]> git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/templates/player_info.mako
Sprite-ify a few templates.
[xonotic/xonstat.git] / xonstat / templates / player_info.mako
index 480922327e30eb6bb5ee6ff281556566a2da9db4..2cb7a8f1a23694c3f411fa310f1bf5276c3aec05 100644 (file)
@@ -6,13 +6,29 @@
 ${nav.nav('players')}
 </%block>
 
+<%block name="css">
+    ${parent.css()}
+    <link href="/static/css/sprites.css" rel="stylesheet">
+</%block>
+
 <%block name="js">
     % if player is not None:
       <script src="/static/js/jquery-1.7.1.min.js"></script>
       <script src="/static/js/jquery.flot.min.js"></script>
+      <script src="/static/js/bootstrap-tab.js"></script>
       <script type="text/javascript">
       $(function () {
+        $('#gbtab li').click(function(e) {
+            e.preventDefault();
+            $(this).tab('show');
+        })
+
+        $('#gbtab a:first').tab('show');
+      })
+      </script>
 
+      <script type="text/javascript">
+      $(function () {
           // plot the accuracy graph
           function plot_acc_graph(data) {
               var games = new Array();
@@ -80,9 +96,9 @@ ${nav.nav('players')}
           var previousLabel = null;
           $('#acc-graph').bind("plothover", function (event, pos, item) {
               if (item) {
-                  if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
-                    previousPoint = item.dataIndex;
+                if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
                     previousLabel = item.series.label;
+                    previousPoint = item.dataIndex;
 
                     $("#tooltip").remove();
                     var x = item.datapoint[0].toFixed(2),
@@ -100,7 +116,7 @@ ${nav.nav('players')}
 
           $('#dmg-graph').bind("plothover", function (event, pos, item) {
               if (item) {
-                  if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+                if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
                     previousPoint = item.dataIndex;
                     previousLabel = item.series.label;
 
@@ -183,118 +199,85 @@ Player Information
 </div>
 
 <div class="row">
-  <div class="span6">
-    <p>
-      Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
+  <div id="gbtabcontainer" class="tabbable tabs-below">
+      <div class="tab-content">
+      % for g in games_played:
+        <div class="tab-pane fade in 
+        % if g.game_type_cd == 'overall':
+          active
+        % endif
+        " id="tab-${g.game_type_cd}">
+          <div class="span5">
+            <p>
+            % if g.game_type_cd in overall_stats:
+            Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
+            % endif
 
-      Last Seen: <small>${recent_games[0][1].fuzzy_date()} </small><br />
+            Games Played: <small>${g.games} <br /></small>
 
-      Playing Time: <small>${total_stats['alivetime']}
-      % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
-          % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
-              <br />(${total_stats['alivetime_month']} this month; ${total_stats['alivetime_week']} this week)
-          % else:
-              <br />(${total_stats['alivetime_month']} this month)
-          % endif
-      % endif
-      </small><br />
+            Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
 
