4 "github.com/google/go-cmp/cmp"
7 "maunium.net/go/mautrix"
8 "maunium.net/go/mautrix/event"
9 "maunium.net/go/mautrix/id"
16 activeTime = 5 * time.Minute
17 // 15 minutes idling = PL 1.
18 minPowerScore = 15 * 60 * idleScore
20 // 1 year fulltime active dev = PL 10.
21 maxPowerScore = 3600 * (365*24*idleScore + 8*261*(activeScore-idleScore))
23 // Expire power level if no event for 1 month. Level comes back on next event, including join.
24 powerExpireTime = time.Hour * 24 * 30
25 // Maximum count of ACL entries. Should avoid hitting the 64k limit.
26 maxPowerLevelEntries = 2048
29 func logPowerLevelBounds() {
30 for i := minPowerLevel; i <= maxPowerLevel; i++ {
31 score := minPowerScore * math.Pow(maxPowerScore/minPowerScore, float64(i-minPowerLevel)/float64(maxPowerLevel-minPowerLevel))
32 log.Printf("Power level %d requires score %v (= %v idle or %v active).",
34 time.Duration(float64(time.Second)*score/idleScore),
35 time.Duration(float64(time.Second)*score/activeScore),
40 func computePowerLevel(def int, score Score) (int, float64) {
41 points := score.Idle.Seconds()*idleScore + score.Active.Seconds()*activeScore
43 return def, math.Inf(-1)
45 raw := minPowerLevel + (maxPowerLevel-minPowerLevel)*math.Log(points/minPowerScore)/math.Log(maxPowerScore/minPowerScore)
46 if raw < minPowerLevel {
49 if points > maxPowerScore {
50 return maxPowerLevel, raw
52 return int(math.Floor(raw)), raw
55 func allPowerLevels(roomLevels *event.PowerLevelsEventContent) []int {
56 ret := make([]int, 0, len(roomLevels.Events)+5)
57 for _, level := range roomLevels.Events {
58 ret = append(ret, level)
60 ret = append(ret, roomLevels.EventsDefault)
61 if roomLevels.InvitePtr != nil {
62 ret = append(ret, *roomLevels.InvitePtr)
64 if roomLevels.KickPtr != nil {
65 ret = append(ret, *roomLevels.KickPtr)
67 if roomLevels.BanPtr != nil {
68 ret = append(ret, *roomLevels.BanPtr)
70 if roomLevels.RedactPtr != nil {
71 ret = append(ret, *roomLevels.RedactPtr)
76 func syncPowerLevels(client *mautrix.Client, room id.RoomID, roomGroup []id.RoomID, scores map[id.RoomID]map[id.UserID]*Score, force bool) {
77 roomLevels := roomPowerLevels[room]
78 if roomLevels == nil {
79 log.Printf("trying to ensure power levels for room %v, but did not get power level map yet", room)
83 for _, level := range allPowerLevels(roomLevels) {
84 if minPowerLevel <= level && level <= maxPowerLevel {
89 log.Printf("room %v skipping because PLs currently do not matter", room)
92 log.Printf("room %v considering to update PLs", room)
94 for user, score := range scores[room] {
95 // Expire users that for some reason did not get pruned from the database.
96 // This may cause them to lose their power level below.
97 if _, found := roomUsers[room][user]; !found && score.CurrentState != NotActive {
98 log.Printf("Pruning long inactive user %v from room %v.", user, room)
99 setUserStateAt(room, user, time.Now(), NotActive, NotActive)
100 score.CurrentState = NotActive
104 newRoomLevels := *roomLevels
105 newRoomLevels.Users = make(map[id.UserID]int)
106 for user, level := range roomLevels.Users {
107 if level == roomLevels.UsersDefault {
110 // TODO: Also skip users who aren't in the room for ages.
111 score := scores[room][user]
112 if level >= minPowerLevel && level <= maxPowerLevel && score.CurrentState == NotActive && time.Now().After(score.LastEvent.Add(powerExpireTime)) {
113 // User is inactive - prune them from the power level list. Saves space.
114 // But this doesn't mark the list dirty as there is no need to send an update.
115 log.Printf("room %v user %v power level: PRUNE %v (%v)", room, user, level, score)
118 newRoomLevels.Users[user] = level
121 log.Printf("room %v", room)
122 for user, score := range scores[room] {
123 if score.CurrentState == NotActive {
124 // Do not add/bump power levels for users not in the room.
127 prevLevel := roomLevels.Users[user]
128 level, raw := computePowerLevel(roomLevels.UsersDefault, *score)
129 for _, otherRoom := range roomGroup {
130 if otherRoom == room {
133 otherScore := scores[otherRoom][user]
134 if otherScore == nil {
137 otherLevel, otherRaw := computePowerLevel(roomLevels.UsersDefault, *otherScore)
138 if otherLevel > level {
145 if level > prevLevel {
146 log.Printf("room %v user %v power level: INCREASE %v -> %v (%v, %v)", room, user, prevLevel, level, raw, score)
147 newRoomLevels.Users[user] = level
149 } else if level < prevLevel {
150 log.Printf("room %v user %v power level: SKIP %v -> %v (%v, %v)", room, user, prevLevel, level, raw, score)
152 log.Printf("room %v user %v power level: KEEP %v -> %v (%v, %v)", room, user, prevLevel, level, raw, score)
155 clearPowerLevel := minPowerLevel
156 for len(newRoomLevels.Users) > maxPowerLevelEntries && clearPowerLevel <= maxPowerLevel {
157 log.Printf("room %v not including power level %d to reduce message size", clearPowerLevel)
158 for user, level := range newRoomLevels.Users {
159 if level == clearPowerLevel {
160 delete(newRoomLevels.Users, user)
167 diff := cmp.Diff(roomLevels.Users, newRoomLevels.Users)
168 log.Printf("room %v power level update:\n%v", room, diff)
169 _, err := client.SendStateEvent(room, event.StatePowerLevels, "", newRoomLevels)
171 log.Printf("Failed to update power levels: %v", err)
174 log.Printf("room %v nothing to update", room)