<%inherit file="base.mako"/>
+<%namespace name="nav" file="nav.mako" />
<%namespace file="accuracy.mako" import="accuracy" />
+<%block name="navigation">
+${nav.nav('players')}
+</%block>
+
<%block name="css">
${parent.css()}
-<link rel="stylesheet" href="/static/css/colorbox.css" type="text/css" media="screen" />
+<link href="/static/css/sprites.css" rel="stylesheet">
</%block>
<%block name="js">
${parent.js()}
-<script src="/static/js/jquery.colorbox-min.js"></script>
-</%block>
+% if player is not None:
+<script src="/static/js/jquery.flot.min.js"></script>
+<script type="text/javascript">
+$(function () {
+ $('#gbtab li').click(function(e) {
+ e.preventDefault();
+ $(this).tab('show');
+ })
-<%block name="title">
-% if player:
-Player Information for ${player.nick_strip_colors()} -
+ $('#gbtab a:first').tab('show');
+})
+</script>
+
+<script type="text/javascript">
+$(function () {
+ // plot the accuracy graph
+ function plot_acc_graph(data) {
+ var games = new Array();
+ var avgs = new Array();
+ var accs = new Array();
+
+ var i=0;
+ for(i=0; i < data.games; i++) {
+ avgs[i] = [i, data.avg];
+ accs[i] = [i, data.accs[i][1]];
+ game_link = '/game/' + data.accs[i][0];
+ j = data.games - i;
+ games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
+ }
+
+ $.plot(
+ $("#acc-graph"),
+ [ { label: 'average', data: avgs, hoverable: true, clickable: false },
+ { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
+ { yaxis: {ticks: 10, min: 0, max: 100 },
+ xaxis: {ticks: games},
+ grid: { hoverable: true, clickable: true },
+ });
+}
+
+// plot the damage graph
+function plot_dmg_graph(data) {
+ var games = new Array();
+ var avgs = new Array();
+ var dmgs = new Array();
+
+var i=0;
+for(i=0; i < data.games; i++) {
+ avgs[i] = [i, data.avg];
+ dmgs[i] = [i, data.dmgs[i][1]];
+ game_link = '/game/' + data.dmgs[i][0];
+ j = data.games - i;
+ games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
+}
+
+$.plot(
+ $("#dmg-graph"),
+ [ { label: 'average', data: avgs, hoverable: true, clickable: false },
+ { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
+ { yaxis: {ticks: 10, min: 0 },
+ xaxis: {ticks: games},
+ grid: { hoverable: true, clickable: true },
+ });
+ }
+
+ function showTooltip(x, y, contents) {
+ $('<div id="tooltip">' + contents + '</div>').css( {
+ position: 'absolute',
+ display: 'none',
+ top: y - 35,
+ left: x + 10,
+ border: '1px solid #fdd',
+ padding: '2px',
+ 'background-color': '#333333',
+ opacity: 0.80
+ }).appendTo("body").fadeIn(200);
+ }
+
+ var previousPoint = null;
+ var previousLabel = null;
+ $('#acc-graph').bind("plothover", function (event, pos, item) {
+ if (item) {
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ previousLabel = item.series.label;
+ previousPoint = item.dataIndex;
+
+ $("#tooltip").remove();
+ var x = item.datapoint[0].toFixed(2),
+ y = item.datapoint[1].toFixed(2);
+
+ showTooltip(item.pageX, item.pageY, y + "%");
+ }
+ }
+ else {
+ $("#tooltip").remove();
+ previousPoint = null;
+ previousLabel = null;
+ }
+ });
+
+ $('#dmg-graph').bind("plothover", function (event, pos, item) {
+ if (item) {
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ previousPoint = item.dataIndex;
+ previousLabel = item.series.label;
+
+ $("#tooltip").remove();
+ var x = item.datapoint[0].toFixed(2),
+ y = item.datapoint[1].toFixed(2);
+
+ showTooltip(item.pageX, item.pageY, y);
+ }
+ }
+ else {
+ $("#tooltip").remove();
+ previousPoint = null;
+ previousLabel = null;
+ }
+ });
+
+// bind click events to the weapon images
+$(".acc-weap").click(function () {
+ var dataurl = $(this).find('a').attr('href');
+
+ $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
+ $(this).addClass('weapon-active');
+
+ $.ajax({
+ url: dataurl,
+ method: 'GET',
+ dataType: 'json',
+ success: plot_acc_graph
+ });
+});
+
+$(".dmg-weap").click(function () {
+ var dataurl = $(this).find('a').attr('href');
+
+ $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
+ $(this).addClass('weapon-active');
+
+ $.ajax({
+ url: dataurl,
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+ });
+});
+
+// populate the graphs with the default weapons
+$.ajax({
+url: '${request.route_url("player_accuracy", id=player.player_id)}',
+method: 'GET',
+dataType: 'json',
+success: plot_acc_graph
+});
+
+$.ajax({
+ url: '${request.route_url("player_damage", id=player.player_id)}',
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+});
+})
+</script>
% endif
+</%block>
-${parent.title()}
+<%block name="title">
+Player Information
</%block>
<p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
% else:
-<h2>${player.nick_html_colors()|n}</h2>
-<p>
