${nav.nav('players')}
</%block>
-<%block name="js">
- % if player is not None:
- <script src="/static/js/jquery-1.7.1.min.js"></script>
- <script src="/static/js/jquery.flot.min.js"></script>
- <script type="text/javascript">
- $(function () {
-
- // plot the accuracy graph
- function plot_acc_graph(data) {
- var games = new Array();
- var avgs = new Array();
- var accs = new Array();
-
- var i=0;
- for(i=0; i < data.games; i++) {
- avgs[i] = [i, data.avg];
- accs[i] = [i, data.accs[i][1]];
- game_link = '/game/' + data.accs[i][0];
- j = data.games - i;
- games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
- }
-
- $.plot(
- $("#acc-graph"),
- [ { label: 'average', data: avgs, hoverable: true, clickable: false },
- { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
- { yaxis: {ticks: 10, min: 0, max: 100 },
- xaxis: {ticks: games},
- grid: { hoverable: true, clickable: true },
- });
- }
-
- // plot the damage graph
- function plot_dmg_graph(data) {
- var games = new Array();
- var avgs = new Array();
- var dmgs = new Array();
-
- var i=0;
- for(i=0; i < data.games; i++) {
- avgs[i] = [i, data.avg];
- dmgs[i] = [i, data.dmgs[i][1]];
- game_link = '/game/' + data.dmgs[i][0];
- j = data.games - i;
- games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
- }
+<%block name="css">
+${parent.css()}
+<link href="/static/css/sprites.css" rel="stylesheet">
+</%block>
- $.plot(
- $("#dmg-graph"),
- [ { label: 'average', data: avgs, hoverable: true, clickable: false },
- { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
- { yaxis: {ticks: 10, min: 0 },
- xaxis: {ticks: games},
- grid: { hoverable: true, clickable: true },
- });
+<%block name="js">
+${parent.js()}
+% if player is not None:
+<script src="/static/js/jquery.flot.min.js"></script>
+<script type="text/javascript">
+$(function () {
+ $('#gbtab li').click(function(e) {
+ e.preventDefault();
+ $(this).tab('show');
+ })
+
+ $('#gbtab a:first').tab('show');
+})
+</script>
+
+<script type="text/javascript">
+$(function () {
+ // plot the accuracy graph
+ function plot_acc_graph(data) {
+ var games = new Array();
+ var avgs = new Array();
+ var accs = new Array();
+
+ var i=0;
+ for(i=0; i < data.games; i++) {
+ avgs[i] = [i, data.avg];
+ accs[i] = [i, data.accs[i][1]];
+ game_link = '/game/' + data.accs[i][0];
+ j = data.games - i;
+ games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
+ }
+
+ $.plot(
+ $("#acc-graph"),
+ [ { label: 'average', data: avgs, hoverable: true, clickable: false },
+ { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
+ { yaxis: {ticks: 10, min: 0, max: 100 },
+ xaxis: {ticks: games},
+ grid: { hoverable: true, clickable: true },
+ });
+}
+
+// plot the damage graph
+function plot_dmg_graph(data) {
+ var games = new Array();
+ var avgs = new Array();
+ var dmgs = new Array();
+
+var i=0;
+for(i=0; i < data.games; i++) {
+ avgs[i] = [i, data.avg];
+ dmgs[i] = [i, data.dmgs[i][1]];
+ game_link = '/game/' + data.dmgs[i][0];
+ j = data.games - i;
+ games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
+}
+
+$.plot(
+ $("#dmg-graph"),
+ [ { label: 'average', data: avgs, hoverable: true, clickable: false },
+ { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
+ { yaxis: {ticks: 10, min: 0 },
+ xaxis: {ticks: games},
+ grid: { hoverable: true, clickable: true },
+ });
}
function showTooltip(x, y, contents) {
$('<div id="tooltip">' + contents + '</div>').css( {
- position: 'absolute',
- display: 'none',
- top: y - 35,
- left: x + 10,
- border: '1px solid #fdd',
- padding: '2px',
- 'background-color': '#333333',
- opacity: 0.80
+ position: 'absolute',
+ display: 'none',
+ top: y - 35,
+ left: x + 10,
+ border: '1px solid #fdd',
