]> git.xonotic.org Git - voretournament/voretournament.git/blob - data/qcsrc/server/miscfunctions.qc
Merge branch 'master' into mirceakitsune/consumable_items
[voretournament/voretournament.git] / data / qcsrc / server / miscfunctions.qc
1 var void remove(entity e);\r
2 void objerror(string s);\r
3 void droptofloor();\r
4 .vector dropped_origin;\r
5 \r
6 void traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
7 void crosshair_trace(entity pl)\r
8 {\r
9         traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
10 }\r
11 void WarpZone_traceline_antilag (entity source, vector v1, vector v2, float nomonst, entity forent, float lag);\r
12 void WarpZone_crosshair_trace(entity pl)\r
13 {\r
14         WarpZone_traceline_antilag(pl, pl.cursor_trace_start, pl.cursor_trace_start + normalize(pl.cursor_trace_endpos - pl.cursor_trace_start) * MAX_SHOT_DISTANCE, MOVE_NORMAL, pl, ANTILAG_LATENCY(pl));\r
15 }\r
16 \r
17 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints\r
18 void() spawnpoint_use;\r
19 float race_GetTime(float pos);\r
20 string race_GetName(float pos);\r
21 string race_PlaceName(float pos);\r
22 string GetMapname();\r
23 string ColoredTeamName(float t);\r
24 \r
25 string admin_name(void)\r
26 {\r
27         if(cvar_string("sv_adminnick") != "")\r
28                 return cvar_string("sv_adminnick");\r
29         else\r
30                 return "SERVER ADMIN";\r
31 }\r
32 \r
33 float DistributeEvenly_amount;\r
34 float DistributeEvenly_totalweight;\r
35 void DistributeEvenly_Init(float amount, float totalweight)\r
36 {\r
37     if (DistributeEvenly_amount)\r
38     {\r
39         dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");\r
40         dprint(ftos(DistributeEvenly_totalweight), " left!)\n");\r
41     }\r
42     if (totalweight == 0)\r
43         DistributeEvenly_amount = 0;\r
44     else\r
45         DistributeEvenly_amount = amount;\r
46     DistributeEvenly_totalweight = totalweight;\r
47 }\r
48 float DistributeEvenly_Get(float weight)\r
49 {\r
50     float f;\r
51     if (weight <= 0)\r
52         return 0;\r
53     f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);\r
54     DistributeEvenly_totalweight -= weight;\r
55     DistributeEvenly_amount -= f;\r
56     return f;\r
57 }\r
58 \r
59 #define move_out_of_solid(e) WarpZoneLib_MoveOutOfSolid(e)\r
60 \r
61 \r
62 string STR_PLAYER = "player";\r
63 string STR_SPECTATOR = "spectator";\r
64 string STR_OBSERVER = "observer";\r
65 \r
66 #if 0\r
67 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )\r
68 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
69 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )\r
70 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
71 #else\r
72 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )\r
73 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)\r
74 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)\r
75 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)\r
76 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)\r
77 #endif\r
78 \r
79 // copies a string to a tempstring (so one can strunzone it)\r
80 string strcat1(string s) = #115; // FRIK_FILE\r
81 \r
82 float logfile_open;\r
83 float logfile;\r
84 \r
85 string GetAdvancedDeathReports(entity enPlayer) // Extra fragmessage information\r
86 {\r
87         local float nPlayerHealth = rint(enPlayer.health);\r
88         local float nPlayerArmor = rint(enPlayer.armorvalue);\r
89         local float nPlayerHandicap = enPlayer.cvar_cl_handicap;\r
90         local float nPlayerPing = rint(enPlayer.ping);\r
91         local string strPlayerPingColor;\r
92         local string strMessage;\r
93         if(nPlayerPing >= 150)\r
94                 strPlayerPingColor = "^1";\r
95         else\r
96                 strPlayerPingColor = "^2";\r
97 \r
98         if((cvar("sv_fragmessage_information_stats")) && (enPlayer.health >= 1))\r
99                 strMessage = strcat(strMessage, "\n^7(Health ^1", ftos(nPlayerHealth), "^7 / Armor ^2", ftos(nPlayerArmor), "^7)");\r
100 \r
101         if(cvar("sv_fragmessage_information_ping")) {\r
102                 if(clienttype(enPlayer) == CLIENTTYPE_BOT) // Bots have no ping\r
103                         strMessage = strcat(strMessage, "\n^7(^2Bot");\r
104                 else\r
105                         strMessage = strcat(strMessage, "\n^7(Ping ", strPlayerPingColor, ftos(nPlayerPing), "ms");\r
106                 if(cvar("sv_fragmessage_information_handicap"))\r
107                         if(cvar("sv_fragmessage_information_handicap") == 2)\r
108                                 if(nPlayerHandicap <= 1)\r
109                                         strMessage = strcat(strMessage, "^7 / Handicap ^2Off^7)");\r
110                                 else\r
111                                         strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
112                         else if not(nPlayerHandicap <= 1)\r
113                                 strMessage = strcat(strMessage, "^7 / Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
114                 else\r
115                         strMessage = strcat(strMessage, "^7)");\r
116         } else if(cvar("sv_fragmessage_information_handicap")) {\r
117                 if(cvar("sv_fragmessage_information_handicap") == 2)\r
118                         if(nPlayerHandicap <= 1)\r
119                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2Off^7)");\r
120                         else\r
121                                 strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
122                 else if(nPlayerHandicap > 1)\r
123                         strMessage = strcat(strMessage, "\n^7(Handicap ^2", ftos(nPlayerHandicap), "^7)");\r
124         }\r
125         return strMessage;\r
126 }\r
127 void bcenterprint(string s)\r
128 {\r
129     // TODO replace by MSG_ALL (would show it to spectators too, though)?\r
130     entity head;\r
131     FOR_EACH_PLAYER(head)\r
132     if (clienttype(head) == CLIENTTYPE_REAL)\r
133         centerprint(head, s);\r
134 }\r
135 \r
136 void GameLogEcho(string s)\r
137 {\r
138     string fn;\r
139     float matches;\r
140 \r
141     if (cvar("sv_eventlog_files"))\r
142     {\r
143         if (!logfile_open)\r
144         {\r
145             logfile_open = TRUE;\r
146             matches = cvar("sv_eventlog_files_counter") + 1;\r
147             cvar_set("sv_eventlog_files_counter", ftos(matches));\r
148             fn = ftos(matches);\r
149             if (strlen(fn) < 8)\r
150                 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);\r
151             fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));\r
152             logfile = fopen(fn, FILE_APPEND);\r
153             fputs(logfile, ":logversion:3\n");\r
154         }\r
155         if (logfile >= 0)\r
156         {\r
157             if (cvar("sv_eventlog_files_timestamps"))\r
158                 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));\r
159             else\r
160                 fputs(logfile, strcat(s, "\n"));\r
161         }\r
162     }\r
163     if (cvar("sv_eventlog_console"))\r
164     {\r
165         print(s, "\n");\r
166     }\r
167 }\r
168 \r
169 void GameLogInit()\r
170 {\r
171     logfile_open = 0;\r
172     // will be opened later\r
173 }\r
174 \r
175 void GameLogClose()\r
176 {\r
177     if (logfile_open && logfile >= 0)\r
178     {\r
179         fclose(logfile);\r
180         logfile = -1;\r
181     }\r
182 }\r
183 \r
184 vector PL_VIEW_OFS;\r
185 vector PL_MIN;\r
186 vector PL_MAX;\r
187 vector PL_CROUCH_VIEW_OFS;\r
188 vector PL_CROUCH_MIN;\r
189 vector PL_CROUCH_MAX;\r
190 \r
191 float spawnpoint_nag;\r
192 void relocate_spawnpoint()\r
193 {\r
194     PL_VIEW_OFS                             = stov(cvar_string("sv_player_viewoffset"));\r
195     PL_MIN                                  = stov(cvar_string("sv_player_mins"));\r
196     PL_MAX                                  = stov(cvar_string("sv_player_maxs"));\r
197     PL_CROUCH_VIEW_OFS                      = stov(cvar_string("sv_player_crouch_viewoffset"));\r
198     PL_CROUCH_MIN                           = stov(cvar_string("sv_player_crouch_mins"));\r
199     PL_CROUCH_MAX                           = stov(cvar_string("sv_player_crouch_maxs"));\r
200 \r
201     // nudge off the floor\r
202     setorigin(self, self.origin + '0 0 1');\r
203 \r
204     tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);\r
205     if (trace_startsolid)\r
206     {\r
207         vector o;\r
208         o = self.origin;\r
209         self.mins = PL_MIN;\r
210         self.maxs = PL_MAX;\r
211         if (!move_out_of_solid(self))\r
212             objerror("could not get out of solid at all!");\r
213         print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));\r
214         print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));\r
215         print(" ", ftos(self.origin_y - o_y));\r
216         print(" ", ftos(self.origin_z - o_z), "'\n");\r
217         if (cvar("g_spawnpoints_auto_move_out_of_solid"))\r
218         {\r
219             if (!spawnpoint_nag)\r
220                 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");\r
221             spawnpoint_nag = 1;\r
222         }\r
223         else\r
224         {\r
225             setorigin(self, o);\r
226             self.mins = self.maxs = '0 0 0';\r
227             objerror("player spawn point in solid, mapper sucks!\n");\r
228             return;\r
229         }\r
230     }\r
231 \r
232     if (cvar("g_spawnpoints_autodrop"))\r
233     {\r
234         setsize(self, PL_MIN, PL_MAX);\r
235         droptofloor();\r
236     }\r
237 \r
238     self.use = spawnpoint_use;\r
239     self.team_saved = self.team;\r
240     if (!self.cnt)\r
241         self.cnt = 1;\r
242 \r
243     if (have_team_spawns != 0)\r
244         if (self.team)\r
245             have_team_spawns = 1;\r
246 \r
247     if (cvar("r_showbboxes"))\r
248     {\r
249         // show where spawnpoints point at too\r
250         makevectors(self.angles);\r
251         entity e;\r
252         e = spawn();\r
253         e.classname = "info_player_foo";\r
254         setorigin(e, self.origin + v_forward * 24);\r
255         setsize(e, '-8 -8 -8', '8 8 8');\r
256         e.solid = SOLID_TRIGGER;\r
257     }\r
258 }\r
259 \r
260 #define strstr strstrofs\r
261 /*\r
262 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.\r
263 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP\r
264 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST\r
265 // BE CONSTANT OR strzoneD!\r
266 float strstr(string haystack, string needle, float offset)\r
267 {\r
268         float len, endpos;\r
269         string found;\r
270         len = strlen(needle);\r
271         endpos = strlen(haystack) - len;\r
272         while(offset <= endpos)\r
273         {\r
274                 found = substring(haystack, offset, len);\r
275                 if(found == needle)\r
276                         return offset;\r
277                 offset = offset + 1;\r
278         }\r
279         return -1;\r
280 }\r
281 */\r
282 \r
283 float NUM_NEAREST_ENTITIES = 4;\r
284 entity nearest_entity[NUM_NEAREST_ENTITIES];\r
285 float nearest_length[NUM_NEAREST_ENTITIES];\r
286 entity findnearest(vector point, .string field, string value, vector axismod)\r
287 {\r
288     entity localhead;\r
289     float i;\r
290     float j;\r
291     float len;\r
292     vector dist;\r
293 \r
294     float num_nearest;\r
295     num_nearest = 0;\r
296 \r
297     localhead = find(world, field, value);\r
298     while (localhead)\r
299     {\r
300         if ((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")\r
