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1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // cl_parse.c  -- parse a message received from the server
21
22 #include "quakedef.h"
23 #include "cdaudio.h"
24 #include "cl_collision.h"
25 #include "csprogs.h"
26 #include "libcurl.h"
27 #include "utf8lib.h"
28 #ifdef CONFIG_MENU
29 #include "menu.h"
30 #endif
31 #include "cl_video.h"
32 #include "float.h"
33
34 const char *svc_strings[128] =
35 {
36         "svc_bad",
37         "svc_nop",
38         "svc_disconnect",       // (DP8) [string] null terminated parting message
39         "svc_updatestat",
40         "svc_version",          // [int] server version
41         "svc_setview",          // [short] entity number
42         "svc_sound",                    // <see code>
43         "svc_time",                     // [float] server time
44         "svc_print",                    // [string] null terminated string
45         "svc_stufftext",                // [string] stuffed into client's console buffer
46                                                 // the string should be \n terminated
47         "svc_setangle",         // [vec3] set the view angle to this absolute value
48
49         "svc_serverinfo",               // [int] version
50                                                 // [string] signon string
51                                                 // [string]..[0]model cache [string]...[0]sounds cache
52                                                 // [string]..[0]item cache
53         "svc_lightstyle",               // [byte] [string]
54         "svc_updatename",               // [byte] [string]
55         "svc_updatefrags",      // [byte] [short]
56         "svc_clientdata",               // <shortbits + data>
57         "svc_stopsound",                // <see code>
58         "svc_updatecolors",     // [byte] [byte]
59         "svc_particle",         // [vec3] <variable>
60         "svc_damage",                   // [byte] impact [byte] blood [vec3] from
61
62         "svc_spawnstatic",
63         "OBSOLETE svc_spawnbinary",
64         "svc_spawnbaseline",
65
66         "svc_temp_entity",              // <variable>
67         "svc_setpause",
68         "svc_signonnum",
69         "svc_centerprint",
70         "svc_killedmonster",
71         "svc_foundsecret",
72         "svc_spawnstaticsound",
73         "svc_intermission",
74         "svc_finale",                   // [string] music [string] text
75         "svc_cdtrack",                  // [byte] track [byte] looptrack
76         "svc_sellscreen",
77         "svc_cutscene",
78         "svc_showlmp",  // [string] iconlabel [string] lmpfile [short] x [short] y
79         "svc_hidelmp",  // [string] iconlabel
80         "svc_skybox", // [string] skyname
81         "", // 38
82         "", // 39
83         "", // 40
84         "", // 41
85         "", // 42
86         "", // 43
87         "", // 44
88         "", // 45
89         "", // 46
90         "", // 47
91         "", // 48
92         "", // 49
93         "svc_downloaddata", //                          50              // [int] start [short] size [variable length] data
94         "svc_updatestatubyte", //                       51              // [byte] stat [byte] value
95         "svc_effect", //                        52              // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
96         "svc_effect2", //                       53              // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
97         "svc_sound2", //                        54              // short soundindex instead of byte
98         "svc_spawnbaseline2", //        55              // short modelindex instead of byte
99         "svc_spawnstatic2", //          56              // short modelindex instead of byte
100         "svc_entities", //                      57              // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
101         "svc_csqcentities", //          58              // [short] entnum [variable length] entitydata ... [short] 0x0000
102         "svc_spawnstaticsound2", //     59              // [coord3] [short] samp [byte] vol [byte] aten
103         "svc_trailparticles", //        60              // [short] entnum [short] effectnum [vector] start [vector] end
104         "svc_pointparticles", //        61              // [short] effectnum [vector] start [vector] velocity [short] count
105         "svc_pointparticles1", //       62              // [short] effectnum [vector] start, same as svc_pointparticles except velocity is zero and count is 1
106 };
107
108 const char *qw_svc_strings[128] =
109 {
110         "qw_svc_bad",                                   // 0
111         "qw_svc_nop",                                   // 1
112         "qw_svc_disconnect",                    // 2
113         "qw_svc_updatestat",                    // 3    // [byte] [byte]
114         "",                                                             // 4
115         "qw_svc_setview",                               // 5    // [short] entity number
116         "qw_svc_sound",                                 // 6    // <see code>
117         "",                                                             // 7
118         "qw_svc_print",                                 // 8    // [byte] id [string] null terminated string
119         "qw_svc_stufftext",                             // 9    // [string] stuffed into client's console buffer
120         "qw_svc_setangle",                              // 10   // [angle3] set the view angle to this absolute value
121         "qw_svc_serverdata",                    // 11   // [long] protocol ...
122         "qw_svc_lightstyle",                    // 12   // [byte] [string]
123         "",                                                             // 13
124         "qw_svc_updatefrags",                   // 14   // [byte] [short]
125         "",                                                             // 15
126         "qw_svc_stopsound",                             // 16   // <see code>
127         "",                                                             // 17
128         "",                                                             // 18
129         "qw_svc_damage",                                // 19
130         "qw_svc_spawnstatic",                   // 20
131         "",                                                             // 21
132         "qw_svc_spawnbaseline",                 // 22
133         "qw_svc_temp_entity",                   // 23   // variable
134         "qw_svc_setpause",                              // 24   // [byte] on / off
135         "",                                                             // 25
136         "qw_svc_centerprint",                   // 26   // [string] to put in center of the screen
137         "qw_svc_killedmonster",                 // 27
138         "qw_svc_foundsecret",                   // 28
139         "qw_svc_spawnstaticsound",              // 29   // [coord3] [byte] samp [byte] vol [byte] aten
140         "qw_svc_intermission",                  // 30           // [vec3_t] origin [vec3_t] angle
141         "qw_svc_finale",                                // 31           // [string] text
142         "qw_svc_cdtrack",                               // 32           // [byte] track
143         "qw_svc_sellscreen",                    // 33
144         "qw_svc_smallkick",                             // 34           // set client punchangle to 2
145         "qw_svc_bigkick",                               // 35           // set client punchangle to 4
146         "qw_svc_updateping",                    // 36           // [byte] [short]
147         "qw_svc_updateentertime",               // 37           // [byte] [float]
148         "qw_svc_updatestatlong",                // 38           // [byte] [long]
149         "qw_svc_muzzleflash",                   // 39           // [short] entity
150         "qw_svc_updateuserinfo",                // 40           // [byte] slot [long] uid
151         "qw_svc_download",                              // 41           // [short] size [size bytes]
152         "qw_svc_playerinfo",                    // 42           // variable
153         "qw_svc_nails",                                 // 43           // [byte] num [48 bits] xyzpy 12 12 12 4 8
154         "qw_svc_chokecount",                    // 44           // [byte] packets choked
155         "qw_svc_modellist",                             // 45           // [strings]
156         "qw_svc_soundlist",                             // 46           // [strings]
157         "qw_svc_packetentities",                // 47           // [...]
158         "qw_svc_deltapacketentities",   // 48           // [...]
159         "qw_svc_maxspeed",                              // 49           // maxspeed change, for prediction
160         "qw_svc_entgravity",                    // 50           // gravity change, for prediction
161         "qw_svc_setinfo",                               // 51           // setinfo on a client
162         "qw_svc_serverinfo",                    // 52           // serverinfo
163         "qw_svc_updatepl",                              // 53           // [byte] [byte]
164 };
165
166 //=============================================================================
167
168 cvar_t cl_worldmessage = {CF_CLIENT | CF_READONLY, "cl_worldmessage", "", "title of current level"};
169 cvar_t cl_worldname = {CF_CLIENT | CF_READONLY, "cl_worldname", "", "name of current worldmodel"};
170 cvar_t cl_worldnamenoextension = {CF_CLIENT | CF_READONLY, "cl_worldnamenoextension", "", "name of current worldmodel without extension"};
171 cvar_t cl_worldbasename = {CF_CLIENT | CF_READONLY, "cl_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
172
173 cvar_t developer_networkentities = {CF_CLIENT, "developer_networkentities", "0", "prints received entities, value is 0-10 (higher for more info, 10 being the most verbose)"};
174 cvar_t cl_gameplayfix_soundsmovewithentities = {CF_CLIENT, "cl_gameplayfix_soundsmovewithentities", "1", "causes sounds made by lifts, players, projectiles, and any other entities, to move with the entity, so for example a rocket noise follows the rocket rather than staying at the starting position"};
175 cvar_t cl_sound_wizardhit = {CF_CLIENT, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
176 cvar_t cl_sound_hknighthit = {CF_CLIENT, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
177 cvar_t cl_sound_tink1 = {CF_CLIENT, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
178 cvar_t cl_sound_ric1 = {CF_CLIENT, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
179 cvar_t cl_sound_ric2 = {CF_CLIENT, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
180 cvar_t cl_sound_ric3 = {CF_CLIENT, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
181 cvar_t cl_readpicture_force = {CF_CLIENT, "cl_readpicture_force", "0", "when enabled, the low quality pictures read by ReadPicture() are preferred over the high quality pictures on the file system"};
182
183 #define RIC_GUNSHOT             1
184 #define RIC_GUNSHOTQUAD 2
185 cvar_t cl_sound_ric_gunshot = {CF_CLIENT, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
186 cvar_t cl_sound_r_exp3 = {CF_CLIENT, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
187 cvar_t snd_cdautopause = {CF_CLIENT | CF_ARCHIVE, "snd_cdautopause", "1", "pause the CD track while the game is paused"};
188
189 cvar_t cl_serverextension_download = {CF_CLIENT, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
190 cvar_t cl_joinbeforedownloadsfinish = {CF_CLIENT | CF_ARCHIVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
191 cvar_t cl_nettimesyncfactor = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (only applied in bound modes 0, 1, 2, 3)"};
192 cvar_t cl_nettimesyncboundmode = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slightly nicer version of Quake3 method, 6 = tight bounding + mode 5, 7 = jitter compensated dynamic adjustment rate"};
193 cvar_t cl_nettimesyncboundtolerance = {CF_CLIENT | CF_ARCHIVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1) (only affects bound modes 2 and 3)"};
194 cvar_t cl_iplog_name = {CF_CLIENT | CF_ARCHIVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
195
196 static qbool QW_CL_CheckOrDownloadFile(const char *filename);
197 static void QW_CL_RequestNextDownload(void);
198 static void QW_CL_NextUpload_f(cmd_state_t *cmd);
199 //static qbool QW_CL_IsUploading(void);
200 static void QW_CL_StopUpload_f(cmd_state_t *cmd);
201
202 static inline void CL_SetSignonStage_WithMsg(int signon_stage)
203 {
204         cls.signon = signon_stage;
205         dpsnprintf(cl_connect_status, sizeof(cl_connect_status), "Connect: signon stage %i of %i", cls.signon, SIGNONS);
206         Con_DPrint(cl_connect_status);
207 }
208
209 /*
210 ==================
211 CL_ParseStartSoundPacket
212 ==================
213 */
214 static void CL_ParseStartSoundPacket(int largesoundindex)
215 {
216         vec3_t  pos;
217         int     channel, ent;
218         int     sound_num;
219         int     nvolume;
220         int     field_mask;
221         float   attenuation;
222         float   speed;
223         int             fflags = CHANNELFLAG_NONE;
224
225         if (cls.protocol == PROTOCOL_QUAKEWORLD)
226         {
227                 channel = MSG_ReadShort(&cl_message);
228
229                 if (channel & (1<<15))
230                         nvolume = MSG_ReadByte(&cl_message);
231                 else
232                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
233
234                 if (channel & (1<<14))
235                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
236                 else
237                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
238
239                 speed = 1.0f;
240
241                 ent = (channel>>3)&1023;
242                 channel &= 7;
243
244                 sound_num = MSG_ReadByte(&cl_message);
245         }
246         else
247         {
248                 field_mask = MSG_ReadByte(&cl_message);
249
250                 if (field_mask & SND_VOLUME)
251                         nvolume = MSG_ReadByte(&cl_message);
252                 else
253                         nvolume = DEFAULT_SOUND_PACKET_VOLUME;
254
255                 if (field_mask & SND_ATTENUATION)
256                         attenuation = MSG_ReadByte(&cl_message) / 64.0;
257                 else
258                         attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
259
260                 if (field_mask & SND_SPEEDUSHORT4000)
261                         speed = ((unsigned short)MSG_ReadShort(&cl_message)) / 4000.0f;
262                 else
263                         speed = 1.0f;
264
265                 if (field_mask & SND_LARGEENTITY)
266                 {
267                         ent = (unsigned short) MSG_ReadShort(&cl_message);
268                         channel = MSG_ReadChar(&cl_message);
269                 }
270                 else
271                 {
272                         channel = (unsigned short) MSG_ReadShort(&cl_message);
273                         ent = channel >> 3;
274                         channel &= 7;
275                 }
276
277                 if (largesoundindex || (field_mask & SND_LARGESOUND) || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
278                         sound_num = (unsigned short) MSG_ReadShort(&cl_message);
279                 else
280                         sound_num = MSG_ReadByte(&cl_message);
281         }
282
283         MSG_ReadVector(&cl_message, pos, cls.protocol);
284
285         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
286         {
287                 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
288                 return;
289         }
290
291         if (ent >= MAX_EDICTS)
292         {
293                 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
294                 return;
295         }
296
297         if (ent >= cl.max_entities)
298                 CL_ExpandEntities(ent);
299
300         if( !CL_VM_Event_Sound(sound_num, nvolume / 255.0f, channel, attenuation, ent, pos, fflags, speed) )
301                 S_StartSound_StartPosition_Flags (ent, channel, cl.sound_precache[sound_num], pos, nvolume/255.0f, attenuation, 0, fflags, speed);
302 }
303
304 /*
305 ==================
306 CL_KeepaliveMessage
307
308 When the client is taking a long time to load stuff, send keepalive messages
309 so the server doesn't disconnect.
310 ==================
311 */
312
313 static unsigned char olddata[NET_MAXMESSAGE];
314 void CL_KeepaliveMessage (qbool readmessages)
315 {
316         static double lastdirtytime = 0;
317         static qbool recursive = false;
318         double dirtytime;
319         double deltatime;
320         static double countdownmsg = 0;
321         static double countdownupdate = 0;
322         sizebuf_t old;
323
324         qbool thisrecursive;
325
326         thisrecursive = recursive;
327         recursive = true;
328
329         dirtytime = Sys_DirtyTime();
330         deltatime = dirtytime - lastdirtytime;
331         lastdirtytime = dirtytime;
332         if (deltatime <= 0 || deltatime >= 1800.0)
333                 return;
334
335         countdownmsg -= deltatime;
336         countdownupdate -= deltatime;
337
338         if(!thisrecursive)
339         {
340                 if(cls.state != ca_dedicated)
341                 {
342                         if(countdownupdate <= 0) // check if time stepped backwards
343                                 countdownupdate = 2;
344                 }
345         }
346
347         // no need if server is local and definitely not if this is a demo
348         if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD || cls.signon >= SIGNONS)
349         {
350                 recursive = thisrecursive;
351                 return;
352         }
353
354         if (readmessages)
355         {
356                 // read messages from server, should just be nops
357                 old = cl_message;
358                 memcpy(olddata, cl_message.data, cl_message.cursize);
359
360                 NetConn_ClientFrame();
361
362                 cl_message = old;
363                 memcpy(cl_message.data, olddata, cl_message.cursize);
364         }
365
366         if (cls.netcon && countdownmsg <= 0) // check if time stepped backwards
367         {
368                 sizebuf_t       msg;
369                 unsigned char           buf[4];
370                 countdownmsg = 5;
371                 // write out a nop
372                 // LadyHavoc: must use unreliable because reliable could kill the sigon message!
