]> git.xonotic.org Git - xonotic/xonotic.git/commitdiff
make this script work with all "echo"s :P
authorRudolf Polzer <divVerent@xonotic.org>
Tue, 12 Apr 2011 09:33:28 +0000 (11:33 +0200)
committerRudolf Polzer <divVerent@xonotic.org>
Tue, 12 Apr 2011 09:33:28 +0000 (11:33 +0200)
misc/tools/shadescript/shade.sh

index 1f95c425e1035da6737ead97a4b40198aae46d6b..f5da83e99f7227e71e18a6bf8babfbfc5517af2f 100644 (file)
@@ -41,26 +41,26 @@ find "textures/$1" -type f -path "textures/*/*/*.*" -not -name '*_norm.*' -not -
                *water*)
                        noLightmap=true
                        isLiquid=true
-                       shaderHead="$shaderHead surfaceparm trans\n     surfaceparm water\n     qer_trans 20\n"
+                       shaderHead="$shaderHead surfaceparm trans$LF    surfaceparm water$LF    qer_trans 20$LF"
                        ;;
                *slime*)
                        noLightmap=true
                        isLiquid=true
-                       shaderHead="$shaderHead surfaceparm trans\n     surfaceparm slime\n     qer_trans 20\n"
+                       shaderHead="$shaderHead surfaceparm trans$LF    surfaceparm slime$LF    qer_trans 20$LF"
                        ;;
                *lava*)
                        noLightmap=true
                        isLiquid=true
-                       shaderHead="$shaderHead surfaceparm trans\n     surfaceparm lava\n      qer_trans 20\n"
+                       shaderHead="$shaderHead surfaceparm trans$LF    surfaceparm lava$LF     qer_trans 20$LF"
                        ;;
                *glass*)
                        noLightmap=true
-                       shaderHead="$shaderHead surfaceparm trans\n"
-                       diffuseExtra="$diffuseExtra             blendfunc add\n"
+                       shaderHead="$shaderHead surfaceparm trans$LF"
+                       diffuseExtra="$diffuseExtra             blendfunc add$LF"
                        ;;
                *metal*)
                        bounceScale=`echo "$bounceScale + 0.25" | bc -l`
-                       shaderHead="$shaderHead surfaceparm metalsteps\n"
+                       shaderHead="$shaderHead surfaceparm metalsteps$LF"
                        ;;
        esac
 
@@ -68,8 +68,8 @@ find "textures/$1" -type f -path "textures/*/*/*.*" -not -name '*_norm.*' -not -
        case "$F" in
                *grate*)
                        bounceScale=`echo "$bounceScale + 0.25" | bc -l`
-                       shaderHead="$shaderHead surfaceparm trans\n"
-                       diffuseExtra="$diffuseExtra             blendfunc blend\n"
+                       shaderHead="$shaderHead surfaceparm trans$LF"
+                       diffuseExtra="$diffuseExtra             blendfunc blend$LF"
                        ;;
        esac
 
@@ -82,7 +82,7 @@ find "textures/$1" -type f -path "textures/*/*/*.*" -not -name '*_norm.*' -not -
        case "$F" in
                *dirt*|*terrain*|*old*)
                        bounceScale=`echo "$bounceScale - 0.25" | bc -l`
-                       shaderHead="$shaderHead surfaceparm dust\n"
+                       shaderHead="$shaderHead surfaceparm dust$LF"
                        ;;
        esac
 
@@ -98,13 +98,13 @@ find "textures/$1" -type f -path "textures/*/*/*.*" -not -name '*_norm.*' -not -
        fi
 
        if ! $noLightmap; then
-               shaderTail="    {\n             map \$lightmap\n                rgbGen identity\n               tcGen lightmap\n                blendfunc filter\n      }"
+               shaderTail="    {$LF            map \$lightmap$LF               rgbGen identity$LF              tcGen lightmap$LF               blendfunc filter$LF     }"
        fi
        case "$bounceScale" in
                1|1.0|1.00)
                        ;;
                *)
-                       shaderHead="$shaderHead q3map_bouncescale $bounceScale\n"
+                       shaderHead="$shaderHead q3map_bouncescale $bounceScale$LF"
                        ;;
        esac