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Merge branch 'master' into pickupbot
[xonotic/xonstat.git] / xonstat / templates / player_info.mako
1 <%inherit file="base.mako"/>
2 <%namespace name="nav" file="nav.mako" />
3 <%namespace file="accuracy.mako" import="accuracy" />
4
5 <%block name="navigation">
6 ${nav.nav('players')}
7 </%block>
8
9 <%block name="js">
10     % if player is not None:
11       <script src="/static/js/jquery-1.7.1.min.js"></script>
12       <script src="/static/js/jquery.flot.min.js"></script>
13       <script src="/static/js/bootstrap-tab.js"></script>
14       <script type="text/javascript">
15       $(function () {
16         $('#gbtab').click(function(e) {
17             e.preventDefault();
18             $(this).tab('show');
19         })
20
21       $('#gbtab a:first').tab('show');
22       })
23       </script>
24
25       <script type="text/javascript">
26       $(function () {
27           // plot the accuracy graph
28           function plot_acc_graph(data) {
29               var games = new Array();
30               var avgs = new Array();
31               var accs = new Array();
32
33               var i=0;
34               for(i=0; i < data.games; i++) {
35                   avgs[i] = [i, data.avg];
36                   accs[i] = [i, data.accs[i][1]];
37                   game_link = '/game/' + data.accs[i][0];
38                   j = data.games - i;
39                   games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
40               }
41
42               $.plot(
43                   $("#acc-graph"), 
44                   [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
45                     { label: 'accuracy', data: accs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
46                   { yaxis: {ticks: 10, min: 0, max: 100 },
47                     xaxis: {ticks: games},
48                     grid: { hoverable: true, clickable: true },
49               });
50           }
51
52           // plot the damage graph
53           function plot_dmg_graph(data) {
54               var games = new Array();
55               var avgs = new Array();
56               var dmgs = new Array();
57
58               var i=0;
59               for(i=0; i < data.games; i++) {
60                   avgs[i] = [i, data.avg];
61                   dmgs[i] = [i, data.dmgs[i][1]];
62                   game_link = '/game/' + data.dmgs[i][0];
63                   j = data.games - i;
64                   games[i] = [i, '<a href="' + game_link + '">' + j + '</a>'];
65               }
66
67               $.plot(
68                   $("#dmg-graph"), 
69                   [ { label: 'average', data: avgs, hoverable: true, clickable: false }, 
70                     { label: 'efficiency', data: dmgs, lines: {show:true}, points: {show:false}, hoverable: true, clickable: true }, ],
71                   { yaxis: {ticks: 10, min: 0 },
72                     xaxis: {ticks: games},
73                     grid: { hoverable: true, clickable: true },
74               });
75           }
76
77           function showTooltip(x, y, contents) {
78             $('<div id="tooltip">' + contents + '</div>').css( {
79                 position: 'absolute',
80                 display: 'none',
81                 top: y - 35,
82                 left: x + 10,
83                 border: '1px solid #fdd',
84                 padding: '2px',
85                 'background-color': '#333333',
86                 opacity: 0.80
87             }).appendTo("body").fadeIn(200);
88           }
89
90           var previousPoint = null;
91           var previousLabel = null;
92           $('#acc-graph').bind("plothover", function (event, pos, item) {
93               if (item) {
94                 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
95                     previousLabel = item.series.label;
96                     previousPoint = item.dataIndex;
97
98                     $("#tooltip").remove();
99                     var x = item.datapoint[0].toFixed(2),
100                         y = item.datapoint[1].toFixed(2);
101
102                     showTooltip(item.pageX, item.pageY, y + "%");
103                   }
104               }
105               else {
106                   $("#tooltip").remove();
107                   previousPoint = null;
108                   previousLabel = null;
109               }
110           });
111
112           $('#dmg-graph').bind("plothover", function (event, pos, item) {
113               if (item) {