373                 Con_Print("--> client to server keepalive\n");
374                 memset(&msg, 0, sizeof(msg));
375                 msg.data = buf;
376                 msg.maxsize = sizeof(buf);
377                 MSG_WriteChar(&msg, clc_nop);
378                 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000, 0, false);
379         }
380
381         recursive = thisrecursive;
382 }
383
384 void CL_ParseEntityLump(char *entdata)
385 {
386         qbool loadedsky = false;
387         const char *data;
388         char key[128], value[MAX_INPUTLINE];
389         FOG_clear(); // LadyHavoc: no fog until set
390         // LadyHavoc: default to the map's sky (q3 shader parsing sets this)
391         R_SetSkyBox(cl.worldmodel->brush.skybox);
392         data = entdata;
393         if (!data)
394                 return;
395         if (!COM_ParseToken_Simple(&data, false, false, true))
396                 return; // error
397         if (com_token[0] != '{')
398                 return; // error
399         while (1)
400         {
401                 if (!COM_ParseToken_Simple(&data, false, false, true))
402                         return; // error
403                 if (com_token[0] == '}')
404                         break; // end of worldspawn
405                 if (com_token[0] == '_')
406                         strlcpy (key, com_token + 1, sizeof (key));
407                 else
408                         strlcpy (key, com_token, sizeof (key));
409                 while (key[strlen(key)-1] == ' ') // remove trailing spaces
410                         key[strlen(key)-1] = 0;
411                 if (!COM_ParseToken_Simple(&data, false, false, true))
412                         return; // error
413                 strlcpy (value, com_token, sizeof (value));
414                 if (!strcmp("sky", key))
415                 {
416                         loadedsky = true;
417                         R_SetSkyBox(value);
418                 }
419                 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
420                 {
421                         loadedsky = true;
422                         R_SetSkyBox(value);
423                 }
424                 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
425                 {
426                         loadedsky = true;
427                         R_SetSkyBox(value);
428                 }
429                 else if (!strcmp("fog", key))
430                 {
431                         FOG_clear(); // so missing values get good defaults
432                         r_refdef.fog_start = 0;
433                         r_refdef.fog_alpha = 1;
434                         r_refdef.fog_end = 16384;
435                         r_refdef.fog_height = 1<<30;
436                         r_refdef.fog_fadedepth = 128;
437 #if _MSC_VER >= 1400
438 #define sscanf sscanf_s
439 #endif
440                         sscanf(value, "%f %f %f %f %f %f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth);
441                 }
442                 else if (!strcmp("fog_density", key))
443                         r_refdef.fog_density = atof(value);
444                 else if (!strcmp("fog_red", key))
445                         r_refdef.fog_red = atof(value);
446                 else if (!strcmp("fog_green", key))
447                         r_refdef.fog_green = atof(value);
448                 else if (!strcmp("fog_blue", key))
449                         r_refdef.fog_blue = atof(value);
450                 else if (!strcmp("fog_alpha", key))
451                         r_refdef.fog_alpha = atof(value);
452                 else if (!strcmp("fog_start", key))
453                         r_refdef.fog_start = atof(value);
454                 else if (!strcmp("fog_end", key))
455                         r_refdef.fog_end = atof(value);
456                 else if (!strcmp("fog_height", key))
457                         r_refdef.fog_height = atof(value);
458                 else if (!strcmp("fog_fadedepth", key))
459                         r_refdef.fog_fadedepth = atof(value);
460                 else if (!strcmp("fog_heighttexture", key))
461                 {
462                         FOG_clear(); // so missing values get good defaults
463 #if _MSC_VER >= 1400
464                         sscanf_s(value, "%f %f %f %f %f %f %f %f %f %s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename, (unsigned int)sizeof(r_refdef.fog_height_texturename));
465 #else
466                         sscanf(value, "%f %f %f %f %f %f %f %f %f %63s", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue, &r_refdef.fog_alpha, &r_refdef.fog_start, &r_refdef.fog_end, &r_refdef.fog_height, &r_refdef.fog_fadedepth, r_refdef.fog_height_texturename);
467 #endif
468                         r_refdef.fog_height_texturename[63] = 0;
469                 }
470         }
471
472         if (!loadedsky && cl.worldmodel->brush.isq2bsp)
473                 R_SetSkyBox("unit1_");
474 }
475
476 extern cvar_t con_chatsound_team_file;
477 static const vec3_t defaultmins = {-4096, -4096, -4096};
478 static const vec3_t defaultmaxs = {4096, 4096, 4096};
479 static void CL_SetupWorldModel(void)
480 {
481         prvm_prog_t *prog = CLVM_prog;
482         // update the world model
483         cl.entities[0].render.model = cl.worldmodel = CL_GetModelByIndex(1);
484         CL_UpdateRenderEntity(&cl.entities[0].render);
485
486         // make sure the cl.worldname and related cvars are set up now that we know the world model name
487         // set up csqc world for collision culling
488         if (cl.worldmodel)
489         {
490                 strlcpy(cl.worldname, cl.worldmodel->name, sizeof(cl.worldname));
491                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
492                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
493                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
494                 Cvar_SetQuick(&cl_worldname, cl.worldname);
495                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
496                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
497                 World_SetSize(&cl.world, cl.worldname, cl.worldmodel->normalmins, cl.worldmodel->normalmaxs, prog);
498         }
499         else
500         {
501                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
502                 Cvar_SetQuick(&cl_worldnamenoextension, "");
503                 Cvar_SetQuick(&cl_worldbasename, "");
504                 World_SetSize(&cl.world, "", defaultmins, defaultmaxs, prog);
505         }
506         World_Start(&cl.world);
507
508         // load or reload .loc file for team chat messages
509         CL_Locs_Reload_f(cmd_local);
510
511         // make sure we send enough keepalives
512         CL_KeepaliveMessage(false);
513
514         // reset particles and other per-level things
515         R_Modules_NewMap();
516
517         // make sure we send enough keepalives
518         CL_KeepaliveMessage(false);
519
520         // load the team chat beep if possible
521         cl.foundteamchatsound = FS_FileExists(con_chatsound_team_file.string);
522
523         // check memory integrity
524         Mem_CheckSentinelsGlobal();
525
526 #ifdef CONFIG_MENU
527         // make menu know
528         MR_NewMap();
529 #endif
530
531         // load the csqc now
532         if (cl.loadcsqc)
533         {
534                 cl.loadcsqc = false;
535
536                 CL_VM_Init();
537         }
538 }
539
540 static qbool QW_CL_CheckOrDownloadFile(const char *filename)
541 {
542         qfile_t *file;
543         char vabuf[1024];
544
545         // see if the file already exists
546         file = FS_OpenVirtualFile(filename, true);
547         if (file)
548         {
549                 FS_Close(file);
550                 return true;
551         }
552
553         // download messages in a demo would be bad
554         if (cls.demorecording)
555         {
556                 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
557                 return true;
558         }
559
560         // don't try to download when playing a demo
561         if (!cls.netcon)
562                 return true;
563
564         strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
565         Con_Printf("Downloading %s\n", filename);
566
567         if (!cls.qw_downloadmemory)
568         {
569                 cls.qw_downloadmemory = NULL;
570                 cls.qw_downloadmemorycursize = 0;
571                 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
572         }
573
574         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
575         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "download %s", filename));
576
577         cls.qw_downloadnumber++;
578         cls.qw_downloadpercent = 0;
579         cls.qw_downloadmemorycursize = 0;
580
581         return false;
582 }
583
584 static void QW_CL_ProcessUserInfo(int slot);
585 static void QW_CL_RequestNextDownload(void)
586 {
587         int i;
588         char vabuf[1024];
589
590         // clear name of file that just finished
591         cls.qw_downloadname[0] = 0;
592
593         // skip the download fragment if playing a demo
594         if (!cls.netcon)
595         {
596                 return;
597         }
598
599         switch (cls.qw_downloadtype)
600         {
601         case dl_single:
602                 break;
603         case dl_skin:
604                 if (cls.qw_downloadnumber == 0)
605                         Con_Printf("Checking skins...\n");
606                 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
607                 {
608                         if (!cl.scores[cls.qw_downloadnumber].name[0])
609                                 continue;
610                         // check if we need to download the file, and return if so
611                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
612                                 return;
613                 }
614
615                 cls.qw_downloadtype = dl_none;
616
617                 // load any newly downloaded skins
618                 for (i = 0;i < cl.maxclients;i++)
619                         QW_CL_ProcessUserInfo(i);
620
621                 // if we're still in signon stages, request the next one
622                 if (cls.signon != SIGNONS)
623                 {
624                         CL_SetSignonStage_WithMsg(SIGNONS - 1);
625                         // we'll go to SIGNONS when the first entity update is received
626                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
627                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "begin %i", cl.qw_servercount));
628                 }
629                 break;
630         case dl_model:
631                 if (cls.qw_downloadnumber == 0)
632                 {
633                         Con_Printf("Checking models...\n");
634                         cls.qw_downloadnumber = 1;
635                 }
636
637                 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
638                 {
639                         // skip submodels
640                         if (cl.model_name[cls.qw_downloadnumber][0] == '*')
641                                 continue;
642                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
643                                 cl.qw_modelindex_spike = cls.qw_downloadnumber;
644                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
645                                 cl.qw_modelindex_player = cls.qw_downloadnumber;
646                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
647                                 cl.qw_modelindex_flag = cls.qw_downloadnumber;
648                         if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
649                                 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
650                         // check if we need to download the file, and return if so
651                         if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
652                                 return;
653                 }
654
655                 cls.qw_downloadtype = dl_none;
656
657                 // touch all of the precached models that are still loaded so we can free
658                 // anything that isn't needed
659                 if (!sv.active)
660                         Mod_ClearUsed();
661                 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
662                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
663                 // precache any models used by the client (this also marks them used)
664                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
665                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
666                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
667                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
668
669                 // we purge the models and sounds later in CL_SignonReply
670                 //Mod_PurgeUnused();
671
672                 // now we try to load everything that is new
673
674                 // world model
675                 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, NULL);
676                 if (cl.model_precache[1]->Draw == NULL)
677                         Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
678
679                 // normal models
680                 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
681                         if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL))->Draw == NULL)
682                                 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
683
684                 // check memory integrity
685                 Mem_CheckSentinelsGlobal();
686
687                 // now that we have a world model, set up the world entity, renderer
688                 // modules and csqc
689                 CL_SetupWorldModel();
690
691                 // add pmodel/emodel CRCs to userinfo
692                 CL_SetInfo("pmodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
693                 CL_SetInfo("emodel", va(vabuf, sizeof(vabuf), "%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
694
695                 // done checking sounds and models, send a prespawn command now
696                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
697                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
698
699                 if (cls.qw_downloadmemory)
700                 {
701                         Mem_Free(cls.qw_downloadmemory);
702                         cls.qw_downloadmemory = NULL;
703                 }
704
705                 // done loading
706                 cl.loadfinished = true;
707                 break;
708         case dl_sound:
709                 if (cls.qw_downloadnumber == 0)
710                 {
711                         Con_Printf("Checking sounds...\n");
712                         cls.qw_downloadnumber = 1;
713                 }
714
715                 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
716                 {
717                         // check if we need to download the file, and return if so
718                         if (!QW_CL_CheckOrDownloadFile(va(vabuf, sizeof(vabuf), "sound/%s", cl.sound_name[cls.qw_downloadnumber])))
719                                 return;
720                 }
721
722                 cls.qw_downloadtype = dl_none;
723
724                 // clear sound usage flags for purging of unused sounds
725                 S_ClearUsed();
726
727                 // precache any sounds used by the client
728                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
729                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
730                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
731                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
732                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
733                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
734                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
735
736                 // sounds used by the game
737                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
738                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
739
740                 // we purge the models and sounds later in CL_SignonReply
741                 //S_PurgeUnused();
742
743                 // check memory integrity
744                 Mem_CheckSentinelsGlobal();
745
746                 // done with sound downloads, next we check models
747                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
748                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, 0));
749                 break;
750         case dl_none:
751         default:
752                 Con_Printf("Unknown download type.\n");
753         }
754 }
755
756 static void QW_CL_ParseDownload(void)
757 {
758         int size = (signed short)MSG_ReadShort(&cl_message);
759         int percent = MSG_ReadByte(&cl_message);
760
761         //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
762
763         // skip the download fragment if playing a demo
764         if (!cls.netcon)
765         {
766                 if (size > 0)
767                         cl_message.readcount += size;
768                 return;
769         }
770
771         if (size == -1)
772         {
773                 Con_Printf("File not found.\n");
774                 QW_CL_RequestNextDownload();
775                 return;
776         }
777
778         if (cl_message.readcount + (unsigned short)size > cl_message.cursize)
779                 Host_Error("corrupt download message\n");
780
781         // make sure the buffer is big enough to include this new fragment
782         if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
783         {
784                 unsigned char *old;
785                 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
786                         cls.qw_downloadmemorymaxsize *= 2;
787                 old = cls.qw_downloadmemory;
788                 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
789                 if (old)
790                 {
791                         memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
792                         Mem_Free(old);
793                 }
794         }
795
796         // read the fragment out of the packet
797         MSG_ReadBytes(&cl_message, size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
798         cls.qw_downloadmemorycursize += size;
799         cls.qw_downloadspeedcount += size;
800
801         cls.qw_downloadpercent = percent;
802
803         if (percent != 100)
804         {
805                 // request next fragment
806                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
807                 MSG_WriteString(&cls.netcon->message, "nextdl");
808         }
809         else
810         {
811                 // finished file
812                 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
813
814                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
815
816                 cls.qw_downloadpercent = 0;
817
818                 // start downloading the next file (or join the game)
819                 QW_CL_RequestNextDownload();
820         }
821 }
822
823 static void QW_CL_ParseModelList(void)
824 {
825         int n;
826         int nummodels = MSG_ReadByte(&cl_message);
827         char *str;
828         char vabuf[1024];
829
830         // parse model precache list
831         for (;;)
832         {
833                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
834                 if (!str[0])
835                         break;
836                 nummodels++;
837                 if (nummodels==MAX_MODELS)
838                         Host_Error("Server sent too many model precaches");
839                 if (strlen(str) >= MAX_QPATH)
840                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
841                 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
842         }
843
844         n = MSG_ReadByte(&cl_message);
845         if (n)
846         {
847                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
848                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "modellist %i %i", cl.qw_servercount, n));
849                 return;
850         }
851
852         CL_SetSignonStage_WithMsg(2);
853         cls.qw_downloadnumber = 0;
854         cls.qw_downloadtype = dl_model;
855         QW_CL_RequestNextDownload();
856 }
857
858 static void QW_CL_ParseSoundList(void)
859 {
860         int n;
861         int numsounds = MSG_ReadByte(&cl_message);
862         char *str;
863         char vabuf[1024];
864
865         // parse sound precache list
866         for (;;)
867         {
868                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
869                 if (!str[0])
870                         break;
871                 numsounds++;
872                 if (numsounds==MAX_SOUNDS)
873                         Host_Error("Server sent too many sound precaches");
874                 if (strlen(str) >= MAX_QPATH)
875                         Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
876                 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
877         }
878
879         n = MSG_ReadByte(&cl_message);
880
881         if (n)
882         {
883                 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
884                 MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, n));
885                 return;
886         }
887
888         CL_SetSignonStage_WithMsg(2);
889         cls.qw_downloadnumber = 0;
890         cls.qw_downloadtype = dl_sound;
891         QW_CL_RequestNextDownload();
892 }
893
894 static void QW_CL_Skins_f(cmd_state_t *cmd)
895 {
896         cls.qw_downloadnumber = 0;
897         cls.qw_downloadtype = dl_skin;
898         QW_CL_RequestNextDownload();
899 }
900
901 static void QW_CL_Changing_f(cmd_state_t *cmd)
902 {
903         if (cls.qw_downloadmemory)  // don't change when downloading
904                 return;
905
906         S_StopAllSounds();
907         cl.intermission = 0;
908         CL_SetSignonStage_WithMsg(1); // not active anymore, but not disconnected
909         Con_Printf("\nChanging map...\n");
910 }
911
912 void QW_CL_NextUpload_f(cmd_state_t *cmd)
913 {
914         int r, percent, size;
915
916         if (!cls.qw_uploaddata)
917                 return;
918
919         r = cls.qw_uploadsize - cls.qw_uploadpos;
920         if (r > 768)
921                 r = 768;
922         size = min(1, cls.qw_uploadsize);
923         percent = (cls.qw_uploadpos+r)*100/size;
924
925         MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
926         MSG_WriteShort(&cls.netcon->message, r);
927         MSG_WriteByte(&cls.netcon->message, percent);
928         SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
929
930         Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
931
932         cls.qw_uploadpos += r;
933
934         if (cls.qw_uploadpos < cls.qw_uploadsize)
935                 return;
936
937         Con_Printf("Upload completed\n");
938
939         QW_CL_StopUpload_f(cmd);
940 }
941
942 void QW_CL_StartUpload(unsigned char *data, int size)
943 {
944         // do nothing in demos or if not connected
945         if (!cls.netcon)
946                 return;
947
948         // abort existing upload if in progress
949         QW_CL_StopUpload_f(cmd_local);
950
951         Con_DPrintf("Starting upload of %d bytes...\n", size);
952
953         cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
954         memcpy(cls.qw_uploaddata, data, size);
955         cls.qw_uploadsize = size;
956         cls.qw_uploadpos = 0;
957
958         QW_CL_NextUpload_f(cmd_local);
959 }
960
961 #if 0
962 qbool QW_CL_IsUploading(void)
963 {
964         return cls.qw_uploaddata != NULL;
965 }
966 #endif
967
968 void QW_CL_StopUpload_f(cmd_state_t *cmd)
969 {
970         if (cls.qw_uploaddata)
971                 Mem_Free(cls.qw_uploaddata);
972         cls.qw_uploaddata = NULL;
973         cls.qw_uploadsize = 0;
974         cls.qw_uploadpos = 0;
975 }
976
977 static void QW_CL_ProcessUserInfo(int slot)
978 {
979         int topcolor, bottomcolor;
980         char temp[2048];
981         InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
982         InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
983         InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
984         cl.scores[slot].colors = topcolor * 16 + bottomcolor;
985         InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
986         cl.scores[slot].qw_spectator = temp[0] != 0;
987         InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
988         InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
989         if (!cl.scores[slot].qw_skin[0])
990                 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
991         // TODO: skin cache
992 }
993
994 static void QW_CL_UpdateUserInfo(void)
995 {
996         int slot;
997         slot = MSG_ReadByte(&cl_message);
998         if (slot >= cl.maxclients)
999         {
1000                 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
1001                 MSG_ReadLong(&cl_message);
1002                 MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1003                 return;
1004         }
1005         cl.scores[slot].qw_userid = MSG_ReadLong(&cl_message);
1006         strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(cl.scores[slot].qw_userinfo));
1007
1008         QW_CL_ProcessUserInfo(slot);
1009 }
1010
1011 static void QW_CL_SetInfo(void)
1012 {
1013         int slot;
1014         char key[2048];
1015         char value[2048];
1016         slot = MSG_ReadByte(&cl_message);
1017         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1018         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1019         if (slot >= cl.maxclients)
1020         {
1021                 Con_Printf("svc_setinfo >= cl.maxclients\n");
1022                 return;
1023         }
1024         InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
1025
1026         QW_CL_ProcessUserInfo(slot);
1027 }
1028
1029 static void QW_CL_ServerInfo(void)
1030 {
1031         char key[2048];
1032         char value[2048];
1033         char temp[32];
1034         strlcpy(key, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(key));
1035         strlcpy(value, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof(value));
1036         Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
1037         InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
1038         InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
1039         cl.qw_teamplay = atoi(temp);
1040 }
1041
1042 static void QW_CL_ParseNails(void)
1043 {
1044         int i, j;
1045         int numnails = MSG_ReadByte(&cl_message);
1046         vec_t *v;
1047         unsigned char bits[6];
1048         for (i = 0;i < numnails;i++)
1049         {
1050                 for (j = 0;j < 6;j++)
1051                         bits[j] = MSG_ReadByte(&cl_message);
1052                 if (cl.qw_num_nails >= 255)
1053                         continue;
1054                 v = cl.qw_nails[cl.qw_num_nails++];
1055                 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
1056                 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
1057                 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
1058                 v[3] = -360*(bits[4]>>4)/16;
1059                 v[4] = 360*bits[5]/256;
1060                 v[5] = 0;
1061         }
1062 }
1063
1064 static void CL_UpdateItemsAndWeapon(void)
1065 {
1066         int j;
1067         // check for important changes
1068
1069         // set flash times
1070         if (cl.olditems != cl.stats[STAT_ITEMS])
1071                 for (j = 0;j < 32;j++)
1072                         if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
1073                                 cl.item_gettime[j] = cl.time;
1074         cl.olditems = cl.stats[STAT_ITEMS];
1075
1076         // GAME_NEXUIZ hud needs weapon change time
1077         if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
1078                 cl.weapontime = cl.time;
1079         cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
1080 }
1081
1082 #define LOADPROGRESSWEIGHT_SOUND            1.0
1083 #define LOADPROGRESSWEIGHT_MODEL            4.0
1084 #define LOADPROGRESSWEIGHT_WORLDMODEL      30.0
1085 #define LOADPROGRESSWEIGHT_WORLDMODEL_INIT  2.0
1086
1087 static void CL_BeginDownloads(qbool aborteddownload)
1088 {
1089         char vabuf[1024];
1090         // quakeworld works differently
1091         if (cls.protocol == PROTOCOL_QUAKEWORLD)
1092                 return;
1093
1094         // this would be a good place to do curl downloads
1095         if(Curl_Have_forthismap())
1096         {
1097                 Curl_Register_predownload(); // come back later
1098                 return;
1099         }
1100
1101         // if we got here...
