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[xonotic/xonstat.git] / xonstat / models.py
1 import logging
2 import math
3 import sqlalchemy
4 import sqlalchemy.sql.functions as func
5 from datetime import timedelta
6 from sqlalchemy.orm import mapper
7 from sqlalchemy.orm import scoped_session
8 from sqlalchemy.orm import sessionmaker
9 from sqlalchemy.ext.declarative import declarative_base
10 from xonstat.elo import KREDUCTION, ELOPARMS
11 from xonstat.util import strip_colors, html_colors, pretty_date
12
13 log = logging.getLogger(__name__)
14
15 DBSession = scoped_session(sessionmaker())
16 Base = declarative_base()
17
18 # define objects for all tables
19 class Player(object):
20     def nick_html_colors(self):
21         if self.nick is None:
22             return "Anonymous Player"
23         else:
24             return html_colors(self.nick)
25
26     def nick_strip_colors(self):
27         if self.nick is None:
28             return "Anonymous Player"
29         else:
30             return strip_colors(self.nick)
31
32     def joined_pretty_date(self):
33         return pretty_date(self.create_dt)
34
35     def __repr__(self):
36         return "<Player(%s, %s)>" % (self.player_id, 
37                 self.nick.encode('utf-8'))
38
39
40 class GameType(object):
41     def __repr__(self):
42         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, 
43                 self.active_ind)
44
45
46 class Weapon(object):
47     def __repr__(self):
48         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, 
49                 self.active_ind)
50
51
52 class Server(object):
53     def __init__(self, name=None, hashkey=None, ip_addr=None):
54         self.name = name
55         self.hashkey = hashkey
56         self.ip_addr = ip_addr
57
58     def __repr__(self):
59         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
60
61
62 class Map(object):
63     def __init__(self, name=None):
64         self.name = name
65
66     def __repr__(self):
67         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
68
69
70 class Game(object):
71     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
72             server_id=None, map_id=None, winner=None):
73         self.game_id = game_id
74         self.start_dt = start_dt
75         self.game_type_cd = game_type_cd
76         self.server_id = server_id
77         self.map_id = map_id
78         self.winner = winner
79
80     def __repr__(self):
81         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, 
82                 self.game_type_cd, self.server_id)
83
84     def fuzzy_date(self):
85         return pretty_date(self.start_dt)
86
87     def process_elos(self, session, game_type_cd=None):
88         if game_type_cd is None:
89             game_type_cd = self.game_type_cd
90
91         duration = session.query(func.max(PlayerGameStat.alivetime)).\
92                 filter(PlayerGameStat.game_id==self.game_id).\
93                 one()
94
95         scores = {}
96         alivetimes = {}
97         for (p,s,a) in session.query(PlayerGameStat.player_id, 
98                 PlayerGameStat.score, PlayerGameStat.alivetime).\
99                 filter(PlayerGameStat.game_id==self.game_id).\
100                 filter(PlayerGameStat.alivetime > timedelta(seconds=0)).\
101                 filter(PlayerGameStat.player_id > 2).\
102                 all():
103                     # scores are per second
104                     scores[p] = s/float(a.seconds)
105                     alivetimes[p] = a.seconds
106
107         player_ids = scores.keys()
108
109         elos = {}
110         for e in session.query(PlayerElo).\
111                 filter(PlayerElo.player_id.in_(player_ids)).\
112                 filter(PlayerElo.game_type_cd==game_type_cd).all():
113                     elos[e.player_id] = e
114
115         # ensure that all player_ids have an elo record
116         for pid in player_ids:
117             if pid not in elos.keys():
118                 elos[pid] = PlayerElo(pid, game_type_cd)
119
120         for pid in player_ids:
121             elos[pid].k = KREDUCTION.eval(elos[pid].games, alivetimes[pid],
122                     duration.seconds)
123
124         elos = self.update_elos(elos, scores, ELOPARMS)
125
126         # add the elos to the session for committing
127         for e in elos:
128             session.add(elos[e])
129
130         if game_type_cd == 'duel':
131             self.process_elos(session, "dm")
132
133     def update_elos(self, elos, scores, ep):
134         eloadjust = {}
135         for pid in elos.keys():
136             eloadjust[pid] = 0
137
138         if len(elos) < 2:
139             return elos
140
141         pids = elos.keys()
142
143         for i in xrange(0, len(pids)):
144             ei = elos[pids[i]]
145             for j in xrange(i+1, len(pids)):
146                 ej = elos[pids[j]]
147                 si = scores[ei.player_id]
148                 sj = scores[ej.player_id]
149
150                 # normalize scores
151                 ofs = min(0, si, sj)
152                 si -= ofs
153                 sj -= ofs
154                 if si + sj == 0:
155                     si, sj = 1, 1 # a draw
156
157                 # real score factor
158                 scorefactor_real = si / float(si + sj)
159
160                 # estimated score factor by elo
161                 elodiff = min(ep.maxlogdistance, max(-ep.maxlogdistance,
162                     (float(ei.elo) - float(ej.elo)) * ep.logdistancefactor))
163                 scorefactor_elo = 1 / (1 + math.exp(-elodiff))
164
165                 # how much adjustment is good?
