class PlayerWeaponStat(object):
+ def __init__(self):
+ self.fired = 0
+ self.max = 0
+ self.hit = 0
+ self.actual = 0
+ self.frags = 0
+
def __repr__(self):
return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)