1102         // curl is done, so let's start with the business
1103         if(!cl.loadbegun)
1104                 SCR_PushLoadingScreen("Loading precaches", 1);
1105         cl.loadbegun = true;
1106
1107         // if already downloading something from the previous level, don't stop it
1108         if (cls.qw_downloadname[0])
1109                 return;
1110
1111         if (cl.downloadcsqc)
1112         {
1113                 size_t progsize;
1114                 cl.downloadcsqc = false;
1115                 if (cls.netcon
1116                  && !sv.active
1117                  && csqc_progname.string
1118                  && csqc_progname.string[0]
1119                  && csqc_progcrc.integer >= 0
1120                  && cl_serverextension_download.integer
1121                  && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
1122                  && !FS_FileExists(va(vabuf, sizeof(vabuf), "dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
1123                 {
1124                         Con_Printf("Downloading new CSQC code to dlcache/%s.%i.%i\n", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer);
1125                         if(cl_serverextension_download.integer == 2 && FS_HasZlib())
1126                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s deflate", csqc_progname.string));
1127                         else
1128                                 CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", csqc_progname.string));
1129                         return;
1130                 }
1131         }
1132
1133         if (cl.loadmodel_current < cl.loadmodel_total)
1134         {
1135                 // loading models
1136                 if(cl.loadmodel_current == 1)
1137                 {
1138                         // worldmodel counts as 16 models (15 + world model setup), for better progress bar
1139                         SCR_PushLoadingScreen("Loading precached models",
1140                                 (
1141                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1142                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1143                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1144                                 ) / (
1145                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1146                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1147                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1148                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1149                                 )
1150                         );
1151                 }
1152                 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
1153                 {
1154                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current],
1155                                 (
1156                                         (cl.loadmodel_current == 1) ? LOADPROGRESSWEIGHT_WORLDMODEL : LOADPROGRESSWEIGHT_MODEL
1157                                 ) / (
1158                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1159                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1160                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1161                                 )
1162                         );
1163                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
1164                         {
1165                                 SCR_PopLoadingScreen(false);
1166                                 if(cl.loadmodel_current == 1)
1167                                 {
1168                                         SCR_PushLoadingScreen(cl.model_name[cl.loadmodel_current], 1.0 / cl.loadmodel_total);
1169                                         SCR_PopLoadingScreen(false);
1170                                 }
1171                                 continue;
1172                         }
1173                         CL_KeepaliveMessage(true);
1174
1175                         // if running a local game, calling Mod_ForName is a completely wasted effort...
1176                         if (sv.active)
1177                                 cl.model_precache[cl.loadmodel_current] = sv.models[cl.loadmodel_current];
1178                         else
1179                         {
1180                                 if(cl.loadmodel_current == 1)
1181                                 {
1182                                         // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1183                                         Mod_FreeQ3Shaders();
1184                                 }
1185                                 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.model_name[cl.loadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1186                         }
1187                         SCR_PopLoadingScreen(false);
1188                         if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
1189                         {
1190                                 // we now have the worldmodel so we can set up the game world
1191                                 SCR_PushLoadingScreen("world model setup",
1192                                         (
1193                                                 LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1194                                         ) / (
1195                                                 (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1196                                         +       LOADPROGRESSWEIGHT_WORLDMODEL
1197                                         +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1198                                         )
1199                                 );
1200                                 CL_SetupWorldModel();
1201                                 SCR_PopLoadingScreen(true);
1202                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1203                                 {
1204                                         cl.loadfinished = true;
1205                                         // now issue the spawn to move on to signon 2 like normal
1206                                         if (cls.netcon)
1207                                                 CL_ForwardToServer("prespawn");
1208                                 }
1209                         }
1210                 }
1211                 SCR_PopLoadingScreen(false);
1212                 // finished loading models
1213         }
1214
1215         if (cl.loadsound_current < cl.loadsound_total)
1216         {
1217                 // loading sounds
1218                 if(cl.loadsound_current == 1)
1219                         SCR_PushLoadingScreen("Loading precached sounds",
1220                                 (
1221                                         cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1222                                 ) / (
1223                                         (cl.loadmodel_total - 1) * LOADPROGRESSWEIGHT_MODEL
1224                                 +       LOADPROGRESSWEIGHT_WORLDMODEL
1225                                 +       LOADPROGRESSWEIGHT_WORLDMODEL_INIT
1226                                 +       cl.loadsound_total * LOADPROGRESSWEIGHT_SOUND
1227                                 )
1228                         );
1229                 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1230                 {
1231                         SCR_PushLoadingScreen(cl.sound_name[cl.loadsound_current], 1.0 / cl.loadsound_total);
1232                         if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1233                         {
1234                                 SCR_PopLoadingScreen(false);
1235                                 continue;
1236                         }
1237                         CL_KeepaliveMessage(true);
1238                         cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, true);
1239                         SCR_PopLoadingScreen(false);
1240                 }
1241                 SCR_PopLoadingScreen(false);
1242                 // finished loading sounds
1243         }
1244
1245         if(IS_NEXUIZ_DERIVED(gamemode))
1246                 Cvar_SetValueQuick(&cl_serverextension_download, false);
1247                 // in Nexuiz/Xonotic, the built in download protocol is kinda broken (misses lots
1248                 // of dependencies) anyway, and can mess around with the game directory;
1249                 // until this is fixed, only support pk3 downloads via curl, and turn off
1250                 // individual file downloads other than for CSQC
1251                 // on the other end of the download protocol, GAME_NEXUIZ/GAME_XONOTIC enforces writing
1252                 // to dlcache only
1253                 // idea: support download of pk3 files using this protocol later
1254
1255         // note: the reason these loops skip already-loaded things is that it
1256         // enables this command to be issued during the game if desired
1257
1258         if (cl.downloadmodel_current < cl.loadmodel_total)
1259         {
1260                 // loading models
1261
1262                 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1263                 {
1264                         if (aborteddownload)
1265                         {
1266
1267                                 if (cl.downloadmodel_current == 1)
1268                                 {
1269                                         // the worldmodel failed, but we need to set up anyway
1270                                         Mod_FreeQ3Shaders();
1271                                         CL_SetupWorldModel();
1272                                         if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1273                                         {
1274                                                 cl.loadfinished = true;
1275                                                 // now issue the spawn to move on to signon 2 like normal
1276                                                 if (cls.netcon)
1277                                                         CL_ForwardToServer("prespawn");
1278                                         }
1279                                 }
1280                                 aborteddownload = false;
1281                                 continue;
1282                         }
1283                         if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1284                                 continue;
1285                         CL_KeepaliveMessage(true);
1286                         if (cl.model_name[cl.downloadmodel_current][0] != '*' && strcmp(cl.model_name[cl.downloadmodel_current], "null") && !FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1287                         {
1288                                 if (cl.downloadmodel_current == 1)
1289                                         Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1290                                 else
1291                                         Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1292                                 // regarding the * check: don't try to download submodels
1293                                 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1294                                 {
1295                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", cl.model_name[cl.downloadmodel_current]));
1296                                         // we'll try loading again when the download finishes
1297                                         return;
1298                                 }
1299                         }
1300
1301                         if(cl.downloadmodel_current == 1)
1302                         {
1303                                 // they'll be soon loaded, but make sure we apply freshly downloaded shaders from a curled pk3
1304                                 Mod_FreeQ3Shaders();
1305                         }
1306
1307                         cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, true, cl.model_name[cl.downloadmodel_current][0] == '*' ? cl.model_name[1] : NULL);
1308                         if (cl.downloadmodel_current == 1)
1309                         {
1310                                 // we now have the worldmodel so we can set up the game world
1311                                 // or maybe we do not have it (cl_serverextension_download 0)
1312                                 // then we need to continue loading ANYWAY!
1313                                 CL_SetupWorldModel();
1314                                 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1315                                 {
1316                                         cl.loadfinished = true;
1317                                         // now issue the spawn to move on to signon 2 like normal
1318                                         if (cls.netcon)
1319                                                 CL_ForwardToServer("prespawn");
1320                                 }
1321                         }
1322                 }
1323
1324                 // finished loading models
1325         }
1326
1327         if (cl.downloadsound_current < cl.loadsound_total)
1328         {
1329                 // loading sounds
1330
1331                 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1332                 {
1333                         char soundname[MAX_QPATH];
1334                         if (aborteddownload)
1335                         {
1336                                 aborteddownload = false;
1337                                 continue;
1338                         }
1339                         if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1340                                 continue;
1341                         CL_KeepaliveMessage(true);
1342                         dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1343                         if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1344                         {
1345                                 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1346                                 {
1347                                         CL_ForwardToServer(va(vabuf, sizeof(vabuf), "download %s", soundname));
1348                                         // we'll try loading again when the download finishes
1349                                         return;
1350                                 }
1351                         }
1352                         cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, true);
1353                 }
1354
1355                 // finished loading sounds
1356         }
1357
1358         SCR_PopLoadingScreen(false);
1359
1360         if (!cl.loadfinished)
1361         {
1362                 cl.loadfinished = true;
1363
1364                 // check memory integrity
1365                 Mem_CheckSentinelsGlobal();
1366
1367                 // now issue the spawn to move on to signon 2 like normal
1368                 if (cls.netcon)
1369                         CL_ForwardToServer("prespawn");
1370         }
1371 }
1372
1373 static void CL_BeginDownloads_f(cmd_state_t *cmd)
1374 {
1375         // prevent cl_begindownloads from being issued multiple times in one match
1376         // to prevent accidentally cancelled downloads
1377         if(cl.loadbegun)
1378                 Con_Printf("cl_begindownloads is only valid once per match\n");
1379         else
1380                 CL_BeginDownloads(false);
1381 }
1382
1383 static void CL_StopDownload(int size, int crc)
1384 {
1385         if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize) == crc)
1386         {
1387                 int existingcrc;
1388                 size_t existingsize;
1389                 const char *extension;
1390
1391                 if(cls.qw_download_deflate)
1392                 {
1393                         unsigned char *out;
1394                         size_t inflated_size;
1395                         out = FS_Inflate(cls.qw_downloadmemory, cls.qw_downloadmemorycursize, &inflated_size, tempmempool);
1396                         Mem_Free(cls.qw_downloadmemory);
1397                         if(out)
1398                         {
1399                                 Con_Printf("Inflated download: new size: %u (%g%%)\n", (unsigned)inflated_size, 100.0 - 100.0*(cls.qw_downloadmemorycursize / (float)inflated_size));
1400                                 cls.qw_downloadmemory = out;
1401                                 cls.qw_downloadmemorycursize = (int)inflated_size;
1402                         }
1403                         else
1404                         {
1405                                 cls.qw_downloadmemory = NULL;
1406                                 cls.qw_downloadmemorycursize = 0;
1407                                 Con_Printf("Cannot inflate download, possibly corrupt or zlib not present\n");
1408                         }
1409                 }
1410
1411                 if(!cls.qw_downloadmemory)
1412                 {
1413                         Con_Printf("Download \"%s\" is corrupt (see above!)\n", cls.qw_downloadname);
1414                 }
1415                 else
1416                 {
1417                         crc = CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1418                         size = cls.qw_downloadmemorycursize;
1419                         // finished file
1420                         // save to disk only if we don't already have it
1421                         // (this is mainly for playing back demos)
1422                         existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1423                         if (existingsize || IS_NEXUIZ_DERIVED(gamemode) || !strcmp(cls.qw_downloadname, csqc_progname.string))
1424                                 // let csprogs ALWAYS go to dlcache, to prevent "viral csprogs"; also, never put files outside dlcache for Nexuiz/Xonotic
1425                         {
1426                                 if ((int)existingsize != size || existingcrc != crc)
1427                                 {
1428                                         // we have a mismatching file, pick another name for it
1429                                         char name[MAX_QPATH*2];
1430                                         dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1431                                         if (!FS_FileExists(name))
1432                                         {
1433                                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1434                                                 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1435                                                 if(!strcmp(cls.qw_downloadname, csqc_progname.string))
1436                                                 {
1437                                                         if(cls.caughtcsprogsdata)
1438                                                                 Mem_Free(cls.caughtcsprogsdata);
1439                                                         cls.caughtcsprogsdata = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorycursize);
1440                                                         memcpy(cls.caughtcsprogsdata, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1441                                                         cls.caughtcsprogsdatasize = cls.qw_downloadmemorycursize;
1442                                                         Con_DPrintf("Buffered \"%s\"\n", name);
1443                                                 }
1444                                         }
1445                                 }
1446                         }
1447                         else
1448                         {
1449                                 // we either don't have it or have a mismatching file...
1450                                 // so it's time to accept the file
1451                                 // but if we already have a mismatching file we need to rename
1452                                 // this new one, and if we already have this file in renamed form,
1453                                 // we do nothing
1454                                 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1455                                 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1456                                 extension = FS_FileExtension(cls.qw_downloadname);
1457                                 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3") || !strcasecmp(extension, "dpk"))
1458                                         FS_Rescan();
1459                         }
1460                 }
1461         }
1462         else if (cls.qw_downloadmemory && size)
1463         {
1464                 Con_Printf("Download \"%s\" is corrupt (%i bytes, %i CRC, should be %i bytes, %i CRC), discarding\n", cls.qw_downloadname, size, crc, (int)cls.qw_downloadmemorycursize, (int)CRC_Block(cls.qw_downloadmemory, cls.qw_downloadmemorycursize));
1465                 CL_BeginDownloads(true);
1466         }
1467
1468         if (cls.qw_downloadmemory)
1469                 Mem_Free(cls.qw_downloadmemory);
1470         cls.qw_downloadmemory = NULL;
1471         cls.qw_downloadname[0] = 0;
1472         cls.qw_downloadmemorymaxsize = 0;
1473         cls.qw_downloadmemorycursize = 0;
1474         cls.qw_downloadpercent = 0;
1475 }
1476
1477 static void CL_ParseDownload(void)
1478 {
1479         int i, start, size;
1480         static unsigned char data[NET_MAXMESSAGE];
1481         start = MSG_ReadLong(&cl_message);
1482         size = (unsigned short)MSG_ReadShort(&cl_message);
1483
1484         // record the start/size information to ack in the next input packet
1485         for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1486         {
1487                 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1488                 {
1489                         cls.dp_downloadack[i].start = start;
1490                         cls.dp_downloadack[i].size = size;
1491                         break;
1492                 }
1493         }
1494
1495         MSG_ReadBytes(&cl_message, size, data);
1496
1497         if (!cls.qw_downloadname[0])
1498         {
1499                 if (size > 0)
1500                         Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1501                 return;
1502         }
1503
1504         if (start + size > cls.qw_downloadmemorymaxsize)
1505                 Host_Error("corrupt download message\n");
1506
1507         // only advance cursize if the data is at the expected position
1508         // (gaps are unacceptable)
1509         memcpy(cls.qw_downloadmemory + start, data, size);
1510         cls.qw_downloadmemorycursize = start + size;
1511         cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1512         cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1513         cls.qw_downloadspeedcount += size;
1514 }
1515
1516 static void CL_DownloadBegin_f(cmd_state_t *cmd)
1517 {
1518         int size = atoi(Cmd_Argv(cmd, 1));
1519
1520         if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(cmd, 2), false))
1521         {
1522                 Con_Printf("cl_downloadbegin: received bogus information\n");
1523                 CL_StopDownload(0, 0);
1524                 return;
1525         }
1526
1527         if (cls.qw_downloadname[0])
1528                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1529
1530         CL_StopDownload(0, 0);
1531
1532         // we're really beginning a download now, so initialize stuff
1533         strlcpy(cls.qw_downloadname, Cmd_Argv(cmd, 2), sizeof(cls.qw_downloadname));
1534         cls.qw_downloadmemorymaxsize = size;
1535         cls.qw_downloadmemory = (unsigned char *) Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1536         cls.qw_downloadnumber++;
1537
1538         cls.qw_download_deflate = false;
1539         if(Cmd_Argc(cmd) >= 4)
1540         {
1541                 if(!strcmp(Cmd_Argv(cmd, 3), "deflate"))
1542                         cls.qw_download_deflate = true;
1543                 // check further encodings here
1544         }
1545
1546         CL_ForwardToServer("sv_startdownload");
1547 }
1548
1549 static void CL_StopDownload_f(cmd_state_t *cmd)
1550 {
1551         Curl_CancelAll();
1552         if (cls.qw_downloadname[0])
1553         {
1554                 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1555                 CL_StopDownload(0, 0);
1556         }
1557         CL_BeginDownloads(true);
1558 }
1559
1560 static void CL_DownloadFinished_f(cmd_state_t *cmd)
1561 {
1562         if (Cmd_Argc(cmd) < 3)
1563         {
1564                 Con_Printf("Malformed cl_downloadfinished command\n");
1565                 return;
1566         }
1567         CL_StopDownload(atoi(Cmd_Argv(cmd, 1)), atoi(Cmd_Argv(cmd, 2)));
1568         CL_BeginDownloads(false);
1569 }
1570
1571 extern cvar_t cl_topcolor;
1572 extern cvar_t cl_bottomcolor;
1573 static void CL_SendPlayerInfo(void)
1574 {
1575         char vabuf[1024];
1576         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1577         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "name \"%s\"", cl_name.string));
1578
1579         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1580         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "color %i %i", cl_topcolor.integer, cl_bottomcolor.integer));
1581
1582         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1583         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate %i", cl_rate.integer));
1584
1585         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1586         MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "rate_burstsize %i", cl_rate_burstsize.integer));
1587
1588         if (cl_pmodel.integer)
1589         {
1590                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1591                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "pmodel %i", cl_pmodel.integer));
1592         }
1593         if (*cl_playermodel.string)
1594         {
1595                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1596                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playermodel %s", cl_playermodel.string));
1597         }
1598         if (*cl_playerskin.string)
1599         {
1600                 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1601                 MSG_WriteString (&cls.netcon->message, va(vabuf, sizeof(vabuf), "playerskin %s", cl_playerskin.string));
1602         }
1603 }
1604
1605 /*
1606 =====================
1607 CL_SignonReply
1608
1609 An svc_signonnum has been received, perform a client side setup
1610 =====================
1611 */
1612 static void CL_SignonReply(int signon_stage)
1613 {
1614         CL_SetSignonStage_WithMsg(signon_stage);
1615
1616         Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1617
1618         switch (cls.signon)
1619         {
1620         case 1:
1621                 if (cls.netcon)
1622                 {
1623                         // send player info before we begin downloads
1624                         // (so that the server can see the player name while downloading)
1625                         CL_SendPlayerInfo();
1626
1627                         // execute cl_begindownloads next frame
1628                         // (after any commands added by svc_stufftext have been executed)
1629                         // when done with downloads the "prespawn" will be sent
1630                         Cbuf_AddText(cmd_local, "\ncl_begindownloads\n");
1631
1632                         //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1633                         //MSG_WriteString (&cls.netcon->message, "prespawn");
1634                 }
1635                 else // playing a demo...  make sure loading occurs as soon as possible
1636                         CL_BeginDownloads(false);
1637                 break;
1638
1639         case 2:
1640                 if (cls.netcon)
1641                 {
1642                         // LadyHavoc: quake sent the player info here but due to downloads
1643                         // it is sent earlier instead
1644                         // CL_SendPlayerInfo();
1645
1646                         // LadyHavoc: changed to begin a loading stage and issue this when done
1647                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1648                         MSG_WriteString (&cls.netcon->message, "spawn");
1649                 }
1650                 break;
1651
1652         case 3:
1653                 if (cls.netcon)
1654                 {
1655                         MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1656                         MSG_WriteString (&cls.netcon->message, "begin");
1657                 }
1658                 break;
1659
1660         case 4:
1661                 // after the level has been loaded, we shouldn't need the shaders, and
1662                 // if they are needed again they will be automatically loaded...
