import pyramid.httpexceptions
import re
import time
+import sqlalchemy.sql.expression as expr
from pyramid.response import Response
from sqlalchemy import Sequence
from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
-from xonstat.d0_blind_id import d0_blind_id_verify
from xonstat.elo import process_elos
from xonstat.models import *
-from xonstat.util import strip_colors, qfont_decode
+from xonstat.util import strip_colors, qfont_decode, verify_request, weapon_map
+
log = logging.getLogger(__name__)
-def is_blank_game(players):
+def parse_stats_submission(body):
+ """
+ Parses the POST request body for a stats submission
+ """
+ # storage vars for the request body
+ game_meta = {}
+ events = {}
+ players = []
+ teams = []
+
+ # we're not in either stanza to start
+ in_P = in_Q = False
+
+ for line in body.split('\n'):
+ try:
+ (key, value) = line.strip().split(' ', 1)
+
+ # Server (S) and Nick (n) fields can have international characters.
+ if key in 'S' 'n':
+ value = unicode(value, 'utf-8')
+
+ if key not in 'P' 'Q' 'n' 'e' 't' 'i':
+ game_meta[key] = value
+
+ if key == 'Q' or key == 'P':
+ #log.debug('Found a {0}'.format(key))
+ #log.debug('in_Q: {0}'.format(in_Q))
+ #log.debug('in_P: {0}'.format(in_P))
+ #log.debug('events: {0}'.format(events))
+
+ # check where we were before and append events accordingly
+ if in_Q and len(events) > 0:
+ #log.debug('creating a team (Q) entry')
+ teams.append(events)
+ events = {}
+ elif in_P and len(events) > 0:
+ #log.debug('creating a player (P) entry')
+ players.append(events)
+ events = {}
+
+ if key == 'P':
+ #log.debug('key == P')
+ in_P = True
+ in_Q = False
+ elif key == 'Q':
+ #log.debug('key == Q')
+ in_P = False
+ in_Q = True
+
+ events[key] = value
+
+ if key == 'e':
+ (subkey, subvalue) = value.split(' ', 1)
+ events[subkey] = subvalue
+ if key == 'n':
+ events[key] = value
+ if key == 't':
+ events[key] = value
+ except:
+ # no key/value pair - move on to the next line
+ pass
+
+ # add the last entity we were working on
+ if in_P and len(events) > 0:
+ players.append(events)
+ elif in_Q and len(events) > 0:
+ teams.append(events)
+
+ return (game_meta, players, teams)
+
+
+def is_blank_game(gametype, players):
"""Determine if this is a blank game or not. A blank game is either:
1) a match that ended in the warmup stage, where accuracy events are not
- present
+ present (for non-CTS games)
2) a match in which no player made a positive or negative score AND was
on the scoreboard
+
+ ... or for CTS, which doesn't record accuracy events
+
+ 1) a match in which no player made a fastest lap AND was
+ on the scoreboard
+
+ ... or for NB, in which not all maps have weapons
+
+ 1) a match in which no player made a positive or negative score
"""
r = re.compile(r'acc-.*-cnt-fired')
flg_nonzero_score = False
flg_acc_events = False
+ flg_fastest_lap = False
for events in players:
- if is_real_player(events):
+ if is_real_player(events) and played_in_game(events):
for (key,value) in events.items():
- if key == 'scoreboard-score' and value != '0':
+ if key == 'scoreboard-score' and value != 0:
flg_nonzero_score = True
if r.search(key):
flg_acc_events = True
+ if key == 'scoreboard-fastest':
+ flg_fastest_lap = True
+
+ if gametype == 'cts':
+ return not flg_fastest_lap
+ elif gametype == 'nb':
+ return not flg_nonzero_score
+ else:
+ return not (flg_nonzero_score and flg_acc_events)
- return not (flg_nonzero_score and flg_acc_events)
def get_remote_addr(request):
"""Get the Xonotic server's IP address"""
return request.remote_addr
-def is_supported_gametype(gametype):
+def is_supported_gametype(gametype, version):
"""Whether a gametype is supported or not"""
- flg_supported = True
+ is_supported = False
+
+ # if the type can be supported, but with version constraints, uncomment
+ # here and add the restriction for a specific version below
+ supported_game_types = (
+ 'as',
+ 'ca',
+ # 'cq',
+ 'ctf',
+ 'cts',
+ 'dm',
+ 'dom',
+ 'ft', 'freezetag',
+ 'ka', 'keepaway',
+ 'kh',
+ # 'lms',
+ 'nb', 'nexball',
+ # 'rc',
+ 'rune',
+ 'tdm',
+ )
+
+ if gametype in supported_game_types:
+ is_supported = True
+ else:
+ is_supported = False
- if gametype == 'cts' or gametype == 'lms':
- flg_supported = False
+ # some game types were buggy before revisions, thus this additional filter
+ if gametype == 'ca' and version <= 5:
+ is_supported = False
- return flg_supported
+ return is_supported
-def verify_request(request):
+def do_precondition_checks(request, game_meta, raw_players):
+ """Precondition checks for ALL gametypes.
