void CL_ValidateState(entity_state_t *s)
{
- dp_model_t *model;
+ model_t *model;
if (!s->active)
return;
CL_Effect(org, CL_GetModelByIndex(modelindex), startframe, framecount, framerate);
}
-void CL_NewBeam (int ent, vec3_t start, vec3_t end, dp_model_t *m, int lightning)
+void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
{
int i;
beam_t *b = NULL;
Con_DPrint("beam list overflow!\n");
}
-static void CL_ParseBeam (dp_model_t *m, int lightning)
+static void CL_ParseBeam (model_t *m, int lightning)
{
int ent;
vec3_t start, end;
{
if (i >= 1 && i < MAX_MODELS)
{
- dp_model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
+ model_t *model = Mod_ForName(s, false, false, s[0] == '*' ? cl.model_name[1] : NULL);
if (!model)
Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
cl.model_precache[i] = model;