301             dist = localhead.oldorigin;\r
302         else\r
303             dist = localhead.origin;\r
304         dist = dist - point;\r
305         dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';\r
306         len = vlen(dist);\r
307 \r
308         for (i = 0; i < num_nearest; ++i)\r
309         {\r
310             if (len < nearest_length[i])\r
311                 break;\r
312         }\r
313 \r
314         // now i tells us where to insert at\r
315         //   INSERTION SORT! YOU'VE SEEN IT! RUN!\r
316         if (i < NUM_NEAREST_ENTITIES)\r
317         {\r
318             for (j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)\r
319             {\r
320                 nearest_length[j + 1] = nearest_length[j];\r
321                 nearest_entity[j + 1] = nearest_entity[j];\r
322             }\r
323             nearest_length[i] = len;\r
324             nearest_entity[i] = localhead;\r
325             if (num_nearest < NUM_NEAREST_ENTITIES)\r
326                 num_nearest = num_nearest + 1;\r
327         }\r
328 \r
329         localhead = find(localhead, field, value);\r
330     }\r
331 \r
332     // now use the first one from our list that we can see\r
333     for (i = 0; i < num_nearest; ++i)\r
334     {\r
335         traceline(point, nearest_entity[i].origin, TRUE, world);\r
336         if (trace_fraction == 1)\r
337         {\r
338             if (i != 0)\r
339             {\r
340                 dprint("Nearest point (");\r
341                 dprint(nearest_entity[0].netname);\r
342                 dprint(") is not visible, using a visible one.\n");\r
343             }\r
344             return nearest_entity[i];\r
345         }\r
346     }\r
347 \r
348     if (num_nearest == 0)\r
349         return world;\r
350 \r
351     dprint("Not seeing any location point, using nearest as fallback.\n");\r
352     /* DEBUGGING CODE:\r
353     dprint("Candidates were: ");\r
354     for(j = 0; j < num_nearest; ++j)\r
355     {\r
356         if(j != 0)\r
357                 dprint(", ");\r
358         dprint(nearest_entity[j].netname);\r
359     }\r
360     dprint("\n");\r
361     */\r
362 \r
363     return nearest_entity[0];\r
364 }\r
365 \r
366 void spawnfunc_target_location()\r
367 {\r
368     self.classname = "target_location";\r
369     // location name in netname\r
370     // eventually support: count, teamgame selectors, line of sight?\r
371 };\r
372 \r
373 void spawnfunc_info_location()\r
374 {\r
375     self.classname = "target_location";\r
376     self.message = self.netname;\r
377 };\r
378 \r
379 string NearestLocation(vector p)\r
380 {\r
381     entity loc;\r
382     string ret;\r
383     ret = "somewhere";\r
384     loc = findnearest(p, classname, "target_location", '1 1 1');\r
385     if (loc)\r
386     {\r
387         ret = loc.message;\r
388     }\r
389     else\r
390     {\r
391         loc = findnearest(p, target, "###item###", '1 1 4');\r
392         if (loc)\r
393             ret = loc.netname;\r
394     }\r
395     return ret;\r
396 }\r
397 \r
398 string formatmessage(string msg)\r
399 {\r
400         float p, p1, p2;\r
401         float n;\r
402         vector cursor;\r
403         entity cursor_ent;\r
404         string escape;\r
405         string replacement;\r
406         p = 0;\r
407         n = 7;\r
408 \r
409         WarpZone_crosshair_trace(self);\r
410         cursor = trace_endpos;\r
411         cursor_ent = trace_ent;\r
412 \r
413         while (1) {\r
414                 if (n < 1)\r
415                         break; // too many replacements\r
416 \r
417                 n = n - 1;\r
418                 p1 = strstr(msg, "%", p); // NOTE: this destroys msg as it's a tempstring!\r
419                 p2 = strstr(msg, "\\", p); // NOTE: this destroys msg as it's a tempstring!\r
420 \r
421                 if (p1 < 0)\r
422                         p1 = p2;\r
423 \r
424                 if (p2 < 0)\r
425                         p2 = p1;\r
426 \r
427                 p = min(p1, p2);\r
428 \r
429                 if (p < 0)\r
430                         break;\r
431 \r
432                 replacement = substring(msg, p, 2);\r
433                 escape = substring(msg, p + 1, 1);\r
434 \r
435                 if (escape == "%")\r
436                         replacement = "%";\r
437                 else if (escape == "\\")\r
438                         replacement = "\\";\r
439                 else if (escape == "n")\r
440                         replacement = "\n";\r
441                 else if (escape == "a")\r
442                         replacement = ftos(floor(self.armorvalue));\r
443                 else if (escape == "h")\r
444                         replacement = ftos(floor(self.health));\r
445                 else if (escape == "l")\r
446                         replacement = NearestLocation(self.origin);\r
447                 else if (escape == "y")\r
448                         replacement = NearestLocation(cursor);\r
449                 else if (escape == "d")\r
450                         replacement = NearestLocation(self.death_origin);\r
451                 else if (escape == "w") {\r
452                         float wep;\r
453                         wep = self.weapon;\r
454                         if (!wep)\r
455                                 wep = self.switchweapon;\r
456                         if (!wep)\r
457                                 wep = self.cnt;\r
458                         replacement = W_Name(wep);\r
459                 } else if (escape == "W") {\r
460                         replacement = "batteries"; // ;)\r
461                 } else if (escape == "x") {\r
462                         replacement = cursor_ent.netname;\r
463                         if (!replacement || !cursor_ent)\r
464                                 replacement = "nothing";\r
465                 } else if (escape == "p") {\r
466                         if (self.last_selected_player)\r
467                                 replacement = self.last_selected_player.netname;\r
468                         else\r
469                                 replacement = "(nobody)";\r
470                 } else if (escape == "s")\r
471                         replacement = ftos(vlen(self.velocity - self.velocity_z * '0 0 1'));\r
472                 else if (escape == "S")\r
473                         replacement = ftos(vlen(self.velocity));\r
474                 else if (escape == "v") {\r
475                         float weapon_number;\r
476                         local entity stats;\r
477 \r
478                         if(self.classname == "spectator")\r
479                                 stats = self.enemy;\r
480                         else\r
481                                 stats = self;\r
482 \r
483                         weapon_number = stats.weapon;\r
484 \r
485                         if (!weapon_number)\r
486                                 weapon_number = stats.switchweapon;\r
487 \r
488                         if (!weapon_number)\r
489                                 weapon_number = stats.cnt;\r
490 \r
491                         if(stats.cvar_cl_accuracy_data_share && stats.stats_fired[weapon_number - 1])\r
492                                 replacement = ftos(bound(0, floor(100 * stats.stats_hit[weapon_number - 1] / stats.stats_fired[weapon_number - 1]), 100));\r
493                         else\r
494                                 replacement = "~"; // or something to indicate NULL, not available\r
495                 }\r
496 \r
497                 msg = strcat(substring(msg, 0, p), replacement, substring(msg, p+2, strlen(msg) - (p+2)));\r
498                 p = p + strlen(replacement);\r
499         }\r
500         return msg;\r
501 }\r
502 \r
503 float boolean(float value) { // if value is 0 return FALSE (0), otherwise return TRUE (1)\r
504         return (value == 0) ? FALSE : TRUE;\r
505 }\r
506 \r
507 /*\r
508 =============\r
509 GetCvars\r
510 =============\r
511 Called with:\r
512   0:  sends the request\r
513   >0: receives a cvar from name=argv(f) value=argv(f+1)\r
514 */\r
515 void GetCvars_handleString(string thisname, float f, .string field, string name)\r
516 {\r
517         if (f < 0)\r
518         {\r
519                 if (self.field)\r
520                         strunzone(self.field);\r
521                 self.field = string_null;\r
522         }\r
523         else if (f > 0)\r
524         {\r
525                 if (thisname == name)\r
526                 {\r
527                         if (self.field)\r
528                                 strunzone(self.field);\r
529                         self.field = strzone(argv(f + 1));\r
530                 }\r
531         }\r
532         else\r
533                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
534 }\r
535 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)\r
536 {\r
537         GetCvars_handleString(thisname, f, field, name);\r
538         if (f >= 0) // also initialize to the fitting value for "" when sending cvars out\r
539                 if (thisname == name)\r
540                 {\r
541                         string s;\r
542                         s = func(strcat1(self.field));\r
543                         if (s != self.field)\r
544                         {\r
545                                 strunzone(self.field);\r
546                                 self.field = strzone(s);\r
547                         }\r
548                 }\r
549 }\r
550 void GetCvars_handleFloat(string thisname, float f, .float field, string name)\r
551 {\r
552         if (f < 0)\r
553         {\r
554         }\r
555         else if (f > 0)\r
556         {\r
557                 if (thisname == name)\r
558                         self.field = stof(argv(f + 1));\r
559         }\r
560         else\r
561                 stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
562 }\r
563 void GetCvars_handleFloatOnce(string thisname, float f, .float field, string name)\r
564 {\r
565         if (f < 0)\r
566         {\r
567         }\r
568         else if (f > 0)\r
569         {\r
570                 if (thisname == name)\r
571                 {\r
572                         if(!self.field)\r
573                         {\r
574                                 self.field = stof(argv(f + 1));\r
575                                 if(!self.field)\r
576                                         self.field = -1;\r
577                         }\r
578                 }\r
579         }\r
580         else\r
581         {\r
582                 if(!self.field)\r
583                         stuffcmd(self, strcat("sendcvar ", name, "\n"));\r
584         }\r
585 }\r
586 string W_FixWeaponOrder_ForceComplete(string s);\r
587 string W_FixWeaponOrder_AllowIncomplete(string s);\r
588 float w_getbestweapon(entity e);\r
589 void GetCvars(float f)\r
590 {\r
591         string s;\r
592         if (f > 0)\r
593                 s = strcat1(argv(f));\r
594         GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");\r
595         GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");\r
596         GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");\r
597         GetCvars_handleString(s, f, cvar_g_voretournamentversion, "g_voretournamentversion");\r
598         GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");\r
599         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);\r
600         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);\r
601         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);\r
602         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);\r