166                 # scorefactor(elodiff) = 1 / (1 + e^(-elodiff * logdistancefactor))
167                 # elodiff(scorefactor) = -ln(1/scorefactor - 1) / logdistancefactor
168                 # elodiff'(scorefactor) = 1 / ((scorefactor) (1 - scorefactor) logdistancefactor)
169                 # elodiff'(scorefactor) >= 4 / logdistancefactor
170
171                 # adjust'(scorefactor) = K1 + K2
172
173                 # so we want:
174                 # K1 + K2 <= 4 / logdistancefactor <= elodiff'(scorefactor)
175                 # as we then don't overcompensate
176
177                 adjustment = scorefactor_real - scorefactor_elo
178                 eloadjust[ei.player_id] += adjustment
179                 eloadjust[ej.player_id] -= adjustment
180         for pid in pids:
181             elos[pid].elo = max(float(elos[pid].elo) + eloadjust[pid] * elos[pid].k * ep.global_K / float(len(elos) - 1), ep.floor)
182             elos[pid].games += 1
183         return elos
184
185
186 class PlayerGameStat(object):
187     def __init__(self, player_game_stat_id=None, create_dt=None):
188         self.player_game_stat_id = player_game_stat_id
189         self.create_dt = create_dt
190
191     def __repr__(self):
192         return "<PlayerGameStat(%s, %s, %s)>" \
193         % (self.player_id, self.game_id, self.create_dt)
194
195     def nick_stripped(self):
196         if self.nick is None:
197             return "Anonymous Player"
198         else:
199             return strip_colors(self.nick)
200
201     def nick_html_colors(self):
202         if self.nick is None:
203             return "Anonymous Player"
204         else:
205             return html_colors(self.nick)
206
207     def team_html_color(self):
208         # blue
209         if self.team == 5:
210             return "red"
211         # red
212         if self.team == 14:
213             return "blue"
214         if self.team == 13:
215             return "yellow"
216         if self.team == 10:
217             return "pink"
218
219
220 class Achievement(object):
221     def __repr__(self):
222         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr,
223                 self.limit)
224
225
226 class PlayerAchievement(object):
227     def __repr__(self):
228         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
229
230
231 class PlayerWeaponStat(object):
232     def __repr__(self):
233         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id,
234                 self.player_id, self.game_id)
235
236
237 class Hashkey(object):
238     def __init__(self, player_id=None, hashkey=None):
239         self.player_id = player_id
240         self.hashkey = hashkey
241
242     def __repr__(self):
243         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
244
245
246 class PlayerNick(object):
247     def __repr__(self):
248         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
249
250
251 class PlayerElo(object):
252     def __init__(self, player_id=None, game_type_cd=None):
253
254         self.player_id = player_id
255         self.game_type_cd = game_type_cd
256         self.score = 0
257         self.games = 0
258         self.elo = ELOPARMS.initial
259
260     def __repr__(self):
261         return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % \
262                 (self.player_id, self.game_type_cd, self.elo)
263
264
265 def initialize_db(engine=None):
266     DBSession.configure(bind=engine)
267     Base.metadata.bind = engine
268     Base.metadata.create_all(engine)
269     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
270
271     # assign all those tables to an object
272     achievements_table = MetaData.tables['achievements']
273     cd_achievement_table = MetaData.tables['cd_achievement']
274     cd_game_type_table = MetaData.tables['cd_game_type']
275     cd_weapon_table = MetaData.tables['cd_weapon']
276     db_version_table = MetaData.tables['db_version']
277     games_table = MetaData.tables['games']
278     hashkeys_table = MetaData.tables['hashkeys']
279     maps_table = MetaData.tables['maps']
280     player_game_stats_table = MetaData.tables['player_game_stats']
281     players_table = MetaData.tables['players']
282     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
283     servers_table = MetaData.tables['servers']
284     player_nicks_table = MetaData.tables['player_nicks']
285     player_elos_table = MetaData.tables['player_elos']
286
287     # now map the tables and the objects together
288     mapper(PlayerAchievement, achievements_table)
289     mapper(Achievement, cd_achievement_table)
290     mapper(GameType, cd_game_type_table)
291     mapper(Weapon, cd_weapon_table)
292     mapper(Game, games_table)
293     mapper(Hashkey, hashkeys_table)
294     mapper(Map, maps_table)
295     mapper(PlayerGameStat, player_game_stats_table)
296     mapper(Player, players_table)
297     mapper(PlayerWeaponStat, player_weapon_stats_table)
298     mapper(Server, servers_table)
299     mapper(PlayerNick, player_nicks_table)
300     mapper(PlayerElo, player_elos_table)