+ ./maps/*/lm_[0-9][0-9][0-9][13579]) # deluxemap
+ export S2TC_COLORDIST_MODE=NORMALMAP
+ export S2TC_RANDOM_COLORS=256
+ export S2TC_REFINE_COLORS=LOOP
+ export S2TC_DITHER_MODE=NONE
+ # Engine ignores alpha channel on these, so we can use the DXT1 black encoding.
+ # Not that that color should happen very often on a deluxemap, but who knows.
+ # NOT renormalizing, as DP does its own renormalization anyway in the GLSL shader
+ # and crunch's renormalizing looks like it can cause banding artifacts.
+ export CRUNCH_TEXTYPEFLAGS='-gamma 1.0 -uniformMetrics -usetransparentindicesforblack'
+ ;;