Switch win32 to SDL2 2.0.3 too, as this worked so well for Win64.
[xonotic/xonotic.git] / misc / builddeps / win32 / sdl / include / SDL2 / SDL_opengl.h
1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2014 Sam Lantinga <slouken@libsdl.org>
4
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21
22 /**
23  *  \file SDL_opengl.h
24  *
25  *  This is a simple file to encapsulate the OpenGL API headers.
26  */
27
28 #ifndef _SDL_opengl_h
29 #define _SDL_opengl_h
30
31 #include "SDL_config.h"
32
33 #ifndef __IPHONEOS__
34
35 #ifdef __WIN32__
36 #define WIN32_LEAN_AND_MEAN
37 #ifndef NOMINMAX
38 #define NOMINMAX                /* Don't defined min() and max() */
39 #endif
40 #include <windows.h>
41 #endif
42
43 #ifdef __glext_h_
44 /* Someone has already included glext.h */
45 #define NO_SDL_GLEXT
46 #endif
47 #ifndef NO_SDL_GLEXT
48 #define __glext_h_              /* Don't let gl.h include glext.h */
49 #endif
50 #if defined(__MACOSX__)
51 #include <OpenGL/gl.h>          /* Header File For The OpenGL Library */
52 #define __X_GL_H
53 #else
54 #include <GL/gl.h>              /* Header File For The OpenGL Library */
55 #endif
56 #ifndef NO_SDL_GLEXT
57 #undef __glext_h_
58 #endif
59
60 /**
61  *  \file SDL_opengl.h
62  *
63  *  This file is included because glext.h is not available on some systems.
64  *  If you don't want this version included, simply define ::NO_SDL_GLEXT.
65  *
66  *  The latest version is available from:
67  *      http://www.opengl.org/registry/
68  */
69
70 /**
71  *  \def NO_SDL_GLEXT
72  *
73  *  Define this if you have your own version of glext.h and want to disable the
74  *  version included in SDL_opengl.h.
75  */
76
77 #if !defined(NO_SDL_GLEXT) && !defined(GL_GLEXT_LEGACY)
78 #ifndef __glext_h_
79 #define __glext_h_
80
81 #ifdef __cplusplus
82 extern "C" {
83 #endif
84
85 /*
86 ** Copyright (c) 2007-2010 The Khronos Group Inc.
87 **
88 ** Permission is hereby granted, free of charge, to any person obtaining a
89 ** copy of this software and/or associated documentation files (the
90 ** "Materials"), to deal in the Materials without restriction, including
91 ** without limitation the rights to use, copy, modify, merge, publish,
92 ** distribute, sublicense, and/or sell copies of the Materials, and to
93 ** permit persons to whom the Materials are furnished to do so, subject to
94 ** the following conditions:
95 **
96 ** The above copyright notice and this permission notice shall be included
97 ** in all copies or substantial portions of the Materials.
98 **
99 ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
100 ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
101 ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
102 ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
103 ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
104 ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
105 ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
106 */
107
108 /* Header file version number, required by OpenGL ABI for Linux */
109 /* glext.h last updated $Date: 2010-08-03 01:30:25 -0700 (Tue, 03 Aug 2010) $ */
110 /* Current version at http://www.opengl.org/registry/ */
111 #define GL_GLEXT_VERSION 64
112 /* Function declaration macros - to move into glplatform.h */
113
114 #if defined(_WIN32) && !defined(APIENTRY) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__)
115 #define WIN32_LEAN_AND_MEAN 1
116 #include <windows.h>
117 #endif
118
119 #ifndef APIENTRY
120 #define APIENTRY
121 #endif
122 #ifndef APIENTRYP
123 #define APIENTRYP APIENTRY *
124 #endif
125 #ifndef GLAPI
126 #define GLAPI extern
127 #endif
128
129 /*************************************************************/
130
131 #ifndef GL_VERSION_1_2
132 #define GL_UNSIGNED_BYTE_3_3_2            0x8032
133 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
134 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
135 #define GL_UNSIGNED_INT_8_8_8_8           0x8035
136 #define GL_UNSIGNED_INT_10_10_10_2        0x8036
137 #define GL_TEXTURE_BINDING_3D             0x806A
138 #define GL_PACK_SKIP_IMAGES               0x806B
139 #define GL_PACK_IMAGE_HEIGHT              0x806C
140 #define GL_UNPACK_SKIP_IMAGES             0x806D
141 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
142 #define GL_TEXTURE_3D                     0x806F
143 #define GL_PROXY_TEXTURE_3D               0x8070
144 #define GL_TEXTURE_DEPTH                  0x8071
145 #define GL_TEXTURE_WRAP_R                 0x8072
146 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
147 #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
148 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
149 #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
150 #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
151 #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
152 #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
153 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
154 #define GL_BGR                            0x80E0
155 #define GL_BGRA                           0x80E1
156 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
157 #define GL_MAX_ELEMENTS_INDICES           0x80E9
158 #define GL_CLAMP_TO_EDGE                  0x812F
159 #define GL_TEXTURE_MIN_LOD                0x813A
160 #define GL_TEXTURE_MAX_LOD                0x813B
161 #define GL_TEXTURE_BASE_LEVEL             0x813C
162 #define GL_TEXTURE_MAX_LEVEL              0x813D
163 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
164 #define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
165 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
166 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
167 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
168 #endif
169
170 #ifndef GL_VERSION_1_2_DEPRECATED
171 #define GL_RESCALE_NORMAL                 0x803A
172 #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
173 #define GL_SINGLE_COLOR                   0x81F9
174 #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
175 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
176 #endif
177
178 #ifndef GL_ARB_imaging
179 #define GL_CONSTANT_COLOR                 0x8001
180 #define GL_ONE_MINUS_CONSTANT_COLOR       0x8002
181 #define GL_CONSTANT_ALPHA                 0x8003
182 #define GL_ONE_MINUS_CONSTANT_ALPHA       0x8004
183 #define GL_BLEND_COLOR                    0x8005
184 #define GL_FUNC_ADD                       0x8006
185 #define GL_MIN                            0x8007
186 #define GL_MAX                            0x8008
187 #define GL_BLEND_EQUATION                 0x8009
188 #define GL_FUNC_SUBTRACT                  0x800A
189 #define GL_FUNC_REVERSE_SUBTRACT          0x800B
190 #endif
191
192 #ifndef GL_ARB_imaging_DEPRECATED
193 #define GL_CONVOLUTION_1D                 0x8010
194 #define GL_CONVOLUTION_2D                 0x8011
195 #define GL_SEPARABLE_2D                   0x8012
196 #define GL_CONVOLUTION_BORDER_MODE        0x8013
197 #define GL_CONVOLUTION_FILTER_SCALE       0x8014
198 #define GL_CONVOLUTION_FILTER_BIAS        0x8015
199 #define GL_REDUCE                         0x8016
200 #define GL_CONVOLUTION_FORMAT             0x8017
201 #define GL_CONVOLUTION_WIDTH              0x8018
202 #define GL_CONVOLUTION_HEIGHT             0x8019
203 #define GL_MAX_CONVOLUTION_WIDTH          0x801A
204 #define GL_MAX_CONVOLUTION_HEIGHT         0x801B
205 #define GL_POST_CONVOLUTION_RED_SCALE     0x801C
206 #define GL_POST_CONVOLUTION_GREEN_SCALE   0x801D
207 #define GL_POST_CONVOLUTION_BLUE_SCALE    0x801E
208 #define GL_POST_CONVOLUTION_ALPHA_SCALE   0x801F
209 #define GL_POST_CONVOLUTION_RED_BIAS      0x8020
210 #define GL_POST_CONVOLUTION_GREEN_BIAS    0x8021
211 #define GL_POST_CONVOLUTION_BLUE_BIAS     0x8022
212 #define GL_POST_CONVOLUTION_ALPHA_BIAS    0x8023
213 #define GL_HISTOGRAM                      0x8024
214 #define GL_PROXY_HISTOGRAM                0x8025
215 #define GL_HISTOGRAM_WIDTH                0x8026
216 #define GL_HISTOGRAM_FORMAT               0x8027
217 #define GL_HISTOGRAM_RED_SIZE             0x8028
218 #define GL_HISTOGRAM_GREEN_SIZE           0x8029
219 #define GL_HISTOGRAM_BLUE_SIZE            0x802A
220 #define GL_HISTOGRAM_ALPHA_SIZE           0x802B
221 #define GL_HISTOGRAM_LUMINANCE_SIZE       0x802C
222 #define GL_HISTOGRAM_SINK                 0x802D
223 #define GL_MINMAX                         0x802E
224 #define GL_MINMAX_FORMAT                  0x802F
225 #define GL_MINMAX_SINK                    0x8030
226 #define GL_TABLE_TOO_LARGE                0x8031
227 #define GL_COLOR_MATRIX                   0x80B1
228 #define GL_COLOR_MATRIX_STACK_DEPTH       0x80B2
229 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH   0x80B3
230 #define GL_POST_COLOR_MATRIX_RED_SCALE    0x80B4
231 #define GL_POST_COLOR_MATRIX_GREEN_SCALE  0x80B5
232 #define GL_POST_COLOR_MATRIX_BLUE_SCALE   0x80B6
233 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE  0x80B7
234 #define GL_POST_COLOR_MATRIX_RED_BIAS     0x80B8
235 #define GL_POST_COLOR_MATRIX_GREEN_BIAS   0x80B9
236 #define GL_POST_COLOR_MATRIX_BLUE_BIAS    0x80BA
237 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS   0x80BB
238 #define GL_COLOR_TABLE                    0x80D0
239 #define GL_POST_CONVOLUTION_COLOR_TABLE   0x80D1
240 #define GL_POST_COLOR_MATRIX_COLOR_TABLE  0x80D2
241 #define GL_PROXY_COLOR_TABLE              0x80D3
242 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
243 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
244 #define GL_COLOR_TABLE_SCALE              0x80D6
245 #define GL_COLOR_TABLE_BIAS               0x80D7
246 #define GL_COLOR_TABLE_FORMAT             0x80D8
247 #define GL_COLOR_TABLE_WIDTH              0x80D9
248 #define GL_COLOR_TABLE_RED_SIZE           0x80DA
249 #define GL_COLOR_TABLE_GREEN_SIZE         0x80DB
250 #define GL_COLOR_TABLE_BLUE_SIZE          0x80DC
251 #define GL_COLOR_TABLE_ALPHA_SIZE         0x80DD
252 #define GL_COLOR_TABLE_LUMINANCE_SIZE     0x80DE
253 #define GL_COLOR_TABLE_INTENSITY_SIZE     0x80DF
254 #define GL_CONSTANT_BORDER                0x8151
255 #define GL_REPLICATE_BORDER               0x8153
256 #define GL_CONVOLUTION_BORDER_COLOR       0x8154
257 #endif
258
259 #ifndef GL_VERSION_1_3
260 #define GL_TEXTURE0                       0x84C0
261 #define GL_TEXTURE1                       0x84C1
262 #define GL_TEXTURE2                       0x84C2
263 #define GL_TEXTURE3                       0x84C3
264 #define GL_TEXTURE4                       0x84C4
265 #define GL_TEXTURE5                       0x84C5
266 #define GL_TEXTURE6                       0x84C6
267 #define GL_TEXTURE7                       0x84C7
268 #define GL_TEXTURE8                       0x84C8
269 #define GL_TEXTURE9                       0x84C9
270 #define GL_TEXTURE10                      0x84CA
271 #define GL_TEXTURE11                      0x84CB
272 #define GL_TEXTURE12                      0x84CC
273 #define GL_TEXTURE13                      0x84CD
274 #define GL_TEXTURE14                      0x84CE
275 #define GL_TEXTURE15                      0x84CF
276 #define GL_TEXTURE16                      0x84D0
277 #define GL_TEXTURE17                      0x84D1
278 #define GL_TEXTURE18                      0x84D2
279 #define GL_TEXTURE19                      0x84D3
280 #define GL_TEXTURE20                      0x84D4
281 #define GL_TEXTURE21                      0x84D5
282 #define GL_TEXTURE22                      0x84D6
283 #define GL_TEXTURE23                      0x84D7
284 #define GL_TEXTURE24                      0x84D8
285 #define GL_TEXTURE25                      0x84D9
286 #define GL_TEXTURE26                      0x84DA
287 #define GL_TEXTURE27                      0x84DB
288 #define GL_TEXTURE28                      0x84DC
289 #define GL_TEXTURE29                      0x84DD
290 #define GL_TEXTURE30                      0x84DE
291 #define GL_TEXTURE31                      0x84DF
292 #define GL_ACTIVE_TEXTURE                 0x84E0
293 #define GL_MULTISAMPLE                    0x809D
294 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
295 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
296 #define GL_SAMPLE_COVERAGE                0x80A0
297 #define GL_SAMPLE_BUFFERS                 0x80A8
298 #define GL_SAMPLES                        0x80A9
299 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
300 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
301 #define GL_TEXTURE_CUBE_MAP               0x8513
302 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
303 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
304 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
305 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
306 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
307 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
308 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
309 #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
310 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
311 #define GL_COMPRESSED_RGB                 0x84ED
312 #define GL_COMPRESSED_RGBA                0x84EE
313 #define GL_TEXTURE_COMPRESSION_HINT       0x84EF
314 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
315 #define GL_TEXTURE_COMPRESSED             0x86A1
316 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
317 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
318 #define GL_CLAMP_TO_BORDER                0x812D
319 #endif
320
321 #ifndef GL_VERSION_1_3_DEPRECATED
322 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
323 #define GL_MAX_TEXTURE_UNITS              0x84E2
324 #define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
325 #define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
326 #define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
327 #define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
328 #define GL_MULTISAMPLE_BIT                0x20000000
329 #define GL_NORMAL_MAP                     0x8511
330 #define GL_REFLECTION_MAP                 0x8512
331 #define GL_COMPRESSED_ALPHA               0x84E9
332 #define GL_COMPRESSED_LUMINANCE           0x84EA
333 #define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
334 #define GL_COMPRESSED_INTENSITY           0x84EC
335 #define GL_COMBINE                        0x8570
336 #define GL_COMBINE_RGB                    0x8571
337 #define GL_COMBINE_ALPHA                  0x8572
338 #define GL_SOURCE0_RGB                    0x8580
339 #define GL_SOURCE1_RGB                    0x8581
340 #define GL_SOURCE2_RGB                    0x8582
341 #define GL_SOURCE0_ALPHA                  0x8588
342 #define GL_SOURCE1_ALPHA                  0x8589
343 #define GL_SOURCE2_ALPHA                  0x858A
344 #define GL_OPERAND0_RGB                   0x8590
345 #define GL_OPERAND1_RGB                   0x8591
346 #define GL_OPERAND2_RGB                   0x8592
347 #define GL_OPERAND0_ALPHA                 0x8598
348 #define GL_OPERAND1_ALPHA                 0x8599
349 #define GL_OPERAND2_ALPHA                 0x859A
350 #define GL_RGB_SCALE                      0x8573
351 #define GL_ADD_SIGNED                     0x8574
352 #define GL_INTERPOLATE                    0x8575
353 #define GL_SUBTRACT                       0x84E7
354 #define GL_CONSTANT                       0x8576
355 #define GL_PRIMARY_COLOR                  0x8577
356 #define GL_PREVIOUS                       0x8578
357 #define GL_DOT3_RGB                       0x86AE
358 #define GL_DOT3_RGBA                      0x86AF
359 #endif
360
361 #ifndef GL_VERSION_1_4
362 #define GL_BLEND_DST_RGB                  0x80C8
363 #define GL_BLEND_SRC_RGB                  0x80C9
364 #define GL_BLEND_DST_ALPHA                0x80CA
365 #define GL_BLEND_SRC_ALPHA                0x80CB
366 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
367 #define GL_DEPTH_COMPONENT16              0x81A5
368 #define GL_DEPTH_COMPONENT24              0x81A6
369 #define GL_DEPTH_COMPONENT32              0x81A7
370 #define GL_MIRRORED_REPEAT                0x8370
371 #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
372 #define GL_TEXTURE_LOD_BIAS               0x8501
373 #define GL_INCR_WRAP                      0x8507
374 #define GL_DECR_WRAP                      0x8508
375 #define GL_TEXTURE_DEPTH_SIZE             0x884A
376 #define GL_TEXTURE_COMPARE_MODE           0x884C
377 #define GL_TEXTURE_COMPARE_FUNC           0x884D
378 #endif
379
380 #ifndef GL_VERSION_1_4_DEPRECATED
381 #define GL_POINT_SIZE_MIN                 0x8126
382 #define GL_POINT_SIZE_MAX                 0x8127
383 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
384 #define GL_GENERATE_MIPMAP                0x8191
385 #define GL_GENERATE_MIPMAP_HINT           0x8192
386 #define GL_FOG_COORDINATE_SOURCE          0x8450
387 #define GL_FOG_COORDINATE                 0x8451
388 #define GL_FRAGMENT_DEPTH                 0x8452
389 #define GL_CURRENT_FOG_COORDINATE         0x8453
390 #define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
391 #define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
392 #define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
393 #define GL_FOG_COORDINATE_ARRAY           0x8457
394 #define GL_COLOR_SUM                      0x8458
395 #define GL_CURRENT_SECONDARY_COLOR        0x8459
396 #define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
397 #define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
398 #define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
399 #define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
400 #define GL_SECONDARY_COLOR_ARRAY          0x845E
401 #define GL_TEXTURE_FILTER_CONTROL         0x8500
402 #define GL_DEPTH_TEXTURE_MODE             0x884B
403 #define GL_COMPARE_R_TO_TEXTURE           0x884E
404 #endif
405
406 #ifndef GL_VERSION_1_5
407 #define GL_BUFFER_SIZE                    0x8764
408 #define GL_BUFFER_USAGE                   0x8765
409 #define GL_QUERY_COUNTER_BITS             0x8864
410 #define GL_CURRENT_QUERY                  0x8865
411 #define GL_QUERY_RESULT                   0x8866
412 #define GL_QUERY_RESULT_AVAILABLE         0x8867
413 #define GL_ARRAY_BUFFER                   0x8892
414 #define GL_ELEMENT_ARRAY_BUFFER           0x8893
415 #define GL_ARRAY_BUFFER_BINDING           0x8894
416 #define GL_ELEMENT_ARRAY_BUFFER_BINDING   0x8895
417 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
418 #define GL_READ_ONLY                      0x88B8
419 #define GL_WRITE_ONLY                     0x88B9
420 #define GL_READ_WRITE                     0x88BA
421 #define GL_BUFFER_ACCESS                  0x88BB
422 #define GL_BUFFER_MAPPED                  0x88BC
423 #define GL_BUFFER_MAP_POINTER             0x88BD
424 #define GL_STREAM_DRAW                    0x88E0