+ These do not require a database connection."""
+ if not has_required_metadata(game_meta):
+ log.debug("ERROR: Required game meta missing")
+ raise pyramid.httpexceptions.HTTPUnprocessableEntity("Missing game meta")
+
try:
- (idfp, status) = d0_blind_id_verify(
- sig=request.headers['X-D0-Blind-Id-Detached-Signature'],
- querystring='',
- postdata=request.body)
+ version = int(game_meta['V'])
+ except:
+ log.debug("ERROR: Required game meta invalid")
+ raise pyramid.httpexceptions.HTTPUnprocessableEntity("Invalid game meta")
+
+ if not is_supported_gametype(game_meta['G'], version):
+ log.debug("ERROR: Unsupported gametype")
+ raise pyramid.httpexceptions.HTTPOk("OK")
+
+ if not has_minimum_real_players(request.registry.settings, raw_players):
+ log.debug("ERROR: Not enough real players")
+ raise pyramid.httpexceptions.HTTPOk("OK")
+
+ if is_blank_game(game_meta['G'], raw_players):
+ log.debug("ERROR: Blank game")
+ raise pyramid.httpexceptions.HTTPOk("OK")
- log.debug('\nidfp: {0}\nstatus: {1}'.format(idfp, status))
- except:
- idfp = None
- status = None
- return (idfp, status)
+def is_real_player(events):
+ """
+ Determines if a given set of events correspond with a non-bot
+ """
+ if not events['P'].startswith('bot'):
+ return True
+ else:
+ return False
-def num_real_players(player_events, count_bots=False):
+def played_in_game(events):
"""
- Returns the number of real players (those who played
+ Determines if a given set of player events correspond with a player who
+ played in the game (matches 1 and scoreboardvalid 1)
+ """
+ if 'matches' in events and 'scoreboardvalid' in events:
+ return True
+ else:
+ return False
+
+
+def num_real_players(player_events):
+ """
+ Returns the number of real players (those who played
and are on the scoreboard).
"""
real_players = 0
for events in player_events:
- if is_real_player(events, count_bots):
+ if is_real_player(events) and played_in_game(events):
real_players += 1
return real_players
"""
flg_has_req_metadata = True
- if 'T' not in metadata or\
- 'G' not in metadata or\
+ if 'G' not in metadata or\
'M' not in metadata or\
'I' not in metadata or\
'S' not in metadata:
return flg_has_req_metadata
-def is_real_player(events, count_bots=False):
- """
- Determines if a given set of player events correspond with a player who
-
- 1) is not a bot (P event does not look like a bot)
- 2) played in the game (matches 1)
- 3) was present at the end of the game (scoreboardvalid 1)
+def should_do_weapon_stats(game_type_cd):
+ """True of the game type should record weapon stats. False otherwise."""
+ if game_type_cd in 'cts':
+ return False
+ else:
+ return True
- Returns True if the player meets the above conditions, and false otherwise.
- """
- flg_is_real = False
- # removing 'joins' here due to bug, but it should be here
- if 'matches' in events and 'scoreboardvalid' in events:
- if (events['P'].startswith('bot') and count_bots) or \
- not events['P'].startswith('bot'):
- flg_is_real = True
+def should_do_elos(game_type_cd):
+ """True of the game type should process Elos. False otherwise."""
+ elo_game_types = ('duel', 'dm', 'ca', 'ctf', 'tdm', 'ka', 'ft')
- return flg_is_real
+ if game_type_cd in elo_game_types:
+ return True
+ else:
+ return False
def register_new_nick(session, player, new_nick):
new_nick - the new nickname
"""
# see if that nick already exists
- stripped_nick = strip_colors(player.nick)
+ stripped_nick = strip_colors(qfont_decode(player.nick))
try:
player_nick = session.query(PlayerNick).filter_by(
player_id=player.player_id, stripped_nick=stripped_nick).one()
if not re.search('^Anonymous Player #\d+$', player.nick):
player_nick = PlayerNick()
player_nick.player_id = player.player_id
- player_nick.stripped_nick = player.stripped_nick
+ player_nick.stripped_nick = stripped_nick
player_nick.nick = player.nick
session.add(player_nick)
# We change to the new nick regardless
player.nick = new_nick
- player.stripped_nick = strip_colors(new_nick)
+ player.stripped_nick = strip_colors(qfont_decode(new_nick))
session.add(player)
-def get_or_create_server(session=None, name=None, hashkey=None, ip_addr=None,
- revision=None):
+def update_fastest_cap(session, player_id, game_id, map_id, captime, mod):
+ """
+ Check the fastest cap time for the player and map. If there isn't
+ one, insert one. If there is, check if the passed time is faster.
