4 from pyramid.response import Response
5 from pyramid.view import view_config
6 from webhelpers.paginate import Page, PageURL
8 from xonstat.models import *
9 from xonstat.util import page_url
10 from sqlalchemy.orm.exc import MultipleResultsFound, NoResultFound
11 from sqlalchemy import desc
15 log = logging.getLogger(__name__)
17 ##########################################################################
18 # This is the main index - the entry point to the entire site
19 ##########################################################################
20 @view_config(renderer='index.jinja2')
21 def main_index(request):
22 log.debug("testing logging; entered MainHandler.index()")
23 return {'project':'xonstat'}
25 ##########################################################################
26 # This is the player views area - only views pertaining to Xonotic players
27 # and their related information goes here
28 ##########################################################################
29 @view_config(renderer='player_index.mako')
30 def player_index(request):
31 players = DBSession.query(Player)
33 log.debug("testing logging; entered PlayerHandler.index()")
34 return {'players':players}
36 @view_config(renderer='player_info.mako')
37 def player_info(request):
38 player_id = request.matchdict['id']
40 player = DBSession.query(Player).filter_by(player_id=player_id).one()
41 recent_games = DBSession.query(PlayerGameStat, Game, Server, Map).\
42 filter(PlayerGameStat.player_id == player_id).\
43 filter(PlayerGameStat.game_id == Game.game_id).\
44 filter(Game.server_id == Server.server_id).\
45 filter(Game.map_id == Map.map_id).\
46 order_by(Game.game_id.desc())[0:10]
48 log.debug(recent_games)
49 except Exception as e:
52 return {'player':player,
53 'recent_games':recent_games}
56 def player_game_index(request):
57 player_id = request.matchdict['player_id']
58 current_page = request.matchdict['page']
61 player = DBSession.query(Player).filter_by(player_id=player_id).one()
63 games_q = DBSession.query(PlayerGameStat, Game, Server, Map).\
64 filter(PlayerGameStat.player_id == player_id).\
65 filter(PlayerGameStat.game_id == Game.game_id).\
66 filter(Game.server_id == Server.server_id).\
67 filter(Game.map_id == Map.map_id).\
68 order_by(Game.game_id.desc())
70 games = Page(games_q, current_page, url=page_url)
75 except Exception as e:
80 return {'player':player,
84 ##########################################################################
85 # This is the game views area - only views pertaining to Xonotic
86 # games and their related information goes here
87 ##########################################################################
88 def game_index(request):
89 if 'page' in request.matchdict:
90 current_page = request.matchdict['page']
94 games_q = DBSession.query(Game, Server, Map).\
95 filter(Game.server_id == Server.server_id).\
96 filter(Game.map_id == Map.map_id).\
97 order_by(Game.game_id.desc())
99 games = Page(games_q, current_page, url=page_url)
103 return {'games':games}
106 def game_info(request):
107 game_id = request.matchdict['id']
111 (start_dt, game_type_cd, server_id, server_name, map_id, map_name) = \
112 DBSession.query("start_dt", "game_type_cd", "server_id",
113 "server_name", "map_id", "map_name").\
114 from_statement("select g.start_dt, g.game_type_cd, "
115 "g.server_id, s.name as server_name, g.map_id, "
116 "m.name as map_name "
117 "from games g, servers s, maps m "
118 "where g.game_id = :game_id "
119 "and g.server_id = s.server_id "
120 "and g.map_id = m.map_id").\
121 params(game_id=game_id).one()
123 player_game_stats = DBSession.query(PlayerGameStat).\
124 from_statement("select * from player_game_stats "
125 "where game_id = :game_id "
126 "order by score desc").\
127 params(game_id=game_id).all()
128 except Exception as inst:
136 player_game_stats = None
138 return {'notfound':notfound,
140 'game_type_cd':game_type_cd,
141 'server_id':server_id,
142 'server_name':server_name,
145 'player_game_stats':player_game_stats}
148 ##########################################################################
149 # This is the server views area - only views pertaining to Xonotic
150 # servers and their related information goes here
151 ##########################################################################
152 def server_info(request):
153 server_id = request.matchdict['id']
155 server = DBSession.query(Server).filter_by(server_id=server_id).one()
156 recent_games = DBSession.query(Game, Server, Map).\
157 filter(Game.server_id == server_id).\
158 filter(Game.server_id == Server.server_id).\
159 filter(Game.map_id == Map.map_id).\
160 order_by(Game.game_id.desc())[0:10]
162 except Exception as e:
165 return {'server':server,
