]> git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models.py
Show player medals on the player_info page.
[xonotic/xonstat.git] / xonstat / models.py
index b6ebca1b145c212170c0a287df654c3440b42bab..56f4260278bf2664b21238d3e10b9508c2e1e618 100644 (file)
@@ -4,12 +4,13 @@ import math
 import sqlalchemy
 import sqlalchemy.sql.functions as sfunc
 from calendar import timegm
+from datetime import datetime as dt
 from datetime import timedelta
 from sqlalchemy.orm import mapper
 from sqlalchemy.orm import scoped_session
 from sqlalchemy.orm import sessionmaker
 from sqlalchemy.ext.declarative import declarative_base
-from xonstat.util import strip_colors, html_colors, pretty_date
+from xonstat.util import qfont_decode, strip_colors, html_colors, pretty_date
 
 log = logging.getLogger(__name__)
 
@@ -18,11 +19,11 @@ Base = declarative_base()
 
 # define objects for all tables
 class Player(object):
-    def nick_html_colors(self):
+    def nick_html_colors(self, limit=None):
         if self.nick is None:
             return "Anonymous Player"
         else:
-            return html_colors(self.nick)
+            return html_colors(self.nick, limit)
 
     def nick_strip_colors(self):
         if self.nick is None:
@@ -37,7 +38,13 @@ class Player(object):
         return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
 
     def to_dict(self):
-        return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
+        return {'player_id':self.player_id, 'nick':self.nick,
+            'joined':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+            'active_ind':self.active_ind, 'location':self.location,
+            'stripped_nick':qfont_decode(self.stripped_nick)}
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
 
 
 class GameType(object):
@@ -61,12 +68,14 @@ class Server(object):
         self.name = name
         self.hashkey = hashkey
         self.ip_addr = ip_addr
+        self.create_dt = dt.utcnow()
 
     def __repr__(self):
         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
 
     def to_dict(self):
-        return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
+        return {'server_id':self.server_id, 'name':self.name,
+            'ip_addr':self.ip_addr, 'location':self.location}
 
     def fuzzy_date(self):
         return pretty_date(self.create_dt)
@@ -83,7 +92,7 @@ class Map(object):
         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
 
     def to_dict(self):
-        return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
+        return {'map_id':self.map_id, 'name':self.name, 'version':self.version,}
 
     def fuzzy_date(self):
         return pretty_date(self.create_dt)
@@ -93,7 +102,7 @@ class Map(object):
 
 
 class Game(object):
-    def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
+    def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
             server_id=None, map_id=None, winner=None):
         self.game_id = game_id
         self.start_dt = start_dt
@@ -106,7 +115,8 @@ class Game(object):
         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
 
     def to_dict(self):
-        return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
+        return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+                'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
 
     def fuzzy_date(self):
         return pretty_date(self.start_dt)
@@ -124,7 +134,9 @@ class PlayerGameStat(object):
         return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
 
     def to_dict(self):
-        return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
+        return {'player_id':self.player_id, 'game_id':self.game_id,
+            'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+            'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
 
     def nick_stripped(self):
         if self.nick is None:
@@ -132,17 +144,15 @@ class PlayerGameStat(object):
         else:
             return strip_colors(self.nick)
 
-    def nick_html_colors(self):
+    def nick_html_colors(self, limit=None):
         if self.nick is None:
             return "Anonymous Player"
         else:
-            return html_colors(self.nick)
+            return html_colors(self.nick, limit)
 
     def team_html_color(self):
-        # blue
         if self.team == 5:
             return "red"
-        # red
         if self.team == 14:
             return "blue"
         if self.team == 13:
@@ -168,7 +178,10 @@ class PlayerAchievement(object):
 
 
 class PlayerWeaponStat(object):
-    def __init__(self):
+    def __init__(self, player_id=None, game_id=None, weapon_cd=None):
+        self.player_id = player_id
+        self.game_id = game_id
+        self.weapon_cd = weapon_cd
         self.fired = 0
         self.max = 0
         self.hit = 0
@@ -179,7 +192,17 @@ class PlayerWeaponStat(object):
         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
 
     def to_dict(self):
-        return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
+        return {
+            'weapon_cd':self.weapon_cd,
+            'player_weapon_stats_id':self.player_weapon_stats_id,
+            'player_id':self.player_id,
+            'game_id':self.game_id,
+            'fired':self.fired,
+            'max':self.max,
+            'hit':self.hit,
+            'actual':self.actual,
+            'frags':self.frags,
+        }
 
 
 class Hashkey(object):
@@ -196,10 +219,10 @@ class Hashkey(object):
 