+ padding: '2px',
+ 'background-color': '#333333',
+ opacity: 0.80
}).appendTo("body").fadeIn(200);
}
var previousPoint = null;
var previousLabel = null;
$('#acc-graph').bind("plothover", function (event, pos, item) {
- if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
- previousPoint = item.dataIndex;
- previousLabel = item.series.label;
+ if (item) {
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ previousLabel = item.series.label;
+ previousPoint = item.dataIndex;
- $("#tooltip").remove();
- var x = item.datapoint[0].toFixed(2),
- y = item.datapoint[1].toFixed(2);
+ $("#tooltip").remove();
+ var x = item.datapoint[0].toFixed(2),
+ y = item.datapoint[1].toFixed(2);
- showTooltip(item.pageX, item.pageY, y + "%");
- }
- }
- else {
- $("#tooltip").remove();
- previousPoint = null;
- previousLabel = null;
+ showTooltip(item.pageX, item.pageY, y + "%");
}
+ }
+ else {
+ $("#tooltip").remove();
+ previousPoint = null;
+ previousLabel = null;
+ }
});
$('#dmg-graph').bind("plothover", function (event, pos, item) {
- if (item) {
- if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
- previousPoint = item.dataIndex;
- previousLabel = item.series.label;
+ if (item) {
+ if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
+ previousPoint = item.dataIndex;
+ previousLabel = item.series.label;
- $("#tooltip").remove();
- var x = item.datapoint[0].toFixed(2),
- y = item.datapoint[1].toFixed(2);
+ $("#tooltip").remove();
+ var x = item.datapoint[0].toFixed(2),
+ y = item.datapoint[1].toFixed(2);
- showTooltip(item.pageX, item.pageY, y);
- }
+ showTooltip(item.pageX, item.pageY, y);
}
- else {
- $("#tooltip").remove();
- previousPoint = null;
- previousLabel = null;
- }
- });
-
- // bind click events to the weapon images
- $(".acc-weap").click(function () {
- var dataurl = $(this).find('a').attr('href');
-
- $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
- $(this).addClass('weapon-active');
-
- $.ajax({
- url: dataurl,
- method: 'GET',
- dataType: 'json',
- success: plot_acc_graph
- });
+ }
+ else {
+ $("#tooltip").remove();
+ previousPoint = null;
+ previousLabel = null;
+ }
});
- $(".dmg-weap").click(function () {
- var dataurl = $(this).find('a').attr('href');
+// bind click events to the weapon images
+$(".acc-weap").click(function () {
+ var dataurl = $(this).find('a').attr('href');
- $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
- $(this).addClass('weapon-active');
+ $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
+ $(this).addClass('weapon-active');
- $.ajax({
- url: dataurl,
- method: 'GET',
- dataType: 'json',
- success: plot_dmg_graph
- });
- });
-
- // populate the graphs with the default weapons
$.ajax({
- url: '${request.route_url("player_accuracy", id=player.player_id)}',
- method: 'GET',
- dataType: 'json',
- success: plot_acc_graph
+ url: dataurl,
+ method: 'GET',
+ dataType: 'json',
+ success: plot_acc_graph
});
-
- $.ajax({
- url: '${request.route_url("player_damage", id=player.player_id)}',
- method: 'GET',
- dataType: 'json',
- success: plot_dmg_graph
- });
- })
- </script>
- % endif
+});
+
+$(".dmg-weap").click(function () {
+ var dataurl = $(this).find('a').attr('href');
+
+ $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
+ $(this).addClass('weapon-active');
+
+ $.ajax({
+ url: dataurl,
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+ });
+});
+
+// populate the graphs with the default weapons
+$.ajax({
+url: '${request.route_url("player_accuracy", id=player.player_id)}',
+method: 'GET',
+dataType: 'json',
+success: plot_acc_graph
+});
+
+$.ajax({
+ url: '${request.route_url("player_damage", id=player.player_id)}',
+ method: 'GET',
