import datetime
import logging
+from calendar import timegm
+from collections import namedtuple
+from urllib import unquote
+
import pyramid.httpexceptions
import sqlalchemy as sa
+import sqlalchemy.sql.expression as expr
import sqlalchemy.sql.functions as func
-from calendar import timegm
-from collections import namedtuple
from webhelpers.paginate import Page
-from xonstat.models import *
-from xonstat.util import page_url, to_json, pretty_date, datetime_seconds
+from xonstat.models import DBSession, Server, Map, Game, PlayerWeaponStat, Player, Hashkey
+from xonstat.models import PlayerElo, PlayerCaptime, PlayerMedal, GameType
+from xonstat.models.player import PlayerCapTime
from xonstat.util import is_cake_day, verify_request
+from xonstat.util import page_url, to_json, pretty_date, datetime_seconds
from xonstat.views.helpers import RecentGame, recent_games_q
log = logging.getLogger(__name__)
"FROM games g, "
"player_game_stats pgs "
"WHERE g.game_id = pgs.game_id "
- "AND pgs.player_id = :player_id) win_loss "
+ "AND pgs.player_id = :player_id "
+ "AND g.players @> ARRAY[:player_id]) win_loss "
"GROUP BY game_type_cd "
).params(player_id=player_id).all()
# sort the resulting list by # of games played
games_played = sorted(games_played, key=lambda x:x.games)
games_played.reverse()
+
return games_played
"player_game_stats pgs "
"WHERE g.game_id = pgs.game_id "
"AND g.game_type_cd = gt.game_type_cd "
+ "AND g.players @> ARRAY[:player_id] "
"AND pgs.player_id = :player_id "
"GROUP BY g.game_type_cd, game_type_descr "
"UNION "
"maps m "
"WHERE g.game_id = pgs.game_id "
"AND g.map_id = m.map_id "
+ "AND g.players @> ARRAY[:player_id]"
"AND pgs.player_id = :player_id "
"GROUP BY g.game_type_cd, "
"m.map_id, "
"from player_ranks "
"group by game_type_cd) overall "
"where pr.game_type_cd = overall.game_type_cd "
+ "and max_rank > 1 "
"and player_id = :player_id "
"order by rank").\
params(player_id=player_id).all()
return recent_games
-def get_recent_weapons(player_id):
- """
- Returns the weapons that have been used in the past 90 days
- and also used in 5 games or more.
- """
- cutoff = datetime.datetime.utcnow() - datetime.timedelta(days=90)
- recent_weapons = []
- for weapon in DBSession.query(PlayerWeaponStat.weapon_cd, func.count()).\
- filter(PlayerWeaponStat.player_id == player_id).\
- filter(PlayerWeaponStat.create_dt > cutoff).\
- group_by(PlayerWeaponStat.weapon_cd).\
- having(func.count() > 4).\
- all():
- recent_weapons.append(weapon[0])
-
- return recent_weapons
-
-
def get_accuracy_stats(player_id, weapon_cd, games):
"""
Provides accuracy for weapon_cd by player_id for the past N games.
return (avg, dmgs)
+def get_player_medals(player_id):
+ """Retrieves the list of medals the player has received from tournaments or
+ other contests."""
+ try:
+ medals = DBSession.query(PlayerMedal)\
+ .filter(PlayerMedal.player_id==player_id)\
+ .order_by(PlayerMedal.place)\
+ .order_by(PlayerMedal.create_dt)\
+ .all()
+
+ return medals
+
+ except Exception as e:
+ log.debug(e)
+ return []
+
+
def player_info_data(request):
player_id = int(request.matchdict['id'])
if player_id <= 2:
overall_stats = get_overall_stats(player_id)
fav_maps = get_fav_maps(player_id)
elos = get_elos(player_id)
- ranks = get_ranks(player_id)
+ ranks = {}
+ medals = get_player_medals(player_id)
recent_games = get_recent_games(player_id)
- recent_weapons = get_recent_weapons(player_id)
cake_day = is_cake_day(player.create_dt)
except Exception as e:
- player = None
- games_played = None
- overall_stats = None
- fav_maps = None
- elos = None
- ranks = None
- recent_games = None
- recent_weapons = []
- cake_day = False
- ## do not raise exceptions here (only for debugging)
+ raise pyramid.httpexceptions.HTTPNotFound
+
+ ## do not raise application exceptions here (only for debugging)
# raise e
return {'player':player,
'fav_maps':fav_maps,
'elos':elos,
'ranks':ranks,
+ 'medals':medals,
'recent_games':recent_games,
- 'recent_weapons':recent_weapons,
'cake_day':cake_day,
}
for gt,mapinfo in player_info['fav_maps'].items():
fav_maps[gt] = to_json(mapinfo)
- recent_games = []
- for game in player_info['recent_games']:
- recent_games.append(to_json(game))
-
- #recent_weapons = player_info['recent_weapons']
+ recent_games = [g.to_dict() for g in player_info['recent_games']]
return [{
'player': player,
'elos': elos,
'ranks': ranks,
'recent_games': recent_games,
- # 'recent_weapons': recent_weapons,
- 'recent_weapons': ['not implemented'],
}]
- #return [{'status':'not implemented'}]
def player_game_index_data(request):
- player_id = request.matchdict['player_id']
+ try:
+ player_id = int(request.matchdict['player_id'])
+ except:
+ player_id = -1
game_type_cd = None
game_type_descr = None
games_played = get_games_played(player_id)
except Exception as e:
+ raise e
player = None
games = None
game_type_cd = None
def player_hashkey_info_data(request):
+ # hashkey = request.matchdict['hashkey']
+
+ # the incoming hashkey is double quoted, and WSGI unquotes once...
