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dp.win64 build dependencies beginning (lacks SDL still)
[xonotic/xonotic.git] / misc / builddeps / dp.win64 / include / d3dtypes.h
diff --git a/misc/builddeps/dp.win64/include/d3dtypes.h b/misc/builddeps/dp.win64/include/d3dtypes.h
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+/*==========================================================================;
+ *
+ *  Copyright (C) 1995-1998 Microsoft Corporation.  All Rights Reserved.
+ *
+ *  File:   d3dtypes.h
+ *  Content:    Direct3D types include file
+ *
+ ***************************************************************************/
+
+#ifndef _D3DTYPES_H_
+#define _D3DTYPES_H_
+
+#include <windows.h>
+
+#include <float.h>
+#include <ddraw.h>
+
+#ifndef DIRECT3D_VERSION
+#define DIRECT3D_VERSION         0x0600
+#endif
+
+#pragma pack(4)
+
+
+/* D3DVALUE is the fundamental Direct3D fractional data type */
+
+#define D3DVALP(val, prec) ((float)(val))
+#define D3DVAL(val) ((float)(val))
+typedef float D3DVALUE, *LPD3DVALUE;
+#define D3DDivide(a, b)    (float)((double) (a) / (double) (b))
+#define D3DMultiply(a, b)    ((a) * (b))
+
+typedef LONG D3DFIXED;
+
+#ifndef RGB_MAKE
+/*
+ * Format of CI colors is
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ *  |    alpha      |         color index           |   fraction    |
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ */
+#define CI_GETALPHA(ci)    ((ci) >> 24)
+#define CI_GETINDEX(ci)    (((ci) >> 8) & 0xffff)
+#define CI_GETFRACTION(ci) ((ci) & 0xff)
+#define CI_ROUNDINDEX(ci)  CI_GETINDEX((ci) + 0x80)
+#define CI_MASKALPHA(ci)   ((ci) & 0xffffff)
+#define CI_MAKE(a, i, f)    (((a) << 24) | ((i) << 8) | (f))
+
+/*
+ * Format of RGBA colors is
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ *  |    alpha      |      red      |     green     |     blue      |
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ */
+#define RGBA_GETALPHA(rgb)      ((rgb) >> 24)
+#define RGBA_GETRED(rgb)        (((rgb) >> 16) & 0xff)
+#define RGBA_GETGREEN(rgb)      (((rgb) >> 8) & 0xff)
+#define RGBA_GETBLUE(rgb)       ((rgb) & 0xff)
+#define RGBA_MAKE(r, g, b, a)   ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
+
+/* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
+ * The float values must be in the range 0..1
+ */
+#define D3DRGB(r, g, b) \
+    (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
+#define D3DRGBA(r, g, b, a) \
+    (   (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
+    |   (((long)((g) * 255)) << 8) | (long)((b) * 255) \
+    )
+
+/*
+ * Format of RGB colors is
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ *  |    ignored    |      red      |     green     |     blue      |
+ *  +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
+ */
+#define RGB_GETRED(rgb)         (((rgb) >> 16) & 0xff)
+#define RGB_GETGREEN(rgb)       (((rgb) >> 8) & 0xff)
+#define RGB_GETBLUE(rgb)        ((rgb) & 0xff)
+#define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
+#define RGB_MAKE(r, g, b)       ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
+#define RGBA_TORGB(rgba)       ((D3DCOLOR) ((rgba) & 0xffffff))
+#define RGB_TORGBA(rgb)        ((D3DCOLOR) ((rgb) | 0xff000000))
+
+#endif
+
+/*
+ * Flags for Enumerate functions
+ */
+
+/*
+ * Stop the enumeration
+ */
+#define D3DENUMRET_CANCEL                        DDENUMRET_CANCEL
+
+/*
+ * Continue the enumeration
+ */
+#define D3DENUMRET_OK                            DDENUMRET_OK
+
+typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
+typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
+typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
+
+typedef DWORD D3DCOLOR, *LPD3DCOLOR;
+
+typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
+typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
+typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
+
+typedef struct _D3DCOLORVALUE {
+    union {
+    D3DVALUE r;
+    D3DVALUE dvR;
+#if defined(NONAMELESSUNION)
+    } u1;
+#else
+    };
+#endif
+    union {
+    D3DVALUE g;
+    D3DVALUE dvG;
+#if defined(NONAMELESSUNION)
+    } u2;
+#else
+    };
+#endif
+    union {
+    D3DVALUE b;
+    D3DVALUE dvB;
+#if defined(NONAMELESSUNION)
+    } u3;
+#else
+    };
+#endif
+    union {
+    D3DVALUE a;
+    D3DVALUE dvA;
+#if defined(NONAMELESSUNION)
+    } u4;
+#else
+    };
+#endif
+} D3DCOLORVALUE, *LPD3DCOLORVALUE;
+
+typedef struct _D3DRECT {
+    union {
+    LONG x1;
+    LONG lX1;
+#if defined(NONAMELESSUNION)
+    } u1;
+#else
+    };
+#endif
+    union {
+    LONG y1;
+    LONG lY1;
+#if defined(NONAMELESSUNION)
+    } u2;
+#else
+    };
+#endif
+    union {
+    LONG x2;
+    LONG lX2;
+#if defined(NONAMELESSUNION)
+    } u3;
+#else
+    };
+#endif
+    union {
+    LONG y2;
+    LONG lY2;
+#if defined(NONAMELESSUNION)
+    } u4;
+#else
+    };
+#endif
+} D3DRECT, *LPD3DRECT;
+
+typedef struct _D3DVECTOR {
+    union {
+    D3DVALUE x;
+    D3DVALUE dvX;
+#if defined(NONAMELESSUNION)
+    } u1;
+#else
+    };
+#endif
+    union {
+    D3DVALUE y;
+    D3DVALUE dvY;
+#if defined(NONAMELESSUNION)
+    } u2;
+#else
+    };
+#endif
+    union {
+    D3DVALUE z;
+    D3DVALUE dvZ;
+#if defined(NONAMELESSUNION)
+    } u3;
+#else
+    };
+#endif
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+
+public:
+
+    // =====================================
+    // Constructors
+    // =====================================
+
+    _D3DVECTOR() { }
+    _D3DVECTOR(D3DVALUE f);
+    _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
+    _D3DVECTOR(const D3DVALUE f[3]);
+
+    // =====================================
+    // Access grants
+    // =====================================
+
+    const D3DVALUE&operator[](int i) const;
+    D3DVALUE&operator[](int i);
+
+    // =====================================
+    // Assignment operators
+    // =====================================
+
+    _D3DVECTOR& operator += (const _D3DVECTOR& v);
+    _D3DVECTOR& operator -= (const _D3DVECTOR& v);
+    _D3DVECTOR& operator *= (const _D3DVECTOR& v);
+    _D3DVECTOR& operator /= (const _D3DVECTOR& v);
+    _D3DVECTOR& operator *= (D3DVALUE s);
+    _D3DVECTOR& operator /= (D3DVALUE s);
+
+    // =====================================
+    // Unary operators
+    // =====================================
+
+    friend _D3DVECTOR operator + (const _D3DVECTOR& v);
+    friend _D3DVECTOR operator - (const _D3DVECTOR& v);
+
+
+    // =====================================
+    // Binary operators
+    // =====================================
+
+    // Addition and subtraction
+        friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+        friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+    // Scalar multiplication and division
+        friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
+        friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
+        friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
+    // Memberwise multiplication and division
+        friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+        friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+    // Vector dominance
+        friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+        friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+    // Bitwise equality
+        friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+    // Length-related functions
+        friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v);
+        friend D3DVALUE Magnitude (const _D3DVECTOR& v);
+
+    // Returns vector with same direction and unit length
+        friend _D3DVECTOR Normalize (const _D3DVECTOR& v);
+
+    // Return min/max component of the input vector
+        friend D3DVALUE Min (const _D3DVECTOR& v);
+        friend D3DVALUE Max (const _D3DVECTOR& v);
+
+    // Return memberwise min/max of input vectors
+        friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+        friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+    // Dot and cross product
+        friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+        friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
+
+#endif
+} D3DVECTOR, *LPD3DVECTOR;
+
+/*
+ * Vertex data types supported in an ExecuteBuffer.
