6 import sqlalchemy as sa
7 import sqlalchemy.sql.functions as func
8 from datetime import datetime
9 from mako.template import Template
11 from pyramid.paster import bootstrap
12 from xonstat.models import *
13 from xonstat.views.player import player_info_data
14 from xonstat.util import qfont_decode, _all_colors
15 from colorsys import rgb_to_hls, hls_to_rgb
18 # similar to html_colors() from util.py
19 _contrast_threshold = 0.5
21 _dec_colors = [ (0.5,0.5,0.5),
34 # maximal number of query results (for testing, set to 0 to get all)
37 # image dimensions (likely breaks layout if changed)
41 # output filename, parameter is player id
42 OUTPUT = "output/%d.png"
54 KILLDEATH_POS = (390,6)
57 PLAYTIME_POS = (452,64)
61 # parameters to affect the output, could be changed via URL
63 'bg': 1, # 0 - black, 1 - dark_wall, ...
64 'overlay': 0, # 0 - none, 1 - default overlay, ...
65 'font': 0, # 0 - xolonium, 1 - dejavu sans
69 # parse cmdline parameters (for testing)
70 for arg in sys.argv[1:]:
73 if params.has_key(k.lower()):
80 """Return player data as dict.
82 This function is similar to the function in player.py but more optimized
89 # duel/dm/tdm/ctf elo + rank
91 player_id = player.player_id
95 games_played = DBSession.query(
96 Game.game_type_cd, func.count(), func.sum(PlayerGameStat.alivetime)).\
97 filter(Game.game_id == PlayerGameStat.game_id).\
98 filter(PlayerGameStat.player_id == player_id).\
99 group_by(Game.game_type_cd).\
100 order_by(func.count().desc()).\
101 limit(3).all() # limit to 3 gametypes!
103 total_stats['games'] = 0
104 total_stats['games_breakdown'] = {} # this is a dictionary inside a dictionary .. dictception?
105 total_stats['games_alivetime'] = {}
106 total_stats['gametypes'] = []
107 for (game_type_cd, games, alivetime) in games_played:
108 total_stats['games'] += games
109 total_stats['gametypes'].append(game_type_cd)
110 total_stats['games_breakdown'][game_type_cd] = games
111 total_stats['games_alivetime'][game_type_cd] = alivetime
113 (total_stats['kills'], total_stats['deaths'], total_stats['alivetime'],) = DBSession.query(
114 func.sum(PlayerGameStat.kills),
115 func.sum(PlayerGameStat.deaths),
116 func.sum(PlayerGameStat.alivetime)).\
117 filter(PlayerGameStat.player_id == player_id).\
120 # (total_stats['wins'],) = DBSession.query(
122 # filter(Game.game_id == PlayerGameStat.game_id).\
123 # filter(PlayerGameStat.player_id == player_id).\
124 # filter(Game.winner == PlayerGameStat.team or PlayerGameStat.rank == 1).\
127 (total_stats['wins'],) = DBSession.\
128 query("total_wins").\
130 "select count(*) total_wins "
131 "from games g, player_game_stats pgs "
132 "where g.game_id = pgs.game_id "
133 "and player_id=:player_id "
134 "and (g.winner = pgs.team or pgs.rank = 1)"
135 ).params(player_id=player_id).one()
137 ranks = DBSession.query("game_type_cd", "rank", "max_rank").\
139 "select pr.game_type_cd, pr.rank, overall.max_rank "
140 "from player_ranks pr, "
141 "(select game_type_cd, max(rank) max_rank "
143 "group by game_type_cd) overall "
144 "where pr.game_type_cd = overall.game_type_cd "
145 "and player_id = :player_id "
147 params(player_id=player_id).all()
150 for gtc,rank,max_rank in ranks:
151 ranks_dict[gtc] = (rank, max_rank)
153 elos = DBSession.query(PlayerElo).\
154 filter_by(player_id=player_id).\
155 order_by(PlayerElo.elo.desc()).\
161 elos_dict[elo.game_type_cd] = elo.elo
165 'total_stats':total_stats,
174 def render_image(data):
175 """Render an image from the given data fields."""
