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Add our power levels Matrix bot.
[xonotic/xonotic.git] / misc / infrastructure / powerbot / powerlevels.go
1 package main
2
3 import (
4         "github.com/google/go-cmp/cmp"
5         "log"
6         "math"
7         "maunium.net/go/mautrix"
8         "maunium.net/go/mautrix/event"
9         "maunium.net/go/mautrix/id"
10         "time"
11 )
12
13 const (
14         idleScore   = 1
15         activeScore = 100
16         activeTime  = 5 * time.Minute
17         // 15 minutes idling = PL 1.
18         minPowerScore = 15 * 60 * idleScore
19         minPowerLevel = 1
20         // 1 year fulltime active dev = PL 10.
21         maxPowerScore = 3600 * (365*24*idleScore + 8*261*(activeScore-idleScore))
22         maxPowerLevel = 9
23         // Expire power level if no event for 1 month. Level comes back on next event, including join.
24         powerExpireTime = time.Hour * 24 * 30
25         // Maximum count of ACL entries. Should avoid hitting the 64k limit.
26         maxPowerLevelEntries = 2048
27 )
28
29 func logPowerLevelBounds() {
30         for i := minPowerLevel; i <= maxPowerLevel; i++ {
31                 score := minPowerScore * math.Pow(maxPowerScore/minPowerScore, float64(i-minPowerLevel)/float64(maxPowerLevel-minPowerLevel))
32                 log.Printf("Power level %d requires score %v (= %v idle or %v active).",
33                         i, score,
34                         time.Duration(float64(time.Second)*score/idleScore),
35                         time.Duration(float64(time.Second)*score/activeScore),
36                 )
37         }
38 }
39
40 func computePowerLevel(def int, score Score) (int, float64) {
41         points := score.Idle.Seconds()*idleScore + score.Active.Seconds()*activeScore
42         if points <= 0 {
43                 return def, math.Inf(-1)
44         }
45         raw := minPowerLevel + (maxPowerLevel-minPowerLevel)*math.Log(points/minPowerScore)/math.Log(maxPowerScore/minPowerScore)
46         if raw < minPowerLevel {
47                 return def, raw
48         }
49         if points > maxPowerScore {
50                 return maxPowerLevel, raw
51         }
52         return int(math.Floor(raw)), raw
53 }
54
55 func allPowerLevels(roomLevels *event.PowerLevelsEventContent) []int {
56         ret := make([]int, 0, len(roomLevels.Events)+5)
57         for _, level := range roomLevels.Events {
58                 ret = append(ret, level)
59         }
60         ret = append(ret, roomLevels.EventsDefault)
61         if roomLevels.InvitePtr != nil {
62                 ret = append(ret, *roomLevels.InvitePtr)
63         }
64         if roomLevels.KickPtr != nil {
65                 ret = append(ret, *roomLevels.KickPtr)
66         }
67         if roomLevels.BanPtr != nil {
68                 ret = append(ret, *roomLevels.BanPtr)
69         }
70         if roomLevels.RedactPtr != nil {
71                 ret = append(ret, *roomLevels.RedactPtr)
72         }
73         return ret
74 }
75
76 func syncPowerLevels(client *mautrix.Client, room id.RoomID, roomGroup []id.RoomID, scores map[id.RoomID]map[id.UserID]*Score, force bool) {
77         roomLevels := roomPowerLevels[room]
78         if roomLevels == nil {
79                 log.Printf("trying to ensure power levels for room %v, but did not get power level map yet", room)
80                 return
81         }
82         tryUpdate := force
83         for _, level := range allPowerLevels(roomLevels) {
84                 if minPowerLevel <= level && level <= maxPowerLevel {
85                         tryUpdate = true
86                 }
87         }
88         if !tryUpdate {
89                 log.Printf("room %v skipping because PLs currently do not matter", room)
90                 return
91         }
92         log.Printf("room %v considering to update PLs", room)
93         if fullySynced {
94                 for user, score := range scores[room] {
95                         // Expire users that for some reason did not get pruned from the database.
96                         // This may cause them to lose their power level below.
97                         if _, found := roomUsers[room][user]; !found && score.CurrentState != NotActive {
98                                 log.Printf("Pruning long inactive user %v from room %v.", user, room)
99                                 setUserStateAt(room, user, time.Now(), NotActive, NotActive)
100                                 score.CurrentState = NotActive
101                         }
102                 }
103         }
104         newRoomLevels := *roomLevels
105         newRoomLevels.Users = make(map[id.UserID]int)
106         for user, level := range roomLevels.Users {
107                 if level == roomLevels.UsersDefault {
108                         continue
109                 }
110                 // TODO: Also skip users who aren't in the room for ages.
111                 score := scores[room][user]
112                 if level >= minPowerLevel && level <= maxPowerLevel && score.CurrentState == NotActive && time.Now().After(score.LastEvent.Add(powerExpireTime)) {
113                         // User is inactive - prune them from the power level list. Saves space.
114                         // But this doesn't mark the list dirty as there is no need to send an update.
115                         log.Printf("room %v user %v power level: PRUNE %v (%v)", room, user, level, score)
116                         continue
117                 }
118                 newRoomLevels.Users[user] = level
119         }
120         dirty := false
121         log.Printf("room %v", room)
122         for user, score := range scores[room] {
123                 if score.CurrentState == NotActive {
124                         // Do not add/bump power levels for users not in the room.
125                         continue
126                 }
127                 prevLevel := roomLevels.Users[user]
128                 level, raw := computePowerLevel(roomLevels.UsersDefault, *score)
129                 for _, otherRoom := range roomGroup {
130                         if otherRoom == room {
131                                 continue
132                         }
133                         otherScore := scores[otherRoom][user]
134                         if otherScore == nil {
135                                 continue
136                         }
137                         otherLevel, otherRaw := computePowerLevel(roomLevels.UsersDefault, *otherScore)
138                         if otherLevel > level {
139                                 level = otherLevel
140                         }
141                         if otherRaw > raw {
142                                 raw = otherRaw
143                         }
144                 }
145                 if level > prevLevel {
146                         log.Printf("room %v user %v power level: INCREASE %v -> %v (%v, %v)", room, user, prevLevel, level, raw, score)
147                         newRoomLevels.Users[user] = level
148                         dirty = true
149                 } else if level < prevLevel {
150                         log.Printf("room %v user %v power level: SKIP %v -> %v (%v, %v)", room, user, prevLevel, level, raw, score)
151                 } else {
152                         log.Printf("room %v user %v power level: KEEP %v -> %v (%v, %v)", room, user, prevLevel, level, raw, score)
153                 }
154         }
155         clearPowerLevel := minPowerLevel
156         for len(newRoomLevels.Users) > maxPowerLevelEntries && clearPowerLevel <= maxPowerLevel {
157                 log.Printf("room %v not including power level %d to reduce message size", clearPowerLevel)
158                 for user, level := range newRoomLevels.Users {
159                         if level == clearPowerLevel {
160                                 delete(newRoomLevels.Users, user)
161                                 dirty = true
162                         }
163                 }
164                 clearPowerLevel++
165         }
166         if dirty {
167                 diff := cmp.Diff(roomLevels.Users, newRoomLevels.Users)
168                 log.Printf("room %v power level update:\n%v", room, diff)
169                 _, err := client.SendStateEvent(room, event.StatePowerLevels, "", newRoomLevels)
170                 if err != nil {
171                         log.Printf("Failed to update power levels: %v", err)
172                 }
173         } else {
174                 log.Printf("room %v nothing to update", room)
175         }
176 }