425 #define GL_STREAM_READ                    0x88E1
426 #define GL_STREAM_COPY                    0x88E2
427 #define GL_STATIC_DRAW                    0x88E4
428 #define GL_STATIC_READ                    0x88E5
429 #define GL_STATIC_COPY                    0x88E6
430 #define GL_DYNAMIC_DRAW                   0x88E8
431 #define GL_DYNAMIC_READ                   0x88E9
432 #define GL_DYNAMIC_COPY                   0x88EA
433 #define GL_SAMPLES_PASSED                 0x8914
434 #endif
435
436 #ifndef GL_VERSION_1_5_DEPRECATED
437 #define GL_VERTEX_ARRAY_BUFFER_BINDING    0x8896
438 #define GL_NORMAL_ARRAY_BUFFER_BINDING    0x8897
439 #define GL_COLOR_ARRAY_BUFFER_BINDING     0x8898
440 #define GL_INDEX_ARRAY_BUFFER_BINDING     0x8899
441 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
442 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
443 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
444 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
445 #define GL_WEIGHT_ARRAY_BUFFER_BINDING    0x889E
446 #define GL_FOG_COORD_SRC                  0x8450
447 #define GL_FOG_COORD                      0x8451
448 #define GL_CURRENT_FOG_COORD              0x8453
449 #define GL_FOG_COORD_ARRAY_TYPE           0x8454
450 #define GL_FOG_COORD_ARRAY_STRIDE         0x8455
451 #define GL_FOG_COORD_ARRAY_POINTER        0x8456
452 #define GL_FOG_COORD_ARRAY                0x8457
453 #define GL_FOG_COORD_ARRAY_BUFFER_BINDING 0x889D
454 #define GL_SRC0_RGB                       0x8580
455 #define GL_SRC1_RGB                       0x8581
456 #define GL_SRC2_RGB                       0x8582
457 #define GL_SRC0_ALPHA                     0x8588
458 #define GL_SRC1_ALPHA                     0x8589
459 #define GL_SRC2_ALPHA                     0x858A
460 #endif
461
462 #ifndef GL_VERSION_2_0
463 #define GL_BLEND_EQUATION_RGB             0x8009
464 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED    0x8622
465 #define GL_VERTEX_ATTRIB_ARRAY_SIZE       0x8623
466 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE     0x8624
467 #define GL_VERTEX_ATTRIB_ARRAY_TYPE       0x8625
468 #define GL_CURRENT_VERTEX_ATTRIB          0x8626
469 #define GL_VERTEX_PROGRAM_POINT_SIZE      0x8642
470 #define GL_VERTEX_ATTRIB_ARRAY_POINTER    0x8645
471 #define GL_STENCIL_BACK_FUNC              0x8800
472 #define GL_STENCIL_BACK_FAIL              0x8801
473 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL   0x8802
474 #define GL_STENCIL_BACK_PASS_DEPTH_PASS   0x8803
475 #define GL_MAX_DRAW_BUFFERS               0x8824
476 #define GL_DRAW_BUFFER0                   0x8825
477 #define GL_DRAW_BUFFER1                   0x8826
478 #define GL_DRAW_BUFFER2                   0x8827
479 #define GL_DRAW_BUFFER3                   0x8828
480 #define GL_DRAW_BUFFER4                   0x8829
481 #define GL_DRAW_BUFFER5                   0x882A
482 #define GL_DRAW_BUFFER6                   0x882B
483 #define GL_DRAW_BUFFER7                   0x882C
484 #define GL_DRAW_BUFFER8                   0x882D
485 #define GL_DRAW_BUFFER9                   0x882E
486 #define GL_DRAW_BUFFER10                  0x882F
487 #define GL_DRAW_BUFFER11                  0x8830
488 #define GL_DRAW_BUFFER12                  0x8831
489 #define GL_DRAW_BUFFER13                  0x8832
490 #define GL_DRAW_BUFFER14                  0x8833
491 #define GL_DRAW_BUFFER15                  0x8834
492 #define GL_BLEND_EQUATION_ALPHA           0x883D
493 #define GL_MAX_VERTEX_ATTRIBS             0x8869
494 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
495 #define GL_MAX_TEXTURE_IMAGE_UNITS        0x8872
496 #define GL_FRAGMENT_SHADER                0x8B30
497 #define GL_VERTEX_SHADER                  0x8B31
498 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
499 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS  0x8B4A
500 #define GL_MAX_VARYING_FLOATS             0x8B4B
501 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
502 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
503 #define GL_SHADER_TYPE                    0x8B4F
504 #define GL_FLOAT_VEC2                     0x8B50
505 #define GL_FLOAT_VEC3                     0x8B51
506 #define GL_FLOAT_VEC4                     0x8B52
507 #define GL_INT_VEC2                       0x8B53
508 #define GL_INT_VEC3                       0x8B54
509 #define GL_INT_VEC4                       0x8B55
510 #define GL_BOOL                           0x8B56
511 #define GL_BOOL_VEC2                      0x8B57
512 #define GL_BOOL_VEC3                      0x8B58
513 #define GL_BOOL_VEC4                      0x8B59
514 #define GL_FLOAT_MAT2                     0x8B5A
515 #define GL_FLOAT_MAT3                     0x8B5B
516 #define GL_FLOAT_MAT4                     0x8B5C
517 #define GL_SAMPLER_1D                     0x8B5D
518 #define GL_SAMPLER_2D                     0x8B5E
519 #define GL_SAMPLER_3D                     0x8B5F
520 #define GL_SAMPLER_CUBE                   0x8B60
521 #define GL_SAMPLER_1D_SHADOW              0x8B61
522 #define GL_SAMPLER_2D_SHADOW              0x8B62
523 #define GL_DELETE_STATUS                  0x8B80
524 #define GL_COMPILE_STATUS                 0x8B81
525 #define GL_LINK_STATUS                    0x8B82
526 #define GL_VALIDATE_STATUS                0x8B83
527 #define GL_INFO_LOG_LENGTH                0x8B84
528 #define GL_ATTACHED_SHADERS               0x8B85
529 #define GL_ACTIVE_UNIFORMS                0x8B86
530 #define GL_ACTIVE_UNIFORM_MAX_LENGTH      0x8B87
531 #define GL_SHADER_SOURCE_LENGTH           0x8B88
532 #define GL_ACTIVE_ATTRIBUTES              0x8B89
533 #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH    0x8B8A
534 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
535 #define GL_SHADING_LANGUAGE_VERSION       0x8B8C
536 #define GL_CURRENT_PROGRAM                0x8B8D
537 #define GL_POINT_SPRITE_COORD_ORIGIN      0x8CA0
538 #define GL_LOWER_LEFT                     0x8CA1
539 #define GL_UPPER_LEFT                     0x8CA2
540 #define GL_STENCIL_BACK_REF               0x8CA3
541 #define GL_STENCIL_BACK_VALUE_MASK        0x8CA4
542 #define GL_STENCIL_BACK_WRITEMASK         0x8CA5
543 #endif
544
545 #ifndef GL_VERSION_2_0_DEPRECATED
546 #define GL_VERTEX_PROGRAM_TWO_SIDE        0x8643
547 #define GL_POINT_SPRITE                   0x8861
548 #define GL_COORD_REPLACE                  0x8862
549 #define GL_MAX_TEXTURE_COORDS             0x8871
550 #endif
551
552 #ifndef GL_VERSION_2_1
553 #define GL_PIXEL_PACK_BUFFER              0x88EB
554 #define GL_PIXEL_UNPACK_BUFFER            0x88EC
555 #define GL_PIXEL_PACK_BUFFER_BINDING      0x88ED
556 #define GL_PIXEL_UNPACK_BUFFER_BINDING    0x88EF
557 #define GL_FLOAT_MAT2x3                   0x8B65
558 #define GL_FLOAT_MAT2x4                   0x8B66
559 #define GL_FLOAT_MAT3x2                   0x8B67
560 #define GL_FLOAT_MAT3x4                   0x8B68
561 #define GL_FLOAT_MAT4x2                   0x8B69
562 #define GL_FLOAT_MAT4x3                   0x8B6A
563 #define GL_SRGB                           0x8C40
564 #define GL_SRGB8                          0x8C41
565 #define GL_SRGB_ALPHA                     0x8C42
566 #define GL_SRGB8_ALPHA8                   0x8C43
567 #define GL_COMPRESSED_SRGB                0x8C48
568 #define GL_COMPRESSED_SRGB_ALPHA          0x8C49
569 #endif
570
571 #ifndef GL_VERSION_2_1_DEPRECATED
572 #define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
573 #define GL_SLUMINANCE_ALPHA               0x8C44
574 #define GL_SLUMINANCE8_ALPHA8             0x8C45
575 #define GL_SLUMINANCE                     0x8C46
576 #define GL_SLUMINANCE8                    0x8C47
577 #define GL_COMPRESSED_SLUMINANCE          0x8C4A
578 #define GL_COMPRESSED_SLUMINANCE_ALPHA    0x8C4B
579 #endif
580
581 #ifndef GL_VERSION_3_0
582 #define GL_COMPARE_REF_TO_TEXTURE         0x884E
583 #define GL_CLIP_DISTANCE0                 0x3000
584 #define GL_CLIP_DISTANCE1                 0x3001
585 #define GL_CLIP_DISTANCE2                 0x3002
586 #define GL_CLIP_DISTANCE3                 0x3003
587 #define GL_CLIP_DISTANCE4                 0x3004
588 #define GL_CLIP_DISTANCE5                 0x3005
589 #define GL_CLIP_DISTANCE6                 0x3006
590 #define GL_CLIP_DISTANCE7                 0x3007
591 #define GL_MAX_CLIP_DISTANCES             0x0D32
592 #define GL_MAJOR_VERSION                  0x821B
593 #define GL_MINOR_VERSION                  0x821C
594 #define GL_NUM_EXTENSIONS                 0x821D
595 #define GL_CONTEXT_FLAGS                  0x821E
596 #define GL_DEPTH_BUFFER                   0x8223
597 #define GL_STENCIL_BUFFER                 0x8224
598 #define GL_COMPRESSED_RED                 0x8225
599 #define GL_COMPRESSED_RG                  0x8226
600 #define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
601 #define GL_RGBA32F                        0x8814
602 #define GL_RGB32F                         0x8815
603 #define GL_RGBA16F                        0x881A
604 #define GL_RGB16F                         0x881B
605 #define GL_VERTEX_ATTRIB_ARRAY_INTEGER    0x88FD
606 #define GL_MAX_ARRAY_TEXTURE_LAYERS       0x88FF
607 #define GL_MIN_PROGRAM_TEXEL_OFFSET       0x8904
608 #define GL_MAX_PROGRAM_TEXEL_OFFSET       0x8905
609 #define GL_CLAMP_READ_COLOR               0x891C
610 #define GL_FIXED_ONLY                     0x891D
611 #define GL_MAX_VARYING_COMPONENTS         0x8B4B
612 #define GL_TEXTURE_1D_ARRAY               0x8C18
613 #define GL_PROXY_TEXTURE_1D_ARRAY         0x8C19
614 #define GL_TEXTURE_2D_ARRAY               0x8C1A
615 #define GL_PROXY_TEXTURE_2D_ARRAY         0x8C1B
616 #define GL_TEXTURE_BINDING_1D_ARRAY       0x8C1C
617 #define GL_TEXTURE_BINDING_2D_ARRAY       0x8C1D
618 #define GL_R11F_G11F_B10F                 0x8C3A
619 #define GL_UNSIGNED_INT_10F_11F_11F_REV   0x8C3B
620 #define GL_RGB9_E5                        0x8C3D
621 #define GL_UNSIGNED_INT_5_9_9_9_REV       0x8C3E
622 #define GL_TEXTURE_SHARED_SIZE            0x8C3F
623 #define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
624 #define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
625 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
626 #define GL_TRANSFORM_FEEDBACK_VARYINGS    0x8C83
627 #define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
628 #define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
629 #define GL_PRIMITIVES_GENERATED           0x8C87
630 #define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
631 #define GL_RASTERIZER_DISCARD             0x8C89
632 #define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
633 #define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
634 #define GL_INTERLEAVED_ATTRIBS            0x8C8C
635 #define GL_SEPARATE_ATTRIBS               0x8C8D
636 #define GL_TRANSFORM_FEEDBACK_BUFFER      0x8C8E
637 #define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
638 #define GL_RGBA32UI                       0x8D70
639 #define GL_RGB32UI                        0x8D71
640 #define GL_RGBA16UI                       0x8D76
641 #define GL_RGB16UI                        0x8D77
642 #define GL_RGBA8UI                        0x8D7C
643 #define GL_RGB8UI                         0x8D7D
644 #define GL_RGBA32I                        0x8D82
645 #define GL_RGB32I                         0x8D83
646 #define GL_RGBA16I                        0x8D88
647 #define GL_RGB16I                         0x8D89
648 #define GL_RGBA8I                         0x8D8E
649 #define GL_RGB8I                          0x8D8F
650 #define GL_RED_INTEGER                    0x8D94
651 #define GL_GREEN_INTEGER                  0x8D95
652 #define GL_BLUE_INTEGER                   0x8D96
653 #define GL_RGB_INTEGER                    0x8D98
654 #define GL_RGBA_INTEGER                   0x8D99
655 #define GL_BGR_INTEGER                    0x8D9A
656 #define GL_BGRA_INTEGER                   0x8D9B
657 #define GL_SAMPLER_1D_ARRAY               0x8DC0
658 #define GL_SAMPLER_2D_ARRAY               0x8DC1
659 #define GL_SAMPLER_1D_ARRAY_SHADOW        0x8DC3
660 #define GL_SAMPLER_2D_ARRAY_SHADOW        0x8DC4
661 #define GL_SAMPLER_CUBE_SHADOW            0x8DC5
662 #define GL_UNSIGNED_INT_VEC2              0x8DC6
663 #define GL_UNSIGNED_INT_VEC3              0x8DC7
664 #define GL_UNSIGNED_INT_VEC4              0x8DC8
665 #define GL_INT_SAMPLER_1D                 0x8DC9
666 #define GL_INT_SAMPLER_2D                 0x8DCA
667 #define GL_INT_SAMPLER_3D                 0x8DCB
668 #define GL_INT_SAMPLER_CUBE               0x8DCC
669 #define GL_INT_SAMPLER_1D_ARRAY           0x8DCE
670 #define GL_INT_SAMPLER_2D_ARRAY           0x8DCF
671 #define GL_UNSIGNED_INT_SAMPLER_1D        0x8DD1
672 #define GL_UNSIGNED_INT_SAMPLER_2D        0x8DD2
673 #define GL_UNSIGNED_INT_SAMPLER_3D        0x8DD3
674 #define GL_UNSIGNED_INT_SAMPLER_CUBE      0x8DD4
675 #define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY  0x8DD6
676 #define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY  0x8DD7
677 #define GL_QUERY_WAIT                     0x8E13
678 #define GL_QUERY_NO_WAIT                  0x8E14
679 #define GL_QUERY_BY_REGION_WAIT           0x8E15
680 #define GL_QUERY_BY_REGION_NO_WAIT        0x8E16
681 #define GL_BUFFER_ACCESS_FLAGS            0x911F
682 #define GL_BUFFER_MAP_LENGTH              0x9120
683 #define GL_BUFFER_MAP_OFFSET              0x9121
684 /* Reuse tokens from ARB_depth_buffer_float */
685 /* reuse GL_DEPTH_COMPONENT32F */
686 /* reuse GL_DEPTH32F_STENCIL8 */
687 /* reuse GL_FLOAT_32_UNSIGNED_INT_24_8_REV */
688 /* Reuse tokens from ARB_framebuffer_object */
689 /* reuse GL_INVALID_FRAMEBUFFER_OPERATION */
690 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING */
691 /* reuse GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE */
692 /* reuse GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE */
693 /* reuse GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE */
694 /* reuse GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE */
695 /* reuse GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE */
696 /* reuse GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE */
697 /* reuse GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE */
698 /* reuse GL_FRAMEBUFFER_DEFAULT */
699 /* reuse GL_FRAMEBUFFER_UNDEFINED */
700 /* reuse GL_DEPTH_STENCIL_ATTACHMENT */
701 /* reuse GL_INDEX */
702 /* reuse GL_MAX_RENDERBUFFER_SIZE */
703 /* reuse GL_DEPTH_STENCIL */
704 /* reuse GL_UNSIGNED_INT_24_8 */
705 /* reuse GL_DEPTH24_STENCIL8 */
706 /* reuse GL_TEXTURE_STENCIL_SIZE */
707 /* reuse GL_TEXTURE_RED_TYPE */
708 /* reuse GL_TEXTURE_GREEN_TYPE */
709 /* reuse GL_TEXTURE_BLUE_TYPE */
710 /* reuse GL_TEXTURE_ALPHA_TYPE */
711 /* reuse GL_TEXTURE_DEPTH_TYPE */
712 /* reuse GL_UNSIGNED_NORMALIZED */
713 /* reuse GL_FRAMEBUFFER_BINDING */
714 /* reuse GL_DRAW_FRAMEBUFFER_BINDING */
715 /* reuse GL_RENDERBUFFER_BINDING */
716 /* reuse GL_READ_FRAMEBUFFER */
717 /* reuse GL_DRAW_FRAMEBUFFER */
718 /* reuse GL_READ_FRAMEBUFFER_BINDING */
719 /* reuse GL_RENDERBUFFER_SAMPLES */
720 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE */
721 /* reuse GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME */
722 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL */
723 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE */
724 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
725 /* reuse GL_FRAMEBUFFER_COMPLETE */
726 /* reuse GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT */
727 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT */
728 /* reuse GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER */
729 /* reuse GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER */
730 /* reuse GL_FRAMEBUFFER_UNSUPPORTED */
731 /* reuse GL_MAX_COLOR_ATTACHMENTS */
732 /* reuse GL_COLOR_ATTACHMENT0 */
733 /* reuse GL_COLOR_ATTACHMENT1 */
734 /* reuse GL_COLOR_ATTACHMENT2 */
735 /* reuse GL_COLOR_ATTACHMENT3 */
736 /* reuse GL_COLOR_ATTACHMENT4 */
737 /* reuse GL_COLOR_ATTACHMENT5 */
738 /* reuse GL_COLOR_ATTACHMENT6 */
739 /* reuse GL_COLOR_ATTACHMENT7 */
740 /* reuse GL_COLOR_ATTACHMENT8 */
741 /* reuse GL_COLOR_ATTACHMENT9 */
742 /* reuse GL_COLOR_ATTACHMENT10 */
743 /* reuse GL_COLOR_ATTACHMENT11 */
744 /* reuse GL_COLOR_ATTACHMENT12 */
745 /* reuse GL_COLOR_ATTACHMENT13 */
746 /* reuse GL_COLOR_ATTACHMENT14 */
747 /* reuse GL_COLOR_ATTACHMENT15 */
748 /* reuse GL_DEPTH_ATTACHMENT */
749 /* reuse GL_STENCIL_ATTACHMENT */
750 /* reuse GL_FRAMEBUFFER */
751 /* reuse GL_RENDERBUFFER */
752 /* reuse GL_RENDERBUFFER_WIDTH */
753 /* reuse GL_RENDERBUFFER_HEIGHT */
754 /* reuse GL_RENDERBUFFER_INTERNAL_FORMAT */
755 /* reuse GL_STENCIL_INDEX1 */
756 /* reuse GL_STENCIL_INDEX4 */
757 /* reuse GL_STENCIL_INDEX8 */
758 /* reuse GL_STENCIL_INDEX16 */
759 /* reuse GL_RENDERBUFFER_RED_SIZE */
760 /* reuse GL_RENDERBUFFER_GREEN_SIZE */
761 /* reuse GL_RENDERBUFFER_BLUE_SIZE */
762 /* reuse GL_RENDERBUFFER_ALPHA_SIZE */
763 /* reuse GL_RENDERBUFFER_DEPTH_SIZE */
764 /* reuse GL_RENDERBUFFER_STENCIL_SIZE */
765 /* reuse GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE */
766 /* reuse GL_MAX_SAMPLES */
767 /* Reuse tokens from ARB_framebuffer_sRGB */
768 /* reuse GL_FRAMEBUFFER_SRGB */
769 /* Reuse tokens from ARB_half_float_vertex */
770 /* reuse GL_HALF_FLOAT */
771 /* Reuse tokens from ARB_map_buffer_range */
772 /* reuse GL_MAP_READ_BIT */
773 /* reuse GL_MAP_WRITE_BIT */
774 /* reuse GL_MAP_INVALIDATE_RANGE_BIT */
775 /* reuse GL_MAP_INVALIDATE_BUFFER_BIT */
776 /* reuse GL_MAP_FLUSH_EXPLICIT_BIT */
777 /* reuse GL_MAP_UNSYNCHRONIZED_BIT */
778 /* Reuse tokens from ARB_texture_compression_rgtc */
779 /* reuse GL_COMPRESSED_RED_RGTC1 */
780 /* reuse GL_COMPRESSED_SIGNED_RED_RGTC1 */
781 /* reuse GL_COMPRESSED_RG_RGTC2 */
782 /* reuse GL_COMPRESSED_SIGNED_RG_RGTC2 */
783 /* Reuse tokens from ARB_texture_rg */
784 /* reuse GL_RG */
785 /* reuse GL_RG_INTEGER */
786 /* reuse GL_R8 */
787 /* reuse GL_R16 */
788 /* reuse GL_RG8 */
789 /* reuse GL_RG16 */
790 /* reuse GL_R16F */
791 /* reuse GL_R32F */
792 /* reuse GL_RG16F */
793 /* reuse GL_RG32F */
794 /* reuse GL_R8I */
795 /* reuse GL_R8UI */
796 /* reuse GL_R16I */
797 /* reuse GL_R16UI */
798 /* reuse GL_R32I */
799 /* reuse GL_R32UI */
800 /* reuse GL_RG8I */
801 /* reuse GL_RG8UI */
802 /* reuse GL_RG16I */
803 /* reuse GL_RG16UI */
804 /* reuse GL_RG32I */
805 /* reuse GL_RG32UI */
806 /* Reuse tokens from ARB_vertex_array_object */
807 /* reuse GL_VERTEX_ARRAY_BINDING */
808 #endif
809
810 #ifndef GL_VERSION_3_0_DEPRECATED
811 #define GL_CLAMP_VERTEX_COLOR             0x891A
812 #define GL_CLAMP_FRAGMENT_COLOR           0x891B
813 #define GL_ALPHA_INTEGER                  0x8D97
814 /* Reuse tokens from ARB_framebuffer_object */
815 /* reuse GL_TEXTURE_LUMINANCE_TYPE */
816 /* reuse GL_TEXTURE_INTENSITY_TYPE */