+ */
+
+/*
+ * Homogeneous vertices
+ */
+
+typedef struct _D3DHVERTEX {
+    DWORD           dwFlags;        /* Homogeneous clipping flags */
+    union {
+    D3DVALUE    hx;
+    D3DVALUE    dvHX;
+#if defined(NONAMELESSUNION)
+    } u1;
+#else
+    };
+#endif
+    union {
+    D3DVALUE    hy;
+    D3DVALUE    dvHY;
+#if defined(NONAMELESSUNION)
+    } u2;
+#else
+    };
+#endif
+    union {
+    D3DVALUE    hz;
+    D3DVALUE    dvHZ;
+#if defined(NONAMELESSUNION)
+    } u3;
+#else
+    };
+#endif
+} D3DHVERTEX, *LPD3DHVERTEX;
+
+/*
+ * Transformed/lit vertices
+ */
+typedef struct _D3DTLVERTEX {
+    union {
+    D3DVALUE    sx;             /* Screen coordinates */
+    D3DVALUE    dvSX;
+#if defined(NONAMELESSUNION)
+    } u1;
+#else
+    };
+#endif
+    union {
+    D3DVALUE    sy;
+    D3DVALUE    dvSY;
+#if defined(NONAMELESSUNION)
+    } u2;
+#else
+    };
+#endif
+    union {
+    D3DVALUE    sz;
+    D3DVALUE    dvSZ;
+#if defined(NONAMELESSUNION)
+    } u3;
+#else
+    };
+#endif
+    union {
+    D3DVALUE    rhw;        /* Reciprocal of homogeneous w */
+    D3DVALUE    dvRHW;
+#if defined(NONAMELESSUNION)
+    } u4;
+#else
+    };
+#endif
+    union {
+    D3DCOLOR    color;          /* Vertex color */
+    D3DCOLOR    dcColor;
+#if defined(NONAMELESSUNION)
+    } u5;
+#else
+    };
+#endif
+    union {
+    D3DCOLOR    specular;       /* Specular component of vertex */
+    D3DCOLOR    dcSpecular;
+#if defined(NONAMELESSUNION)
+    } u6;
+#else
+    };
+#endif
+    union {
+    D3DVALUE    tu;             /* Texture coordinates */
+    D3DVALUE    dvTU;
+#if defined(NONAMELESSUNION)
+    } u7;
+#else
+    };
+#endif
+    union {
+    D3DVALUE    tv;
+    D3DVALUE    dvTV;
+#if defined(NONAMELESSUNION)
+    } u8;
+#else
+    };
+#endif
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+    _D3DTLVERTEX() { }
+    _D3DTLVERTEX(const D3DVECTOR& v, float _rhw,
+                 D3DCOLOR _color, D3DCOLOR _specular,
+                 float _tu, float _tv)
+        { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
+          color = _color; specular = _specular;
+          tu = _tu; tv = _tv;
+        }
+#endif
+} D3DTLVERTEX, *LPD3DTLVERTEX;
+
+/*
+ * Untransformed/lit vertices
+ */
+typedef struct _D3DLVERTEX {
+    union {
+    D3DVALUE     x;             /* Homogeneous coordinates */
+    D3DVALUE     dvX;
+#if defined(NONAMELESSUNION)
+    } u1;
+#else
+    };
+#endif
+    union {
+    D3DVALUE     y;
+    D3DVALUE     dvY;
+#if defined(NONAMELESSUNION)
+    } u2;
+#else
+    };
+#endif
+    union {
+    D3DVALUE     z;
+    D3DVALUE     dvZ;
+#if defined(NONAMELESSUNION)
+    } u3;
+#else
+    };
+#endif
+    DWORD            dwReserved;
+    union {
+    D3DCOLOR     color;         /* Vertex color */
+    D3DCOLOR     dcColor;
+#if defined(NONAMELESSUNION)
+    } u4;
+#else
+    };
+#endif
+    union {
+    D3DCOLOR     specular;      /* Specular component of vertex */
+    D3DCOLOR     dcSpecular;
+#if defined(NONAMELESSUNION)
+    } u5;
+#else
+    };
+#endif
+    union {
+    D3DVALUE     tu;            /* Texture coordinates */
+    D3DVALUE     dvTU;
+#if defined(NONAMELESSUNION)
+    } u6;
+#else
+    };
+#endif
+    union {
+    D3DVALUE     tv;
+    D3DVALUE     dvTV;
+#if defined(NONAMELESSUNION)
+    } u7;
+#else
+    };
+#endif
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+    _D3DLVERTEX() { }
+    _D3DLVERTEX(const D3DVECTOR& v,
+                D3DCOLOR _color, D3DCOLOR _specular,
+                float _tu, float _tv)
+        { x = v.x; y = v.y; z = v.z; dwReserved = 0;
+          color = _color; specular = _specular;
+          tu = _tu; tv = _tv;
+        }
+#endif
+} D3DLVERTEX, *LPD3DLVERTEX;
+
+/*
+ * Untransformed/unlit vertices
+ */
+
+typedef struct _D3DVERTEX {
+    union {
+    D3DVALUE     x;             /* Homogeneous coordinates */
+    D3DVALUE     dvX;
+#if defined(NONAMELESSUNION)
+    } u1;
+#else
+    };
+#endif
+    union {
+    D3DVALUE     y;
+    D3DVALUE     dvY;
+#if defined(NONAMELESSUNION)
+    } u2;
+#else
+    };
+#endif
+    union {
+    D3DVALUE     z;
+    D3DVALUE     dvZ;
+#if defined(NONAMELESSUNION)
+    } u3;
+#else
+    };
+#endif
+    union {
+    D3DVALUE     nx;            /* Normal */
+    D3DVALUE     dvNX;
+#if defined(NONAMELESSUNION)
+    } u4;
+#else
+    };
+#endif
+    union {
+    D3DVALUE     ny;
+    D3DVALUE     dvNY;
+#if defined(NONAMELESSUNION)
+    } u5;
+#else
+    };
+#endif
+    union {
+    D3DVALUE     nz;
+    D3DVALUE     dvNZ;
+#if defined(NONAMELESSUNION)
+    } u6;
+#else
+    };
+#endif
+    union {
+    D3DVALUE     tu;            /* Texture coordinates */
+    D3DVALUE     dvTU;
+#if defined(NONAMELESSUNION)
+    } u7;
+#else
+    };
+#endif
+    union {
+    D3DVALUE     tv;
+    D3DVALUE     dvTV;
+#if defined(NONAMELESSUNION)
+    } u8;
+#else
+    };
+#endif
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+    _D3DVERTEX() { }
+    _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv)
+        { x = v.x; y = v.y; z = v.z;
+          nx = n.x; ny = n.y; nz = n.z;
+          tu = _tu; tv = _tv;
+        }
+#endif
+} D3DVERTEX, *LPD3DVERTEX;
+
+
+/*
+ * Matrix, viewport, and tranformation structures and definitions.
+ */
+
+typedef struct _D3DMATRIX {
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+    union {
+        struct {
+#endif
+
+            D3DVALUE        _11, _12, _13, _14;
+            D3DVALUE        _21, _22, _23, _24;
+            D3DVALUE        _31, _32, _33, _34;
+            D3DVALUE        _41, _42, _43, _44;
+
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+#if defined(NONAMELESSUNION)
+        } u1;
+#else
+        };
+#endif
+        D3DVALUE m[4][4];
+    };
+    _D3DMATRIX() { }
+    _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03,
+                D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13,
+                D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23,
+                D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33
+        )
+        {
+                m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03;
+                m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13;
+                m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23;
+                m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33;
+        }
+
+    D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; }
+    const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; }
+    friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&);
+#endif
+} D3DMATRIX, *LPD3DMATRIX;
+
+#if (defined __cplusplus) && (defined D3D_OVERLOADS)
+#include "d3dvec.inl"
+#endif
+
+typedef struct _D3DVIEWPORT {
+    DWORD       dwSize;
+    DWORD       dwX;
+    DWORD       dwY;        /* Top left */
+    DWORD       dwWidth;
+    DWORD       dwHeight;   /* Dimensions */
+    D3DVALUE    dvScaleX;   /* Scale homogeneous to screen */
+    D3DVALUE    dvScaleY;   /* Scale homogeneous to screen */
+    D3DVALUE    dvMaxX;     /* Min/max homogeneous x coord */
+    D3DVALUE    dvMaxY;     /* Min/max homogeneous y coord */
+    D3DVALUE    dvMinZ;
+    D3DVALUE    dvMaxZ;     /* Min/max homogeneous z coord */
+} D3DVIEWPORT, *LPD3DVIEWPORT;
+
+typedef struct _D3DVIEWPORT2 {
+    DWORD       dwSize;
+    DWORD       dwX;
+    DWORD       dwY;        /* Viewport Top left */
+    DWORD       dwWidth;
+    DWORD       dwHeight;   /* Viewport Dimensions */
+    D3DVALUE    dvClipX;        /* Top left of clip volume */
+    D3DVALUE    dvClipY;
+    D3DVALUE    dvClipWidth;    /* Clip Volume Dimensions */
+    D3DVALUE    dvClipHeight;
+    D3DVALUE    dvMinZ;         /* Min/max of clip Volume */
+    D3DVALUE    dvMaxZ;
+} D3DVIEWPORT2, *LPD3DVIEWPORT2;
+
+/*
+ * Values for clip fields.