+ If so, update!
+ """
+ # we don't record fastest cap times for bots or anonymous players
+ if player_id <= 2:
+ return
+
+ # see if a cap entry exists already
+ # then check to see if the new captime is faster
+ try:
+ cur_fastest_cap = session.query(PlayerCaptime).filter_by(
+ player_id=player_id, map_id=map_id, mod=mod).one()
+
+ # current captime is faster, so update
+ if captime < cur_fastest_cap.fastest_cap:
+ cur_fastest_cap.fastest_cap = captime
+ cur_fastest_cap.game_id = game_id
+ cur_fastest_cap.create_dt = datetime.datetime.utcnow()
+ session.add(cur_fastest_cap)
+
+ except NoResultFound, e:
+ # none exists, so insert
+ cur_fastest_cap = PlayerCaptime(player_id, game_id, map_id, captime,
+ mod)
+ session.add(cur_fastest_cap)
+ session.flush()
+
+
+def get_or_create_server(session, name, hashkey, ip_addr, revision, port,
+ impure_cvars):
"""
Find a server by name or create one if not found. Parameters:
session - SQLAlchemy database session factory
name - server name of the server to be found or created
hashkey - server hashkey
+ ip_addr - the IP address of the server
+ revision - the xonotic revision number
+ port - the port number of the server
+ impure_cvars - the number of impure cvar changes
"""
- try:
- # find one by that name, if it exists
- server = session.query(Server).filter_by(name=name).one()
+ server = None
- # store new hashkey
- if server.hashkey != hashkey:
- server.hashkey = hashkey
- session.add(server)
-
- # store new IP address
- if server.ip_addr != ip_addr:
- server.ip_addr = ip_addr
- session.add(server)
-
- # store new revision
- if server.revision != revision:
- server.revision = revision
- session.add(server)
+ try:
+ port = int(port)
+ except:
+ port = None
- log.debug("Found existing server {0}".format(server.server_id))
+ try:
+ impure_cvars = int(impure_cvars)
+ except:
+ impure_cvars = 0
+
+ # finding by hashkey is preferred, but if not we will fall
+ # back to using name only, which can result in dupes
+ if hashkey is not None:
+ servers = session.query(Server).\
+ filter_by(hashkey=hashkey).\
+ order_by(expr.desc(Server.create_dt)).limit(1).all()
+
+ if len(servers) > 0:
+ server = servers[0]
+ log.debug("Found existing server {0} by hashkey ({1})".format(
+ server.server_id, server.hashkey))
+ else:
+ servers = session.query(Server).\
+ filter_by(name=name).\
+ order_by(expr.desc(Server.create_dt)).limit(1).all()
- except MultipleResultsFound, e:
- # multiple found, so also filter by hashkey
- server = session.query(Server).filter_by(name=name).\
- filter_by(hashkey=hashkey).one()
- log.debug("Found existing server {0}".format(server.server_id))
+ if len(servers) > 0:
+ server = servers[0]
+ log.debug("Found existing server {0} by name".format(server.server_id))
- except NoResultFound, e:
- # not found, create one
+ # still haven't found a server by hashkey or name, so we need to create one
+ if server is None:
server = Server(name=name, hashkey=hashkey)
session.add(server)
session.flush()
log.debug("Created server {0} with hashkey {1}".format(
server.server_id, server.hashkey))
+ # detect changed fields
+ if server.name != name:
+ server.name = name
+ session.add(server)
+
+ if server.hashkey != hashkey:
+ server.hashkey = hashkey
+ session.add(server)
+
+ if server.ip_addr != ip_addr:
+ server.ip_addr = ip_addr
+ session.add(server)
+
+ if server.port != port:
+ server.port = port
+ session.add(server)
+
+ if server.revision != revision:
+ server.revision = revision
+ session.add(server)
+
+ if server.impure_cvars != impure_cvars:
+ server.impure_cvars = impure_cvars
+ if impure_cvars > 0:
+ server.pure_ind = False
+ else:
+ server.pure_ind = True
+ session.add(server)
+
return server
try:
# find one by the name, if it exists
gmap = session.query(Map).filter_by(name=name).one()
- log.debug("Found map id {0}: {1}".format(gmap.map_id,
+ log.debug("Found map id {0}: {1}".format(gmap.map_id,
gmap.name))
except NoResultFound, e:
gmap = Map(name=name)
return gmap
-def create_game(session=None, start_dt=None, game_type_cd=None,
- server_id=None, map_id=None, winner=None, match_id=None):
+def create_game(session, start_dt, game_type_cd, server_id, map_id,
+ match_id, duration, mod, winner=None):
"""
Creates a game. Parameters:
server_id - server identifier of the server hosting the game
map_id - map on which the game was played
winner - the team id of the team that won
+ duration - how long the game lasted
+ mod - mods in use during the game
"""
seq = Sequence('games_game_id_seq')
game_id = session.execute(seq)
game = Game(game_id=game_id, start_dt=start_dt, game_type_cd=game_type_cd,
server_id=server_id, map_id=map_id, winner=winner)
game.match_id = match_id
+ game.mod = mod[:64]
+
+ try:
+ game.duration = datetime.timedelta(seconds=int(round(float(duration))))
+ except:
+ pass
try:
session.query(Game).filter(Game.server_id==server_id).\
log.debug("Error: game with same server and match_id found! Ignoring.")