-      <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
-      Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
-    </p>
-  </div>
-  <div class="span6">
-    <p>
-      % if fav_server is not None:
-      Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
-      % endif
-
-      % if fav_map is not None:
-      Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
-      % endif
-
-      % if fav_weapon is not None:
-      Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
-      % endif
-
-      % if total_stats['games'] > 0 and total_stats['wins'] is not None:
-      Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
-      % endif
-
-      % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
-      Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
-      % endif
-    </p>
+            % if g.game_type_cd in fav_maps:
+            Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
+            % endif
+            </p>
+          </div>
+          <div class="span5">
+            <p>
+              Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
+
+            % if g.game_type_cd in overall_stats:
+              % if overall_stats[g.game_type_cd].k_d_ratio is not None:
+              Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
+              % endif
+            % endif
+
+            % if g.game_type_cd in elos:
+              % if g.game_type_cd == 'overall':
+              Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
+              % else:
+              Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
+              % endif
+            % endif
+
+            % if g.game_type_cd in ranks:
+              % if g.game_type_cd == 'overall':
+              Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
+
+              % else:
+              Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
+              % endif
+            % endif
+
+            % if g.game_type_cd == 'ctf':
+              % if  overall_stats[g.game_type_cd].cap_ratio is not None:
+                Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
+              % endif
+            % endif
+            </p>
+          </div>
+        </div>
+      % endfor
+      </div>
   </div>
 </div>
-
 <div class="row">
   <div class="span12">
-    <p>
-       % if total_stats['games_breakdown'].has_key('duel'):
-       Duel Stats: <small>
-           % if total_stats['duel_wins'] is not None:
-           Win Percentage ${round(float(total_stats['duel_wins'])/total_stats['games_breakdown']['duel'] * 100, 2)}%  (${total_stats['duel_wins']} wins, ${total_stats['games_breakdown']['duel'] - total_stats['duel_wins']} losses)
-           % endif
-
-           % if total_stats['duel_kills'] > 0 and total_stats['duel_deaths'] > 0:
-           | Kill Ratio ${round(float(total_stats['duel_kills'])/total_stats['duel_deaths'], 3)} (${total_stats['duel_kills']} kills, ${total_stats['duel_deaths']} deaths, ${total_stats['duel_suicides']} suicides)
-           % endif
-       </small><br />
-       % endif
-
-       % if total_stats['games_breakdown'].has_key('dm'):
-       DM Stats: <small>
-           % if total_stats['dm_wins'] is not None:
-           Win Percentage ${round(float(total_stats['dm_wins'])/total_stats['games_breakdown']['dm'] * 100, 2)}%  (${total_stats['dm_wins']} wins, ${total_stats['games_breakdown']['dm'] - total_stats['dm_wins']} losses)
-           % endif
-
-           % if total_stats['dm_kills'] > 0 and total_stats['dm_deaths'] > 0:
-           | Kill Ratio ${round(float(total_stats['dm_kills'])/total_stats['dm_deaths'], 3)} (${total_stats['dm_kills']} kills, ${total_stats['dm_deaths']} deaths, ${total_stats['dm_suicides']} suicides)
-           % endif
-       </small><br />
-       % endif
-
-       % if total_stats['games_breakdown'].has_key('tdm'):
-       TDM Stats: <small>
-           % if total_stats['tdm_wins'] is not None:
-           Win Percentage ${round(float(total_stats['tdm_wins'])/total_stats['games_breakdown']['tdm'] * 100, 2)}%  (${total_stats['tdm_wins']} wins, ${total_stats['games_breakdown']['tdm'] - total_stats['tdm_wins']} losses)
-           % endif
-
-           % if total_stats['tdm_kills'] > 0 and total_stats['tdm_deaths'] > 0:
-           | Kill Ratio ${round(float(total_stats['tdm_kills'])/total_stats['tdm_deaths'], 3)} (${total_stats['tdm_kills']} kills, ${total_stats['tdm_deaths']} deaths, ${total_stats['tdm_suicides']} suicides)
-           % endif
-       </small><br />
-       % endif
-
-       % if total_stats['games_breakdown'].has_key('ctf'):
-       CTF Stats: <small>
-           % if total_stats['ctf_wins'] is not None:
-           Win Percentage ${round(float(total_stats['ctf_wins'])/total_stats['games_breakdown']['ctf'] * 100, 2)}%  (${total_stats['ctf_wins']} wins, ${total_stats['games_breakdown']['ctf'] - total_stats['ctf_wins']} losses)
-           % endif
-
-           % if total_stats['ctf_pickups'] > 0 and total_stats['ctf_caps'] > 0:
-           | Cap Ratio ${round(float(total_stats['ctf_caps'])/total_stats['ctf_pickups'], 3)} (${total_stats['ctf_caps']} caps, ${total_stats['ctf_pickups']} pickups, ${total_stats['ctf_returns']} returns, ${total_stats['ctf_fckills']} fckills)
-           % endif
-       </small><br />
-       % endif
-
-       % if elos_display is not None and len(elos_display) > 0:
-       Elo:
-          <small>${elos_display} </small>
-          %if '*' in elos_display:
-              <small><i>*preliminary Elo</i></small>
-          %endif
-          <br />
-      % endif
-
-      % if ranks_display != '':
-      Ranks: <small>${ranks_display}</small><br />
-      % endif
-    </p>
+      <ul id="gbtab" class="nav nav-tabs">
+      % for g in games_played:
+        <li>
+          <a href="#tab-${g.game_type_cd}" data-toggle="tab">
+            <span class="sprite sprite-${g.game_type_cd}"> </span><br />
+            ${g.game_type_cd} <br />
+            <small>(${g.games})</small>
+          </a>
+        </li>
+      % endfor
+      </ul>
   </div>
 </div>
 