+ dataType: 'json',
+ success: plot_dmg_graph
+});
+})
+</script>
+% endif
</%block>
<%block name="title">
<div class="row">
<div class="span12">
<h2>${player.nick_html_colors()|n}</h2>
+ <h4><i><span class="abstime" data-epoch="${player.epoch()}" title="${player.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">Joined ${player.joined_pretty_date()}</span> (player #${player.player_id})</i></h4>
</div>
</div>
<div class="row">
- <div class="span6">
- <p>
- Member Since: <small>${player.create_dt.strftime('%m/%d/%Y at %I:%M %p')} </small><br />
+ <div id="gbtabcontainer" class="tabbable tabs-below">
+ <div class="tab-content">
+ % for g in games_played:
+ <div class="tab-pane fade in
+ % if g.game_type_cd == 'overall':
+ active
+ % endif
+ " id="tab-${g.game_type_cd}">
+ <div class="span5">
+ <p>
+ % if g.game_type_cd in overall_stats:
+ Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
+ % endif
- Last Seen: <small>${recent_games[0][1].fuzzy_date()} </small><br />
+ Games Played: <small>${g.games} <br /></small>
- Playing Time: <small>${total_stats['alivetime']}
- % if total_stats['alivetime_month'] and total_stats['alivetime'] > total_stats['alivetime_month']:
- % if total_stats['alivetime_week'] and total_stats['alivetime_month'] > total_stats['alivetime_week']:
- <br />(${total_stats['alivetime_month']} this month; ${total_stats['alivetime_week']} this week)
+ Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
+
+ % if g.game_type_cd in fav_maps:
+ Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
+ % endif
+ </p>
+ </div>
+ <div class="span5">
+ <p>
+ Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
+
+ % if g.game_type_cd in overall_stats:
+ % if overall_stats[g.game_type_cd].k_d_ratio is not None:
+ Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
+ % endif
+ % endif
+
+ % if g.game_type_cd in elos:
+ % if g.game_type_cd == 'overall':
+ Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
% else:
- <br />(${total_stats['alivetime_month']} this month)
+ Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
+ % endif
% endif
- % endif
- </small><br />
- <% games_breakdown_str = ', '.join(["{0} {1}".format(ng, gt) for (gt, ng) in total_stats['games_breakdown'].items()]) %>
- Games Played: <small>${total_stats['games']}<br />(${games_breakdown_str})</small><br />
- </p>
- </div>
- <div class="span6">
- <p>
- % if fav_server is not None:
- Favorite Server: <small><a href="${request.route_url('server_info', id=fav_server[0]['id'])}" title="view server info">${fav_server[0]['name']}</a></small><br />
- % endif
-
- % if fav_map is not None:
- Favorite Map: <small><a href="${request.route_url('map_info', id=fav_map[0]['id'])}" title="view map info">${fav_map[0]['name']}</a></small><br />
- % endif
-
- % if fav_weapon is not None:
- Favorite Weapon: <small>${fav_weapon[0]['name']}</small><br />
- % endif
-
- % if total_stats['games'] > 0 and total_stats['wins'] is not None:
- Win Percentage: <small>${round(float(total_stats['wins'])/total_stats['games'] * 100, 2)}% (${total_stats['wins']} wins, ${total_stats['games'] - total_stats['wins']} losses) </small><br />
- % endif
-
- % if total_stats['kills'] > 0 and total_stats['deaths'] > 0:
- Kill Ratio: <small>${round(float(total_stats['kills'])/total_stats['deaths'], 3)} (${total_stats['kills']} kills, ${total_stats['deaths']} deaths, ${total_stats['suicides']} suicides) </small><br />
- % endif
- </p>
+ % if g.game_type_cd in ranks:
+ % if g.game_type_cd == 'overall':
+ Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
+
+ % else:
+ Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
+ % endif
+ % endif
+
+ % if g.game_type_cd == 'ctf':