- # if a game under the same server and match_id found,
+ # if a game under the same server and match_id found,
# this is a duplicate game and can be ignored
raise pyramid.httpexceptions.HTTPOk('OK')
except NoResultFound, e:
# server_id/match_id combination not found. game is ok to insert
session.add(game)
+ session.flush()
log.debug("Created game id {0} on server {1}, map {2} at \
- {3}".format(game.game_id,
+ {3}".format(game.game_id,
server_id, map_id, start_dt))
return game
# with a suffix added for uniqueness.
if nick:
player.nick = nick[:128]
- player.stripped_nick = strip_colors(nick[:128])
+ player.stripped_nick = strip_colors(qfont_decode(nick[:128]))
else:
player.nick = "Anonymous Player #{0}".format(player.player_id)
player.stripped_nick = player.nick
return player
-def create_player_game_stat(session=None, player=None,
- game=None, player_events=None):
- """
- Creates game statistics for a given player in a given game. Parameters:
- session - SQLAlchemy session factory
- player - Player record of the player who owns the stats
- game - Game record for the game to which the stats pertain
- player_events - dictionary for the actual stats that need to be transformed
- """
+def create_default_game_stat(session, game_type_cd):
+ """Creates a blanked-out pgstat record for the given game type"""
- # in here setup default values (e.g. if game type is CTF then
- # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
- # TODO: use game's create date here instead of now()
+ # this is what we have to do to get partitioned records in - grab the
+ # sequence value first, then insert using the explicit ID (vs autogenerate)
seq = Sequence('player_game_stats_player_game_stat_id_seq')
pgstat_id = session.execute(seq)
- pgstat = PlayerGameStat(player_game_stat_id=pgstat_id,
+ pgstat = PlayerGameStat(player_game_stat_id=pgstat_id,
create_dt=datetime.datetime.utcnow())
- # set player id from player record
- pgstat.player_id = player.player_id
+ if game_type_cd == 'as':
+ pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.collects = 0
- #set game id from game record
- pgstat.game_id = game.game_id
+ if game_type_cd in 'ca' 'dm' 'duel' 'rune' 'tdm':
+ pgstat.kills = pgstat.deaths = pgstat.suicides = 0
- # all games have a score
- pgstat.score = 0
+ if game_type_cd == 'cq':
+ pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.captures = 0
+ pgstat.drops = 0
+
+ if game_type_cd == 'ctf':
+ pgstat.kills = pgstat.captures = pgstat.pickups = pgstat.drops = 0
+ pgstat.returns = pgstat.carrier_frags = 0
- if game.game_type_cd == 'dm' or game.game_type_cd == 'tdm' or game.game_type_cd == 'duel':
- pgstat.kills = 0
+ if game_type_cd == 'cts':
pgstat.deaths = 0
- pgstat.suicides = 0
- elif game.game_type_cd == 'ctf':
- pgstat.kills = 0
- pgstat.captures = 0
- pgstat.pickups = 0
+
+ if game_type_cd == 'dom':
+ pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.pickups = 0
pgstat.drops = 0
- pgstat.returns = 0
+
+ if game_type_cd == 'ft':
+ pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.revivals = 0
+
+ if game_type_cd == 'ka':
+ pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.pickups = 0
+ pgstat.carrier_frags = 0
+ pgstat.time = datetime.timedelta(seconds=0)
+
+ if game_type_cd == 'kh':
+ pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.pickups = 0
+ pgstat.captures = pgstat.drops = pgstat.pushes = pgstat.destroys = 0
pgstat.carrier_frags = 0
- for (key,value) in player_events.items():
- if key == 'n': pgstat.nick = value[:128]
+ if game_type_cd == 'lms':
+ pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.lives = 0
+
+ if game_type_cd == 'nb':
+ pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.captures = 0
+ pgstat.drops = 0
+
+ if game_type_cd == 'rc':
+ pgstat.kills = pgstat.deaths = pgstat.suicides = pgstat.laps = 0
+
+ return pgstat
+
+
+def create_game_stat(session, game_meta, game, server, gmap, player, events):
+ """Game stats handler for all game types"""
+
+ game_type_cd = game.game_type_cd
+
+ pgstat = create_default_game_stat(session, game_type_cd)
+
+ # these fields should be on every pgstat record
+ pgstat.game_id = game.game_id
+ pgstat.player_id = player.player_id
+ pgstat.nick = events.get('n', 'Anonymous Player')[:128]
+ pgstat.stripped_nick = strip_colors(qfont_decode(pgstat.nick))
+ pgstat.score = int(round(float(events.get('scoreboard-score', 0))))
+ pgstat.alivetime = datetime.timedelta(seconds=int(round(float(events.get('alivetime', 0.0)))))
+ pgstat.rank = int(events.get('rank', None))
+ pgstat.scoreboardpos = int(events.get('scoreboardpos', pgstat.rank))
+
+ if pgstat.nick != player.nick \
+ and player.player_id > 2 \
+ and pgstat.nick != 'Anonymous Player':
+ register_new_nick(session, player, pgstat.nick)
+
+ wins = False
+
+ # gametype-specific stuff is handled here. if passed to us, we store it
+ for (key,value) in events.items():
+ if key == 'wins': wins = True
if key == 't': pgstat.team = int(value)
- if key == 'rank': pgstat.rank = int(value)
- if key == 'alivetime':
- pgstat.alivetime = datetime.timedelta(seconds=int(round(float(value))))
+
if key == 'scoreboard-drops': pgstat.drops = int(value)
if key == 'scoreboard-returns': pgstat.returns = int(value)
if key == 'scoreboard-fckills': pgstat.carrier_frags = int(value)
if key == 'scoreboard-pickups': pgstat.pickups = int(value)
if key == 'scoreboard-caps': pgstat.captures = int(value)
- if key == 'scoreboard-score': pgstat.score = int(value)
+ if key == 'scoreboard-score': pgstat.score = int(round(float(value)))
if key == 'scoreboard-deaths': pgstat.deaths = int(value)
if key == 'scoreboard-kills': pgstat.kills = int(value)
if key == 'scoreboard-suicides': pgstat.suicides = int(value)
-
- # check to see if we had a name, and if
- # not use an anonymous handle
- if pgstat.nick == None:
- pgstat.nick = "Anonymous Player"
- pgstat.stripped_nick = "Anonymous Player"
-
- # otherwise process a nick change
- elif pgstat.nick != player.nick and player.player_id > 2:
- register_new_nick(session, player, pgstat.nick)
-
- # if the player is ranked #1 and it is a team game, set the game's winner
- # to be the team of that player
- # FIXME: this is a hack, should be using the 'W' field (not present)
- if pgstat.rank == 1 and pgstat.team:
+ if key == 'scoreboard-objectives': pgstat.collects = int(value)
+ if key == 'scoreboard-captured': pgstat.captures = int(value)
+ if key == 'scoreboard-released': pgstat.drops = int(value)
+ if key == 'scoreboard-fastest':
+ pgstat.fastest = datetime.timedelta(seconds=float(value)/100)
+ if key == 'scoreboard-takes': pgstat.pickups = int(value)
+ if key == 'scoreboard-ticks': pgstat.drops = int(value)
+ if key == 'scoreboard-revivals': pgstat.revivals = int(value)
+ if key == 'scoreboard-bctime':
+ pgstat.time = datetime.timedelta(seconds=int(value))
+ if key == 'scoreboard-bckills': pgstat.carrier_frags = int(value)
+ if key == 'scoreboard-losses': pgstat.drops = int(value)
+ if key == 'scoreboard-pushes': pgstat.pushes = int(value)
+ if key == 'scoreboard-destroyed': pgstat.destroys = int(value)
+ if key == 'scoreboard-kckills': pgstat.carrier_frags = int(value)
+ if key == 'scoreboard-lives': pgstat.lives = int(value)
+ if key == 'scoreboard-goals': pgstat.captures = int(value)
+ if key == 'scoreboard-faults': pgstat.drops = int(value)