817 #endif
818
819 #ifndef GL_VERSION_3_1
820 #define GL_SAMPLER_2D_RECT                0x8B63
821 #define GL_SAMPLER_2D_RECT_SHADOW         0x8B64
822 #define GL_SAMPLER_BUFFER                 0x8DC2
823 #define GL_INT_SAMPLER_2D_RECT            0x8DCD
824 #define GL_INT_SAMPLER_BUFFER             0x8DD0
825 #define GL_UNSIGNED_INT_SAMPLER_2D_RECT   0x8DD5
826 #define GL_UNSIGNED_INT_SAMPLER_BUFFER    0x8DD8
827 #define GL_TEXTURE_BUFFER                 0x8C2A
828 #define GL_MAX_TEXTURE_BUFFER_SIZE        0x8C2B
829 #define GL_TEXTURE_BINDING_BUFFER         0x8C2C
830 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
831 #define GL_TEXTURE_BUFFER_FORMAT          0x8C2E
832 #define GL_TEXTURE_RECTANGLE              0x84F5
833 #define GL_TEXTURE_BINDING_RECTANGLE      0x84F6
834 #define GL_PROXY_TEXTURE_RECTANGLE        0x84F7
835 #define GL_MAX_RECTANGLE_TEXTURE_SIZE     0x84F8
836 #define GL_RED_SNORM                      0x8F90
837 #define GL_RG_SNORM                       0x8F91
838 #define GL_RGB_SNORM                      0x8F92
839 #define GL_RGBA_SNORM                     0x8F93
840 #define GL_R8_SNORM                       0x8F94
841 #define GL_RG8_SNORM                      0x8F95
842 #define GL_RGB8_SNORM                     0x8F96
843 #define GL_RGBA8_SNORM                    0x8F97
844 #define GL_R16_SNORM                      0x8F98
845 #define GL_RG16_SNORM                     0x8F99
846 #define GL_RGB16_SNORM                    0x8F9A
847 #define GL_RGBA16_SNORM                   0x8F9B
848 #define GL_SIGNED_NORMALIZED              0x8F9C
849 #define GL_PRIMITIVE_RESTART              0x8F9D
850 #define GL_PRIMITIVE_RESTART_INDEX        0x8F9E
851 /* Reuse tokens from ARB_copy_buffer */
852 /* reuse GL_COPY_READ_BUFFER */
853 /* reuse GL_COPY_WRITE_BUFFER */
854 /* Reuse tokens from ARB_draw_instanced (none) */
855 /* Reuse tokens from ARB_uniform_buffer_object */
856 /* reuse GL_UNIFORM_BUFFER */
857 /* reuse GL_UNIFORM_BUFFER_BINDING */
858 /* reuse GL_UNIFORM_BUFFER_START */
859 /* reuse GL_UNIFORM_BUFFER_SIZE */
860 /* reuse GL_MAX_VERTEX_UNIFORM_BLOCKS */
861 /* reuse GL_MAX_FRAGMENT_UNIFORM_BLOCKS */
862 /* reuse GL_MAX_COMBINED_UNIFORM_BLOCKS */
863 /* reuse GL_MAX_UNIFORM_BUFFER_BINDINGS */
864 /* reuse GL_MAX_UNIFORM_BLOCK_SIZE */
865 /* reuse GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS */
866 /* reuse GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS */
867 /* reuse GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT */
868 /* reuse GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH */
869 /* reuse GL_ACTIVE_UNIFORM_BLOCKS */
870 /* reuse GL_UNIFORM_TYPE */
871 /* reuse GL_UNIFORM_SIZE */
872 /* reuse GL_UNIFORM_NAME_LENGTH */
873 /* reuse GL_UNIFORM_BLOCK_INDEX */
874 /* reuse GL_UNIFORM_OFFSET */
875 /* reuse GL_UNIFORM_ARRAY_STRIDE */
876 /* reuse GL_UNIFORM_MATRIX_STRIDE */
877 /* reuse GL_UNIFORM_IS_ROW_MAJOR */
878 /* reuse GL_UNIFORM_BLOCK_BINDING */
879 /* reuse GL_UNIFORM_BLOCK_DATA_SIZE */
880 /* reuse GL_UNIFORM_BLOCK_NAME_LENGTH */
881 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS */
882 /* reuse GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES */
883 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER */
884 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER */
885 /* reuse GL_INVALID_INDEX */
886 #endif
887
888 #ifndef GL_VERSION_3_2
889 #define GL_CONTEXT_CORE_PROFILE_BIT       0x00000001
890 #define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
891 #define GL_LINES_ADJACENCY                0x000A
892 #define GL_LINE_STRIP_ADJACENCY           0x000B
893 #define GL_TRIANGLES_ADJACENCY            0x000C
894 #define GL_TRIANGLE_STRIP_ADJACENCY       0x000D
895 #define GL_PROGRAM_POINT_SIZE             0x8642
896 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
897 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
898 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
899 #define GL_GEOMETRY_SHADER                0x8DD9
900 #define GL_GEOMETRY_VERTICES_OUT          0x8916
901 #define GL_GEOMETRY_INPUT_TYPE            0x8917
902 #define GL_GEOMETRY_OUTPUT_TYPE           0x8918
903 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
904 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES   0x8DE0
905 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
906 #define GL_MAX_VERTEX_OUTPUT_COMPONENTS   0x9122
907 #define GL_MAX_GEOMETRY_INPUT_COMPONENTS  0x9123
908 #define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
909 #define GL_MAX_FRAGMENT_INPUT_COMPONENTS  0x9125
910 #define GL_CONTEXT_PROFILE_MASK           0x9126
911 /* reuse GL_MAX_VARYING_COMPONENTS */
912 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
913 /* Reuse tokens from ARB_depth_clamp */
914 /* reuse GL_DEPTH_CLAMP */
915 /* Reuse tokens from ARB_draw_elements_base_vertex (none) */
916 /* Reuse tokens from ARB_fragment_coord_conventions (none) */
917 /* Reuse tokens from ARB_provoking_vertex */
918 /* reuse GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION */
919 /* reuse GL_FIRST_VERTEX_CONVENTION */
920 /* reuse GL_LAST_VERTEX_CONVENTION */
921 /* reuse GL_PROVOKING_VERTEX */
922 /* Reuse tokens from ARB_seamless_cube_map */
923 /* reuse GL_TEXTURE_CUBE_MAP_SEAMLESS */
924 /* Reuse tokens from ARB_sync */
925 /* reuse GL_MAX_SERVER_WAIT_TIMEOUT */
926 /* reuse GL_OBJECT_TYPE */
927 /* reuse GL_SYNC_CONDITION */
928 /* reuse GL_SYNC_STATUS */
929 /* reuse GL_SYNC_FLAGS */
930 /* reuse GL_SYNC_FENCE */
931 /* reuse GL_SYNC_GPU_COMMANDS_COMPLETE */
932 /* reuse GL_UNSIGNALED */
933 /* reuse GL_SIGNALED */
934 /* reuse GL_ALREADY_SIGNALED */
935 /* reuse GL_TIMEOUT_EXPIRED */
936 /* reuse GL_CONDITION_SATISFIED */
937 /* reuse GL_WAIT_FAILED */
938 /* reuse GL_TIMEOUT_IGNORED */
939 /* reuse GL_SYNC_FLUSH_COMMANDS_BIT */
940 /* reuse GL_TIMEOUT_IGNORED */
941 /* Reuse tokens from ARB_texture_multisample */
942 /* reuse GL_SAMPLE_POSITION */
943 /* reuse GL_SAMPLE_MASK */
944 /* reuse GL_SAMPLE_MASK_VALUE */
945 /* reuse GL_MAX_SAMPLE_MASK_WORDS */
946 /* reuse GL_TEXTURE_2D_MULTISAMPLE */
947 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE */
948 /* reuse GL_TEXTURE_2D_MULTISAMPLE_ARRAY */
949 /* reuse GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY */
950 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE */
951 /* reuse GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY */
952 /* reuse GL_TEXTURE_SAMPLES */
953 /* reuse GL_TEXTURE_FIXED_SAMPLE_LOCATIONS */
954 /* reuse GL_SAMPLER_2D_MULTISAMPLE */
955 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE */
956 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE */
957 /* reuse GL_SAMPLER_2D_MULTISAMPLE_ARRAY */
958 /* reuse GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
959 /* reuse GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY */
960 /* reuse GL_MAX_COLOR_TEXTURE_SAMPLES */
961 /* reuse GL_MAX_DEPTH_TEXTURE_SAMPLES */
962 /* reuse GL_MAX_INTEGER_SAMPLES */
963 /* Don't need to reuse tokens from ARB_vertex_array_bgra since they're already in 1.2 core */
964 #endif
965
966 #ifndef GL_VERSION_3_3
967 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR    0x88FE
968 /* Reuse tokens from ARB_blend_func_extended */
969 /* reuse GL_SRC1_COLOR */
970 /* reuse GL_ONE_MINUS_SRC1_COLOR */
971 /* reuse GL_ONE_MINUS_SRC1_ALPHA */
972 /* reuse GL_MAX_DUAL_SOURCE_DRAW_BUFFERS */
973 /* Reuse tokens from ARB_explicit_attrib_location (none) */
974 /* Reuse tokens from ARB_occlusion_query2 */
975 /* reuse GL_ANY_SAMPLES_PASSED */
976 /* Reuse tokens from ARB_sampler_objects */
977 /* reuse GL_SAMPLER_BINDING */
978 /* Reuse tokens from ARB_shader_bit_encoding (none) */
979 /* Reuse tokens from ARB_texture_rgb10_a2ui */
980 /* reuse GL_RGB10_A2UI */
981 /* Reuse tokens from ARB_texture_swizzle */
982 /* reuse GL_TEXTURE_SWIZZLE_R */
983 /* reuse GL_TEXTURE_SWIZZLE_G */
984 /* reuse GL_TEXTURE_SWIZZLE_B */
985 /* reuse GL_TEXTURE_SWIZZLE_A */
986 /* reuse GL_TEXTURE_SWIZZLE_RGBA */
987 /* Reuse tokens from ARB_timer_query */
988 /* reuse GL_TIME_ELAPSED */
989 /* reuse GL_TIMESTAMP */
990 /* Reuse tokens from ARB_vertex_type_2_10_10_10_rev */
991 /* reuse GL_INT_2_10_10_10_REV */
992 #endif
993
994 #ifndef GL_VERSION_4_0
995 #define GL_SAMPLE_SHADING                 0x8C36
996 #define GL_MIN_SAMPLE_SHADING_VALUE       0x8C37
997 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
998 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
999 #define GL_TEXTURE_CUBE_MAP_ARRAY         0x9009
1000 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
1001 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY   0x900B
1002 #define GL_SAMPLER_CUBE_MAP_ARRAY         0x900C
1003 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW  0x900D
1004 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY     0x900E
1005 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
1006 /* Reuse tokens from ARB_texture_query_lod (none) */
1007 /* Reuse tokens from ARB_draw_buffers_blend (none) */
1008 /* Reuse tokens from ARB_draw_indirect */
1009 /* reuse GL_DRAW_INDIRECT_BUFFER */
1010 /* reuse GL_DRAW_INDIRECT_BUFFER_BINDING */
1011 /* Reuse tokens from ARB_gpu_shader5 */
1012 /* reuse GL_GEOMETRY_SHADER_INVOCATIONS */
1013 /* reuse GL_MAX_GEOMETRY_SHADER_INVOCATIONS */
1014 /* reuse GL_MIN_FRAGMENT_INTERPOLATION_OFFSET */
1015 /* reuse GL_MAX_FRAGMENT_INTERPOLATION_OFFSET */
1016 /* reuse GL_FRAGMENT_INTERPOLATION_OFFSET_BITS */
1017 /* reuse GL_MAX_VERTEX_STREAMS */
1018 /* Reuse tokens from ARB_gpu_shader_fp64 */
1019 /* reuse GL_DOUBLE_VEC2 */
1020 /* reuse GL_DOUBLE_VEC3 */
1021 /* reuse GL_DOUBLE_VEC4 */
1022 /* reuse GL_DOUBLE_MAT2 */
1023 /* reuse GL_DOUBLE_MAT3 */
1024 /* reuse GL_DOUBLE_MAT4 */
1025 /* reuse GL_DOUBLE_MAT2x3 */
1026 /* reuse GL_DOUBLE_MAT2x4 */
1027 /* reuse GL_DOUBLE_MAT3x2 */
1028 /* reuse GL_DOUBLE_MAT3x4 */
1029 /* reuse GL_DOUBLE_MAT4x2 */
1030 /* reuse GL_DOUBLE_MAT4x3 */
1031 /* Reuse tokens from ARB_shader_subroutine */
1032 /* reuse GL_ACTIVE_SUBROUTINES */
1033 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORMS */
1034 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS */
1035 /* reuse GL_ACTIVE_SUBROUTINE_MAX_LENGTH */
1036 /* reuse GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH */
1037 /* reuse GL_MAX_SUBROUTINES */
1038 /* reuse GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS */
1039 /* reuse GL_NUM_COMPATIBLE_SUBROUTINES */
1040 /* reuse GL_COMPATIBLE_SUBROUTINES */
1041 /* Reuse tokens from ARB_tessellation_shader */
1042 /* reuse GL_PATCHES */
1043 /* reuse GL_PATCH_VERTICES */
1044 /* reuse GL_PATCH_DEFAULT_INNER_LEVEL */
1045 /* reuse GL_PATCH_DEFAULT_OUTER_LEVEL */
1046 /* reuse GL_TESS_CONTROL_OUTPUT_VERTICES */
1047 /* reuse GL_TESS_GEN_MODE */
1048 /* reuse GL_TESS_GEN_SPACING */
1049 /* reuse GL_TESS_GEN_VERTEX_ORDER */
1050 /* reuse GL_TESS_GEN_POINT_MODE */
1051 /* reuse GL_ISOLINES */
1052 /* reuse GL_FRACTIONAL_ODD */
1053 /* reuse GL_FRACTIONAL_EVEN */
1054 /* reuse GL_MAX_PATCH_VERTICES */
1055 /* reuse GL_MAX_TESS_GEN_LEVEL */
1056 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS */
1057 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS */
1058 /* reuse GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS */
1059 /* reuse GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS */
1060 /* reuse GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS */
1061 /* reuse GL_MAX_TESS_PATCH_COMPONENTS */
1062 /* reuse GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS */
1063 /* reuse GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS */
1064 /* reuse GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS */
1065 /* reuse GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS */
1066 /* reuse GL_MAX_TESS_CONTROL_INPUT_COMPONENTS */
1067 /* reuse GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS */
1068 /* reuse GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS */
1069 /* reuse GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS */
1070 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER */
1071 /* reuse GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER */
1072 /* reuse GL_TESS_EVALUATION_SHADER */
1073 /* reuse GL_TESS_CONTROL_SHADER */
1074 /* Reuse tokens from ARB_texture_buffer_object_rgb32 (none) */
1075 /* Reuse tokens from ARB_transform_feedback2 */
1076 /* reuse GL_TRANSFORM_FEEDBACK */
1077 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED */
1078 /* reuse GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE */
1079 /* reuse GL_TRANSFORM_FEEDBACK_BINDING */
1080 /* Reuse tokens from ARB_transform_feedback3 */
1081 /* reuse GL_MAX_TRANSFORM_FEEDBACK_BUFFERS */
1082 /* reuse GL_MAX_VERTEX_STREAMS */
1083 #endif
1084
1085 #ifndef GL_VERSION_4_1
1086 /* Reuse tokens from ARB_ES2_compatibility */
1087 /* reuse GL_FIXED */
1088 /* reuse GL_IMPLEMENTATION_COLOR_READ_TYPE */
1089 /* reuse GL_IMPLEMENTATION_COLOR_READ_FORMAT */
1090 /* reuse GL_LOW_FLOAT */
1091 /* reuse GL_MEDIUM_FLOAT */
1092 /* reuse GL_HIGH_FLOAT */
1093 /* reuse GL_LOW_INT */
1094 /* reuse GL_MEDIUM_INT */
1095 /* reuse GL_HIGH_INT */
1096 /* reuse GL_SHADER_COMPILER */
1097 /* reuse GL_NUM_SHADER_BINARY_FORMATS */
1098 /* reuse GL_MAX_VERTEX_UNIFORM_VECTORS */
1099 /* reuse GL_MAX_VARYING_VECTORS */
1100 /* reuse GL_MAX_FRAGMENT_UNIFORM_VECTORS */
1101 /* Reuse tokens from ARB_get_program_binary */
1102 /* reuse GL_PROGRAM_BINARY_RETRIEVABLE_HINT */
1103 /* reuse GL_PROGRAM_BINARY_LENGTH */
1104 /* reuse GL_NUM_PROGRAM_BINARY_FORMATS */
1105 /* reuse GL_PROGRAM_BINARY_FORMATS */
1106 /* Reuse tokens from ARB_separate_shader_objects */
1107 /* reuse GL_VERTEX_SHADER_BIT */
1108 /* reuse GL_FRAGMENT_SHADER_BIT */
1109 /* reuse GL_GEOMETRY_SHADER_BIT */
1110 /* reuse GL_TESS_CONTROL_SHADER_BIT */
1111 /* reuse GL_TESS_EVALUATION_SHADER_BIT */
1112 /* reuse GL_ALL_SHADER_BITS */
1113 /* reuse GL_PROGRAM_SEPARABLE */
1114 /* reuse GL_ACTIVE_PROGRAM */
1115 /* reuse GL_PROGRAM_PIPELINE_BINDING */
1116 /* Reuse tokens from ARB_shader_precision (none) */
1117 /* Reuse tokens from ARB_vertex_attrib_64bit - all are in GL 3.0 and 4.0 already */
1118 /* Reuse tokens from ARB_viewport_array - some are in GL 1.1 and ARB_provoking_vertex already */
1119 /* reuse GL_MAX_VIEWPORTS */
1120 /* reuse GL_VIEWPORT_SUBPIXEL_BITS */
1121 /* reuse GL_VIEWPORT_BOUNDS_RANGE */
1122 /* reuse GL_LAYER_PROVOKING_VERTEX */
1123 /* reuse GL_VIEWPORT_INDEX_PROVOKING_VERTEX */
1124 /* reuse GL_UNDEFINED_VERTEX */
1125 #endif
1126
1127 #ifndef GL_ARB_multitexture
1128 #define GL_TEXTURE0_ARB                   0x84C0
1129 #define GL_TEXTURE1_ARB                   0x84C1
1130 #define GL_TEXTURE2_ARB                   0x84C2
1131 #define GL_TEXTURE3_ARB                   0x84C3
1132 #define GL_TEXTURE4_ARB                   0x84C4
1133 #define GL_TEXTURE5_ARB                   0x84C5
1134 #define GL_TEXTURE6_ARB                   0x84C6
1135 #define GL_TEXTURE7_ARB                   0x84C7
1136 #define GL_TEXTURE8_ARB                   0x84C8
1137 #define GL_TEXTURE9_ARB                   0x84C9
1138 #define GL_TEXTURE10_ARB                  0x84CA
1139 #define GL_TEXTURE11_ARB                  0x84CB
1140 #define GL_TEXTURE12_ARB                  0x84CC
1141 #define GL_TEXTURE13_ARB                  0x84CD
1142 #define GL_TEXTURE14_ARB                  0x84CE
1143 #define GL_TEXTURE15_ARB                  0x84CF
1144 #define GL_TEXTURE16_ARB                  0x84D0
1145 #define GL_TEXTURE17_ARB                  0x84D1
1146 #define GL_TEXTURE18_ARB                  0x84D2
1147 #define GL_TEXTURE19_ARB                  0x84D3
1148 #define GL_TEXTURE20_ARB                  0x84D4
1149 #define GL_TEXTURE21_ARB                  0x84D5
1150 #define GL_TEXTURE22_ARB                  0x84D6
1151 #define GL_TEXTURE23_ARB                  0x84D7
1152 #define GL_TEXTURE24_ARB                  0x84D8
1153 #define GL_TEXTURE25_ARB                  0x84D9
1154 #define GL_TEXTURE26_ARB                  0x84DA
1155 #define GL_TEXTURE27_ARB                  0x84DB
1156 #define GL_TEXTURE28_ARB                  0x84DC
1157 #define GL_TEXTURE29_ARB                  0x84DD
1158 #define GL_TEXTURE30_ARB                  0x84DE
1159 #define GL_TEXTURE31_ARB                  0x84DF
1160 #define GL_ACTIVE_TEXTURE_ARB             0x84E0
1161 #define GL_CLIENT_ACTIVE_TEXTURE_ARB      0x84E1
1162 #define GL_MAX_TEXTURE_UNITS_ARB          0x84E2
1163 #endif
1164
1165 #ifndef GL_ARB_transpose_matrix
1166 #define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
1167 #define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
1168 #define GL_TRANSPOSE_TEXTURE_MATRIX_ARB   0x84E5
1169 #define GL_TRANSPOSE_COLOR_MATRIX_ARB     0x84E6
1170 #endif
1171
1172 #ifndef GL_ARB_multisample
1173 #define GL_MULTISAMPLE_ARB                0x809D
1174 #define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB   0x809E
1175 #define GL_SAMPLE_ALPHA_TO_ONE_ARB        0x809F
1176 #define GL_SAMPLE_COVERAGE_ARB            0x80A0
1177 #define GL_SAMPLE_BUFFERS_ARB             0x80A8
1178 #define GL_SAMPLES_ARB                    0x80A9
1179 #define GL_SAMPLE_COVERAGE_VALUE_ARB      0x80AA
1180 #define GL_SAMPLE_COVERAGE_INVERT_ARB     0x80AB
1181 #define GL_MULTISAMPLE_BIT_ARB            0x20000000
1182 #endif
1183
1184 #ifndef GL_ARB_texture_env_add
1185 #endif
1186
1187 #ifndef GL_ARB_texture_cube_map
1188 #define GL_NORMAL_MAP_ARB                 0x8511
1189 #define GL_REFLECTION_MAP_ARB             0x8512
1190 #define GL_TEXTURE_CUBE_MAP_ARB           0x8513
1191 #define GL_TEXTURE_BINDING_CUBE_MAP_ARB   0x8514
1192 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
1193 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
1194 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
1195 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
1196 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
1197 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
1198 #define GL_PROXY_TEXTURE_CUBE_MAP_ARB     0x851B
1199 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB  0x851C
1200 #endif
1201
1202 #ifndef GL_ARB_texture_compression
1203 #define GL_COMPRESSED_ALPHA_ARB           0x84E9
1204 #define GL_COMPRESSED_LUMINANCE_ARB       0x84EA
1205 #define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
1206 #define GL_COMPRESSED_INTENSITY_ARB       0x84EC
1207 #define GL_COMPRESSED_RGB_ARB             0x84ED
1208 #define GL_COMPRESSED_RGBA_ARB            0x84EE
1209 #define GL_TEXTURE_COMPRESSION_HINT_ARB   0x84EF
1210 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
1211 #define GL_TEXTURE_COMPRESSED_ARB         0x86A1
1212 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