114                 if ((previousLabel != item.series.label) || (previousPoint != item.dataIndex)) {
115                     previousPoint = item.dataIndex;
116                     previousLabel = item.series.label;
117
118                     $("#tooltip").remove();
119                     var x = item.datapoint[0].toFixed(2),
120                         y = item.datapoint[1].toFixed(2);
121
122                     showTooltip(item.pageX, item.pageY, y);
123                   }
124               }
125               else {
126                   $("#tooltip").remove();
127                   previousPoint = null;
128                   previousLabel = null;
129               }
130           });
131
132           // bind click events to the weapon images
133           $(".acc-weap").click(function () {
134               var dataurl = $(this).find('a').attr('href');
135
136               $('.accuracy-nav').find('.weapon-active').removeClass('weapon-active');
137               $(this).addClass('weapon-active');
138
139               $.ajax({
140                   url: dataurl,
141                   method: 'GET',
142                   dataType: 'json',
143                   success: plot_acc_graph
144               });
145           });
146
147           $(".dmg-weap").click(function () {
148               var dataurl = $(this).find('a').attr('href');
149
150               $('.damage-nav').find('.weapon-active').removeClass('weapon-active');
151               $(this).addClass('weapon-active');
152
153               $.ajax({
154                   url: dataurl,
155                   method: 'GET',
156                   dataType: 'json',
157                   success: plot_dmg_graph
158               });
159           });
160
161           // populate the graphs with the default weapons
162           $.ajax({
163               url: '${request.route_url("player_accuracy", id=player.player_id)}',
164               method: 'GET',
165               dataType: 'json',
166               success: plot_acc_graph
167           });
168
169           $.ajax({
170               url: '${request.route_url("player_damage", id=player.player_id)}',
171               method: 'GET',
172               dataType: 'json',
173               success: plot_dmg_graph
174           });
175       })
176       </script>
177     % endif
178 </%block>
179
180 <%block name="title">
181 Player Information
182 </%block>
183
184
185 % if player is None:
186 <h2>This player is so good we couldn't find him!</h2>
187 <p>Seriously though, he probably doesn't exist...just a figment of your imagination. Carry on then!</p>
188
189 % else:
190 <div class="row">
191   <div class="span12">
192     <h2>${player.nick_html_colors()|n}</h2>
193   </div>
194 </div>
195
196 <div class="row">
197   <div id="gbtabcontainer" class="tabbable tabs-right">
198       <ul id="gbtab" class="nav nav-tabs">
199       % for g in games_played:
200         <li><a href="#tab-${g.game_type_cd}" data-toggle="tab">${g.game_type_cd} (${g.games})</a></li>
201       % endfor
202       </ul>
203
204       <div class="tab-content">
205       % for g in games_played:
206         <div class="tab-pane fade in 
207         % if g.game_type_cd == 'overall':
208           active
209         % endif
210         " id="tab-${g.game_type_cd}">
211           <div class="span5">
212             <p>
213             % if g.game_type_cd in overall_stats:
214             Last Played: <small><span class="abstime" data-epoch="${overall_stats[g.game_type_cd].last_played_epoch}" title="${overall_stats[g.game_type_cd].last_played.strftime('%a, %d %b %Y %H:%M:%S UTC')}"> ${overall_stats[g.game_type_cd].last_played_fuzzy} </span> <br /></small>
215             % endif
216
217             Games Played: <small>${g.games} <br /></small>
218
219             Playing Time: <small>${overall_stats[g.game_type_cd].total_playing_time} <br /></small>
220
221             % if g.game_type_cd in fav_maps:
222             Favorite Map: <small>${fav_maps[g.game_type_cd].map_name} <br /></small>
223             % endif
224             </p>
225           </div>
226           <div class="span5">
227             <p>
228             Win Percentage: <small>${round(g.win_pct,2)}% (${g.wins} wins, ${g.losses} losses) <br /></small>
229
230             % if g.game_type_cd in overall_stats:
231               % if overall_stats[g.game_type_cd].k_d_ratio is not None:
232               Kill Ratio: <small>${round(overall_stats[g.game_type_cd].k_d_ratio,2)} (${overall_stats[g.game_type_cd].total_kills} kills, ${overall_stats[g.game_type_cd].total_deaths} deaths) <br /></small>
