V_ParseDamage ();
3973                                 break;
3974
3975                         case svc_serverinfo:
3976                                 CL_ParseServerInfo ();
3977                                 break;
3978
3979                         case svc_setangle:
3980                                 for (i=0 ; i<3 ; i++)
3981                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3982                                 if (!cls.demoplayback)
3983                                 {
3984                                         cl.fixangle[0] = true;
3985                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3986                                         // disable interpolation if this is new
3987                                         if (!cl.fixangle[1])
3988                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3989                                 }
3990                                 break;
3991
3992                         case svc_setview:
3993                                 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3994                                 if (cl.viewentity >= MAX_EDICTS)
3995                                         Host_Error("svc_setview >= MAX_EDICTS");
3996                                 if (cl.viewentity >= cl.max_entities)
3997                                         CL_ExpandEntities(cl.viewentity);
3998                                 // LadyHavoc: assume first setview recieved is the real player entity
3999                                 if (!cl.realplayerentity)
4000                                         cl.realplayerentity = cl.viewentity;
4001                                 // update cl.playerentity to this one if it is a valid player
4002                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
4003                                         cl.playerentity = cl.viewentity;
4004                                 break;
4005
4006                         case svc_lightstyle:
4007                                 i = MSG_ReadByte(&cl_message);
4008                                 if (i >= cl.max_lightstyle)
4009                                 {
4010                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
4011                                         break;
4012                                 }
4013                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
4014                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
4015                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
4016                                 break;
4017
4018                         case svc_sound:
4019                                 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4020                                 break;
4021
4022                         case svc_precache:
4023                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4024                                 {
4025                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
4026                                         CL_ParseStartSoundPacket(true);
4027                                 }
4028                                 else
4029                                 {
4030                                         char *s;
4031                                         i = (unsigned short)MSG_ReadShort(&cl_message);
4032                                         s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4033                                         if (i < 32768)
4034                                         {
4035                                                 if (i >= 1 && i < MAX_MODELS)
4036                                                 {
4037                                                         model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4038                                                         if (!model)
4039                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4040                                                         cl.model_precache[i] = model;
4041                                                 }
4042                                                 else
4043                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4044                                         }
4045                                         else
4046                                         {
4047                                                 i -= 32768;
4048                                                 if (i >= 1 && i < MAX_SOUNDS)
4049                                                 {
4050                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
4051                                                         if (!sfx && snd_initialized.integer)
4052                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4053                                                         cl.sound_precache[i] = sfx;
4054                                                 }
4055                                                 else
4056                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4057                                         }
4058                                 }
4059                                 break;
4060
4061                         case svc_stopsound:
4062                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4063                                 S_StopSound(i>>3, i&7);
4064                                 break;
4065
4066                         case svc_updatename:
4067                                 i = MSG_ReadByte(&cl_message);
4068                                 if (i >= cl.maxclients)
4069                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4070                                 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4071                                 break;
4072
4073                         case svc_updatefrags:
4074                                 i = MSG_ReadByte(&cl_message);
4075                                 if (i >= cl.maxclients)
4076                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4077                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4078                                 break;
4079
4080                         case svc_updatecolors:
4081                                 i = MSG_ReadByte(&cl_message);
4082                                 if (i >= cl.maxclients)
4083                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4084                                 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4085                                 break;
4086
4087                         case svc_particle:
4088                                 CL_ParseParticleEffect ();