1213 #define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
1214 #endif
1215
1216 #ifndef GL_ARB_texture_border_clamp
1217 #define GL_CLAMP_TO_BORDER_ARB            0x812D
1218 #endif
1219
1220 #ifndef GL_ARB_point_parameters
1221 #define GL_POINT_SIZE_MIN_ARB             0x8126
1222 #define GL_POINT_SIZE_MAX_ARB             0x8127
1223 #define GL_POINT_FADE_THRESHOLD_SIZE_ARB  0x8128
1224 #define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
1225 #endif
1226
1227 #ifndef GL_ARB_vertex_blend
1228 #define GL_MAX_VERTEX_UNITS_ARB           0x86A4
1229 #define GL_ACTIVE_VERTEX_UNITS_ARB        0x86A5
1230 #define GL_WEIGHT_SUM_UNITY_ARB           0x86A6
1231 #define GL_VERTEX_BLEND_ARB               0x86A7
1232 #define GL_CURRENT_WEIGHT_ARB             0x86A8
1233 #define GL_WEIGHT_ARRAY_TYPE_ARB          0x86A9
1234 #define GL_WEIGHT_ARRAY_STRIDE_ARB        0x86AA
1235 #define GL_WEIGHT_ARRAY_SIZE_ARB          0x86AB
1236 #define GL_WEIGHT_ARRAY_POINTER_ARB       0x86AC
1237 #define GL_WEIGHT_ARRAY_ARB               0x86AD
1238 #define GL_MODELVIEW0_ARB                 0x1700
1239 #define GL_MODELVIEW1_ARB                 0x850A
1240 #define GL_MODELVIEW2_ARB                 0x8722
1241 #define GL_MODELVIEW3_ARB                 0x8723
1242 #define GL_MODELVIEW4_ARB                 0x8724
1243 #define GL_MODELVIEW5_ARB                 0x8725
1244 #define GL_MODELVIEW6_ARB                 0x8726
1245 #define GL_MODELVIEW7_ARB                 0x8727
1246 #define GL_MODELVIEW8_ARB                 0x8728
1247 #define GL_MODELVIEW9_ARB                 0x8729
1248 #define GL_MODELVIEW10_ARB                0x872A
1249 #define GL_MODELVIEW11_ARB                0x872B
1250 #define GL_MODELVIEW12_ARB                0x872C
1251 #define GL_MODELVIEW13_ARB                0x872D
1252 #define GL_MODELVIEW14_ARB                0x872E
1253 #define GL_MODELVIEW15_ARB                0x872F
1254 #define GL_MODELVIEW16_ARB                0x8730
1255 #define GL_MODELVIEW17_ARB                0x8731
1256 #define GL_MODELVIEW18_ARB                0x8732
1257 #define GL_MODELVIEW19_ARB                0x8733
1258 #define GL_MODELVIEW20_ARB                0x8734
1259 #define GL_MODELVIEW21_ARB                0x8735
1260 #define GL_MODELVIEW22_ARB                0x8736
1261 #define GL_MODELVIEW23_ARB                0x8737
1262 #define GL_MODELVIEW24_ARB                0x8738
1263 #define GL_MODELVIEW25_ARB                0x8739
1264 #define GL_MODELVIEW26_ARB                0x873A
1265 #define GL_MODELVIEW27_ARB                0x873B
1266 #define GL_MODELVIEW28_ARB                0x873C
1267 #define GL_MODELVIEW29_ARB                0x873D
1268 #define GL_MODELVIEW30_ARB                0x873E
1269 #define GL_MODELVIEW31_ARB                0x873F
1270 #endif
1271
1272 #ifndef GL_ARB_matrix_palette
1273 #define GL_MATRIX_PALETTE_ARB             0x8840
1274 #define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
1275 #define GL_MAX_PALETTE_MATRICES_ARB       0x8842
1276 #define GL_CURRENT_PALETTE_MATRIX_ARB     0x8843
1277 #define GL_MATRIX_INDEX_ARRAY_ARB         0x8844
1278 #define GL_CURRENT_MATRIX_INDEX_ARB       0x8845
1279 #define GL_MATRIX_INDEX_ARRAY_SIZE_ARB    0x8846
1280 #define GL_MATRIX_INDEX_ARRAY_TYPE_ARB    0x8847
1281 #define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB  0x8848
1282 #define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
1283 #endif
1284
1285 #ifndef GL_ARB_texture_env_combine
1286 #define GL_COMBINE_ARB                    0x8570
1287 #define GL_COMBINE_RGB_ARB                0x8571
1288 #define GL_COMBINE_ALPHA_ARB              0x8572
1289 #define GL_SOURCE0_RGB_ARB                0x8580
1290 #define GL_SOURCE1_RGB_ARB                0x8581
1291 #define GL_SOURCE2_RGB_ARB                0x8582
1292 #define GL_SOURCE0_ALPHA_ARB              0x8588
1293 #define GL_SOURCE1_ALPHA_ARB              0x8589
1294 #define GL_SOURCE2_ALPHA_ARB              0x858A
1295 #define GL_OPERAND0_RGB_ARB               0x8590
1296 #define GL_OPERAND1_RGB_ARB               0x8591
1297 #define GL_OPERAND2_RGB_ARB               0x8592
1298 #define GL_OPERAND0_ALPHA_ARB             0x8598
1299 #define GL_OPERAND1_ALPHA_ARB             0x8599
1300 #define GL_OPERAND2_ALPHA_ARB             0x859A
1301 #define GL_RGB_SCALE_ARB                  0x8573
1302 #define GL_ADD_SIGNED_ARB                 0x8574
1303 #define GL_INTERPOLATE_ARB                0x8575
1304 #define GL_SUBTRACT_ARB                   0x84E7
1305 #define GL_CONSTANT_ARB                   0x8576
1306 #define GL_PRIMARY_COLOR_ARB              0x8577
1307 #define GL_PREVIOUS_ARB                   0x8578
1308 #endif
1309
1310 #ifndef GL_ARB_texture_env_crossbar
1311 #endif
1312
1313 #ifndef GL_ARB_texture_env_dot3
1314 #define GL_DOT3_RGB_ARB                   0x86AE
1315 #define GL_DOT3_RGBA_ARB                  0x86AF
1316 #endif
1317
1318 #ifndef GL_ARB_texture_mirrored_repeat
1319 #define GL_MIRRORED_REPEAT_ARB            0x8370
1320 #endif
1321
1322 #ifndef GL_ARB_depth_texture
1323 #define GL_DEPTH_COMPONENT16_ARB          0x81A5
1324 #define GL_DEPTH_COMPONENT24_ARB          0x81A6
1325 #define GL_DEPTH_COMPONENT32_ARB          0x81A7
1326 #define GL_TEXTURE_DEPTH_SIZE_ARB         0x884A
1327 #define GL_DEPTH_TEXTURE_MODE_ARB         0x884B
1328 #endif
1329
1330 #ifndef GL_ARB_shadow
1331 #define GL_TEXTURE_COMPARE_MODE_ARB       0x884C
1332 #define GL_TEXTURE_COMPARE_FUNC_ARB       0x884D
1333 #define GL_COMPARE_R_TO_TEXTURE_ARB       0x884E
1334 #endif
1335
1336 #ifndef GL_ARB_shadow_ambient
1337 #define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
1338 #endif
1339
1340 #ifndef GL_ARB_window_pos
1341 #endif
1342
1343 #ifndef GL_ARB_vertex_program
1344 #define GL_COLOR_SUM_ARB                  0x8458
1345 #define GL_VERTEX_PROGRAM_ARB             0x8620
1346 #define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
1347 #define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB   0x8623
1348 #define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
1349 #define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB   0x8625
1350 #define GL_CURRENT_VERTEX_ATTRIB_ARB      0x8626
1351 #define GL_PROGRAM_LENGTH_ARB             0x8627
1352 #define GL_PROGRAM_STRING_ARB             0x8628
1353 #define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
1354 #define GL_MAX_PROGRAM_MATRICES_ARB       0x862F
1355 #define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
1356 #define GL_CURRENT_MATRIX_ARB             0x8641
1357 #define GL_VERTEX_PROGRAM_POINT_SIZE_ARB  0x8642
1358 #define GL_VERTEX_PROGRAM_TWO_SIDE_ARB    0x8643
1359 #define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
1360 #define GL_PROGRAM_ERROR_POSITION_ARB     0x864B
1361 #define GL_PROGRAM_BINDING_ARB            0x8677
1362 #define GL_MAX_VERTEX_ATTRIBS_ARB         0x8869
1363 #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
1364 #define GL_PROGRAM_ERROR_STRING_ARB       0x8874
1365 #define GL_PROGRAM_FORMAT_ASCII_ARB       0x8875
1366 #define GL_PROGRAM_FORMAT_ARB             0x8876
1367 #define GL_PROGRAM_INSTRUCTIONS_ARB       0x88A0
1368 #define GL_MAX_PROGRAM_INSTRUCTIONS_ARB   0x88A1
1369 #define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
1370 #define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
1371 #define GL_PROGRAM_TEMPORARIES_ARB        0x88A4
1372 #define GL_MAX_PROGRAM_TEMPORARIES_ARB    0x88A5
1373 #define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
1374 #define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
1375 #define GL_PROGRAM_PARAMETERS_ARB         0x88A8
1376 #define GL_MAX_PROGRAM_PARAMETERS_ARB     0x88A9
1377 #define GL_PROGRAM_NATIVE_PARAMETERS_ARB  0x88AA
1378 #define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
1379 #define GL_PROGRAM_ATTRIBS_ARB            0x88AC
1380 #define GL_MAX_PROGRAM_ATTRIBS_ARB        0x88AD
1381 #define GL_PROGRAM_NATIVE_ATTRIBS_ARB     0x88AE
1382 #define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
1383 #define GL_PROGRAM_ADDRESS_REGISTERS_ARB  0x88B0
1384 #define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
1385 #define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
1386 #define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
1387 #define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
1388 #define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
1389 #define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
1390 #define GL_TRANSPOSE_CURRENT_MATRIX_ARB   0x88B7
1391 #define GL_MATRIX0_ARB                    0x88C0
1392 #define GL_MATRIX1_ARB                    0x88C1
1393 #define GL_MATRIX2_ARB                    0x88C2
1394 #define GL_MATRIX3_ARB                    0x88C3
1395 #define GL_MATRIX4_ARB                    0x88C4
1396 #define GL_MATRIX5_ARB                    0x88C5
1397 #define GL_MATRIX6_ARB                    0x88C6
1398 #define GL_MATRIX7_ARB                    0x88C7
1399 #define GL_MATRIX8_ARB                    0x88C8
1400 #define GL_MATRIX9_ARB                    0x88C9
1401 #define GL_MATRIX10_ARB                   0x88CA
1402 #define GL_MATRIX11_ARB                   0x88CB
1403 #define GL_MATRIX12_ARB                   0x88CC
1404 #define GL_MATRIX13_ARB                   0x88CD
1405 #define GL_MATRIX14_ARB                   0x88CE
1406 #define GL_MATRIX15_ARB                   0x88CF
1407 #define GL_MATRIX16_ARB                   0x88D0
1408 #define GL_MATRIX17_ARB                   0x88D1
1409 #define GL_MATRIX18_ARB                   0x88D2
1410 #define GL_MATRIX19_ARB                   0x88D3
1411 #define GL_MATRIX20_ARB                   0x88D4
1412 #define GL_MATRIX21_ARB                   0x88D5
1413 #define GL_MATRIX22_ARB                   0x88D6
1414 #define GL_MATRIX23_ARB                   0x88D7
1415 #define GL_MATRIX24_ARB                   0x88D8
1416 #define GL_MATRIX25_ARB                   0x88D9
1417 #define GL_MATRIX26_ARB                   0x88DA
1418 #define GL_MATRIX27_ARB                   0x88DB
1419 #define GL_MATRIX28_ARB                   0x88DC
1420 #define GL_MATRIX29_ARB                   0x88DD
1421 #define GL_MATRIX30_ARB                   0x88DE
1422 #define GL_MATRIX31_ARB                   0x88DF
1423 #endif
1424
1425 #ifndef GL_ARB_fragment_program
1426 #define GL_FRAGMENT_PROGRAM_ARB           0x8804
1427 #define GL_PROGRAM_ALU_INSTRUCTIONS_ARB   0x8805
1428 #define GL_PROGRAM_TEX_INSTRUCTIONS_ARB   0x8806
1429 #define GL_PROGRAM_TEX_INDIRECTIONS_ARB   0x8807
1430 #define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
1431 #define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
1432 #define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
1433 #define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
1434 #define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
1435 #define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
1436 #define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
1437 #define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
1438 #define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
1439 #define GL_MAX_TEXTURE_COORDS_ARB         0x8871
1440 #define GL_MAX_TEXTURE_IMAGE_UNITS_ARB    0x8872
1441 #endif
1442
1443 #ifndef GL_ARB_vertex_buffer_object
1444 #define GL_BUFFER_SIZE_ARB                0x8764
1445 #define GL_BUFFER_USAGE_ARB               0x8765
1446 #define GL_ARRAY_BUFFER_ARB               0x8892
1447 #define GL_ELEMENT_ARRAY_BUFFER_ARB       0x8893
1448 #define GL_ARRAY_BUFFER_BINDING_ARB       0x8894
1449 #define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
1450 #define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
1451 #define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
1452 #define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
1453 #define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
1454 #define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
1455 #define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
1456 #define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
1457 #define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
1458 #define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
1459 #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
1460 #define GL_READ_ONLY_ARB                  0x88B8
1461 #define GL_WRITE_ONLY_ARB                 0x88B9
1462 #define GL_READ_WRITE_ARB                 0x88BA
1463 #define GL_BUFFER_ACCESS_ARB              0x88BB
1464 #define GL_BUFFER_MAPPED_ARB              0x88BC
1465 #define GL_BUFFER_MAP_POINTER_ARB         0x88BD
1466 #define GL_STREAM_DRAW_ARB                0x88E0
1467 #define GL_STREAM_READ_ARB                0x88E1
1468 #define GL_STREAM_COPY_ARB                0x88E2
1469 #define GL_STATIC_DRAW_ARB                0x88E4
1470 #define GL_STATIC_READ_ARB                0x88E5
1471 #define GL_STATIC_COPY_ARB                0x88E6
1472 #define GL_DYNAMIC_DRAW_ARB               0x88E8
1473 #define GL_DYNAMIC_READ_ARB               0x88E9
1474 #define GL_DYNAMIC_COPY_ARB               0x88EA
1475 #endif
1476
1477 #ifndef GL_ARB_occlusion_query
1478 #define GL_QUERY_COUNTER_BITS_ARB         0x8864
1479 #define GL_CURRENT_QUERY_ARB              0x8865
1480 #define GL_QUERY_RESULT_ARB               0x8866
1481 #define GL_QUERY_RESULT_AVAILABLE_ARB     0x8867
1482 #define GL_SAMPLES_PASSED_ARB             0x8914
1483 #endif
1484
1485 #ifndef GL_ARB_shader_objects
1486 #define GL_PROGRAM_OBJECT_ARB             0x8B40
1487 #define GL_SHADER_OBJECT_ARB              0x8B48
1488 #define GL_OBJECT_TYPE_ARB                0x8B4E
1489 #define GL_OBJECT_SUBTYPE_ARB             0x8B4F
1490 #define GL_FLOAT_VEC2_ARB                 0x8B50
1491 #define GL_FLOAT_VEC3_ARB                 0x8B51
1492 #define GL_FLOAT_VEC4_ARB                 0x8B52
1493 #define GL_INT_VEC2_ARB                   0x8B53
1494 #define GL_INT_VEC3_ARB                   0x8B54
1495 #define GL_INT_VEC4_ARB                   0x8B55
1496 #define GL_BOOL_ARB                       0x8B56
1497 #define GL_BOOL_VEC2_ARB                  0x8B57
1498 #define GL_BOOL_VEC3_ARB                  0x8B58
1499 #define GL_BOOL_VEC4_ARB                  0x8B59
1500 #define GL_FLOAT_MAT2_ARB                 0x8B5A
1501 #define GL_FLOAT_MAT3_ARB                 0x8B5B
1502 #define GL_FLOAT_MAT4_ARB                 0x8B5C
1503 #define GL_SAMPLER_1D_ARB                 0x8B5D
1504 #define GL_SAMPLER_2D_ARB                 0x8B5E
1505 #define GL_SAMPLER_3D_ARB                 0x8B5F
1506 #define GL_SAMPLER_CUBE_ARB               0x8B60
1507 #define GL_SAMPLER_1D_SHADOW_ARB          0x8B61
1508 #define GL_SAMPLER_2D_SHADOW_ARB          0x8B62
1509 #define GL_SAMPLER_2D_RECT_ARB            0x8B63
1510 #define GL_SAMPLER_2D_RECT_SHADOW_ARB     0x8B64
1511 #define GL_OBJECT_DELETE_STATUS_ARB       0x8B80
1512 #define GL_OBJECT_COMPILE_STATUS_ARB      0x8B81
1513 #define GL_OBJECT_LINK_STATUS_ARB         0x8B82
1514 #define GL_OBJECT_VALIDATE_STATUS_ARB     0x8B83
1515 #define GL_OBJECT_INFO_LOG_LENGTH_ARB     0x8B84
1516 #define GL_OBJECT_ATTACHED_OBJECTS_ARB    0x8B85
1517 #define GL_OBJECT_ACTIVE_UNIFORMS_ARB     0x8B86
1518 #define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
1519 #define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
1520 #endif
1521
1522 #ifndef GL_ARB_vertex_shader
1523 #define GL_VERTEX_SHADER_ARB              0x8B31
1524 #define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
1525 #define GL_MAX_VARYING_FLOATS_ARB         0x8B4B
1526 #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
1527 #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
1528 #define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB   0x8B89
1529 #define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
1530 #endif
1531
1532 #ifndef GL_ARB_fragment_shader
1533 #define GL_FRAGMENT_SHADER_ARB            0x8B30
1534 #define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
1535 #define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
1536 #endif
1537
1538 #ifndef GL_ARB_shading_language_100
1539 #define GL_SHADING_LANGUAGE_VERSION_ARB   0x8B8C
1540 #endif
1541
1542 #ifndef GL_ARB_texture_non_power_of_two
1543 #endif
1544
1545 #ifndef GL_ARB_point_sprite
1546 #define GL_POINT_SPRITE_ARB               0x8861
1547 #define GL_COORD_REPLACE_ARB              0x8862
1548 #endif
1549
1550 #ifndef GL_ARB_fragment_program_shadow
1551 #endif
1552
1553 #ifndef GL_ARB_draw_buffers
1554 #define GL_MAX_DRAW_BUFFERS_ARB           0x8824
1555 #define GL_DRAW_BUFFER0_ARB               0x8825
1556 #define GL_DRAW_BUFFER1_ARB               0x8826
1557 #define GL_DRAW_BUFFER2_ARB               0x8827
1558 #define GL_DRAW_BUFFER3_ARB               0x8828
1559 #define GL_DRAW_BUFFER4_ARB               0x8829
1560 #define GL_DRAW_BUFFER5_ARB               0x882A
1561 #define GL_DRAW_BUFFER6_ARB               0x882B
1562 #define GL_DRAW_BUFFER7_ARB               0x882C
1563 #define GL_DRAW_BUFFER8_ARB               0x882D
1564 #define GL_DRAW_BUFFER9_ARB               0x882E
1565 #define GL_DRAW_BUFFER10_ARB              0x882F
1566 #define GL_DRAW_BUFFER11_ARB              0x8830
1567 #define GL_DRAW_BUFFER12_ARB              0x8831
1568 #define GL_DRAW_BUFFER13_ARB              0x8832
1569 #define GL_DRAW_BUFFER14_ARB              0x8833
1570 #define GL_DRAW_BUFFER15_ARB              0x8834
1571 #endif
1572
1573 #ifndef GL_ARB_texture_rectangle
1574 #define GL_TEXTURE_RECTANGLE_ARB          0x84F5
1575 #define GL_TEXTURE_BINDING_RECTANGLE_ARB  0x84F6
1576 #define GL_PROXY_TEXTURE_RECTANGLE_ARB    0x84F7
1577 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1578 #endif
1579
1580 #ifndef GL_ARB_color_buffer_float
1581 #define GL_RGBA_FLOAT_MODE_ARB            0x8820
1582 #define GL_CLAMP_VERTEX_COLOR_ARB         0x891A
1583 #define GL_CLAMP_FRAGMENT_COLOR_ARB       0x891B
1584 #define GL_CLAMP_READ_COLOR_ARB           0x891C
1585 #define GL_FIXED_ONLY_ARB                 0x891D
1586 #endif
1587
1588 #ifndef GL_ARB_half_float_pixel
1589 #define GL_HALF_FLOAT_ARB                 0x140B
1590 #endif
1591
1592 #ifndef GL_ARB_texture_float
1593 #define GL_TEXTURE_RED_TYPE_ARB           0x8C10
1594 #define GL_TEXTURE_GREEN_TYPE_ARB         0x8C11
1595 #define GL_TEXTURE_BLUE_TYPE_ARB          0x8C12
1596 #define GL_TEXTURE_ALPHA_TYPE_ARB         0x8C13
1597 #define GL_TEXTURE_LUMINANCE_TYPE_ARB     0x8C14
1598 #define GL_TEXTURE_INTENSITY_TYPE_ARB     0x8C15
1599 #define GL_TEXTURE_DEPTH_TYPE_ARB         0x8C16
1600 #define GL_UNSIGNED_NORMALIZED_ARB        0x8C17
1601 #define GL_RGBA32F_ARB                    0x8814
1602 #define GL_RGB32F_ARB                     0x8815
1603 #define GL_ALPHA32F_ARB                   0x8816
1604 #define GL_INTENSITY32F_ARB               0x8817