178 if params['font'] == 1:
181 total_stats = data['total_stats']
182 total_games = total_stats['games']
184 ranks = data["ranks"]
189 surf = C.ImageSurface(C.FORMAT_RGB24, WIDTH, HEIGHT)
190 ctx = C.Context(surf)
191 ctx.set_antialias(C.ANTIALIAS_GRAY)
193 # draw background (just plain fillcolor)
194 if params['bg'] == 0:
195 ctx.rectangle(0, 0, WIDTH, HEIGHT)
196 ctx.set_source_rgb(0.04, 0.04, 0.04) # bgcolor of Xonotic forum
199 # draw background image (try to get correct tiling, too)
202 if params['bg'] == 1:
203 bg = C.ImageSurface.create_from_png("img/dark_wall.png")
204 elif params['bg'] == 2:
205 bg = C.ImageSurface.create_from_png("img/asfalt.png")
206 elif params['bg'] == 3:
207 bg = C.ImageSurface.create_from_png("img/broken_noise.png")
208 elif params['bg'] == 4:
209 bg = C.ImageSurface.create_from_png("img/burried.png")
210 elif params['bg'] == 5:
211 bg = C.ImageSurface.create_from_png("img/dark_leather.png")
212 elif params['bg'] == 6:
213 bg = C.ImageSurface.create_from_png("img/txture.png")
214 elif params['bg'] == 7:
215 bg = C.ImageSurface.create_from_png("img/black_linen_v2.png")
216 elif params['bg'] == 8:
217 bg = C.ImageSurface.create_from_png("img/background_archer-v1.png")
221 bg_w, bg_h = bg.get_width(), bg.get_height()
223 while bg_xoff < WIDTH:
225 while bg_yoff < HEIGHT:
226 ctx.set_source_surface(bg, bg_xoff, bg_yoff)
231 # draw overlay graphic
232 if params['overlay'] > 0:
234 if params['overlay'] == 1:
235 overlay = C.ImageSurface.create_from_png("img/overlay.png")
237 ctx.set_source_surface(overlay, 0, 0)
238 ctx.mask_surface(overlay)
242 ## draw player's nickname with fancy colors
244 # deocde nick, strip all weird-looking characters
245 qstr = qfont_decode(player.nick).replace('^^', '^').replace(u'\x00', '').replace(u' ', ' ')
250 qstr = ''.join(chars)
251 stripped_nick = strip_colors(qstr)
253 # fontsize is reduced if width gets too large
254 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
255 ctx.set_font_size(20)
256 xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
257 if tw > NICK_MAXWIDTH:
258 ctx.set_font_size(18)
259 xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
260 if tw > NICK_MAXWIDTH:
261 ctx.set_font_size(16)
262 xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
263 if tw > NICK_MAXWIDTH:
264 ctx.set_font_size(14)
265 xoff, yoff, tw, th = ctx.text_extents(stripped_nick)[:4]
266 if tw > NICK_MAXWIDTH:
267 ctx.set_font_size(12)
270 # split up nick into colored segments and draw each of them
272 # split nick into colored segments
274 _all_colors = re.compile(r'(\^\d|\^x[\dA-Fa-f]{3})')
275 #print qstr, _all_colors.findall(qstr), _all_colors.split(qstr)
277 parts = _all_colors.split(qstr)
278 while len(parts) > 0:
281 if _all_colors.match(txt):
282 tag = txt[1:] # strip leading '^'
289 if not txt or len(txt) == 0:
290 # only colorcode and no real text, skip this
293 r,g,b = _dec_colors[7]
295 if tag.startswith('x'):
296 r = int(tag[1] * 2, 16) / 255.0
297 g = int(tag[2] * 2, 16) / 255.0
298 b = int(tag[3] * 2, 16) / 255.0
299 hue, light, satur = rgb_to_hls(r, g, b)
300 if light < _contrast_threshold:
301 light = _contrast_threshold
302 r, g, b = hls_to_rgb(hue, light, satur)
304 r,g,b = _dec_colors[int(tag[0])]
306 r,g,b = _dec_colors[7]
308 ctx.set_source_rgb(r, g, b)
309 ctx.move_to(NICK_POS[0] + xoffset, NICK_POS[1])