603         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);\r
604         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);\r
605         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);\r
606         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);\r
607         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);\r
608         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);\r
609         GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);\r
610         GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");\r
611         GetCvars_handleFloat(s, f, cvar_cl_noantilag, "cl_noantilag");\r
612         GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");\r
613         GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");\r
614         GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");\r
615         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_share, "cl_accuracy_data_share");\r
616         GetCvars_handleFloat(s, f, cvar_cl_accuracy_data_receive, "cl_accuracy_data_receive");\r
617         GetCvars_handleFloat(s, f, cvar_chase_active, "chase_active");\r
618         GetCvars_handleFloat(s, f, cvar_cl_vore_stomachmodel, "cl_vore_stomachmodel");\r
619         GetCvars_handleFloat(s, f, cvar_cl_vore_swallowmodel, "cl_vore_swallowmodel");\r
620         GetCvars_handleFloat(s, f, cvar_cl_vore_autodigest, "cl_vore_autodigest");\r
621 \r
622         self.cvar_cl_accuracy_data_share = boolean(self.cvar_cl_accuracy_data_share);\r
623         self.cvar_cl_accuracy_data_receive = boolean(self.cvar_cl_accuracy_data_receive);\r
624 \r
625 #ifdef ALLOW_FORCEMODELS\r
626         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodels, "cl_forceplayermodels");\r
627         GetCvars_handleFloat(s, f, cvar_cl_forceplayermodelsfromvoretournament, "cl_forceplayermodelsfromvoretournament");\r
628 #endif\r
629         GetCvars_handleFloatOnce(s, f, cvar_cl_gunalign, "cl_gunalign");\r
630 \r
631         // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)\r
632         if (f > 0)\r
633         {\r
634                 if (s == "cl_weaponpriority")\r
635                         self.switchweapon = w_getbestweapon(self);\r
636         }\r
637 }\r
638 \r
639 float fexists(string f)\r
640 {\r
641     float fh;\r
642     fh = fopen(f, FILE_READ);\r
643     if (fh < 0)\r
644         return FALSE;\r
645     fclose(fh);\r
646     return TRUE;\r
647 }\r
648 \r
649 void backtrace(string msg)\r
650 {\r
651     float dev, war;\r
652     dev = cvar("developer");\r
653     war = cvar("prvm_backtraceforwarnings");\r
654     cvar_set("developer", "1");\r
655     cvar_set("prvm_backtraceforwarnings", "1");\r
656     print("\n");\r
657     print("--- CUT HERE ---\nWARNING: ");\r
658     print(msg);\r
659     print("\n");\r
660     remove(world); // isn't there any better way to cause a backtrace?\r
661     print("\n--- CUT UNTIL HERE ---\n");\r
662     cvar_set("developer", ftos(dev));\r
663     cvar_set("prvm_backtraceforwarnings", ftos(war));\r
664 }\r
665 \r
666 string Team_ColorCode(float teamid)\r
667 {\r
668     if (teamid == COLOR_TEAM1)\r
669         return "^1";\r
670     else if (teamid == COLOR_TEAM2)\r
671         return "^4";\r
672     else if (teamid == COLOR_TEAM3)\r
673         return "^3";\r
674     else if (teamid == COLOR_TEAM4)\r
675         return "^6";\r
676     else\r
677         return "^7";\r
678 }\r
679 \r
680 string Team_ColorName(float t)\r
681 {\r
682     // fixme: Search for team entities and get their .netname's!\r
683     if (t == COLOR_TEAM1)\r
684         return "Red";\r
685     if (t == COLOR_TEAM2)\r
686         return "Blue";\r
687     if (t == COLOR_TEAM3)\r
688         return "Yellow";\r
689     if (t == COLOR_TEAM4)\r
690         return "Pink";\r
691     return "Neutral";\r
692 }\r
693 \r
694 string Team_ColorNameLowerCase(float t)\r
695 {\r
696     // fixme: Search for team entities and get their .netname's!\r
697     if (t == COLOR_TEAM1)\r
698         return "red";\r
699     if (t == COLOR_TEAM2)\r
700         return "blue";\r
701     if (t == COLOR_TEAM3)\r
702         return "yellow";\r
703     if (t == COLOR_TEAM4)\r
704         return "pink";\r
705     return "neutral";\r
706 }\r
707 \r
708 float ColourToNumber(string team_colour)\r
709 {\r
710         if (team_colour == "red")\r
711                 return COLOR_TEAM1;\r
712 \r
713         if (team_colour == "blue")\r
714                 return COLOR_TEAM2;\r
715 \r
716         if (team_colour == "yellow")\r
717                 return COLOR_TEAM3;\r
718 \r
719         if (team_colour == "pink")\r
720                 return COLOR_TEAM4;\r
721 \r
722         if (team_colour == "auto")\r
723                 return 0;\r
724 \r
725         return -1;\r
726 }\r
727 \r
728 float NumberToTeamNumber(float number)\r
729 {\r
730         if (number == 1)\r
731                 return COLOR_TEAM1;\r
732 \r
733         if (number == 2)\r
734                 return COLOR_TEAM2;\r
735 \r
736         if (number == 3)\r
737                 return COLOR_TEAM3;\r
738 \r
739         if (number == 4)\r
740                 return COLOR_TEAM4;\r
741 \r
742         return -1;\r
743 }\r
744 \r
745 #define CENTERPRIO_POINT 1\r
746 #define CENTERPRIO_SPAM 2\r
747 #define CENTERPRIO_VOTE 4\r
748 #define CENTERPRIO_NORMAL 5\r
749 #define CENTERPRIO_SHIELDING 7\r
750 #define CENTERPRIO_MAPVOTE 9\r
751 #define CENTERPRIO_IDLEKICK 50\r
752 #define CENTERPRIO_ADMIN 99\r
753 .float centerprint_priority;\r
754 .float centerprint_expires;\r
755 void centerprint_atprio(entity e, float prio, string s)\r
756 {\r
757     if (intermission_running)\r
758         if (prio < CENTERPRIO_MAPVOTE)\r
759             return;\r
760     if (time > e.centerprint_expires)\r
761         e.centerprint_priority = 0;\r
762     if (prio >= e.centerprint_priority)\r
763     {\r
764         e.centerprint_priority = prio;\r
765         if (timeoutStatus == 2)\r
766             e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);\r
767         else\r
768             e.centerprint_expires = time + e.cvar_scr_centertime;\r
769         centerprint_builtin(e, s);\r
770     }\r
771 }\r
772 void centerprint_expire(entity e, float prio)\r
773 {\r
774     if (prio == e.centerprint_priority)\r
775     {\r
776         e.centerprint_priority = 0;\r
777         centerprint_builtin(e, "");\r
778     }\r
779 }\r
780 void centerprint(entity e, string s)\r
781 {\r
782     centerprint_atprio(e, CENTERPRIO_NORMAL, s);\r
783 }\r
784 \r
785 // decolorizes and team colors the player name when needed\r
786 string playername(entity p)\r
787 {\r
788     string t;\r
789     if (teams_matter && !intermission_running && p.classname == "player")\r
790     {\r
791         t = Team_ColorCode(p.team);\r
792         return strcat(t, strdecolorize(p.netname));\r
793     }\r
794     else\r
795         return p.netname;\r
796 }\r
797 \r
798 vector randompos(vector m1, vector m2)\r
799 {\r
800     local vector v;\r
801     m2 = m2 - m1;\r
802     v_x = m2_x * random() + m1_x;\r
803     v_y = m2_y * random() + m1_y;\r
804     v_z = m2_z * random() + m1_z;\r
805     return  v;\r
806 };\r
807 \r
808 float g_pickup_fuel;\r
809 float g_pickup_fuel_jetpack;\r
810 float g_pickup_fuel_max;\r
811 float g_pickup_armorsmall;\r
812 float g_pickup_armorsmall_max;\r
813 float g_pickup_armormedium;\r
814 float g_pickup_armormedium_max;\r
815 float g_pickup_armorbig;\r
816 float g_pickup_armorbig_max;\r
817 float g_pickup_armorlarge;\r
818 float g_pickup_armorlarge_max;\r
819 float g_pickup_healthsmall;\r
820 float g_pickup_healthsmall_max;\r
821 float g_pickup_healthsmall_consumable;\r
822 float g_pickup_healthmedium;\r
823 float g_pickup_healthmedium_max;\r
824 float g_pickup_healthmedium_consumable;\r
825 float g_pickup_healthlarge;\r
826 float g_pickup_healthlarge_max;\r
827 float g_pickup_healthlarge_consumable;\r
828 float g_pickup_healthmega;\r
829 float g_pickup_healthmega_max;\r
830 float g_pickup_healthmega_consumable;\r
831 float g_weaponspeedfactor;\r
832 float g_weaponratefactor;\r
833 float g_weapondamagefactor;\r
834 float g_weaponforcefactor;\r
835 float g_weaponspreadfactor;\r
836 \r
837 float start_weapons;\r
838 float start_items;\r
839 float start_ammo_fuel;\r
840 float start_health;\r
841 float start_armorvalue;\r
842 float warmup_start_weapons;\r
843 float warmup_start_ammo_fuel;\r
844 float warmup_start_health;\r
845 float warmup_start_armorvalue;\r
846 float g_weapon_stay;\r
847 float g_ghost_items;\r
848 \r
849 entity get_weaponinfo(float w);\r
850 \r
851 float want_weapon(string cvarprefix, entity weaponinfo, float allguns)\r
852 {\r
853         var float i = weaponinfo.weapon;\r
854 \r
855         if (!i)\r
856                 return 0;\r
857 \r
858         var float t = cvar(strcat(cvarprefix, weaponinfo.netname));\r
859 \r
860         if (t < 0) // "default" weapon selection\r
861         {\r
862                 if(g_rpg) // no start weapons in RPG by default\r
863                         t = 0;\r
864                 else\r
865                         t = (i == WEP_GRABBER);\r
866         }\r
867 \r
868         return t;\r
869 }\r
870 \r
871 void readplayerstartcvars()\r
872 {\r
873         entity e;\r
874         float i;\r
875 \r
876         // initialize starting values for players\r
877         start_weapons = 0;\r
878         start_items = 0;\r
879         start_health = cvar("g_balance_health_start");\r
880         start_armorvalue = cvar("g_balance_armor_start");\r
881 \r
882         if (g_lms)\r
883         {\r
884                 start_ammo_fuel = cvar("g_lms_start_ammo_fuel");\r
885                 start_health = cvar("g_lms_start_health");\r
886                 start_armorvalue = cvar("g_lms_start_armor");\r
887         }\r
888         else if (cvar("g_use_ammunition"))\r
889         {\r
890                 start_ammo_fuel = cvar("g_start_ammo_fuel");\r
891         }\r
892         else\r
893         {\r
894                 start_ammo_fuel = cvar("g_pickup_fuel_max");\r
895                 start_items |= IT_UNLIMITED_AMMO;\r
896         }\r
897 \r
898         for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
899         {\r
900                 e = get_weaponinfo(i);\r
901                 if(want_weapon("g_start_weapon_", e, FALSE))\r
902                 {\r
903                         start_weapons |= e.weapons;\r
904                         weapon_action(e.weapon, WR_PRECACHE);\r
905                 }\r
906         }\r
907 \r
908         if (inWarmupStage)\r
909         {\r
910                 warmup_start_ammo_fuel = start_ammo_fuel;\r
911                 warmup_start_health = start_health;\r
912                 warmup_start_armorvalue = start_armorvalue;\r
913                 warmup_start_weapons = start_weapons;\r
914 \r
915                 if (cvar("g_use_ammunition"))\r
916                 {\r
917                         warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");\r
918                 }\r
919                 warmup_start_health = cvar("g_warmup_start_health");\r
920                 warmup_start_armorvalue = cvar("g_warmup_start_armor");\r
921                 warmup_start_weapons = 0;\r
922                 for (i = WEP_FIRST; i <= WEP_LAST; ++i)\r
923                 {\r
924                         e = get_weaponinfo(i);\r
925                         if(want_weapon("g_start_weapon_", e, cvar("g_warmup_allguns")))\r
926                         {\r
927                                 warmup_start_weapons |= e.weapons;\r
928                                 weapon_action(e.weapon, WR_PRECACHE);\r
929                         }\r
930                 }\r
931         }\r
932 \r
933         if (g_jetpack)\r