1605 #define GL_LUMINANCE32F_ARB               0x8818
1606 #define GL_LUMINANCE_ALPHA32F_ARB         0x8819
1607 #define GL_RGBA16F_ARB                    0x881A
1608 #define GL_RGB16F_ARB                     0x881B
1609 #define GL_ALPHA16F_ARB                   0x881C
1610 #define GL_INTENSITY16F_ARB               0x881D
1611 #define GL_LUMINANCE16F_ARB               0x881E
1612 #define GL_LUMINANCE_ALPHA16F_ARB         0x881F
1613 #endif
1614
1615 #ifndef GL_ARB_pixel_buffer_object
1616 #define GL_PIXEL_PACK_BUFFER_ARB          0x88EB
1617 #define GL_PIXEL_UNPACK_BUFFER_ARB        0x88EC
1618 #define GL_PIXEL_PACK_BUFFER_BINDING_ARB  0x88ED
1619 #define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
1620 #endif
1621
1622 #ifndef GL_ARB_depth_buffer_float
1623 #define GL_DEPTH_COMPONENT32F             0x8CAC
1624 #define GL_DEPTH32F_STENCIL8              0x8CAD
1625 #define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
1626 #endif
1627
1628 #ifndef GL_ARB_draw_instanced
1629 #endif
1630
1631 #ifndef GL_ARB_framebuffer_object
1632 #define GL_INVALID_FRAMEBUFFER_OPERATION  0x0506
1633 #define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
1634 #define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
1635 #define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
1636 #define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
1637 #define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
1638 #define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
1639 #define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
1640 #define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
1641 #define GL_FRAMEBUFFER_DEFAULT            0x8218
1642 #define GL_FRAMEBUFFER_UNDEFINED          0x8219
1643 #define GL_DEPTH_STENCIL_ATTACHMENT       0x821A
1644 #define GL_MAX_RENDERBUFFER_SIZE          0x84E8
1645 #define GL_DEPTH_STENCIL                  0x84F9
1646 #define GL_UNSIGNED_INT_24_8              0x84FA
1647 #define GL_DEPTH24_STENCIL8               0x88F0
1648 #define GL_TEXTURE_STENCIL_SIZE           0x88F1
1649 #define GL_TEXTURE_RED_TYPE               0x8C10
1650 #define GL_TEXTURE_GREEN_TYPE             0x8C11
1651 #define GL_TEXTURE_BLUE_TYPE              0x8C12
1652 #define GL_TEXTURE_ALPHA_TYPE             0x8C13
1653 #define GL_TEXTURE_DEPTH_TYPE             0x8C16
1654 #define GL_UNSIGNED_NORMALIZED            0x8C17
1655 #define GL_FRAMEBUFFER_BINDING            0x8CA6
1656 #define GL_DRAW_FRAMEBUFFER_BINDING       GL_FRAMEBUFFER_BINDING
1657 #define GL_RENDERBUFFER_BINDING           0x8CA7
1658 #define GL_READ_FRAMEBUFFER               0x8CA8
1659 #define GL_DRAW_FRAMEBUFFER               0x8CA9
1660 #define GL_READ_FRAMEBUFFER_BINDING       0x8CAA
1661 #define GL_RENDERBUFFER_SAMPLES           0x8CAB
1662 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
1663 #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
1664 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
1665 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
1666 #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
1667 #define GL_FRAMEBUFFER_COMPLETE           0x8CD5
1668 #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
1669 #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
1670 #define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
1671 #define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
1672 #define GL_FRAMEBUFFER_UNSUPPORTED        0x8CDD
1673 #define GL_MAX_COLOR_ATTACHMENTS          0x8CDF
1674 #define GL_COLOR_ATTACHMENT0              0x8CE0
1675 #define GL_COLOR_ATTACHMENT1              0x8CE1
1676 #define GL_COLOR_ATTACHMENT2              0x8CE2
1677 #define GL_COLOR_ATTACHMENT3              0x8CE3
1678 #define GL_COLOR_ATTACHMENT4              0x8CE4
1679 #define GL_COLOR_ATTACHMENT5              0x8CE5
1680 #define GL_COLOR_ATTACHMENT6              0x8CE6
1681 #define GL_COLOR_ATTACHMENT7              0x8CE7
1682 #define GL_COLOR_ATTACHMENT8              0x8CE8
1683 #define GL_COLOR_ATTACHMENT9              0x8CE9
1684 #define GL_COLOR_ATTACHMENT10             0x8CEA
1685 #define GL_COLOR_ATTACHMENT11             0x8CEB
1686 #define GL_COLOR_ATTACHMENT12             0x8CEC
1687 #define GL_COLOR_ATTACHMENT13             0x8CED
1688 #define GL_COLOR_ATTACHMENT14             0x8CEE
1689 #define GL_COLOR_ATTACHMENT15             0x8CEF
1690 #define GL_DEPTH_ATTACHMENT               0x8D00
1691 #define GL_STENCIL_ATTACHMENT             0x8D20
1692 #define GL_FRAMEBUFFER                    0x8D40
1693 #define GL_RENDERBUFFER                   0x8D41
1694 #define GL_RENDERBUFFER_WIDTH             0x8D42
1695 #define GL_RENDERBUFFER_HEIGHT            0x8D43
1696 #define GL_RENDERBUFFER_INTERNAL_FORMAT   0x8D44
1697 #define GL_STENCIL_INDEX1                 0x8D46
1698 #define GL_STENCIL_INDEX4                 0x8D47
1699 #define GL_STENCIL_INDEX8                 0x8D48
1700 #define GL_STENCIL_INDEX16                0x8D49
1701 #define GL_RENDERBUFFER_RED_SIZE          0x8D50
1702 #define GL_RENDERBUFFER_GREEN_SIZE        0x8D51
1703 #define GL_RENDERBUFFER_BLUE_SIZE         0x8D52
1704 #define GL_RENDERBUFFER_ALPHA_SIZE        0x8D53
1705 #define GL_RENDERBUFFER_DEPTH_SIZE        0x8D54
1706 #define GL_RENDERBUFFER_STENCIL_SIZE      0x8D55
1707 #define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
1708 #define GL_MAX_SAMPLES                    0x8D57
1709 #endif
1710
1711 #ifndef GL_ARB_framebuffer_object_DEPRECATED
1712 #define GL_INDEX                          0x8222
1713 #define GL_TEXTURE_LUMINANCE_TYPE         0x8C14
1714 #define GL_TEXTURE_INTENSITY_TYPE         0x8C15
1715 #endif
1716
1717 #ifndef GL_ARB_framebuffer_sRGB
1718 #define GL_FRAMEBUFFER_SRGB               0x8DB9
1719 #endif
1720
1721 #ifndef GL_ARB_geometry_shader4
1722 #define GL_LINES_ADJACENCY_ARB            0x000A
1723 #define GL_LINE_STRIP_ADJACENCY_ARB       0x000B
1724 #define GL_TRIANGLES_ADJACENCY_ARB        0x000C
1725 #define GL_TRIANGLE_STRIP_ADJACENCY_ARB   0x000D
1726 #define GL_PROGRAM_POINT_SIZE_ARB         0x8642
1727 #define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
1728 #define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
1729 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
1730 #define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
1731 #define GL_GEOMETRY_SHADER_ARB            0x8DD9
1732 #define GL_GEOMETRY_VERTICES_OUT_ARB      0x8DDA
1733 #define GL_GEOMETRY_INPUT_TYPE_ARB        0x8DDB
1734 #define GL_GEOMETRY_OUTPUT_TYPE_ARB       0x8DDC
1735 #define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
1736 #define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
1737 #define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
1738 #define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
1739 #define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
1740 /* reuse GL_MAX_VARYING_COMPONENTS */
1741 /* reuse GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER */
1742 #endif
1743
1744 #ifndef GL_ARB_half_float_vertex
1745 #define GL_HALF_FLOAT                     0x140B
1746 #endif
1747
1748 #ifndef GL_ARB_instanced_arrays
1749 #define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
1750 #endif
1751
1752 #ifndef GL_ARB_map_buffer_range
1753 #define GL_MAP_READ_BIT                   0x0001
1754 #define GL_MAP_WRITE_BIT                  0x0002
1755 #define GL_MAP_INVALIDATE_RANGE_BIT       0x0004
1756 #define GL_MAP_INVALIDATE_BUFFER_BIT      0x0008
1757 #define GL_MAP_FLUSH_EXPLICIT_BIT         0x0010
1758 #define GL_MAP_UNSYNCHRONIZED_BIT         0x0020
1759 #endif
1760
1761 #ifndef GL_ARB_texture_buffer_object
1762 #define GL_TEXTURE_BUFFER_ARB             0x8C2A
1763 #define GL_MAX_TEXTURE_BUFFER_SIZE_ARB    0x8C2B
1764 #define GL_TEXTURE_BINDING_BUFFER_ARB     0x8C2C
1765 #define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
1766 #define GL_TEXTURE_BUFFER_FORMAT_ARB      0x8C2E
1767 #endif
1768
1769 #ifndef GL_ARB_texture_compression_rgtc
1770 #define GL_COMPRESSED_RED_RGTC1           0x8DBB
1771 #define GL_COMPRESSED_SIGNED_RED_RGTC1    0x8DBC
1772 #define GL_COMPRESSED_RG_RGTC2            0x8DBD
1773 #define GL_COMPRESSED_SIGNED_RG_RGTC2     0x8DBE
1774 #endif
1775
1776 #ifndef GL_ARB_texture_rg
1777 #define GL_RG                             0x8227
1778 #define GL_RG_INTEGER                     0x8228
1779 #define GL_R8                             0x8229
1780 #define GL_R16                            0x822A
1781 #define GL_RG8                            0x822B
1782 #define GL_RG16                           0x822C
1783 #define GL_R16F                           0x822D
1784 #define GL_R32F                           0x822E
1785 #define GL_RG16F                          0x822F
1786 #define GL_RG32F                          0x8230
1787 #define GL_R8I                            0x8231
1788 #define GL_R8UI                           0x8232
1789 #define GL_R16I                           0x8233
1790 #define GL_R16UI                          0x8234
1791 #define GL_R32I                           0x8235
1792 #define GL_R32UI                          0x8236
1793 #define GL_RG8I                           0x8237
1794 #define GL_RG8UI                          0x8238
1795 #define GL_RG16I                          0x8239
1796 #define GL_RG16UI                         0x823A
1797 #define GL_RG32I                          0x823B
1798 #define GL_RG32UI                         0x823C
1799 #endif
1800
1801 #ifndef GL_ARB_vertex_array_object
1802 #define GL_VERTEX_ARRAY_BINDING           0x85B5
1803 #endif
1804
1805 #ifndef GL_ARB_uniform_buffer_object
1806 #define GL_UNIFORM_BUFFER                 0x8A11
1807 #define GL_UNIFORM_BUFFER_BINDING         0x8A28
1808 #define GL_UNIFORM_BUFFER_START           0x8A29
1809 #define GL_UNIFORM_BUFFER_SIZE            0x8A2A
1810 #define GL_MAX_VERTEX_UNIFORM_BLOCKS      0x8A2B
1811 #define GL_MAX_GEOMETRY_UNIFORM_BLOCKS    0x8A2C
1812 #define GL_MAX_FRAGMENT_UNIFORM_BLOCKS    0x8A2D
1813 #define GL_MAX_COMBINED_UNIFORM_BLOCKS    0x8A2E
1814 #define GL_MAX_UNIFORM_BUFFER_BINDINGS    0x8A2F
1815 #define GL_MAX_UNIFORM_BLOCK_SIZE         0x8A30
1816 #define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
1817 #define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
1818 #define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
1819 #define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
1820 #define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
1821 #define GL_ACTIVE_UNIFORM_BLOCKS          0x8A36
1822 #define GL_UNIFORM_TYPE                   0x8A37
1823 #define GL_UNIFORM_SIZE                   0x8A38
1824 #define GL_UNIFORM_NAME_LENGTH            0x8A39
1825 #define GL_UNIFORM_BLOCK_INDEX            0x8A3A
1826 #define GL_UNIFORM_OFFSET                 0x8A3B
1827 #define GL_UNIFORM_ARRAY_STRIDE           0x8A3C
1828 #define GL_UNIFORM_MATRIX_STRIDE          0x8A3D
1829 #define GL_UNIFORM_IS_ROW_MAJOR           0x8A3E
1830 #define GL_UNIFORM_BLOCK_BINDING          0x8A3F
1831 #define GL_UNIFORM_BLOCK_DATA_SIZE        0x8A40
1832 #define GL_UNIFORM_BLOCK_NAME_LENGTH      0x8A41
1833 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS  0x8A42
1834 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
1835 #define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
1836 #define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
1837 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
1838 #define GL_INVALID_INDEX                  0xFFFFFFFFu
1839 #endif
1840
1841 #ifndef GL_ARB_compatibility
1842 /* ARB_compatibility just defines tokens from core 3.0 */
1843 #endif
1844
1845 #ifndef GL_ARB_copy_buffer
1846 #define GL_COPY_READ_BUFFER               0x8F36
1847 #define GL_COPY_WRITE_BUFFER              0x8F37
1848 #endif
1849
1850 #ifndef GL_ARB_shader_texture_lod
1851 #endif
1852
1853 #ifndef GL_ARB_depth_clamp
1854 #define GL_DEPTH_CLAMP                    0x864F
1855 #endif
1856
1857 #ifndef GL_ARB_draw_elements_base_vertex
1858 #endif
1859
1860 #ifndef GL_ARB_fragment_coord_conventions
1861 #endif
1862
1863 #ifndef GL_ARB_provoking_vertex
1864 #define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
1865 #define GL_FIRST_VERTEX_CONVENTION        0x8E4D
1866 #define GL_LAST_VERTEX_CONVENTION         0x8E4E
1867 #define GL_PROVOKING_VERTEX               0x8E4F
1868 #endif
1869
1870 #ifndef GL_ARB_seamless_cube_map
1871 #define GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F
1872 #endif
1873
1874 #ifndef GL_ARB_sync
1875 #define GL_MAX_SERVER_WAIT_TIMEOUT        0x9111
1876 #define GL_OBJECT_TYPE                    0x9112
1877 #define GL_SYNC_CONDITION                 0x9113
1878 #define GL_SYNC_STATUS                    0x9114
1879 #define GL_SYNC_FLAGS                     0x9115
1880 #define GL_SYNC_FENCE                     0x9116
1881 #define GL_SYNC_GPU_COMMANDS_COMPLETE     0x9117
1882 #define GL_UNSIGNALED                     0x9118
1883 #define GL_SIGNALED                       0x9119
1884 #define GL_ALREADY_SIGNALED               0x911A
1885 #define GL_TIMEOUT_EXPIRED                0x911B
1886 #define GL_CONDITION_SATISFIED            0x911C
1887 #define GL_WAIT_FAILED                    0x911D
1888 #define GL_SYNC_FLUSH_COMMANDS_BIT        0x00000001
1889 #define GL_TIMEOUT_IGNORED                0xFFFFFFFFFFFFFFFFull
1890 #endif
1891
1892 #ifndef GL_ARB_texture_multisample
1893 #define GL_SAMPLE_POSITION                0x8E50
1894 #define GL_SAMPLE_MASK                    0x8E51
1895 #define GL_SAMPLE_MASK_VALUE              0x8E52
1896 #define GL_MAX_SAMPLE_MASK_WORDS          0x8E59
1897 #define GL_TEXTURE_2D_MULTISAMPLE         0x9100
1898 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE   0x9101
1899 #define GL_TEXTURE_2D_MULTISAMPLE_ARRAY   0x9102
1900 #define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
1901 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
1902 #define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
1903 #define GL_TEXTURE_SAMPLES                0x9106
1904 #define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
1905 #define GL_SAMPLER_2D_MULTISAMPLE         0x9108
1906 #define GL_INT_SAMPLER_2D_MULTISAMPLE     0x9109
1907 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
1908 #define GL_SAMPLER_2D_MULTISAMPLE_ARRAY   0x910B
1909 #define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
1910 #define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
1911 #define GL_MAX_COLOR_TEXTURE_SAMPLES      0x910E
1912 #define GL_MAX_DEPTH_TEXTURE_SAMPLES      0x910F
1913 #define GL_MAX_INTEGER_SAMPLES            0x9110
1914 #endif
1915
1916 #ifndef GL_ARB_vertex_array_bgra
1917 /* reuse GL_BGRA */
1918 #endif
1919
1920 #ifndef GL_ARB_draw_buffers_blend
1921 #endif
1922
1923 #ifndef GL_ARB_sample_shading
1924 #define GL_SAMPLE_SHADING_ARB             0x8C36
1925 #define GL_MIN_SAMPLE_SHADING_VALUE_ARB   0x8C37
1926 #endif
1927
1928 #ifndef GL_ARB_texture_cube_map_array
1929 #define GL_TEXTURE_CUBE_MAP_ARRAY_ARB     0x9009
1930 #define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
1931 #define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
1932 #define GL_SAMPLER_CUBE_MAP_ARRAY_ARB     0x900C
1933 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
1934 #define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
1935 #define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
1936 #endif
1937
1938 #ifndef GL_ARB_texture_gather
1939 #define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
1940 #define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
1941 #endif
1942
1943 #ifndef GL_ARB_texture_query_lod
1944 #endif
1945
1946 #ifndef GL_ARB_shading_language_include
1947 #define GL_SHADER_INCLUDE_ARB             0x8DAE
1948 #define GL_NAMED_STRING_LENGTH_ARB        0x8DE9
1949 #define GL_NAMED_STRING_TYPE_ARB          0x8DEA
1950 #endif
1951
1952 #ifndef GL_ARB_texture_compression_bptc
1953 #define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
1954 #define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
1955 #define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
1956 #define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
1957 #endif
1958
1959 #ifndef GL_ARB_blend_func_extended
1960 #define GL_SRC1_COLOR                     0x88F9
1961 /* reuse GL_SRC1_ALPHA */
1962 #define GL_ONE_MINUS_SRC1_COLOR           0x88FA
1963 #define GL_ONE_MINUS_SRC1_ALPHA           0x88FB
1964 #define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS   0x88FC
1965 #endif
1966
1967 #ifndef GL_ARB_explicit_attrib_location
1968 #endif
1969
1970 #ifndef GL_ARB_occlusion_query2
1971 #define GL_ANY_SAMPLES_PASSED             0x8C2F
1972 #endif
1973
1974 #ifndef GL_ARB_sampler_objects
1975 #define GL_SAMPLER_BINDING                0x8919
1976 #endif
1977
1978 #ifndef GL_ARB_shader_bit_encoding
1979 #endif
1980
1981 #ifndef GL_ARB_texture_rgb10_a2ui
1982 #define GL_RGB10_A2UI                     0x906F
1983 #endif
1984
1985 #ifndef GL_ARB_texture_swizzle
1986 #define GL_TEXTURE_SWIZZLE_R              0x8E42
1987 #define GL_TEXTURE_SWIZZLE_G              0x8E43
1988 #define GL_TEXTURE_SWIZZLE_B              0x8E44
1989 #define GL_TEXTURE_SWIZZLE_A              0x8E45
1990 #define GL_TEXTURE_SWIZZLE_RGBA           0x8E46
1991 #endif
1992
1993 #ifndef GL_ARB_timer_query
1994 #define GL_TIME_ELAPSED                   0x88BF
1995 #define GL_TIMESTAMP                      0x8E28
1996 #endif
1997
1998 #ifndef GL_ARB_vertex_type_2_10_10_10_rev
1999 /* reuse GL_UNSIGNED_INT_2_10_10_10_REV */
2000 #define GL_INT_2_10_10_10_REV             0x8D9F
2001 #endif
2002
2003 #ifndef GL_ARB_draw_indirect
2004 #define GL_DRAW_INDIRECT_BUFFER           0x8F3F
2005 #define GL_DRAW_INDIRECT_BUFFER_BINDING   0x8F43
2006 #endif
2007
2008 #ifndef GL_ARB_gpu_shader5
2009 #define GL_GEOMETRY_SHADER_INVOCATIONS    0x887F
2010 #define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
2011 #define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
2012 #define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
2013 #define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
2014 /* reuse GL_MAX_VERTEX_STREAMS */
2015 #endif
2016
2017 #ifndef GL_ARB_gpu_shader_fp64
2018 /* reuse GL_DOUBLE */
2019 #define GL_DOUBLE_VEC2                    0x8FFC
2020 #define GL_DOUBLE_VEC3                    0x8FFD
2021 #define GL_DOUBLE_VEC4                    0x8FFE
2022 #define GL_DOUBLE_MAT2                    0x8F46
2023 #define GL_DOUBLE_MAT3                    0x8F47
2024 #define GL_DOUBLE_MAT4                    0x8F48
2025 #define GL_DOUBLE_MAT2x3                  0x8F49
2026 #define GL_DOUBLE_MAT2x4                  0x8F4A
2027 #define GL_DOUBLE_MAT3x2                  0x8F4B
2028 #define GL_DOUBLE_MAT3x4                  0x8F4C
