There are 3 weapons systems coded in Xonotic
- * 1. simple animated model, muzzlr flash handling on h_ model:
- ** h_tuba.dpm, h_tuba.dpm.animinfo - invisible model controlling the animation
- tags:
- shot = muzzle end (shot origin, also used for muzzle flashes)
- shell = casings ejection point (must be on the right hand side of the gun)
- weapon = attachment for v_tuba.md3
- ** v_tuba.md3 - first and third person model
- ** g_tuba.md3 - pickup model
+\* 1. simple animated model, muzzlr flash handling on h\_ model:
+ **** h\_tuba.dpm, h\_tuba.dpm.animinfo - invisible model controlling the animation
+ tags:
+ shot = muzzle end (shot origin, also used for muzzle flashes)
+ shell = casings ejection point (must be on the right hand side of the gun)
+ weapon = attachment for v\_tuba.md3
+ **** v\_tuba.md3 - first and third person model
+ **** g\_tuba.md3 - pickup model
+
+\* 2. fully animated model, muzzle flash handling on h\_ model:
+ **** h\_tuba.dpm, h\_tuba.dpm.animinfo - animated first person model
+ tags:
+ shot = muzzle end (shot origin, also used for muzzle flashes)
+ shell = casings ejection point (must be on the right hand side of the gun)
+ handle = corresponding to the origin of v\_tuba.md3 (used for muzzle flashes)
+ **** v\_tuba.md3 - third person model
+ **** g\_tuba.md3 - pickup model
+
+\* 3. fully animated model, muzzle flash handling on v\_ model:
+ **** h\_tuba.dpm, h\_tuba.dpm.animinfo - animated first person model
+ tags:
+ shot = muzzle end (shot origin)
+ shell = casings ejection point (must be on the right hand side of the gun)
+ **** v\_tuba.md3 - third person model
+ tags:
+ shot = muzzle end (for muzzle flashes)
+ **** g\_tuba.md3 - pickup model
- * 2. fully animated model, muzzle flash handling on h_ model:
- ** h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
- tags:
- shot = muzzle end (shot origin, also used for muzzle flashes)
- shell = casings ejection point (must be on the right hand side of the gun)
- handle = corresponding to the origin of v_tuba.md3 (used for muzzle flashes)
- ** v_tuba.md3 - third person model
- ** g_tuba.md3 - pickup model
-
- * 3. fully animated model, muzzle flash handling on v_ model:
- ** h_tuba.dpm, h_tuba.dpm.animinfo - animated first person model
- tags:
- shot = muzzle end (shot origin)
- shell = casings ejection point (must be on the right hand side of the gun)
- ** v_tuba.md3 - third person model
- tags:
- shot = muzzle end (for muzzle flashes)
- ** g_tuba.md3 - pickup model