312 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
313 tw += (len(txt)-len(txt.strip()))*3 # account for lost whitespaces
317 ## print elos and ranks
319 # show up to three gametypes the player has participated in
321 for gt in total_stats['gametypes'][:3]:
322 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
323 ctx.set_font_size(10)
324 ctx.set_source_rgb(1.0, 1.0, 1.0)
325 txt = "[ %s ]" % gt.upper()
326 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
327 ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]-yoff-4)
330 old_aa = ctx.get_antialias()
331 ctx.set_antialias(C.ANTIALIAS_NONE)
332 ctx.set_source_rgb(0.8, 0.8, 0.8)
333 ctx.set_line_width(1)
334 ctx.move_to(GAMES_POS[0]+xoffset-GAMES_WIDTH/2+5, GAMES_POS[1]+8)
335 ctx.line_to(GAMES_POS[0]+xoffset+GAMES_WIDTH/2-5, GAMES_POS[1]+8)
337 ctx.move_to(GAMES_POS[0]+xoffset-GAMES_WIDTH/2+5, GAMES_POS[1]+32)
338 ctx.line_to(GAMES_POS[0]+xoffset+GAMES_WIDTH/2-5, GAMES_POS[1]+32)
340 ctx.set_antialias(old_aa)
342 if not elos.has_key(gt) or not ranks.has_key(gt):
343 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
344 ctx.set_font_size(12)
345 ctx.set_source_rgb(0.8, 0.2, 0.2)
346 txt = "no stats yet!"
347 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
348 ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+28-yoff-4)
350 ctx.rotate(math.radians(-10))
354 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
355 ctx.set_font_size(10)
356 ctx.set_source_rgb(1.0, 1.0, 0.5)
357 txt = "Elo: %.0f" % round(elos[gt], 0)
358 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
359 ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+15-yoff-4)
362 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
364 ctx.set_source_rgb(0.8, 0.8, 1.0)
365 txt = "Rank %d of %d" % ranks[gt]
366 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
367 ctx.move_to(GAMES_POS[0]+xoffset-xoff-tw/2, GAMES_POS[1]+25-yoff-3)
370 xoffset += GAMES_WIDTH
373 # print win percentage
375 if params['overlay'] == 0:
376 ctx.rectangle(WINLOSS_POS[0]-WINLOSS_WIDTH/2, WINLOSS_POS[1]-7, WINLOSS_WIDTH, 15)
377 ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
380 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
381 ctx.set_font_size(10)
382 ctx.set_source_rgb(0.8, 0.8, 0.8)
383 txt = "Win Percentage"
384 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
385 ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]-yoff-3)
388 wins, losses = total_stats["wins"], total_games-total_stats["wins"]
391 ratio = float(wins)/total_games
392 txt = "%.2f%%" % round(ratio * 100, 2)
395 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
396 ctx.set_font_size(12)
398 ctx.set_source_rgb(0.2, 1.0, 1.0)
400 ctx.set_source_rgb(0.5, 1.0, 1.0)
402 ctx.set_source_rgb(0.5, 1.0, 0.8)
404 ctx.set_source_rgb(0.8, 1.0, 0.5)
406 ctx.set_source_rgb(1.0, 1.0, 0.5)
407 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
408 ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+18-yoff-4)
411 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
413 ctx.set_source_rgb(0.6, 0.8, 0.8)
414 txt = "%d win" % wins
417 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
418 ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+30-yoff-3)
420 ctx.set_source_rgb(0.8, 0.8, 0.6)
421 txt = "%d loss" % losses
424 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
