import sys
import re
import cairo as C
+from datetime import datetime
import sqlalchemy as sa
import sqlalchemy.sql.functions as func
-from datetime import datetime
-from mako.template import Template
+from colorsys import rgb_to_hls, hls_to_rgb
from os import system
from pyramid.paster import bootstrap
from xonstat.models import *
-from xonstat.views.player import player_info_data
from xonstat.util import qfont_decode, _all_colors
-from colorsys import rgb_to_hls, hls_to_rgb
# similar to html_colors() from util.py
# maximal number of query results (for testing, set to 0 to get all)
-NUM_PLAYERS = 50
+NUM_PLAYERS = 100
# image dimensions (likely breaks layout if changed)
WIDTH = 560
def get_data(player):
"""Return player data as dict.
-
+
This function is similar to the function in player.py but more optimized
for this purpose.
"""
# wins/losses
# kills/deaths
# duel/dm/tdm/ctf elo + rank
-
+
player_id = player.player_id
-
+
total_stats = {}
-
+
games_played = DBSession.query(
Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
filter(Game.game_id == PlayerGameStat.game_id).\
group_by(Game.game_type_cd).\
order_by(func.count().desc()).\
limit(3).all() # limit to 3 gametypes!
-
+
total_stats['games'] = 0
total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
total_stats['games_alivetime'] = {}
total_stats['gametypes'].append(game_type_cd)
total_stats['games_breakdown'][game_type_cd] = games
total_stats['games_alivetime'][game_type_cd] = alivetime
-
+
(total_stats['kills'], total_stats['deaths'], total_stats['alivetime'],) = DBSession.query(
func.sum(PlayerGameStat.kills),
func.sum(PlayerGameStat.deaths),
func.sum(PlayerGameStat.alivetime)).\
filter(PlayerGameStat.player_id == player_id).\
one()
-
+
# (total_stats['wins'],) = DBSession.query(
# func.count("*")).\
# filter(Game.game_id == PlayerGameStat.game_id).\
"and player_id=:player_id "
"and (g.winner = pgs.team or pgs.rank = 1)"
).params(player_id=player_id).one()
-
+
ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
from_statement(
"select pr.game_type_cd, pr.rank, overall.max_rank "
"and player_id = :player_id "
"order by rank").\
params(player_id=player_id).all()
-
+
ranks_dict = {}
for gtc,rank,max_rank in ranks:
ranks_dict[gtc] = (rank, max_rank)
filter_by(player_id=player_id).\
order_by(PlayerElo.elo.desc()).\
all()
-
+
elos_dict = {}
for elo in elos:
if elo.games > 32:
elos_dict[elo.game_type_cd] = elo.elo
-
+
data = {
'player':player,
'total_stats':total_stats,
'ranks':ranks_dict,
'elos':elos_dict,
}
-
+
#print data
return data
def render_image(data):
"""Render an image from the given data fields."""
-
font = "Xolonium"
if params['font'] == 1:
font = "DejaVu Sans"
ctx.rectangle(0, 0, WIDTH, HEIGHT)
ctx.set_source_rgb(0.04, 0.04, 0.04) # bgcolor of Xonotic forum
ctx.fill()
-
+
# draw background image (try to get correct tiling, too)
if params['bg'] > 0:
bg = None
ctx.paint()
bg_yoff += bg_h
bg_xoff += bg_w
-
+
# draw overlay graphic
if params['overlay'] > 0:
overlay = None
## draw player's nickname with fancy colors
# deocde nick, strip all weird-looking characters
- qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '').replace(u' ', ' ')
+ qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '')
chars = []
for c in qstr:
if ord(c) < 128:
if tw > NICK_MAXWIDTH:
ctx.set_font_size(12)
-
# split up nick into colored segments and draw each of them
# split nick into colored segments
ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]-yoff-4)
ctx.show_text(txt)
+
old_aa = ctx.get_antialias()
ctx.set_antialias(C.ANTIALIAS_NONE)
ctx.set_source_rgb(0.8, 0.8, 0.8)
ctx.line_to(GAMES_POS[0]+xoffset+GAMES_WIDTH/2-5, GAMES_POS[1]+32)
ctx.stroke()
ctx.set_antialias(old_aa)
-
+
if not elos.has_key(gt) or not ranks.has_key(gt):
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
ctx.set_font_size(12)
# print win percentage
-
+
if params['overlay'] == 0:
ctx.rectangle(WINLOSS_POS[0]-WINLOSS_WIDTH/2, WINLOSS_POS[1]-7, WINLOSS_WIDTH, 15)
ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
ctx.fill();
-
+
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(10)
ctx.set_source_rgb(0.8, 0.8, 0.8)
# print kill/death ratio
-
+
if params['overlay'] == 0:
ctx.rectangle(KILLDEATH_POS[0]-KILLDEATH_WIDTH/2, KILLDEATH_POS[1]-7, KILLDEATH_WIDTH, 15)
ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
ctx.fill()
-
+
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(10)
ctx.set_source_rgb(0.8, 0.8, 0.8)
txt = "%.3f" % round(ratio, 3)
except:
ratio = 0
+
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
ctx.set_font_size(12)
if ratio >= 3:
# print playing time
-
+
if params['overlay'] == 0:
ctx.rectangle( PLAYTIME_POS[0]-PLAYTIME_WIDTH/2, PLAYTIME_POS[1]-7, PLAYTIME_WIDTH, 14)
ctx.set_source_rgba(0.8, 0.8, 0.8, 0.6)
ctx.fill();
-
+
ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
ctx.set_font_size(10)
ctx.set_source_rgb(0.1, 0.1, 0.1)
filter(Player.nick != None).\
filter(Player.player_id > 2).\
filter(Player.active_ind == True).\
- limit(NUM_PLAYERS).all()
+ all()
+
stop = datetime.now()
-print "Query took %.2f seconds" % (stop-start).total_seconds()
+td = stop-start
+total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+print "Query took %.2f seconds" % (total_seconds)
-print "Creating badges for %d active players ..." % len(players)
+print "Creating badges for %d players ..." % len(players)
start = datetime.now()
data_time, render_time = 0,0
for player in players:
req.matchdict['id'] = player.player_id
-
+
sstart = datetime.now()
- #data = player_info_data(req)
data = get_data(player)
sstop = datetime.now()
- data_time += (sstop-sstart).total_seconds()
-
- print "\r #%-5d" % player.player_id,
- sys.stdout.flush()
+ td = sstop-sstart
+ total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+ data_time += total_seconds
sstart = datetime.now()
render_image(data)
sstop = datetime.now()
- render_time += (sstop-sstart).total_seconds()
-print
+ td = sstop-sstart
+ total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+ render_time += total_seconds
stop = datetime.now()
-print "Creating the badges took %.2f seconds (%.2f s per player)" % ((stop-start).total_seconds(), (stop-start).total_seconds()/float(len(players)))
-print " Total time for getting data: %.2f s" % data_time
-print " Total time for renering images: %.2f s" % render_time
+td = stop-start
+total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
+print "Creating the badges took %.2f seconds (%.2f s per player)" % (total_seconds, total_seconds/float(len(players)))
+print "Total time for redering images: %.2f s" % render_time
+print "Total time for getting data: %.2f s" % data_time