934         {\r
935                 start_items |= IT_FUEL_REGEN;\r
936                 start_ammo_fuel = max(start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
937                 warmup_start_ammo_fuel = max(warmup_start_ammo_fuel, cvar("g_balance_fuel_rotstable"));\r
938         }\r
939 \r
940         if (g_jetpack)\r
941                 start_items |= IT_JETPACK;\r
942 \r
943         if (g_weapon_stay == 2)\r
944         {\r
945                 if (!start_ammo_fuel) start_ammo_fuel = g_pickup_fuel;\r
946                 if (!warmup_start_ammo_fuel) warmup_start_ammo_fuel = g_pickup_fuel;\r
947         }\r
948 \r
949         start_ammo_fuel = max(0, start_ammo_fuel);\r
950 \r
951         warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);\r
952 }\r
953 \r
954 float g_bugrigs;\r
955 float g_bugrigs_planar_movement;\r
956 float g_bugrigs_planar_movement_car_jumping;\r
957 float g_bugrigs_reverse_spinning;\r
958 float g_bugrigs_reverse_speeding;\r
959 float g_bugrigs_reverse_stopping;\r
960 float g_bugrigs_air_steering;\r
961 float g_bugrigs_angle_smoothing;\r
962 float g_bugrigs_friction_floor;\r
963 float g_bugrigs_friction_brake;\r
964 float g_bugrigs_friction_air;\r
965 float g_bugrigs_accel;\r
966 float g_bugrigs_speed_ref;\r
967 float g_bugrigs_speed_pow;\r
968 float g_bugrigs_steer;\r
969 \r
970 float g_touchexplode;\r
971 float g_touchexplode_radius;\r
972 float g_touchexplode_damage;\r
973 float g_touchexplode_edgedamage;\r
974 float g_touchexplode_force;\r
975 \r
976 float sv_autotaunt;\r
977 float sv_taunt;\r
978 \r
979 float sv_pitch_min;\r
980 float sv_pitch_max;\r
981 float sv_pitch_fixyaw;\r
982 \r
983 float sv_accuracy_data_share;\r
984 \r
985 void readlevelcvars(void)\r
986 {\r
987     g_bugrigs = cvar("g_bugrigs");\r
988     g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");\r
989     g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");\r
990     g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");\r
991     g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");\r
992     g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");\r
993     g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");\r
994     g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");\r
995     g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");\r
996     g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");\r
997     g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");\r
998     g_bugrigs_accel = cvar("g_bugrigs_accel");\r
999     g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");\r
1000     g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");\r
1001     g_bugrigs_steer = cvar("g_bugrigs_steer");\r
1002 \r
1003     g_touchexplode = cvar("g_touchexplode");\r
1004     g_touchexplode_radius = cvar("g_touchexplode_radius");\r
1005     g_touchexplode_damage = cvar("g_touchexplode_damage");\r
1006     g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");\r
1007     g_touchexplode_force = cvar("g_touchexplode_force");\r
1008 \r
1009 #ifdef ALLOW_FORCEMODELS\r
1010         sv_clforceplayermodels = cvar("sv_clforceplayermodels");\r
1011 #endif\r
1012 \r
1013         sv_clones = cvar("sv_clones");\r
1014         sv_gentle = cvar("sv_gentle");\r
1015         sv_foginterval = cvar("sv_foginterval");\r
1016         g_cloaked = cvar("g_cloaked");\r
1017         g_jump_grunt = cvar("g_jump_grunt");\r
1018         g_footsteps = cvar("g_footsteps");\r
1019         g_jetpack = cvar("g_jetpack");\r
1020         g_midair = cvar("g_midair");\r
1021         g_norecoil = cvar("g_norecoil");\r
1022         g_vampire = cvar("g_vampire");\r
1023         g_bloodloss = cvar("g_bloodloss");\r
1024         sv_maxidle = cvar("sv_maxidle");\r
1025         sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");\r
1026         sv_pogostick = cvar("sv_pogostick");\r
1027         sv_doublejump = cvar("sv_doublejump");\r
1028         g_ctf_reverse = cvar("g_ctf_reverse");\r
1029         sv_autotaunt = cvar("sv_autotaunt");\r
1030         sv_taunt = cvar("sv_taunt");\r
1031 \r
1032         inWarmupStage = cvar("g_warmup");\r
1033         g_warmup_limit = cvar("g_warmup_limit");\r
1034         g_warmup_allguns = cvar("g_warmup_allguns");\r
1035         g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");\r
1036 \r
1037         if ((g_race && g_race_qualifying == 2) || g_arena || g_assault || g_rpg || cvar("g_campaign"))\r
1038                 inWarmupStage = 0; // these modes cannot work together, sorry\r
1039 \r
1040         g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");\r
1041         g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");\r
1042         g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");\r
1043         g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");\r
1044         g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");\r
1045         g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");\r
1046         g_pickup_respawntimejitter_weapon = cvar("g_pickup_respawntimejitter_weapon");\r
1047         g_pickup_respawntimejitter_ammo = cvar("g_pickup_respawntimejitter_ammo");\r
1048         g_pickup_respawntimejitter_short = cvar("g_pickup_respawntimejitter_short");\r
1049         g_pickup_respawntimejitter_medium = cvar("g_pickup_respawntimejitter_medium");\r
1050         g_pickup_respawntimejitter_long = cvar("g_pickup_respawntimejitter_long");\r
1051         g_pickup_respawntimejitter_powerup = cvar("g_pickup_respawntimejitter_powerup");\r
1052 \r
1053         g_weaponspeedfactor = cvar("g_weaponspeedfactor");\r
1054         g_weaponratefactor = cvar("g_weaponratefactor");\r
1055         g_weapondamagefactor = cvar("g_weapondamagefactor");\r
1056         g_weaponforcefactor = cvar("g_weaponforcefactor");\r
1057         g_weaponspreadfactor = cvar("g_weaponspreadfactor");\r
1058 \r
1059         g_pickup_fuel = cvar("g_pickup_fuel");\r
1060         g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");\r
1061         g_pickup_fuel_max = cvar("g_pickup_fuel_max");\r
1062         g_pickup_armorsmall = cvar("g_pickup_armorsmall");\r
1063         g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");\r
1064         g_pickup_armormedium = cvar("g_pickup_armormedium");\r
1065         g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");\r
1066         g_pickup_armorbig = cvar("g_pickup_armorbig");\r
1067         g_pickup_armorbig_max = cvar("g_pickup_armorbig_max");\r
1068         g_pickup_armorlarge = cvar("g_pickup_armorlarge");\r
1069         g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");\r
1070         g_pickup_healthsmall = cvar("g_pickup_healthsmall");\r
1071         g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");\r
1072         g_pickup_healthsmall_consumable = cvar("g_pickup_healthsmall_consumable");\r
1073         g_pickup_healthmedium = cvar("g_pickup_healthmedium");\r
1074         g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");\r
1075         g_pickup_healthmedium_consumable = cvar("g_pickup_healthmedium_consumable");\r
1076         g_pickup_healthlarge = cvar("g_pickup_healthlarge");\r
1077         g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");\r
1078         g_pickup_healthlarge_consumable = cvar("g_pickup_healthlarge_consumable");\r
1079         g_pickup_healthmega = cvar("g_pickup_healthmega");\r
1080         g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");\r
1081         g_pickup_healthmega_consumable = cvar("g_pickup_healthmega_consumable");\r
1082 \r
1083         g_weapon_stay = cvar("g_weapon_stay");\r
1084 \r
1085         if (!g_weapon_stay && (cvar("deathmatch") == 2))\r
1086                 g_weapon_stay = 1;\r
1087 \r
1088         g_ghost_items = cvar("g_ghost_items");\r
1089 \r
1090         if(g_ghost_items >= 1)\r
1091                 g_ghost_items = 0.25; // default alpha value\r
1092 \r
1093         if not(inWarmupStage && !g_ca && !g_rpg)\r
1094                 game_starttime = cvar("g_start_delay");\r
1095 \r
1096         sv_pitch_min = cvar("sv_pitch_min");\r
1097         sv_pitch_max = cvar("sv_pitch_max");\r
1098         sv_pitch_fixyaw = cvar("sv_pitch_fixyaw");\r
1099 \r
1100         sv_accuracy_data_share = boolean(cvar("sv_accuracy_data_share"));\r
1101 \r
1102         readplayerstartcvars();\r
1103 }\r
1104 \r
1105 /*\r
1106 // TODO sound pack system\r
1107 string soundpack;\r
1108 \r
1109 string precache_sound_builtin (string s) = #19;\r
1110 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1111 string precache_sound(string s)\r
1112 {\r
1113         return precache_sound_builtin(strcat(soundpack, s));\r
1114 }\r
1115 void play2(entity e, string filename)\r
1116 {\r
1117         stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));\r
1118 }\r
1119 void sound(entity e, float chan, string samp, float vol, float atten)\r
1120 {\r
1121         sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);\r
1122 }\r
1123 */\r
1124 \r
1125 // Sound functions\r
1126 string precache_sound (string s) = #19;\r
1127 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;\r
1128 float precache_sound_index (string s) = #19;\r
1129 \r
1130 #define SND_VOLUME      1\r
1131 #define SND_ATTENUATION 2\r
1132 #define SND_LARGEENTITY 8\r
1133 #define SND_LARGESOUND  16\r
1134 \r
1135 float sound_allowed(float dest, entity e)\r
1136 {\r
1137     // sounds from world may always pass\r
1138     for (;;)\r
1139     {\r
1140         if (e.classname == "body")\r
1141             e = e.enemy;\r
1142         if (e.owner && e.owner != e)\r
1143             e = e.owner;\r
1144         else\r
1145             break;\r
1146     }\r
1147     // sounds to self may always pass\r
1148     if (dest == MSG_ONE)\r
1149         if (e == msg_entity)\r
1150             return TRUE;\r
1151     // sounds by players can be removed\r
1152     if (cvar("bot_sound_monopoly"))\r
1153         if (clienttype(e) == CLIENTTYPE_REAL)\r
1154             return FALSE;\r
1155     // anything else may pass\r
1156     return TRUE;\r
1157 }\r
1158 \r
1159 void sound(entity e, float chan, string samp, float vol, float atten)\r
1160 {\r
1161     if (!sound_allowed(MSG_BROADCAST, e))\r
1162         return;\r
1163     sound_builtin(e, chan, samp, vol, atten);\r
1164 }\r
1165 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)\r
1166 {\r
1167     float entno, idx;\r
1168 \r
1169     if (!sound_allowed(dest, e))\r
1170         return;\r
1171 \r
1172     entno = num_for_edict(e);\r
1173     idx = precache_sound_index(samp);\r
1174 \r
1175     float sflags;\r
1176     sflags = 0;\r
1177 \r
1178     atten = floor(atten * 64);\r
1179     vol = floor(vol * 255);\r
1180 \r
1181     if (vol != 255)\r
1182         sflags |= SND_VOLUME;\r
1183     if (atten != 64)\r
1184         sflags |= SND_ATTENUATION;\r
1185     if (entno >= 8192)\r
1186         sflags |= SND_LARGEENTITY;\r
1187     if (idx >= 256)\r
1188         sflags |= SND_LARGESOUND;\r
1189 \r
1190     WriteByte(dest, SVC_SOUND);\r
1191     WriteByte(dest, sflags);\r
1192     if (sflags & SND_VOLUME)\r
1193         WriteByte(dest, vol);\r
1194     if (sflags & SND_ATTENUATION)\r
1195         WriteByte(dest, atten);\r
1196     if (sflags & SND_LARGEENTITY)\r
1197     {\r
1198         WriteShort(dest, entno);\r
1199         WriteByte(dest, chan);\r
1200     }\r
1201     else\r
1202     {\r
1203         WriteShort(dest, entno * 8 + chan);\r
1204     }\r
1205     if (sflags & SND_LARGESOUND)\r
1206         WriteShort(dest, idx);\r
1207     else\r
1208         WriteByte(dest, idx);\r
1209 \r
1210     WriteCoord(dest, o_x);\r
1211     WriteCoord(dest, o_y);\r
1212     WriteCoord(dest, o_z);\r