+ */
+#define D3DCLIP_LEFT                0x00000001L
+#define D3DCLIP_RIGHT               0x00000002L
+#define D3DCLIP_TOP             0x00000004L
+#define D3DCLIP_BOTTOM              0x00000008L
+#define D3DCLIP_FRONT               0x00000010L
+#define D3DCLIP_BACK                0x00000020L
+#define D3DCLIP_GEN0                0x00000040L
+#define D3DCLIP_GEN1                0x00000080L
+#define D3DCLIP_GEN2                0x00000100L
+#define D3DCLIP_GEN3                0x00000200L
+#define D3DCLIP_GEN4                0x00000400L
+#define D3DCLIP_GEN5                0x00000800L
+
+/*
+ * Values for d3d status.
+ */
+#define D3DSTATUS_CLIPUNIONLEFT         D3DCLIP_LEFT
+#define D3DSTATUS_CLIPUNIONRIGHT        D3DCLIP_RIGHT
+#define D3DSTATUS_CLIPUNIONTOP          D3DCLIP_TOP
+#define D3DSTATUS_CLIPUNIONBOTTOM       D3DCLIP_BOTTOM
+#define D3DSTATUS_CLIPUNIONFRONT        D3DCLIP_FRONT
+#define D3DSTATUS_CLIPUNIONBACK         D3DCLIP_BACK
+#define D3DSTATUS_CLIPUNIONGEN0         D3DCLIP_GEN0
+#define D3DSTATUS_CLIPUNIONGEN1         D3DCLIP_GEN1
+#define D3DSTATUS_CLIPUNIONGEN2         D3DCLIP_GEN2
+#define D3DSTATUS_CLIPUNIONGEN3         D3DCLIP_GEN3
+#define D3DSTATUS_CLIPUNIONGEN4         D3DCLIP_GEN4
+#define D3DSTATUS_CLIPUNIONGEN5         D3DCLIP_GEN5
+
+#define D3DSTATUS_CLIPINTERSECTIONLEFT      0x00001000L
+#define D3DSTATUS_CLIPINTERSECTIONRIGHT     0x00002000L
+#define D3DSTATUS_CLIPINTERSECTIONTOP       0x00004000L
+#define D3DSTATUS_CLIPINTERSECTIONBOTTOM    0x00008000L
+#define D3DSTATUS_CLIPINTERSECTIONFRONT     0x00010000L
+#define D3DSTATUS_CLIPINTERSECTIONBACK      0x00020000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN0      0x00040000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN1      0x00080000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN2      0x00100000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN3      0x00200000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN4      0x00400000L
+#define D3DSTATUS_CLIPINTERSECTIONGEN5      0x00800000L
+#define D3DSTATUS_ZNOTVISIBLE               0x01000000L
+/* Do not use 0x80000000 for any status flags in future as it is reserved */
+
+#define D3DSTATUS_CLIPUNIONALL  (       \
+        D3DSTATUS_CLIPUNIONLEFT |   \
+        D3DSTATUS_CLIPUNIONRIGHT    |   \
+        D3DSTATUS_CLIPUNIONTOP  |   \
+        D3DSTATUS_CLIPUNIONBOTTOM   |   \
+        D3DSTATUS_CLIPUNIONFRONT    |   \
+        D3DSTATUS_CLIPUNIONBACK |   \
+        D3DSTATUS_CLIPUNIONGEN0 |   \
+        D3DSTATUS_CLIPUNIONGEN1 |   \
+        D3DSTATUS_CLIPUNIONGEN2 |   \
+        D3DSTATUS_CLIPUNIONGEN3 |   \
+        D3DSTATUS_CLIPUNIONGEN4 |   \
+        D3DSTATUS_CLIPUNIONGEN5     \
+        )
+
+#define D3DSTATUS_CLIPINTERSECTIONALL   (       \
+        D3DSTATUS_CLIPINTERSECTIONLEFT  |   \
+        D3DSTATUS_CLIPINTERSECTIONRIGHT |   \
+        D3DSTATUS_CLIPINTERSECTIONTOP   |   \
+        D3DSTATUS_CLIPINTERSECTIONBOTTOM    |   \
+        D3DSTATUS_CLIPINTERSECTIONFRONT |   \
+        D3DSTATUS_CLIPINTERSECTIONBACK  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN0  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN1  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN2  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN3  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN4  |   \
+        D3DSTATUS_CLIPINTERSECTIONGEN5      \
+        )
+
+#define D3DSTATUS_DEFAULT   (           \
+        D3DSTATUS_CLIPINTERSECTIONALL   |   \
+        D3DSTATUS_ZNOTVISIBLE)
+
+
+/*
+ * Options for direct transform calls
+ */
+#define D3DTRANSFORM_CLIPPED       0x00000001l
+#define D3DTRANSFORM_UNCLIPPED     0x00000002l
+
+typedef struct _D3DTRANSFORMDATA {
+    DWORD           dwSize;
+    LPVOID      lpIn;           /* Input vertices */
+    DWORD           dwInSize;       /* Stride of input vertices */
+    LPVOID      lpOut;          /* Output vertices */
+    DWORD           dwOutSize;      /* Stride of output vertices */
+    LPD3DHVERTEX    lpHOut;         /* Output homogeneous vertices */
+    DWORD           dwClip;         /* Clipping hint */
+    DWORD           dwClipIntersection;
+    DWORD           dwClipUnion;    /* Union of all clip flags */
+    D3DRECT         drExtent;       /* Extent of transformed vertices */
+} D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
+
+/*
+ * Structure defining position and direction properties for lighting.
+ */
+typedef struct _D3DLIGHTINGELEMENT {
+    D3DVECTOR dvPosition;           /* Lightable point in model space */
+    D3DVECTOR dvNormal;             /* Normalised unit vector */
+} D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
+
+/*
+ * Structure defining material properties for lighting.
+ */
+typedef struct _D3DMATERIAL {
+    DWORD           dwSize;
+    union {
+    D3DCOLORVALUE   diffuse;        /* Diffuse color RGBA */
+    D3DCOLORVALUE   dcvDiffuse;
+#if defined(NONAMELESSUNION)
+    } u1;
+#else
+    };
+#endif
+    union {
+    D3DCOLORVALUE   ambient;        /* Ambient color RGB */
+    D3DCOLORVALUE   dcvAmbient;
+#if defined(NONAMELESSUNION)
+    } u2;
+#else
+    };
+#endif
+    union {
+    D3DCOLORVALUE   specular;       /* Specular 'shininess' */
+    D3DCOLORVALUE   dcvSpecular;
+#if defined(NONAMELESSUNION)
+    } u3;
+#else
+    };
+#endif
+    union {
+    D3DCOLORVALUE   emissive;       /* Emissive color RGB */
+    D3DCOLORVALUE   dcvEmissive;
+#if defined(NONAMELESSUNION)
+    } u4;
+#else
+    };
+#endif
+    union {
+    D3DVALUE        power;          /* Sharpness if specular highlight */
+    D3DVALUE        dvPower;
+#if defined(NONAMELESSUNION)
+    } u5;
+#else
+    };
+#endif
+    D3DTEXTUREHANDLE    hTexture;       /* Handle to texture map */
+    DWORD           dwRampSize;
+} D3DMATERIAL, *LPD3DMATERIAL;
+
+typedef enum _D3DLIGHTTYPE {
+    D3DLIGHT_POINT          = 1,
+    D3DLIGHT_SPOT           = 2,
+    D3DLIGHT_DIRECTIONAL    = 3,
+    D3DLIGHT_PARALLELPOINT  = 4,
+#if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers
+    D3DLIGHT_GLSPOT         = 5,
+#endif
+    D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
+} D3DLIGHTTYPE;
+
+/*
+ * Structure defining a light source and its properties.