- Member Since: ${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} <br />
- Last Seen: ${recent_games[0][1].fuzzy_date()} <br />
- Playing Time: ${game_stats['total_alivetime']} <br />
- Games Played: ${game_stats['total_games_played']} <br />
- Average Rank: ${game_stats['avg_rank']} <br />
-</p>
-% endif
+<div class="row">
+ <div class="span12">
+ <h2>${player.nick_html_colors()|n}</h2>
+ <h4><i><span class="abstime" data-epoch="${player.epoch()}" title="${player.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">Joined ${player.joined_pretty_date()}</span> (player #${player.player_id})</i></h4>
+ </div>
+</div>
+
+<div class="row">
+ <div id="gbtabcontainer" class="tabbable tabs-below">
+ <div class="tab-content">
+ % for g in games_played:
+ <div class="tab-pane fade in
+ % if g.game_type_cd == 'overall':
+ active
+ % endif
+ " id="tab-${g.game_type_cd}">
+ <div class="span5">
+ <p>
+ % if g.game_type_cd in overall_stats:
+ Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
+ % endif
+
+ Games Played: <small>${g.games} <br /></small>
+
+ Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
+
+ % if g.game_type_cd in fav_maps:
+ Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
+ % endif
+ </p>
+ </div>
+ <div class="span5">
+ <p>
+ Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
+
+ % if g.game_type_cd in overall_stats:
+ % if overall_stats[g.game_type_cd].k_d_ratio is not None:
+ Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
+ % endif
+ % endif
+
+ % if g.game_type_cd in elos:
+ % if g.game_type_cd == 'overall':
+ Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
+ % else:
+ Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
+ % endif
+ % endif
+
+ % if g.game_type_cd in ranks:
+ % if g.game_type_cd == 'overall':
+ Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
+
+ % else:
+ Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
+ % endif
+ % endif
+
+ % if g.game_type_cd == 'ctf':
+ % if overall_stats[g.game_type_cd].cap_ratio is not None:
+ Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
+ % endif
+ % endif
+ </p>
+ </div>
+ </div>
+ % endfor
+ </div>
+ </div>
+</div>
+<div class="row">
+ <div class="span12">
+ <ul id="gbtab" class="nav nav-tabs">
+ % for g in games_played:
+ <li>
+ <a href="#tab-${g.game_type_cd}" data-toggle="tab">
+ <span class="sprite sprite-${g.game_type_cd}"> </span><br />
+ ${g.game_type_cd} <br />
+ <small>(${g.games})</small>
+ </a>
+ </li>
+ % endfor
+ </ul>
+ </div>
+</div>
+
+
+% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
+<div class="row">
+ <div class="span12">
+ <h3>Accuracy</h3>
+ <div id="acc-graph" class="flot" style="width:95%; height:200px;">
+ </div>
+
+ <div class="weapon-nav accuracy-nav">
+ <ul>
+ % if 'nex' in recent_weapons:
+ <li>
+ <div class="acc-weap weapon-active">
+ <span class="sprite sprite-nex"></span>
+ <p><small>Nex</small></p>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
+ </div>
+ </li>
+ % endif
+ % if 'rifle' in recent_weapons:
+ <li>
+ <div class="acc-weap">
+ <span class="sprite sprite-rifle"></span>
+ <p><small>Rifle</small></p>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
+ </div>
+ </li>
+ % endif
-##### STATS #####
-% if game_stats:
-<h2>Overall Game Stats</h2>
-<table id="player-game-stats">
- <thead>
- <tr>
- <th>Score</th>
- <th>Carrier Kills</th>
- <th>Kills</th>
- <th>Collects</th>
- <th>Deaths</th>
- <th>Destroys</th>
- <th>Suicides</th>
- <th>Destroys (with key)</th>
- <th>Captures</th>
- <th>Pushes</th>
- <th>Pickups</th>
- <th>Pushed</th>
- <th>Drops</th>
- <th>Returns</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td>${game_stats['total_score']}</td>
- <td>${game_stats['total_carrier_frags']}</td>
- <td>${game_stats['total_kills']}</td>
- <td>${game_stats['total_collects']}</td>
- <td>${game_stats['total_deaths']}</td>
- <td>${game_stats['total_destroys']}</td>
- <td>${game_stats['total_suicides']}</td>
- <td>${game_stats['total_destroys']}</td>
- <td>${game_stats['total_captures']}</td>
- <td>${game_stats['total_pushes']}</td>
- <td>${game_stats['total_pickups']}</td>
- <td>${game_stats['total_pushed']}</td>
- <td>${game_stats['total_drops']}</td>
- <td>${game_stats['total_returns']}</td>
- </tr>
- </tbody>
-</table>
+ % if 'minstanex' in recent_weapons:
+ <li>
+ <div class="acc-weap">
+ <span class="sprite sprite-minstanex"></span>
+ <p><small>Minstanex</small></p>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'uzi' in recent_weapons:
+ <li>
+ <div class="acc-weap">
+ <span class="sprite sprite-uzi"></span>
+ <p><small>Uzi</small></p>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'shotgun' in recent_weapons:
