]> git.xonotic.org Git - xonotic/xonstat.git/blobdiff - xonstat/models/game.py
Make models a package instead of being a single (huge) module.
[xonotic/xonstat.git] / xonstat / models / game.py
diff --git a/xonstat/models/game.py b/xonstat/models/game.py
new file mode 100644 (file)
index 0000000..2462045
--- /dev/null
@@ -0,0 +1,150 @@
+from calendar import timegm
+
+from xonstat.util import pretty_date, strip_colors, html_colors
+
+
+class Game(object):
+    def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
+            server_id=None, map_id=None, winner=None):
+        self.game_id = game_id
+        self.start_dt = start_dt
+        self.game_type_cd = game_type_cd
+        self.server_id = server_id
+        self.map_id = map_id
+        self.winner = winner
+
+    def __repr__(self):
+        return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
+
+    def to_dict(self):
+        return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+                'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
+
+    def fuzzy_date(self):
+        return pretty_date(self.start_dt)
+
+    def epoch(self):
+        return timegm(self.start_dt.timetuple())
+
+
+class PlayerGameStat(object):
+    def __init__(self, player_game_stat_id=None, create_dt=None):
+        self.player_game_stat_id = player_game_stat_id
+        self.create_dt = create_dt
+
+    def __repr__(self):
+        return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
+
+    def to_dict(self):
+        return {'player_id':self.player_id, 'game_id':self.game_id,
+            'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+            'alivetime':self.alivetime, 'rank':self.rank, 'score':self.score, 'team':self.team}
+
+    def nick_stripped(self):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return strip_colors(self.nick)
+
+    def nick_html_colors(self, limit=None):
+        if self.nick is None:
+            return "Anonymous Player"
+        else:
+            return html_colors(self.nick, limit)
+
+    def team_html_color(self):
+        if self.team == 5:
+            return "red"
+        if self.team == 14:
+            return "blue"
+        if self.team == 13:
+            return "yellow"
+        if self.team == 10:
+            return "pink"
+
+
+class PlayerWeaponStat(object):
+    def __init__(self, player_id=None, game_id=None, weapon_cd=None):
+        self.player_id = player_id
+        self.game_id = game_id
+        self.weapon_cd = weapon_cd
+        self.fired = 0
+        self.max = 0
+        self.hit = 0
+        self.actual = 0
+        self.frags = 0
+
+    def __repr__(self):
+        return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
+
+    def to_dict(self):
+        return {
+            'weapon_cd':self.weapon_cd,
+            'player_weapon_stats_id':self.player_weapon_stats_id,
+            'player_id':self.player_id,
+            'game_id':self.game_id,
+            'fired':self.fired,
+            'max':self.max,
+            'hit':self.hit,
+            'actual':self.actual,
+            'frags':self.frags,
+        }
+
+
+class TeamGameStat(object):
+    def __init__(self, team_game_stat_id=None, create_dt=None):
+        self.team_game_stat_id = team_game_stat_id
+        self.create_dt = create_dt
+
+    def __repr__(self):
+        return "<TeamGameStat(%s, %s, %s)>" % (self.team_game_stat_id, self.game_id, self.team)
+
+    def to_dict(self):
+        return {
+            'team_game_stat_id':self.team_game_stat_id,
+            'game_id':self.game_id,
+            'team':self.team,
+            'score':self.score,
+            'rounds':self.rounds,
+            'caps':self.caps,
+            'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ'),
+        }
+
+    def team_html_color(self):
+        if self.team == 5:
+            return "red"
+        if self.team == 14:
+            return "blue"
+        if self.team == 13:
+            return "yellow"
+        if self.team == 10:
+            return "pink"
+
+
+class PlayerGameAnticheat(object):
+    def __init__(self, player_id=None, game_id=None, key=None,
+            value=None, create_dt=None):
+        self.player_id                = player_id
+        self.game_id                  = game_id
+        self.key                      = key
+        self.value                    = value
+        self.create_dt                = create_dt
+
+    def __repr__(self):
+        return "<PlayerGameAnticheat(%s, %d)>" % (self.key, self.value)
+
+
+class GameType(object):
+    def __repr__(self):
+        return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
+
+
+class Weapon(object):
+    def __repr__(self):
+        return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
+
+    def to_dict(self):
+        return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
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