+ */
+typedef struct _D3DLIGHT {
+    DWORD           dwSize;
+    D3DLIGHTTYPE    dltType;            /* Type of light source */
+    D3DCOLORVALUE   dcvColor;       /* Color of light */
+    D3DVECTOR       dvPosition;     /* Position in world space */
+    D3DVECTOR       dvDirection;        /* Direction in world space */
+    D3DVALUE        dvRange;            /* Cutoff range */
+    D3DVALUE        dvFalloff;          /* Falloff */
+    D3DVALUE        dvAttenuation0;     /* Constant attenuation */
+    D3DVALUE        dvAttenuation1;     /* Linear attenuation */
+    D3DVALUE        dvAttenuation2;     /* Quadratic attenuation */
+    D3DVALUE        dvTheta;            /* Inner angle of spotlight cone */
+    D3DVALUE        dvPhi;              /* Outer angle of spotlight cone */
+} D3DLIGHT, *LPD3DLIGHT;
+
+/*
+ * Structure defining a light source and its properties.
+ */
+
+/* flags bits */
+#define D3DLIGHT_ACTIVE         0x00000001
+#define D3DLIGHT_NO_SPECULAR    0x00000002
+
+/* maximum valid light range */
+#define D3DLIGHT_RANGE_MAX      ((float)sqrt(FLT_MAX))
+
+typedef struct _D3DLIGHT2 {
+    DWORD           dwSize;
+    D3DLIGHTTYPE    dltType;        /* Type of light source */
+    D3DCOLORVALUE   dcvColor;       /* Color of light */
+    D3DVECTOR       dvPosition;     /* Position in world space */
+    D3DVECTOR       dvDirection;    /* Direction in world space */
+    D3DVALUE        dvRange;        /* Cutoff range */
+    D3DVALUE        dvFalloff;      /* Falloff */
+    D3DVALUE        dvAttenuation0; /* Constant attenuation */
+    D3DVALUE        dvAttenuation1; /* Linear attenuation */
+    D3DVALUE        dvAttenuation2; /* Quadratic attenuation */
+    D3DVALUE        dvTheta;        /* Inner angle of spotlight cone */
+    D3DVALUE        dvPhi;          /* Outer angle of spotlight cone */
+    DWORD           dwFlags;
+} D3DLIGHT2, *LPD3DLIGHT2;
+
+typedef struct _D3DLIGHTDATA {
+    DWORD                dwSize;
+    LPD3DLIGHTINGELEMENT lpIn;      /* Input positions and normals */
+    DWORD                dwInSize;  /* Stride of input elements */
+    LPD3DTLVERTEX        lpOut;     /* Output colors */
+    DWORD                dwOutSize; /* Stride of output colors */
+} D3DLIGHTDATA, *LPD3DLIGHTDATA;
+
+/*
+ * Before DX5, these values were in an enum called
+ * D3DCOLORMODEL. This was not correct, since they are
+ * bit flags. A driver can surface either or both flags
+ * in the dcmColorModel member of D3DDEVICEDESC.
+ */
+#define D3DCOLOR_MONO   1
+#define D3DCOLOR_RGB    2
+
+typedef DWORD D3DCOLORMODEL;
+
+/*
+ * Options for clearing
+ */
+#define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */
+#define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */
+#define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */
+
+/*
+ * Execute buffers are allocated via Direct3D.  These buffers may then
+ * be filled by the application with instructions to execute along with
+ * vertex data.
+ */
+
+/*
+ * Supported op codes for execute instructions.
+ */
+typedef enum _D3DOPCODE {
+    D3DOP_POINT                 = 1,
+    D3DOP_LINE                  = 2,
+    D3DOP_TRIANGLE      = 3,
+    D3DOP_MATRIXLOAD        = 4,
+    D3DOP_MATRIXMULTIPLY    = 5,
+    D3DOP_STATETRANSFORM        = 6,
+    D3DOP_STATELIGHT        = 7,
+    D3DOP_STATERENDER       = 8,
+    D3DOP_PROCESSVERTICES       = 9,
+    D3DOP_TEXTURELOAD       = 10,
+    D3DOP_EXIT                  = 11,
+    D3DOP_BRANCHFORWARD     = 12,
+    D3DOP_SPAN          = 13,
+    D3DOP_SETSTATUS     = 14,
+    D3DOP_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
+} D3DOPCODE;
+
+typedef struct _D3DINSTRUCTION {
+    BYTE bOpcode;   /* Instruction opcode */
+    BYTE bSize;     /* Size of each instruction data unit */
+    WORD wCount;    /* Count of instruction data units to follow */
+} D3DINSTRUCTION, *LPD3DINSTRUCTION;
+
+/*
+ * Structure for texture loads
+ */
+typedef struct _D3DTEXTURELOAD {
+    D3DTEXTUREHANDLE hDestTexture;
+    D3DTEXTUREHANDLE hSrcTexture;
+} D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
+
+/*
+ * Structure for picking
+ */
+typedef struct _D3DPICKRECORD {
+    BYTE     bOpcode;
+    BYTE     bPad;
+    DWORD    dwOffset;
+    D3DVALUE dvZ;
+} D3DPICKRECORD, *LPD3DPICKRECORD;
+
+/*
+ * The following defines the rendering states which can be set in the
+ * execute buffer.
+ */
+
+typedef enum _D3DSHADEMODE {
+    D3DSHADE_FLAT              = 1,
+    D3DSHADE_GOURAUD           = 2,
+    D3DSHADE_PHONG             = 3,
+    D3DSHADE_FORCE_DWORD       = 0x7fffffff, /* force 32-bit size enum */
+} D3DSHADEMODE;
+
+typedef enum _D3DFILLMODE {
+    D3DFILL_POINT          = 1,
+    D3DFILL_WIREFRAME          = 2,
+    D3DFILL_SOLID          = 3,
+    D3DFILL_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
+} D3DFILLMODE;
+
+typedef struct _D3DLINEPATTERN {
+    WORD    wRepeatFactor;
+    WORD    wLinePattern;
+} D3DLINEPATTERN;
+
+typedef enum _D3DTEXTUREFILTER {
+    D3DFILTER_NEAREST          = 1,
+    D3DFILTER_LINEAR           = 2,
+    D3DFILTER_MIPNEAREST       = 3,
+    D3DFILTER_MIPLINEAR        = 4,
+    D3DFILTER_LINEARMIPNEAREST = 5,
+    D3DFILTER_LINEARMIPLINEAR  = 6,
+    D3DFILTER_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTUREFILTER;
+
+typedef enum _D3DBLEND {
+    D3DBLEND_ZERO              = 1,
+    D3DBLEND_ONE               = 2,
+    D3DBLEND_SRCCOLOR          = 3,
+    D3DBLEND_INVSRCCOLOR       = 4,
+    D3DBLEND_SRCALPHA          = 5,
+    D3DBLEND_INVSRCALPHA       = 6,
+    D3DBLEND_DESTALPHA         = 7,
+    D3DBLEND_INVDESTALPHA      = 8,
+    D3DBLEND_DESTCOLOR         = 9,
+    D3DBLEND_INVDESTCOLOR      = 10,
+    D3DBLEND_SRCALPHASAT       = 11,
+    D3DBLEND_BOTHSRCALPHA      = 12,
+    D3DBLEND_BOTHINVSRCALPHA   = 13,
+    D3DBLEND_FORCE_DWORD       = 0x7fffffff, /* force 32-bit size enum */
+} D3DBLEND;
+
+typedef enum _D3DTEXTUREBLEND {
+    D3DTBLEND_DECAL            = 1,
+    D3DTBLEND_MODULATE         = 2,
+    D3DTBLEND_DECALALPHA       = 3,
+    D3DTBLEND_MODULATEALPHA    = 4,
+    D3DTBLEND_DECALMASK        = 5,
+    D3DTBLEND_MODULATEMASK     = 6,
+    D3DTBLEND_COPY             = 7,