1213 }\r
1214 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)\r
1215 {\r
1216     vector o;\r
1217 \r
1218     if (!sound_allowed(dest, e))\r
1219         return;\r
1220 \r
1221     o = e.origin + 0.5 * (e.mins + e.maxs);\r
1222     soundtoat(dest, e, o, chan, samp, vol, atten);\r
1223 }\r
1224 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)\r
1225 {\r
1226     soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);\r
1227 }\r
1228 void stopsoundto(float dest, entity e, float chan)\r
1229 {\r
1230     float entno;\r
1231 \r
1232     if (!sound_allowed(dest, e))\r
1233         return;\r
1234 \r
1235     entno = num_for_edict(e);\r
1236 \r
1237     if (entno >= 8192)\r
1238     {\r
1239         float idx, sflags;\r
1240         idx = precache_sound_index("misc/null.wav");\r
1241         sflags = SND_LARGEENTITY;\r
1242         if (idx >= 256)\r
1243             sflags |= SND_LARGESOUND;\r
1244         WriteByte(dest, SVC_SOUND);\r
1245         WriteByte(dest, sflags);\r
1246         WriteShort(dest, entno);\r
1247         WriteByte(dest, chan);\r
1248         if (sflags & SND_LARGESOUND)\r
1249             WriteShort(dest, idx);\r
1250         else\r
1251             WriteByte(dest, idx);\r
1252         WriteCoord(dest, e.origin_x);\r
1253         WriteCoord(dest, e.origin_y);\r
1254         WriteCoord(dest, e.origin_z);\r
1255     }\r
1256     else\r
1257     {\r
1258         WriteByte(dest, SVC_STOPSOUND);\r
1259         WriteShort(dest, entno * 8 + chan);\r
1260     }\r
1261 }\r
1262 void stopsound(entity e, float chan)\r
1263 {\r
1264     if (!sound_allowed(MSG_BROADCAST, e))\r
1265         return;\r
1266 \r
1267     stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast\r
1268     stopsoundto(MSG_ALL, e, chan); // in case of packet loss\r
1269 }\r
1270 \r
1271 void play2(entity e, string filename)\r
1272 {\r
1273     //stuffcmd(e, strcat("play2 ", filename, "\n"));\r
1274     if (clienttype(e) == CLIENTTYPE_REAL)\r
1275     {\r
1276         msg_entity = e;\r
1277         soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);\r
1278     }\r
1279 }\r
1280 \r
1281 // use this one if you might be causing spam (e.g. from touch functions that might get called more than once per frame)\r
1282 .float spamtime;\r
1283 float spamsound(entity e, float chan, string samp, float vol, float atten)\r
1284 {\r
1285     if (!sound_allowed(MSG_BROADCAST, e))\r
1286         return FALSE;\r
1287 \r
1288     if (time > e.spamtime)\r
1289     {\r
1290         e.spamtime = time;\r
1291         sound(e, chan, samp, vol, atten);\r
1292         return TRUE;\r
1293     }\r
1294     return FALSE;\r
1295 }\r
1296 \r
1297 void play2team(float t, string filename)\r
1298 {\r
1299     local entity head;\r
1300 \r
1301     if (cvar("bot_sound_monopoly"))\r
1302         return;\r
1303 \r
1304     FOR_EACH_REALPLAYER(head)\r
1305     {\r
1306         if (head.team == t)\r
1307             play2(head, filename);\r
1308     }\r
1309 }\r
1310 \r
1311 void play2all(string samp)\r
1312 {\r
1313     if (cvar("bot_sound_monopoly"))\r
1314         return;\r
1315 \r
1316     sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);\r
1317 }\r
1318 \r
1319 void PrecachePlayerSounds(string f);\r
1320 void precache_all_models(string pattern)\r
1321 {\r
1322     float globhandle, i, n;\r
1323     string f;\r
1324 \r
1325     globhandle = search_begin(pattern, TRUE, FALSE);\r
1326     if (globhandle < 0)\r
1327         return;\r
1328     n = search_getsize(globhandle);\r
1329     for (i = 0; i < n; ++i)\r
1330     {\r
1331                 //print(search_getfilename(globhandle, i), "\n");\r
1332                 f = search_getfilename(globhandle, i);\r
1333                 precache_model(f);\r
1334                 PrecachePlayerSounds(strcat(f, ".sounds"));\r
1335     }\r
1336     search_end(globhandle);\r
1337 }\r
1338 \r
1339 void precache()\r
1340 {\r
1341     // gamemode related things\r
1342     precache_model ("models/misc/chatbubble.spr");\r
1343 \r
1344         // used by the waypoint editor\r
1345         precache_model ("models/rune.mdl");\r
1346 \r
1347 #ifdef TTURRETS_ENABLED\r
1348     if (cvar("g_turrets"))\r
1349         turrets_precash();\r
1350 #endif\r
1351 \r
1352     // Precache all player models if desired\r
1353     if (cvar("sv_precacheplayermodels"))\r
1354     {\r
1355         PrecachePlayerSounds("sound/player/default.sounds");\r
1356         precache_all_models("models/player/*.zym");\r
1357         precache_all_models("models/player/*.dpm");\r
1358         precache_all_models("models/player/*.md3");\r
1359         precache_all_models("models/player/*.psk");\r
1360                 precache_all_models("models/player/*.iqm");\r
1361     }\r
1362 \r
1363     if (cvar("sv_defaultcharacter"))\r
1364     {\r
1365         string s;\r
1366         s = cvar_string("sv_defaultplayermodel_red");\r
1367         if (s != "")\r
1368         {\r
1369             precache_model(s);\r
1370             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1371         }\r
1372         s = cvar_string("sv_defaultplayermodel_blue");\r
1373         if (s != "")\r
1374         {\r
1375             precache_model(s);\r
1376             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1377         }\r
1378         s = cvar_string("sv_defaultplayermodel_yellow");\r
1379         if (s != "")\r
1380         {\r
1381             precache_model(s);\r
1382             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1383         }\r
1384         s = cvar_string("sv_defaultplayermodel_pink");\r
1385         if (s != "")\r
1386         {\r
1387             precache_model(s);\r
1388             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1389         }\r
1390         s = cvar_string("sv_defaultplayermodel");\r
1391         if (s != "")\r
1392         {\r
1393             precache_model(s);\r
1394             PrecachePlayerSounds(strcat(s, ".sounds"));\r
1395         }\r
1396     }\r
1397 \r
1398     if (g_footsteps)\r
1399     {\r
1400         PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));\r
1401         PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));\r
1402     }\r
1403 \r
1404     // gore and miscellaneous sounds\r
1405     //precache_sound ("misc/h2ohit.wav");\r
1406     precache_model ("models/grabber.md3");\r
1407     precache_sound ("misc/armorimpact.wav");\r
1408     precache_sound ("misc/bodyimpact1.wav");\r
1409     precache_sound ("misc/bodyimpact2.wav");\r
1410     precache_sound ("misc/gib.wav");\r
1411     precache_sound ("misc/gib_splat01.wav");\r
1412     precache_sound ("misc/gib_splat02.wav");\r
1413     precache_sound ("misc/gib_splat03.wav");\r
1414     precache_sound ("misc/gib_splat04.wav");\r
1415     precache_sound ("misc/hit.wav");\r
1416         precache_sound ("misc/typehit.wav");\r
1417         precache_sound ("misc/unavailable.wav");\r
1418         precache_sound ("misc/forbidden.wav");\r
1419         precache_sound ("misc/beep.wav");\r
1420     PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));\r
1421     PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));\r
1422     precache_sound ("misc/null.wav");\r
1423     precache_sound ("misc/spawn.wav");\r
1424     precache_sound ("misc/talk.wav");\r
1425     precache_sound ("misc/teleport.wav");\r
1426     precache_sound ("misc/poweroff.wav");\r
1427     precache_sound ("player/lava.wav");\r
1428     precache_sound ("player/slime.wav");\r
1429     precache_sound ("player/digest.wav");\r
1430         precache_sound ("misc/health_regen.wav");\r
1431         precache_sound ("misc/armor_regen.wav");\r
1432         precache_sound ("misc/power_fail.wav");\r
1433 \r
1434     if (g_jetpack)\r
1435         precache_sound ("misc/jetpack_fly.wav");\r
1436 \r
1437     precache_model ("models/sprites/0.spr32");\r
1438     precache_model ("models/sprites/1.spr32");\r
1439     precache_model ("models/sprites/2.spr32");\r
1440     precache_model ("models/sprites/3.spr32");\r
1441     precache_model ("models/sprites/4.spr32");\r
1442     precache_model ("models/sprites/5.spr32");\r
1443     precache_model ("models/sprites/6.spr32");\r
1444     precache_model ("models/sprites/7.spr32");\r
1445     precache_model ("models/sprites/8.spr32");\r
1446     precache_model ("models/sprites/9.spr32");\r
1447     precache_model ("models/sprites/10.spr32");\r
1448 \r
1449     // common weapon precaches\r
1450     precache_sound ("weapons/weapon_switch.wav");\r
1451     precache_sound ("weapons/weaponpickup.wav");\r
1452         precache_model ("models/weapons/w_displaydigit.md3");\r
1453 \r
1454         float i;\r
1455         for(i = 0; i < 8; i += 1)\r
1456                 precache_sound (strcat("weapons/hit", ftos(i), ".wav"));\r
1457 \r
1458     if (cvar("sv_precacheweapons"))\r
1459     {\r
1460         //precache weapon models/sounds\r
1461         local float wep;\r
1462         wep = WEP_FIRST;\r
1463         while (wep <= WEP_LAST)\r
1464         {\r
1465             weapon_action(wep, WR_PRECACHE);\r
1466             wep = wep + 1;\r
1467         }\r
1468     }\r
1469 \r
1470     precache_model("models/elaser.mdl");\r
1471     precache_model("models/laser.mdl");\r
1472     precache_model("models/ebomb.mdl");\r
1473 \r
1474 #if 0\r
1475     // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).\r
1476 \r
1477     if (!self.noise && self.music) // quake 3 uses the music field\r
1478         self.noise = self.music;\r
1479 \r
1480     // plays music for the level if there is any\r
1481     if (self.noise)\r
1482     {\r
1483         precache_sound (self.noise);\r
1484         ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);\r
1485     }\r
1486 #endif\r
1487 }\r
1488 \r
1489 // sorry, but using \ in macros breaks line numbers\r
1490 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname\r
1491 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)\r
1492 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0\r
1493 \r
1494 // WARNING: this kills the trace globals\r
1495 #define EXACTTRIGGER_TOUCH if(WarpZoneLib_ExactTrigger_Touch()) return\r
1496 #define EXACTTRIGGER_INIT  WarpZoneLib_ExactTrigger_Init()\r
1497 \r
1498 #define INITPRIO_FIRST              0\r
1499 #define INITPRIO_GAMETYPE           0\r
1500 #define INITPRIO_GAMETYPE_FALLBACK  1\r
1501 #define INITPRIO_CVARS              5\r
1502 #define INITPRIO_FINDTARGET        10\r
1503 #define INITPRIO_DROPTOFLOOR       20\r
1504 #define INITPRIO_SETLOCATION       90\r
1505 #define INITPRIO_LINKDOORS         91\r
1506 #define INITPRIO_LAST              99\r
1507 \r
1508 .void(void) initialize_entity;\r
1509 .float initialize_entity_order;\r
1510 .entity initialize_entity_next;\r
1511 entity initialize_entity_first;\r
1512 \r
1513 void make_safe_for_remove(entity e)\r
1514 {\r
1515     if (e.initialize_entity)\r
1516     {\r
1517         entity ent, prev;\r
1518         for (ent = initialize_entity_first; ent; )\r
1519         {\r
1520             if ((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))\r
1521             {\r
1522                 //print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");\r
1523                 // skip it in linked list\r
1524                 if (prev)\r
1525                 {\r
1526                     prev.initialize_entity_next = ent.initialize_entity_next;\r
1527                     ent = prev.initialize_entity_next;\r
1528                 }\r
1529                 else\r
1530                 {\r
1531                     initialize_entity_first = ent.initialize_entity_next;\r
1532                     ent = initialize_entity_first;\r
1533                 }\r
1534             }\r