1663                 // we also don't need the unused models or sounds from the last level
1664                 Mod_FreeQ3Shaders();
1665                 Mod_PurgeUnused();
1666                 S_PurgeUnused();
1667
1668                 Con_ClearNotify();
1669                 if (Sys_CheckParm("-profilegameonly"))
1670                         Sys_AllowProfiling(true);
1671                 break;
1672         }
1673 }
1674
1675 /*
1676 ==================
1677 CL_ParseServerInfo
1678 ==================
1679 */
1680 static void CL_ParseServerInfo (void)
1681 {
1682         char *str;
1683         int i;
1684         protocolversion_t protocol;
1685         int nummodels, numsounds;
1686         char vabuf[1024];
1687
1688         // if we start loading a level and a video is still playing, stop it
1689         CL_VideoStop();
1690
1691         Con_DPrint("Serverinfo packet received.\n");
1692         Collision_Cache_Reset(true);
1693
1694         // if server is active, we already began a loading plaque
1695         if (!sv.active)
1696         {
1697                 SCR_BeginLoadingPlaque(false);
1698                 S_StopAllSounds();
1699                 // prevent dlcache assets from the previous map from interfering with this one
1700                 FS_UnloadPacks_dlcache();
1701                 // free q3 shaders so that any newly downloaded shaders will be active
1702                 // bones_was_here: we free the q3 shaders later in CL_SignonReply
1703                 //Mod_FreeQ3Shaders();
1704         }
1705
1706         // check memory integrity
1707         Mem_CheckSentinelsGlobal();
1708
1709         // clear cl_serverextension cvars
1710         Cvar_SetValueQuick(&cl_serverextension_download, 0);
1711
1712 //
1713 // wipe the client_state_t struct
1714 //
1715         CL_ClearState ();
1716
1717 // parse protocol version number
1718         i = MSG_ReadLong(&cl_message);
1719         protocol = Protocol_EnumForNumber(i);
1720         if (protocol == PROTOCOL_UNKNOWN)
1721         {
1722                 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1723                 return;
1724         }
1725         // hack for unmarked Nehahra movie demos which had a custom protocol
1726         if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
1727                 protocol = PROTOCOL_NEHAHRAMOVIE;
1728         cls.protocol = protocol;
1729         Con_Printf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1730
1731         cl.num_entities = 1;
1732
1733         if (protocol == PROTOCOL_QUAKEWORLD)
1734         {
1735                 char gamedir[1][MAX_QPATH];
1736
1737                 cl.qw_servercount = MSG_ReadLong(&cl_message);
1738
1739                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1740                 Con_Printf("server gamedir is %s\n", str);
1741                 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1742
1743                 // change gamedir if needed
1744                 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1745                         Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1746
1747                 cl.gametype = GAME_DEATHMATCH;
1748                 cl.maxclients = 32;
1749
1750                 // parse player number
1751                 i = MSG_ReadByte(&cl_message);
1752                 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1753                 //cl.qw_spectator = (i & 128) != 0;
1754                 cl.realplayerentity = cl.playerentity = cl.viewentity = (i & 127) + 1;
1755                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1756
1757                 // get the full level name
1758                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1759                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1760
1761                 // get the movevars that are defined in the qw protocol
1762                 cl.movevars_gravity            = MSG_ReadFloat(&cl_message);
1763                 cl.movevars_stopspeed          = MSG_ReadFloat(&cl_message);
1764                 cl.movevars_maxspeed           = MSG_ReadFloat(&cl_message);
1765                 cl.movevars_spectatormaxspeed  = MSG_ReadFloat(&cl_message);
1766                 cl.movevars_accelerate         = MSG_ReadFloat(&cl_message);
1767                 cl.movevars_airaccelerate      = MSG_ReadFloat(&cl_message);
1768                 cl.movevars_wateraccelerate    = MSG_ReadFloat(&cl_message);
1769                 cl.movevars_friction           = MSG_ReadFloat(&cl_message);
1770                 cl.movevars_waterfriction      = MSG_ReadFloat(&cl_message);
1771                 cl.movevars_entgravity         = MSG_ReadFloat(&cl_message);
1772
1773                 // other movevars not in the protocol...
1774                 cl.movevars_wallfriction = 0;
1775                 cl.movevars_timescale = 1;
1776                 cl.movevars_jumpvelocity = 270;
1777                 cl.movevars_edgefriction = 1;
1778                 cl.movevars_maxairspeed = 30;
1779                 cl.movevars_stepheight = 18;
1780                 cl.movevars_airaccel_qw = 1;
1781                 cl.movevars_airaccel_sideways_friction = 0;
1782
1783                 // seperate the printfs so the server message can have a color
1784                 Con_Printf("\n\n<===================================>\n\n\2%s\n", str);
1785
1786                 // check memory integrity
1787                 Mem_CheckSentinelsGlobal();
1788
1789                 if (cls.netcon)
1790                 {
1791                         MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1792                         MSG_WriteString(&cls.netcon->message, va(vabuf, sizeof(vabuf), "soundlist %i %i", cl.qw_servercount, 0));
1793                 }
1794
1795                 cl.loadbegun = false;
1796                 cl.loadfinished = false;
1797
1798                 cls.state = ca_connected;
1799                 CL_SetSignonStage_WithMsg(1);
1800
1801                 // note: on QW protocol we can't set up the gameworld until after
1802                 // downloads finish...
1803                 // (we don't even know the name of the map yet)
1804                 // this also means cl_autodemo does not work on QW protocol...
1805
1806                 strlcpy(cl.worldname, "", sizeof(cl.worldname));
1807                 strlcpy(cl.worldnamenoextension, "", sizeof(cl.worldnamenoextension));
1808                 strlcpy(cl.worldbasename, "qw", sizeof(cl.worldbasename));
1809                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1810                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1811                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1812
1813                 // check memory integrity
1814                 Mem_CheckSentinelsGlobal();
1815         }
1816         else
1817         {
1818         // parse maxclients
1819                 cl.maxclients = MSG_ReadByte(&cl_message);
1820                 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1821                 {
1822                         Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1823                         return;
1824                 }
1825                 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1826
1827         // parse gametype
1828                 cl.gametype = MSG_ReadByte(&cl_message);
1829                 // the original id singleplayer demos are bugged and contain
1830                 // GAME_DEATHMATCH even for singleplayer
1831                 if (cl.maxclients == 1 && cls.protocol == PROTOCOL_QUAKE)
1832                         cl.gametype = GAME_COOP;
1833
1834         // parse signon message
1835                 str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1836                 strlcpy (cl.worldmessage, str, sizeof(cl.worldmessage));
1837
1838         // seperate the printfs so the server message can have a color
1839                 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1840                         Con_Printf("\n<===================================>\n\n\2%s\n", str);
1841
1842                 // check memory integrity
1843                 Mem_CheckSentinelsGlobal();
1844
1845                 // parse model precache list
1846                 for (nummodels=1 ; ; nummodels++)
1847                 {
1848                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1849                         if (!str[0])
1850                                 break;
1851                         if (nummodels==MAX_MODELS)
1852                                 Host_Error ("Server sent too many model precaches");
1853                         if (strlen(str) >= MAX_QPATH)
1854                                 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1855                         strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1856                 }
1857                 // parse sound precache list
1858                 for (numsounds=1 ; ; numsounds++)
1859                 {
1860                         str = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
1861                         if (!str[0])
1862                                 break;
1863                         if (numsounds==MAX_SOUNDS)
1864                                 Host_Error("Server sent too many sound precaches");
1865                         if (strlen(str) >= MAX_QPATH)
1866                                 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1867                         strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1868                 }
1869
1870                 // set the base name for level-specific things...  this gets updated again by CL_SetupWorldModel later
1871                 strlcpy(cl.worldname, cl.model_name[1], sizeof(cl.worldname));
1872                 FS_StripExtension(cl.worldname, cl.worldnamenoextension, sizeof(cl.worldnamenoextension));
1873                 strlcpy(cl.worldbasename, !strncmp(cl.worldnamenoextension, "maps/", 5) ? cl.worldnamenoextension + 5 : cl.worldnamenoextension, sizeof(cl.worldbasename));
1874                 Cvar_SetQuick(&cl_worldmessage, cl.worldmessage);
1875                 Cvar_SetQuick(&cl_worldname, cl.worldname);
1876                 Cvar_SetQuick(&cl_worldnamenoextension, cl.worldnamenoextension);
1877                 Cvar_SetQuick(&cl_worldbasename, cl.worldbasename);
1878
1879                 // touch all of the precached models that are still loaded so we can free
1880                 // anything that isn't needed
1881                 if (!sv.active)
1882                         Mod_ClearUsed();
1883                 for (i = 1;i < nummodels;i++)
1884                         Mod_FindName(cl.model_name[i], cl.model_name[i][0] == '*' ? cl.model_name[1] : NULL);
1885                 // precache any models used by the client (this also marks them used)
1886                 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, NULL);
1887                 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, NULL);
1888                 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, NULL);
1889                 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, NULL);
1890
1891                 // we purge the models and sounds later in CL_SignonReply
1892                 //Mod_PurgeUnused();
1893                 //S_PurgeUnused();
1894
1895                 // clear sound usage flags for purging of unused sounds
1896                 S_ClearUsed();
1897
1898                 // precache any sounds used by the client
1899                 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1900                 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1901                 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1902                 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1903                 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1904                 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1905                 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1906
1907                 // sounds used by the game
1908                 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
1909                         cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, true);
1910
1911                 // now we try to load everything that is new
1912                 cl.loadmodel_current = 1;
1913                 cl.downloadmodel_current = 1;
1914                 cl.loadmodel_total = nummodels;
1915                 cl.loadsound_current = 1;
1916                 cl.downloadsound_current = 1;
1917                 cl.loadsound_total = numsounds;
1918                 cl.downloadcsqc = true;
1919                 cl.loadbegun = false;
1920                 cl.loadfinished = false;
1921                 cl.loadcsqc = true;
1922
1923                 // check memory integrity
1924                 Mem_CheckSentinelsGlobal();
1925
1926         // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1927                 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1928                 {
1929                         char demofile[MAX_OSPATH];
1930
1931                         if (cls.demorecording)
1932                         {
1933                                 // finish the previous level's demo file
1934                                 CL_Stop_f(cmd_local);
1935                         }
1936
1937                         // start a new demo file
1938                         dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), cl.worldbasename);
1939
1940                         Con_Printf ("Auto-recording to %s.\n", demofile);
1941
1942                         // Reset bit 0 for every new demo
1943                         Cvar_SetValueQuick(&cl_autodemo_delete,
1944                                 (cl_autodemo_delete.integer & ~0x1)
1945                                 |
1946                                 ((cl_autodemo_delete.integer & 0x2) ? 0x1 : 0)
1947                         );
1948
1949                         cls.demofile = FS_OpenRealFile(demofile, "wb", false);
1950                         if (cls.demofile)
1951                         {
1952                                 cls.forcetrack = -1;
1953                                 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1954                                 cls.demorecording = true;
1955                                 strlcpy(cls.demoname, demofile, sizeof(cls.demoname));
1956                                 cls.demo_lastcsprogssize = -1;
1957                                 cls.demo_lastcsprogscrc = -1;
1958                         }
1959                         else
1960                                 Con_Print(CON_ERROR "ERROR: couldn't open.\n");
1961                 }
1962         }
1963         cl.islocalgame = NetConn_IsLocalGame();
1964 }
1965
1966 void CL_ValidateState(entity_state_t *s)
1967 {
1968         model_t *model;
1969
1970         if (!s->active)
1971                 return;
1972
1973         if (s->modelindex >= MAX_MODELS)
1974                 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1975
1976         // these warnings are only warnings, no corrections are made to the state
1977         // because states are often copied for decoding, which otherwise would
1978         // propogate some of the corrections accidentally
1979         // (this used to happen, sometimes affecting skin and frame)
1980
1981         // colormap is client index + 1
1982         if (!(s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1983                 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1984
1985         if (developer_extra.integer)
1986         {
1987                 model = CL_GetModelByIndex(s->modelindex);
1988                 if (model && model->type && s->frame >= model->numframes)
1989                         Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1990                 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1991                         Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1992         }
1993 }
1994
1995 void CL_MoveLerpEntityStates(entity_t *ent)
1996 {
1997         float odelta[3], adelta[3];
1998         VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1999         VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
2000         if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
2001         {
2002                 // reset all persistent stuff if this is a new entity
2003                 ent->persistent.lerpdeltatime = 0;
2004                 ent->persistent.lerpstarttime = cl.mtime[1];
2005                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2006                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2007                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2008                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2009                 // reset animation interpolation as well
2010                 ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2011                 ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2012                 ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2013                 ent->render.shadertime = cl.time;
2014                 // reset various persistent stuff
2015                 ent->persistent.muzzleflash = 0;
2016                 ent->persistent.trail_allowed = false;
2017         }
2018         else if ((ent->state_previous.effects & EF_TELEPORT_BIT) != (ent->state_current.effects & EF_TELEPORT_BIT))
2019         {
2020                 // don't interpolate the move
2021                 ent->persistent.lerpdeltatime = 0;
2022                 ent->persistent.lerpstarttime = cl.mtime[1];
2023                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2024                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2025                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2026                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2027                 ent->persistent.trail_allowed = false;
2028
2029                 // if(ent->state_current.frame != ent->state_previous.frame)
2030                 // do this even if we did change the frame
2031                 // teleport bit is only used if an animation restart, or a jump, is necessary
2032                 // so it should be always harmless to do this
2033                 {
2034                         ent->render.framegroupblend[0].frame = ent->render.framegroupblend[1].frame = ent->state_current.frame;
2035                         ent->render.framegroupblend[0].start = ent->render.framegroupblend[1].start = cl.time;
2036                         ent->render.framegroupblend[0].lerp = 1;ent->render.framegroupblend[1].lerp = 0;
2037                 }
2038
2039                 // note that this case must do everything the following case does too
2040         }
2041         else if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2042         {
2043                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2044                 ent->render.framegroupblend[1].lerp = 1;
2045                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2046                 ent->render.framegroupblend[0].start = cl.time;
2047                 ent->render.framegroupblend[0].lerp = 0;
2048         }
2049         else if (DotProduct(odelta, odelta) > 1000*1000
2050                 || (cl.fixangle[0] && !cl.fixangle[1])
2051                 || (ent->state_previous.tagindex != ent->state_current.tagindex)
2052                 || (ent->state_previous.tagentity != ent->state_current.tagentity))
2053         {
2054                 // don't interpolate the move
2055                 // (the fixangle[] check detects teleports, but not constant fixangles
2056                 //  such as when spectating)
2057                 ent->persistent.lerpdeltatime = 0;
2058                 ent->persistent.lerpstarttime = cl.mtime[1];
2059                 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
2060                 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
2061                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2062                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2063                 ent->persistent.trail_allowed = false;
2064         }
2065         else if (ent->state_current.flags & RENDER_STEP)
2066         {
2067                 // monster interpolation
2068                 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
2069                 {
2070                         ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
2071                         ent->persistent.lerpstarttime = cl.mtime[1];
2072                         VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2073                         VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2074                         VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2075                         VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2076                 }
2077         }
2078         else
2079         {
2080                 // not a monster
2081                 ent->persistent.lerpstarttime = ent->state_previous.time;
2082                 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
2083                 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
2084                 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
2085                 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
2086                 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
2087         }
2088         // trigger muzzleflash effect if necessary
2089         if (ent->state_current.effects & EF_MUZZLEFLASH)
2090                 ent->persistent.muzzleflash = 1;
2091
2092         // restart animation bit
2093         if ((ent->state_previous.effects & EF_RESTARTANIM_BIT) != (ent->state_current.effects & EF_RESTARTANIM_BIT))
2094         {
2095                 ent->render.framegroupblend[1] = ent->render.framegroupblend[0];
2096                 ent->render.framegroupblend[1].lerp = 1;
2097                 ent->render.framegroupblend[0].frame = ent->state_current.frame;
2098                 ent->render.framegroupblend[0].start = cl.time;
2099                 ent->render.framegroupblend[0].lerp = 0;
2100         }
2101 }
2102
2103 /*
2104 ==================
2105 CL_ParseBaseline
2106 ==================
2107 */
2108 static void CL_ParseBaseline (entity_t *ent, int large)
2109 {
2110         int i;
2111
2112         ent->state_baseline = defaultstate;
2113         // FIXME: set ent->state_baseline.number?