+ % if overall_stats[g.game_type_cd].cap_ratio is not None:
+ Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
+ % endif
+ % endif
+ </p>
+ </div>
+ </div>
+ % endfor
+ </div>
</div>
</div>
-
<div class="row">
<div class="span12">
- <p>
- % if elos_display is not None and len(elos_display) > 0:
- Elo:
- <small>${elos_display} </small>
- %if '*' in elos_display:
- <small><i>*preliminary Elo</i></small>
- %endif
- <br />
- % endif
-
- % if ranks_display != '':
- Ranks: <small>${ranks_display}</small><br />
- % endif
- </p>
+ <ul id="gbtab" class="nav nav-tabs">
+ % for g in games_played:
+ <li>
+ <a href="#tab-${g.game_type_cd}" data-toggle="tab">
+ <span class="sprite sprite-${g.game_type_cd}"> </span><br />
+ ${g.game_type_cd} <br />
+ <small>(${g.games})</small>
+ </a>
+ </li>
+ % endfor
+ </ul>
</div>
</div>
+
% if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
<div class="row">
- <div class="span10">
+ <div class="span12">
<h3>Accuracy</h3>
- <div id="acc-graph" class="flot" style="width:900px; height:200px;">
+ <div id="acc-graph" class="flot" style="width:95%; height:200px;">
</div>
<div class="weapon-nav accuracy-nav">
<ul>
% if 'nex' in recent_weapons:
<li>
- <div class="acc-weap weapon-active">
- <img src="${request.static_url("xonstat:static/images/nex.png")}" />
- <p><small>Nex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','nex')])}" title="Show nex accuracy"></a>
- </div>
+ <div class="acc-weap weapon-active">
+ <span class="sprite sprite-nex"></span>
+ <p><small>Nex</small></p>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
+ </div>
</li>
% endif
% if 'rifle' in recent_weapons:
<li>
- <div class="acc-weap">
- <img src="${request.static_url("xonstat:static/images/rifle.png")}" />
- <p><small>Rifle</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','rifle')])}" title="Show rifle accuracy"></a>
- </div>
+ <div class="acc-weap">
+ <span class="sprite sprite-rifle"></span>
+ <p><small>Rifle</small></p>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
+ </div>
</li>
% endif
% if 'minstanex' in recent_weapons:
<li>
- <div class="acc-weap">
- <img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
- <p><small>Minstanex</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','minstanex')])}" title="Show minstanex accuracy"></a>
- </div>
+ <div class="acc-weap">
+ <span class="sprite sprite-minstanex"></span>
+ <p><small>Minstanex</small></p>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
+ </div>
</li>
% endif
% if 'uzi' in recent_weapons:
<li>
- <div class="acc-weap">
- <img src="${request.static_url("xonstat:static/images/uzi.png")}" />
- <p><small>Uzi</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','uzi')])}" title="Show uzi accuracy"></a>
- </div>
+ <div class="acc-weap">
+ <span class="sprite sprite-uzi"></span>
+ <p><small>Uzi</small></p>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
+ </div>
</li>
% endif
% if 'shotgun' in recent_weapons:
<li>
- <div class="acc-weap">
- <img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
- <p><small>Shotgun</small></p>
- <a href="${request.route_url('player_accuracy', id=player.player_id, _query=[('weapon','shotgun')])}" title="Show shotgun accuracy"></a>
- </div>
+ <div class="acc-weap">
+ <span class="sprite sprite-shotgun"></span>
+ <p><small>Shotgun</small></p>
+ <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
+ </div>
</li>
% endif
</ul>
% if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
<div class="row">
- <div class="span10">
+ <div class="span12">
<h3>Damage Efficiency</h3>
- <div id="dmg-graph" class="flot" style="width:900px; height:200px;">
+ <div id="dmg-graph" class="flot" style="width:95%; height:200px;">