+    D3DTBLEND_ADD              = 8,
+    D3DTBLEND_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTUREBLEND;
+
+typedef enum _D3DTEXTUREADDRESS {
+    D3DTADDRESS_WRAP           = 1,
+    D3DTADDRESS_MIRROR         = 2,
+    D3DTADDRESS_CLAMP          = 3,
+    D3DTADDRESS_BORDER         = 4,
+    D3DTADDRESS_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DCULL {
+    D3DCULL_NONE               = 1,
+    D3DCULL_CW                 = 2,
+    D3DCULL_CCW                = 3,
+    D3DCULL_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
+} D3DCULL;
+
+typedef enum _D3DCMPFUNC {
+    D3DCMP_NEVER               = 1,
+    D3DCMP_LESS                = 2,
+    D3DCMP_EQUAL               = 3,
+    D3DCMP_LESSEQUAL           = 4,
+    D3DCMP_GREATER             = 5,
+    D3DCMP_NOTEQUAL            = 6,
+    D3DCMP_GREATEREQUAL        = 7,
+    D3DCMP_ALWAYS              = 8,
+    D3DCMP_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
+} D3DCMPFUNC;
+
+typedef enum _D3DSTENCILOP {
+    D3DSTENCILOP_KEEP           = 1,
+    D3DSTENCILOP_ZERO           = 2,
+    D3DSTENCILOP_REPLACE        = 3,
+    D3DSTENCILOP_INCRSAT        = 4,
+    D3DSTENCILOP_DECRSAT        = 5,
+    D3DSTENCILOP_INVERT         = 6,
+    D3DSTENCILOP_INCR           = 7,
+    D3DSTENCILOP_DECR           = 8,
+    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
+} D3DSTENCILOP;
+
+typedef enum _D3DFOGMODE {
+    D3DFOG_NONE                = 0,
+    D3DFOG_EXP                 = 1,
+    D3DFOG_EXP2                = 2,
+    D3DFOG_LINEAR              = 3,
+    D3DFOG_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
+} D3DFOGMODE;
+
+typedef enum _D3DZBUFFERTYPE {
+    D3DZB_FALSE                 = 0,
+    D3DZB_TRUE                  = 1, // Z buffering
+    D3DZB_USEW                  = 2, // W buffering
+    D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
+} D3DZBUFFERTYPE;
+
+typedef enum _D3DANTIALIASMODE {
+    D3DANTIALIAS_NONE          = 0,
+    D3DANTIALIAS_SORTDEPENDENT = 1,
+    D3DANTIALIAS_SORTINDEPENDENT = 2,
+    D3DANTIALIAS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
+} D3DANTIALIASMODE;
+
+// Vertex types supported by Direct3D
+typedef enum _D3DVERTEXTYPE {
+    D3DVT_VERTEX        = 1,
+    D3DVT_LVERTEX       = 2,
+    D3DVT_TLVERTEX      = 3,
+    D3DVT_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
+} D3DVERTEXTYPE;
+
+// Primitives supported by draw-primitive API
+typedef enum _D3DPRIMITIVETYPE {
+    D3DPT_POINTLIST     = 1,
+    D3DPT_LINELIST      = 2,
+    D3DPT_LINESTRIP     = 3,
+    D3DPT_TRIANGLELIST  = 4,
+    D3DPT_TRIANGLESTRIP = 5,
+    D3DPT_TRIANGLEFAN   = 6,
+    D3DPT_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
+} D3DPRIMITIVETYPE;
+
+/*
+ * Amount to add to a state to generate the override for that state.
+ */
+#define D3DSTATE_OVERRIDE_BIAS      256
+
+/*
+ * A state which sets the override flag for the specified state type.
+ */
+#define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+    D3DTRANSFORMSTATE_WORLD           = 1,
+    D3DTRANSFORMSTATE_VIEW            = 2,
+    D3DTRANSFORMSTATE_PROJECTION      = 3,
+    D3DTRANSFORMSTATE_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum _D3DLIGHTSTATETYPE {
+    D3DLIGHTSTATE_MATERIAL          = 1,
+    D3DLIGHTSTATE_AMBIENT           = 2,
+    D3DLIGHTSTATE_COLORMODEL        = 3,
+    D3DLIGHTSTATE_FOGMODE           = 4,
+    D3DLIGHTSTATE_FOGSTART          = 5,
+    D3DLIGHTSTATE_FOGEND            = 6,
+    D3DLIGHTSTATE_FOGDENSITY        = 7,
+    D3DLIGHTSTATE_COLORVERTEX       = 8,
+    D3DLIGHTSTATE_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
+} D3DLIGHTSTATETYPE;
+
+typedef enum _D3DRENDERSTATETYPE {
+    D3DRENDERSTATE_TEXTUREHANDLE      = 1,    /* Texture handle for legacy interfaces (Texture,Texture2) */
+    D3DRENDERSTATE_ANTIALIAS          = 2,    /* D3DANTIALIASMODE */
+    D3DRENDERSTATE_TEXTUREADDRESS     = 3,    /* D3DTEXTUREADDRESS  */
+    D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4,    /* TRUE for perspective correction */
+    D3DRENDERSTATE_WRAPU          = 5,    /* TRUE for wrapping in u */
+    D3DRENDERSTATE_WRAPV          = 6,    /* TRUE for wrapping in v */
+    D3DRENDERSTATE_ZENABLE            = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
+    D3DRENDERSTATE_FILLMODE           = 8,    /* D3DFILL_MODE        */
+    D3DRENDERSTATE_SHADEMODE          = 9,    /* D3DSHADEMODE */
+    D3DRENDERSTATE_LINEPATTERN        = 10,   /* D3DLINEPATTERN */
+    D3DRENDERSTATE_MONOENABLE         = 11,   /* TRUE to enable mono rasterization */
+    D3DRENDERSTATE_ROP2               = 12,   /* ROP2 */
+    D3DRENDERSTATE_PLANEMASK          = 13,   /* DWORD physical plane mask */
+    D3DRENDERSTATE_ZWRITEENABLE       = 14,   /* TRUE to enable z writes */
+    D3DRENDERSTATE_ALPHATESTENABLE    = 15,   /* TRUE to enable alpha tests */
+    D3DRENDERSTATE_LASTPIXEL          = 16,   /* TRUE for last-pixel on lines */
+    D3DRENDERSTATE_TEXTUREMAG         = 17,   /* D3DTEXTUREFILTER */
+    D3DRENDERSTATE_TEXTUREMIN         = 18,   /* D3DTEXTUREFILTER */
+    D3DRENDERSTATE_SRCBLEND           = 19,   /* D3DBLEND */
+    D3DRENDERSTATE_DESTBLEND          = 20,   /* D3DBLEND */
+    D3DRENDERSTATE_TEXTUREMAPBLEND    = 21,   /* D3DTEXTUREBLEND */
+    D3DRENDERSTATE_CULLMODE           = 22,   /* D3DCULL */
+    D3DRENDERSTATE_ZFUNC              = 23,   /* D3DCMPFUNC */
+    D3DRENDERSTATE_ALPHAREF           = 24,   /* D3DFIXED */
+    D3DRENDERSTATE_ALPHAFUNC          = 25,   /* D3DCMPFUNC */
+    D3DRENDERSTATE_DITHERENABLE       = 26,   /* TRUE to enable dithering */
+    D3DRENDERSTATE_ALPHABLENDENABLE        = 27,   /* TRUE to enable alpha blending */
+    D3DRENDERSTATE_FOGENABLE          = 28,   /* TRUE to enable fog */
+    D3DRENDERSTATE_SPECULARENABLE     = 29,   /* TRUE to enable specular */
+    D3DRENDERSTATE_ZVISIBLE           = 30,   /* TRUE to enable z checking */
+    D3DRENDERSTATE_SUBPIXEL       = 31,   /* TRUE to enable subpixel correction */
+    D3DRENDERSTATE_SUBPIXELX          = 32,   /* TRUE to enable correction in X only */
+    D3DRENDERSTATE_STIPPLEDALPHA      = 33,   /* TRUE to enable stippled alpha */