1535             else\r
1536             {\r
1537                 prev = ent;\r
1538                 ent = ent.initialize_entity_next;\r
1539             }\r
1540         }\r
1541     }\r
1542 }\r
1543 \r
1544 void objerror(string s)\r
1545 {\r
1546     make_safe_for_remove(self);\r
1547     objerror_builtin(s);\r
1548 }\r
1549 \r
1550 void remove_unsafely(entity e)\r
1551 {\r
1552     remove_builtin(e);\r
1553 }\r
1554 \r
1555 void remove_safely(entity e)\r
1556 {\r
1557     make_safe_for_remove(e);\r
1558     remove_builtin(e);\r
1559 }\r
1560 \r
1561 void InitializeEntity(entity e, void(void) func, float order)\r
1562 {\r
1563     entity prev, cur;\r
1564 \r
1565     if (!e || e.initialize_entity)\r
1566     {\r
1567         // make a proxy initializer entity\r
1568         entity e_old;\r
1569         e_old = e;\r
1570         e = spawn();\r
1571         e.classname = "initialize_entity";\r
1572         e.enemy = e_old;\r
1573     }\r
1574 \r
1575     e.initialize_entity = func;\r
1576     e.initialize_entity_order = order;\r
1577 \r
1578     cur = initialize_entity_first;\r
1579     for (;;)\r
1580     {\r
1581         if (!cur || cur.initialize_entity_order > order)\r
1582         {\r
1583             // insert between prev and cur\r
1584             if (prev)\r
1585                 prev.initialize_entity_next = e;\r
1586             else\r
1587                 initialize_entity_first = e;\r
1588             e.initialize_entity_next = cur;\r
1589             return;\r
1590         }\r
1591         prev = cur;\r
1592         cur = cur.initialize_entity_next;\r
1593     }\r
1594 }\r
1595 void InitializeEntitiesRun()\r
1596 {\r
1597     entity startoflist;\r
1598     startoflist = initialize_entity_first;\r
1599     initialize_entity_first = world;\r
1600     for (self = startoflist; self; )\r
1601     {\r
1602         entity e;\r
1603         var void(void) func;\r
1604         e = self.initialize_entity_next;\r
1605         func = self.initialize_entity;\r
1606         self.initialize_entity_order = 0;\r
1607         self.initialize_entity = func_null;\r
1608         self.initialize_entity_next = world;\r
1609         if (self.classname == "initialize_entity")\r
1610         {\r
1611             entity e_old;\r
1612             e_old = self.enemy;\r
1613             remove_builtin(self);\r
1614             self = e_old;\r
1615         }\r
1616         //dprint("Delayed initialization: ", self.classname, "\n");\r
1617         func();\r
1618         self = e;\r
1619     }\r
1620 }\r
1621 \r
1622 .float uncustomizeentityforclient_set;\r
1623 .void(void) uncustomizeentityforclient;\r
1624 void(void) SUB_Nullpointer = #0;\r
1625 void UncustomizeEntitiesRun()\r
1626 {\r
1627     entity oldself;\r
1628     oldself = self;\r
1629     for (self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )\r
1630         self.uncustomizeentityforclient();\r
1631     self = oldself;\r
1632 }\r
1633 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)\r
1634 {\r
1635     e.customizeentityforclient = customizer;\r
1636     e.uncustomizeentityforclient = uncustomizer;\r
1637     e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);\r
1638 }\r
1639 \r
1640 .float nottargeted;\r
1641 #define IFTARGETED if(!self.nottargeted && self.targetname != "")\r
1642 \r
1643 void() SUB_Remove;\r
1644 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)\r
1645 {\r
1646     vector mi, ma;\r
1647 \r
1648     if (e.classname == "")\r
1649         e.classname = "net_linked";\r
1650 \r
1651     if (e.model == "" || self.modelindex == 0)\r
1652     {\r
1653         mi = e.mins;\r
1654         ma = e.maxs;\r
1655         setmodel(e, "null");\r
1656         setsize(e, mi, ma);\r
1657     }\r
1658 \r
1659     e.SendEntity = sendfunc;\r
1660     e.SendFlags = 0xFFFFFF;\r
1661 \r
1662     if (!docull)\r
1663         e.effects |= EF_NODEPTHTEST;\r
1664 \r
1665     if (dt)\r
1666     {\r
1667         e.nextthink = time + dt;\r
1668         e.think = SUB_Remove;\r
1669     }\r
1670 }\r
1671 \r
1672 void adaptor_think2touch()\r
1673 {\r
1674     entity o;\r
1675     o = other;\r
1676     other = world;\r
1677     self.touch();\r
1678     other = o;\r
1679 }\r
1680 \r
1681 void adaptor_think2use()\r
1682 {\r
1683     entity o, a;\r
1684     o = other;\r
1685     a = activator;\r
1686     activator = world;\r
1687     other = world;\r
1688     self.use();\r
1689     other = o;\r
1690     activator = a;\r
1691 }\r
1692 \r
1693 // deferred dropping\r
1694 void DropToFloor_Handler()\r
1695 {\r
1696     droptofloor_builtin();\r
1697     self.dropped_origin = self.origin;\r
1698 }\r
1699 \r
1700 void droptofloor()\r
1701 {\r
1702     InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);\r
1703 }\r
1704 \r
1705 \r
1706 \r
1707 float trace_hits_box_a0, trace_hits_box_a1;\r
1708 \r
1709 float trace_hits_box_1d(float end, float thmi, float thma)\r
1710 {\r
1711     if (end == 0)\r
1712     {\r
1713         // just check if x is in range\r
1714         if (0 < thmi)\r
1715             return FALSE;\r
1716         if (0 > thma)\r
1717             return FALSE;\r
1718     }\r
1719     else\r
1720     {\r
1721         // do the trace with respect to x\r
1722         // 0 -> end has to stay in thmi -> thma\r
1723         trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));\r
1724         trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));\r
1725         if (trace_hits_box_a0 > trace_hits_box_a1)\r
1726             return FALSE;\r
1727     }\r
1728     return TRUE;\r
1729 }\r
1730 \r
1731 float trace_hits_box(vector start, vector end, vector thmi, vector thma)\r
1732 {\r
1733     end -= start;\r
1734     thmi -= start;\r
1735     thma -= start;\r
1736     // now it is a trace from 0 to end\r
1737 \r
1738     trace_hits_box_a0 = 0;\r
1739     trace_hits_box_a1 = 1;\r
1740 \r
1741     if (!trace_hits_box_1d(end_x, thmi_x, thma_x))\r
1742         return FALSE;\r
1743     if (!trace_hits_box_1d(end_y, thmi_y, thma_y))\r
1744         return FALSE;\r
1745     if (!trace_hits_box_1d(end_z, thmi_z, thma_z))\r
1746         return FALSE;\r
1747 \r
1748     return TRUE;\r
1749 }\r
1750 \r
1751 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)\r
1752 {\r
1753     return trace_hits_box(start, end, thmi - ma, thma - mi);\r
1754 }\r
1755 \r
1756 float SUB_NoImpactCheck()\r
1757 {\r
1758         // zero hitcontents = this is not the real impact, but either the\r
1759         // mirror-impact of something hitting the projectile instead of the\r
1760         // projectile hitting the something, or a touchareagrid one. Neither of\r
1761         // these stop the projectile from moving, so...\r
1762         if(trace_dphitcontents == 0)\r
1763         {\r
1764                 dprint("A hit happened with zero hit contents... DEBUG THIS, this should never happen for projectiles! Projectile will self-destruct.\n");\r
1765                 checkclient();\r
1766         }\r
1767     if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1768         return 1;\r
1769     if (other == world && self.size != '0 0 0')\r
1770     {\r
1771         vector tic;\r
1772         tic = self.velocity * sys_frametime;\r
1773         tic = tic + normalize(tic) * vlen(self.maxs - self.mins);\r
1774         traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);\r
1775         if (trace_fraction >= 1)\r
1776         {\r
1777             dprint("Odd... did not hit...?\n");\r
1778         }\r
1779         else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)\r
1780         {\r
1781             dprint("Detected and prevented the sky-grapple bug.\n");\r
1782             return 1;\r
1783         }\r
1784     }\r
1785 \r
1786     return 0;\r
1787 }\r
1788 \r
1789 #define SUB_OwnerCheck() (other && (other == self.owner))\r
1790 \r
1791 float WarpZone_Projectile_Touch_ImpactFilter_Callback()\r
1792 {\r
1793         if(SUB_OwnerCheck())\r
1794                 return TRUE;\r
1795         if(SUB_NoImpactCheck())\r
1796         {\r
1797                 remove(self);\r
1798                 return TRUE;\r
1799         }\r
1800         if(trace_ent && trace_ent.solid > SOLID_TRIGGER)\r
1801                 UpdateCSQCProjectileNextFrame(self);\r
1802         return FALSE;\r
1803 }\r
1804 #define PROJECTILE_TOUCH if(WarpZone_Projectile_Touch()) return\r
1805 \r
1806 float MAX_IPBAN_URIS = 16;\r
1807 \r
1808 float URI_GET_DISCARD   = 0;\r
1809 float URI_GET_IPBAN     = 1;\r
1810 float URI_GET_IPBAN_END = 16;\r
1811 \r
1812 void URI_Get_Callback(float id, float status, string data)\r
1813 {\r
1814     dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is:\n");\r
1815     dprint(data);\r
1816     dprint("\nEnd of data.\n");\r
1817 \r
1818     if (id == URI_GET_DISCARD)\r
1819     {\r
1820         // discard\r
1821     }\r
1822     else if (id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)\r
1823     {\r
1824         // online ban list\r
1825         OnlineBanList_URI_Get_Callback(id, status, data);\r
1826     }\r
1827     else\r
1828     {\r
1829         print("Received HTTP request data for an invalid id ", ftos(id), ".\n");\r
1830     }\r
1831 }\r
1832 \r
1833 void print_to(entity e, string s)\r
1834 {\r
1835     if (e)\r
1836         sprint(e, strcat(s, "\n"));\r
1837     else\r
1838         print(s, "\n");\r
1839 }\r
1840 \r
1841 string getrecords(float page) // 50 records per page\r
1842 {\r
1843     float rec;\r
1844     string h;\r
1845     float r;\r
1846     float i;\r
1847     string s;\r
1848 \r
1849     rec = 0;\r
1850 \r
1851     s = "";\r
1852 \r
1853     if (g_ctf)\r
1854     {\r
1855         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1856         {\r
1857             if (MapInfo_Get_ByID(i))\r
1858             {\r
1859                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));\r
1860                 if (r == 0)\r
1861                     continue;\r
1862                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));\r
1863                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");\r
1864                 ++rec;\r
1865             }\r
1866         }\r
1867     }\r
1868 \r
1869     if (g_race)\r
1870     {\r
1871         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1872         {\r
1873             if (MapInfo_Get_ByID(i))\r
1874             {\r
1875                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "time")));\r
1876                 if (r == 0)\r
1877                     continue;\r
1878                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, RACE_RECORD, "netname"));\r
1879                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1880                 ++rec;\r
1881             }\r
1882         }\r
1883     }\r
1884 \r
1885     if (g_cts)\r
1886     {\r
1887         for (i = page * 200; i < MapInfo_count && i < page * 200 + 200; ++i)\r
1888         {\r
1889             if (MapInfo_Get_ByID(i))\r
1890             {\r
1891                 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "time")));\r
1892                 if (r == 0)\r
1893                     continue;\r
1894                 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, CTS_RECORD, "netname"));\r
1895                 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, TIME_ENCODED_TOSTRING(r)), " ", h, "\n");\r
1896                 ++rec;\r
1897             }\r
1898         }\r
1899     }\r
1900 \r
1901     MapInfo_ClearTemps();\r
1902 \r
1903     if (s == "" && page == 0)\r
1904         return "No records are available on this server.\n";\r
1905     else\r
1906         return s;\r
1907 }\r
1908 \r
1909 string getrankings()\r
1910 {\r