2114         ent->state_baseline.active = true;
2115         if (large)
2116         {
2117                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2118                 ent->state_baseline.frame = (unsigned short) MSG_ReadShort(&cl_message);
2119         }
2120         else if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2121         {
2122                 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2123                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2124         }
2125         else
2126         {
2127                 ent->state_baseline.modelindex = MSG_ReadByte(&cl_message);
2128                 ent->state_baseline.frame = MSG_ReadByte(&cl_message);
2129         }
2130         ent->state_baseline.colormap = MSG_ReadByte(&cl_message);
2131         ent->state_baseline.skin = MSG_ReadByte(&cl_message);
2132         for (i = 0;i < 3;i++)
2133         {
2134                 ent->state_baseline.origin[i] = MSG_ReadCoord(&cl_message, cls.protocol);
2135                 ent->state_baseline.angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
2136         }
2137         ent->state_previous = ent->state_current = ent->state_baseline;
2138 }
2139
2140
2141 /*
2142 ==================
2143 CL_ParseClientdata
2144
2145 Server information pertaining to this client only
2146 ==================
2147 */
2148 static void CL_ParseClientdata (void)
2149 {
2150         int i, bits;
2151
2152         VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
2153         VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
2154         VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
2155         cl.mviewzoom[1] = cl.mviewzoom[0];
2156
2157         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2158         {
2159                 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
2160                 cl.stats[STAT_ITEMS] = 0;
2161                 cl.stats[STAT_VIEWZOOM] = 255;
2162         }
2163         cl.idealpitch = 0;
2164         cl.mpunchangle[0][0] = 0;
2165         cl.mpunchangle[0][1] = 0;
2166         cl.mpunchangle[0][2] = 0;
2167         cl.mpunchvector[0][0] = 0;
2168         cl.mpunchvector[0][1] = 0;
2169         cl.mpunchvector[0][2] = 0;
2170         cl.mvelocity[0][0] = 0;
2171         cl.mvelocity[0][1] = 0;
2172         cl.mvelocity[0][2] = 0;
2173         cl.mviewzoom[0] = 1;
2174
2175         bits = (unsigned short) MSG_ReadShort(&cl_message);
2176         if (bits & SU_EXTEND1)
2177                 bits |= (MSG_ReadByte(&cl_message) << 16);
2178         if (bits & SU_EXTEND2)
2179                 bits |= (MSG_ReadByte(&cl_message) << 24);
2180
2181         if (bits & SU_VIEWHEIGHT)
2182                 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar(&cl_message);
2183
2184         if (bits & SU_IDEALPITCH)
2185                 cl.idealpitch = MSG_ReadChar(&cl_message);
2186
2187         for (i = 0;i < 3;i++)
2188         {
2189                 if (bits & (SU_PUNCH1<<i) )
2190                 {
2191                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2192                                 cl.mpunchangle[0][i] = MSG_ReadChar(&cl_message);
2193                         else
2194                                 cl.mpunchangle[0][i] = MSG_ReadAngle16i(&cl_message);
2195                 }
2196                 if (bits & (SU_PUNCHVEC1<<i))
2197                 {
2198                         if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2199                                 cl.mpunchvector[0][i] = MSG_ReadCoord16i(&cl_message);
2200                         else
2201                                 cl.mpunchvector[0][i] = MSG_ReadCoord32f(&cl_message);
2202                 }
2203                 if (bits & (SU_VELOCITY1<<i) )
2204                 {
2205                         if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2206                                 cl.mvelocity[0][i] = MSG_ReadChar(&cl_message)*16;
2207                         else
2208                                 cl.mvelocity[0][i] = MSG_ReadCoord32f(&cl_message);
2209                 }
2210         }
2211
2212         // LadyHavoc: hipnotic demos don't have this bit set but should
2213         if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
2214                 cl.stats[STAT_ITEMS] = MSG_ReadLong(&cl_message);
2215
2216         cl.onground = (bits & SU_ONGROUND) != 0;
2217         cl.inwater = (bits & SU_INWATER) != 0;
2218
2219         if (cls.protocol == PROTOCOL_DARKPLACES5)
2220         {
2221                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort(&cl_message) : 0;
2222                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort(&cl_message) : 0;
2223                 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort(&cl_message) : 0;
2224                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2225                 cl.stats[STAT_AMMO] = MSG_ReadShort(&cl_message);
2226                 cl.stats[STAT_SHELLS] = MSG_ReadShort(&cl_message);
2227                 cl.stats[STAT_NAILS] = MSG_ReadShort(&cl_message);
2228                 cl.stats[STAT_ROCKETS] = MSG_ReadShort(&cl_message);
2229                 cl.stats[STAT_CELLS] = MSG_ReadShort(&cl_message);
2230                 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort(&cl_message);
2231         }
2232         else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2233         {
2234                 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte(&cl_message) : 0;
2235                 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte(&cl_message) : 0;
2236                 if (cls.protocol == PROTOCOL_NEHAHRABJP || cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3)
2237                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? (unsigned short)MSG_ReadShort(&cl_message) : 0;
2238                 else
2239                         cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte(&cl_message) : 0;
2240                 cl.stats[STAT_HEALTH] = MSG_ReadShort(&cl_message);
2241                 cl.stats[STAT_AMMO] = MSG_ReadByte(&cl_message);
2242                 cl.stats[STAT_SHELLS] = MSG_ReadByte(&cl_message);
2243                 cl.stats[STAT_NAILS] = MSG_ReadByte(&cl_message);
2244                 cl.stats[STAT_ROCKETS] = MSG_ReadByte(&cl_message);
2245                 cl.stats[STAT_CELLS] = MSG_ReadByte(&cl_message);
2246                 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_QUOTH || IS_OLDNEXUIZ_DERIVED(gamemode))
2247                         cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte(&cl_message));
2248                 else
2249                         cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte(&cl_message);
2250         }
2251
2252         if (bits & SU_VIEWZOOM)
2253         {
2254                 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
2255                         cl.stats[STAT_VIEWZOOM] = MSG_ReadByte(&cl_message);
2256                 else
2257                         cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort(&cl_message);
2258         }
2259
2260         // viewzoom interpolation
2261         cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
2262 }
2263
2264 /*
2265 =====================
2266 CL_ParseStatic
2267 =====================
2268 */
2269 static void CL_ParseStatic (int large)
2270 {
2271         entity_t *ent;
2272
2273         if (cl.num_static_entities >= cl.max_static_entities)
2274                 Host_Error ("Too many static entities");
2275         ent = &cl.static_entities[cl.num_static_entities++];
2276         CL_ParseBaseline (ent, large);
2277
2278         if (ent->state_baseline.modelindex == 0)
2279         {
2280                 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
2281                 cl.num_static_entities--;
2282                 // This is definitely a cheesy way to conserve resources...
2283                 return;
2284         }
2285
2286 // copy it to the current state
2287         ent->render.model = CL_GetModelByIndex(ent->state_baseline.modelindex);
2288         ent->render.framegroupblend[0].frame = ent->state_baseline.frame;
2289         ent->render.framegroupblend[0].lerp = 1;
2290         // make torchs play out of sync
2291         ent->render.framegroupblend[0].start = lhrandom(-10, -1);
2292         ent->render.skinnum = ent->state_baseline.skin;
2293         ent->render.effects = ent->state_baseline.effects;
2294         ent->render.alpha = 1;
2295
2296         //VectorCopy (ent->state_baseline.origin, ent->render.origin);
2297         //VectorCopy (ent->state_baseline.angles, ent->render.angles);
2298
2299         Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
2300         ent->render.allowdecals = true;
2301         CL_UpdateRenderEntity(&ent->render);
2302 }
2303
2304 /*
2305 ===================
2306 CL_ParseStaticSound
2307 ===================
2308 */
2309 static void CL_ParseStaticSound (int large)
2310 {
2311         vec3_t          org;
2312         int                     sound_num, vol, atten;
2313
2314         MSG_ReadVector(&cl_message, org, cls.protocol);
2315         if (large)
2316                 sound_num = (unsigned short) MSG_ReadShort(&cl_message);
2317         else
2318                 sound_num = MSG_ReadByte(&cl_message);
2319
2320         if (sound_num < 0 || sound_num >= MAX_SOUNDS)
2321         {
2322                 Con_Printf("CL_ParseStaticSound: sound_num(%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
2323                 return;
2324         }
2325
2326         vol = MSG_ReadByte(&cl_message);
2327         atten = MSG_ReadByte(&cl_message);
2328
2329         S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
2330 }
2331
2332 static void CL_ParseEffect (void)
2333 {
2334         vec3_t          org;
2335         int                     modelindex, startframe, framecount, framerate;
2336
2337         MSG_ReadVector(&cl_message, org, cls.protocol);
2338         modelindex = MSG_ReadByte(&cl_message);
2339         startframe = MSG_ReadByte(&cl_message);
2340         framecount = MSG_ReadByte(&cl_message);
2341         framerate = MSG_ReadByte(&cl_message);
2342
2343         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2344 }
2345
2346 static void CL_ParseEffect2 (void)
2347 {
2348         vec3_t          org;
2349         int                     modelindex, startframe, framecount, framerate;
2350
2351         MSG_ReadVector(&cl_message, org, cls.protocol);
2352         modelindex = (unsigned short) MSG_ReadShort(&cl_message);
2353         startframe = (unsigned short) MSG_ReadShort(&cl_message);
2354         framecount = MSG_ReadByte(&cl_message);
2355         framerate = MSG_ReadByte(&cl_message);
2356
2357         CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
2358 }
2359
2360 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
2361 {
2362         int i;
2363         beam_t *b = NULL;
2364
2365         if (ent >= MAX_EDICTS)
2366         {
2367                 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
2368                 ent = 0;
2369         }
2370
2371         if (ent >= cl.max_entities)
2372                 CL_ExpandEntities(ent);
2373
2374         // override any beam with the same entity
2375         i = cl.max_beams;
2376         if (ent)
2377                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2378                         if (b->entity == ent)
2379                                 break;
2380         // if the entity was not found then just replace an unused beam
2381         if (i == cl.max_beams)
2382                 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
2383                         if (!b->model)
2384                                 break;
2385         if (i < cl.max_beams)
2386         {
2387                 cl.num_beams = max(cl.num_beams, i + 1);
2388                 b->entity = ent;
2389                 b->lightning = lightning;
2390                 b->model = m;
2391                 b->endtime = cl.mtime[0] + 0.2;
2392                 VectorCopy (start, b->start);
2393                 VectorCopy (end, b->end);
2394         }
2395         else
2396                 Con_DPrint("beam list overflow!\n");
2397 }
2398
2399 static void CL_ParseBeam (model_t *m, int lightning)
2400 {
2401         int ent;
2402         vec3_t start, end;
2403
2404         ent = (unsigned short) MSG_ReadShort(&cl_message);
2405         MSG_ReadVector(&cl_message, start, cls.protocol);
2406         MSG_ReadVector(&cl_message, end, cls.protocol);
2407
2408         if (ent >= MAX_EDICTS)
2409         {
2410                 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2411                 ent = 0;
2412         }
2413
2414         CL_NewBeam(ent, start, end, m, lightning);
2415 }
2416
2417 static void CL_ParseTempEntity(void)
2418 {
2419         int type;
2420         vec3_t pos, pos2;
2421         vec3_t vel1, vel2;
2422         vec3_t dir;
2423         vec3_t color;
2424         int rnd;
2425         int colorStart, colorLength, count;
2426         float velspeed, radius;
2427         unsigned char *tempcolor;
2428         matrix4x4_t tempmatrix;
2429
2430         if (cls.protocol == PROTOCOL_QUAKEWORLD)
2431         {
2432                 type = MSG_ReadByte(&cl_message);
2433                 switch (type)
2434                 {
2435                 case QW_TE_WIZSPIKE:
2436                         // spike hitting wall
2437                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2438                         CL_FindNonSolidLocation(pos, pos, 4);
2439                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2440                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2441                         break;
2442
2443                 case QW_TE_KNIGHTSPIKE:
2444                         // spike hitting wall
2445                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2446                         CL_FindNonSolidLocation(pos, pos, 4);
2447                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2448                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2449                         break;
2450
2451                 case QW_TE_SPIKE:
2452                         // spike hitting wall
2453                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2454                         CL_FindNonSolidLocation(pos, pos, 4);
2455                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2456                         if (rand() % 5)
2457                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2458                         else
2459                         {
2460                                 rnd = rand() & 3;
2461                                 if (rnd == 1)
2462                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2463                                 else if (rnd == 2)
2464                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2465                                 else
2466                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2467                         }
2468                         break;
2469                 case QW_TE_SUPERSPIKE:
2470                         // super spike hitting wall
2471                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2472                         CL_FindNonSolidLocation(pos, pos, 4);
2473                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2474                         if (rand() % 5)
2475                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2476                         else
2477                         {
2478                                 rnd = rand() & 3;
2479                                 if (rnd == 1)
2480                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2481                                 else if (rnd == 2)
2482                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2483                                 else
2484                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2485                         }
2486                         break;
2487
2488                 case QW_TE_EXPLOSION:
2489                         // rocket explosion
2490                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2491                         CL_FindNonSolidLocation(pos, pos, 10);
2492                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2493                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2494                         CL_Effect(pos, CL_GetModelByIndex(cl.qw_modelindex_s_explod), 0, 6, 10);
2495                         break;
2496
2497                 case QW_TE_TAREXPLOSION:
2498                         // tarbaby explosion
2499                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2500                         CL_FindNonSolidLocation(pos, pos, 10);
2501                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2502                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2503                         break;
2504
2505                 case QW_TE_LIGHTNING1:
2506                         // lightning bolts
2507                         CL_ParseBeam(cl.model_bolt, true);
2508                         break;
2509
2510                 case QW_TE_LIGHTNING2:
2511                         // lightning bolts
2512                         CL_ParseBeam(cl.model_bolt2, true);
2513                         break;
2514
2515                 case QW_TE_LIGHTNING3:
2516                         // lightning bolts
2517                         CL_ParseBeam(cl.model_bolt3, false);
2518                         break;
2519
2520                 case QW_TE_LAVASPLASH:
2521                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2522                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2523                         break;
2524
2525                 case QW_TE_TELEPORT:
2526                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2527                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2528                         break;
2529
2530                 case QW_TE_GUNSHOT:
2531                         // bullet hitting wall
2532                         radius = MSG_ReadByte(&cl_message);
2533                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2534                         CL_FindNonSolidLocation(pos, pos, 4);
2535                         VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2536                         VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2537                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2538                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2539                         {
2540                                 if (rand() % 5)
2541                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2542                                 else
2543                                 {
2544                                         rnd = rand() & 3;
2545                                         if (rnd == 1)
2546                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2547                                         else if (rnd == 2)
2548                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2549                                         else
2550                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2551                                 }
2552                         }
2553                         break;
2554
2555                 case QW_TE_BLOOD:
2556                         count = MSG_ReadByte(&cl_message);
2557                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2558                         CL_FindNonSolidLocation(pos, pos, 4);
2559                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2560                         break;
2561
2562                 case QW_TE_LIGHTNINGBLOOD:
2563                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2564                         CL_FindNonSolidLocation(pos, pos, 4);
2565                         CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2566                         break;
2567
2568                 default:
2569                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2570                 }
2571         }
2572         else
2573         {
2574                 type = MSG_ReadByte(&cl_message);
2575                 switch (type)
2576                 {
2577                 case TE_WIZSPIKE:
2578                         // spike hitting wall
2579                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2580                         CL_FindNonSolidLocation(pos, pos, 4);
2581                         CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2582                         S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2583                         break;
2584
2585                 case TE_KNIGHTSPIKE:
2586                         // spike hitting wall
2587                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2588                         CL_FindNonSolidLocation(pos, pos, 4);
2589                         CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2590                         S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2591                         break;
2592
2593                 case TE_SPIKE:
2594                         // spike hitting wall
2595                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2596                         CL_FindNonSolidLocation(pos, pos, 4);
2597                         CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2598                         if (rand() % 5)
2599                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2600                         else
2601                         {
2602                                 rnd = rand() & 3;
2603                                 if (rnd == 1)
2604                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2605                                 else if (rnd == 2)
2606                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2607                                 else
2608                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2609                         }
2610                         break;
2611                 case TE_SPIKEQUAD:
2612                         // quad spike hitting wall
2613                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2614                         CL_FindNonSolidLocation(pos, pos, 4);
2615                         CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2616                         if (rand() % 5)
2617                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2618                         else
2619                         {
2620                                 rnd = rand() & 3;
2621                                 if (rnd == 1)
2622                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2623                                 else if (rnd == 2)
2624                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2625                                 else
2626                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2627                         }
2628                         break;
2629                 case TE_SUPERSPIKE:
2630                         // super spike hitting wall
2631                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2632                         CL_FindNonSolidLocation(pos, pos, 4);
2633                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2634                         if (rand() % 5)
2635                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2636                         else
2637                         {
2638                                 rnd = rand() & 3;
2639                                 if (rnd == 1)
2640                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2641                                 else if (rnd == 2)
2642                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2643                                 else
2644                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2645                         }
2646                         break;
2647                 case TE_SUPERSPIKEQUAD:
2648                         // quad super spike hitting wall
2649                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2650                         CL_FindNonSolidLocation(pos, pos, 4);
2651                         CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2652                         if (rand() % 5)
2653                                 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2654                         else
2655                         {
2656                                 rnd = rand() & 3;
2657                                 if (rnd == 1)
2658                                         S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2659                                 else if (rnd == 2)
2660                                         S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2661                                 else
2662                                         S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2663                         }
2664                         break;
2665                         // LadyHavoc: added for improved blood splatters
2666                 case TE_BLOOD:
2667                         // blood puff
2668                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2669                         CL_FindNonSolidLocation(pos, pos, 4);
2670                         dir[0] = MSG_ReadChar(&cl_message);
2671                         dir[1] = MSG_ReadChar(&cl_message);
2672                         dir[2] = MSG_ReadChar(&cl_message);
2673                         count = MSG_ReadByte(&cl_message);
2674                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2675                         break;
2676                 case TE_SPARK:
2677                         // spark shower
2678                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2679                         CL_FindNonSolidLocation(pos, pos, 4);
2680                         dir[0] = MSG_ReadChar(&cl_message);
2681                         dir[1] = MSG_ReadChar(&cl_message);
2682                         dir[2] = MSG_ReadChar(&cl_message);
2683                         count = MSG_ReadByte(&cl_message);
2684                         CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2685                         break;
2686                 case TE_PLASMABURN:
2687                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2688                         CL_FindNonSolidLocation(pos, pos, 4);
2689                         CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2690                         break;
2691                         // LadyHavoc: added for improved gore
2692                 case TE_BLOODSHOWER:
2693                         // vaporized body
2694                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2695                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2696                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // speed
2697                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2698                         vel1[0] = -velspeed;
2699                         vel1[1] = -velspeed;
2700                         vel1[2] = -velspeed;
2701                         vel2[0] = velspeed;
2702                         vel2[1] = velspeed;
2703                         vel2[2] = velspeed;
2704                         CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2705                         break;
2706
2707                 case TE_PARTICLECUBE:
2708                         // general purpose particle effect
2709                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2710                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2711                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2712                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2713                         colorStart = MSG_ReadByte(&cl_message); // color
2714                         colorLength = MSG_ReadByte(&cl_message); // gravity (1 or 0)
2715                         velspeed = MSG_ReadCoord(&cl_message, cls.protocol); // randomvel
2716                         CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2717                         break;
2718
2719                 case TE_PARTICLERAIN:
2720                         // general purpose particle effect
2721                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2722                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2723                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2724                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2725                         colorStart = MSG_ReadByte(&cl_message); // color
2726                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2727                         break;
2728
2729                 case TE_PARTICLESNOW:
2730                         // general purpose particle effect
2731                         MSG_ReadVector(&cl_message, pos, cls.protocol); // mins
2732                         MSG_ReadVector(&cl_message, pos2, cls.protocol); // maxs
2733                         MSG_ReadVector(&cl_message, dir, cls.protocol); // dir
2734                         count = (unsigned short) MSG_ReadShort(&cl_message); // number of particles
2735                         colorStart = MSG_ReadByte(&cl_message); // color
2736                         CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2737                         break;
2738
2739                 case TE_GUNSHOT:
2740                         // bullet hitting wall
2741                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2742                         CL_FindNonSolidLocation(pos, pos, 4);
2743                         CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2744                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2745                         {
2746                                 if (rand() % 5)
2747                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2748                                 else
2749                                 {
2750                                         rnd = rand() & 3;
2751                                         if (rnd == 1)
2752                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2753                                         else if (rnd == 2)
2754                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2755                                         else
2756                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2757                                 }
2758                         }
2759                         break;
2760
2761                 case TE_GUNSHOTQUAD:
2762                         // quad bullet hitting wall
2763                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2764                         CL_FindNonSolidLocation(pos, pos, 4);
2765                         CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2766                         if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2767                         {
2768                                 if (rand() % 5)
2769                                         S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2770                                 else
2771                                 {
2772                                         rnd = rand() & 3;
2773                                         if (rnd == 1)
2774                                                 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2775                                         else if (rnd == 2)
2776                                                 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2777                                         else
2778                                                 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2779                                 }
2780                         }
2781                         break;
2782
2783                 case TE_EXPLOSION:
2784                         // rocket explosion
2785                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2786                         CL_FindNonSolidLocation(pos, pos, 10);
2787                         CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2788                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2789                         break;
2790
2791                 case TE_EXPLOSIONQUAD:
2792                         // quad rocket explosion
2793                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2794                         CL_FindNonSolidLocation(pos, pos, 10);
2795                         CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2796                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2797                         break;
2798
2799                 case TE_EXPLOSION3:
2800                         // Nehahra movie colored lighting explosion
2801                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2802                         CL_FindNonSolidLocation(pos, pos, 10);
2803                         color[0] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2804                         color[1] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2805                         color[2] = MSG_ReadCoord(&cl_message, cls.protocol) * (2.0f / 1.0f);
2806                         CL_ParticleExplosion(pos);
2807                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2808                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2809                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2810                         break;
2811
2812                 case TE_EXPLOSIONRGB:
2813                         // colored lighting explosion
2814                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2815                         CL_FindNonSolidLocation(pos, pos, 10);
2816                         CL_ParticleExplosion(pos);
2817                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2818                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2819                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2820                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2821                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2822                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2823                         break;
2824
2825                 case TE_TAREXPLOSION:
2826                         // tarbaby explosion
2827                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2828                         CL_FindNonSolidLocation(pos, pos, 10);
2829                         CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2830                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2831                         break;
2832
2833                 case TE_SMALLFLASH:
2834                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2835                         CL_FindNonSolidLocation(pos, pos, 10);
2836                         CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2837                         break;
2838
2839                 case TE_CUSTOMFLASH:
2840                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2841                         CL_FindNonSolidLocation(pos, pos, 4);
2842                         radius = (MSG_ReadByte(&cl_message) + 1) * 8;
2843                         velspeed = (MSG_ReadByte(&cl_message) + 1) * (1.0 / 256.0);
2844                         color[0] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2845                         color[1] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2846                         color[2] = MSG_ReadByte(&cl_message) * (2.0f / 255.0f);
2847                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2848                         CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, NULL, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2849                         break;
2850
2851                 case TE_FLAMEJET:
2852                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2853                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2854                         count = MSG_ReadByte(&cl_message);
2855                         CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2856                         break;
2857
2858                 case TE_LIGHTNING1:
2859                         // lightning bolts
2860                         CL_ParseBeam(cl.model_bolt, true);
2861                         break;
2862
2863                 case TE_LIGHTNING2:
2864                         // lightning bolts
2865                         CL_ParseBeam(cl.model_bolt2, true);
2866                         break;
2867
2868                 case TE_LIGHTNING3:
2869                         // lightning bolts
2870                         CL_ParseBeam(cl.model_bolt3, false);
2871                         break;
2872
2873         // PGM 01/21/97
2874                 case TE_BEAM:
2875                         // grappling hook beam
2876                         CL_ParseBeam(cl.model_beam, false);
2877                         break;
2878         // PGM 01/21/97
2879
2880         // LadyHavoc: for compatibility with the Nehahra movie...