233               % endif
234             % endif
235
236             % if g.game_type_cd in elos:
237               % if g.game_type_cd == 'overall':
238               Best Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].game_type_cd}, ${elos[g.game_type_cd].games} games) <br /></small>
239               % else:
240               Elo: <small>${round(elos[g.game_type_cd].elo,2)} (${elos[g.game_type_cd].games} games) <br /></small>
241               % endif
242             % endif
243
244             % if g.game_type_cd in ranks:
245               % if g.game_type_cd == 'overall':
246               Best Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (${ranks[g.game_type_cd].game_type_cd}, percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
247
248               % else:
249               Rank: <small>${ranks[g.game_type_cd].rank} of ${ranks[g.game_type_cd].max_rank} (percentile: ${round(ranks[g.game_type_cd].percentile,2)})<br /></small>
250               % endif
251             % endif
252
253             % if g.game_type_cd == 'ctf':
254               % if  overall_stats[g.game_type_cd].cap_ratio is not None:
255                 Cap Ratio: <small>${round(overall_stats[g.game_type_cd].cap_ratio,2)} (${overall_stats[g.game_type_cd].total_captures} captures, ${overall_stats[g.game_type_cd].total_pickups} pickups) <br /></small>
256               % endif
257             % endif
258             </p>
259           </div>
260         </div>
261       % endfor
262       </div>
263   </div>
264 </div>
265
266
267 % if 'nex' in recent_weapons or 'rifle' in recent_weapons or 'minstanex' in recent_weapons or 'uzi' in recent_weapons or 'shotgun' in recent_weapons:
268 <div class="row">
269   <div class="span10">
270     <h3>Accuracy</h3>
271     <div id="acc-graph" class="flot" style="width:900px; height:200px;">
272     </div>
273
274     <div class="weapon-nav accuracy-nav">
275       <ul>
276         % if 'nex' in recent_weapons:
277         <li>
278           <div class="acc-weap weapon-active">
279             <img src="${request.static_url("xonstat:static/images/nex.png")}" />
280             <p><small>Nex</small></p>
281             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'nex'})}" title="Show nex accuracy"></a>
282           </div>
283         </li>
284         % endif
285
286         % if 'rifle' in recent_weapons:
287         <li>
288           <div class="acc-weap">
289             <img src="${request.static_url("xonstat:static/images/rifle.png")}" />
290             <p><small>Rifle</small></p>
291             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'rifle'})}" title="Show rifle accuracy"></a>
292           </div>
293         </li>
294         % endif
295
296         % if 'minstanex' in recent_weapons:
297         <li>
298           <div class="acc-weap">
299             <img src="${request.static_url("xonstat:static/images/minstanex.png")}" />
300             <p><small>Minstanex</small></p>
301             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'minstanex'})}" title="Show minstanex accuracy"></a>
302           </div>
303         </li>
304         % endif
305
306         % if 'uzi' in recent_weapons:
307         <li>
308           <div class="acc-weap">
309             <img src="${request.static_url("xonstat:static/images/uzi.png")}" />
310             <p><small>Uzi</small></p>
311             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'uzi'})}" title="Show uzi accuracy"></a>
312           </div>
313         </li>
314         % endif
315
316         % if 'shotgun' in recent_weapons:
317         <li>
318           <div class="acc-weap">
319             <img src="${request.static_url("xonstat:static/images/shotgun.png")}" />
320             <p><small>Shotgun</small></p>
321             <a href="${request.route_url('player_accuracy', id=player.player_id, _query={'weapon':'shotgun'})}" title="Show shotgun accuracy"></a>
322           </div>
323         </li>
324         % endif
325       </ul>
326     </div>
327
328   </div>
329 </div>
330 % endif
331
332
333 % if 'rocketlauncher' in recent_weapons or 'grenadelauncher' in recent_weapons or 'electro' in recent_weapons or 'crylink' in recent_weapons or 'laser' in recent_weapons:
334 <div class="row">
335   <div class="span10">
336     <h3>Damage Efficiency</h3>
337     <div id="dmg-graph" class="flot" style="width:900px; height:200px;">
338     </div>
339
340     <div class="weapon-nav damage-nav">
341       <ul>
342         % if 'rocketlauncher' in recent_weapons:
343         <li>
344           <div class="dmg-weap weapon-active">
345             <img src="${request.static_url("xonstat:static/images/rocketlauncher.png")}" />
346             <p><small>Rocket</small></p>
347             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'rocketlauncher'})}" title="Show rocket launcher efficiency"></a>
348           </div>
349         </li>
350         % endif
351
352         % if 'grenadelauncher' in recent_weapons:
353         <li>
354           <div class="dmg-weap">
355             <img src="${request.static_url("xonstat:static/images/grenadelauncher.png")}" />
356             <p><small>Mortar</small></p>
357             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'grenadelauncher'})}" title="Show mortar damage efficiency"></a>
358           </div>
359         </li>
360         % endif
361
362         % if 'electro' in recent_weapons:
363         <li>
364           <div class="dmg-weap">
365             <img src="${request.static_url("xonstat:static/images/electro.png")}" />
366             <p><small>Electro</small></p>
367             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'electro'})}" title="Show electro damage efficiency"></a>
368           </div>
369         </li>
370         % endif
371
372         % if 'crylink' in recent_weapons:
373         <li>
374           <div class="dmg-weap">
375             <img src="${request.static_url("xonstat:static/images/crylink.png")}" />
376             <p><small>Crylink</small></p>
377             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'crylink'})}" title="Show crylink damage efficiency"></a>
378           </div>
379         </li>
380         % endif
381
382         % if 'hagar' in recent_weapons:
383         <li>
384           <div class="dmg-weap">
385             <img src="${request.static_url("xonstat:static/images/hagar.png")}" />
386             <p><small>Hagar</small></p>
387             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'hagar'})}" title="Show hagar damage efficiency"></a>
388           </div>
389         </li>
390         % endif
391
392         % if 'laser' in recent_weapons:
393         <li>
394           <div class="dmg-weap">
395             <img src="${request.static_url("xonstat:static/images/laser.png")}" />
396             <p><small>Laser</small></p>
397             <a href="${request.route_url('player_damage', id=player.player_id, _query={'weapon':'laser'})}" title="Show laser damage efficiency"></a>
398           </div>
399         </li>
400         % endif
401
402       </ul>
403     </div>
404
405   </div>
406 </div>
407 % endif
408
409
410 ##### RECENT GAMES (v2) ####
411 % if recent_games:
412 <div class="row">
413   <div class="span12">
414     <h3>Recent Games</h3>
415     <table class="table table-bordered table-condensed">
416       <thead>
417         <tr>
418            <th></th>
419            <th>Type</th>
420            <th>Server</th>
421            <th>Map</th>
422            <th>Result</th>
423            <th>Played</th>
424         </tr>
425       </thead>
426       <tbody>
427       % for (gamestat, game, server, map) in recent_games:
428         <tr>
429            <td><a class="btn btn-primary btn-small" href="${request.route_url('game_info', id=game.game_id)}" title="View detailed information about this game">view</a></td>
430            <td style="width:20px;"><img title="${game.game_type_cd}" src="/static/images/icons/24x24/${game.game_type_cd}.png" alt="${game.game_type_cd}" /></td>
431            <td>${server.name}</td>
432            <td>${map.name}</td>
433            <td>
434            % if gamestat.team != None:
435              % if gamestat.team == game.winner:
436              Win
437              % else:
438              Loss
439              % endif
440           % else:
441             % if gamestat.rank == 1:
442             Win
443             % else:
444             Loss (#${gamestat.rank})
445             % endif
446           % endif
447            </td>
448            <td><span class="abstime" data-epoch="${game.epoch()}" title="${game.create_dt.strftime('%a, %d %b %Y %H:%M:%S UTC')}">${game.fuzzy_date()}</span></td>
449         </tr>
450       % endfor
451       </tbody>
452     </table>
453     % if total_games > 10:
454     <a href="${request.route_url("player_game_index", player_id=player.player_id, page=1)}" title="Game index for ${player.nick}">More games played by ${player.nick_html_colors()|n}...</a>
455     % endif
456   </div>
457 </div>
458 % endif
459 % endif