+    D3DRENDERSTATE_FOGCOLOR           = 34,   /* D3DCOLOR */
+    D3DRENDERSTATE_FOGTABLEMODE       = 35,   /* D3DFOGMODE */
+    D3DRENDERSTATE_FOGTABLESTART      = 36,   /* Fog table start    */
+    D3DRENDERSTATE_FOGTABLEEND        = 37,   /* Fog table end      */
+    D3DRENDERSTATE_FOGTABLEDENSITY    = 38,   /* Fog table density  */
+    D3DRENDERSTATE_STIPPLEENABLE      = 39,   /* TRUE to enable stippling */
+    D3DRENDERSTATE_EDGEANTIALIAS      = 40,   /* TRUE to enable edge antialiasing */
+    D3DRENDERSTATE_COLORKEYENABLE     = 41,   /* TRUE to enable source colorkeyed textures */
+    D3DRENDERSTATE_BORDERCOLOR        = 43,   /* Border color for texturing w/border */
+    D3DRENDERSTATE_TEXTUREADDRESSU    = 44,   /* Texture addressing mode for U coordinate */
+    D3DRENDERSTATE_TEXTUREADDRESSV    = 45,   /* Texture addressing mode for V coordinate */
+    D3DRENDERSTATE_MIPMAPLODBIAS      = 46,   /* D3DVALUE Mipmap LOD bias */
+    D3DRENDERSTATE_ZBIAS              = 47,   /* LONG Z bias */
+    D3DRENDERSTATE_RANGEFOGENABLE     = 48,   /* Enables range-based fog */
+    D3DRENDERSTATE_ANISOTROPY         = 49,   /* Max. anisotropy. 1 = no anisotropy */
+    D3DRENDERSTATE_FLUSHBATCH         = 50,   /* Explicit flush for DP batching (DX5 Only) */
+    D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
+    D3DRENDERSTATE_STENCILENABLE      = 52,   /* BOOL enable/disable stenciling */
+    D3DRENDERSTATE_STENCILFAIL        = 53,   /* D3DSTENCILOP to do if stencil test fails */
+    D3DRENDERSTATE_STENCILZFAIL       = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
+    D3DRENDERSTATE_STENCILPASS        = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
+    D3DRENDERSTATE_STENCILFUNC        = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
+    D3DRENDERSTATE_STENCILREF         = 57,   /* Reference value used in stencil test */
+    D3DRENDERSTATE_STENCILMASK        = 58,   /* Mask value used in stencil test */
+    D3DRENDERSTATE_STENCILWRITEMASK   = 59,   /* Write mask applied to values written to stencil buffer */
+    D3DRENDERSTATE_TEXTUREFACTOR      = 60,   /* D3DCOLOR used for multi-texture blend */
+    D3DRENDERSTATE_STIPPLEPATTERN00   = 64,   /* Stipple pattern 01...  */
+    D3DRENDERSTATE_STIPPLEPATTERN01   = 65,
+    D3DRENDERSTATE_STIPPLEPATTERN02   = 66,
+    D3DRENDERSTATE_STIPPLEPATTERN03   = 67,
+    D3DRENDERSTATE_STIPPLEPATTERN04   = 68,
+    D3DRENDERSTATE_STIPPLEPATTERN05   = 69,
+    D3DRENDERSTATE_STIPPLEPATTERN06   = 70,
+    D3DRENDERSTATE_STIPPLEPATTERN07   = 71,
+    D3DRENDERSTATE_STIPPLEPATTERN08   = 72,
+    D3DRENDERSTATE_STIPPLEPATTERN09   = 73,
+    D3DRENDERSTATE_STIPPLEPATTERN10   = 74,
+    D3DRENDERSTATE_STIPPLEPATTERN11   = 75,
+    D3DRENDERSTATE_STIPPLEPATTERN12   = 76,
+    D3DRENDERSTATE_STIPPLEPATTERN13   = 77,
+    D3DRENDERSTATE_STIPPLEPATTERN14   = 78,
+    D3DRENDERSTATE_STIPPLEPATTERN15   = 79,
+    D3DRENDERSTATE_STIPPLEPATTERN16   = 80,
+    D3DRENDERSTATE_STIPPLEPATTERN17   = 81,
+    D3DRENDERSTATE_STIPPLEPATTERN18   = 82,
+    D3DRENDERSTATE_STIPPLEPATTERN19   = 83,
+    D3DRENDERSTATE_STIPPLEPATTERN20   = 84,
+    D3DRENDERSTATE_STIPPLEPATTERN21   = 85,
+    D3DRENDERSTATE_STIPPLEPATTERN22   = 86,
+    D3DRENDERSTATE_STIPPLEPATTERN23   = 87,
+    D3DRENDERSTATE_STIPPLEPATTERN24   = 88,
+    D3DRENDERSTATE_STIPPLEPATTERN25   = 89,
+    D3DRENDERSTATE_STIPPLEPATTERN26   = 90,
+    D3DRENDERSTATE_STIPPLEPATTERN27   = 91,
+    D3DRENDERSTATE_STIPPLEPATTERN28   = 92,
+    D3DRENDERSTATE_STIPPLEPATTERN29   = 93,
+    D3DRENDERSTATE_STIPPLEPATTERN30   = 94,
+    D3DRENDERSTATE_STIPPLEPATTERN31   = 95,
+
+    /*
+     * 128 values [128, 255] are reserved for texture coordinate wrap flags.
+     * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
+     * a flags word preserves forward compatibility with texture coordinates
+     * that are >2D.
+     */
+    D3DRENDERSTATE_WRAP0              = 128,  /* wrap for 1st texture coord. set */
+    D3DRENDERSTATE_WRAP1              = 129,  /* wrap for 2nd texture coord. set */
+    D3DRENDERSTATE_WRAP2              = 130,  /* wrap for 3rd texture coord. set */
+    D3DRENDERSTATE_WRAP3              = 131,  /* wrap for 4th texture coord. set */
+    D3DRENDERSTATE_WRAP4              = 132,  /* wrap for 5th texture coord. set */
+    D3DRENDERSTATE_WRAP5              = 133,  /* wrap for 6th texture coord. set */
+    D3DRENDERSTATE_WRAP6              = 134,  /* wrap for 7th texture coord. set */
+    D3DRENDERSTATE_WRAP7              = 135,  /* wrap for 8th texture coord. set */
+    D3DRENDERSTATE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
+} D3DRENDERSTATETYPE;
+
+// For back-compatibility with legacy compilations
+#define D3DRENDERSTATE_BLENDENABLE      D3DRENDERSTATE_ALPHABLENDENABLE
+
+
+// Bias to apply to the texture coordinate set to apply a wrap to.
+#define D3DRENDERSTATE_WRAPBIAS                 128UL
+
+/* Flags to construct the WRAP render states */
+#define D3DWRAP_U   0x00000001L
+#define D3DWRAP_V   0x00000002L
+
+
+#define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
+
+typedef struct _D3DSTATE {
+    union {
+    D3DTRANSFORMSTATETYPE   dtstTransformStateType;
+    D3DLIGHTSTATETYPE   dlstLightStateType;
+    D3DRENDERSTATETYPE  drstRenderStateType;
+#if defined(NONAMELESSUNION)
+    } u1;
+#else
+    };
+#endif
+    union {
+    DWORD           dwArg[1];
+    D3DVALUE        dvArg[1];
+#if defined(NONAMELESSUNION)
+    } u2;
+#else
+    };
+#endif
+} D3DSTATE, *LPD3DSTATE;
+
+/*
+ * Operation used to load matrices
+ * hDstMat = hSrcMat
+ */
+typedef struct _D3DMATRIXLOAD {
+    D3DMATRIXHANDLE hDestMatrix;   /* Destination matrix */
+    D3DMATRIXHANDLE hSrcMatrix;   /* Source matrix */
+} D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
+
+/*
+ * Operation used to multiply matrices
+ * hDstMat = hSrcMat1 * hSrcMat2
+ */
+typedef struct _D3DMATRIXMULTIPLY {
+    D3DMATRIXHANDLE hDestMatrix;   /* Destination matrix */
+    D3DMATRIXHANDLE hSrcMatrix1;  /* First source matrix */
+    D3DMATRIXHANDLE hSrcMatrix2;  /* Second source matrix */
+} D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
+
+/*
+ * Operation used to transform and light vertices.
