4 from datetime import datetime, timedelta
6 from playerdata import PlayerData
7 from pyramid.paster import bootstrap
9 from sqlalchemy import distinct
10 from xonstat.models import DBSession, PlayerGameStat, Player, PlayerElo
11 from xonstat.util import datetime_seconds
13 # maximal number of query results (for testing, set to None to get all)
16 # filter by player id (for testing, set to None to disable)
19 # we look for players who have activity within the past DELTA hours
24 INIFILE = None # keep this set to "None"
26 # classic skin WITHOUT NAME - writes PNGs into "output//###.png"
27 skin_classic = Skin( "",
29 overlay = "overlay_classic",
32 # more fancy skin [** WIP **]- writes PNGs into "output/archer/###.png"
33 skin_archer = Skin( "archer",
34 #bg = "background_archer-v2_full",
35 bg = "background_archer-v3",
38 gametype_pos = (91,33),
39 nostats_pos = (91,59),
47 deaths_pos = (392,45),
48 ptime_color = (0.05, 0.05, 0.1),
51 # minimal skin - writes PNGs into "output/minimal/###.png"
52 skin_minimal = Skin( "minimal",
54 bgcolor = (0.04, 0.04, 0.04, 1.0),
55 overlay = "overlay_minimal",
62 gametype_pos = (70,30),
63 gametype_color = (0.0, 0.0, 0.0),
64 gametype_text = "%s:",
66 gametype_fontsize = 10,
68 gametype_upper = False,
70 elo_text = "Elo %.0f",
71 elo_color = (0.7, 0.7, 0.7),
75 #nostats_pos = (75,30),
76 #nostats_fontsize = 10,
78 #nostats_text = "no stats yet!",
79 #nostats_color = (0.7, 0.4, 0.4),
82 kdr_colortop = (0.6, 0.8, 0.6),
83 kdr_colormid = (0.6, 0.6, 0.6),
84 kdr_colorbot = (0.8, 0.6, 0.6),
89 winp_colortop = (0.6, 0.8, 0.8),
90 winp_colormid = (0.6, 0.6, 0.6),
91 winp_colorbot = (0.8, 0.8, 0.6),
95 ptime_color = (0.7, 0.7, 0.7),
99 # parse cmdline parameters (for testing)
102 for arg in sys.argv[1:]:
103 if arg.startswith("-"):
105 key,value = arg[1:].split("=")
107 key,value = arg[1:], ""
109 DELTA = 2**24 # large enough to enforce update, and doesn't result in errors
114 elif key == "player":
115 PLAYER_ID = int(value)
116 elif key == "verbose":
119 print """Usage: gen_badges.py [options] <ini-file> [skin list]
121 -force Force updating all badges (delta = 2^24)
122 -delta n Manually set an update interval (delta)
123 -test Limit number of players to 100 (for testing)
124 -player # Filter by given player id
125 -verbose Show more verbose output
126 -help Show this help text
128 Name of a Pyramid ini-file to use (e.g. prodution.ini or development.ini).
130 Space-separated list of skins to use when creating badges.
131 Available skins: classic, minimal, archer
132 If no skins are given, classic and minmal will be used by default.
133 NOTE: Output directories must exists before running the program!
141 skins.append(skin_classic)
142 elif arg == "minimal":
143 skins.append(skin_minimal)
144 elif arg == "archer":
145 skins.append(skin_archer)
148 skins = [ skin_classic, skin_minimal, skin_archer ]
151 print "You must provide the name of an ini-file to use! Type 'gen_badges.py -h' for help."
155 env = bootstrap(INIFILE)
157 req.matchdict = {'id':3}
159 print "Requesting player data from db ..."
160 cutoff_dt = datetime.utcnow() - timedelta(hours=DELTA)
161 start = datetime.now()
164 players = DBSession.query(distinct(Player.player_id)).\
165 filter(Player.player_id == PlayerElo.player_id).\
166 filter(Player.player_id == PlayerGameStat.player_id).\
167 filter(PlayerGameStat.create_dt > cutoff_dt).\
168 filter(Player.nick != None).\
169 filter(Player.player_id > 2).\
170 filter(Player.active_ind == True).\
171 limit(NUM_PLAYERS).all()
173 players = DBSession.query(distinct(Player.player_id)).\
174 filter(Player.player_id == PlayerElo.player_id).\
175 filter(Player.player_id == PlayerGameStat.player_id).\
176 filter(PlayerGameStat.create_dt > cutoff_dt).\
177 filter(Player.nick != None).\
178 filter(Player.player_id == PLAYER_ID).\
179 filter(Player.active_ind == True).\
180 limit(NUM_PLAYERS).all()
182 players = DBSession.query(distinct(Player.player_id)).\
183 filter(Player.player_id == PlayerElo.player_id).\
184 filter(Player.player_id == PlayerGameStat.player_id).\
185 filter(PlayerGameStat.create_dt > cutoff_dt).\
186 filter(Player.nick != None).\
187 filter(Player.player_id > 2).\
188 filter(Player.active_ind == True).\
191 playerdata = PlayerData
194 stop = datetime.now()
196 print "Query took %.2f seconds" % (datetime_seconds(td))
198 print "Creating badges for %d players ..." % len(players)
199 start = datetime.now()
200 data_time, render_time = 0,0
201 for player_id in players:
202 req.matchdict['id'] = player_id
204 sstart = datetime.now()
205 playerdata.get_data(player_id)
206 sstop = datetime.now()
208 data_time += datetime_seconds(td)
210 sstart = datetime.now()
212 sk.render_image(playerdata.data, "output/%s/%d.png" % (str(sk), player_id[0]))
213 sstop = datetime.now()
215 render_time += datetime_seconds(td)
218 print player_id, unicode(playerdata.data['player'].nick)
220 stop = datetime.now()
222 total_seconds = datetime_seconds(td)
223 print "Creating the badges took %.1f seconds (%.3f s per player)" % (total_seconds, total_seconds/float(len(players)))
224 print "Total time for rendering images: %.3f s" % render_time
225 print "Total time for getting data: %.3f s" % data_time
228 print "No active players found!"