4 import sqlalchemy.sql.functions as func
5 from datetime import timedelta
6 from sqlalchemy.orm import mapper
7 from sqlalchemy.orm import scoped_session
8 from sqlalchemy.orm import sessionmaker
9 from sqlalchemy.ext.declarative import declarative_base
10 from xonstat.elo import KREDUCTION, ELOPARMS
11 from xonstat.util import strip_colors, html_colors, pretty_date
13 log = logging.getLogger(__name__)
15 DBSession = scoped_session(sessionmaker())
16 Base = declarative_base()
18 # define objects for all tables
20 def nick_html_colors(self):
22 return "Anonymous Player"
24 return html_colors(self.nick)
26 def nick_strip_colors(self):
28 return "Anonymous Player"
30 return strip_colors(self.nick)
32 def joined_pretty_date(self):
33 return pretty_date(self.create_dt)
36 return "<Player(%s, %s)>" % (self.player_id,
37 self.nick.encode('utf-8'))
40 class GameType(object):
42 return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr,
48 return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr,
53 def __init__(self, name=None, hashkey=None, ip_addr=None):
55 self.hashkey = hashkey
56 self.ip_addr = ip_addr
59 return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
63 def __init__(self, name=None):
67 return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
71 def __init__(self, game_id=None, start_dt=None, game_type_cd=None,
72 server_id=None, map_id=None, winner=None):
73 self.game_id = game_id
74 self.start_dt = start_dt
75 self.game_type_cd = game_type_cd
76 self.server_id = server_id
81 return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt,
82 self.game_type_cd, self.server_id)
85 return pretty_date(self.start_dt)
87 def process_elos(self, session, game_type_cd=None):
88 if game_type_cd is None:
89 game_type_cd = self.game_type_cd
91 duration = session.query(func.max(PlayerGameStat.alivetime)).\
92 filter(PlayerGameStat.game_id==self.game_id).\
97 for (p,s,a) in session.query(PlayerGameStat.player_id,
98 PlayerGameStat.score, PlayerGameStat.alivetime).\
99 filter(PlayerGameStat.game_id==self.game_id).\
100 filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
101 filter(PlayerGameStat.player_id > 2).\
103 # scores are per second
104 scores[p] = s/float(a.seconds)
105 alivetimes[p] = a.seconds
107 player_ids = scores.keys()
110 for e in session.query(PlayerElo).\
111 filter(PlayerElo.player_id.in_(player_ids)).\
112 filter(PlayerElo.game_type_cd==game_type_cd).all():
113 elos[e.player_id] = e
115 # ensure that all player_ids have an elo record
116 for pid in player_ids:
117 if pid not in elos.keys():
118 elos[pid] = PlayerElo(pid, game_type_cd)
120 for pid in player_ids:
121 elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
124 elos = self.update_elos(elos, scores, ELOPARMS)
126 # add the elos to the session for committing
130 if game_type_cd == 'duel':
131 self.process_elos(session, "dm")
133 def update_elos(self, elos, scores, ep):
135 for pid in elos.keys():
143 for i in xrange(0, len(pids)):
145 for j in xrange(i+1, len(pids)):
147 si = scores[ei.player_id]
148 sj = scores[ej.player_id]
155 si, sj = 1, 1 # a draw
158 scorefactor_real = si / float(si + sj)
160 # estimated score factor by elo
161 elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance,
162 (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor))
163 scorefactor_elo = 1 / (1 + math.exp(-elodiff))
165 # how much adjustment is good?
166 # scorefactor(elodiff) = 1 / (1 + e^(-elodiff * logdistancefactor))
167 # elodiff(scorefactor) = -ln(1/scorefactor - 1) / logdistancefactor
168 # elodiff'(scorefactor) = 1 / ((scorefactor) (1 - scorefactor) logdistancefactor)
169 # elodiff'(scorefactor) >= 4 / logdistancefactor
171 # adjust'(scorefactor) = K1 + K2
174 # K1 + K2 <= 4 / logdistancefactor <= elodiff'(scorefactor)
175 # as we then don't overcompensate
177 adjustment = scorefactor_real - scorefactor_elo
178 eloadjust[ei.player_id] += adjustment
179 eloadjust[ej.player_id] -= adjustment
181 elos[pid].elo = max(float(elos[pid].elo) + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
186 class PlayerGameStat(object):
187 def __init__(self, player_game_stat_id=None, create_dt=None):
188 self.player_game_stat_id = player_game_stat_id
189 self.create_dt = create_dt
192 return "<PlayerGameStat(%s, %s, %s)>" \
193 % (self.player_id, self.game_id, self.create_dt)
195 def nick_stripped(self):
196 if self.nick is None:
197 return "Anonymous Player"
199 return strip_colors(self.nick)
201 def nick_html_colors(self):
202 if self.nick is None:
203 return "Anonymous Player"
205 return html_colors(self.nick)
207 def team_html_color(self):
220 class Achievement(object):
222 return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
226 class PlayerAchievement(object):
228 return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
231 class PlayerWeaponStat(object):
233 return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
234 self.player_id, self.game_id)
237 class Hashkey(object):
238 def __init__(self, player_id=None, hashkey=None):
239 self.player_id = player_id
240 self.hashkey = hashkey
243 return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
246 class PlayerNick(object):
248 return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
251 class PlayerElo(object):
252 def __init__(self, player_id=None, game_type_cd=None):
254 self.player_id = player_id
255 self.game_type_cd = game_type_cd
258 self.elo = ELOPARMS.initial
261 return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % \
262 (self.player_id, self.game_type_cd, self.elo)
265 def initialize_db(engine=None):
266 DBSession.configure(bind=engine)
267 Base.metadata.bind = engine
268 Base.metadata.create_all(engine)
269 MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
271 # assign all those tables to an object
272 achievements_table = MetaData.tables['achievements']
273 cd_achievement_table = MetaData.tables['cd_achievement']
274 cd_game_type_table = MetaData.tables['cd_game_type']
275 cd_weapon_table = MetaData.tables['cd_weapon']
276 db_version_table = MetaData.tables['db_version']
277 games_table = MetaData.tables['games']
278 hashkeys_table = MetaData.tables['hashkeys']
279 maps_table = MetaData.tables['maps']
280 player_game_stats_table = MetaData.tables['player_game_stats']
281 players_table = MetaData.tables['players']
282 player_weapon_stats_table = MetaData.tables['player_weapon_stats']
283 servers_table = MetaData.tables['servers']
284 player_nicks_table = MetaData.tables['player_nicks']
285 player_elos_table = MetaData.tables['player_elos']
287 # now map the tables and the objects together
288 mapper(PlayerAchievement, achievements_table)
289 mapper(Achievement, cd_achievement_table)
290 mapper(GameType, cd_game_type_table)
291 mapper(Weapon, cd_weapon_table)
292 mapper(Game, games_table)
293 mapper(Hashkey, hashkeys_table)
294 mapper(Map, maps_table)
295 mapper(PlayerGameStat, player_game_stats_table)
296 mapper(Player, players_table)
297 mapper(PlayerWeaponStat, player_weapon_stats_table)
298 mapper(Server, servers_table)
299 mapper(PlayerNick, player_nicks_table)
300 mapper(PlayerElo, player_elos_table)