+ # hashkey = unquote(hashkey)
+
+ # if using request verification to obtain the hashkey
(idfp, status) = verify_request(request)
+ log.debug("d0_blind_id verification: idfp={0} status={1}\n".format(idfp, status))
+
+ log.debug("\n----- BEGIN REQUEST BODY -----\n" + request.body +
+ "----- END REQUEST BODY -----\n\n")
# if config is to *not* verify requests and we get nothing back, this
# query will return nothing and we'll 404.
overall_stats = get_overall_stats(player.player_id)
fav_maps = get_fav_maps(player.player_id)
elos = get_elos(player.player_id)
- ranks = get_ranks(player.player_id)
+ ranks = {}
most_recent_game = get_recent_games(player.player_id, 1)[0]
except Exception as e:
raise pyramid.httpexceptions.HTTPNotFound
return {'player':player,
- 'hashkey':hashkey,
+ 'hashkey':idfp,
'games_played':games_played,
'overall_stats':overall_stats,
'fav_maps':fav_maps,
"""
Provides elo information on a specific player. Raw data is returned.
"""
+ (idfp, status) = verify_request(request)
+ log.debug("d0_blind_id verification: idfp={0} status={1}\n".format(idfp, status))
+
+ log.debug("\n----- BEGIN REQUEST BODY -----\n" + request.body +
+ "----- END REQUEST BODY -----\n\n")
+
hashkey = request.matchdict['hashkey']
- print "player_elo_info_data [hashkey={0}]".format(hashkey)
+
+ # the incoming hashkey is double quoted, and WSGI unquotes once...
+ hashkey = unquote(hashkey)
+
try:
player = DBSession.query(Player).\
filter(Player.player_id == Hashkey.player_id).\
def player_captimes_data(request):
- player_id = int(request.matchdict['id'])
+ player_id = int(request.matchdict['player_id'])
if player_id <= 2:
player_id = -1;
- PlayerCaptimes = namedtuple('PlayerCaptimes', ['fastest_cap', 'create_dt', 'create_dt_epoch', 'create_dt_fuzzy',
- 'player_id', 'game_id', 'map_id', 'map_name', 'server_id', 'server_name'])
+ page = request.params.get("page", 1)
- dbquery = DBSession.query('fastest_cap', 'create_dt', 'player_id', 'game_id', 'map_id',
- 'map_name', 'server_id', 'server_name').\
- from_statement(
- "SELECT ct.fastest_cap, "
- "ct.create_dt, "
- "ct.player_id, "
- "ct.game_id, "
- "ct.map_id, "
- "m.name map_name, "
- "g.server_id, "
- "s.name server_name "
- "FROM player_map_captimes ct, "
- "games g, "
- "maps m, "
- "servers s "
- "WHERE ct.player_id = :player_id "
- "AND g.game_id = ct.game_id "
- "AND g.server_id = s.server_id "
- "AND m.map_id = ct.map_id "
- #"ORDER BY ct.fastest_cap "
- "ORDER BY ct.create_dt desc"
- ).params(player_id=player_id).all()
+ sort = request.params.get("sort", "create_dt")
+
+ try:
+ player = DBSession.query(Player).filter_by(player_id=player_id).one()
+
+ pct_q = DBSession.query(PlayerCaptime.fastest_cap, PlayerCaptime.create_dt,
+ PlayerCaptime.player_id, PlayerCaptime.game_id, PlayerCaptime.map_id,
+ Map.name.label('map_name'), Game.server_id, Server.name.label('server_name')).\
+ filter(PlayerCaptime.player_id==player_id).\
+ filter(PlayerCaptime.game_id==Game.game_id).\
+ filter(PlayerCaptime.map_id==Map.map_id).\
+ filter(Game.server_id==Server.server_id)
+
+ if sort == "fastest":
+ pct_q = pct_q.order_by(PlayerCaptime.fastest_cap)
+ else:
+ sort = "create_dt"
+ pct_q = pct_q.order_by(expr.desc(PlayerCaptime.create_dt))
- player = DBSession.query(Player).filter_by(player_id=player_id).one()
-
- player_captimes = []
- for row in dbquery:
- player_captimes.append(PlayerCaptimes(
- fastest_cap=row.fastest_cap,
- create_dt=row.create_dt,
- create_dt_epoch=timegm(row.create_dt.timetuple()),