4089                                 break;
4090
4091                         case svc_effect:
4092                                 CL_ParseEffect ();
4093                                 break;
4094
4095                         case svc_effect2:
4096                                 CL_ParseEffect2 ();
4097                                 break;
4098
4099                         case svc_spawnbaseline:
4100                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4101                                 if (i < 0 || i >= MAX_EDICTS)
4102                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4103                                 if (i >= cl.max_entities)
4104                                         CL_ExpandEntities(i);
4105                                 CL_ParseBaseline (cl.entities + i, false);
4106                                 break;
4107                         case svc_spawnbaseline2:
4108                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4109                                 if (i < 0 || i >= MAX_EDICTS)
4110                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4111                                 if (i >= cl.max_entities)
4112                                         CL_ExpandEntities(i);
4113                                 CL_ParseBaseline (cl.entities + i, true);
4114                                 break;
4115                         case svc_spawnstatic:
4116                                 CL_ParseStatic (false);
4117                                 break;
4118                         case svc_spawnstatic2:
4119                                 CL_ParseStatic (true);
4120                                 break;
4121                         case svc_temp_entity:
4122                                 if(!CL_VM_Parse_TempEntity())
4123                                         CL_ParseTempEntity ();
4124                                 break;
4125
4126                         case svc_setpause:
4127                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
4128                                 if (cl.paused && snd_cdautopause.integer)
4129                                         CDAudio_Pause ();
4130                                 else if (bgmvolume.value > 0.0f)
4131                                         CDAudio_Resume ();
4132                                 S_PauseGameSounds (cl.paused);
4133                                 break;
4134
4135                         case svc_signonnum:
4136                                 i = MSG_ReadByte(&cl_message);
4137                                 // LadyHavoc: it's rude to kick off the client if they missed the
4138                                 // reconnect somehow, so allow signon 1 even if at signon 1
4139                                 if (i <= cls.signon && i != 1)
4140                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4141                                 CL_SignonReply(i);
4142                                 break;
4143
4144                         case svc_killedmonster:
4145                                 cl.stats[STAT_MONSTERS]++;
4146                                 break;
4147
4148                         case svc_foundsecret:
4149                                 cl.stats[STAT_SECRETS]++;
4150                                 break;
4151
4152                         case svc_updatestat:
4153                                 i = MSG_ReadByte(&cl_message);
4154                                 if (i < 0 || i >= MAX_CL_STATS)
4155                                         Host_Error ("svc_updatestat: %i is invalid", i);
4156                                 cl.stats[i] = MSG_ReadLong(&cl_message);
4157                                 break;
4158
4159                         case svc_updatestatubyte:
4160                                 i = MSG_ReadByte(&cl_message);
4161                                 if (i < 0 || i >= MAX_CL_STATS)
4162                                         Host_Error ("svc_updatestat: %i is invalid", i);
4163                                 cl.stats[i] = MSG_ReadByte(&cl_message);
4164                                 break;
4165
4166                         case svc_spawnstaticsound:
4167                                 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4168                                 break;
4169
4170                         case svc_spawnstaticsound2:
4171                                 CL_ParseStaticSound (true);
4172                                 break;
4173
4174                         case svc_cdtrack:
4175                                 cl.cdtrack = MSG_ReadByte(&cl_message);
4176                                 cl.looptrack = MSG_ReadByte(&cl_message);
4177                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4178                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4179                                 else
4180                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4181                                 break;
4182
4183                         case svc_intermission:
4184                                 if(!cl.intermission)
4185                                         cl.completed_time = cl.time;
4186                                 cl.intermission = 1;
4187                                 CL_VM_UpdateIntermissionState(cl.intermission);
4188                                 break;
4189
4190                         case svc_finale:
4191                                 if(!cl.intermission)
4192                                         cl.completed_time = cl.time;
4193                                 cl.intermission = 2;
4194                                 CL_VM_UpdateIntermissionState(cl.intermission);
4195                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4196                                 break;
4197
4198                         case svc_cutscene:
4199                                 if(!cl.intermission)
4200                                         cl.completed_time = cl.time;
4201                                 cl.intermission = 3;
4202                                 CL_VM_UpdateIntermissionState(cl.intermission);
4203                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4204                                 break;
4205
4206                         case svc_sellscreen:
4207                                 Cmd_ExecuteString(cmd_local, "help", src_local, true);
4208                                 break;
4209                         case svc_hidelmp:
4210                                 if (gamemode == GAME_TENEBRAE)
4211                                 {
4212                                         // repeating particle effect