2029 #define GL_DOUBLE_MAT4x2                  0x8F4D
2030 #define GL_DOUBLE_MAT4x3                  0x8F4E
2031 #endif
2032
2033 #ifndef GL_ARB_shader_subroutine
2034 #define GL_ACTIVE_SUBROUTINES             0x8DE5
2035 #define GL_ACTIVE_SUBROUTINE_UNIFORMS     0x8DE6
2036 #define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
2037 #define GL_ACTIVE_SUBROUTINE_MAX_LENGTH   0x8E48
2038 #define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
2039 #define GL_MAX_SUBROUTINES                0x8DE7
2040 #define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
2041 #define GL_NUM_COMPATIBLE_SUBROUTINES     0x8E4A
2042 #define GL_COMPATIBLE_SUBROUTINES         0x8E4B
2043 /* reuse GL_UNIFORM_SIZE */
2044 /* reuse GL_UNIFORM_NAME_LENGTH */
2045 #endif
2046
2047 #ifndef GL_ARB_tessellation_shader
2048 #define GL_PATCHES                        0x000E
2049 #define GL_PATCH_VERTICES                 0x8E72
2050 #define GL_PATCH_DEFAULT_INNER_LEVEL      0x8E73
2051 #define GL_PATCH_DEFAULT_OUTER_LEVEL      0x8E74
2052 #define GL_TESS_CONTROL_OUTPUT_VERTICES   0x8E75
2053 #define GL_TESS_GEN_MODE                  0x8E76
2054 #define GL_TESS_GEN_SPACING               0x8E77
2055 #define GL_TESS_GEN_VERTEX_ORDER          0x8E78
2056 #define GL_TESS_GEN_POINT_MODE            0x8E79
2057 /* reuse GL_TRIANGLES */
2058 /* reuse GL_QUADS */
2059 #define GL_ISOLINES                       0x8E7A
2060 /* reuse GL_EQUAL */
2061 #define GL_FRACTIONAL_ODD                 0x8E7B
2062 #define GL_FRACTIONAL_EVEN                0x8E7C
2063 /* reuse GL_CCW */
2064 /* reuse GL_CW */
2065 #define GL_MAX_PATCH_VERTICES             0x8E7D
2066 #define GL_MAX_TESS_GEN_LEVEL             0x8E7E
2067 #define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
2068 #define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
2069 #define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
2070 #define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
2071 #define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
2072 #define GL_MAX_TESS_PATCH_COMPONENTS      0x8E84
2073 #define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
2074 #define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
2075 #define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
2076 #define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
2077 #define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
2078 #define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
2079 #define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
2080 #define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
2081 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
2082 #define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
2083 #define GL_TESS_EVALUATION_SHADER         0x8E87
2084 #define GL_TESS_CONTROL_SHADER            0x8E88
2085 #endif
2086
2087 #ifndef GL_ARB_texture_buffer_object_rgb32
2088 /* reuse GL_RGB32F */
2089 /* reuse GL_RGB32UI */
2090 /* reuse GL_RGB32I */
2091 #endif
2092
2093 #ifndef GL_ARB_transform_feedback2
2094 #define GL_TRANSFORM_FEEDBACK             0x8E22
2095 #define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
2096 #define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
2097 #define GL_TRANSFORM_FEEDBACK_BINDING     0x8E25
2098 #endif
2099
2100 #ifndef GL_ARB_transform_feedback3
2101 #define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
2102 #define GL_MAX_VERTEX_STREAMS             0x8E71
2103 #endif
2104
2105 #ifndef GL_ARB_ES2_compatibility
2106 #define GL_FIXED                          0x140C
2107 #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
2108 #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
2109 #define GL_LOW_FLOAT                      0x8DF0
2110 #define GL_MEDIUM_FLOAT                   0x8DF1
2111 #define GL_HIGH_FLOAT                     0x8DF2
2112 #define GL_LOW_INT                        0x8DF3
2113 #define GL_MEDIUM_INT                     0x8DF4
2114 #define GL_HIGH_INT                       0x8DF5
2115 #define GL_SHADER_COMPILER                0x8DFA
2116 #define GL_NUM_SHADER_BINARY_FORMATS      0x8DF9
2117 #define GL_MAX_VERTEX_UNIFORM_VECTORS     0x8DFB
2118 #define GL_MAX_VARYING_VECTORS            0x8DFC
2119 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS   0x8DFD
2120 #endif
2121
2122 #ifndef GL_ARB_get_program_binary
2123 #define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
2124 #define GL_PROGRAM_BINARY_LENGTH          0x8741
2125 #define GL_NUM_PROGRAM_BINARY_FORMATS     0x87FE
2126 #define GL_PROGRAM_BINARY_FORMATS         0x87FF
2127 #endif
2128
2129 #ifndef GL_ARB_separate_shader_objects
2130 #define GL_VERTEX_SHADER_BIT              0x00000001
2131 #define GL_FRAGMENT_SHADER_BIT            0x00000002
2132 #define GL_GEOMETRY_SHADER_BIT            0x00000004
2133 #define GL_TESS_CONTROL_SHADER_BIT        0x00000008
2134 #define GL_TESS_EVALUATION_SHADER_BIT     0x00000010
2135 #define GL_ALL_SHADER_BITS                0xFFFFFFFF
2136 #define GL_PROGRAM_SEPARABLE              0x8258
2137 #define GL_ACTIVE_PROGRAM                 0x8259
2138 #define GL_PROGRAM_PIPELINE_BINDING       0x825A
2139 #endif
2140
2141 #ifndef GL_ARB_shader_precision
2142 #endif
2143
2144 #ifndef GL_ARB_vertex_attrib_64bit
2145 /* reuse GL_RGB32I */
2146 /* reuse GL_DOUBLE_VEC2 */
2147 /* reuse GL_DOUBLE_VEC3 */
2148 /* reuse GL_DOUBLE_VEC4 */
2149 /* reuse GL_DOUBLE_MAT2 */
2150 /* reuse GL_DOUBLE_MAT3 */
2151 /* reuse GL_DOUBLE_MAT4 */
2152 /* reuse GL_DOUBLE_MAT2x3 */
2153 /* reuse GL_DOUBLE_MAT2x4 */
2154 /* reuse GL_DOUBLE_MAT3x2 */
2155 /* reuse GL_DOUBLE_MAT3x4 */
2156 /* reuse GL_DOUBLE_MAT4x2 */
2157 /* reuse GL_DOUBLE_MAT4x3 */
2158 #endif
2159
2160 #ifndef GL_ARB_viewport_array
2161 /* reuse GL_SCISSOR_BOX */
2162 /* reuse GL_VIEWPORT */
2163 /* reuse GL_DEPTH_RANGE */
2164 /* reuse GL_SCISSOR_TEST */
2165 #define GL_MAX_VIEWPORTS                  0x825B
2166 #define GL_VIEWPORT_SUBPIXEL_BITS         0x825C
2167 #define GL_VIEWPORT_BOUNDS_RANGE          0x825D
2168 #define GL_LAYER_PROVOKING_VERTEX         0x825E
2169 #define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
2170 #define GL_UNDEFINED_VERTEX               0x8260
2171 /* reuse GL_FIRST_VERTEX_CONVENTION */
2172 /* reuse GL_LAST_VERTEX_CONVENTION */
2173 /* reuse GL_PROVOKING_VERTEX */
2174 #endif
2175
2176 #ifndef GL_ARB_cl_event
2177 #define GL_SYNC_CL_EVENT_ARB              0x8240
2178 #define GL_SYNC_CL_EVENT_COMPLETE_ARB     0x8241
2179 #endif
2180
2181 #ifndef GL_ARB_debug_output
2182 #define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB   0x8242
2183 #define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
2184 #define GL_DEBUG_CALLBACK_FUNCTION_ARB    0x8244
2185 #define GL_DEBUG_CALLBACK_USER_PARAM_ARB  0x8245
2186 #define GL_DEBUG_SOURCE_API_ARB           0x8246
2187 #define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
2188 #define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
2189 #define GL_DEBUG_SOURCE_THIRD_PARTY_ARB   0x8249
2190 #define GL_DEBUG_SOURCE_APPLICATION_ARB   0x824A
2191 #define GL_DEBUG_SOURCE_OTHER_ARB         0x824B
2192 #define GL_DEBUG_TYPE_ERROR_ARB           0x824C
2193 #define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
2194 #define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
2195 #define GL_DEBUG_TYPE_PORTABILITY_ARB     0x824F
2196 #define GL_DEBUG_TYPE_PERFORMANCE_ARB     0x8250
2197 #define GL_DEBUG_TYPE_OTHER_ARB           0x8251
2198 #define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB   0x9143
2199 #define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB  0x9144
2200 #define GL_DEBUG_LOGGED_MESSAGES_ARB      0x9145
2201 #define GL_DEBUG_SEVERITY_HIGH_ARB        0x9146
2202 #define GL_DEBUG_SEVERITY_MEDIUM_ARB      0x9147
2203 #define GL_DEBUG_SEVERITY_LOW_ARB         0x9148
2204 #endif
2205
2206 #ifndef GL_ARB_robustness
2207 /* reuse GL_NO_ERROR */
2208 #define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
2209 #define GL_LOSE_CONTEXT_ON_RESET_ARB      0x8252
2210 #define GL_GUILTY_CONTEXT_RESET_ARB       0x8253
2211 #define GL_INNOCENT_CONTEXT_RESET_ARB     0x8254
2212 #define GL_UNKNOWN_CONTEXT_RESET_ARB      0x8255
2213 #define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
2214 #define GL_NO_RESET_NOTIFICATION_ARB      0x8261
2215 #endif
2216
2217 #ifndef GL_ARB_shader_stencil_export
2218 #endif
2219
2220 #ifndef GL_EXT_abgr
2221 #define GL_ABGR_EXT                       0x8000
2222 #endif
2223
2224 #ifndef GL_EXT_blend_color
2225 #define GL_CONSTANT_COLOR_EXT             0x8001
2226 #define GL_ONE_MINUS_CONSTANT_COLOR_EXT   0x8002
2227 #define GL_CONSTANT_ALPHA_EXT             0x8003
2228 #define GL_ONE_MINUS_CONSTANT_ALPHA_EXT   0x8004
2229 #define GL_BLEND_COLOR_EXT                0x8005
2230 #endif
2231
2232 #ifndef GL_EXT_polygon_offset
2233 #define GL_POLYGON_OFFSET_EXT             0x8037
2234 #define GL_POLYGON_OFFSET_FACTOR_EXT      0x8038
2235 #define GL_POLYGON_OFFSET_BIAS_EXT        0x8039
2236 #endif
2237
2238 #ifndef GL_EXT_texture
2239 #define GL_ALPHA4_EXT                     0x803B
2240 #define GL_ALPHA8_EXT                     0x803C
2241 #define GL_ALPHA12_EXT                    0x803D
2242 #define GL_ALPHA16_EXT                    0x803E
2243 #define GL_LUMINANCE4_EXT                 0x803F
2244 #define GL_LUMINANCE8_EXT                 0x8040
2245 #define GL_LUMINANCE12_EXT                0x8041
2246 #define GL_LUMINANCE16_EXT                0x8042
2247 #define GL_LUMINANCE4_ALPHA4_EXT          0x8043
2248 #define GL_LUMINANCE6_ALPHA2_EXT          0x8044
2249 #define GL_LUMINANCE8_ALPHA8_EXT          0x8045
2250 #define GL_LUMINANCE12_ALPHA4_EXT         0x8046
2251 #define GL_LUMINANCE12_ALPHA12_EXT        0x8047
2252 #define GL_LUMINANCE16_ALPHA16_EXT        0x8048
2253 #define GL_INTENSITY_EXT                  0x8049
2254 #define GL_INTENSITY4_EXT                 0x804A
2255 #define GL_INTENSITY8_EXT                 0x804B
2256 #define GL_INTENSITY12_EXT                0x804C
2257 #define GL_INTENSITY16_EXT                0x804D
2258 #define GL_RGB2_EXT                       0x804E
2259 #define GL_RGB4_EXT                       0x804F
2260 #define GL_RGB5_EXT                       0x8050
2261 #define GL_RGB8_EXT                       0x8051
2262 #define GL_RGB10_EXT                      0x8052
2263 #define GL_RGB12_EXT                      0x8053
2264 #define GL_RGB16_EXT                      0x8054
2265 #define GL_RGBA2_EXT                      0x8055
2266 #define GL_RGBA4_EXT                      0x8056
2267 #define GL_RGB5_A1_EXT                    0x8057
2268 #define GL_RGBA8_EXT                      0x8058
2269 #define GL_RGB10_A2_EXT                   0x8059
2270 #define GL_RGBA12_EXT                     0x805A
2271 #define GL_RGBA16_EXT                     0x805B
2272 #define GL_TEXTURE_RED_SIZE_EXT           0x805C
2273 #define GL_TEXTURE_GREEN_SIZE_EXT         0x805D
2274 #define GL_TEXTURE_BLUE_SIZE_EXT          0x805E
2275 #define GL_TEXTURE_ALPHA_SIZE_EXT         0x805F
2276 #define GL_TEXTURE_LUMINANCE_SIZE_EXT     0x8060
2277 #define GL_TEXTURE_INTENSITY_SIZE_EXT     0x8061
2278 #define GL_REPLACE_EXT                    0x8062
2279 #define GL_PROXY_TEXTURE_1D_EXT           0x8063
2280 #define GL_PROXY_TEXTURE_2D_EXT           0x8064
2281 #define GL_TEXTURE_TOO_LARGE_EXT          0x8065
2282 #endif
2283
2284 #ifndef GL_EXT_texture3D
2285 #define GL_PACK_SKIP_IMAGES_EXT           0x806B
2286 #define GL_PACK_IMAGE_HEIGHT_EXT          0x806C
2287 #define GL_UNPACK_SKIP_IMAGES_EXT         0x806D
2288 #define GL_UNPACK_IMAGE_HEIGHT_EXT        0x806E
2289 #define GL_TEXTURE_3D_EXT                 0x806F
2290 #define GL_PROXY_TEXTURE_3D_EXT           0x8070
2291 #define GL_TEXTURE_DEPTH_EXT              0x8071
2292 #define GL_TEXTURE_WRAP_R_EXT             0x8072
2293 #define GL_MAX_3D_TEXTURE_SIZE_EXT        0x8073
2294 #endif
2295
2296 #ifndef GL_SGIS_texture_filter4
2297 #define GL_FILTER4_SGIS                   0x8146
2298 #define GL_TEXTURE_FILTER4_SIZE_SGIS      0x8147
2299 #endif
2300
2301 #ifndef GL_EXT_subtexture
2302 #endif
2303
2304 #ifndef GL_EXT_copy_texture
2305 #endif
2306
2307 #ifndef GL_EXT_histogram
2308 #define GL_HISTOGRAM_EXT                  0x8024
2309 #define GL_PROXY_HISTOGRAM_EXT            0x8025
2310 #define GL_HISTOGRAM_WIDTH_EXT            0x8026
2311 #define GL_HISTOGRAM_FORMAT_EXT           0x8027
2312 #define GL_HISTOGRAM_RED_SIZE_EXT         0x8028
2313 #define GL_HISTOGRAM_GREEN_SIZE_EXT       0x8029
2314 #define GL_HISTOGRAM_BLUE_SIZE_EXT        0x802A
2315 #define GL_HISTOGRAM_ALPHA_SIZE_EXT       0x802B
2316 #define GL_HISTOGRAM_LUMINANCE_SIZE_EXT   0x802C
2317 #define GL_HISTOGRAM_SINK_EXT             0x802D
2318 #define GL_MINMAX_EXT                     0x802E
2319 #define GL_MINMAX_FORMAT_EXT              0x802F
2320 #define GL_MINMAX_SINK_EXT                0x8030
2321 #define GL_TABLE_TOO_LARGE_EXT            0x8031
2322 #endif
2323
2324 #ifndef GL_EXT_convolution
2325 #define GL_CONVOLUTION_1D_EXT             0x8010
2326 #define GL_CONVOLUTION_2D_EXT             0x8011
2327 #define GL_SEPARABLE_2D_EXT               0x8012
2328 #define GL_CONVOLUTION_BORDER_MODE_EXT    0x8013
2329 #define GL_CONVOLUTION_FILTER_SCALE_EXT   0x8014
2330 #define GL_CONVOLUTION_FILTER_BIAS_EXT    0x8015
2331 #define GL_REDUCE_EXT                     0x8016
2332 #define GL_CONVOLUTION_FORMAT_EXT         0x8017
2333 #define GL_CONVOLUTION_WIDTH_EXT          0x8018
2334 #define GL_CONVOLUTION_HEIGHT_EXT         0x8019
2335 #define GL_MAX_CONVOLUTION_WIDTH_EXT      0x801A
2336 #define GL_MAX_CONVOLUTION_HEIGHT_EXT     0x801B
2337 #define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
2338 #define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
2339 #define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
2340 #define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
2341 #define GL_POST_CONVOLUTION_RED_BIAS_EXT  0x8020
2342 #define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
2343 #define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
2344 #define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
2345 #endif
2346
2347 #ifndef GL_SGI_color_matrix
2348 #define GL_COLOR_MATRIX_SGI               0x80B1
2349 #define GL_COLOR_MATRIX_STACK_DEPTH_SGI   0x80B2
2350 #define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
2351 #define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
2352 #define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
2353 #define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
2354 #define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
2355 #define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
2356 #define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
2357 #define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
2358 #define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
2359 #endif
2360
2361 #ifndef GL_SGI_color_table
2362 #define GL_COLOR_TABLE_SGI                0x80D0
2363 #define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
2364 #define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
2365 #define GL_PROXY_COLOR_TABLE_SGI          0x80D3
2366 #define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
2367 #define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
2368 #define GL_COLOR_TABLE_SCALE_SGI          0x80D6
2369 #define GL_COLOR_TABLE_BIAS_SGI           0x80D7
2370 #define GL_COLOR_TABLE_FORMAT_SGI         0x80D8
2371 #define GL_COLOR_TABLE_WIDTH_SGI          0x80D9
2372 #define GL_COLOR_TABLE_RED_SIZE_SGI       0x80DA
2373 #define GL_COLOR_TABLE_GREEN_SIZE_SGI     0x80DB
2374 #define GL_COLOR_TABLE_BLUE_SIZE_SGI      0x80DC
2375 #define GL_COLOR_TABLE_ALPHA_SIZE_SGI     0x80DD
2376 #define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
2377 #define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
2378 #endif
2379
2380 #ifndef GL_SGIS_pixel_texture
2381 #define GL_PIXEL_TEXTURE_SGIS             0x8353
2382 #define GL_PIXEL_FRAGMENT_RGB_SOURCE_SGIS 0x8354
2383 #define GL_PIXEL_FRAGMENT_ALPHA_SOURCE_SGIS 0x8355
2384 #define GL_PIXEL_GROUP_COLOR_SGIS         0x8356
2385 #endif
2386
2387 #ifndef GL_SGIX_pixel_texture
2388 #define GL_PIXEL_TEX_GEN_SGIX             0x8139
2389 #define GL_PIXEL_TEX_GEN_MODE_SGIX        0x832B
2390 #endif
2391
2392 #ifndef GL_SGIS_texture4D
2393 #define GL_PACK_SKIP_VOLUMES_SGIS         0x8130
2394 #define GL_PACK_IMAGE_DEPTH_SGIS          0x8131
2395 #define GL_UNPACK_SKIP_VOLUMES_SGIS       0x8132
2396 #define GL_UNPACK_IMAGE_DEPTH_SGIS        0x8133
2397 #define GL_TEXTURE_4D_SGIS                0x8134
2398 #define GL_PROXY_TEXTURE_4D_SGIS          0x8135
2399 #define GL_TEXTURE_4DSIZE_SGIS            0x8136
2400 #define GL_TEXTURE_WRAP_Q_SGIS            0x8137
2401 #define GL_MAX_4D_TEXTURE_SIZE_SGIS       0x8138
2402 #define GL_TEXTURE_4D_BINDING_SGIS        0x814F
2403 #endif
2404
2405 #ifndef GL_SGI_texture_color_table
2406 #define GL_TEXTURE_COLOR_TABLE_SGI        0x80BC
2407 #define GL_PROXY_TEXTURE_COLOR_TABLE_SGI  0x80BD
2408 #endif
2409
2410 #ifndef GL_EXT_cmyka
2411 #define GL_CMYK_EXT                       0x800C
2412 #define GL_CMYKA_EXT                      0x800D
2413 #define GL_PACK_CMYK_HINT_EXT             0x800E
2414 #define GL_UNPACK_CMYK_HINT_EXT           0x800F
2415 #endif
2416
2417 #ifndef GL_EXT_texture_object
2418 #define GL_TEXTURE_PRIORITY_EXT           0x8066
2419 #define GL_TEXTURE_RESIDENT_EXT           0x8067
2420 #define GL_TEXTURE_1D_BINDING_EXT         0x8068
2421 #define GL_TEXTURE_2D_BINDING_EXT         0x8069
2422 #define GL_TEXTURE_3D_BINDING_EXT         0x806A
2423 #endif
2424
2425 #ifndef GL_SGIS_detail_texture
2426 #define GL_DETAIL_TEXTURE_2D_SGIS         0x8095
2427 #define GL_DETAIL_TEXTURE_2D_BINDING_SGIS 0x8096
2428 #define GL_LINEAR_DETAIL_SGIS             0x8097
2429 #define GL_LINEAR_DETAIL_ALPHA_SGIS       0x8098
2430 #define GL_LINEAR_DETAIL_COLOR_SGIS       0x8099
2431 #define GL_DETAIL_TEXTURE_LEVEL_SGIS      0x809A
2432 #define GL_DETAIL_TEXTURE_MODE_SGIS       0x809B
2433 #define GL_DETAIL_TEXTURE_FUNC_POINTS_SGIS 0x809C
2434 #endif
2435
2436 #ifndef GL_SGIS_sharpen_texture
2437 #define GL_LINEAR_SHARPEN_SGIS            0x80AD
2438 #define GL_LINEAR_SHARPEN_ALPHA_SGIS      0x80AE
2439 #define GL_LINEAR_SHARPEN_COLOR_SGIS      0x80AF
2440 #define GL_SHARPEN_TEXTURE_FUNC_POINTS_SGIS 0x80B0
2441 #endif
2442
2443 #ifndef GL_EXT_packed_pixels
2444 #define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
2445 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
2446 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
2447 #define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
