-import transaction
+import sqlalchemy
+from sqlalchemy.orm import mapper
+from sqlalchemy.orm import scoped_session
+from sqlalchemy.orm import sessionmaker
+from sqlalchemy.ext.declarative import declarative_base
+from xonstat.util import strip_colors, html_colors
-from sqlalchemy import Column
-from sqlalchemy import Integer
-from sqlalchemy import Unicode
+DBSession = scoped_session(sessionmaker())
+Base = declarative_base()
-from sqlalchemy.exc import IntegrityError
-from sqlalchemy.ext.declarative import declarative_base
+# define objects for all tables
+class Player(object):
-from sqlalchemy.orm import scoped_session
-from sqlalchemy.orm import sessionmaker
+ def nick_html_colors(self):
+ return html_colors(self.nick)
-from zope.sqlalchemy import ZopeTransactionExtension
+ def __repr__(self):
+ return "<Player(%s, %s, %s, %s)>" % (self.player_id, self.nick,
+ self.create_dt, self.location)
-DBSession = scoped_session(sessionmaker(extension=ZopeTransactionExtension()))
-Base = declarative_base()
-class MyModel(Base):
- __tablename__ = 'models'
- id = Column(Integer, primary_key=True)
- name = Column(Unicode(255), unique=True)
- value = Column(Integer)
+class Mutator(object):
+ def __repr__(self):
+ return "<Mutator(%s, %s, %s, %s)>" % (self.mutator_cd, self.name,
+ self.descr, self.active_ind)
+
+
+class GameType(object):
+ def __repr__(self):
+ return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr,
+ self.active_ind)
+
- def __init__(self, name, value):
+class Weapon(object):
+ def __repr__(self):
+ return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr,
+ self.active_ind)
+
+
+class Server(object):
+ def __init__(self, name=None):
+ self.name = name
+
+ def __repr__(self):
+ return "<Server(%s, %s, %s)>" % (self.server_id, self.name,
+ self.ip_addr)
+
+
+class Map(object):
+ def __init__(self, name=None):
self.name = name
- self.value = value
-
-def populate():
- session = DBSession()
- model = MyModel(name=u'root', value=55)
- session.add(model)
- session.flush()
- transaction.commit()
-
-def initialize_sql(engine):
+
+ def __repr__(self):
+ return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
+
+
+class MapGameType(object):
+ def __repr__(self):
+ return "<MapGameType(%s, %s)>" % (self.map_id, self.game_type_cd)
+
+
+class Game(object):
+ def __init__(self, start_dt=None, game_type_cd=None,
+ server_id=None, map_id=None, winner=None):
+ self.start_dt = start_dt
+ self.game_type_cd = game_type_cd
+ self.server_id = server_id
+ self.map_id = map_id
+ self.winner = winner
+
+ def __repr__(self):
+ return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt,
+ self.game_type_cd, self.server_id)
+
+
+class PlayerGameStat(object):
+ def __init__(self, create_dt=None):
+ self.create_dt = create_dt
+
+ def __repr__(self):
+ return "<PlayerGameStat(%s, %s, %s, %s)>" \
+ % (self.player_id, self.game_id, self.create_dt, self.stat_type)
+
+ def nick_stripped(self):
+ return strip_colors(self.nick)
+
+ def nick_html_colors(self):
+ return html_colors(self.nick)
+
+ def team_html_color(self):
+ # blue
+ if self.team == 5:
+ return "#312AB1"
+ # red
+ if self.team == 14:
+ return "#FF0033"
+ if self.team == 13:
+ return "#FFFF00"
+ if self.team == 10:
+ return "#FF00FF"
+
+
+class GameMutator(object):
+ def __repr__(self):
+ return "<GameMutator(%s, %s)>" % (self.game_id, self.mutator_cd)
+
+class Achievement(object):
+ def __repr__(self):
+ return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
+ self.limit)
+
+
+class PlayerAchievement(object):
+ def __repr__(self):
+ return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
+
+
+class PlayerWeaponStat(object):
+ def __repr__(self):
+ return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
+ self.player_id, self.game_id)
+
+
+class Hashkey(object):
+ def __init__(self, player_id=None, hashkey=None):
+ self.player_id = player_id
+ self.hashkey = hashkey
+
+ def __repr__(self):
+ return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
+
+
+def initialize_db(engine=None):
DBSession.configure(bind=engine)
Base.metadata.bind = engine
Base.metadata.create_all(engine)
- try:
- populate()
- except IntegrityError:
- DBSession.rollback()
+ MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
+
+ # assign all those tables to an object
+ achievements_table = MetaData.tables['achievements']
+ cd_achievement_table = MetaData.tables['cd_achievement']
+ cd_game_type_table = MetaData.tables['cd_game_type']
+ cd_mutator_table = MetaData.tables['cd_mutator']
+ cd_weapon_table = MetaData.tables['cd_weapon']
+ db_version_table = MetaData.tables['db_version']
+ game_mutators_table = MetaData.tables['game_mutators']
+ games_table = MetaData.tables['games']
+ hashkeys_table = MetaData.tables['hashkeys']
+ map_game_types_table = MetaData.tables['map_game_types']
+ maps_table = MetaData.tables['maps']
+ player_game_stats_table = MetaData.tables['player_game_stats']
+ players_table = MetaData.tables['players']
+ player_weapon_stats_table = MetaData.tables['player_weapon_stats']
+ servers_table = MetaData.tables['servers']
+
+ # now map the tables and the objects together
+ mapper(PlayerAchievement, achievements_table)
+ mapper(Achievement, cd_achievement_table)
+ mapper(GameType, cd_game_type_table)
+ mapper(Mutator, cd_mutator_table)
+ mapper(Weapon, cd_weapon_table)
+ mapper(GameMutator, game_mutators_table)
+ mapper(Game, games_table)
+ mapper(Hashkey, hashkeys_table)
+ mapper(MapGameType, map_game_types_table)
+ mapper(Map, maps_table)
+ mapper(PlayerGameStat, player_game_stats_table)
+ mapper(Player, players_table)
+ mapper(PlayerWeaponStat, player_weapon_stats_table)
+ mapper(Server, servers_table)