2022-01-13 |
bones_was_here | Merge MR 'Make trace entity culling optional for specta... |
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2021-04-11 |
cloudwalk | render: Refactor R_CullBox to simplify it. 114/merge |
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2020-12-29 |
havoc | Fix crash in q3bsp loading on submodels where it was... |
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2020-12-19 |
havoc | Replaced some model fields and changed their purpose... |
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2020-12-16 |
cloudwalk | gl: Fix r_lockpvs behaving like r_lockvisibility. Minor... |
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2020-11-30 |
havoc | Refactored lightmap update handling and added cvars... |
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2020-10-25 |
cloudwalk | gl_rsurf: Actually use the model pointer |
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2020-10-20 |
cloudwalk | gl_rsurf: Whitespace |
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2020-10-02 |
cloudwalk | model_shared: Rename dp_model_t to model_t, to avoid... |
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2020-09-17 |
cloudwalk | Unify the command and cvar flags, under the CF_ prefix. |
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2020-09-17 |
cloudwalk | Rename qboolean to qbool |
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2020-07-17 |
cloudwalk | gl_rsurf: Check r_lockvisibility only once |
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2020-07-17 |
cloudwalk | gl_rsurf: Don't cull geometry that leaves the view... |
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2020-07-17 |
cloudwalk | gl_rsurf: Set default of r_useportalculling to 1 |
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2020-07-09 |
cloudwalk | Rename model functions to make them more generic and... |
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2020-06-18 |
cloudwalk | Organize system and host globals into structs. Implemen... |
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2020-06-11 |
cloudwalk | Initial implementation of command flag system |
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2020-06-08 |
cloudwalk | Fix (workaround?) crashes with quake15 mod |
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2020-05-30 |
cloudwalk | Fix compile warning with bitwise operation |
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2020-01-22 |
havoc | cvars are now instanced in &cvars_all as a tracking... |
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2020-01-21 |
havoc | Split the global cmd interpreter into 4 separate ones... |
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2020-01-09 |
havoc | Corrected names in credits to be more accurate and... |
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2018-07-01 |
havoc | Use the model renderer on the UI - this means q3shaders... |
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2018-05-04 |
havoc | Simplify Mod_ShadowMesh_* functions - removed support... |
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2018-05-02 |
havoc | Remove model->surfmesh.shadowmesh which was a vertex... |
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2018-05-02 |
havoc | Remove shadowvolume rendering entirely, now shadowmaps... |
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2018-05-01 |
havoc | Fix a crash on Doombringer duel5.bsp where one of the... |
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2018-04-15 |
havoc | Reworked v_isometric code significantly, it now default... |
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2018-04-14 |
havoc | Added v_isometric cvars, this mode is mostly a curiosit... |
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2018-04-14 |
havoc | Added r_cullentities_trace_expand and pad cvars, these... |
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2018-04-11 |
havoc | Added Draw_GetPicWidth, Draw_GetPicHeight, Draw_IsPicLo... |
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2018-04-09 |
havoc | Refactored R_UpdateEntityLighting to CL_UpdateEntitySha... |
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2018-03-11 |
havoc | Change shadowless rtlights so that they are not occlude... |
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2016-09-14 |
havoc | Overhauled quake3 shader loading such that it now produ... |
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2016-09-11 |
havoc | Enable shadowmapping on transparent surfaces. |
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2016-09-11 |
havoc | Overhauled shadowmap rendering to use an atlas texture... |
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2014-12-09 |
eihrul | more miscellaneous fixes from graphitemaster |
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2014-05-08 |
havoc | Reworked r_useportalculling to use expanded portal... |
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2013-03-26 |
eihrul | disable depthfirst rendering on animated models since... |
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2013-02-28 |
havoc | implemented r_batch_dynamicbuffer which allows the... |
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2013-02-23 |
havoc | changed r_refdef.stats struct to be an array indexed... |
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2013-01-22 |
divverent | fix r_depthfirst 2 with r_glsl_skeletal 1 |
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2013-01-08 |
havoc | flag a few more things (depth-only draws, shadowmap... |
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2012-06-15 |
divverent | rename a macro with misleading name, as TriangleOverlap... |
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2012-05-24 |
vortex | New shader keyword dptransparentsort (can be "sky"... |
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2012-04-24 |
vortex | R_MeshQueue_AddTransparent: Switch checks for RENDER_NO... |
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2012-03-09 |
havoc | patch from Klaus Silveira cleaning up several inefficie... |
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2011-11-09 |
havoc | added r_transparent_sortsurfacesbynearest cvar (default... |
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2011-11-08 |
divverent | fix compile error regarding vid_sRGB declaration |
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2011-10-31 |