</div>
<div class="weapon-nav damage-nav">
<ul>
% if 'rocketlauncher' in recent_weapons:
<li>
- <div class="dmg-weap weapon-active">
- <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
- <p><small>Rocket</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','rocketlauncher')])}" title="Show rocket launcher efficiency"></a>
- </div>
+ <div class="dmg-weap weapon-active">
+ <span class="sprite sprite-rocketlauncher"></span>
+ <p><small>Rocket</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
+ </div>
</li>
% endif
% if 'grenadelauncher' in recent_weapons:
<li>
- <div class="dmg-weap">
- <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
- <p><small>Mortar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','grenadelauncher')])}" title="Show mortar damage efficiency"></a>
- </div>
+ <div class="dmg-weap">
+ <span class="sprite sprite-grenadelauncher"></span>
+ <p><small>Mortar</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
+ </div>
</li>
% endif
% if 'electro' in recent_weapons:
<li>
- <div class="dmg-weap">
- <img src="${request.static_url("xonstat:static/images/electro.png")}" />
- <p><small>Electro</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','electro')])}" title="Show electro damage efficiency"></a>
- </div>
+ <div class="dmg-weap">
+ <span class="sprite sprite-electro"></span>
+ <p><small>Electro</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
+ </div>
</li>
% endif
% if 'crylink' in recent_weapons:
<li>
- <div class="dmg-weap">
- <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
- <p><small>Crylink</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','crylink')])}" title="Show crylink damage efficiency"></a>
- </div>
+ <div class="dmg-weap">
+ <span class="sprite sprite-crylink"></span>
+ <p><small>Crylink</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
+ </div>
</li>
% endif
% if 'hagar' in recent_weapons:
<li>
- <div class="dmg-weap">
- <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
- <p><small>Hagar</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','hagar')])}" title="Show hagar damage efficiency"></a>
- </div>
+ <div class="dmg-weap">
+ <span class="sprite sprite-hagar"></span>
+ <p><small>Hagar</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
+ </div>
</li>
% endif
% if 'laser' in recent_weapons:
<li>
- <div class="dmg-weap">
- <img src="${request.static_url("xonstat:static/images/laser.png")}" />
- <p><small>Laser</small></p>
- <a href="${request.route_url('player_damage', id=player.player_id, _query=[('weapon','laser')])}" title="Show laser damage efficiency"></a>
- </div>
+ <div class="dmg-weap">
+ <span class="sprite sprite-laser"></span>
+ <p><small>Laser</small></p>
+ <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
+ </div>
</li>
% endif
</div>
% endif
-<div class="row">
- <div class="span12">
- <h3>Game Breakdown</h3>
- <table class="table table-bordered table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Games Played</th>
- <th>Win Percentage</th>
- <th>Kill/Cap Ratio</th>
- </tr>
- </thead>
- <tbody>
- <% gametypes = ['Duel', 'DM', 'TDM', 'CTF'] %>
- % for gtc in gametypes:
- <% gtc_key = gtc.lower() %>
- % if total_stats['games_breakdown'].has_key(gtc_key):
- <tr>
- <td style="width:20px;"><img title="${gtc}" src="/static/images/icons/24x24/${gtc_key}.png" alt="${gtc}" /></td>
- <% total = total_stats['games_breakdown'][gtc_key] %>
- <% wins = total_stats[gtc_key+'_wins'] %>
- <% losses = total - wins %>
- <td>${total}</td>
- <td><big>${round(float(wins)/total * 100, 2)}%</big> (${wins} wins, ${losses} losses)</td>
- % if gtc.lower() == "ctf":
- <% caps = total_stats[gtc_key+'_caps'] %>