425 ctx.move_to(WINLOSS_POS[0]-xoff-tw/2, WINLOSS_POS[1]+40-yoff-3)
429 # print kill/death ratio
431 if params['overlay'] == 0:
432 ctx.rectangle(KILLDEATH_POS[0]-KILLDEATH_WIDTH/2, KILLDEATH_POS[1]-7, KILLDEATH_WIDTH, 15)
433 ctx.set_source_rgba(0.8, 0.8, 0.8, 0.1)
436 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
437 ctx.set_font_size(10)
438 ctx.set_source_rgb(0.8, 0.8, 0.8)
440 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
441 ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]-yoff-3)
444 kills, deaths = total_stats['kills'] , total_stats['deaths']
447 ratio = float(kills)/deaths
448 txt = "%.3f" % round(ratio, 3)
451 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_BOLD)
452 ctx.set_font_size(12)
454 ctx.set_source_rgb(0.0, 1.0, 0.0)
456 ctx.set_source_rgb(0.2, 1.0, 0.2)
458 ctx.set_source_rgb(0.5, 1.0, 0.5)
460 ctx.set_source_rgb(1.0, 0.5, 0.5)
462 ctx.set_source_rgb(1.0, 0.2, 0.2)
463 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
464 ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+18-yoff-4)
467 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
469 ctx.set_source_rgb(0.6, 0.8, 0.6)
470 txt = "%d kill" % kills
473 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
474 ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+30-yoff-3)
476 ctx.set_source_rgb(0.8, 0.6, 0.6)
477 txt = "%d death" % deaths
480 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
481 ctx.move_to(KILLDEATH_POS[0]-xoff-tw/2, KILLDEATH_POS[1]+40-yoff-3)
487 if params['overlay'] == 0:
488 ctx.rectangle( PLAYTIME_POS[0]-PLAYTIME_WIDTH/2, PLAYTIME_POS[1]-7, PLAYTIME_WIDTH, 14)
489 ctx.set_source_rgba(0.8, 0.8, 0.8, 0.6)
492 ctx.select_font_face(font, C.FONT_SLANT_NORMAL, C.FONT_WEIGHT_NORMAL)
493 ctx.set_font_size(10)
494 ctx.set_source_rgb(0.1, 0.1, 0.1)
495 txt = "Playing time: %s" % str(total_stats['alivetime'])
496 xoff, yoff, tw, th = ctx.text_extents(txt)[:4]
497 ctx.move_to(PLAYTIME_POS[0]-xoff-tw/2, PLAYTIME_POS[1]-yoff-4)
502 surf.write_to_png(OUTPUT % data['player'].player_id)
506 env = bootstrap('../../../development.ini')
508 req.matchdict = {'id':3}
510 print "Requesting player data from db ..."
511 start = datetime.now()
512 players = DBSession.query(Player).\
513 filter(Player.player_id == PlayerElo.player_id).\
514 filter(Player.nick != None).\
515 filter(Player.player_id > 2).\
516 filter(Player.active_ind == True).\
517 limit(NUM_PLAYERS).all()
518 stop = datetime.now()
519 print "Query took %.2f seconds" % (stop-start).total_seconds()
521 print "Creating badges for %d active players ..." % len(players)
522 start = datetime.now()
523 data_time, render_time = 0,0
524 for player in players:
525 req.matchdict['id'] = player.player_id
527 sstart = datetime.now()
528 #data = player_info_data(req)
529 data = get_data(player)
530 sstop = datetime.now()
531 data_time += (sstop-sstart).total_seconds()
533 print "\r #%-5d" % player.player_id,
536 sstart = datetime.now()
538 sstop = datetime.now()
539 render_time += (sstop-sstart).total_seconds()
542 stop = datetime.now()
543 print "Creating the badges took %.2f seconds (%.2f s per player)" % ((stop-start).total_seconds(), (stop-start).total_seconds()/float(len(players)))
544 print " Total time for getting data: %.2f s" % data_time
545 print " Total time for renering images: %.2f s" % render_time