+ */
+typedef struct _D3DPROCESSVERTICES {
+    DWORD        dwFlags;    /* Do we transform or light or just copy? */
+    WORD         wStart;     /* Index to first vertex in source */
+    WORD         wDest;      /* Index to first vertex in local buffer */
+    DWORD        dwCount;    /* Number of vertices to be processed */
+    DWORD    dwReserved; /* Must be zero */
+} D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
+
+#define D3DPROCESSVERTICES_TRANSFORMLIGHT   0x00000000L
+#define D3DPROCESSVERTICES_TRANSFORM        0x00000001L
+#define D3DPROCESSVERTICES_COPY         0x00000002L
+#define D3DPROCESSVERTICES_OPMASK       0x00000007L
+
+#define D3DPROCESSVERTICES_UPDATEEXTENTS    0x00000008L
+#define D3DPROCESSVERTICES_NOCOLOR      0x00000010L
+
+
+
+
+/*
+ * State enumerants for per-stage texture processing.
+ */
+typedef enum _D3DTEXTURESTAGESTATETYPE
+{
+    D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
+    D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
+    D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
+    D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
+    D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
+    D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
+    D3DTSS_BUMPENVMAT00   =  7, /* D3DVALUE (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT01   =  8, /* D3DVALUE (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT10   =  9, /* D3DVALUE (bump mapping matrix) */
+    D3DTSS_BUMPENVMAT11   = 10, /* D3DVALUE (bump mapping matrix) */
+    D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
+    D3DTSS_ADDRESS        = 12, /* D3DTEXTUREADDRESS for both coordinates */
+    D3DTSS_ADDRESSU       = 13, /* D3DTEXTUREADDRESS for U coordinate */
+    D3DTSS_ADDRESSV       = 14, /* D3DTEXTUREADDRESS for V coordinate */
+    D3DTSS_BORDERCOLOR    = 15, /* D3DCOLOR */
+    D3DTSS_MAGFILTER      = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
+    D3DTSS_MINFILTER      = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
+    D3DTSS_MIPFILTER      = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
+    D3DTSS_MIPMAPLODBIAS  = 19, /* D3DVALUE Mipmap LOD bias */
+    D3DTSS_MAXMIPLEVEL    = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
+    D3DTSS_MAXANISOTROPY  = 21, /* DWORD maximum anisotropy */
+    D3DTSS_BUMPENVLSCALE  = 22, /* D3DVALUE scale for bump map luminance */
+    D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */
+    D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
+} D3DTEXTURESTAGESTATETYPE;
+
+/*
+ * Enumerations for COLOROP and ALPHAOP texture blending operations set in
+ * texture processing stage controls in D3DRENDERSTATE.
+ */
+typedef enum _D3DTEXTUREOP
+{
+// Control
+    D3DTOP_DISABLE    = 1,      // disables stage
+    D3DTOP_SELECTARG1 = 2,      // the default
+    D3DTOP_SELECTARG2 = 3,
+
+// Modulate
+    D3DTOP_MODULATE   = 4,      // multiply args together
+    D3DTOP_MODULATE2X = 5,      // multiply and  1 bit
+    D3DTOP_MODULATE4X = 6,      // multiply and  2 bits
+
+// Add
+    D3DTOP_ADD          =  7,   // add arguments together
+    D3DTOP_ADDSIGNED    =  8,   // add with -0.5 bias
+    D3DTOP_ADDSIGNED2X  =  9,   // as above but left  1 bit
+    D3DTOP_SUBTRACT     = 10,   // Arg1 - Arg2, with no saturation
+    D3DTOP_ADDSMOOTH    = 11,   // add 2 args, subtract product
+                                // Arg1 + Arg2 - Arg1*Arg2
+                                // = Arg1 + (1-Arg1)*Arg2
+
+// Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
+    D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
+    D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
+    D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR
+    // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
+    D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
+    D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color
+
+// Specular mapping
+    D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
+    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
+                                            // COLOROP only
+    D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
+                                            // COLOROP only
+    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
+                                            // COLOROP only
+    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
+                                            // COLOROP only
+
+// Bump mapping
+    D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
+    D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel
+    // This can do either diffuse or specular bump mapping with correct input.
+    // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
+    // where each component has been scaled and offset to make it signed.
+    // The result is replicated into all four (including alpha) channels.
+    // This is a valid COLOROP only.
+    D3DTOP_DOTPRODUCT3          = 24,
+
+    D3DTOP_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTUREOP;
+
+/*
+ * Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations
+ * set in texture processing stage controls in D3DRENDERSTATE.
+ */
+#define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector
+#define D3DTA_DIFFUSE           0x00000000  // select diffuse color
+#define D3DTA_CURRENT           0x00000001  // select result of previous stage
+#define D3DTA_TEXTURE           0x00000002  // select texture color
+#define D3DTA_TFACTOR           0x00000003  // select RENDERSTATE_TEXTUREFACTOR
+
+#define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x
+#define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components
+
+/*
+ *  IDirect3DTexture2 State Filter Types
+ */
+typedef enum _D3DTEXTUREMAGFILTER
+{
+    D3DTFG_POINT        = 1,    // nearest
+    D3DTFG_LINEAR       = 2,    // linear interpolation
+    D3DTFG_FLATCUBIC    = 3,    // cubic
+    D3DTFG_GAUSSIANCUBIC = 4,   // different cubic kernel
+    D3DTFG_ANISOTROPIC  = 5,    //
+    D3DTFG_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
+} D3DTEXTUREMAGFILTER;
+
+typedef enum _D3DTEXTUREMINFILTER
+{
+    D3DTFN_POINT        = 1,    // nearest
+    D3DTFN_LINEAR       = 2,    // linear interpolation
+    D3DTFN_ANISOTROPIC  = 3,    //
+    D3DTFN_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
+} D3DTEXTUREMINFILTER;
+
+typedef enum _D3DTEXTUREMIPFILTER
+{
+    D3DTFP_NONE         = 1,    // mipmapping disabled (use MAG filter)
+    D3DTFP_POINT        = 2,    // nearest
+    D3DTFP_LINEAR       = 3,    // linear interpolation
+    D3DTFP_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
+} D3DTEXTUREMIPFILTER;
+
+
+/*
+ * Triangle flags
+ */
+
+/*
+ * Tri strip and fan flags.
+ * START loads all three vertices
+ * EVEN and ODD load just v3 with even or odd culling
+ * START_FLAT contains a count from 0 to 29 that allows the
+ * whole strip or fan to be culled in one hit.
+ * e.g. for a quad len = 1
+ */
+#define D3DTRIFLAG_START            0x00000000L
+#define D3DTRIFLAG_STARTFLAT(len) (len)     /* 0 < len < 30 */
+#define D3DTRIFLAG_ODD              0x0000001eL
+#define D3DTRIFLAG_EVEN             0x0000001fL
+
+/*
+ * Triangle edge flags
+ * enable edges for wireframe or antialiasing
+ */
+#define D3DTRIFLAG_EDGEENABLE1          0x00000100L /* v0-v1 edge */
+#define D3DTRIFLAG_EDGEENABLE2          0x00000200L /* v1-v2 edge */
+#define D3DTRIFLAG_EDGEENABLE3          0x00000400L /* v2-v0 edge */
+#define D3DTRIFLAG_EDGEENABLETRIANGLE \
+        (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
+
+/*
+ * Primitive structures and related defines.  Vertex offsets are to types
+ * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX.
+ */
+
+/*
+ * Triangle list primitive structure
+ */
+typedef struct _D3DTRIANGLE {
+    union {
+    WORD    v1;            /* Vertex indices */
+    WORD    wV1;
+#if defined(NONAMELESSUNION)
+    } u1;
+#else
+    };
+#endif
+    union {
+    WORD    v2;
+    WORD    wV2;
+#if defined(NONAMELESSUNION)
+    } u2;
+#else
+    };
+#endif
+    union {
+    WORD    v3;
+    WORD    wV3;
+#if defined(NONAMELESSUNION)
+    } u3;
+#else
+    };
+#endif
+    WORD        wFlags;       /* Edge (and other) flags */
+} D3DTRIANGLE, *LPD3DTRIANGLE;
+
+/*
+ * Line list structure.
+ * The instruction count defines the number of line segments.
+ */
+typedef struct _D3DLINE {
+    union {
+    WORD    v1;            /* Vertex indices */
+    WORD    wV1;
+#if defined(NONAMELESSUNION)
+    } u1;
+#else
+    };
+#endif
+    union {
+    WORD    v2;
+    WORD    wV2;
+#if defined(NONAMELESSUNION)
+    } u2;
+#else
+    };
+#endif
+} D3DLINE, *LPD3DLINE;
+
+/*
+ * Span structure
+ * Spans join a list of points with the same y value.