- create_dt_fuzzy=pretty_date(row.create_dt),
- player_id=row.player_id,
- game_id=row.game_id,
- map_id=row.map_id,
- map_name=row.map_name,
- server_id=row.server_id,
- server_name=row.server_name,
- ))
+ except Exception as e:
+ raise pyramid.httpexceptions.HTTPNotFound
+
+ captimes = Page(pct_q, page, items_per_page=20, url=page_url)
+
+ # replace the items in the canned pagination class with more rich ones
+ captimes.items = [PlayerCapTime(row) for row in captimes.items]
return {
- 'captimes':player_captimes,
- 'player_id':player_id,
- 'player_url':request.route_url('player_info', id=player_id),
- 'player':player,
+ "player_id" : player_id,
+ "player" : player,
+ "captimes" : captimes,
+ "page" : page,
+ "sort" : sort,
}
-def player_captimes(request):
- return player_captimes_data(request)
-def player_captimes_json(request):
+def player_captimes(request):
return player_captimes_data(request)
-def player_nvd3_damage(request):
- player_id = int(request.matchdict['id'])
- if player_id <= 2:
- player_id = -1;
-
- game_type_cd = None
- if request.params.has_key("game_type"):
- game_type_cd = request.params["game_type"]
+def player_captimes_json(request):
+ data = player_captimes_data(request)
+ page = request.params.get("page", 1)
- limit = 20
- if request.params.has_key("limit"):
- limit = int(request.params["limit"])
+ # perform any necessary JSON conversions
+ player_id = data["player_id"]
+ player = data["player"].to_dict()
+ captimes = [ct.to_dict() for ct in data["captimes"].items]
- if limit < 0:
- limit = 20
- if limit > 50:
- limit = 50
+ return {
+ "player" : player,
+ "captimes" : captimes,
+ "page" : page,
+ }
- return { "player_id": player_id,
- "game_type_cd": game_type_cd,
- "limit": limit,
- }
def player_weaponstats_data_json(request):
- player_id = request.matchdict["id"]
+ player_id = int(request.matchdict["id"])
if player_id <= 2:
player_id = -1;
- game_type_cd = None
- if request.params.has_key("game_type"):
- game_type_cd = request.params["game_type"]
+ game_type_cd = request.params.get("game_type", None)
+ if game_type_cd == "overall":
+ game_type_cd = None
limit = 20
if request.params.has_key("limit"):
if limit > 50:
limit = 50
- games_raw = DBSession.query(sa.distinct(Game.game_id)).\
- filter(Game.game_id == PlayerWeaponStat.game_id).\
- filter(PlayerWeaponStat.player_id == player_id)
+
+ # the game_ids of the most recently played ones
+ # of the given game type is used for a subquery
+ games_list = DBSession.query(Game.game_id).\
+ filter(Game.players.contains([player_id]))
if game_type_cd is not None:
- games_raw = games_raw.filter(Game.game_type_cd == game_type_cd)
+ games_list = games_list.filter(Game.game_type_cd == game_type_cd)
- games_raw = games_raw.order_by(Game.game_id.desc()).limit(limit).all()
+ games_list = games_list.order_by(Game.game_id.desc()).limit(limit)
weapon_stats_raw = DBSession.query(PlayerWeaponStat).\
filter(PlayerWeaponStat.player_id == player_id).\
- filter(PlayerWeaponStat.game_id.in_(games_raw)).all()
+ filter(PlayerWeaponStat.game_id.in_(games_list)).\
+ all()
- # NVD3 expects data points for all weapons used across the
- # set of games *for each* point on the x axis. This means populating
- # zero-valued weapon stat entries for games where a weapon was not
- # used in that game, but was used in another game for the set
games_to_weapons = {}
- weapons_used = []
+ weapons_used = {}
+ sum_avgs = {}
for ws in weapon_stats_raw:
if ws.game_id not in games_to_weapons:
games_to_weapons[ws.game_id] = [ws.weapon_cd]
else:
games_to_weapons[ws.game_id].append(ws.weapon_cd)
- if ws.weapon_cd not in weapons_used:
- weapons_used.append(ws.weapon_cd)
+ weapons_used[ws.weapon_cd] = weapons_used.get(ws.weapon_cd, 0) + 1
+ sum_avgs[ws.weapon_cd] = sum_avgs.get(ws.weapon_cd, 0) + float(ws.hit)/float(ws.fired)
+ # Creating zero-valued weapon stat entries for games where a weapon was not
+ # used in that game, but was used in another game for the set. This makes
+ # the charts look smoother
for game_id in games_to_weapons.keys():
- for weapon_cd in set(weapons_used) - set(games_to_weapons[game_id]):
- log.debug("Inserting zero value for game_id {0} weapon {1}".format(game_id, weapon_cd))
+ for weapon_cd in set(weapons_used.keys()) - set(games_to_weapons[game_id]):
weapon_stats_raw.append(PlayerWeaponStat(player_id=player_id,
game_id=game_id, weapon_cd=weapon_cd))
+ # averages for the weapons used in the range
+ avgs = {}
+ for w in weapons_used.keys():
+ avgs[w] = round(sum_avgs[w]/float(weapons_used[w])*100, 2)
- weapon_stats_raw = sorted(weapon_stats_raw, key = lambda x: x.game_id)
+ weapon_stats_raw = sorted(weapon_stats_raw, key = lambda x: x.game_id)
games = sorted(games_to_weapons.keys())
weapon_stats = [ws.to_dict() for ws in weapon_stats_raw]
return {
"weapon_stats": weapon_stats,
- "weapons_used": weapons_used,
+ "weapons_used": weapons_used.keys(),
"games": games,
+ "averages": avgs,
}
+
+def player_versus_data(request):
+ try:
+ p1_id = int(request.params.get("p1", None))
+ p2_id = int(request.params.get("p2", None))
+
+ p1_wins = 0
+ p2_wins = 0
+
+ players = DBSession.query(Player).filter(sa.or_(Player.player_id ==
+ p1_id, Player.player_id == p2_id)).order_by(Player.player_id).all()
+
+
+ if len(players) < 2:
+ raise Exception("Not enough players found.")
+
+ # assign the players from the array retrieved above
+ if players[0].player_id == p1_id:
+ p1 = players[0]
+ p2 = players[1]
+ else:
+ p1 = players[1]
+ p2 = players[0]
+
+ # note that wins and losses are from p1's perspective
+ win_loss_sql = """select win_loss, count(1)
+ from (
+ select case
+ when pgsp1.score >= pgsp2.score then 'win'
+ else 'loss'
+ end win_loss
+ from games g join player_game_stats pgsp1
+ on g.game_id = pgsp1.game_id and pgsp1.player_id = :p1
+ join player_game_stats pgsp2
+ on g.game_id = pgsp2.game_id and pgsp2.player_id = :p2
+ where g.players @> ARRAY[:p1,:p2]
+ and g.game_type_cd = 'duel'
+ and pgsp1.create_dt between g.create_dt - interval '1 hour'
+ and g.create_dt + interval '1 hour'
+ and pgsp2.create_dt between g.create_dt - interval '1 hour'
+ and g.create_dt + interval '1 hour'
+ ) wl
+ group by win_loss
+ """
+
+ wins_losses = DBSession.query("win_loss", "count").\
+ from_statement(win_loss_sql).\
+ params(p1=p1_id, p2=p2_id).all()
+
+ for row in wins_losses:
+ if row.win_loss == "win":
+ p1_wins = row.count
+ elif row.win_loss == "loss":
+ p2_wins = row.count
+
+ # grab the 20 most recent games between the two
+ rgs_raw = recent_games_q(player_id=p1_id, player_id_2=p2_id,
+ game_type_cd="duel").limit(20).all()
+
+ rgs = [RecentGame(row) for row in rgs_raw]
+
+ except Exception as e:
+ log.debug(e)
+
+ p1_id = None
+ p2_id = None
+ p1 = None
+ p2 = None
+ p1_wins = None
+ p2_wins = None
+ rgs = None
+
+ return {
+ "p1_id" : p1_id,
+ "p2_id" : p2_id,
+ "p1" : p1,
+ "p2" : p2,
+ "p1_wins" : p1_wins,
+ "p2_wins" : p2_wins,
+ "recent_games" : rgs,
+ }
+
+
+def player_versus(request):
+ return player_versus_data(request)