2881                 case TE_LIGHTNING4NEH:
2882                         CL_ParseBeam(Mod_ForName(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), true, false, NULL), false);
2883                         break;
2884
2885                 case TE_LAVASPLASH:
2886                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2887                         CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2888                         break;
2889
2890                 case TE_TELEPORT:
2891                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2892                         CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2893                         break;
2894
2895                 case TE_EXPLOSION2:
2896                         // color mapped explosion
2897                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2898                         CL_FindNonSolidLocation(pos, pos, 10);
2899                         colorStart = MSG_ReadByte(&cl_message);
2900                         colorLength = MSG_ReadByte(&cl_message);
2901                         if (colorLength == 0)
2902                                 colorLength = 1;
2903                         CL_ParticleExplosion2(pos, colorStart, colorLength);
2904                         tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
2905                         color[0] = tempcolor[0] * (2.0f / 255.0f);
2906                         color[1] = tempcolor[1] * (2.0f / 255.0f);
2907                         color[2] = tempcolor[2] * (2.0f / 255.0f);
2908                         Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2909                         CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, NULL, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2910                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2911                         break;
2912
2913                 case TE_TEI_G3:
2914                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2915                         MSG_ReadVector(&cl_message, pos2, cls.protocol);
2916                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2917                         CL_ParticleTrail(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0, true, true, NULL, NULL, 1);
2918                         break;
2919
2920                 case TE_TEI_SMOKE:
2921                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2922                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2923                         count = MSG_ReadByte(&cl_message);
2924                         CL_FindNonSolidLocation(pos, pos, 4);
2925                         CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2926                         break;
2927
2928                 case TE_TEI_BIGEXPLOSION:
2929                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2930                         CL_FindNonSolidLocation(pos, pos, 10);
2931                         CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2932                         S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2933                         break;
2934
2935                 case TE_TEI_PLASMAHIT:
2936                         MSG_ReadVector(&cl_message, pos, cls.protocol);
2937                         MSG_ReadVector(&cl_message, dir, cls.protocol);
2938                         count = MSG_ReadByte(&cl_message);
2939                         CL_FindNonSolidLocation(pos, pos, 5);
2940                         CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2941                         break;
2942
2943                 default:
2944                         Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2945                 }
2946         }
2947 }
2948
2949 static void CL_ParseTrailParticles(void)
2950 {
2951         int entityindex;
2952         int effectindex;
2953         vec3_t start, end;
2954         entityindex = (unsigned short)MSG_ReadShort(&cl_message);
2955         if (entityindex >= MAX_EDICTS)
2956                 entityindex = 0;
2957         if (entityindex >= cl.max_entities)
2958                 CL_ExpandEntities(entityindex);
2959         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2960         MSG_ReadVector(&cl_message, start, cls.protocol);
2961         MSG_ReadVector(&cl_message, end, cls.protocol);
2962         CL_ParticleTrail(effectindex, 1, start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0, true, true, NULL, NULL, 1);
2963 }
2964
2965 static void CL_ParsePointParticles(void)
2966 {
2967         int effectindex, count;
2968         vec3_t origin, velocity;
2969         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2970         MSG_ReadVector(&cl_message, origin, cls.protocol);
2971         MSG_ReadVector(&cl_message, velocity, cls.protocol);
2972         count = (unsigned short)MSG_ReadShort(&cl_message);
2973         CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2974 }
2975
2976 static void CL_ParsePointParticles1(void)
2977 {
2978         int effectindex;
2979         vec3_t origin;
2980         effectindex = (unsigned short)MSG_ReadShort(&cl_message);
2981         MSG_ReadVector(&cl_message, origin, cls.protocol);
2982         CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2983 }
2984
2985 typedef struct cl_iplog_item_s
2986 {
2987         char *address;
2988         char *name;
2989 }
2990 cl_iplog_item_t;
2991
2992 static qbool cl_iplog_loaded = false;
2993 static int cl_iplog_numitems = 0;
2994 static int cl_iplog_maxitems = 0;
2995 static cl_iplog_item_t *cl_iplog_items;
2996
2997 static void CL_IPLog_Load(void);
2998 static void CL_IPLog_Add(const char *address, const char *name, qbool checkexisting, qbool addtofile)
2999 {
3000         int i;
3001         size_t sz_name, sz_address;
3002         if (!address || !address[0] || !name || !name[0])
3003                 return;
3004         if (!cl_iplog_loaded)
3005                 CL_IPLog_Load();
3006         if (developer_extra.integer)
3007                 Con_DPrintf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
3008         // see if it already exists
3009         if (checkexisting)
3010         {
3011                 for (i = 0;i < cl_iplog_numitems;i++)
3012                 {
3013                         if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
3014                         {
3015                                 if (developer_extra.integer)
3016                                         Con_DPrintf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3017                                 return;
3018                         }
3019                 }
3020         }
3021         // it does not already exist in the iplog, so add it
3022         if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
3023         {
3024                 cl_iplog_item_t *olditems = cl_iplog_items;
3025                 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
3026                 cl_iplog_items = (cl_iplog_item_t *) Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
3027                 if (olditems)
3028                 {
3029                         if (cl_iplog_numitems)
3030                                 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
3031                         Mem_Free(olditems);
3032                 }
3033         }
3034         sz_address = strlen(address) + 1;
3035         sz_name = strlen(name) + 1;
3036         cl_iplog_items[cl_iplog_numitems].address = (char *) Mem_Alloc(cls.permanentmempool, sz_address);
3037         cl_iplog_items[cl_iplog_numitems].name = (char *) Mem_Alloc(cls.permanentmempool, sz_name);
3038         strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, sz_address);
3039         // TODO: maybe it would be better to strip weird characters from name when
3040         // copying it here rather than using a straight strcpy?
3041         strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, sz_name);
3042         cl_iplog_numitems++;
3043         if (addtofile)
3044         {
3045                 // add it to the iplog.txt file
3046                 // TODO: this ought to open the one in the userpath version of the base
3047                 // gamedir, not the current gamedir
3048 // not necessary for mobile
3049 #ifndef DP_MOBILETOUCH
3050                 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
3051                 if (developer_extra.integer)
3052                         Con_DPrintf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
3053 #endif
3054         }
3055 }
3056
3057 static void CL_IPLog_Load(void)
3058 {
3059         int i, len, linenumber;
3060         char *text, *textend;
3061         unsigned char *filedata;
3062         fs_offset_t filesize;
3063         char line[MAX_INPUTLINE];
3064         char address[MAX_INPUTLINE];
3065         cl_iplog_loaded = true;
3066         // TODO: this ought to open the one in the userpath version of the base
3067         // gamedir, not the current gamedir
3068 // not necessary for mobile
3069 #ifndef DP_MOBILETOUCH
3070         filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
3071 #else
3072         filedata = NULL;
3073 #endif
3074         if (!filedata)
3075                 return;
3076         text = (char *)filedata;
3077         textend = text + filesize;
3078         for (linenumber = 1;text < textend;linenumber++)
3079         {
3080                 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
3081                         if (len < (int)sizeof(line) - 1)
3082                                 line[len++] = *text;
3083                 line[len] = 0;
3084                 if (text < textend && *text == '\r' && text[1] == '\n')
3085                         text++;
3086                 if (text < textend && *text == '\n')
3087                         text++;
3088                 if (line[0] == '/' && line[1] == '/')
3089                         continue; // skip comments if anyone happens to add them
3090                 for (i = 0;i < len && !ISWHITESPACE(line[i]);i++)
3091                         address[i] = line[i];
3092                 address[i] = 0;
3093                 // skip exactly one space character
3094                 i++;
3095                 // address contains the address with termination,
3096                 // line + i contains the name with termination
3097                 if (address[0] && line[i])
3098                         CL_IPLog_Add(address, line + i, false, false);
3099                 else
3100                         Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
3101         }
3102 }
3103
3104 static void CL_IPLog_List_f(cmd_state_t *cmd)
3105 {
3106         int i, j;
3107         const char *addressprefix;
3108         if (Cmd_Argc(cmd) > 2)
3109         {
3110                 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(cmd, 0));
3111                 return;
3112         }
3113         addressprefix = "";
3114         if (Cmd_Argc(cmd) >= 2)
3115                 addressprefix = Cmd_Argv(cmd, 1);
3116         if (!cl_iplog_loaded)
3117                 CL_IPLog_Load();
3118         if (addressprefix && addressprefix[0])
3119                 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
3120         else
3121                 Con_Printf("Listing all iplog entries\n");
3122         Con_Printf("address         name\n");
3123         for (i = 0;i < cl_iplog_numitems;i++)
3124         {
3125                 if (addressprefix && addressprefix[0])
3126                 {
3127                         for (j = 0;addressprefix[j];j++)
3128                                 if (addressprefix[j] != cl_iplog_items[i].address[j])
3129                                         break;
3130                         // if this address does not begin with the addressprefix string
3131                         // simply omit it from the output
3132                         if (addressprefix[j])
3133                                 continue;
3134                 }
3135                 // if name is less than 15 characters, left justify it and pad
3136                 // if name is more than 15 characters, print all of it, not worrying
3137                 // about the fact it will misalign the columns
3138                 if (strlen(cl_iplog_items[i].address) < 15)
3139                         Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3140                 else
3141                         Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
3142         }
3143 }
3144
3145 // look for anything interesting like player IP addresses or ping reports
3146 static qbool CL_ExaminePrintString(const char *text)
3147 {
3148         int len;
3149         const char *t;
3150         char temp[MAX_INPUTLINE];
3151         if (!strcmp(text, "Client ping times:\n"))
3152         {
3153                 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3154                 // hide ping reports in demos
3155                 if (cls.demoplayback)
3156                         cl.parsingtextexpectingpingforscores = 1;
3157                 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
3158                         ;
3159                 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
3160                 {
3161                         Con_Printf("ping reply but empty scoreboard?!?\n");
3162                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3163                         cl.parsingtextexpectingpingforscores = 0;
3164                 }
3165                 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
3166                 return !cl.parsingtextexpectingpingforscores;
3167         }
3168         if (!strncmp(text, "host:    ", 9))
3169         {
3170                 // cl.parsingtextexpectingpingforscores = false; // really?