+ * If the y value changes, a new span is started.
+ */
+typedef struct _D3DSPAN {
+    WORD    wCount; /* Number of spans */
+    WORD    wFirst; /* Index to first vertex */
+} D3DSPAN, *LPD3DSPAN;
+
+/*
+ * Point structure
+ */
+typedef struct _D3DPOINT {
+    WORD    wCount;     /* number of points     */
+    WORD    wFirst;     /* index to first vertex    */
+} D3DPOINT, *LPD3DPOINT;
+
+
+/*
+ * Forward branch structure.
+ * Mask is logically anded with the driver status mask
+ * if the result equals 'value', the branch is taken.
+ */
+typedef struct _D3DBRANCH {
+    DWORD   dwMask;     /* Bitmask against D3D status */
+    DWORD   dwValue;
+    BOOL    bNegate;        /* TRUE to negate comparison */
+    DWORD   dwOffset;   /* How far to branch forward (0 for exit)*/
+} D3DBRANCH, *LPD3DBRANCH;
+
+/*
+ * Status used for set status instruction.
+ * The D3D status is initialised on device creation
+ * and is modified by all execute calls.
+ */
+typedef struct _D3DSTATUS {
+    DWORD       dwFlags;    /* Do we set extents or status */
+    DWORD   dwStatus;   /* D3D status */
+    D3DRECT drExtent;
+} D3DSTATUS, *LPD3DSTATUS;
+
+#define D3DSETSTATUS_STATUS     0x00000001L
+#define D3DSETSTATUS_EXTENTS        0x00000002L
+#define D3DSETSTATUS_ALL    (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
+
+typedef struct _D3DCLIPSTATUS {
+    DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
+    DWORD dwStatus; /* Clip status */
+    float minx, maxx; /* X extents */
+    float miny, maxy; /* Y extents */
+    float minz, maxz; /* Z extents */
+} D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
+
+#define D3DCLIPSTATUS_STATUS        0x00000001L
+#define D3DCLIPSTATUS_EXTENTS2      0x00000002L
+#define D3DCLIPSTATUS_EXTENTS3      0x00000004L
+
+/*
+ * Statistics structure
+ */
+typedef struct _D3DSTATS {
+    DWORD        dwSize;
+    DWORD        dwTrianglesDrawn;
+    DWORD        dwLinesDrawn;
+    DWORD        dwPointsDrawn;
+    DWORD        dwSpansDrawn;
+    DWORD        dwVerticesProcessed;
+} D3DSTATS, *LPD3DSTATS;
+
+/*
+ * Execute options.
+ * When calling using D3DEXECUTE_UNCLIPPED all the primitives
+ * inside the buffer must be contained within the viewport.
+ */
+#define D3DEXECUTE_CLIPPED       0x00000001l
+#define D3DEXECUTE_UNCLIPPED     0x00000002l
+
+typedef struct _D3DEXECUTEDATA {
+    DWORD       dwSize;
+    DWORD       dwVertexOffset;
+    DWORD       dwVertexCount;
+    DWORD       dwInstructionOffset;
+    DWORD       dwInstructionLength;
+    DWORD       dwHVertexOffset;
+    D3DSTATUS   dsStatus;   /* Status after execute */
+} D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
+
+/*
+ * Palette flags.
+ * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
+ */
+#define D3DPAL_FREE 0x00    /* Renderer may use this entry freely */
+#define D3DPAL_READONLY 0x40    /* Renderer may not set this entry */
+#define D3DPAL_RESERVED 0x80    /* Renderer may not use this entry */
+
+
+
+typedef struct _D3DVERTEXBUFFERDESC {
+    DWORD dwSize;
+    DWORD dwCaps;
+    DWORD dwFVF;
+    DWORD dwNumVertices;
+} D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
+
+/* These correspond to DDSCAPS_* flags */
+#define D3DVBCAPS_SYSTEMMEMORY      0x00000800l
+#define D3DVBCAPS_WRITEONLY         0x00010000l
+#define D3DVBCAPS_OPTIMIZED         0x80000000l
+
+/* Vertex Operations for ProcessVertices */
+#define D3DVOP_LIGHT       (1 << 10)
+#define D3DVOP_TRANSFORM   (1 << 0)
+#define D3DVOP_CLIP        (1 << 2)
+#define D3DVOP_EXTENTS     (1 << 3)
+
+//-------------------------------------------------------------------
+
+// Flexible vertex format bits
+//
+#define D3DFVF_RESERVED0        0x001
+#define D3DFVF_POSITION_MASK    0x00E
+#define D3DFVF_XYZ              0x002
+#define D3DFVF_XYZRHW           0x004
+#define D3DFVF_NORMAL           0x010
+#define D3DFVF_RESERVED1        0x020
+#define D3DFVF_DIFFUSE          0x040
+#define D3DFVF_SPECULAR         0x080
+
+#define D3DFVF_TEXCOUNT_MASK    0xf00
+#define D3DFVF_TEXCOUNT_SHIFT   8
+#define D3DFVF_TEX0             0x000
+#define D3DFVF_TEX1             0x100
+#define D3DFVF_TEX2             0x200
+#define D3DFVF_TEX3             0x300
+#define D3DFVF_TEX4             0x400
+#define D3DFVF_TEX5             0x500
+#define D3DFVF_TEX6             0x600
+#define D3DFVF_TEX7             0x700
+#define D3DFVF_TEX8             0x800
+
+#define D3DFVF_RESERVED2        0xf000  // 4 reserved bits
+
+#define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
+#define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
+                         D3DFVF_SPECULAR | D3DFVF_TEX1 )
+#define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
+                          D3DFVF_TEX1 )
+
+typedef struct _D3DDP_PTRSTRIDE
+{
+    LPVOID lpvData;
+    DWORD  dwStride;
+} D3DDP_PTRSTRIDE;
+
+#define D3DDP_MAXTEXCOORD 8
+
+typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
+{
+    D3DDP_PTRSTRIDE position;
+    D3DDP_PTRSTRIDE normal;
+    D3DDP_PTRSTRIDE diffuse;
+    D3DDP_PTRSTRIDE specular;
+    D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
+} D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA;
+//---------------------------------------------------------------------
+// ComputeSphereVisibility return values
+//
+#define D3DVIS_INSIDE_FRUSTUM       0
+#define D3DVIS_INTERSECT_FRUSTUM    1
+#define D3DVIS_OUTSIDE_FRUSTUM      2
+#define D3DVIS_INSIDE_LEFT          0
+#define D3DVIS_INTERSECT_LEFT       (1 << 2)
+#define D3DVIS_OUTSIDE_LEFT         (2 << 2)
+#define D3DVIS_INSIDE_RIGHT         0
+#define D3DVIS_INTERSECT_RIGHT      (1 << 4)
+#define D3DVIS_OUTSIDE_RIGHT        (2 << 4)
+#define D3DVIS_INSIDE_TOP           0
+#define D3DVIS_INTERSECT_TOP        (1 << 6)
+#define D3DVIS_OUTSIDE_TOP          (2 << 6)
+#define D3DVIS_INSIDE_BOTTOM        0
+#define D3DVIS_INTERSECT_BOTTOM     (1 << 8)
+#define D3DVIS_OUTSIDE_BOTTOM       (2 << 8)
+#define D3DVIS_INSIDE_NEAR          0
+#define D3DVIS_INTERSECT_NEAR       (1 << 10)
+#define D3DVIS_OUTSIDE_NEAR         (2 << 10)
+#define D3DVIS_INSIDE_FAR           0
+#define D3DVIS_INTERSECT_FAR        (1 << 12)
+#define D3DVIS_OUTSIDE_FAR          (2 << 12)
+
+#define D3DVIS_MASK_FRUSTUM         (3 << 0)
+#define D3DVIS_MASK_LEFT            (3 << 2)
+#define D3DVIS_MASK_RIGHT           (3 << 4)
+#define D3DVIS_MASK_TOP             (3 << 6)
+#define D3DVIS_MASK_BOTTOM          (3 << 8)
+#define D3DVIS_MASK_NEAR            (3 << 10)
+#define D3DVIS_MASK_FAR             (3 << 12)
+
+
+#pragma pack()
+#endif /* _D3DTYPES_H_ */
+