--- /dev/null
+from calendar import timegm
+
+from xonstat.util import pretty_date, strip_colors, html_colors
+
+
+class Game(object):
+ def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
+ server_id=None, map_id=None, winner=None):
+ self.game_id = game_id
+ self.start_dt = start_dt
+ self.game_type_cd = game_type_cd
+ self.server_id = server_id
+ self.map_id = map_id
+ self.winner = winner
+
+ def __repr__(self):
+ return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
+
+ def to_dict(self):
+ return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
+
+ def fuzzy_date(self):
+ return pretty_date(self.start_dt)
+
+ def epoch(self):
+ return timegm(self.start_dt.timetuple())
+
+
+class PlayerGameStat(object):
+ def __init__(self, player_game_stat_id=None, create_dt=None):
+ self.player_game_stat_id = player_game_stat_id
+ self.create_dt = create_dt
+
+ def __repr__(self):
+ return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
+
+ def to_dict(self):
+ return {'player_id':self.player_id, 'game_id':self.game_id,
+ 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ 'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
+
+ def nick_stripped(self):
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return strip_colors(self.nick)
+
+ def nick_html_colors(self, limit=None):
+ if self.nick is None:
+ return "Anonymous Player"
+ else:
+ return html_colors(self.nick, limit)
+
+ def team_html_color(self):
+ if self.team == 5:
+ return "red"
+ if self.team == 14:
+ return "blue"
+ if self.team == 13:
+ return "yellow"
+ if self.team == 10:
+ return "pink"
+
+
+class PlayerWeaponStat(object):
+ def __init__(self, player_id=None, game_id=None, weapon_cd=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.weapon_cd = weapon_cd
+ self.fired = 0
+ self.max = 0
+ self.hit = 0
+ self.actual = 0
+ self.frags = 0
+
+ def __repr__(self):
+ return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
+
+ def to_dict(self):
+ return {
+ 'weapon_cd':self.weapon_cd,
+ 'player_weapon_stats_id':self.player_weapon_stats_id,
+ 'player_id':self.player_id,
+ 'game_id':self.game_id,
+ 'fired':self.fired,
+ 'max':self.max,
+ 'hit':self.hit,
+ 'actual':self.actual,
+ 'frags':self.frags,
+ }
+
+
+class TeamGameStat(object):
+ def __init__(self, team_game_stat_id=None, create_dt=None):
+ self.team_game_stat_id = team_game_stat_id
+ self.create_dt = create_dt
+
+ def __repr__(self):
+ return "<TeamGameStat(%s, %s, %s)>" % (self.team_game_stat_id, self.game_id, self.team)
+
+ def to_dict(self):
+ return {
+ 'team_game_stat_id':self.team_game_stat_id,
+ 'game_id':self.game_id,
+ 'team':self.team,
+ 'score':self.score,
+ 'rounds':self.rounds,
+ 'caps':self.caps,
+ 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+ }
+
+ def team_html_color(self):
+ if self.team == 5:
+ return "red"
+ if self.team == 14:
+ return "blue"
+ if self.team == 13:
+ return "yellow"
+ if self.team == 10:
+ return "pink"
+
+
+class PlayerGameAnticheat(object):
+ def __init__(self, player_id=None, game_id=None, key=None,
+ value=None, create_dt=None):
+ self.player_id = player_id
+ self.game_id = game_id
+ self.key = key
+ self.value = value
+ self.create_dt = create_dt
+
+ def __repr__(self):
+ return "<PlayerGameAnticheat(%s, %d)>" % (self.key, self.value)
+
+
+class GameType(object):
+ def __repr__(self):
+ return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
+
+ def to_dict(self):
+ return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
+
+
+class Weapon(object):
+ def __repr__(self):
+ return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
+
+ def to_dict(self):
+ return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
\ No newline at end of file