+ if key == 'scoreboard-laps': pgstat.laps = int(value)
+
+ if key == 'avglatency': pgstat.avg_latency = float(value)
+ if key == 'scoreboard-captime':
+ pgstat.fastest = datetime.timedelta(seconds=float(value)/100)
+ if game.game_type_cd == 'ctf':
+ update_fastest_cap(session, player.player_id, game.game_id,
+ gmap.map_id, pgstat.fastest, game.mod)
+
+ # there is no "winning team" field, so we have to derive it
+ if wins and pgstat.team is not None and game.winner is None:
game.winner = pgstat.team
session.add(game)
return pgstat
-def create_player_weapon_stats(session=None, player=None,
- game=None, pgstat=None, player_events=None, game_meta=None):
- """
- Creates accuracy records for each weapon used by a given player in a
- given game. Parameters:
-
- session - SQLAlchemy session factory object
- player - Player record who owns the weapon stats
- game - Game record in which the stats were created
- pgstat - Corresponding PlayerGameStat record for these weapon stats
- player_events - dictionary containing the raw weapon values that need to be
- transformed
- game_meta - dictionary of game metadata (only used for stats version info)
- """
+def create_anticheats(session, pgstat, game, player, events):
+ """Anticheats handler for all game types"""
+
+ anticheats = []
+
+ # all anticheat events are prefixed by "anticheat"
+ for (key,value) in events.items():
+ if key.startswith("anticheat"):
+ try:
+ ac = PlayerGameAnticheat(
+ player.player_id,
+ game.game_id,
+ key,
+ float(value)
+ )
+ anticheats.append(ac)
+ session.add(ac)
+ except Exception as e:
+ log.debug("Could not parse value for key %s. Ignoring." % key)
+
+ return anticheats
+
+
+def create_default_team_stat(session, game_type_cd):
+ """Creates a blanked-out teamstat record for the given game type"""
+
+ # this is what we have to do to get partitioned records in - grab the
+ # sequence value first, then insert using the explicit ID (vs autogenerate)
+ seq = Sequence('team_game_stats_team_game_stat_id_seq')
+ teamstat_id = session.execute(seq)
+ teamstat = TeamGameStat(team_game_stat_id=teamstat_id,
+ create_dt=datetime.datetime.utcnow())
+
+ # all team game modes have a score, so we'll zero that out always
+ teamstat.score = 0
+
+ if game_type_cd in 'ca' 'ft' 'lms' 'ka':
+ teamstat.rounds = 0
+
+ if game_type_cd == 'ctf':
+ teamstat.caps = 0
+
+ return teamstat
+
+
+def create_team_stat(session, game, events):
+ """Team stats handler for all game types"""
+
+ try:
+ teamstat = create_default_team_stat(session, game.game_type_cd)
+ teamstat.game_id = game.game_id
+
+ # we should have a team ID if we have a 'Q' event
+ if re.match(r'^team#\d+$', events.get('Q', '')):
+ team = int(events.get('Q').replace('team#', ''))
+ teamstat.team = team
+
+ # gametype-specific stuff is handled here. if passed to us, we store it
+ for (key,value) in events.items():
+ if key == 'scoreboard-score': teamstat.score = int(round(float(value)))
+ if key == 'scoreboard-caps': teamstat.caps = int(value)
+ if key == 'scoreboard-rounds': teamstat.rounds = int(value)
+
+ session.add(teamstat)
+ except Exception as e:
+ raise e
+
+ return teamstat
+
+
+def create_weapon_stats(session, game_meta, game, player, pgstat, events):
+ """Weapon stats handler for all game types"""
pwstats = []
# Version 1 of stats submissions doubled the data sent.
except:
is_doubled = False
- for (key,value) in player_events.items():
+ for (key,value) in events.items():
matched = re.search("acc-(.*?)-cnt-fired", key)
if matched:
weapon_cd = matched.group(1)
+
+ # Weapon names changed for 0.8. We'll convert the old
+ # ones to use the new scheme as well.