3171                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
3172                 cl.parsingtextplayerindex = 0;
3173                 return true;
3174         }
3175         if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
3176         {
3177                 // if anything goes wrong, we'll assume this is not a ping report
3178                 qbool expected = cl.parsingtextexpectingpingforscores != 0;
3179                 cl.parsingtextexpectingpingforscores = 0;
3180                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3181                 t = text;
3182                 while (*t == ' ')
3183                         t++;
3184                 if ((*t >= '0' && *t <= '9') || *t == '-')
3185                 {
3186                         int ping = atoi(t);
3187                         while ((*t >= '0' && *t <= '9') || *t == '-')
3188                                 t++;
3189                         if (*t == ' ')
3190                         {
3191                                 int charindex = 0;
3192                                 t++;
3193                                 if(cl.parsingtextplayerindex < cl.maxclients)
3194                                 {
3195                                         for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
3196                                                 ;
3197                                         // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
3198                                         //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
3199                                         if (t[charindex] == '\n')
3200                                         {
3201                                                 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
3202                                                 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
3203                                                         ;
3204                                                 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
3205                                                 {
3206                                                         // we parsed a valid ping entry, so expect another to follow
3207                                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3208                                                         cl.parsingtextexpectingpingforscores = expected;
3209                                                 }
3210                                                 return !expected;
3211                                         }
3212                                 }
3213                                 if (!strncmp(t, "unconnected\n", 12))
3214                                 {
3215                                         // just ignore
3216                                         cl.parsingtextmode = CL_PARSETEXTMODE_PING;
3217                                         cl.parsingtextexpectingpingforscores = expected;
3218                                         return !expected;
3219                                 }
3220                                 else
3221                                         Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
3222                         }
3223                 }
3224         }
3225         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
3226         {
3227                 if (!strncmp(text, "players: ", 9))
3228                 {
3229                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3230                         cl.parsingtextplayerindex = 0;
3231                         return true;
3232                 }
3233                 else if (!strstr(text, ": "))
3234                 {
3235                         cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
3236                         return true;
3237                 }
3238         }
3239         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
3240         {
3241                 // if anything goes wrong, we'll assume this is not a status report
3242                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3243                 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
3244                 {
3245                         t = text + 1;
3246                         cl.parsingtextplayerindex = atoi(t) - 1;
3247                         while (*t >= '0' && *t <= '9')
3248                                 t++;
3249                         if (*t == ' ')
3250                         {
3251                                 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
3252                                 return true;
3253                         }
3254                         // the player name follows here, along with frags and time
3255                 }
3256         }
3257         if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
3258         {
3259                 // if anything goes wrong, we'll assume this is not a status report
3260                 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
3261                 if (text[0] == ' ')
3262                 {
3263                         t = text;
3264                         while (*t == ' ')
3265                                 t++;
3266                         for (len = 0;*t && *t != '\n';t++)
3267                                 if (len < (int)sizeof(temp) - 1)
3268                                         temp[len++] = *t;
3269                         temp[len] = 0;
3270                         // botclient is perfectly valid, but we don't care about bots
3271                         // also don't try to look up the name of an invalid player index
3272                         if (strcmp(temp, "botclient")
3273                          && cl.parsingtextplayerindex >= 0
3274                          && cl.parsingtextplayerindex < cl.maxclients
3275                          && cl.scores[cl.parsingtextplayerindex].name[0])
3276                         {
3277                                 // log the player name and IP address string
3278                                 // (this operates entirely on strings to avoid issues with the
3279                                 //  nature of a network address)
3280                                 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
3281                         }
3282                         cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
3283                         return true;
3284                 }
3285         }
3286         return true;
3287 }
3288
3289 extern cvar_t host_timescale;
3290 extern cvar_t cl_lerpexcess;
3291 static void CL_NetworkTimeReceived(double newtime)
3292 {
3293         cl.opt_inputs_since_update = 0;
3294         cl.mtime[1] = cl.mtime[0];
3295         cl.mtime[0] = newtime;
3296         if (cls.timedemo || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
3297                 cl.time = cl.mtime[1] = newtime;
3298         else if (cls.demoplayback)
3299         {
3300                 // when time falls behind during demo playback it means the cl.mtime[1] was altered
3301                 // due to a large time gap, so treat it as an instant change in time
3302                 // (this can also happen during heavy packet loss in the demo)
3303                 if (cl.time < newtime - 0.1)
3304                         cl.mtime[1] = cl.time = newtime;
3305         }
3306         else if (cls.protocol != PROTOCOL_QUAKEWORLD)
3307         {
3308                 double timehigh = 0; // hush compiler warning
3309                 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
3310
3311                 if (developer_extra.integer && vid_activewindow)
3312                 {
3313                         if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
3314                                 Con_DPrintf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3315                         else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
3316                                 Con_DPrintf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
3317                 }
3318
3319 selectmode:
3320                 switch (cl_nettimesyncboundmode.integer)
3321                 {
3322                 default:
3323                         Cvar_SetQuick(&cl_nettimesyncboundmode, cl_nettimesyncboundmode.defstring);
3324                         goto selectmode;
3325                 case 1:
3326                 case 2:
3327                 case 3:
3328                         // doesn't make sense for modes > 3
3329                         cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
3330                         timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
3331                         switch (cl_nettimesyncboundmode.integer)
3332                         {
3333                         case 1:
3334                                 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3335                                 break;
3336                         case 2:
3337                                 if (cl.time < cl.mtime[1] || cl.time > timehigh)
3338                                         cl.time = cl.mtime[1];
3339                                 break;
3340                         case 3:
3341                                 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
3342                                         cl.time = cl.mtime[1];
3343                                 break;
3344                         }
3345                         break;
3346
3347                 case 4:
3348                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3349                                 cl.time = cl.mtime[1]; // reset
3350                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3351                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3352                         else if (cl.time > cl.mtime[1])
3353                                 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
3354                         else
3355                                 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
3356                         break;
3357
3358                 case 5:
3359                         if (fabs(cl.time - cl.mtime[1]) > 0.5)
3360                                 cl.time = cl.mtime[1]; // reset
3361                         else if (fabs(cl.time - cl.mtime[1]) > 0.1)
3362                                 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
3363                         else
3364                                 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3365                         break;
3366
3367                 case 6:
3368                         cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
3369                         cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
3370                         break;
3371
3372                 case 7:
3373                         /* bones_was_here: this aims to prevent disturbances in the force from affecting cl.time
3374                          * the rolling harmonic mean gives large time error outliers low significance
3375                          * correction rate is dynamic and gradual (max 10% of mean error per tic)
3376                          * time is correct within a few server frames of connect/map start
3377                          * can achieve microsecond accuracy when cl.realframetime is a multiple of sv.frametime
3378                          * prevents 0ms move frame times with uncapped fps
3379                          * smoothest mode esp. for vsynced clients on servers with aggressive inputtimeout
3380                          */
3381                         {
3382                                 unsigned char i;
3383                                 float error;
3384                                 // in event of packet loss, cl.mtime[1] could be very old, so avoid if possible
3385                                 double target = cl.movevars_ticrate ? cl.mtime[0] - cl.movevars_ticrate : cl.mtime[1];
3386                                 cl.ts_error_stor[cl.ts_error_num] = 1.0f / max(fabs(cl.time - target), FLT_MIN);
3387                                 cl.ts_error_num = (cl.ts_error_num + 1) % NUM_TS_ERRORS;
3388                                 for (i = 0, error = 0.0f; i < NUM_TS_ERRORS; i++)
3389                                         error += cl.ts_error_stor[i];
3390                                 error = 0.1f / (error / NUM_TS_ERRORS);
3391                                 cl.time = bound(cl.time - error, target, cl.time + error);
3392                         }
3393                         break;
3394                 }
3395         }
3396         // this packet probably contains a player entity update, so we will need
3397         // to update the prediction
3398         cl.movement_replay = true;
3399         // this may get updated later in parsing by svc_clientdata
3400         cl.onground = false;
3401         // if true the cl.viewangles are interpolated from cl.mviewangles[]
3402         // during this frame
3403         // (makes spectating players much smoother and prevents mouse movement from turning)
3404         cl.fixangle[1] = cl.fixangle[0];
3405         cl.fixangle[0] = false;
3406         if (!cls.demoplayback)
3407                 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
3408         // update the csqc's server timestamps, critical for proper sync
3409         CSQC_UpdateNetworkTimes(cl.mtime[0], cl.mtime[1]);
3410
3411 #ifdef USEODE
3412         if (cl.mtime[0] > cl.mtime[1])
3413                 World_Physics_Frame(&cl.world, cl.mtime[0] - cl.mtime[1], cl.movevars_gravity);
3414 #endif
3415
3416         // only lerp entities that also get an update in this frame, when lerp excess is used
3417         if(cl_lerpexcess.value > 0)
3418         {
3419                 int i;
3420                 for (i = 1;i < cl.num_entities;i++)
3421                 {
3422                         if (cl.entities_active[i])
3423                         {
3424                                 entity_t *ent = cl.entities + i;
3425                                 ent->persistent.lerpdeltatime = 0;
3426                         }
3427                 }
3428         }
3429 }
3430
3431 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s(%i)\n", cl_message.readcount-1, x, cmd);
3432
3433 /*
3434 =====================
3435 CL_ParseServerMessage
3436 =====================
3437 */
3438 int parsingerror = false;
3439 void CL_ParseServerMessage(void)
3440 {
3441         int                     cmd;
3442         int                     i;
3443         protocolversion_t protocol;
3444         unsigned char           cmdlog[32];
3445         const char              *cmdlogname[32], *temp;
3446         int                     cmdindex, cmdcount = 0;
3447         qbool   qwplayerupdatereceived;
3448         qbool   strip_pqc;
3449         char vabuf[1024];
3450
3451         // LadyHavoc: moved demo message writing from before the packet parse to
3452         // after the packet parse so that CL_Stop_f can be called by cl_autodemo
3453         // code in CL_ParseServerinfo
3454         //if (cls.demorecording)
3455         //      CL_WriteDemoMessage (&cl_message);
3456
3457         cl.last_received_message = host.realtime;
3458
3459         CL_KeepaliveMessage(false);
3460
3461 //
3462 // if recording demos, copy the message out
3463 //
3464         if (cl_shownet.integer == 1)
3465                 Con_Printf("%f %i\n", host.realtime, cl_message.cursize);
3466         else if (cl_shownet.integer == 2)
3467                 Con_Print("------------------\n");
3468
3469 //
3470 // parse the message
3471 //
3472         //MSG_BeginReading ();
3473
3474         parsingerror = true;
3475
3476         if (cls.protocol == PROTOCOL_QUAKEWORLD)
3477         {
3478                 CL_NetworkTimeReceived(host.realtime); // qw has no clock
3479
3480                 // kill all qw nails
3481                 cl.qw_num_nails = 0;
3482
3483                 // fade weapon view kick
3484                 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3485
3486                 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3487
3488                 qwplayerupdatereceived = false;
3489
3490                 while (1)
3491                 {
3492                         if (cl_message.badread)
3493                                 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3494
3495                         cmd = MSG_ReadByte(&cl_message);
3496
3497                         if (cmd == -1)
3498                         {
3499                                 SHOWNET("END OF MESSAGE");
3500                                 break;          // end of message
3501                         }
3502
3503                         cmdindex = cmdcount & 31;
3504                         cmdcount++;
3505                         cmdlog[cmdindex] = cmd;
3506
3507                         SHOWNET(qw_svc_strings[cmd]);
3508                         cmdlogname[cmdindex] = qw_svc_strings[cmd];
3509                         if (!cmdlogname[cmdindex])
3510                         {
3511                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3512                                 const char *d = "<unknown>";
3513                                 cmdlogname[cmdindex] = d;
3514                         }
3515
3516                         // other commands
3517                         switch (cmd)
3518                         {
3519                         default:
3520                                 {
3521                                         char description[32*64], logtemp[64];
3522                                         int count;
3523                                         strlcpy(description, "packet dump: ", sizeof(description));
3524                                         i = cmdcount - 32;
3525                                         if (i < 0)
3526                                                 i = 0;
3527                                         count = cmdcount - i;
3528                                         i &= 31;
3529                                         while(count > 0)
3530                                         {
3531                                                 dpsnprintf(logtemp, sizeof(logtemp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3532                                                 strlcat(description, logtemp, sizeof(description));
3533                                                 count--;
3534                                                 i++;
3535                                                 i &= 31;
3536                                         }
3537                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3538                                         Con_Print(description);
3539                                         Host_Error("CL_ParseServerMessage: Illegible server message");
3540                                 }
3541                                 break;
3542
3543                         case qw_svc_nop:
3544                                 //Con_Printf("qw_svc_nop\n");
3545                                 break;
3546
3547                         case qw_svc_disconnect:
3548                                 if (cls.demonum != -1)
3549                                         CL_NextDemo();
3550                                 else
3551                                         CL_DisconnectEx(true, "Server disconnected");
3552                                 break;
3553
3554                         case qw_svc_print:
3555                                 i = MSG_ReadByte(&cl_message);
3556                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3557                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3558                                 {
3559                                         if (i == 3) // chat
3560                                                 CSQC_AddPrintText(va(vabuf, sizeof(vabuf), "\1%s", temp));      //[515]: csqc
3561                                         else
3562                                                 CSQC_AddPrintText(temp);
3563                                 }
3564                                 break;
3565
3566                         case qw_svc_centerprint:
3567                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3568                                 break;
3569
3570                         case qw_svc_stufftext:
3571                                 CL_VM_Parse_StuffCmd(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));        //[515]: csqc
3572                                 break;
3573
3574                         case qw_svc_damage:
3575                                 // svc_damage protocol is identical to nq
3576                                 V_ParseDamage ();
3577                                 break;
3578
3579                         case qw_svc_serverdata:
3580                                 //Cbuf_Execute(); // make sure any stuffed commands are done
3581                                 CL_ParseServerInfo();
3582                                 break;
3583
3584                         case qw_svc_setangle:
3585                                 for (i=0 ; i<3 ; i++)
3586                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3587                                 if (!cls.demoplayback)
3588                                 {
3589                                         cl.fixangle[0] = true;
3590                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3591                                         // disable interpolation if this is new
3592                                         if (!cl.fixangle[1])
3593                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3594                                 }
3595                                 break;
3596
3597                         case qw_svc_lightstyle:
3598                                 i = MSG_ReadByte(&cl_message);
3599                                 if (i >= cl.max_lightstyle)
3600                                 {
3601                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3602                                         break;
3603                                 }
3604                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
3605                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3606                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3607                                 break;
3608
3609                         case qw_svc_sound:
3610                                 CL_ParseStartSoundPacket(false);
3611                                 break;
3612
3613                         case qw_svc_stopsound:
3614                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3615                                 S_StopSound(i>>3, i&7);
3616                                 break;
3617
3618                         case qw_svc_updatefrags:
3619                                 i = MSG_ReadByte(&cl_message);
3620                                 if (i >= cl.maxclients)
3621                                         Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3622                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
3623                                 break;
3624
3625                         case qw_svc_updateping:
3626                                 i = MSG_ReadByte(&cl_message);
3627                                 if (i >= cl.maxclients)
3628                                         Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3629                                 cl.scores[i].qw_ping = MSG_ReadShort(&cl_message);
3630                                 break;
3631
3632                         case qw_svc_updatepl:
3633                                 i = MSG_ReadByte(&cl_message);
3634                                 if (i >= cl.maxclients)
3635                                         Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3636                                 cl.scores[i].qw_packetloss = MSG_ReadByte(&cl_message);
3637                                 break;
3638
3639                         case qw_svc_updateentertime:
3640                                 i = MSG_ReadByte(&cl_message);
3641                                 if (i >= cl.maxclients)
3642                                         Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3643                                 // seconds ago
3644                                 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat(&cl_message);
3645                                 break;
3646
3647                         case qw_svc_spawnbaseline:
3648                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3649                                 if (i < 0 || i >= MAX_EDICTS)
3650                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3651                                 if (i >= cl.max_entities)
3652                                         CL_ExpandEntities(i);
3653                                 CL_ParseBaseline(cl.entities + i, false);
3654                                 break;
3655                         case qw_svc_spawnstatic:
3656                                 CL_ParseStatic(false);
3657                                 break;
3658                         case qw_svc_temp_entity:
3659                                 if(!CL_VM_Parse_TempEntity())
3660                                         CL_ParseTempEntity ();
3661                                 break;
3662
3663                         case qw_svc_killedmonster:
3664                                 cl.stats[STAT_MONSTERS]++;
3665                                 break;
3666
3667                         case qw_svc_foundsecret:
3668                                 cl.stats[STAT_SECRETS]++;
3669                                 break;
3670
3671                         case qw_svc_updatestat:
3672                                 i = MSG_ReadByte(&cl_message);
3673                                 if (i < 0 || i >= MAX_CL_STATS)
3674                                         Host_Error ("svc_updatestat: %i is invalid", i);
3675                                 cl.stats[i] = MSG_ReadByte(&cl_message);
3676                                 break;
3677
3678                         case qw_svc_updatestatlong:
3679                                 i = MSG_ReadByte(&cl_message);
3680                                 if (i < 0 || i >= MAX_CL_STATS)
3681                                         Host_Error ("svc_updatestatlong: %i is invalid", i);
3682                                 cl.stats[i] = MSG_ReadLong(&cl_message);
3683                                 break;
3684
3685                         case qw_svc_spawnstaticsound:
3686                                 CL_ParseStaticSound (false);
3687                                 break;
3688
3689                         case qw_svc_cdtrack:
3690                                 cl.cdtrack = cl.looptrack = MSG_ReadByte(&cl_message);
3691                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3692                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
3693                                 else
3694                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
3695                                 break;
3696
3697                         case qw_svc_intermission:
3698                                 if(!cl.intermission)
3699                                         cl.completed_time = cl.time;
3700                                 cl.intermission = 1;
3701                                 MSG_ReadVector(&cl_message, cl.qw_intermission_origin, cls.protocol);
3702                                 for (i = 0;i < 3;i++)
3703                                         cl.qw_intermission_angles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3704                                 break;
3705
3706                         case qw_svc_finale:
3707                                 if(!cl.intermission)
3708                                         cl.completed_time = cl.time;
3709                                 cl.intermission = 2;
3710                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
3711                                 break;
3712
3713                         case qw_svc_sellscreen:
3714                                 Cmd_ExecuteString(cmd_local, "help", src_local, true);
3715                                 break;
3716
3717                         case qw_svc_smallkick:
3718                                 cl.qw_weaponkick = -2;
3719                                 break;
3720                         case qw_svc_bigkick:
3721                                 cl.qw_weaponkick = -4;
3722                                 break;
3723
3724                         case qw_svc_muzzleflash:
3725                                 i = (unsigned short) MSG_ReadShort(&cl_message);
3726                                 // NOTE: in QW this only worked on clients
3727                                 if (i < 0 || i >= MAX_EDICTS)
3728                                         Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3729                                 if (i >= cl.max_entities)
3730                                         CL_ExpandEntities(i);
3731                                 cl.entities[i].persistent.muzzleflash = 1.0f;
3732                                 break;
3733
3734                         case qw_svc_updateuserinfo:
3735                                 QW_CL_UpdateUserInfo();
3736                                 break;
3737
3738                         case qw_svc_setinfo:
3739                                 QW_CL_SetInfo();
3740                                 break;
3741
3742                         case qw_svc_serverinfo:
3743                                 QW_CL_ServerInfo();
3744                                 break;
3745
3746                         case qw_svc_download:
3747                                 QW_CL_ParseDownload();
3748                                 break;
3749
3750                         case qw_svc_playerinfo:
3751                                 // slightly kill qw player entities now that we know there is
3752                                 // an update of player entities this frame...