+
 % if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
 <div class="row">
   <div class="span10">
@@ -307,9 +290,9 @@ Player Information
         % if 'nex' in recent_weapons:
         <li>
           <div class="acc-weap weapon-active">
-            <img src="${request.static_url("xonstat:static/images/nex.png")}" />
+            <span class="sprite sprite-nex"></span>
             <p><small>Nex</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','nex')])}" title="Show nex accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
           </div>
         </li>
         % endif
@@ -317,9 +300,9 @@ Player Information
         % if 'rifle' in recent_weapons:
         <li>
           <div class="acc-weap">
-            <img src="${request.static_url("xonstat:static/images/rifle.png")}" />
+            <span class="sprite sprite-rifle"></span>
             <p><small>Rifle</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','rifle')])}" title="Show rifle accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
           </div>
         </li>
         % endif
@@ -327,9 +310,9 @@ Player Information
         % if 'minstanex' in recent_weapons:
         <li>
           <div class="acc-weap">
-            <img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
+            <span class="sprite sprite-minstanex"></span>
             <p><small>Minstanex</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','minstanex')])}" title="Show minstanex accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
           </div>
         </li>
         % endif
@@ -337,9 +320,9 @@ Player Information
         % if 'uzi' in recent_weapons:
         <li>
           <div class="acc-weap">
-            <img src="${request.static_url("xonstat:static/images/uzi.png")}" />
+            <span class="sprite sprite-uzi"></span>
             <p><small>Uzi</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','uzi')])}" title="Show uzi accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
           </div>
         </li>
         % endif
@@ -347,9 +330,9 @@ Player Information
         % if 'shotgun' in recent_weapons:
         <li>
           <div class="acc-weap">
-            <img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
+            <span class="sprite sprite-shotgun"></span>
             <p><small>Shotgun</small></p>
-            <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','shotgun')])}" title="Show shotgun accuracy"></a>
+            <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
           </div>
         </li>
         % endif
@@ -373,9 +356,9 @@ Player Information
         % if 'rocketlauncher' in recent_weapons:
         <li>
           <div class="dmg-weap weapon-active">
-            <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
+            <span class="sprite sprite-rocketlauncher"></span>
             <p><small>Rocket</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','rocketlauncher')])}" title="Show rocket launcher efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
           </div>
         </li>
         % endif
@@ -383,9 +366,9 @@ Player Information
         % if 'grenadelauncher' in recent_weapons:
         <li>
           <div class="dmg-weap">
-            <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
+            <span class="sprite sprite-grenadelauncher"></span>
             <p><small>Mortar</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','grenadelauncher')])}" title="Show mortar damage efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
           </div>
         </li>
         % endif
@@ -393,9 +376,9 @@ Player Information
         % if 'electro' in recent_weapons:
         <li>
           <div class="dmg-weap">
-            <img src="${request.static_url("xonstat:static/images/electro.png")}" />
+            <span class="sprite sprite-electro"></span>
             <p><small>Electro</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','electro')])}" title="Show electro damage efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
           </div>
         </li>
         % endif
@@ -403,9 +386,9 @@ Player Information
         % if 'crylink' in recent_weapons:
         <li>
           <div class="dmg-weap">
-            <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
+            <span class="sprite sprite-crylink"></span>
             <p><small>Crylink</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','crylink')])}" title="Show crylink damage efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
           </div>
         </li>
         % endif
@@ -413,9 +396,9 @@ Player Information
         % if 'hagar' in recent_weapons:
         <li>
           <div class="dmg-weap">
-            <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
+            <span class="sprite sprite-hagar"></span>
             <p><small>Hagar</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','hagar')])}" title="Show hagar damage efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
           </div>
         </li>
         % endif
@@ -423,9 +406,9 @@ Player Information
         % if 'laser' in recent_weapons:
         <li>
           <div class="dmg-weap">
-            <img src="${request.static_url("xonstat:static/images/laser.png")}" />
+            <span class="sprite sprite-laser"></span>
             <p><small>Laser</small></p>
-            <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','laser')])}" title="Show laser damage efficiency"></a>
+            <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
           </div>
         </li>
         % endif
@@ -452,13 +435,14 @@ Player Information
            <th>Map</th>
            <th>Result</th>
            <th>Played</th>
+           <th>Elo</th>
         </tr>
       </thead>
       <tbody>
       % for (gamestat, game, server, map) in recent_games:
         <tr>
-           <td><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=game.game_id)}" title="View detailed information about this game">view</a></td>
-           <td style="width:20px;"><img title="${game.game_type_cd}" src="/static/images/icons/24x24/${game.game_type_cd}.png" alt="${game.game_type_cd}" /></td>
+           <td class="tdcenter"><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=game.game_id)}" title="View detailed information about this game">view</a></td>
+           <td class="tdcenter"><span class="sprite sprite-${game.game_type_cd}" alt="${game.game_type_cd}"></span></td>
            <td>${server.name}</td>
            <td>${map.name}</td>
            <td>
@@ -476,7 +460,22 @@ Player Information
             % endif
           % endif
            </td>
-           <td>${game.fuzzy_date()}</td>
+           <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
+           <td class="tdcenter">
+             <a href="${request.route_url('game_info', id=game.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
+               % if gamestat.elo_delta is not None:
+                 % if round(gamestat.elo_delta,2) > 0:
+                 <span title="Elo went up by ${round(gamestat.elo_delta,2)}"><i class="icon-arrow-up icon-white"></i></span>
+                 % elif round(gamestat.elo_delta,2) < 0:
+                 <span title="Elo went down by ${round(-gamestat.elo_delta,2)}"><i class="icon-arrow-down icon-white"></i></span>
+                 % else:
+                 <span title="Elo did not change"><i class="icon-minus icon-white"></i></span>
+                 % endif
+               % else:
+                 <span title="Elo did not change"><i class="icon-minus icon-white"></i></span>
+               % endif
+             </a>
+           </td>
         </tr>
       % endfor
       </tbody>