+<separator/>
+<build name="convert to .OBJ for modelling apps">
+<command>[q3map2] -meta -keepLights -v -patchmeta "[MapFile]"</command>
+<command>[q3map2] -convert -format obj "[BspFile]"</command>
+</build>
+<build name="convert to .OBJ for mapping">
+<command>[q3map2] -meta -keepLights -v -patchmeta "[MapFile]"</command>
+<command>[q3map2] -convert -format obj -shadersasbitmap "[BspFile]"</command>
+</build>
+<build name="convert to .OBJ for modelling apps (quick and dirty)">
+<command>[q3map2] -convert -format obj -patchmeta -readmap "[MapFile]"</command>
+</build>
+<build name="convert to .OBJ for mapping (quick and dirty)">
+<command>[q3map2] -convert -format obj -patchmeta -shadersasbitmap -readmap "[MapFile]"</command>
+</build>
+<separator/>