+ mapped_weapon_cd = weapon_map.get(weapon_cd, weapon_cd)
+
seq = Sequence('player_weapon_stats_player_weapon_stats_id_seq')
pwstat_id = session.execute(seq)
pwstat = PlayerWeaponStat()
pwstat.player_id = player.player_id
pwstat.game_id = game.game_id
pwstat.player_game_stat_id = pgstat.player_game_stat_id
- pwstat.weapon_cd = weapon_cd
+ pwstat.weapon_cd = mapped_weapon_cd
- if 'n' in player_events:
- pwstat.nick = player_events['n']
+ if 'n' in events:
+ pwstat.nick = events['n']
else:
- pwstat.nick = player_events['P']
+ pwstat.nick = events['P']
- if 'acc-' + weapon_cd + '-cnt-fired' in player_events:
+ if 'acc-' + weapon_cd + '-cnt-fired' in events:
pwstat.fired = int(round(float(
- player_events['acc-' + weapon_cd + '-cnt-fired'])))
- if is_doubled:
- pwstat.fired = pwstat.fired/2
- if 'acc-' + weapon_cd + '-fired' in player_events:
+ events['acc-' + weapon_cd + '-cnt-fired'])))
+ if 'acc-' + weapon_cd + '-fired' in events:
pwstat.max = int(round(float(
- player_events['acc-' + weapon_cd + '-fired'])))
- if is_doubled:
- pwstat.max = pwstat.max/2
- if 'acc-' + weapon_cd + '-cnt-hit' in player_events:
+ events['acc-' + weapon_cd + '-fired'])))
+ if 'acc-' + weapon_cd + '-cnt-hit' in events:
pwstat.hit = int(round(float(
- player_events['acc-' + weapon_cd + '-cnt-hit'])))
- if is_doubled:
- pwstat.hit = pwstat.hit/2
- if 'acc-' + weapon_cd + '-hit' in player_events:
+ events['acc-' + weapon_cd + '-cnt-hit'])))
+ if 'acc-' + weapon_cd + '-hit' in events:
pwstat.actual = int(round(float(
- player_events['acc-' + weapon_cd + '-hit'])))
- if is_doubled:
- pwstat.actual = pwstat.actual/2
- if 'acc-' + weapon_cd + '-frags' in player_events:
+ events['acc-' + weapon_cd + '-hit'])))
+ if 'acc-' + weapon_cd + '-frags' in events:
pwstat.frags = int(round(float(
- player_events['acc-' + weapon_cd + '-frags'])))
- if is_doubled:
- pwstat.frags = pwstat.frags/2
+ events['acc-' + weapon_cd + '-frags'])))
+
+ if is_doubled:
+ pwstat.fired = pwstat.fired/2
+ pwstat.max = pwstat.max/2
+ pwstat.hit = pwstat.hit/2
+ pwstat.actual = pwstat.actual/2
+ pwstat.frags = pwstat.frags/2
session.add(pwstat)
pwstats.append(pwstat)
return pwstats
-def parse_body(request):
- """
- Parses the POST request body for a stats submission
- """
- # storage vars for the request body
- game_meta = {}
- player_events = {}
- current_team = None
- players = []
-
- for line in request.body.split('\n'):
- try:
- (key, value) = line.strip().split(' ', 1)
-
- # Server (S) and Nick (n) fields can have international characters.
- # We convert to UTF-8.
- if key in 'S' 'n':
- value = unicode(value, 'utf-8')
-
- if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W' 'I':
- game_meta[key] = value
-
- if key == 'P':
- # if we were working on a player record already, append
- # it and work on a new one (only set team info)
- if len(player_events) != 0:
- players.append(player_events)
- player_events = {}
-
- player_events[key] = value
-
- if key == 'e':
- (subkey, subvalue) = value.split(' ', 1)
- player_events[subkey] = subvalue
- if key == 'n':
- player_events[key] = value
- if key == 't':
- player_events[key] = value
- except:
- # no key/value pair - move on to the next line
- pass
-
- # add the last player we were working on
- if len(player_events) > 0:
- players.append(player_events)
-
- return (game_meta, players)
-
-
-def create_player_stats(session=None, player=None, game=None,
- player_events=None, game_meta=None):
- """
- Creates player game and weapon stats according to what type of player
- """
- pgstat = create_player_game_stat(session=session,
- player=player, game=game, player_events=player_events)
-
- #TODO: put this into a config setting in the ini file?
- if not re.search('^bot#\d+$', player_events['P']):
- create_player_weapon_stats(session=session,
- player=player, game=game, pgstat=pgstat,
- player_events=player_events, game_meta=game_meta)
+def create_elos(session, game):
+ """Elo handler for all game types."""
+ try:
+ process_elos(game, session)
+ except Exception as e:
+ log.debug('Error (non-fatal): elo processing failed.')
-def stats_submit(request):
+def submit_stats(request):
"""
Entry handler for POST stats submissions.
