Work around imagemagick regression that puts everything upside down Signed-off-by: bones_was_here <bones_was_here@xa.org.au>
Allow DXT1 for textures that have alpha (e.g. grates). Should save some VRAM.
Turn off renormalizing. Crunch's renormalizing code looks hellish, and DP already renormalizes normalmaps in the GLSL shader anyway. Yes, means the mipmaps may not end up great. Should be OK though.
Add support for the "crunch" texture compression tool.
Try to not dither normalmaps, but instead dither colormaps with higher quality.
Generate deluxemap textures dds files in normalmap mode.
$F contains file extension...
fix team chat beep sound
Switch to s2tc for now - fix the crap later.
Oops. Allow DDS for a few more textures.
cwebp requires png, so be it
oops: jpg -> webp is pointless. Disable.
cached converter: WebP support
Imagemagick: write good TGAs
better solution: avoid ogg->ogg bitrate reduction in release builds, but continue to do wav->ogg
fix more bugs
refactor
fix PSNR calc
when compressing textures, check whether DXT3 or DXT5 is better, and use that (slower, better)
set S2TC configuration