- <% pickups = total_stats[gtc_key+'_pickups'] %>
- <% returns = total_stats[gtc_key+'_returns'] %>
- <% drops = total_stats[gtc_key+'_drops'] %>
- <% fckills = total_stats[gtc_key+'_fckills'] %>
- <td><big>${round(float(caps)/pickups, 3)}</big> (${caps} caps, ${pickups} pickups, ${drops} drops, ${returns} returns, ${fckills} fckills)</td>
- % else:
- <% kills = total_stats[gtc_key+'_kills'] %>
- <% deaths = total_stats[gtc_key+'_deaths'] %>
- <% suicides = total_stats[gtc_key+'_suicides'] %>
- <td><big>${round(float(kills)/deaths, 3)}</big> (${kills} kills, ${deaths} deaths, ${suicides} suicides)</td>
- % endif
- </tr>
- % endif
- % endfor
- </tbody>
- </table>
- </div>
-</div>
-
##### RECENT GAMES (v2) ####
% if recent_games:
-<br />
<div class="row">
<div class="span12">
<h3>Recent Games</h3>
- <table class="table table-bordered table-condensed">
+ <table class="table table-hover table-condensed">
<thead>
<tr>
- <th></th>
- <th>Type</th>
- <th>Server</th>
- <th>Map</th>
- <th>Result</th>
- <th>Played</th>
+ <th></th>
+ <th>Type</th>
+ <th>Server</th>
+ <th>Map</th>
+ <th>Result</th>
+ <th>Played</th>
+ <th>Elo</th>
</tr>
</thead>
<tbody>
- % for (gamestat, game, server, map) in recent_games:
- <tr>
- <td><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=game.game_id)}" title="View detailed information about this game">view</a></td>
- <td style="width:20px;"><img title="${game.game_type_cd}" src="/static/images/icons/24x24/${game.game_type_cd}.png" alt="${game.game_type_cd}" /></td>
- <td>${server.name}</td>
- <td>${map.name}</td>
- <td>
- % if gamestat.team != None:
- % if gamestat.team == game.winner:
- Win
- % else:
- Loss
- % endif
+ % for rg in recent_games:
+ <tr>
+ <td class="tdcenter"><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=rg.game_id)}" title="View detailed information about this game">view</a></td>
+ <td class="tdcenter"><span class="sprite sprite-${rg.game_type_cd}" alt="${rg.game_type_cd}" title="${rg.game_type_descr}"></span></td>
+ <td><a href="${request.route_url('server_info', id=rg.server_id)}" title="Go to the detail page for this server">${rg.server_name}</a></td>
+ <td><a href="${request.route_url('map_info', id=rg.map_id)}" title="Go to the detail page for this map">${rg.map_name}</a></td>
+ <td>
+ % if rg.team != None:
+ % if rg.team == rg.winner:
+ Win
% else:
- % if gamestat.rank == 1:
- Win
+ Loss
+ % endif
+ % else:
+ % if rg.rank == 1:
+ Win
+ % else:
+ Loss (#${rg.rank})
+ % endif
+ % endif
+ </td>
+ <td><span class="abstime" data-epoch="${rg.epoch}" title="${rg.start_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${rg.fuzzy_date}</span></td>
+ <td class="tdcenter">
+ <a href="${request.route_url('game_info', id=rg.game_id, _query={'show_elo':1})}" title="View detailed information about this game">
+ % if rg.elo_delta is not None:
+ % if round(rg.elo_delta,2) > 0:
+ <span title="Elo went up by ${round(rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-up"></i></span>
+ % elif round(rg.elo_delta,2) < 0:
+ <span title="Elo went down by ${round(-rg.elo_delta,2)}"><i class="glyphicon glyphicon-arrow-down"></i></span>
% else:
- Loss (#${gamestat.rank})
+ <span title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
% endif
- % endif
- </td>
- <td>${game.fuzzy_date()}</td>
- </tr>
+ % else:
+ <span title="Elo did not change"><i class="glyphicon glyphicon-minus"></i></span>
+ % endif
+ </a>
+ </td>
+ </tr>
% endfor
</tbody>
</table>
% if total_games > 10:
- <a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More games played by ${player.nick_html_colors()|n}...</a>
+ <p><a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More...</a></p>
% endif
</div>
</div>