3753                                 if (!qwplayerupdatereceived)
3754                                 {
3755                                         qwplayerupdatereceived = true;
3756                                         for (i = 1;i < cl.maxclients;i++)
3757                                                 cl.entities_active[i] = false;
3758                                 }
3759                                 EntityStateQW_ReadPlayerUpdate();
3760                                 break;
3761
3762                         case qw_svc_nails:
3763                                 QW_CL_ParseNails();
3764                                 break;
3765
3766                         case qw_svc_chokecount:
3767                                 (void) MSG_ReadByte(&cl_message);
3768                                 // FIXME: apply to netgraph
3769                                 //for (j = 0;j < i;j++)
3770                                 //      cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3771                                 break;
3772
3773                         case qw_svc_modellist:
3774                                 QW_CL_ParseModelList();
3775                                 break;
3776
3777                         case qw_svc_soundlist:
3778                                 QW_CL_ParseSoundList();
3779                                 break;
3780
3781                         case qw_svc_packetentities:
3782                                 EntityFrameQW_CL_ReadFrame(false);
3783                                 // first update is the final signon stage
3784                                 if (cls.signon == SIGNONS - 1)
3785                                         CL_SignonReply(SIGNONS);
3786                                 break;
3787
3788                         case qw_svc_deltapacketentities:
3789                                 EntityFrameQW_CL_ReadFrame(true);
3790                                 // first update is the final signon stage
3791                                 if (cls.signon == SIGNONS - 1)
3792                                         CL_SignonReply(SIGNONS);
3793                                 break;
3794
3795                         case qw_svc_maxspeed:
3796                                 cl.movevars_maxspeed = MSG_ReadFloat(&cl_message);
3797                                 break;
3798
3799                         case qw_svc_entgravity:
3800                                 cl.movevars_entgravity = MSG_ReadFloat(&cl_message);
3801                                 if (!cl.movevars_entgravity)
3802                                         cl.movevars_entgravity = 1.0f;
3803                                 break;
3804
3805                         case qw_svc_setpause:
3806                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
3807                                 if (cl.paused && snd_cdautopause.integer)
3808                                         CDAudio_Pause ();
3809                                 else if (bgmvolume.value > 0.0f)
3810                                         CDAudio_Resume ();
3811                                 S_PauseGameSounds (cl.paused);
3812                                 break;
3813                         }
3814                 }
3815
3816                 if (qwplayerupdatereceived)
3817                 {
3818                         // fully kill any player entities that were not updated this frame
3819                         for (i = 1;i <= cl.maxclients;i++)
3820                                 if (!cl.entities_active[i])
3821                                         cl.entities[i].state_current.active = false;
3822                 }
3823         }
3824         else
3825         {
3826                 while (1)
3827                 {
3828                         if (cl_message.badread)
3829                                 Host_Error ("CL_ParseServerMessage: Bad server message");
3830
3831                         cmd = MSG_ReadByte(&cl_message);
3832
3833                         if (cmd == -1)
3834                         {
3835 //                              R_TimeReport("END OF MESSAGE");
3836                                 SHOWNET("END OF MESSAGE");
3837                                 break;          // end of message
3838                         }
3839
3840                         cmdindex = cmdcount & 31;
3841                         cmdcount++;
3842                         cmdlog[cmdindex] = cmd;
3843
3844                         // if the high bit of the command byte is set, it is a fast update
3845                         if (cmd & 128)
3846                         {
3847                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3848                                 temp = "entity";
3849                                 cmdlogname[cmdindex] = temp;
3850                                 SHOWNET("fast update");
3851                                 if (cls.signon == SIGNONS - 1)
3852                                         // first update is the final signon stage
3853                                         CL_SignonReply(SIGNONS);
3854                                 EntityFrameQuake_ReadEntity (cmd&127);
3855                                 continue;
3856                         }
3857
3858                         SHOWNET(svc_strings[cmd]);
3859                         cmdlogname[cmdindex] = svc_strings[cmd];
3860                         if (!cmdlogname[cmdindex])
3861                         {
3862                                 // LadyHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3863                                 const char *d = "<unknown>";
3864                                 cmdlogname[cmdindex] = d;
3865                         }
3866
3867                         // other commands
3868                         switch (cmd)
3869                         {
3870                         default:
3871                                 {
3872                                         char description[32*64], tempdesc[64];
3873                                         int count;
3874                                         strlcpy (description, "packet dump: ", sizeof(description));
3875                                         i = cmdcount - 32;
3876                                         if (i < 0)
3877                                                 i = 0;
3878                                         count = cmdcount - i;
3879                                         i &= 31;
3880                                         while(count > 0)
3881                                         {
3882                                                 dpsnprintf (tempdesc, sizeof (tempdesc), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3883                                                 strlcat (description, tempdesc, sizeof (description));
3884                                                 count--;
3885                                                 i++;
3886                                                 i &= 31;
3887                                         }
3888                                         description[strlen(description)-1] = '\n'; // replace the last space with a newline
3889                                         Con_Print(description);
3890                                         Host_Error ("CL_ParseServerMessage: Illegible server message");
3891                                 }
3892                                 break;
3893
3894                         case svc_nop:
3895                                 if (cls.signon < SIGNONS)
3896                                         Con_Print("<-- server to client keepalive\n");
3897                                 break;
3898
3899                         case svc_time:
3900                                 CL_NetworkTimeReceived(MSG_ReadFloat(&cl_message));
3901                                 break;
3902
3903                         case svc_clientdata:
3904                                 CL_ParseClientdata();
3905                                 break;
3906
3907                         case svc_version:
3908                                 i = MSG_ReadLong(&cl_message);
3909                                 protocol = Protocol_EnumForNumber(i);
3910                                 if (protocol == PROTOCOL_UNKNOWN)
3911                                         Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3912                                 // hack for unmarked Nehahra movie demos which had a custom protocol
3913                                 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && gamemode == GAME_NEHAHRA)
3914                                         protocol = PROTOCOL_NEHAHRAMOVIE;
3915                                 cls.protocol = protocol;
3916                                 break;
3917
3918                         case svc_disconnect:
3919                                 if (cls.demonum != -1)
3920                                         CL_NextDemo();
3921                                 else
3922                                         CL_DisconnectEx(true, cls.protocol == PROTOCOL_DARKPLACES8 ? MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)) : "Server disconnected");
3923                                 break;
3924
3925                         case svc_print:
3926                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3927                                 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3928                                         CSQC_AddPrintText(temp);        //[515]: csqc
3929                                 break;
3930
3931                         case svc_centerprint:
3932                                 CL_VM_Parse_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));     //[515]: csqc
3933                                 break;
3934
3935                         case svc_stufftext:
3936                                 temp = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
3937                                 /* if(utf8_enable.integer)
3938                                 {
3939                                         strip_pqc = true;
3940                                         // we can safely strip and even
3941                                         // interpret these in utf8 mode
3942                                 }
3943                                 else */ switch(cls.protocol)
3944                                 {
3945                                         case PROTOCOL_QUAKE:
3946                                         case PROTOCOL_QUAKEDP:
3947                                                 // maybe add other protocols if
3948                                                 // so desired, but not DP7
3949                                                 strip_pqc = true;
3950                                                 break;
3951                                         case PROTOCOL_DARKPLACES7:
3952                                         default:
3953                                                 // ProQuake does not support
3954                                                 // these protocols
3955                                                 strip_pqc = false;
3956                                                 break;
3957                                 }
3958                                 if(strip_pqc)
3959                                 {
3960                                         // skip over ProQuake messages,
3961                                         // TODO actually interpret them
3962                                         // (they are sbar team score
3963                                         // updates), see proquake cl_parse.c
3964                                         if(*temp == 0x01)
3965                                         {
3966                                                 ++temp;
3967                                                 while(*temp >= 0x01 && *temp <= 0x1F)
3968                                                         ++temp;
3969                                         }
3970                                 }
3971                                 CL_VM_Parse_StuffCmd(temp);     //[515]: csqc
3972                                 break;
3973
3974                         case svc_damage:
3975                                 V_ParseDamage ();
3976                                 break;
3977
3978                         case svc_serverinfo:
3979                                 CL_ParseServerInfo ();
3980                                 break;
3981
3982                         case svc_setangle:
3983                                 for (i=0 ; i<3 ; i++)
3984                                         cl.viewangles[i] = MSG_ReadAngle(&cl_message, cls.protocol);
3985                                 if (!cls.demoplayback)
3986                                 {
3987                                         cl.fixangle[0] = true;
3988                                         VectorCopy(cl.viewangles, cl.mviewangles[0]);
3989                                         // disable interpolation if this is new
3990                                         if (!cl.fixangle[1])
3991                                                 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3992                                 }
3993                                 break;
3994
3995                         case svc_setview:
3996                                 cl.viewentity = (unsigned short)MSG_ReadShort(&cl_message);
3997                                 if (cl.viewentity >= MAX_EDICTS)
3998                                         Host_Error("svc_setview >= MAX_EDICTS");
3999                                 if (cl.viewentity >= cl.max_entities)
4000                                         CL_ExpandEntities(cl.viewentity);
4001                                 // LadyHavoc: assume first setview recieved is the real player entity
4002                                 if (!cl.realplayerentity)
4003                                         cl.realplayerentity = cl.viewentity;
4004                                 // update cl.playerentity to this one if it is a valid player
4005                                 if (cl.viewentity >= 1 && cl.viewentity <= cl.maxclients)
4006                                         cl.playerentity = cl.viewentity;
4007                                 break;
4008
4009                         case svc_lightstyle:
4010                                 i = MSG_ReadByte(&cl_message);
4011                                 if (i >= cl.max_lightstyle)
4012                                 {
4013                                         Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
4014                                         break;
4015                                 }
4016                                 strlcpy (cl.lightstyle[i].map,  MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.lightstyle[i].map));
4017                                 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
4018                                 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
4019                                 break;
4020
4021                         case svc_sound:
4022                                 CL_ParseStartSoundPacket(cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4023                                 break;
4024
4025                         case svc_precache:
4026                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4027                                 {
4028                                         // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
4029                                         CL_ParseStartSoundPacket(true);
4030                                 }
4031                                 else
4032                                 {
4033                                         char *s;
4034                                         i = (unsigned short)MSG_ReadShort(&cl_message);
4035                                         s = MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4036                                         if (i < 32768)
4037                                         {
4038                                                 if (i >= 1 && i < MAX_MODELS)
4039                                                 {
4040                                                         model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
4041                                                         if (!model)
4042                                                                 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
4043                                                         cl.model_precache[i] = model;
4044                                                 }
4045                                                 else
4046                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
4047                                         }
4048                                         else
4049                                         {
4050                                                 i -= 32768;
4051                                                 if (i >= 1 && i < MAX_SOUNDS)
4052                                                 {
4053                                                         sfx_t *sfx = S_PrecacheSound (s, true, true);
4054                                                         if (!sfx && snd_initialized.integer)
4055                                                                 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
4056                                                         cl.sound_precache[i] = sfx;
4057                                                 }
4058                                                 else
4059                                                         Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
4060                                         }
4061                                 }
4062                                 break;
4063
4064                         case svc_stopsound:
4065                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4066                                 S_StopSound(i>>3, i&7);
4067                                 break;
4068
4069                         case svc_updatename:
4070                                 i = MSG_ReadByte(&cl_message);
4071                                 if (i >= cl.maxclients)
4072                                         Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
4073                                 strlcpy (cl.scores[i].name, MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)), sizeof (cl.scores[i].name));
4074                                 break;
4075
4076                         case svc_updatefrags:
4077                                 i = MSG_ReadByte(&cl_message);
4078                                 if (i >= cl.maxclients)
4079                                         Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
4080                                 cl.scores[i].frags = (signed short) MSG_ReadShort(&cl_message);
4081                                 break;
4082
4083                         case svc_updatecolors:
4084                                 i = MSG_ReadByte(&cl_message);
4085                                 if (i >= cl.maxclients)
4086                                         Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
4087                                 cl.scores[i].colors = MSG_ReadByte(&cl_message);
4088                                 break;
4089
4090                         case svc_particle:
4091                                 CL_ParseParticleEffect ();
4092                                 break;
4093
4094                         case svc_effect:
4095                                 CL_ParseEffect ();
4096                                 break;
4097
4098                         case svc_effect2:
4099                                 CL_ParseEffect2 ();
4100                                 break;
4101
4102                         case svc_spawnbaseline:
4103                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4104                                 if (i < 0 || i >= MAX_EDICTS)
4105                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
4106                                 if (i >= cl.max_entities)
4107                                         CL_ExpandEntities(i);
4108                                 CL_ParseBaseline (cl.entities + i, false);
4109                                 break;
4110                         case svc_spawnbaseline2:
4111                                 i = (unsigned short) MSG_ReadShort(&cl_message);
4112                                 if (i < 0 || i >= MAX_EDICTS)
4113                                         Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
4114                                 if (i >= cl.max_entities)
4115                                         CL_ExpandEntities(i);
4116                                 CL_ParseBaseline (cl.entities + i, true);
4117                                 break;
4118                         case svc_spawnstatic:
4119                                 CL_ParseStatic (false);
4120                                 break;
4121                         case svc_spawnstatic2:
4122                                 CL_ParseStatic (true);
4123                                 break;
4124                         case svc_temp_entity:
4125                                 if(!CL_VM_Parse_TempEntity())
4126                                         CL_ParseTempEntity ();
4127                                 break;
4128
4129                         case svc_setpause:
4130                                 cl.paused = MSG_ReadByte(&cl_message) != 0;
4131                                 if (cl.paused && snd_cdautopause.integer)
4132                                         CDAudio_Pause ();
4133                                 else if (bgmvolume.value > 0.0f)
4134                                         CDAudio_Resume ();
4135                                 S_PauseGameSounds (cl.paused);
4136                                 break;
4137
4138                         case svc_signonnum:
4139                                 i = MSG_ReadByte(&cl_message);
4140                                 // LadyHavoc: it's rude to kick off the client if they missed the
4141                                 // reconnect somehow, so allow signon 1 even if at signon 1
4142                                 if (i <= cls.signon && i != 1)
4143                                         Host_Error ("Received signon %i when at %i", i, cls.signon);
4144                                 CL_SignonReply(i);
4145                                 break;
4146
4147                         case svc_killedmonster:
4148                                 cl.stats[STAT_MONSTERS]++;
4149                                 break;
4150
4151                         case svc_foundsecret:
4152                                 cl.stats[STAT_SECRETS]++;
4153                                 break;
4154
4155                         case svc_updatestat:
4156                                 i = MSG_ReadByte(&cl_message);
4157                                 if (i < 0 || i >= MAX_CL_STATS)
4158                                         Host_Error ("svc_updatestat: %i is invalid", i);
4159                                 cl.stats[i] = MSG_ReadLong(&cl_message);
4160                                 break;
4161
4162                         case svc_updatestatubyte:
4163                                 i = MSG_ReadByte(&cl_message);
4164                                 if (i < 0 || i >= MAX_CL_STATS)
4165                                         Host_Error ("svc_updatestat: %i is invalid", i);
4166                                 cl.stats[i] = MSG_ReadByte(&cl_message);
4167                                 break;
4168
4169                         case svc_spawnstaticsound:
4170                                 CL_ParseStaticSound (cls.protocol == PROTOCOL_NEHAHRABJP2 || cls.protocol == PROTOCOL_NEHAHRABJP3 ? true : false);
4171                                 break;
4172
4173                         case svc_spawnstaticsound2:
4174                                 CL_ParseStaticSound (true);
4175                                 break;
4176
4177                         case svc_cdtrack:
4178                                 cl.cdtrack = MSG_ReadByte(&cl_message);
4179                                 cl.looptrack = MSG_ReadByte(&cl_message);
4180                                 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
4181                                         CDAudio_Play ((unsigned char)cls.forcetrack, true);
4182                                 else
4183                                         CDAudio_Play ((unsigned char)cl.cdtrack, true);
4184                                 break;
4185
4186                         case svc_intermission:
4187                                 if(!cl.intermission)
4188                                         cl.completed_time = cl.time;
4189                                 cl.intermission = 1;
4190                                 CL_VM_UpdateIntermissionState(cl.intermission);
4191                                 break;
4192
4193                         case svc_finale:
4194                                 if(!cl.intermission)
4195                                         cl.completed_time = cl.time;
4196                                 cl.intermission = 2;
4197                                 CL_VM_UpdateIntermissionState(cl.intermission);
4198                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4199                                 break;
4200
4201                         case svc_cutscene:
4202                                 if(!cl.intermission)
4203                                         cl.completed_time = cl.time;
4204                                 cl.intermission = 3;
4205                                 CL_VM_UpdateIntermissionState(cl.intermission);
4206                                 SCR_CenterPrint(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4207                                 break;
4208
4209                         case svc_sellscreen:
4210                                 Cmd_ExecuteString(cmd_local, "help", src_local, true);
4211                                 break;
4212                         case svc_hidelmp:
4213                                 if (gamemode == GAME_TENEBRAE)
4214                                 {
4215                                         // repeating particle effect
4216                                         MSG_ReadCoord(&cl_message, cls.protocol);
4217                                         MSG_ReadCoord(&cl_message, cls.protocol);
4218                                         MSG_ReadCoord(&cl_message, cls.protocol);
4219                                         MSG_ReadCoord(&cl_message, cls.protocol);
4220                                         MSG_ReadCoord(&cl_message, cls.protocol);
4221                                         MSG_ReadCoord(&cl_message, cls.protocol);
4222                                         (void) MSG_ReadByte(&cl_message);
4223                                         MSG_ReadLong(&cl_message);
4224                                         MSG_ReadLong(&cl_message);
4225                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4226                                 }
4227                                 else
4228                                         SHOWLMP_decodehide();
4229                                 break;
4230                         case svc_showlmp:
4231                                 if (gamemode == GAME_TENEBRAE)
4232                                 {
4233                                         // particle effect
4234                                         MSG_ReadCoord(&cl_message, cls.protocol);
4235                                         MSG_ReadCoord(&cl_message, cls.protocol);
4236                                         MSG_ReadCoord(&cl_message, cls.protocol);
4237                                         (void) MSG_ReadByte(&cl_message);
4238                                         MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring));
4239                                 }
4240                                 else
4241                                         SHOWLMP_decodeshow();
4242                                 break;
4243                         case svc_skybox:
4244                                 R_SetSkyBox(MSG_ReadString(&cl_message, cl_readstring, sizeof(cl_readstring)));
4245                                 break;
4246                         case svc_entities:
4247                                 if (cls.signon == SIGNONS - 1)
4248                                         // first update is the final signon stage
4249                                         CL_SignonReply(SIGNONS);
4250                                 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
4251                                         EntityFrame_CL_ReadFrame();
4252                                 else if (cls.protocol == PROTOCOL_DARKPLACES4)
4253                                         EntityFrame4_CL_ReadFrame();
4254                                 else
4255                                         EntityFrame5_CL_ReadFrame();
4256                                 break;
4257                         case svc_csqcentities:
4258                                 CSQC_ReadEntities();
4259                                 break;
4260                         case svc_downloaddata:
4261                                 CL_ParseDownload();
4262                                 break;
4263                         case svc_trailparticles:
4264                                 CL_ParseTrailParticles();
4265                                 break;
4266                         case svc_pointparticles:
4267                                 CL_ParsePointParticles();
4268                                 break;
4269                         case svc_pointparticles1:
4270                                 CL_ParsePointParticles1();
4271                                 break;
4272                         }
4273 //                      R_TimeReport(svc_strings[cmd]);
4274                 }
4275         }
4276
4277         if (cls.signon == SIGNONS)
4278                 CL_UpdateItemsAndWeapon();
4279 //      R_TimeReport("UpdateItems");
4280
4281         EntityFrameQuake_ISeeDeadEntities();
4282 //      R_TimeReport("ISeeDeadEntities");
4283
4284         CL_UpdateMoveVars();
4285 //      R_TimeReport("UpdateMoveVars");
4286
4287         parsingerror = false;
4288
4289         // LadyHavoc: this was at the start of the function before cl_autodemo was
4290         // implemented
4291         if (cls.demorecording)
4292         {
4293                 CL_WriteDemoMessage (&cl_message);
4294 //              R_TimeReport("WriteDemo");
4295         }
4296 }
4297
4298 void CL_Parse_DumpPacket(void)
4299 {
4300         if (!parsingerror)
4301                 return;
4302         Con_Print("Packet dump:\n");
4303         SZ_HexDumpToConsole(&cl_message);
4304         parsingerror = false;
4305 }
4306
4307 void CL_Parse_ErrorCleanUp(void)
4308 {
4309         CL_StopDownload(0, 0);
4310         QW_CL_StopUpload_f(cmd_local);
4311 }
4312
4313 void CL_Parse_Init(void)
4314 {
4315         Cvar_RegisterVariable(&cl_worldmessage);
4316         Cvar_RegisterVariable(&cl_worldname);
4317         Cvar_RegisterVariable(&cl_worldnamenoextension);
4318         Cvar_RegisterVariable(&cl_worldbasename);
4319
4320         Cvar_RegisterVariable(&developer_networkentities);
4321         Cvar_RegisterVariable(&cl_gameplayfix_soundsmovewithentities);
4322
4323         Cvar_RegisterVariable(&cl_sound_wizardhit);
4324         Cvar_RegisterVariable(&cl_sound_hknighthit);
4325         Cvar_RegisterVariable(&cl_sound_tink1);
4326         Cvar_RegisterVariable(&cl_sound_ric1);
4327         Cvar_RegisterVariable(&cl_sound_ric2);
4328         Cvar_RegisterVariable(&cl_sound_ric3);
4329         Cvar_RegisterVariable(&cl_sound_ric_gunshot);
4330         Cvar_RegisterVariable(&cl_sound_r_exp3);
4331         Cvar_RegisterVariable(&snd_cdautopause);
4332
4333         Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
4334
4335         // server extension cvars set by commands issued from the server during connect
4336         Cvar_RegisterVariable(&cl_serverextension_download);
4337
4338         Cvar_RegisterVariable(&cl_nettimesyncfactor);
4339         Cvar_RegisterVariable(&cl_nettimesyncboundmode);
4340         Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
4341         Cvar_RegisterVariable(&cl_iplog_name);
4342         Cvar_RegisterVariable(&cl_readpicture_force);
4343
4344         Cmd_AddCommand(CF_CLIENT, "nextul", QW_CL_NextUpload_f, "sends next fragment of current upload buffer (screenshot for example)");
4345         Cmd_AddCommand(CF_CLIENT, "stopul", QW_CL_StopUpload_f, "aborts current upload (screenshot for example)");
4346         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "skins", QW_CL_Skins_f, "downloads missing qw skins from server");
4347         Cmd_AddCommand(CF_CLIENT, "changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
4348         Cmd_AddCommand(CF_CLIENT, "cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
4349         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
4350         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "stopdownload", CL_StopDownload_f, "terminates a download");
4351         Cmd_AddCommand(CF_CLIENT | CF_CLIENT_FROM_SERVER, "cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
4352         Cmd_AddCommand(CF_CLIENT, "iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
4353 }
4354
4355 void CL_Parse_Shutdown(void)
4356 {
4357 }