]> git.xonotic.org Git - xonotic/xonstat.git/blob - xonstat/models.py
Handle the halving of weapon stats a little better.
[xonotic/xonstat.git] / xonstat / models.py
1 import json
2 import logging
3 import math
4 import sqlalchemy
5 import sqlalchemy.sql.functions as sfunc
6 from datetime import timedelta
7 from sqlalchemy.orm import mapper
8 from sqlalchemy.orm import scoped_session
9 from sqlalchemy.orm import sessionmaker
10 from sqlalchemy.ext.declarative import declarative_base
11 from xonstat.util import strip_colors, html_colors, pretty_date
12
13 log = logging.getLogger(__name__)
14
15 DBSession = scoped_session(sessionmaker())
16 Base = declarative_base()
17
18 # define objects for all tables
19 class Player(object):
20     def nick_html_colors(self):
21         if self.nick is None:
22             return "Anonymous Player"
23         else:
24             return html_colors(self.nick)
25
26     def nick_strip_colors(self):
27         if self.nick is None:
28             return "Anonymous Player"
29         else:
30             return strip_colors(self.nick)
31
32     def joined_pretty_date(self):
33         return pretty_date(self.create_dt)
34
35     def __repr__(self):
36         return "<Player(%s, %s)>" % (self.player_id, self.nick.encode('utf-8'))
37
38     def to_dict(self):
39         return {'player_id':self.player_id, 'name':self.nick.encode('utf-8')}
40
41
42 class GameType(object):
43     def __repr__(self):
44         return "<GameType(%s, %s, %s)>" % (self.game_type_cd, self.descr, self.active_ind)
45
46     def to_dict(self):
47         return {'game_type_cd':self.game_type_cd, 'name':self.descr, 'active':self.active_ind}
48
49
50 class Weapon(object):
51     def __repr__(self):
52         return "<Weapon(%s, %s, %s)>" % (self.weapon_cd, self.descr, self.active_ind)
53
54     def to_dict(self):
55         return {'weapon_cd':self.weapon_cd, 'name':self.descr, 'active':self.active_ind}
56
57
58 class Server(object):
59     def __init__(self, name=None, hashkey=None, ip_addr=None):
60         self.name = name
61         self.hashkey = hashkey
62         self.ip_addr = ip_addr
63
64     def __repr__(self):
65         return "<Server(%s, %s)>" % (self.server_id, self.name.encode('utf-8'))
66
67     def to_dict(self):
68         return {'server_id':self.server_id, 'name':self.name.encode('utf-8')}
69
70     def fuzzy_date(self):
71         return pretty_date(self.create_dt)
72
73
74 class Map(object):
75     def __init__(self, name=None):
76         self.name = name
77
78     def __repr__(self):
79         return "<Map(%s, %s, %s)>" % (self.map_id, self.name, self.version)
80
81     def to_dict(self):
82         return {'map_id':self.map_id, 'name':self.name, 'version':self.version}
83
84     def fuzzy_date(self):
85         return pretty_date(self.create_dt)
86
87 class Game(object):
88     def __init__(self, game_id=None, start_dt=None, game_type_cd=None, 
89             server_id=None, map_id=None, winner=None):
90         self.game_id = game_id
91         self.start_dt = start_dt
92         self.game_type_cd = game_type_cd
93         self.server_id = server_id
94         self.map_id = map_id
95         self.winner = winner
96
97     def __repr__(self):
98         return "<Game(%s, %s, %s, %s)>" % (self.game_id, self.start_dt, self.game_type_cd, self.server_id)
99
100     def to_dict(self):
101         return {'game_id':self.game_id, 'start':self.start_dt.strftime('%Y-%m-%dT%H:%M:%SZ'), 'game_type_cd':self.game_type_cd, 'server_id':self.server_id}
102
103     def fuzzy_date(self):
104         return pretty_date(self.start_dt)
105
106
107 class PlayerGameStat(object):
108     def __init__(self, player_game_stat_id=None, create_dt=None):
109         self.player_game_stat_id = player_game_stat_id
110         self.create_dt = create_dt
111
112     def __repr__(self):
113         return "<PlayerGameStat(%s, %s, %s)>" % (self.player_id, self.game_id, self.create_dt)
114
115     def to_dict(self):
116         return {'player_id':self.player_id, 'game_id':self.game_id, 'create_dt':self.create_dt.strftime('%Y-%m-%dT%H:%M:%SZ')}
117
118     def nick_stripped(self):
119         if self.nick is None:
120             return "Anonymous Player"
121         else:
122             return strip_colors(self.nick)
123
124     def nick_html_colors(self):
125         if self.nick is None:
126             return "Anonymous Player"
127         else:
128             return html_colors(self.nick)
129
130     def team_html_color(self):
131         # blue
132         if self.team == 5:
133             return "red"
134         # red
135         if self.team == 14:
136             return "blue"