4213                                         MSG_ReadCoord(&cl_message, cls.protocol);
4214                                         MSG_ReadCoord(&cl_message, cls.protocol);
4215                                         MSG_ReadCoord(&cl_message, cls.protocol);
4216                                         MSG_ReadCoord(&cl_message, cls.protocol);
4217                                         MSG_ReadCoord(&cl_message, cls.protocol);
4218                                         MSG_ReadCoord(&cl_message, cls.protocol);
4219                                         (void) MSG_ReadByte(&cl_message);
4220                                         MSG_ReadLong(&cl_message);
4221                                         MSG_ReadLong(&cl_message);
4222                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4223                                 }
4224                                 else
4225                                         SHOWLMP_decodehide();
4226                                 break;
4227                         case svc_showlmp:
4228                                 if (gamemode == GAME_TENEBRAE)
4229                                 {
4230                                         // particle effect
4231                                         MSG_ReadCoord(&cl_message, cls.protocol);
4232                                         MSG_ReadCoord(&cl_message, cls.protocol);
4233                                         MSG_ReadCoord(&cl_message, cls.protocol);
4234                                         (void) MSG_ReadByte(&cl_message);
4235                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4236                                 }
4237                                 else
4238                                         SHOWLMP_decodeshow();
4239                                 break;
4240                         case svc_skybox:
4241                                 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4242                                 break;
4243                         case svc_entities:
4244                                 if (cls.signon == SIGNONS - 1)
4245                                         // first update is the final signon stage
4246                                         CL_SignonReply(SIGNONS);
4247                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4248                                         EntityFrame_CL_ReadFrame();
4249                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4250                                         EntityFrame4_CL_ReadFrame();
4251                                 else
4252                                         EntityFrame5_CL_ReadFrame();
4253                                 break;
4254                         case svc_csqcentities:
4255                                 CSQC_ReadEntities();
4256                                 break;
4257                         case svc_downloaddata:
4258                                 CL_ParseDownload();
4259                                 break;
4260                         case svc_trailparticles:
4261                                 CL_ParseTrailParticles();
4262                                 break;
4263                         case svc_pointparticles:
4264                                 CL_ParsePointParticles();
4265                                 break;
4266                         case svc_pointparticles1:
4267                                 CL_ParsePointParticles1();
4268                                 break;
4269                         }
4270 //                      R_TimeReport(svc_strings[cmd]);
4271                 }
4272         }
4273
4274         if (cls.signon == SIGNONS)
4275                 CL_UpdateItemsAndWeapon();
4276 //      R_TimeReport("UpdateItems");
4277
4278         EntityFrameQuake_ISeeDeadEntities();
4279 //      R_TimeReport("ISeeDeadEntities");
4280
4281         CL_UpdateMoveVars();
4282 //      R_TimeReport("UpdateMoveVars");
4283
4284         parsingerror = false;
4285
4286         // LadyHavoc: this was at the start of the function before cl_autodemo was
4287         // implemented
4288         if (cls.demorecording)
4289         {
4290                 CL_WriteDemoMessage (&cl_message);
4291 //              R_TimeReport("WriteDemo");
4292         }
4293 }
4294
4295 void CL_Parse_DumpPacket(void)
4296 {
4297         if (!parsingerror)
4298                 return;
4299         Con_Print("Packet dump:\n");
4300         SZ_HexDumpToConsole(&cl_message);
4301         parsingerror = false;
4302 }
4303
4304 void CL_Parse_ErrorCleanUp(void)
4305 {
4306         CL_StopDownload(0, 0);
4307         QW_CL_StopUpload_f(cmd_local);
4308 }
4309
4310 void CL_Parse_Init(void)
4311 {
4312         Cvar_RegisterVariable(&cl_worldmessage);
4313         Cvar_RegisterVariable(&cl_worldname);
4314         Cvar_RegisterVariable(&cl_worldnamenoextension);
4315         Cvar_RegisterVariable(&cl_worldbasename);
4316
4317         Cvar_RegisterVariable(&developer_networkentities);
4318         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4319
4320         Cvar_RegisterVariable(&cl_sound_wizardhit);
4321         Cvar_RegisterVariable(&cl_sound_hknighthit);
4322         Cvar_RegisterVariable(&cl_sound_tink1);
4323         Cvar_RegisterVariable(&cl_sound_ric1);
4324         Cvar_RegisterVariable(&cl_sound_ric2);
4325         Cvar_RegisterVariable(&cl_sound_ric3);
4326         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4327         Cvar_RegisterVariable(&cl_sound_r_exp3);
4328         Cvar_RegisterVariable(&snd_cdautopause);
4329
4330         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4331
4332         // server extension cvars set by commands issued from the server during connect
4333         Cvar_RegisterVariable(&cl_serverextension_download);
4334
4335         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4336         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4337         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4338         Cvar_RegisterVariable(&cl_iplog_name);
4339         Cvar_RegisterVariable(&cl_readpicture_force);
4340
4341         Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4342         Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4343         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4344         Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4345         Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4346         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4347         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4348         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4349         Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4350 }
4351
4352 void CL_Parse_Shutdown(void)
4353 {
4354 }