 class PlayerNick(object):
     def __repr__(self):
-        return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
+        return "<PlayerNick(%s, %s)>" % (self.player_id, qfont_decode(self.stripped_nick))
 
     def to_dict(self):
-        return {'player_id':self.player_id, 'name':self.stripped_nick}
+        return {'player_id':self.player_id, 'name':qfont_decode(self.stripped_nick)}
 
 
 class PlayerElo(object):
@@ -212,19 +235,19 @@ class PlayerElo(object):
         self.games = 0
 
     def __repr__(self):
-        return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
+        return "<PlayerElo(pid=%s, gametype=%s, elo=%s, games=%s)>" % (self.player_id, self.game_type_cd, self.elo, self.games)
 
     def to_dict(self):
-        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
+        return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo, 'games':self.games}
 
 
 class PlayerRank(object):
 
-    def nick_html_colors(self):
+    def nick_html_colors(self, limit=None):
         if self.nick is None:
             return "Anonymous Player"
         else:
-            return html_colors(self.nick)
+            return html_colors(self.nick, limit)
 
     def __repr__(self):
         return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
@@ -233,11 +256,190 @@ class PlayerRank(object):
         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
 
 
+class PlayerCaptime(object):
+    def __init__(self, player_id=None, game_id=None, map_id=None,
+            fastest_cap=None, mod=None):
+        self.player_id = player_id
+        self.game_id = game_id
+        self.map_id = map_id
+        self.fastest_cap = fastest_cap
+        self.mod = mod
+
+    def __repr__(self):
+        return "<PlayerCaptime(pid=%s, map_id=%s, mod=%s)>" % (self.player_id,
+                self.map_id, self.mod)
+
+    def fuzzy_date(self):
+        return pretty_date(self.create_dt)
+
+    def epoch(self):
+        return timegm(self.create_dt.timetuple())
+
+
+class SummaryStat(object):
+    def __repr__(self):
+        return "<SummaryStat(total_players=%s, total_games=%s, total_servers=%s)>" % (self.total_players, self.total_games, self.total_servers)
+
+
+class TeamGameStat(object):
+    def __init__(self, team_game_stat_id=None, create_dt=None):
+        self.team_game_stat_id = team_game_stat_id
+        self.create_dt = create_dt
+
+    def __repr__(self):
+        return "<TeamGameStat(%s, %s, %s)>" % (self.team_game_stat_id, self.game_id, self.team)
+
+    def to_dict(self):
+        return {
+            'team_game_stat_id':self.team_game_stat_id,
+            'game_id':self.game_id,
+            'team':self.team,
+            'score':self.score,
+            'rounds':self.rounds,
+            'caps':self.caps,
+            'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+        }
+
+    def team_html_color(self):
+        if self.team == 5:
+            return "red"
+        if self.team == 14:
+            return "blue"
+        if self.team == 13:
+            return "yellow"
+        if self.team == 10:
+            return "pink"
+
+
+class PlayerGameAnticheat(object):
+    def __init__(self, player_id=None, game_id=None, key=None,
+            value=None, create_dt=None):
+        self.player_id                = player_id
+        self.game_id                  = game_id
+        self.key                      = key
+        self.value                    = value
+        self.create_dt                = create_dt
+
+    def __repr__(self):
+        return "<PlayerGameAnticheat(%s, %d)>" % (self.key, self.value)
+
+
+class PlayerGroups(object):
+    def __init__(self, player_id=None, group_name=None):
+        self.player_id  = player_id
+        self.group_name = group_name
+
+    def __repr__(self):
+        return "<PlayerGroups(%s, %s)>" % (self.player_id, self.group_name)
+
+
+class MapCapTime(object):
+    """Fastest flag capture times per map, assembled from a SQLAlchemy query"""
+    def __init__(self, row):
+        self.fastest_cap          = row.fastest_cap
+        self.create_dt            = row.create_dt
+        self.create_dt_epoch      = timegm(row.create_dt.timetuple())
+        self.create_dt_fuzzy      = pretty_date(row.create_dt)
+        self.player_id            = row.player_id
+        self.player_nick          = row.player_nick
+        self.player_nick_stripped = strip_colors(row.player_nick)
+        self.player_nick_html     = html_colors(row.player_nick)
+        self.game_id              = row.game_id
+        self.server_id            = row.server_id
+        self.server_name          = row.server_name
+
+    def to_dict(self):
+        return {
+            "fastest_cap"          : self.fastest_cap.total_seconds(),
+            "create_dt_epoch"      : self.create_dt_epoch,
+            "create_dt_fuzzy"      : self.create_dt_fuzzy,
+            "player_id"            : self.player_id,
+            "player_nick"          : self.player_nick,
+            "player_nick_stripped" : self.player_nick_stripped,
+            "game_id"              : self.game_id,
+            "server_id"            : self.server_id,
+            "server_name"          : self.server_name,
+            }
+
+
+class PlayerCapTime(object):
+    """Fastest flag capture times per player, assembled from a SQLAlchemy query"""
+    def __init__(self, row):
+        self.fastest_cap = row.fastest_cap
+        self.create_dt = row.create_dt
+        self.create_dt_epoch = timegm(row.create_dt.timetuple())
+        self.create_dt_fuzzy = pretty_date(row.create_dt)
+        self.player_id = row.player_id
+        self.game_id = row.game_id
+        self.map_id = row.map_id
+        self.map_name = row.map_name
+        self.server_id = row.server_id
+        self.server_name = row.server_name
+
+    def to_dict(self):
+        return {
+            "fastest_cap" : self.fastest_cap.total_seconds(),
+            "create_dt_epoch": self.create_dt_epoch,
+            "create_dt_fuzzy": self.create_dt_fuzzy,
+            "game_id":self.game_id,
+            "map_id": self.map_id,
+            "map_name": self.map_name,
+            "server_id": self.server_id,
+            "server_name": self.server_name,
+            }
+
+
+class ActivePlayer(object):
+    def __init__(self, sort_order=None, player_id=None, nick=None,
+            alivetime=None):
+        self.sort_order = sort_order
+        self.player_id = player_id
+        self.nick = nick
+        self.alivetime = alivetime
+
+    def nick_html_colors(self):
+        return html_colors(self.nick)
+
+    def __repr__(self):
+        return "<ActivePlayer(%s, %s)>" % (self.sort_order, self.player_id)
+
+
+class ActiveServer(object):
+    def __init__(self, sort_order=None, server_id=None, server_name=None,
+            games=None):
+        self.sort_order = sort_order
+        self.server_id = server_id
+        self.server_name = server_name
+        self.games = games
+
+    def __repr__(self):
+        return "<ActiveServer(%s, %s)>" % (self.sort_order, self.server_id)
+
+
+class ActiveMap(object):
+    def __init__(self, sort_order=None, map_id=None, map_name=None,
+            games=None):
+        self.sort_order = sort_order
+        self.map_id = map_id
+        self.map_name = map_name
+        self.games = games
+
+    def __repr__(self):
+        return "<ActiveMap(%s, %s)>" % (self.sort_order, self.map_id)
+
+
+class PlayerMedal(object):
+    def __repr__(self):
+        return "<PlayerRank(pid=%s, place=%s, alt=%s)>" % (self.player_id,
+                self.place, self.alt)
+
+
 def initialize_db(engine=None):
     DBSession.configure(bind=engine)
     Base.metadata.bind = engine
     Base.metadata.create_all(engine)
-    MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
+    MetaData = sqlalchemy.MetaData(bind=engine)
+    MetaData.reflect()
 