1911     string n;\r
1912     float t;\r
1913     float i;\r
1914     string s;\r
1915     string p;\r
1916     string map;\r
1917 \r
1918     s = "";\r
1919 \r
1920     map = GetMapname();\r
1921 \r
1922     for (i = 1; i <= RANKINGS_CNT; ++i)\r
1923     {\r
1924         t = race_GetTime(i);\r
1925         if (t == 0)\r
1926             continue;\r
1927         n = race_GetName(i);\r
1928         p = race_PlaceName(i);\r
1929         s = strcat(s, strpad(8, p), " ", strpad(-8, TIME_ENCODED_TOSTRING(t)), " ", n, "\n");\r
1930     }\r
1931 \r
1932     MapInfo_ClearTemps();\r
1933 \r
1934     if (s == "")\r
1935         return strcat("No records are available for the map: ", map, "\n");\r
1936     else\r
1937         return strcat("Records for ", map, ":\n", s);\r
1938 }\r
1939 \r
1940 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)\r
1941 {\r
1942     float m, i;\r
1943     vector start, org, delta, end, enddown, mstart;\r
1944 \r
1945     m = e.dphitcontentsmask;\r
1946     e.dphitcontentsmask = goodcontents | badcontents;\r
1947 \r
1948     org = world.mins;\r
1949     delta = world.maxs - world.mins;\r
1950 \r
1951     for (i = 0; i < attempts; ++i)\r
1952     {\r
1953         start_x = org_x + random() * delta_x;\r
1954         start_y = org_y + random() * delta_y;\r
1955         start_z = org_z + random() * delta_z;\r
1956 \r
1957         // rule 1: start inside world bounds, and outside\r
1958         // solid, and don't start from somewhere where you can\r
1959         // fall down to evil\r
1960         tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1961         if (trace_fraction >= 1)\r
1962             continue;\r
1963         if (trace_startsolid)\r
1964             continue;\r
1965         if (trace_dphitcontents & badcontents)\r
1966             continue;\r
1967         if (trace_dphitq3surfaceflags & badsurfaceflags)\r
1968             continue;\r
1969 \r
1970         // rule 2: if we are too high, lower the point\r
1971         if (trace_fraction * delta_z > maxaboveground)\r
1972             start = trace_endpos + '0 0 1' * maxaboveground;\r
1973         enddown = trace_endpos;\r
1974 \r
1975         // rule 3: make sure we aren't outside the map. This only works\r
1976         // for somewhat well formed maps. A good rule of thumb is that\r
1977         // the map should have a convex outside hull.\r
1978         // these can be traceLINES as we already verified the starting box\r
1979         mstart = start + 0.5 * (e.mins + e.maxs);\r
1980         traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1981         if (trace_fraction >= 1)\r
1982             continue;\r
1983         traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);\r
1984         if (trace_fraction >= 1)\r
1985             continue;\r
1986         traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1987         if (trace_fraction >= 1)\r
1988             continue;\r
1989         traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);\r
1990         if (trace_fraction >= 1)\r
1991             continue;\r
1992         traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);\r
1993         if (trace_fraction >= 1)\r
1994             continue;\r
1995 \r
1996         // find a random vector to "look at"\r
1997         end_x = org_x + random() * delta_x;\r
1998         end_y = org_y + random() * delta_y;\r
1999         end_z = org_z + random() * delta_z;\r
2000         end = start + normalize(end - start) * vlen(delta);\r
2001 \r
2002         // rule 4: start TO end must not be too short\r
2003         tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);\r
2004         if (trace_startsolid)\r
2005             continue;\r
2006         if (trace_fraction < minviewdistance / vlen(delta))\r
2007             continue;\r
2008 \r
2009         // rule 5: don't want to look at sky\r
2010         if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)\r
2011             continue;\r
2012 \r
2013         // rule 6: we must not end up in trigger_hurt\r
2014         if (tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))\r
2015         {\r
2016             dprint("trigger_hurt! ouch! and nothing else could find it!\n");\r
2017             continue;\r
2018         }\r
2019 \r
2020         break;\r
2021     }\r
2022 \r
2023     e.dphitcontentsmask = m;\r
2024 \r
2025     if (i < attempts)\r
2026     {\r
2027         setorigin(e, start);\r
2028         e.angles = vectoangles(end - start);\r
2029         dprint("Needed ", ftos(i + 1), " attempts\n");\r
2030         return TRUE;\r
2031     }\r
2032     else\r
2033         return FALSE;\r
2034 }\r
2035 \r
2036 float zcurveparticles_effectno;\r
2037 vector zcurveparticles_start;\r
2038 float zcurveparticles_spd;\r
2039 \r
2040 void endzcurveparticles()\r
2041 {\r
2042         if(zcurveparticles_effectno)\r
2043         {\r
2044                 // terminator\r
2045                 WriteShort(MSG_BROADCAST, zcurveparticles_spd | 0x8000);\r
2046         }\r
2047         zcurveparticles_effectno = 0;\r
2048 }\r
2049 \r
2050 void zcurveparticles(float effectno, vector start, vector end, float end_dz, float spd)\r
2051 {\r
2052         spd = bound(0, floor(spd / 16), 32767);\r
2053         if(effectno != zcurveparticles_effectno || start != zcurveparticles_start)\r
2054         {\r
2055                 endzcurveparticles();\r
2056                 WriteByte(MSG_BROADCAST, SVC_TEMPENTITY);\r
2057                 WriteByte(MSG_BROADCAST, TE_CSQC_ZCURVEPARTICLES);\r
2058                 WriteShort(MSG_BROADCAST, effectno);\r
2059                 WriteCoord(MSG_BROADCAST, start_x);\r
2060                 WriteCoord(MSG_BROADCAST, start_y);\r
2061                 WriteCoord(MSG_BROADCAST, start_z);\r
2062                 zcurveparticles_effectno = effectno;\r
2063                 zcurveparticles_start = start;\r
2064         }\r
2065         else\r
2066                 WriteShort(MSG_BROADCAST, zcurveparticles_spd);\r
2067         WriteCoord(MSG_BROADCAST, end_x);\r
2068         WriteCoord(MSG_BROADCAST, end_y);\r
2069         WriteCoord(MSG_BROADCAST, end_z);\r
2070         WriteCoord(MSG_BROADCAST, end_dz);\r
2071         zcurveparticles_spd = spd;\r
2072 }\r
2073 \r
2074 void zcurveparticles_from_tracetoss(float effectno, vector start, vector end, vector vel)\r
2075 {\r
2076         float end_dz;\r
2077         vector vecxy, velxy;\r
2078 \r
2079         vecxy = end - start;\r
2080         vecxy_z = 0;\r
2081         velxy = vel;\r
2082         velxy_z = 0;\r
2083 \r
2084         if (vlen(velxy) < 0.000001 * fabs(vel_z))\r
2085         {\r
2086                 endzcurveparticles();\r
2087                 trailparticles(world, effectno, start, end);\r
2088                 return;\r
2089         }\r
2090 \r
2091         end_dz = vlen(vecxy) / vlen(velxy) * vel_z - (end_z - start_z);\r
2092         zcurveparticles(effectno, start, end, end_dz, vlen(vel));\r
2093 }\r
2094 \r
2095 string GetGametype(); // g_world.qc\r
2096 void write_recordmarker(entity pl, float tstart, float dt)\r
2097 {\r
2098     GameLogEcho(strcat(":recordset:", ftos(pl.playerid), ":", ftos(dt)));\r
2099 \r
2100     // also write a marker into demo files for demotc-race-record-extractor to find\r
2101     stuffcmd(pl,\r
2102              strcat(\r
2103                  strcat("//", strconv(2, 0, 0, GetGametype()), " RECORD SET ", TIME_ENCODED_TOSTRING(TIME_ENCODE(dt))),\r
2104                  " ", ftos(tstart), " ", ftos(dt), "\n"));\r
2105 }\r
2106 \r
2107 vector shotorg_adjustfromclient(vector vecs, float y_is_right, float allowcenter)\r
2108 {\r
2109         switch(self.owner.cvar_cl_gunalign)\r
2110         {\r
2111                 case 1: // right\r
2112                         break;\r
2113 \r
2114                 case 2: // left\r
2115                         vecs_y = -vecs_y;\r
2116                         break;\r
2117 \r
2118                 default:\r
2119                 case 3:\r
2120                         if(allowcenter) // 2: allow center handedness\r
2121                         {\r
2122                                 // center\r
2123                                 vecs_y = 0;\r
2124                                 vecs_z -= 4;\r
2125                         }\r
2126                         else\r
2127                         {\r
2128                                 // right\r
2129                         }\r
2130                         break;\r
2131 \r
2132                 case 4:\r
2133                         if(allowcenter) // 2: allow center handedness\r
2134                         {\r
2135                                 // center\r
2136                                 vecs_y = 0;\r
2137                                 vecs_z -= 4;\r
2138                         }\r
2139                         else\r
2140                         {\r
2141                                 // left\r
2142                                 vecs_y = -vecs_y;\r
2143                         }\r
2144                         break;\r
2145         }\r
2146         return vecs;\r
2147 }\r
2148 \r
2149 vector shotorg_adjust(vector vecs, float y_is_right, float visual)\r
2150 {\r
2151         string s;\r
2152         vector v;\r
2153 \r
2154         if (cvar("g_shootfromeye"))\r
2155         {\r
2156                 if (visual)\r
2157                 {\r
2158                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2159                 }\r
2160                 else\r
2161                 {\r
2162                         vecs_y = 0;\r
2163                         vecs_z = 0;\r
2164                 }\r
2165         }\r
2166         else if (cvar("g_shootfromcenter"))\r
2167         {\r
2168                 if (visual)\r
2169                 {\r
2170                         vecs = shotorg_adjustfromclient(vecs, y_is_right, TRUE);\r
2171                 }\r
2172                 else\r
2173                 {\r
2174                         vecs_y = 0;\r
2175                         vecs_z -= 4;\r
2176                 }\r
2177         }\r
2178         else if ((s = cvar_string("g_shootfromfixedorigin")) != "")\r
2179         {\r
2180                 v = stov(s);\r
2181                 if (y_is_right)\r
2182                         v_y = -v_y;\r
2183                 if (v_x != 0)\r
2184                         vecs_x = v_x;\r
2185                 vecs_y = v_y;\r
2186                 vecs_z = v_z;\r
2187         }\r
2188         else if (cvar("g_shootfromclient"))\r
2189         {\r
2190                 vecs = shotorg_adjustfromclient(vecs, y_is_right, (cvar("g_shootfromclient") >= 2));\r
2191         }\r
2192         return vecs;\r
2193 }\r
2194 \r
2195 \r
2196 \r
2197 void attach_sameorigin(entity e, entity to, string tag)\r
2198 {\r
2199     vector org, t_forward, t_left, t_up, e_forward, e_up;\r
2200     vector org0, ang0;\r
2201     float tagscale;\r
2202 \r
2203     ang0 = e.angles;\r
2204     org0 = e.origin;\r
2205 \r
2206     org = e.origin - gettaginfo(to, gettagindex(to, tag));\r
2207     tagscale = pow(vlen(v_forward), -2); // undo a scale on the tag\r
2208     t_forward = v_forward * tagscale;\r
2209     t_left = v_right * -tagscale;\r
2210     t_up = v_up * tagscale;\r
2211 \r
2212     e.origin_x = org * t_forward;\r
2213     e.origin_y = org * t_left;\r
2214     e.origin_z = org * t_up;\r
2215 \r
2216     // current forward and up directions\r
2217     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2218                 e.angles = AnglesTransform_FromVAngles(e.angles);\r
2219         else\r
2220                 e.angles = AnglesTransform_FromAngles(e.angles);\r
2221     fixedmakevectors(e.angles);\r
2222 \r