166 'recent_games':recent_games}
169 def server_game_index(request):
170 server_id = request.matchdict['server_id']
171 current_page = request.matchdict['page']
174 server = DBSession.query(Server).filter_by(server_id=server_id).one()
176 games_q = DBSession.query(Game, Server, Map).\
177 filter(Game.server_id == server_id).\
178 filter(Game.server_id == Server.server_id).\
179 filter(Game.map_id == Map.map_id).\
180 order_by(Game.game_id.desc())
182 games = Page(games_q, current_page, url=page_url)
184 log.debug("Server is:")
186 log.debug("Games is:")
188 except Exception as e:
193 return {'games':games,
197 ##########################################################################
198 # This is the map views area - only views pertaining to Xonotic
199 # maps and their related information goes here
200 ##########################################################################
201 def map_info(request):
202 map_id = request.matchdict['id']
204 gmap = DBSession.query(Map).filter_by(map_id=map_id).one()
210 ##########################################################################
211 # This is the stats views area - only views pertaining to Xonotic
212 # statistics and its related information goes here
213 ##########################################################################
214 def get_or_create_server(session=None, name=None):
216 # find one by that name, if it exists
217 server = session.query(Server).filter_by(name=name).one()
218 log.debug("Found server id {0} with name {1}.".format(
219 server.server_id, server.name))
220 except NoResultFound, e:
221 server = Server(name=name)
224 log.debug("Created server id {0} with name {1}".format(
225 server.server_id, server.name))
226 except MultipleResultsFound, e:
227 # multiple found, so use the first one but warn
229 servers = session.query(Server).filter_by(name=name).order_by(
230 Server.server_id).all()
232 log.debug("Created server id {0} with name {1} but found \
234 server.server_id, server.name))
238 def get_or_create_map(session=None, name=None):
240 # find one by the name, if it exists
241 gmap = session.query(Map).filter_by(name=name).one()
242 log.debug("Found map id {0} with name {1}.".format(gmap.map_id,
244 except NoResultFound, e:
245 gmap = Map(name=name)
248 log.debug("Created map id {0} with name {1}.".format(gmap.map_id,
250 except MultipleResultsFound, e:
251 # multiple found, so use the first one but warn
253 gmaps = session.query(Map).filter_by(name=name).order_by(
256 log.debug("Found map id {0} with name {1} but found \
257 multiple.".format(gmap.map_id, gmap.name))
261 def create_game(session=None, start_dt=None, game_type_cd=None,
262 server_id=None, map_id=None, winner=None):
263 game = Game(start_dt=start_dt, game_type_cd=game_type_cd,
264 server_id=server_id, map_id=map_id, winner=winner)
267 log.debug("Created game id {0} on server {1}, map {2} at time \
268 {3} and on map {4}".format(game.game_id,
269 server_id, map_id, start_dt, map_id))
273 # search for a player and if found, create a new one (w/ hashkey)
274 def get_or_create_player(session=None, hashkey=None):
276 if re.search('^bot#\d+$', hashkey):
277 player = session.query(Player).filter_by(player_id=1).one()
278 # if we have an untracked player
279 elif re.search('^player#\d+$', hashkey):
280 player = session.query(Player).filter_by(player_id=2).one()
281 # else it is a tracked player
283 # see if the player is already in the database
284 # if not, create one and the hashkey along with it
286 hashkey = session.query(Hashkey).filter_by(
287 hashkey=hashkey).one()
288 player = session.query(Player).filter_by(
289 player_id=hashkey.player_id).one()
290 log.debug("Found existing player {0} with hashkey {1}.".format(
291 player.player_id, hashkey.hashkey))
296 hashkey = Hashkey(player_id=player.player_id, hashkey=hashkey)
298 log.debug("Created player {0} with hashkey {1}.".format(
299 player.player_id, hashkey.hashkey))
303 def create_player_game_stat(session=None, player=None,
304 game=None, player_events=None):
306 # in here setup default values (e.g. if game type is CTF then
307 # set kills=0, score=0, captures=0, pickups=0, fckills=0, etc
308 # TODO: use game's create date here instead of now()
309 pgstat = PlayerGameStat(create_dt=datetime.datetime.now())
311 # set player id from player record
312 pgstat.player_id = player.player_id
314 #set game id from game record
315 pgstat.game_id = game.game_id
317 # all games have a score
320 if game.game_type_cd == 'dm':
324 elif game.game_type_cd == 'ctf':
330 pgstat.carrier_frags = 0
332 for (key,value) in player_events.items():
333 if key == 'n': pgstat.nick = value
334 if key == 't': pgstat.team = value
335 if key == 'rank': pgstat.rank = value
