]> git.xonotic.org Git - xonotic/darkplaces.git/history - gl_rmain.c
implemented use of GL_ARB_uniform_buffer_object for r_glsl_skeletal
[xonotic/darkplaces.git] / gl_rmain.c
2011-10-18 eihrulmake R_SetupView take view size from fbo textures if...
2011-10-18 divverentmove these declarations to where they belong
2011-10-18 eihrulfix R_DrawModelShadows/R_DrawModelShadowMaps prototypes...
2011-10-18 havocif vid_samples is > 1 then do not use fbo view or water...
2011-10-18 havocfix motionblur with r_viewfbo 2 or 3
2011-10-18 havocadded r_water_fbo cvar to enable fbo rendering of water...
2011-10-18 havocremoved cvars r_hdr and r_hdr_range - now the only...
2011-10-18 havocoverhauling a lot of functions to allow fbo rendering
2011-10-18 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-18 eihrulmake R_SetupView take view size from fbo textures if...
2011-10-18 divverentmove these declarations to where they belong
2011-10-18 eihrulfix R_DrawModelShadows/R_DrawModelShadowMaps prototypes...
2011-10-16 havocoops, missed this
2011-10-16 havocadded cvar r_water_hideplayer with 3 possible values...
2011-10-16 havocif vid_samples is > 1 then do not use fbo view or water...
2011-10-16 havocfix motionblur with r_viewfbo 2 or 3
2011-10-16 havocadded r_water_fbo cvar to enable fbo rendering of water...
2011-10-16 havocremoved cvars r_hdr and r_hdr_range - now the only...
2011-10-16 havocoverhauling a lot of functions to allow fbo rendering
2011-10-16 havocrenamed r_bloomstate to r_fb because it contains frameb...
2011-10-16 havocoops, missed this
2011-10-16 havocadded cvar r_water_hideplayer with 3 possible values...
2011-10-14 havocfix bugs with CSQC clearscene function - it now restore...
2011-10-14 havocadded r_hdr_irisadaptation_radius which determines...
2011-10-14 havocfix bugs with CSQC clearscene function - it now restore...
2011-10-12 havocadded r_hdr_irisadaptation_radius which determines...
2011-09-26 havocif MATERIALFLAG_CUSTOMBLEND, clear MATERIALFLAG_ADD and
2011-09-26 havocfix watershader on entities
2011-09-26 havocavoid crashes on watershader surfaces in models that...
2011-09-26 havoctighten the tolerances on water plane merging
2011-09-26 havoctransform surface vertices to worldspace before calcula...
2011-09-26 havocfix issues with watershader on models, also now support...
2011-09-23 havocif MATERIALFLAG_CUSTOMBLEND, clear MATERIALFLAG_ADD and
2011-09-18 havocfix watershader on entities
2011-09-17 havocavoid crashes on watershader surfaces in models that...
2011-09-16 havoctighten the tolerances on water plane merging
2011-09-16 havoctransform surface vertices to worldspace before calcula...
2011-09-16 havocfix issues with watershader on models, also now support...
2011-09-14 eihrulfix error with unused ClientTime reference
2011-09-14 vortexAdded DP_CSQC_ENTITYMODELLIGHT extension (CSQC-updated...
2011-09-13 eihrulfix error with unused ClientTime reference
2011-09-12 vortexAdded DP_CSQC_ENTITYMODELLIGHT extension (CSQC-updated...
2011-09-11 havocchanged D3D shader warning prints to dprints
2011-09-11 vortex2 new cvars: sv_gameplayfix_unstickentities and sv_game...
2011-09-08 havocchanged D3D shader warning prints to dprints
2011-09-03 divverentdisable offsetmapping where TEXF_ALPHA is not set and...
2011-09-03 divverentdisable offsetmapping where TEXF_ALPHA is not set and...
2011-09-03 divverentenable offsetmapping permutations only if a normalmap...
2011-09-02 divverentenable offsetmapping permutations only if a normalmap...
2011-08-30 divverentfix a typo causing compile error
2011-08-30 divverentfix a typo causing compile error
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-30 divverentmake offsetmapping bias actually work
2011-08-30 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-30 divverentoffsetbias: changed range to 0..1 to match what the...
2011-08-30 vortexExperimental r_glsl_offsetmapping_lod cvar which applie...
2011-08-29 divverentimplement TEXF_FORCE_RELOAD to reload a pre-existing...
2011-08-29 divverentmake offsetmapping bias actually work
2011-08-29 vortexOffsetmapping: new "Bias" parameter that sets a custom...
2011-08-29 divverentadd missing TEXF_ALPHA when loading the glossmap
2011-08-29 divverentadd missing TEXF_ALPHA when loading the glossmap
2011-08-29 divverentgloss: exact specular math has min gloss exponent 4...
2011-08-29 divverentgloss: exact specular math has min gloss exponent 4...
2011-08-29 divverentmake sure another way it never calculates 0^0
2011-08-29 divverentmake sure another way it never calculates 0^0
2011-08-27 divverentimplement TEXF_FORCE_RELOAD to reload a pre-existing...
2011-08-24 eihrulfix bugs introduced by r11262
2011-08-24 eihrulfix bugs introduced by r11262
2011-08-23 vortexExperimental r_glsl_offsetmapping_lod cvar which applie...
2011-08-23 divverentnew cvar: r_sortentities to sort render edicts.
2011-08-23 divverentnew cvar: r_sortentities to sort render edicts.
2011-08-21 vortex2 new cvars: sv_gameplayfix_unstickentities and sv_game...
2011-08-16 havocdon't draw bouncegrid on custom csqc scenes without...
2011-08-16 havocdon't draw bouncegrid on custom csqc scenes without...
2011-08-14 havocfix a pile of issues with calling conventions on GLES2...
2011-08-14 divverentfix an obvious crash in user controlled wave func handling
2011-08-14 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-08-03 havocfix a pile of issues with calling conventions on GLES2...
2011-08-03 divverentfix an obvious crash in user controlled wave func handling
2011-07-31 vortexr_glsl_deluxemapping 2 support for vertexlit surfaces...
2011-07-31 havocdisable VorteX's gamma corrected 2D drawing because...
2011-07-31 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-07-25 havocdisable VorteX's gamma corrected 2D drawing because...
2011-07-24 vortexFix gl_texturecompression_sprites to check for gl_textu...
2011-07-23 havocremove a redundant (and bugged) check
2011-07-23 divverentUpdate the default values for the motionblur..... I...
2011-07-23 divverentAdd/update cvars and such... Almost done now basically...
2011-07-23 divverentChange how the factor is calculated and set it up to...
2011-07-23 divverentBegin a quick re-write of how motionblur values are...
2011-07-23 divverentDifferent fade rates for adapting to bright scenes...
2011-07-21 havocremove a redundant (and bugged) check
2011-07-09 divverentUpdate the default values for the motionblur..... I...
2011-07-09 divverentAdd/update cvars and such... Almost done now basically...
2011-07-09 divverentChange how the factor is calculated and set it up to...
2011-07-09 divverentBegin a quick re-write of how motionblur values are...
2011-07-09 divverentDifferent fade rates for adapting to bright scenes...
2011-06-23 havocmore rework of r_shadow_bouncegrid, now dynamic mode...
2011-06-23 havocadded r_shadow_bouncegrid 2 which disables rtlights...
2011-06-23 havocmore rework of r_shadow_bouncegrid, now dynamic mode...
2011-06-23 havocadded r_shadow_bouncegrid 2 which disables rtlights...
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