havoc | added R_LoadTextureRenderbuffer for creating renderbuff... |
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2011-10-22 |
havoc | major overhaul for thread-safety - many global variable... |
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2011-10-20 |
divverent | make the sRGB fallback cvar controlled (and off by... |
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2011-10-20 |
divverent | rename the function |
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2011-10-20 |
divverent | convert lightmaps to sRGB for nice sRGB support |
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2011-10-16 |
havoc | fix motionblur with r_viewfbo 2 or 3 |
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2011-10-16 |
havoc | renamed r_bloomstate to r_fb because it contains frameb... |
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2011-10-12 |
havoc | moved surface culling code to a separate function,... |
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2011-10-01 |
eihrul | fix crash when compiling shadowmaps for certain Q3BSP... |
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2011-09-18 |
havoc | fix watershader on entities |
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2011-09-07 |
divverent | simplify: just turn off rtlights on MATERIALFLAG_FULLBR... |
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2011-09-06 |
divverent | fix interaction of blendfunc with rtlights |
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2011-07-24 |
vortex | Fix gl_texturecompression_sprites to check for gl_textu... |
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2011-05-29 |
havoc | added r_trippy cvar |
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2011-05-02 |
vortex | Transparent sorting: added maxdist and array size cvars... |
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2011-03-28 |
havoc | fix some warnings |
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2011-03-22 |
havoc | changed default r_useportalculling from 1 to 2, this... |
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2011-03-21 |
havoc | BIH building and recursion no longer directly links... |
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2011-03-21 |
havoc | added mod_collision_bih_childrengrouping cvar (default... |
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2011-03-19 |
havoc | added r_usesurfaceculling cvar which defaults on, this... |
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2011-02-23 |
havoc | added r_shadow_bouncegrid cvar, this feature does realt... |
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2011-02-09 |
havoc | GL20 path now uses same shader as GLES2 (albeit with... |
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2011-01-18 |
havoc | reduced memory usage by around 20MB (no longer allocate... |
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2011-01-14 |
havoc | added r_enableshadowvolumes cvar, this defaults to... |
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2010-11-22 |
havoc | refactored and optimized the R_Q1BSP_RecursiveGetLightI... |
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2010-11-14 |
havoc | illuminated surfaces are now sorted by texture, giving... |
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2010-11-13 |
havoc | use less R_Mesh_ResetTextureState calls for more perfor... |
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2010-11-11 |
havoc | fix serious bug with stencil shadows from world caused... |
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2010-09-24 |
divverent | remove more unused code |
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2010-07-14 |
havoc | fix a bug with svbsp compiled lights when a leaf has... |
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2010-05-18 |
vortex | remove some Blood Omnicide related hacks, fixed video... |
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2010-05-09 |
havoc | fix a stencil shadowvolume bug with models that use... |
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2010-05-01 |
havoc | overhauled vertex formats, now supports 100% interleave... |
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2010-02-28 |
divverent | WarpZones: |
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2010-02-25 |
havoc | changes to rtlight surface culling: |
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2010-02-03 |
eihrul | reuse batchsurfacelist between R_Q1BSP_DrawShadowMap... |
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2010-01-31 |
havoc | fix a bunch of warnings |
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2010-01-05 |
havoc | remove support for GL_EXT_compiled_vertex_array extension |
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2009-12-27 |
havoc | changed a ton of developer cvar checks into developer_e... |
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2009-12-24 |
havoc | changed svbsp code to use floats instead of doubles |
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2009-12-24 |
havoc | renamed a parameter, removed some unused cvars |
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2009-12-24 |
havoc | removed r_shadow_culltriangles - the only useful part... |
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2009-12-23 |
havoc | the beginnings of a cgGL rendering path experiment... |
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2009-12-21 |
havoc | removed r_precachetextures cvar |
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2009-12-21 |
havoc | allocate memory for big temporary storage arrays rather... |
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2009-12-20 |
havoc | force shadowmapping when deferred rendering is on |
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2009-12-17 |
havoc | implemented deferred rendering (r_shadow_deferred cvar... |
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2009-12-13 |
havoc | added R_FrameData_Alloc and Store functions (a per... |
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2009-11-29 |
vortex | r_replacemaptexture: no printings for GAME_BLOODOMNICIDE |
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2009-11-12 |
havoc | fix bug with VIEWCACHEDYNAMIC |
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2009-11-11 |
havoc | migrated a large number of #define MAX values to quaked... |
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