2448 #define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
2449 #endif
2450
2451 #ifndef GL_SGIS_texture_lod
2452 #define GL_TEXTURE_MIN_LOD_SGIS           0x813A
2453 #define GL_TEXTURE_MAX_LOD_SGIS           0x813B
2454 #define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
2455 #define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
2456 #endif
2457
2458 #ifndef GL_SGIS_multisample
2459 #define GL_MULTISAMPLE_SGIS               0x809D
2460 #define GL_SAMPLE_ALPHA_TO_MASK_SGIS      0x809E
2461 #define GL_SAMPLE_ALPHA_TO_ONE_SGIS       0x809F
2462 #define GL_SAMPLE_MASK_SGIS               0x80A0
2463 #define GL_1PASS_SGIS                     0x80A1
2464 #define GL_2PASS_0_SGIS                   0x80A2
2465 #define GL_2PASS_1_SGIS                   0x80A3
2466 #define GL_4PASS_0_SGIS                   0x80A4
2467 #define GL_4PASS_1_SGIS                   0x80A5
2468 #define GL_4PASS_2_SGIS                   0x80A6
2469 #define GL_4PASS_3_SGIS                   0x80A7
2470 #define GL_SAMPLE_BUFFERS_SGIS            0x80A8
2471 #define GL_SAMPLES_SGIS                   0x80A9
2472 #define GL_SAMPLE_MASK_VALUE_SGIS         0x80AA
2473 #define GL_SAMPLE_MASK_INVERT_SGIS        0x80AB
2474 #define GL_SAMPLE_PATTERN_SGIS            0x80AC
2475 #endif
2476
2477 #ifndef GL_EXT_rescale_normal
2478 #define GL_RESCALE_NORMAL_EXT             0x803A
2479 #endif
2480
2481 #ifndef GL_EXT_vertex_array
2482 #define GL_VERTEX_ARRAY_EXT               0x8074
2483 #define GL_NORMAL_ARRAY_EXT               0x8075
2484 #define GL_COLOR_ARRAY_EXT                0x8076
2485 #define GL_INDEX_ARRAY_EXT                0x8077
2486 #define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
2487 #define GL_EDGE_FLAG_ARRAY_EXT            0x8079
2488 #define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
2489 #define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
2490 #define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
2491 #define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
2492 #define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
2493 #define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
2494 #define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
2495 #define GL_COLOR_ARRAY_SIZE_EXT           0x8081
2496 #define GL_COLOR_ARRAY_TYPE_EXT           0x8082
2497 #define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
2498 #define GL_COLOR_ARRAY_COUNT_EXT          0x8084
2499 #define GL_INDEX_ARRAY_TYPE_EXT           0x8085
2500 #define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
2501 #define GL_INDEX_ARRAY_COUNT_EXT          0x8087
2502 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
2503 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
2504 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
2505 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
2506 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
2507 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
2508 #define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
2509 #define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
2510 #define GL_COLOR_ARRAY_POINTER_EXT        0x8090
2511 #define GL_INDEX_ARRAY_POINTER_EXT        0x8091
2512 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
2513 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
2514 #endif
2515
2516 #ifndef GL_EXT_misc_attribute
2517 #endif
2518
2519 #ifndef GL_SGIS_generate_mipmap
2520 #define GL_GENERATE_MIPMAP_SGIS           0x8191
2521 #define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
2522 #endif
2523
2524 #ifndef GL_SGIX_clipmap
2525 #define GL_LINEAR_CLIPMAP_LINEAR_SGIX     0x8170
2526 #define GL_TEXTURE_CLIPMAP_CENTER_SGIX    0x8171
2527 #define GL_TEXTURE_CLIPMAP_FRAME_SGIX     0x8172
2528 #define GL_TEXTURE_CLIPMAP_OFFSET_SGIX    0x8173
2529 #define GL_TEXTURE_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8174
2530 #define GL_TEXTURE_CLIPMAP_LOD_OFFSET_SGIX 0x8175
2531 #define GL_TEXTURE_CLIPMAP_DEPTH_SGIX     0x8176
2532 #define GL_MAX_CLIPMAP_DEPTH_SGIX         0x8177
2533 #define GL_MAX_CLIPMAP_VIRTUAL_DEPTH_SGIX 0x8178
2534 #define GL_NEAREST_CLIPMAP_NEAREST_SGIX   0x844D
2535 #define GL_NEAREST_CLIPMAP_LINEAR_SGIX    0x844E
2536 #define GL_LINEAR_CLIPMAP_NEAREST_SGIX    0x844F
2537 #endif
2538
2539 #ifndef GL_SGIX_shadow
2540 #define GL_TEXTURE_COMPARE_SGIX           0x819A
2541 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
2542 #define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
2543 #define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
2544 #endif
2545
2546 #ifndef GL_SGIS_texture_edge_clamp
2547 #define GL_CLAMP_TO_EDGE_SGIS             0x812F
2548 #endif
2549
2550 #ifndef GL_SGIS_texture_border_clamp
2551 #define GL_CLAMP_TO_BORDER_SGIS           0x812D
2552 #endif
2553
2554 #ifndef GL_EXT_blend_minmax
2555 #define GL_FUNC_ADD_EXT                   0x8006
2556 #define GL_MIN_EXT                        0x8007
2557 #define GL_MAX_EXT                        0x8008
2558 #define GL_BLEND_EQUATION_EXT             0x8009
2559 #endif
2560
2561 #ifndef GL_EXT_blend_subtract
2562 #define GL_FUNC_SUBTRACT_EXT              0x800A
2563 #define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
2564 #endif
2565
2566 #ifndef GL_EXT_blend_logic_op
2567 #endif
2568
2569 #ifndef GL_SGIX_interlace
2570 #define GL_INTERLACE_SGIX                 0x8094
2571 #endif
2572
2573 #ifndef GL_SGIX_pixel_tiles
2574 #define GL_PIXEL_TILE_BEST_ALIGNMENT_SGIX 0x813E
2575 #define GL_PIXEL_TILE_CACHE_INCREMENT_SGIX 0x813F
2576 #define GL_PIXEL_TILE_WIDTH_SGIX          0x8140
2577 #define GL_PIXEL_TILE_HEIGHT_SGIX         0x8141
2578 #define GL_PIXEL_TILE_GRID_WIDTH_SGIX     0x8142
2579 #define GL_PIXEL_TILE_GRID_HEIGHT_SGIX    0x8143
2580 #define GL_PIXEL_TILE_GRID_DEPTH_SGIX     0x8144
2581 #define GL_PIXEL_TILE_CACHE_SIZE_SGIX     0x8145
2582 #endif
2583
2584 #ifndef GL_SGIS_texture_select
2585 #define GL_DUAL_ALPHA4_SGIS               0x8110
2586 #define GL_DUAL_ALPHA8_SGIS               0x8111
2587 #define GL_DUAL_ALPHA12_SGIS              0x8112
2588 #define GL_DUAL_ALPHA16_SGIS              0x8113
2589 #define GL_DUAL_LUMINANCE4_SGIS           0x8114
2590 #define GL_DUAL_LUMINANCE8_SGIS           0x8115
2591 #define GL_DUAL_LUMINANCE12_SGIS          0x8116
2592 #define GL_DUAL_LUMINANCE16_SGIS          0x8117
2593 #define GL_DUAL_INTENSITY4_SGIS           0x8118
2594 #define GL_DUAL_INTENSITY8_SGIS           0x8119
2595 #define GL_DUAL_INTENSITY12_SGIS          0x811A
2596 #define GL_DUAL_INTENSITY16_SGIS          0x811B
2597 #define GL_DUAL_LUMINANCE_ALPHA4_SGIS     0x811C
2598 #define GL_DUAL_LUMINANCE_ALPHA8_SGIS     0x811D
2599 #define GL_QUAD_ALPHA4_SGIS               0x811E
2600 #define GL_QUAD_ALPHA8_SGIS               0x811F
2601 #define GL_QUAD_LUMINANCE4_SGIS           0x8120
2602 #define GL_QUAD_LUMINANCE8_SGIS           0x8121
2603 #define GL_QUAD_INTENSITY4_SGIS           0x8122
2604 #define GL_QUAD_INTENSITY8_SGIS           0x8123
2605 #define GL_DUAL_TEXTURE_SELECT_SGIS       0x8124
2606 #define GL_QUAD_TEXTURE_SELECT_SGIS       0x8125
2607 #endif
2608
2609 #ifndef GL_SGIX_sprite
2610 #define GL_SPRITE_SGIX                    0x8148
2611 #define GL_SPRITE_MODE_SGIX               0x8149
2612 #define GL_SPRITE_AXIS_SGIX               0x814A
2613 #define GL_SPRITE_TRANSLATION_SGIX        0x814B
2614 #define GL_SPRITE_AXIAL_SGIX              0x814C
2615 #define GL_SPRITE_OBJECT_ALIGNED_SGIX     0x814D
2616 #define GL_SPRITE_EYE_ALIGNED_SGIX        0x814E
2617 #endif
2618
2619 #ifndef GL_SGIX_texture_multi_buffer
2620 #define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
2621 #endif
2622
2623 #ifndef GL_EXT_point_parameters
2624 #define GL_POINT_SIZE_MIN_EXT             0x8126
2625 #define GL_POINT_SIZE_MAX_EXT             0x8127
2626 #define GL_POINT_FADE_THRESHOLD_SIZE_EXT  0x8128
2627 #define GL_DISTANCE_ATTENUATION_EXT       0x8129
2628 #endif
2629
2630 #ifndef GL_SGIS_point_parameters
2631 #define GL_POINT_SIZE_MIN_SGIS            0x8126
2632 #define GL_POINT_SIZE_MAX_SGIS            0x8127
2633 #define GL_POINT_FADE_THRESHOLD_SIZE_SGIS 0x8128
2634 #define GL_DISTANCE_ATTENUATION_SGIS      0x8129
2635 #endif
2636
2637 #ifndef GL_SGIX_instruments
2638 #define GL_INSTRUMENT_BUFFER_POINTER_SGIX 0x8180
2639 #define GL_INSTRUMENT_MEASUREMENTS_SGIX   0x8181
2640 #endif
2641
2642 #ifndef GL_SGIX_texture_scale_bias
2643 #define GL_POST_TEXTURE_FILTER_BIAS_SGIX  0x8179
2644 #define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
2645 #define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
2646 #define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
2647 #endif
2648
2649 #ifndef GL_SGIX_framezoom
2650 #define GL_FRAMEZOOM_SGIX                 0x818B
2651 #define GL_FRAMEZOOM_FACTOR_SGIX          0x818C
2652 #define GL_MAX_FRAMEZOOM_FACTOR_SGIX      0x818D
2653 #endif
2654
2655 #ifndef GL_SGIX_tag_sample_buffer
2656 #endif
2657
2658 #ifndef GL_FfdMaskSGIX
2659 #define GL_TEXTURE_DEFORMATION_BIT_SGIX   0x00000001
2660 #define GL_GEOMETRY_DEFORMATION_BIT_SGIX  0x00000002
2661 #endif
2662
2663 #ifndef GL_SGIX_polynomial_ffd
2664 #define GL_GEOMETRY_DEFORMATION_SGIX      0x8194
2665 #define GL_TEXTURE_DEFORMATION_SGIX       0x8195
2666 #define GL_DEFORMATIONS_MASK_SGIX         0x8196
2667 #define GL_MAX_DEFORMATION_ORDER_SGIX     0x8197
2668 #endif
2669
2670 #ifndef GL_SGIX_reference_plane
2671 #define GL_REFERENCE_PLANE_SGIX           0x817D
2672 #define GL_REFERENCE_PLANE_EQUATION_SGIX  0x817E
2673 #endif
2674
2675 #ifndef GL_SGIX_flush_raster
2676 #endif
2677
2678 #ifndef GL_SGIX_depth_texture
2679 #define GL_DEPTH_COMPONENT16_SGIX         0x81A5
2680 #define GL_DEPTH_COMPONENT24_SGIX         0x81A6
2681 #define GL_DEPTH_COMPONENT32_SGIX         0x81A7
2682 #endif
2683
2684 #ifndef GL_SGIS_fog_function
2685 #define GL_FOG_FUNC_SGIS                  0x812A
2686 #define GL_FOG_FUNC_POINTS_SGIS           0x812B
2687 #define GL_MAX_FOG_FUNC_POINTS_SGIS       0x812C
2688 #endif
2689
2690 #ifndef GL_SGIX_fog_offset
2691 #define GL_FOG_OFFSET_SGIX                0x8198
2692 #define GL_FOG_OFFSET_VALUE_SGIX          0x8199
2693 #endif
2694
2695 #ifndef GL_HP_image_transform
2696 #define GL_IMAGE_SCALE_X_HP               0x8155
2697 #define GL_IMAGE_SCALE_Y_HP               0x8156
2698 #define GL_IMAGE_TRANSLATE_X_HP           0x8157
2699 #define GL_IMAGE_TRANSLATE_Y_HP           0x8158
2700 #define GL_IMAGE_ROTATE_ANGLE_HP          0x8159
2701 #define GL_IMAGE_ROTATE_ORIGIN_X_HP       0x815A
2702 #define GL_IMAGE_ROTATE_ORIGIN_Y_HP       0x815B
2703 #define GL_IMAGE_MAG_FILTER_HP            0x815C
2704 #define GL_IMAGE_MIN_FILTER_HP            0x815D
2705 #define GL_IMAGE_CUBIC_WEIGHT_HP          0x815E
2706 #define GL_CUBIC_HP                       0x815F
2707 #define GL_AVERAGE_HP                     0x8160
2708 #define GL_IMAGE_TRANSFORM_2D_HP          0x8161
2709 #define GL_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8162
2710 #define GL_PROXY_POST_IMAGE_TRANSFORM_COLOR_TABLE_HP 0x8163
2711 #endif
2712
2713 #ifndef GL_HP_convolution_border_modes
2714 #define GL_IGNORE_BORDER_HP               0x8150
2715 #define GL_CONSTANT_BORDER_HP             0x8151
2716 #define GL_REPLICATE_BORDER_HP            0x8153
2717 #define GL_CONVOLUTION_BORDER_COLOR_HP    0x8154
2718 #endif
2719
2720 #ifndef GL_INGR_palette_buffer
2721 #endif
2722
2723 #ifndef GL_SGIX_texture_add_env
2724 #define GL_TEXTURE_ENV_BIAS_SGIX          0x80BE
2725 #endif
2726
2727 #ifndef GL_EXT_color_subtable
2728 #endif
2729
2730 #ifndef GL_PGI_vertex_hints
2731 #define GL_VERTEX_DATA_HINT_PGI           0x1A22A
2732 #define GL_VERTEX_CONSISTENT_HINT_PGI     0x1A22B
2733 #define GL_MATERIAL_SIDE_HINT_PGI         0x1A22C
2734 #define GL_MAX_VERTEX_HINT_PGI            0x1A22D
2735 #define GL_COLOR3_BIT_PGI                 0x00010000
2736 #define GL_COLOR4_BIT_PGI                 0x00020000
2737 #define GL_EDGEFLAG_BIT_PGI               0x00040000
2738 #define GL_INDEX_BIT_PGI                  0x00080000
2739 #define GL_MAT_AMBIENT_BIT_PGI            0x00100000
2740 #define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
2741 #define GL_MAT_DIFFUSE_BIT_PGI            0x00400000
2742 #define GL_MAT_EMISSION_BIT_PGI           0x00800000
2743 #define GL_MAT_COLOR_INDEXES_BIT_PGI      0x01000000
2744 #define GL_MAT_SHININESS_BIT_PGI          0x02000000
2745 #define GL_MAT_SPECULAR_BIT_PGI           0x04000000
2746 #define GL_NORMAL_BIT_PGI                 0x08000000
2747 #define GL_TEXCOORD1_BIT_PGI              0x10000000
2748 #define GL_TEXCOORD2_BIT_PGI              0x20000000
2749 #define GL_TEXCOORD3_BIT_PGI              0x40000000
2750 #define GL_TEXCOORD4_BIT_PGI              0x80000000
2751 #define GL_VERTEX23_BIT_PGI               0x00000004
2752 #define GL_VERTEX4_BIT_PGI                0x00000008
2753 #endif
2754
2755 #ifndef GL_PGI_misc_hints
2756 #define GL_PREFER_DOUBLEBUFFER_HINT_PGI   0x1A1F8
2757 #define GL_CONSERVE_MEMORY_HINT_PGI       0x1A1FD
2758 #define GL_RECLAIM_MEMORY_HINT_PGI        0x1A1FE
2759 #define GL_NATIVE_GRAPHICS_HANDLE_PGI     0x1A202
2760 #define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 0x1A203
2761 #define GL_NATIVE_GRAPHICS_END_HINT_PGI   0x1A204
2762 #define GL_ALWAYS_FAST_HINT_PGI           0x1A20C
2763 #define GL_ALWAYS_SOFT_HINT_PGI           0x1A20D
2764 #define GL_ALLOW_DRAW_OBJ_HINT_PGI        0x1A20E
2765 #define GL_ALLOW_DRAW_WIN_HINT_PGI        0x1A20F
2766 #define GL_ALLOW_DRAW_FRG_HINT_PGI        0x1A210
2767 #define GL_ALLOW_DRAW_MEM_HINT_PGI        0x1A211
2768 #define GL_STRICT_DEPTHFUNC_HINT_PGI      0x1A216
2769 #define GL_STRICT_LIGHTING_HINT_PGI       0x1A217
2770 #define GL_STRICT_SCISSOR_HINT_PGI        0x1A218
2771 #define GL_FULL_STIPPLE_HINT_PGI          0x1A219
2772 #define GL_CLIP_NEAR_HINT_PGI             0x1A220
2773 #define GL_CLIP_FAR_HINT_PGI              0x1A221
2774 #define GL_WIDE_LINE_HINT_PGI             0x1A222
2775 #define GL_BACK_NORMALS_HINT_PGI          0x1A223
2776 #endif
2777
2778 #ifndef GL_EXT_paletted_texture
2779 #define GL_COLOR_INDEX1_EXT               0x80E2
2780 #define GL_COLOR_INDEX2_EXT               0x80E3
2781 #define GL_COLOR_INDEX4_EXT               0x80E4
2782 #define GL_COLOR_INDEX8_EXT               0x80E5
2783 #define GL_COLOR_INDEX12_EXT              0x80E6
2784 #define GL_COLOR_INDEX16_EXT              0x80E7
2785 #define GL_TEXTURE_INDEX_SIZE_EXT         0x80ED
2786 #endif
2787
2788 #ifndef GL_EXT_clip_volume_hint
2789 #define GL_CLIP_VOLUME_CLIPPING_HINT_EXT  0x80F0
2790 #endif
2791
2792 #ifndef GL_SGIX_list_priority
2793 #define GL_LIST_PRIORITY_SGIX             0x8182
2794 #endif
2795
2796 #ifndef GL_SGIX_ir_instrument1
2797 #define GL_IR_INSTRUMENT1_SGIX            0x817F
2798 #endif
2799
2800 #ifndef GL_SGIX_calligraphic_fragment
2801 #define GL_CALLIGRAPHIC_FRAGMENT_SGIX     0x8183
2802 #endif
2803
2804 #ifndef GL_SGIX_texture_lod_bias
2805 #define GL_TEXTURE_LOD_BIAS_S_SGIX        0x818E
2806 #define GL_TEXTURE_LOD_BIAS_T_SGIX        0x818F
2807 #define GL_TEXTURE_LOD_BIAS_R_SGIX        0x8190
2808 #endif
2809
2810 #ifndef GL_SGIX_shadow_ambient
2811 #define GL_SHADOW_AMBIENT_SGIX            0x80BF
2812 #endif
2813
2814 #ifndef GL_EXT_index_texture
2815 #endif
2816
2817 #ifndef GL_EXT_index_material
2818 #define GL_INDEX_MATERIAL_EXT             0x81B8
2819 #define GL_INDEX_MATERIAL_PARAMETER_EXT   0x81B9
2820 #define GL_INDEX_MATERIAL_FACE_EXT        0x81BA
2821 #endif
2822
2823 #ifndef GL_EXT_index_func
2824 #define GL_INDEX_TEST_EXT                 0x81B5
2825 #define GL_INDEX_TEST_FUNC_EXT            0x81B6
2826 #define GL_INDEX_TEST_REF_EXT             0x81B7
2827 #endif
2828
2829 #ifndef GL_EXT_index_array_formats
2830 #define GL_IUI_V2F_EXT                    0x81AD
2831 #define GL_IUI_V3F_EXT                    0x81AE
2832 #define GL_IUI_N3F_V2F_EXT                0x81AF
2833 #define GL_IUI_N3F_V3F_EXT                0x81B0
2834 #define GL_T2F_IUI_V2F_EXT                0x81B1
2835 #define GL_T2F_IUI_V3F_EXT                0x81B2
2836 #define GL_T2F_IUI_N3F_V2F_EXT            0x81B3
2837 #define GL_T2F_IUI_N3F_V3F_EXT            0x81B4
2838 #endif
2839
2840 #ifndef GL_EXT_compiled_vertex_array
2841 #define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT   0x81A8
2842 #define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT   0x81A9
2843 #endif
2844
2845 #ifndef GL_EXT_cull_vertex
2846 #define GL_CULL_VERTEX_EXT                0x81AA
2847 #define GL_CULL_VERTEX_EYE_POSITION_EXT   0x81AB
2848 #define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
2849 #endif
2850
2851 #ifndef GL_SGIX_ycrcb
2852 #define GL_YCRCB_422_SGIX                 0x81BB
2853 #define GL_YCRCB_444_SGIX                 0x81BC
2854 #endif
2855
2856 #ifndef GL_SGIX_fragment_lighting
2857 #define GL_FRAGMENT_LIGHTING_SGIX         0x8400
2858 #define GL_FRAGMENT_COLOR_MATERIAL_SGIX   0x8401
2859 #define GL_FRAGMENT_COLOR_MATERIAL_FACE_SGIX 0x8402
2860 #define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_SGIX 0x8403
2861 #define GL_MAX_FRAGMENT_LIGHTS_SGIX       0x8404
2862 #define GL_MAX_ACTIVE_LIGHTS_SGIX         0x8405
2863 #define GL_CURRENT_RASTER_NORMAL_SGIX     0x8406
2864 #define GL_LIGHT_ENV_MODE_SGIX            0x8407
2865 #define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_SGIX 0x8408
2866 #define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_SGIX 0x8409
2867 #define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_SGIX 0x840A
2868 #define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_SGIX 0x840B
2869 #define GL_FRAGMENT_LIGHT0_SGIX           0x840C
2870 #define GL_FRAGMENT_LIGHT1_SGIX           0x840D
2871 #define GL_FRAGMENT_LIGHT2_SGIX           0x840E
2872 #define GL_FRAGMENT_LIGHT3_SGIX           0x840F
2873 #define GL_FRAGMENT_LIGHT4_SGIX           0x8410
2874 #define GL_FRAGMENT_LIGHT5_SGIX           0x8411
2875 #define GL_FRAGMENT_LIGHT6_SGIX           0x8412
2876 #define GL_FRAGMENT_LIGHT7_SGIX           0x8413
2877 #endif
2878
2879 #ifndef GL_IBM_rasterpos_clip
2880 #define GL_RASTER_POSITION_UNCLIPPED_IBM  0x19262
2881 #endif
2882
2883 #ifndef GL_HP_texture_lighting
2884 #define GL_TEXTURE_LIGHTING_MODE_HP       0x8167
2885 #define GL_TEXTURE_POST_SPECULAR_HP       0x8168
2886 #define GL_TEXTURE_PRE_SPECULAR_HP        0x8169
2887 #endif
2888
2889 #ifndef GL_EXT_draw_range_elements
2890 #define GL_MAX_ELEMENTS_VERTICES_EXT      0x80E8
2891 #define GL_MAX_ELEMENTS_INDICES_EXT       0x80E9
2892 #endif
2893
2894 #ifndef GL_WIN_phong_shading
2895 #define GL_PHONG_WIN                      0x80EA
2896 #define GL_PHONG_HINT_WIN                 0x80EB
2897 #endif
2898
2899 #ifndef GL_WIN_specular_fog
2900 #define GL_FOG_SPECULAR_TEXTURE_WIN       0x80EC
2901 #endif
2902