2223     // untransform forward, up!\r
2224     e_forward_x = v_forward * t_forward;\r
2225     e_forward_y = v_forward * t_left;\r
2226     e_forward_z = v_forward * t_up;\r
2227     e_up_x = v_up * t_forward;\r
2228     e_up_y = v_up * t_left;\r
2229     e_up_z = v_up * t_up;\r
2230 \r
2231     e.angles = fixedvectoangles2(e_forward, e_up);\r
2232     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2233                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2234         else\r
2235                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2236 \r
2237     setattachment(e, to, tag);\r
2238     setorigin(e, e.origin);\r
2239 }\r
2240 \r
2241 void detach_sameorigin(entity e)\r
2242 {\r
2243     vector org;\r
2244     org = gettaginfo(e, 0);\r
2245     e.angles = fixedvectoangles2(v_forward, v_up);\r
2246     if (substring(e.model, 0, 1) == "*") // bmodels have their own rules\r
2247                 e.angles = AnglesTransform_ToVAngles(e.angles);\r
2248         else\r
2249                 e.angles = AnglesTransform_ToAngles(e.angles);\r
2250     setorigin(e, org);\r
2251     setattachment(e, world, "");\r
2252     setorigin(e, e.origin);\r
2253 }\r
2254 \r
2255 void follow_sameorigin(entity e, entity to)\r
2256 {\r
2257     e.movetype = MOVETYPE_FOLLOW; // make the hole follow\r
2258     e.aiment = to; // make the hole follow bmodel\r
2259     e.punchangle = to.angles; // the original angles of bmodel\r
2260     e.view_ofs = e.origin - to.origin; // relative origin\r
2261     e.v_angle = e.angles - to.angles; // relative angles\r
2262 }\r
2263 \r
2264 void unfollow_sameorigin(entity e)\r
2265 {\r
2266     e.movetype = MOVETYPE_NONE;\r
2267 }\r
2268 \r
2269 entity gettaginfo_relative_ent;\r
2270 vector gettaginfo_relative(entity e, float tag)\r
2271 {\r
2272     if (!gettaginfo_relative_ent)\r
2273     {\r
2274         gettaginfo_relative_ent = spawn();\r
2275         gettaginfo_relative_ent.effects = EF_NODRAW;\r
2276     }\r
2277     gettaginfo_relative_ent.model = e.model;\r
2278     gettaginfo_relative_ent.modelindex = e.modelindex;\r
2279     gettaginfo_relative_ent.frame = e.frame;\r
2280     return gettaginfo(gettaginfo_relative_ent, tag);\r
2281 }\r
2282 \r
2283 void SoundEntity_StartSound(entity pl, float chan, string samp, float vol, float attn)\r
2284 {\r
2285     float p;\r
2286     p = pow(2, chan);\r
2287     if (pl.soundentity.cnt & p)\r
2288         return;\r
2289     soundtoat(MSG_ALL, pl.soundentity, gettaginfo(pl.soundentity, 0), chan, samp, vol, attn);\r
2290     pl.soundentity.cnt |= p;\r
2291 }\r
2292 \r
2293 void SoundEntity_StopSound(entity pl, float chan)\r
2294 {\r
2295     float p;\r
2296     p = pow(2, chan);\r
2297     if (pl.soundentity.cnt & p)\r
2298     {\r
2299         stopsoundto(MSG_ALL, pl.soundentity, chan);\r
2300         pl.soundentity.cnt &~= p;\r
2301     }\r
2302 }\r
2303 \r
2304 void SoundEntity_Attach(entity pl)\r
2305 {\r
2306     pl.soundentity = spawn();\r
2307     pl.soundentity.classname = "soundentity";\r
2308     pl.soundentity.owner = pl;\r
2309     setattachment(pl.soundentity, pl, "");\r
2310     setmodel(pl.soundentity, "null");\r
2311 }\r
2312 \r
2313 void SoundEntity_Detach(entity pl)\r
2314 {\r
2315     float i;\r
2316     for (i = 0; i <= 7; ++i)\r
2317         SoundEntity_StopSound(pl, i);\r
2318 }\r
2319 \r
2320 \r
2321 float ParseCommandPlayerSlotTarget_firsttoken;\r
2322 entity GetCommandPlayerSlotTargetFromTokenizedCommand(float tokens, float idx) // idx = start index\r
2323 {\r
2324     string s;\r
2325     entity e, head;\r
2326     float n;\r
2327 \r
2328     s = string_null;\r
2329 \r
2330     ParseCommandPlayerSlotTarget_firsttoken = -1;\r
2331 \r
2332     if (tokens > idx)\r
2333     {\r
2334         if (substring(argv(idx), 0, 1) == "#")\r
2335         {\r
2336             s = substring(argv(idx), 1, -1);\r
2337             ++idx;\r
2338             if (s == "")\r
2339                 if (tokens > idx)\r
2340                 {\r
2341                     s = argv(idx);\r
2342                     ++idx;\r
2343                 }\r
2344                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2345             if (s == ftos(stof(s)))\r
2346             {\r
2347                 e = edict_num(stof(s));\r
2348                 if (e.flags & FL_CLIENT)\r
2349                     return e;\r
2350             }\r
2351         }\r
2352         else\r
2353         {\r
2354             // it must be a nick name\r
2355             s = argv(idx);\r
2356             ++idx;\r
2357                         ParseCommandPlayerSlotTarget_firsttoken = idx;\r
2358 \r
2359             n = 0;\r
2360             FOR_EACH_CLIENT(head)\r
2361             if (head.netname == s)\r
2362             {\r
2363                 e = head;\r
2364                 ++n;\r
2365             }\r
2366             if (n == 1)\r
2367                 return e;\r
2368 \r
2369             s = strdecolorize(s);\r
2370             n = 0;\r
2371             FOR_EACH_CLIENT(head)\r
2372             if (strdecolorize(head.netname) == s)\r
2373             {\r
2374                 e = head;\r
2375                 ++n;\r
2376             }\r
2377             if (n == 1)\r
2378                 return e;\r
2379         }\r
2380     }\r
2381 \r
2382     return world;\r
2383 }\r
2384 \r
2385 .float scale2;\r
2386 \r
2387 float modeleffect_SendEntity(entity to, float sf)\r
2388 {\r
2389         float f;\r
2390         WriteByte(MSG_ENTITY, ENT_CLIENT_MODELEFFECT);\r
2391 \r
2392         f = 0;\r
2393         if(self.velocity != '0 0 0')\r
2394                 f |= 1;\r
2395         if(self.angles != '0 0 0')\r
2396                 f |= 2;\r
2397         if(self.avelocity != '0 0 0')\r
2398                 f |= 4;\r
2399 \r
2400         WriteByte(MSG_ENTITY, f);\r
2401         WriteShort(MSG_ENTITY, self.modelindex);\r
2402         WriteByte(MSG_ENTITY, self.skin);\r
2403         WriteByte(MSG_ENTITY, self.frame);\r
2404         WriteCoord(MSG_ENTITY, self.origin_x);\r
2405         WriteCoord(MSG_ENTITY, self.origin_y);\r
2406         WriteCoord(MSG_ENTITY, self.origin_z);\r
2407         if(f & 1)\r
2408         {\r
2409                 WriteCoord(MSG_ENTITY, self.velocity_x);\r
2410                 WriteCoord(MSG_ENTITY, self.velocity_y);\r
2411                 WriteCoord(MSG_ENTITY, self.velocity_z);\r
2412         }\r
2413         if(f & 2)\r
2414         {\r
2415                 WriteCoord(MSG_ENTITY, self.angles_x);\r
2416                 WriteCoord(MSG_ENTITY, self.angles_y);\r
2417                 WriteCoord(MSG_ENTITY, self.angles_z);\r
2418         }\r
2419         if(f & 4)\r
2420         {\r
2421                 WriteCoord(MSG_ENTITY, self.avelocity_x);\r
2422                 WriteCoord(MSG_ENTITY, self.avelocity_y);\r
2423                 WriteCoord(MSG_ENTITY, self.avelocity_z);\r
2424         }\r
2425         WriteShort(MSG_ENTITY, self.scale * 256.0);\r
2426         WriteShort(MSG_ENTITY, self.scale2 * 256.0);\r
2427         WriteByte(MSG_ENTITY, self.teleport_time * 100.0);\r
2428         WriteByte(MSG_ENTITY, self.fade_time * 100.0);\r
2429         WriteByte(MSG_ENTITY, self.alpha * 255.0);\r
2430 \r
2431         return TRUE;\r
2432 }\r
2433 \r
2434 void modeleffect_spawn(string m, float s, float f, vector o, vector v, vector ang, vector angv, float s0, float s2, float a, float t1, float t2)\r
2435 {\r
2436         entity e;\r
2437         float sz;\r
2438         e = spawn();\r
2439         e.classname = "modeleffect";\r
2440         setmodel(e, m);\r
2441         e.frame = f;\r
2442         setorigin(e, o);\r
2443         e.velocity = v;\r
2444         e.angles = ang;\r
2445         e.avelocity = angv;\r
2446         e.alpha = a;\r
2447         e.teleport_time = t1;\r
2448         e.fade_time = t2;\r
2449         e.skin = s;\r
2450         if(s0 >= 0)\r
2451                 e.scale = s0 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2452         else\r
2453                 e.scale = -s0;\r
2454         if(s2 >= 0)\r
2455                 e.scale2 = s2 / max6(-e.mins_x, -e.mins_y, -e.mins_z, e.maxs_x, e.maxs_y, e.maxs_z);\r
2456         else\r
2457                 e.scale2 = -s2;\r
2458         sz = max(e.scale, e.scale2);\r
2459         setsize(e, e.mins * sz, e.maxs * sz);\r
2460         Net_LinkEntity(e, FALSE, 0.1, modeleffect_SendEntity);\r
2461 }\r
2462 \r
2463 void shockwave_spawn(string m, vector org, float sz, float t1, float t2)\r
2464 {\r
2465         return modeleffect_spawn(m, 0, 0, org, '0 0 0', '0 0 0', '0 0 0', 0, sz, 1, t1, t2);\r
2466 }\r
2467 \r
2468 float randombit(float bits)\r
2469 {\r
2470         if not(bits & (bits-1)) // this ONLY holds for powers of two!\r
2471                 return bits;\r
2472 \r
2473         float n, f, b, r;\r
2474 \r
2475         r = random();\r
2476         b = 0;\r
2477         n = 0;\r
2478 \r
2479         for(f = 1; f <= bits; f *= 2)\r
2480         {\r
2481                 if(bits & f)\r
2482                 {\r
2483                         ++n;\r
2484                         r *= n;\r
2485                         if(r <= 1)\r
2486                                 b = f;\r
2487                         else\r
2488                                 r = (r - 1) / (n - 1);\r
2489                 }\r
2490         }\r
2491 \r
2492         return b;\r
2493 }\r
2494 \r
2495 float randombits(float bits, float k, float error_return)\r
2496 {\r
2497         float r;\r
2498         r = 0;\r
2499         while(k > 0 && bits != r)\r
2500         {\r
2501                 r += randombit(bits - r);\r
2502                 --k;\r
2503         }\r
2504         if(error_return)\r
2505                 if(k > 0)\r
2506                         return -1; // all\r
2507         return r;\r
2508 }\r
2509 \r
2510 void randombit_test(float bits, float iter)\r
2511 {\r
2512         while(iter > 0)\r
2513         {\r
2514                 print(ftos(randombit(bits)), "\n");\r
2515                 --iter;\r
2516         }\r
2517 }\r
2518 \r
2519 float ExponentialFalloff(float mindist, float maxdist, float halflifedist, float d)\r
2520 {\r
2521         if(halflifedist > 0)\r
2522                 return pow(0.5, (bound(mindist, d, maxdist) - mindist) / halflifedist);\r
2523         else if(halflifedist < 0)\r
2524                 return pow(0.5, (bound(mindist, d, maxdist) - maxdist) / halflifedist);\r
2525         else\r
2526                 return 1;\r
2527 }\r
2528 \r
2529 \r
2530 \r
2531 \r
2532 #ifdef RELEASE\r
2533 #define cvar_string_normal cvar_string_builtin\r
2534 #define cvar_normal cvar_builtin\r
2535 #else\r
2536 string cvar_string_normal(string n)\r
2537 {\r
2538         if not(cvar_type(n) & 1)\r
2539                 backtrace(strcat("Attempt to access undefined cvar: ", n));\r
2540         return cvar_string_builtin(n);\r
2541 }\r
2542 \r
2543 float cvar_normal(string n)\r
2544 {\r
2545         return stof(cvar_string_normal(n));\r
2546 }\r
2547 #endif\r
2548 #define cvar_set_normal cvar_set_builtin\r
2549 \r
2550 void defer_think()\r
2551 {\r
2552     entity oself;\r
2553 \r
2554     oself           = self;\r
2555     self            = self.owner;\r
2556     oself.think     = SUB_Remove;\r
2557     oself.nextthink = time;\r
2558 \r
2559     oself.use();\r
2560 }\r
2561 \r
2562 /*\r
2563     Execute func() after time + fdelay.\r
2564     self when func is executed = self when defer is called\r
2565 */\r
2566 void defer(float fdelay, void() func)\r
2567 {\r
2568     entity e;\r
2569 \r
2570     e           = spawn();\r
2571     e.owner     = self;\r
2572     e.use       = func;\r
2573     e.think     = defer_think;\r
2574     e.nextthink = time + fdelay;\r
2575 }\r