+ <li>
+ <div class="acc-weap">
+ <span class="sprite sprite-shotgun"></span>
+ <p><small>Shotgun</small></p>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
+ </div>
+ </li>
+ % endif
+ </ul>
+ </div>
+
+ </div>
+</div>
% endif
-##### ACCURACY #####
-% if weapon_stats:
-<h2>Overall Accuracy</h2>
-${accuracy(weapon_stats)}
+
+% if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
+<div class="row">
+ <div class="span12">
+ <h3>Damage Efficiency</h3>
+ <div id="dmg-graph" class="flot" style="width:95%; height:200px;">
+ </div>
+
+ <div class="weapon-nav damage-nav">
+ <ul>
+ % if 'rocketlauncher' in recent_weapons:
+ <li>
+ <div class="dmg-weap weapon-active">
+ <span class="sprite sprite-rocketlauncher"></span>
+ <p><small>Rocket</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'grenadelauncher' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <span class="sprite sprite-grenadelauncher"></span>
+ <p><small>Mortar</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'electro' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <span class="sprite sprite-electro"></span>
+ <p><small>Electro</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'crylink' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <span class="sprite sprite-crylink"></span>
+ <p><small>Crylink</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'hagar' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <span class="sprite sprite-hagar"></span>
+ <p><small>Hagar</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ % if 'laser' in recent_weapons:
+ <li>
+ <div class="dmg-weap">
+ <span class="sprite sprite-laser"></span>
+ <p><small>Laser</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
+ </div>
+ </li>
+ % endif
+
+ </ul>
+ </div>
+
+ </div>
+</div>
% endif
##### RECENT GAMES (v2) ####
% if recent_games:
-<h2>Recent Games</h2>
-<table>
- <thead>
- <tr>
- <th>Game Type</th>
- <th>Map</th>
- <th>Result</th>
- <th>Played</th>
- <th>Permalink</th>
- </tr>
- </thead>
- <tbody>
- % for (gamestat, game, server, map) in recent_games:
- <tr>
- <td>${game.game_type_cd}</td>
- <td>${map.name}</td>
- <td>
- % if gamestat.team != None and gamestat.team == game.winner:
- Win
- % else:
- Loss
- % endif
- </td>
- <td>${game.fuzzy_date()}</td>
- <td><a class="recent_game_box" href="${request.route_url("game_info", id=game.game_id)}" name="Game info page for game #${game.game_id}">View</a></td>
- </tr>
- % endfor
- </tbody>
-</table>
-<a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More games</a> played by ${player.nick_html_colors()|n}...
+<div class="row">
+ <div class="span12">
+ <h3>Recent Games</h3>
+ <table class="table table-hover table-condensed">
+ <thead>
+ <tr>
+ <th></th>
+ <th>Type</th>
+ <th>Server</th>
+ <th>Map</th>
+ <th>Result</th>
+ <th>Played</th>
+ <th>Elo</th>
+ </tr>
+ </thead>
+ <tbody>
+ % for rg in recent_games:
+ <tr>
+ <td class="tdcenter"><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=rg.game_id)}" title="View detailed information about this game">view</a></td>
+ <td class="tdcenter"><span class="sprite sprite-${rg.game_type_cd}" alt="${rg.game_type_cd}" title="${rg.game_type_descr}"></span></td>
+ <td><a href="${request.route_url('server_info', id=rg.server_id)}" title="Go to the detail page for this server">${rg.server_name}</a></td>
+ <td><a href="${request.route_url('map_info', id=rg.map_id)}" title="Go to the detail page for this map">${rg.map_name}</a></td>
+ <td>
+ % if rg.team != None:
+ % if rg.team == rg.winner:
+ Win
+ % else:
+ Loss
+ % endif
+ % else:
+ % if rg.rank == 1:
+ Win
+ % else:
+ Loss (#${rg.rank})
+ % endif
+ % endif
+ </td>
+ <td><span class="abstime" data-epoch="${rg.epoch}" title="${rg.start_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${rg.fuzzy_date}</span></td>
+ <td class="tdcenter">
+ <a href="${request.route_url('game_info', id=rg.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
+ % if rg.elo_delta is not None:
+ % if round(rg.elo_delta,2) > 0:
+ <span title="Elo went up by ${round(rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-up"></i></span>
+ % elif round(rg.elo_delta,2) < 0:
+ <span title="Elo went down by ${round(-rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-down"></i></span>
+ % else:
+ <span title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
+ % endif
+ % else:
+ <span title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
+ % endif
+ </a>
+ </td>
+ </tr>
+ % endfor
+ </tbody>
+ </table>
+ % if total_games > 10:
+ <p><a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More...</a></p>
+ % endif
+ </div>
+</div>
+% endif
% endif