4 from datetime import datetime
5 import sqlalchemy as sa
6 import sqlalchemy.sql.functions as func
7 from sqlalchemy import distinct
8 from pyramid.paster import bootstrap
9 from xonstat.models import *
12 from playerdata import PlayerData
15 # maximal number of query results (for testing, set to None to get all)
18 # we look for players who have activity within the past DELTA hours
22 # classic skin WITHOUT NAME - writes PNGs into "output//###.png"
23 skin_classic = Skin( "",
25 overlay = "overlay_classic",
28 # more fancy skin [** WIP **]- writes PNGs into "output/archer/###.png"
29 skin_archer = Skin( "archer",
30 bg = "background_archer-v1",
34 # minimal skin - writes PNGs into "output/minimal/###.png"
35 skin_minimal = Skin( "minimal",
37 bgcolor = (0.04, 0.04, 0.04, 1.0),
38 overlay = "overlay_minimal",
45 gametype_pos = (70,30),
46 gametype_color = (0.0, 0.0, 0.0),
47 gametype_text = "%s:",
49 gametype_fontsize = 10,
51 gametype_upper = False,
53 elo_text = "Elo %.0f",
54 elo_color = (0.7, 0.7, 0.7),
58 #nostats_pos = (75,30),
59 #nostats_fontsize = 10,
61 #nostats_text = "no stats yet!",
62 #nostats_color = (0.7, 0.4, 0.4),
65 kdr_colortop = (0.6, 0.8, 0.6),
66 kdr_colormid = (0.6, 0.6, 0.6),
67 kdr_colorbot = (0.8, 0.6, 0.6),
72 winp_colortop = (0.6, 0.8, 0.8),
73 winp_colormid = (0.6, 0.6, 0.6),
74 winp_colorbot = (0.8, 0.8, 0.6),
78 ptime_color = (0.7, 0.7, 0.7),
82 # parse cmdline parameters (for testing)
85 for arg in sys.argv[1:]:
86 if arg.startswith("-"):
89 DELTA = 2**24 # large enough to enforce update, and doesn't result in errors
93 print """Usage: gen_badges.py [options] [skin list]
95 -force Force updating all badges (delta = 2^24)
96 -test Limit number of players to 100 (for testing)
97 -help Show this help text
99 Space-separated list of skins to use when creating badges.
100 Available skins: classic, minimal, archer
101 If no skins are given, classic and minmal will be used by default.
102 NOTE: Output directories must exists before running the program!
107 skins.append(skin_classic)
108 elif arg == "minimal":
109 skins.append(skin_minimal)
110 elif arg == "archer":
111 skins.append(skin_archer)
114 skins = [ skin_classic, skin_minimal ]
118 env = bootstrap('../../../development.ini')
120 req.matchdict = {'id':3}
122 print "Requesting player data from db ..."
123 cutoff_dt = datetime.utcnow() - timedelta(hours=DELTA)
124 start = datetime.now()
127 players = DBSession.query(distinct(Player.player_id)).\
128 filter(Player.player_id == PlayerElo.player_id).\
129 filter(Player.player_id == PlayerGameStat.player_id).\
130 filter(PlayerGameStat.create_dt > cutoff_dt).\
131 filter(Player.nick != None).\
132 filter(Player.player_id > 2).\
133 filter(Player.active_ind == True).\
134 limit(NUM_PLAYERS).all()
136 players = DBSession.query(distinct(Player.player_id)).\
137 filter(Player.player_id == PlayerElo.player_id).\
138 filter(Player.player_id == PlayerGameStat.player_id).\
139 filter(PlayerGameStat.create_dt > cutoff_dt).\
140 filter(Player.nick != None).\
141 filter(Player.player_id > 2).\
142 filter(Player.active_ind == True).\
145 playerdata = PlayerData()
148 stop = datetime.now()
150 total_seconds = (td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
151 print "Query took %.2f seconds" % (total_seconds)
153 print "Creating badges for %d players ..." % len(players)
154 start = datetime.now()
155 data_time, render_time = 0,0
156 for player_id in players:
157 req.matchdict['id'] = player_id
159 sstart = datetime.now()
160 playerdata.get_data(player_id)
161 sstop = datetime.now()
163 total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
164 data_time += total_seconds
166 sstart = datetime.now()
168 sk.render_image(playerdata, "output/%s/%d.png" % (str(sk), player_id[0]))
169 sstop = datetime.now()
171 total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
172 render_time += total_seconds
174 stop = datetime.now()
176 total_seconds = float(td.microseconds + (td.seconds + td.days * 24 * 3600) * 10**6) / 10**6
177 print "Creating the badges took %.1f seconds (%.3f s per player)" % (total_seconds, total_seconds/float(len(players)))
178 print "Total time for rendering images: %.3f s" % render_time
179 print "Total time for getting data: %.3f s" % data_time
182 print "No active players found!"