     # assign all those tables to an object
     achievements_table = MetaData.tables['achievements']
@@ -255,6 +457,15 @@ def initialize_db(engine=None):
     player_nicks_table = MetaData.tables['player_nicks']
     player_elos_table = MetaData.tables['player_elos']
     player_ranks_table = MetaData.tables['player_ranks']
+    player_captimes_table = MetaData.tables['player_map_captimes']
+    summary_stats_table = MetaData.tables['summary_stats']
+    team_game_stats_table = MetaData.tables['team_game_stats']
+    player_game_anticheats_table = MetaData.tables['player_game_anticheats']
+    player_groups_table = MetaData.tables['player_groups']
+    active_players_table = MetaData.tables['active_players_mv']
+    active_servers_table = MetaData.tables['active_servers_mv']
+    active_maps_table = MetaData.tables['active_maps_mv']
+    player_medals_table = MetaData.tables['player_medals']
 
     # now map the tables and the objects together
     mapper(PlayerAchievement, achievements_table)
@@ -271,3 +482,12 @@ def initialize_db(engine=None):
     mapper(PlayerNick, player_nicks_table)
     mapper(PlayerElo, player_elos_table)
     mapper(PlayerRank, player_ranks_table)
+    mapper(PlayerCaptime, player_captimes_table)
+    mapper(SummaryStat, summary_stats_table)
+    mapper(TeamGameStat, team_game_stats_table)
+    mapper(PlayerGameAnticheat, player_game_anticheats_table)
+    mapper(PlayerGroups, player_groups_table)
+    mapper(ActivePlayer, active_players_table)
+    mapper(ActiveServer, active_servers_table)
+    mapper(ActiveMap, active_maps_table)
+    mapper(PlayerMedal, player_medals_table)