]> git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models.py
Remove <ul>s, center tables, and tweak the team colors a bit.
[xonotic/xonstat.git] / xonstat / models.py
old mode 100644 (file)
new mode 100755 (executable)
index a036e8c..bcebb9c
-import transaction
+import sqlalchemy
+from sqlalchemy.orm import mapper
+from sqlalchemy.orm import scoped_session
+from sqlalchemy.orm import sessionmaker
+from sqlalchemy.ext.declarative import declarative_base
+from xonstat.util import strip_colors, html_colors
 
-from sqlalchemy import Column
-from sqlalchemy import Integer
-from sqlalchemy import Unicode
+DBSession = scoped_session(sessionmaker())
+Base = declarative_base()
 
-from sqlalchemy.exc import IntegrityError
-from sqlalchemy.ext.declarative import declarative_base
+# define objects for all tables
+class Player(object):
 
-from sqlalchemy.orm import scoped_session
-from sqlalchemy.orm import sessionmaker
+    def nick_html_colors(self):
+        return html_colors(self.nick)
 
-from zope.sqlalchemy import ZopeTransactionExtension
+    def __repr__(self):
+        return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick, 
+                self.create_dt, self.location)
 
-DBSession = scoped_session(sessionmaker(extension=ZopeTransactionExtension()))
-Base = declarative_base()
 
-class MyModel(Base):
-    __tablename__ = 'models'
-    id = Column(Integer, primary_key=True)
-    name = Column(Unicode(255), unique=True)
-    value = Column(Integer)
+class Mutator(object):
+    def __repr__(self):
+        return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name, 
+                self.descr, self.active_ind)
+
+
+class GameType(object):
+    def __repr__(self):
+        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
+                self.active_ind)
+
 
-    def __init__(self, name, value):
+class Weapon(object):
+    def __repr__(self):
+        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
+                self.active_ind)
+
+
+class Server(object):
+    def __init__(self, name=None):
+        self.name = name
+
+    def __repr__(self):
+        return "<Server(%s, %s, %s)>" % (self.server_id, self.name, 
+                self.ip_addr)
+
+
+class Map(object):
+    def __init__(self, name=None):
         self.name = name
-        self.value = value
-
-def populate():
-    session = DBSession()
-    model = MyModel(name=u'root', value=55)
-    session.add(model)
-    session.flush()
-    transaction.commit()
-    
-def initialize_sql(engine):
+
+    def __repr__(self):
+        return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
+
+
+class MapGameType(object):
+    def __repr__(self):
+        return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
+
+
+class Game(object):
+    def __init__(self, start_dt=None, game_type_cd=None, 
+            server_id=None, map_id=None, winner=None):
+        self.start_dt = start_dt
+        self.game_type_cd = game_type_cd
+        self.server_id = server_id
+        self.map_id = map_id
+        self.winner = winner
+
+    def __repr__(self):
+        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
+                self.game_type_cd, self.server_id)
+
+
+class PlayerGameStat(object):
+    def __init__(self, create_dt=None):
+        self.create_dt = create_dt
+
+    def __repr__(self):
+        return "<PlayerGameStat(%s, %s, %s, %s)>" \
+        % (self.player_id, self.game_id, self.create_dt, self.stat_type)
+
+    def nick_stripped(self):
+        return strip_colors(self.nick)
+
+    def nick_html_colors(self):
+        return html_colors(self.nick)
+
+    def team_html_color(self):
+        # blue
+        if self.team == 5:
+            return "#312AB1"
+        # red
+        if self.team == 14:
+            return "#FF0033"
+        if self.team == 13:
+            return "#FFFF00"
+        if self.team == 10:
+            return "#FF00FF"
+
+
+class GameMutator(object):
+    def __repr__(self):
+        return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
+
+class Achievement(object):
+    def __repr__(self):
+        return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
+                self.limit)
+
+
+class PlayerAchievement(object):
+    def __repr__(self):
+        return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
+
+
+class PlayerWeaponStat(object):
+    def __repr__(self):
+        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
+                self.player_id, self.game_id)
+
+
+class Hashkey(object):
+    def __init__(self, player_id=None, hashkey=None):
+        self.player_id = player_id
+        self.hashkey = hashkey
+
+    def __repr__(self):
+        return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
+
+
+def initialize_db(engine=None):
     DBSession.configure(bind=engine)
     Base.metadata.bind = engine
     Base.metadata.create_all(engine)
-    try:
-        populate()
-    except IntegrityError:
-        DBSession.rollback()
+    MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
+
+    # assign all those tables to an object
+    achievements_table = MetaData.tables['achievements']
+    cd_achievement_table = MetaData.tables['cd_achievement']
+    cd_game_type_table = MetaData.tables['cd_game_type']
+    cd_mutator_table = MetaData.tables['cd_mutator']
+    cd_weapon_table = MetaData.tables['cd_weapon']
+    db_version_table = MetaData.tables['db_version']
+    game_mutators_table = MetaData.tables['game_mutators']
+    games_table = MetaData.tables['games']
+    hashkeys_table = MetaData.tables['hashkeys']
+    map_game_types_table = MetaData.tables['map_game_types']
+    maps_table = MetaData.tables['maps']
+    player_game_stats_table = MetaData.tables['player_game_stats']
+    players_table = MetaData.tables['players']
+    player_weapon_stats_table = MetaData.tables['player_weapon_stats']
+    servers_table = MetaData.tables['servers']
+
+    # now map the tables and the objects together
+    mapper(PlayerAchievement, achievements_table)
+    mapper(Achievement, cd_achievement_table)
+    mapper(GameType, cd_game_type_table)
+    mapper(Mutator, cd_mutator_table)
+    mapper(Weapon, cd_weapon_table)
+    mapper(GameMutator, game_mutators_table)
+    mapper(Game, games_table)
+    mapper(Hashkey, hashkeys_table)
+    mapper(MapGameType, map_game_types_table)
+    mapper(Map, maps_table)
+    mapper(PlayerGameStat, player_game_stats_table)
+    mapper(Player, players_table)
+    mapper(PlayerWeaponStat, player_weapon_stats_table)
+    mapper(Server, servers_table)