137         if self.team == 13:
138             return "yellow"
139         if self.team == 10:
140             return "pink"
141
142
143 class Achievement(object):
144     def __repr__(self):
145         return "<Achievement(%s, %s, %s)>" % (self.achievement_cd, self.descr, self.limit)
146
147     def to_dict(self):
148         return {'achievement_cd':self.achievement_cd, 'name':self.descr, 'limit':self.limit}
149
150
151 class PlayerAchievement(object):
152     def __repr__(self):
153         return "<PlayerAchievement(%s, %s)>" % (self.player_id, self.achievement_cd)
154
155     def to_dict(self):
156         return {'player_id':self.player_id, 'achievement_cd':self.achievement_cd}
157
158
159 class PlayerWeaponStat(object):
160     def __init__(self):
161         self.fired = 0
162         self.max = 0
163         self.hit = 0
164         self.actual = 0
165         self.frags = 0
166
167     def __repr__(self):
168         return "<PlayerWeaponStat(%s, %s, %s)>" % (self.player_weapon_stats_id, self.player_id, self.game_id)
169
170     def to_dict(self):
171         return {'player_weapon_stats_id':self.player_weapon_stats_id, 'player_id':self.player_id, 'game_id':self.game_id}
172
173
174 class Hashkey(object):
175     def __init__(self, player_id=None, hashkey=None):
176         self.player_id = player_id
177         self.hashkey = hashkey
178
179     def __repr__(self):
180         return "<Hashkey(%s, %s)>" % (self.player_id, self.hashkey)
181
182     def to_dict(self):
183         return {'player_id':self.player_id, 'hashkey':self.hashkey}
184
185
186 class PlayerNick(object):
187     def __repr__(self):
188         return "<PlayerNick(%s, %s)>" % (self.player_id, self.stripped_nick)
189
190     def to_dict(self):
191         return {'player_id':self.player_id, 'name':self.stripped_nick}
192
193
194 class PlayerElo(object):
195     def __init__(self, player_id=None, game_type_cd=None, elo=None):
196
197         self.player_id = player_id
198         self.game_type_cd = game_type_cd
199         self.elo = elo
200         self.score = 0
201         self.games = 0
202
203     def __repr__(self):
204         return "<PlayerElo(pid=%s, gametype=%s, elo=%s)>" % (self.player_id, self.game_type_cd, self.elo)
205
206     def to_dict(self):
207         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'elo':self.elo}
208
209
210 class PlayerRank(object):
211
212     def nick_html_colors(self):
213         if self.nick is None:
214             return "Anonymous Player"
215         else:
216             return html_colors(self.nick)
217
218     def __repr__(self):
219         return "<PlayerRank(pid=%s, gametype=%s, rank=%s)>" % (self.player_id, self.game_type_cd, self.rank)
220
221     def to_dict(self):
222         return {'player_id':self.player_id, 'game_type_cd':self.game_type_cd, 'rank':self.rank}
223
224
225 def initialize_db(engine=None):
226     DBSession.configure(bind=engine)
227     Base.metadata.bind = engine
228     Base.metadata.create_all(engine)
229     MetaData = sqlalchemy.MetaData(bind=engine, reflect=True)
230
231     # assign all those tables to an object
232     achievements_table = MetaData.tables['achievements']
233     cd_achievement_table = MetaData.tables['cd_achievement']
234     cd_game_type_table = MetaData.tables['cd_game_type']
235     cd_weapon_table = MetaData.tables['cd_weapon']
236     db_version_table = MetaData.tables['db_version']
237     games_table = MetaData.tables['games']
238     hashkeys_table = MetaData.tables['hashkeys']
239     maps_table = MetaData.tables['maps']
240     player_game_stats_table = MetaData.tables['player_game_stats']
241     players_table = MetaData.tables['players']
242     player_weapon_stats_table = MetaData.tables['player_weapon_stats']
243     servers_table = MetaData.tables['servers']
244     player_nicks_table = MetaData.tables['player_nicks']
245     player_elos_table = MetaData.tables['player_elos']
246     player_ranks_table = MetaData.tables['player_ranks']
247
248     # now map the tables and the objects together
249     mapper(PlayerAchievement, achievements_table)
250     mapper(Achievement, cd_achievement_table)
251     mapper(GameType, cd_game_type_table)
252     mapper(Weapon, cd_weapon_table)
253     mapper(Game, games_table)
254     mapper(Hashkey, hashkeys_table)
255     mapper(Map, maps_table)
256     mapper(PlayerGameStat, player_game_stats_table)
257     mapper(Player, players_table)
258     mapper(PlayerWeaponStat, player_weapon_stats_table)
259     mapper(Server, servers_table)
260     mapper(PlayerNick, player_nicks_table)
261     mapper(PlayerElo, player_elos_table)
262     mapper(PlayerRank, player_ranks_table)