"""
"----- END REQUEST BODY -----\n\n")
(idfp, status) = verify_request(request)
- if not idfp:
- log.debug("ERROR: Unverified request")
- raise pyramid.httpexceptions.HTTPUnauthorized("Unverified request")
-
- (game_meta, players) = parse_body(request)
-
- if not has_required_metadata(game_meta):
- log.debug("ERROR: Required game meta missing")
- raise pyramid.httpexceptions.HTTPUnprocessableEntity("Missing game meta")
+ (game_meta, raw_players, raw_teams) = parse_stats_submission(request.body)
+ revision = game_meta.get('R', 'unknown')
+ duration = game_meta.get('D', None)
- if not is_supported_gametype(game_meta['G']):
- log.debug("ERROR: Unsupported gametype")
- raise pyramid.httpexceptions.HTTPOk("OK")
+ # only players present at the end of the match are eligible for stats
+ raw_players = filter(played_in_game, raw_players)
- if not has_minimum_real_players(request.registry.settings, players):
- log.debug("ERROR: Not enough real players")
- raise pyramid.httpexceptions.HTTPOk("OK")
-
- if is_blank_game(players):
- log.debug("ERROR: Blank game")
- raise pyramid.httpexceptions.HTTPOk("OK")
+ do_precondition_checks(request, game_meta, raw_players)
# the "duel" gametype is fake
- if num_real_players(players, count_bots=True) == 2 and \
- game_meta['G'] == 'dm':
+ if len(raw_players) == 2 \
+ and num_real_players(raw_players) == 2 \
+ and game_meta['G'] == 'dm':
game_meta['G'] = 'duel'
-
- # fix for DTG, who didn't #ifdef WATERMARK to set the revision info
- try:
- revision = game_meta['R']
- except:
- revision = "unknown"
-
#----------------------------------------------------------------------
- # This ends the "precondition" section of sanity checks. All
- # functions not requiring a database connection go ABOVE HERE.
+ # Actual setup (inserts/updates) below here
#----------------------------------------------------------------------
session = DBSession()
- server = get_or_create_server(session=session, hashkey=idfp,
- name=game_meta['S'], revision=revision,
- ip_addr=get_remote_addr(request))
-
- gmap = get_or_create_map(session=session, name=game_meta['M'])
-
- # FIXME: use the gmtime instead of utcnow() when the timezone bug is
- # fixed
- game = create_game(session=session,
- start_dt=datetime.datetime.utcnow(),
- #start_dt=datetime.datetime(
- #*time.gmtime(float(game_meta['T']))[:6]),
- server_id=server.server_id, game_type_cd=game_meta['G'],
- map_id=gmap.map_id, match_id=game_meta['I'])
-
- # find or create a record for each player
- # and add stats for each if they were present at the end
- # of the game
- for player_events in players:
- if 'n' in player_events:
- nick = player_events['n']
- else:
- nick = None
-
- if 'matches' in player_events and 'scoreboardvalid' \
- in player_events:
- player = get_or_create_player(session=session,
- hashkey=player_events['P'], nick=nick)
- log.debug('Creating stats for %s' % player_events['P'])
- create_player_stats(session=session, player=player, game=game,
- player_events=player_events, game_meta=game_meta)
-
- # update elos
- try:
- process_elos(game, session)
- except Exception as e:
- log.debug('Error (non-fatal): elo processing failed.')
+ game_type_cd = game_meta['G']
+
+ # All game types create Game, Server, Map, and Player records
+ # the same way.
+ server = get_or_create_server(
+ session = session,
+ hashkey = idfp,
+ name = game_meta['S'],
+ revision = revision,
+ ip_addr = get_remote_addr(request),
+ port = game_meta.get('U', None),
+ impure_cvars = game_meta.get('C', 0))
+
+ gmap = get_or_create_map(
+ session = session,
+ name = game_meta['M'])
+
+ game = create_game(
+ session = session,
+ start_dt = datetime.datetime.utcnow(),
+ server_id = server.server_id,
+ game_type_cd = game_type_cd,
+ map_id = gmap.map_id,
+ match_id = game_meta['I'],
+ duration = duration,
+ mod = game_meta.get('O', None))
+
+ # keep track of the players we've seen
+ player_ids = []
+ for events in raw_players:
+ player = get_or_create_player(
+ session = session,
+ hashkey = events['P'],
+ nick = events.get('n', None))
+
+ pgstat = create_game_stat(session, game_meta, game, server,
+ gmap, player, events)
+
+ if player.player_id > 1:
+ anticheats = create_anticheats(session, pgstat, game, player,
+ events)
+ player_ids.append(player.player_id)
+
+ if should_do_weapon_stats(game_type_cd) and player.player_id > 1:
+ pwstats = create_weapon_stats(session, game_meta, game, player,
+ pgstat, events)
+
+ # store them on games for easy access
+ game.players = player_ids
+
+ for events in raw_teams:
+ try:
+ teamstat = create_team_stat(session, game, events)
+ except Exception as e:
+ raise e
+
+ if should_do_elos(game_type_cd):
+ create_elos(session, game)
session.commit()
log.debug('Success! Stats recorded.')
except Exception as e:
if session:
session.rollback()
- return e
+ raise e