336 if key == 'alivetime':
337 pgstat.alivetime = datetime.timedelta(seconds=int(round(float(value))))
338 if key == 'scoreboard-drops': pgstat.drops = value
339 if key == 'scoreboard-returns': pgstat.returns = value
340 if key == 'scoreboard-fckills': pgstat.carrier_frags = value
341 if key == 'scoreboard-pickups': pgstat.pickups = value
342 if key == 'scoreboard-caps': pgstat.captures = value
343 if key == 'scoreboard-score': pgstat.score = value
344 if key == 'scoreboard-deaths': pgstat.deaths = value
345 if key == 'scoreboard-kills': pgstat.kills = value
346 if key == 'scoreboard-suicides': pgstat.suicides = value
348 # check to see if we had a name, and if
349 # not use the name from the player id
350 if pgstat.nick == None:
351 pgstat.nick = player.nick
359 def create_player_weapon_stats(session=None, player=None,
360 game=None, player_events=None):
363 for (key,value) in player_events.items():
364 matched = re.search("acc-(.*?)-cnt-fired", key)
366 log.debug("Matched key: {0}".format(key))
367 weapon_cd = matched.group(1)
368 pwstat = PlayerWeaponStat()
369 pwstat.player_id = player.player_id
370 pwstat.game_id = game.game_id
371 pwstat.weapon_cd = weapon_cd
373 if 'n' in player_events:
374 pwstat.nick = player_events['n']
376 pwstat.nick = player_events['P']
378 if 'acc-' + weapon_cd + '-cnt-fired' in player_events:
379 pwstat.fired = int(round(float(
380 player_events['acc-' + weapon_cd + '-cnt-fired'])))
381 if 'acc-' + weapon_cd + '-fired' in player_events:
382 pwstat.max = int(round(float(
383 player_events['acc-' + weapon_cd + '-fired'])))
384 if 'acc-' + weapon_cd + '-cnt-hit' in player_events:
385 pwstat.hit = int(round(float(
386 player_events['acc-' + weapon_cd + '-cnt-hit'])))
387 if 'acc-' + weapon_cd + '-hit' in player_events:
388 pwstat.actual = int(round(float(
389 player_events['acc-' + weapon_cd + '-hit'])))
390 if 'acc-' + weapon_cd + '-frags' in player_events:
391 pwstat.frags = int(round(float(
392 player_events['acc-' + weapon_cd + '-frags'])))
395 pwstats.append(pwstat)
400 def parse_body(request):
401 # storage vars for the request body
407 log.debug(request.body)
409 for line in request.body.split('\n'):
411 (key, value) = line.strip().split(' ', 1)
413 if key in 'V' 'T' 'G' 'M' 'S' 'C' 'R' 'W':
414 game_meta[key] = value
417 # if we were working on a player record already, append
418 # it and work on a new one (only set team info)
419 if len(player_events) != 0:
420 players.append(player_events)
422 player_events[key] = value
425 (subkey, subvalue) = value.split(' ', 1)
426 player_events[subkey] = subvalue
428 player_events[key] = value
430 player_events[key] = value
432 # no key/value pair - move on to the next line
435 # add the last player we were working on
436 if len(player_events) > 0:
437 players.append(player_events)
439 return (game_meta, players)
442 @view_config(renderer='stats_submit.mako')
443 def stats_submit(request):
445 session = DBSession()
447 (game_meta, players) = parse_body(request)
449 # verify required metadata is present
450 if 'T' not in game_meta or\
451 'G' not in game_meta or\
452 'M' not in game_meta or\
453 'S' not in game_meta:
454 log.debug("Required game meta fields (T, G, M, or S) missing. "\
456 raise Exception("Required game meta fields (T, G, M, or S) missing.")
458 has_real_players = False
459 for player_events in players:
460 if not player_events['P'].startswith('bot'):
461 if 'joins' in player_events and 'matches' in player_events\
462 and 'scoreboardvalid' in player_events:
463 has_real_players = True
465 if not has_real_players:
466 raise Exception("No real players found. Stats ignored.")
468 server = get_or_create_server(session=session, name=game_meta['S'])
469 gmap = get_or_create_map(session=session, name=game_meta['M'])
472 winner = game_meta['W']
476 game = create_game(session=session,
477 start_dt=datetime.datetime(
478 *time.gmtime(float(game_meta['T']))[:6]),
479 server_id=server.server_id, game_type_cd=game_meta['G'],
480 map_id=gmap.map_id, winner=winner)
482 # find or create a record for each player
483 # and add stats for each if they were present at the end
485 for player_events in players:
486 player = get_or_create_player(session=session,
487 hashkey=player_events['P'])
488 if 'joins' in player_events and 'matches' in player_events\
489 and 'scoreboardvalid' in player_events:
490 pgstat = create_player_game_stat(session=session,
491 player=player, game=game, player_events=player_events)
492 if not player_events['P'].startswith('bot'):
493 create_player_weapon_stats(session=session,
494 player=player, game=game, player_events=player_events)
497 log.debug('Success! Stats recorded.')
498 return Response('200 OK')
499 except Exception as e: