<?xml version="1.0"?>
<project version="2.0">
<var name="q3map2">"[RadiantPath]q3map2.[ExecutableType]" [ExtraQ3map2Args] -v<cond value="[MonitorAddress]"> -connect [MonitorAddress]</cond> -game xonotic -fs_basepath "[EnginePath]" -fs_homepath "[UserEnginePath]"<cond value="[GameName]"> -fs_game [GameName]</cond></var>
-<build name="Single: minimap">
-<command>[q3map2] -minimap "[MapFile]"</command>
-</build>
-<separator/>
-<build name="Only update entities in the .bsp file">
-<command>[q3map2] -onlyents "[MapFile]"</command>
-</build>
-<separator/>
<build name="Fast: -vis -fast (use when vis takes ages)">
<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -fast -saveprt "[MapFile]"</command>
- <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastlightmapsearch -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
+ <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
</build>
<build name="Fast: -samplesize 16 (low resolution lightmaps)">
<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 16 -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
- <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastlightmapsearch -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
+ <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 2 -randomsamples -fill "[MapFile]"</command>
</build>
<build name="Fast: -samplesize 8 (not so fast)">
<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
<command>[q3map2] -vis -saveprt "[MapFile]"</command>
- <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastlightmapsearch -deluxe -patchshadows -samples 4 -randomsamples -fill "[MapFile]"</command>
+ <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 4 -randomsamples -fill "[MapFile]"</command>
</build>
<separator/>
-<build name="Final: bsp, vis, light (high, Xonotic approved)">
-<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -lightmapsize 1024 -fastlightmapsearch -lightmapsearchpower 4 -deluxe -patchshadows -randomsamples -samples 4 -fast -dirty -fill "[MapFile]"</command>
-<command>[q3map2] -minimap "[MapFile]"</command>
-</build>
-<build name="Final: bsp, vis, light (high, bounce 8, Xonotic recommended)">
-<command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
-<command>[q3map2] -vis -saveprt "[MapFile]"</command>
-<command>[q3map2] -light -lightmapsize 1024 -fastlightmapsearch -lightmapsearchpower 4 -nobouncestore -deluxe -patchshadows -randomsamples -samples 4 -fast -fastbounce -dirty -bouncegrid -fill -bounce 8 "[MapFile]"</command>
-<command>[q3map2] -minimap "[MapFile]"</command>
+<build name="Final: -bounce 8 (new Xonotic's default)">
+ <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
+ <command>[q3map2] -vis -saveprt "[MapFile]"</command>
+ <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -fastbounce -bouncegrid -nobouncestore -fill "[MapFile]"</command>
</build>
<separator/>
-<build name="Compile and convert to .obj (optimized)">
-<command>[q3map2] -bsp -meta -keeplights -patchmeta "[MapFile]"</command>
-<command>[q3map2] -convert -format obj "[BspFile]"</command>
+<build name="Final: -bounce 8 -dirty (darker corners)">
+ <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
+ <command>[q3map2] -vis -saveprt "[MapFile]"</command>
+ <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -fastbounce -bouncegrid -nobouncestore -dirty -dirtdepth 64 -dirtscale 0.8 -fill "[MapFile]"</command>
+</build>
+<build name="Final: -bounce 8 -bouncescale 2 (more bounced light)">
+ <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
+ <command>[q3map2] -vis -saveprt "[MapFile]"</command>
+ <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -bouncescale 2 -fastbounce -bouncegrid -nobouncestore -fill "[MapFile]"</command>
+</build>
+<build name="Final: -bounce 8 -dirty -bouncescale 2 (both)">
+ <command>[q3map2] -bsp -meta -keeplights -maxarea -samplesize 8 -mv 1000000 -mi 6000000 "[MapFile]"</command>
+ <command>[q3map2] -vis -saveprt "[MapFile]"</command>
+ <command>[q3map2] -light -lightmapsize 1024 -lightmapsearchpower 4 -fastallocate -deluxe -patchshadows -samples 4 -randomsamples -bounce 8 -bouncescale 2 -fastbounce -bouncegrid -nobouncestore -dirty -dirtdepth 64 -dirtscale 0.8 -fill "[MapFile]"</command>
+</build>
+<separator/>
+<build name="Create minimap from .bsp">
+ <command>[q3map2] -minimap "[MapFile]"</command>
+</build>
+<separator/>
+<build name="Update entities in the .bsp">
+ <command>[q3map2] -onlyents "[MapFile]"</command>
+</build>
+<build name="Export entities from .bsp">
+ <command>[q3map2] -exportents "[MapFile]"</command>
+</build>
+<separator/>
+<build name="Convert .map to .obj model">
+ <command>[q3map2] -convert -format obj -patchmeta -readmap "[MapFile]"</command>
+</build>
+<build name="Convert .map to .obj model: -subdivisions 4 (more tris)">
+ <command>[q3map2] -convert -format obj -patchmeta -subdivisions 4 -readmap "[MapFile]"</command>
+</build>
+<build name="Convert .map to .ase model">
+ <command>[q3map2] -convert -format ase -patchmeta -readmap "[MapFile]"</command>
</build>
-<build name="Convert to .obj (fast)">
-<command>[q3map2] -convert -format obj -patchmeta -readmap "[MapFile]"</command>
+<build name="Convert .map to .ase model: -subdivisions 4 (more tris)">
+ <command>[q3map2] -convert -format ase -patchmeta -subdivisions 4 -readmap "[MapFile]"</command>
</build>
<separator/>
-<build name="Compile and convert to .ase for modelling applications (optimized)">
-<command>[q3map2] -bsp -meta -keeplights -patchmeta "[MapFile]"</command>
-<command>[q3map2] -convert -format ase "[BspFile]"</command>
+<build name="Compile & convert .bsp to .obj model (optimized)">
+ <command>[q3map2] -meta -patchmeta "[MapFile]"</command>
+ <command>[q3map2] -convert -format obj "[BspFile]"</command>
</build>
-<build name="Compile and convert to .ase for mapping (optimized)">
-<command>[q3map2] -bsp -meta -keeplights -patchmeta "[MapFile]"</command>
-<command>[q3map2] -convert -format ase -shadersasbitmap "[BspFile]"</command>
+<build name="Compile & convert .bsp to .obj model: -subdivisions 4 (optimized, more tris)">
+ <command>[q3map2] -meta -patchmeta -subdivisions 4 "[MapFile]"</command>
+ <command>[q3map2] -convert -format obj "[BspFile]"</command>
</build>
-<build name="Convert to .ase for modelling applications (fast)">
-<command>[q3map2] -convert -format ase -patchmeta -readmap "[MapFile]"</command>
+<build name="Compile & convert .bsp to .ase model (optimized)">
+ <command>[q3map2] -meta -patchmeta "[MapFile]"</command>
+ <command>[q3map2] -convert -format ase "[BspFile]"</command>
</build>
-<build name="Convert to .ase for mapping (fast)">
-<command>[q3map2] -convert -format ase -patchmeta -shadersasbitmap -readmap "[MapFile]"</command>
+<build name="Compile & convert .bsp to .ase model: -subdivisions 4 (optimized, more tris)">
+ <command>[q3map2] -meta -patchmeta -subdivisions 4 "[MapFile]"</command>
+ <command>[q3map2] -convert -format ase "[BspFile]"</command>
</build>
</project>