2903 #ifndef GL_EXT_light_texture
2904 #define GL_FRAGMENT_MATERIAL_EXT          0x8349
2905 #define GL_FRAGMENT_NORMAL_EXT            0x834A
2906 #define GL_FRAGMENT_COLOR_EXT             0x834C
2907 #define GL_ATTENUATION_EXT                0x834D
2908 #define GL_SHADOW_ATTENUATION_EXT         0x834E
2909 #define GL_TEXTURE_APPLICATION_MODE_EXT   0x834F
2910 #define GL_TEXTURE_LIGHT_EXT              0x8350
2911 #define GL_TEXTURE_MATERIAL_FACE_EXT      0x8351
2912 #define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
2913 /* reuse GL_FRAGMENT_DEPTH_EXT */
2914 #endif
2915
2916 #ifndef GL_SGIX_blend_alpha_minmax
2917 #define GL_ALPHA_MIN_SGIX                 0x8320
2918 #define GL_ALPHA_MAX_SGIX                 0x8321
2919 #endif
2920
2921 #ifndef GL_SGIX_impact_pixel_texture
2922 #define GL_PIXEL_TEX_GEN_Q_CEILING_SGIX   0x8184
2923 #define GL_PIXEL_TEX_GEN_Q_ROUND_SGIX     0x8185
2924 #define GL_PIXEL_TEX_GEN_Q_FLOOR_SGIX     0x8186
2925 #define GL_PIXEL_TEX_GEN_ALPHA_REPLACE_SGIX 0x8187
2926 #define GL_PIXEL_TEX_GEN_ALPHA_NO_REPLACE_SGIX 0x8188
2927 #define GL_PIXEL_TEX_GEN_ALPHA_LS_SGIX    0x8189
2928 #define GL_PIXEL_TEX_GEN_ALPHA_MS_SGIX    0x818A
2929 #endif
2930
2931 #ifndef GL_EXT_bgra
2932 #define GL_BGR_EXT                        0x80E0
2933 #define GL_BGRA_EXT                       0x80E1
2934 #endif
2935
2936 #ifndef GL_SGIX_async
2937 #define GL_ASYNC_MARKER_SGIX              0x8329
2938 #endif
2939
2940 #ifndef GL_SGIX_async_pixel
2941 #define GL_ASYNC_TEX_IMAGE_SGIX           0x835C
2942 #define GL_ASYNC_DRAW_PIXELS_SGIX         0x835D
2943 #define GL_ASYNC_READ_PIXELS_SGIX         0x835E
2944 #define GL_MAX_ASYNC_TEX_IMAGE_SGIX       0x835F
2945 #define GL_MAX_ASYNC_DRAW_PIXELS_SGIX     0x8360
2946 #define GL_MAX_ASYNC_READ_PIXELS_SGIX     0x8361
2947 #endif
2948
2949 #ifndef GL_SGIX_async_histogram
2950 #define GL_ASYNC_HISTOGRAM_SGIX           0x832C
2951 #define GL_MAX_ASYNC_HISTOGRAM_SGIX       0x832D
2952 #endif
2953
2954 #ifndef GL_INTEL_texture_scissor
2955 #endif
2956
2957 #ifndef GL_INTEL_parallel_arrays
2958 #define GL_PARALLEL_ARRAYS_INTEL          0x83F4
2959 #define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
2960 #define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
2961 #define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
2962 #define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
2963 #endif
2964
2965 #ifndef GL_HP_occlusion_test
2966 #define GL_OCCLUSION_TEST_HP              0x8165
2967 #define GL_OCCLUSION_TEST_RESULT_HP       0x8166
2968 #endif
2969
2970 #ifndef GL_EXT_pixel_transform
2971 #define GL_PIXEL_TRANSFORM_2D_EXT         0x8330
2972 #define GL_PIXEL_MAG_FILTER_EXT           0x8331
2973 #define GL_PIXEL_MIN_FILTER_EXT           0x8332
2974 #define GL_PIXEL_CUBIC_WEIGHT_EXT         0x8333
2975 #define GL_CUBIC_EXT                      0x8334
2976 #define GL_AVERAGE_EXT                    0x8335
2977 #define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
2978 #define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
2979 #define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT  0x8338
2980 #endif
2981
2982 #ifndef GL_EXT_pixel_transform_color_table
2983 #endif
2984
2985 #ifndef GL_EXT_shared_texture_palette
2986 #define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
2987 #endif
2988
2989 #ifndef GL_EXT_separate_specular_color
2990 #define GL_LIGHT_MODEL_COLOR_CONTROL_EXT  0x81F8
2991 #define GL_SINGLE_COLOR_EXT               0x81F9
2992 #define GL_SEPARATE_SPECULAR_COLOR_EXT    0x81FA
2993 #endif
2994
2995 #ifndef GL_EXT_secondary_color
2996 #define GL_COLOR_SUM_EXT                  0x8458
2997 #define GL_CURRENT_SECONDARY_COLOR_EXT    0x8459
2998 #define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
2999 #define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
3000 #define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
3001 #define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
3002 #define GL_SECONDARY_COLOR_ARRAY_EXT      0x845E
3003 #endif
3004
3005 #ifndef GL_EXT_texture_perturb_normal
3006 #define GL_PERTURB_EXT                    0x85AE
3007 #define GL_TEXTURE_NORMAL_EXT             0x85AF
3008 #endif
3009
3010 #ifndef GL_EXT_multi_draw_arrays
3011 #endif
3012
3013 #ifndef GL_EXT_fog_coord
3014 #define GL_FOG_COORDINATE_SOURCE_EXT      0x8450
3015 #define GL_FOG_COORDINATE_EXT             0x8451
3016 #define GL_FRAGMENT_DEPTH_EXT             0x8452
3017 #define GL_CURRENT_FOG_COORDINATE_EXT     0x8453
3018 #define GL_FOG_COORDINATE_ARRAY_TYPE_EXT  0x8454
3019 #define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
3020 #define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
3021 #define GL_FOG_COORDINATE_ARRAY_EXT       0x8457
3022 #endif
3023
3024 #ifndef GL_REND_screen_coordinates
3025 #define GL_SCREEN_COORDINATES_REND        0x8490
3026 #define GL_INVERTED_SCREEN_W_REND         0x8491
3027 #endif
3028
3029 #ifndef GL_EXT_coordinate_frame
3030 #define GL_TANGENT_ARRAY_EXT              0x8439
3031 #define GL_BINORMAL_ARRAY_EXT             0x843A
3032 #define GL_CURRENT_TANGENT_EXT            0x843B
3033 #define GL_CURRENT_BINORMAL_EXT           0x843C
3034 #define GL_TANGENT_ARRAY_TYPE_EXT         0x843E
3035 #define GL_TANGENT_ARRAY_STRIDE_EXT       0x843F
3036 #define GL_BINORMAL_ARRAY_TYPE_EXT        0x8440
3037 #define GL_BINORMAL_ARRAY_STRIDE_EXT      0x8441
3038 #define GL_TANGENT_ARRAY_POINTER_EXT      0x8442
3039 #define GL_BINORMAL_ARRAY_POINTER_EXT     0x8443
3040 #define GL_MAP1_TANGENT_EXT               0x8444
3041 #define GL_MAP2_TANGENT_EXT               0x8445
3042 #define GL_MAP1_BINORMAL_EXT              0x8446
3043 #define GL_MAP2_BINORMAL_EXT              0x8447
3044 #endif
3045
3046 #ifndef GL_EXT_texture_env_combine
3047 #define GL_COMBINE_EXT                    0x8570
3048 #define GL_COMBINE_RGB_EXT                0x8571
3049 #define GL_COMBINE_ALPHA_EXT              0x8572
3050 #define GL_RGB_SCALE_EXT                  0x8573
3051 #define GL_ADD_SIGNED_EXT                 0x8574
3052 #define GL_INTERPOLATE_EXT                0x8575
3053 #define GL_CONSTANT_EXT                   0x8576
3054 #define GL_PRIMARY_COLOR_EXT              0x8577
3055 #define GL_PREVIOUS_EXT                   0x8578
3056 #define GL_SOURCE0_RGB_EXT                0x8580
3057 #define GL_SOURCE1_RGB_EXT                0x8581
3058 #define GL_SOURCE2_RGB_EXT                0x8582
3059 #define GL_SOURCE0_ALPHA_EXT              0x8588
3060 #define GL_SOURCE1_ALPHA_EXT              0x8589
3061 #define GL_SOURCE2_ALPHA_EXT              0x858A
3062 #define GL_OPERAND0_RGB_EXT               0x8590
3063 #define GL_OPERAND1_RGB_EXT               0x8591
3064 #define GL_OPERAND2_RGB_EXT               0x8592
3065 #define GL_OPERAND0_ALPHA_EXT             0x8598
3066 #define GL_OPERAND1_ALPHA_EXT             0x8599
3067 #define GL_OPERAND2_ALPHA_EXT             0x859A
3068 #endif
3069
3070 #ifndef GL_APPLE_specular_vector
3071 #define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
3072 #endif
3073
3074 #ifndef GL_APPLE_transform_hint
3075 #define GL_TRANSFORM_HINT_APPLE           0x85B1
3076 #endif
3077
3078 #ifndef GL_SGIX_fog_scale
3079 #define GL_FOG_SCALE_SGIX                 0x81FC
3080 #define GL_FOG_SCALE_VALUE_SGIX           0x81FD
3081 #endif
3082
3083 #ifndef GL_SUNX_constant_data
3084 #define GL_UNPACK_CONSTANT_DATA_SUNX      0x81D5
3085 #define GL_TEXTURE_CONSTANT_DATA_SUNX     0x81D6
3086 #endif
3087
3088 #ifndef GL_SUN_global_alpha
3089 #define GL_GLOBAL_ALPHA_SUN               0x81D9
3090 #define GL_GLOBAL_ALPHA_FACTOR_SUN        0x81DA
3091 #endif
3092
3093 #ifndef GL_SUN_triangle_list
3094 #define GL_RESTART_SUN                    0x0001
3095 #define GL_REPLACE_MIDDLE_SUN             0x0002
3096 #define GL_REPLACE_OLDEST_SUN             0x0003
3097 #define GL_TRIANGLE_LIST_SUN              0x81D7
3098 #define GL_REPLACEMENT_CODE_SUN           0x81D8
3099 #define GL_REPLACEMENT_CODE_ARRAY_SUN     0x85C0
3100 #define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
3101 #define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
3102 #define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
3103 #define GL_R1UI_V3F_SUN                   0x85C4
3104 #define GL_R1UI_C4UB_V3F_SUN              0x85C5
3105 #define GL_R1UI_C3F_V3F_SUN               0x85C6
3106 #define GL_R1UI_N3F_V3F_SUN               0x85C7
3107 #define GL_R1UI_C4F_N3F_V3F_SUN           0x85C8
3108 #define GL_R1UI_T2F_V3F_SUN               0x85C9
3109 #define GL_R1UI_T2F_N3F_V3F_SUN           0x85CA
3110 #define GL_R1UI_T2F_C4F_N3F_V3F_SUN       0x85CB
3111 #endif
3112
3113 #ifndef GL_SUN_vertex
3114 #endif
3115
3116 #ifndef GL_EXT_blend_func_separate
3117 #define GL_BLEND_DST_RGB_EXT              0x80C8
3118 #define GL_BLEND_SRC_RGB_EXT              0x80C9
3119 #define GL_BLEND_DST_ALPHA_EXT            0x80CA
3120 #define GL_BLEND_SRC_ALPHA_EXT            0x80CB
3121 #endif
3122
3123 #ifndef GL_INGR_color_clamp
3124 #define GL_RED_MIN_CLAMP_INGR             0x8560
3125 #define GL_GREEN_MIN_CLAMP_INGR           0x8561
3126 #define GL_BLUE_MIN_CLAMP_INGR            0x8562
3127 #define GL_ALPHA_MIN_CLAMP_INGR           0x8563
3128 #define GL_RED_MAX_CLAMP_INGR             0x8564
3129 #define GL_GREEN_MAX_CLAMP_INGR           0x8565
3130 #define GL_BLUE_MAX_CLAMP_INGR            0x8566
3131 #define GL_ALPHA_MAX_CLAMP_INGR           0x8567
3132 #endif
3133
3134 #ifndef GL_INGR_interlace_read
3135 #define GL_INTERLACE_READ_INGR            0x8568
3136 #endif
3137
3138 #ifndef GL_EXT_stencil_wrap
3139 #define GL_INCR_WRAP_EXT                  0x8507
3140 #define GL_DECR_WRAP_EXT                  0x8508
3141 #endif
3142
3143 #ifndef GL_EXT_422_pixels
3144 #define GL_422_EXT                        0x80CC
3145 #define GL_422_REV_EXT                    0x80CD
3146 #define GL_422_AVERAGE_EXT                0x80CE
3147 #define GL_422_REV_AVERAGE_EXT            0x80CF
3148 #endif
3149
3150 #ifndef GL_NV_texgen_reflection
3151 #define GL_NORMAL_MAP_NV                  0x8511
3152 #define GL_REFLECTION_MAP_NV              0x8512
3153 #endif
3154
3155 #ifndef GL_EXT_texture_cube_map
3156 #define GL_NORMAL_MAP_EXT                 0x8511
3157 #define GL_REFLECTION_MAP_EXT             0x8512
3158 #define GL_TEXTURE_CUBE_MAP_EXT           0x8513
3159 #define GL_TEXTURE_BINDING_CUBE_MAP_EXT   0x8514
3160 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
3161 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
3162 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
3163 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
3164 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
3165 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
3166 #define GL_PROXY_TEXTURE_CUBE_MAP_EXT     0x851B
3167 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT  0x851C
3168 #endif
3169
3170 #ifndef GL_SUN_convolution_border_modes
3171 #define GL_WRAP_BORDER_SUN                0x81D4
3172 #endif
3173
3174 #ifndef GL_EXT_texture_env_add
3175 #endif
3176
3177 #ifndef GL_EXT_texture_lod_bias
3178 #define GL_MAX_TEXTURE_LOD_BIAS_EXT       0x84FD
3179 #define GL_TEXTURE_FILTER_CONTROL_EXT     0x8500
3180 #define GL_TEXTURE_LOD_BIAS_EXT           0x8501
3181 #endif
3182
3183 #ifndef GL_EXT_texture_filter_anisotropic
3184 #define GL_TEXTURE_MAX_ANISOTROPY_EXT     0x84FE
3185 #define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
3186 #endif
3187
3188 #ifndef GL_EXT_vertex_weighting
3189 #define GL_MODELVIEW0_STACK_DEPTH_EXT     GL_MODELVIEW_STACK_DEPTH
3190 #define GL_MODELVIEW1_STACK_DEPTH_EXT     0x8502
3191 #define GL_MODELVIEW0_MATRIX_EXT          GL_MODELVIEW_MATRIX
3192 #define GL_MODELVIEW1_MATRIX_EXT          0x8506
3193 #define GL_VERTEX_WEIGHTING_EXT           0x8509
3194 #define GL_MODELVIEW0_EXT                 GL_MODELVIEW
3195 #define GL_MODELVIEW1_EXT                 0x850A
3196 #define GL_CURRENT_VERTEX_WEIGHT_EXT      0x850B
3197 #define GL_VERTEX_WEIGHT_ARRAY_EXT        0x850C
3198 #define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT   0x850D
3199 #define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT   0x850E
3200 #define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
3201 #define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
3202 #endif
3203
3204 #ifndef GL_NV_light_max_exponent
3205 #define GL_MAX_SHININESS_NV               0x8504
3206 #define GL_MAX_SPOT_EXPONENT_NV           0x8505
3207 #endif
3208
3209 #ifndef GL_NV_vertex_array_range
3210 #define GL_VERTEX_ARRAY_RANGE_NV          0x851D
3211 #define GL_VERTEX_ARRAY_RANGE_LENGTH_NV   0x851E
3212 #define GL_VERTEX_ARRAY_RANGE_VALID_NV    0x851F
3213 #define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
3214 #define GL_VERTEX_ARRAY_RANGE_POINTER_NV  0x8521
3215 #endif
3216
3217 #ifndef GL_NV_register_combiners
3218 #define GL_REGISTER_COMBINERS_NV          0x8522
3219 #define GL_VARIABLE_A_NV                  0x8523
3220 #define GL_VARIABLE_B_NV                  0x8524
3221 #define GL_VARIABLE_C_NV                  0x8525
3222 #define GL_VARIABLE_D_NV                  0x8526
3223 #define GL_VARIABLE_E_NV                  0x8527
3224 #define GL_VARIABLE_F_NV                  0x8528
3225 #define GL_VARIABLE_G_NV                  0x8529
3226 #define GL_CONSTANT_COLOR0_NV             0x852A
3227 #define GL_CONSTANT_COLOR1_NV             0x852B
3228 #define GL_PRIMARY_COLOR_NV               0x852C
3229 #define GL_SECONDARY_COLOR_NV             0x852D
3230 #define GL_SPARE0_NV                      0x852E
3231 #define GL_SPARE1_NV                      0x852F
3232 #define GL_DISCARD_NV                     0x8530
3233 #define GL_E_TIMES_F_NV                   0x8531
3234 #define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
3235 #define GL_UNSIGNED_IDENTITY_NV           0x8536
3236 #define GL_UNSIGNED_INVERT_NV             0x8537
3237 #define GL_EXPAND_NORMAL_NV               0x8538
3238 #define GL_EXPAND_NEGATE_NV               0x8539
3239 #define GL_HALF_BIAS_NORMAL_NV            0x853A
3240 #define GL_HALF_BIAS_NEGATE_NV            0x853B
3241 #define GL_SIGNED_IDENTITY_NV             0x853C
3242 #define GL_SIGNED_NEGATE_NV               0x853D
3243 #define GL_SCALE_BY_TWO_NV                0x853E
3244 #define GL_SCALE_BY_FOUR_NV               0x853F
3245 #define GL_SCALE_BY_ONE_HALF_NV           0x8540
3246 #define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV   0x8541
3247 #define GL_COMBINER_INPUT_NV              0x8542
3248 #define GL_COMBINER_MAPPING_NV            0x8543
3249 #define GL_COMBINER_COMPONENT_USAGE_NV    0x8544
3250 #define GL_COMBINER_AB_DOT_PRODUCT_NV     0x8545
3251 #define GL_COMBINER_CD_DOT_PRODUCT_NV     0x8546
3252 #define GL_COMBINER_MUX_SUM_NV            0x8547
3253 #define GL_COMBINER_SCALE_NV              0x8548
3254 #define GL_COMBINER_BIAS_NV               0x8549
3255 #define GL_COMBINER_AB_OUTPUT_NV          0x854A
3256 #define GL_COMBINER_CD_OUTPUT_NV          0x854B
3257 #define GL_COMBINER_SUM_OUTPUT_NV         0x854C
3258 #define GL_MAX_GENERAL_COMBINERS_NV       0x854D
3259 #define GL_NUM_GENERAL_COMBINERS_NV       0x854E
3260 #define GL_COLOR_SUM_CLAMP_NV             0x854F
3261 #define GL_COMBINER0_NV                   0x8550
3262 #define GL_COMBINER1_NV                   0x8551
3263 #define GL_COMBINER2_NV                   0x8552
3264 #define GL_COMBINER3_NV                   0x8553
3265 #define GL_COMBINER4_NV                   0x8554
3266 #define GL_COMBINER5_NV                   0x8555
3267 #define GL_COMBINER6_NV                   0x8556
3268 #define GL_COMBINER7_NV                   0x8557
3269 /* reuse GL_TEXTURE0_ARB */
3270 /* reuse GL_TEXTURE1_ARB */
3271 /* reuse GL_ZERO */
3272 /* reuse GL_NONE */
3273 /* reuse GL_FOG */
3274 #endif
3275
3276 #ifndef GL_NV_fog_distance
3277 #define GL_FOG_DISTANCE_MODE_NV           0x855A
3278 #define GL_EYE_RADIAL_NV                  0x855B
3279 #define GL_EYE_PLANE_ABSOLUTE_NV          0x855C
3280 /* reuse GL_EYE_PLANE */
3281 #endif
3282
3283 #ifndef GL_NV_texgen_emboss
3284 #define GL_EMBOSS_LIGHT_NV                0x855D
3285 #define GL_EMBOSS_CONSTANT_NV             0x855E
3286 #define GL_EMBOSS_MAP_NV                  0x855F
3287 #endif
3288
3289 #ifndef GL_NV_blend_square
3290 #endif
3291
3292 #ifndef GL_NV_texture_env_combine4
3293 #define GL_COMBINE4_NV                    0x8503
3294 #define GL_SOURCE3_RGB_NV                 0x8583
3295 #define GL_SOURCE3_ALPHA_NV               0x858B
3296 #define GL_OPERAND3_RGB_NV                0x8593
3297 #define GL_OPERAND3_ALPHA_NV              0x859B
3298 #endif
3299
3300 #ifndef GL_MESA_resize_buffers
3301 #endif
3302
3303 #ifndef GL_MESA_window_pos
3304 #endif
3305
3306 #ifndef GL_EXT_texture_compression_s3tc
3307 #define GL_COMPRESSED_RGB_S3TC_DXT1_EXT   0x83F0
3308 #define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT  0x83F1
3309 #define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT  0x83F2
3310 #define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT  0x83F3
3311 #endif
3312
3313 #ifndef GL_IBM_cull_vertex
3314 #define GL_CULL_VERTEX_IBM                103050
3315 #endif
3316
3317 #ifndef GL_IBM_multimode_draw_arrays
3318 #endif
3319
3320 #ifndef GL_IBM_vertex_array_lists
3321 #define GL_VERTEX_ARRAY_LIST_IBM          103070
3322 #define GL_NORMAL_ARRAY_LIST_IBM          103071
3323 #define GL_COLOR_ARRAY_LIST_IBM           103072
3324 #define GL_INDEX_ARRAY_LIST_IBM           103073
3325 #define GL_TEXTURE_COORD_ARRAY_LIST_IBM   103074
3326 #define GL_EDGE_FLAG_ARRAY_LIST_IBM       103075
3327 #define GL_FOG_COORDINATE_ARRAY_LIST_IBM  103076
3328 #define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
3329 #define GL_VERTEX_ARRAY_LIST_STRIDE_IBM   103080
3330 #define GL_NORMAL_ARRAY_LIST_STRIDE_IBM   103081
3331 #define GL_COLOR_ARRAY_LIST_STRIDE_IBM    103082
3332 #define GL_INDEX_ARRAY_LIST_STRIDE_IBM    103083
3333 #define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
3334 #define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
3335 #define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
3336 #define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
3337 #endif
3338
3339 #ifndef GL_SGIX_subsample
3340 #define GL_PACK_SUBSAMPLE_RATE_SGIX       0x85A0
3341 #define GL_UNPACK_SUBSAMPLE_RATE_SGIX     0x85A1
3342 #define GL_PIXEL_SUBSAMPLE_4444_SGIX      0x85A2
3343 #define GL_PIXEL_SUBSAMPLE_2424_SGIX      0x85A3
3344 #define GL_PIXEL_SUBSAMPLE_4242_SGIX      0x85A4
3345 #endif
3346
3347 #ifndef GL_SGIX_ycrcb_subsample
3348 #endif
3349
3350 #ifndef GL_SGIX_ycrcba
3351 #define GL_YCRCB_SGIX                     0x8318
3352 #define GL_YCRCBA_SGIX                    0x8319
3353 #endif
3354
3355 #ifndef GL_SGI_depth_pass_instrument
3356 #define GL_DEPTH_PASS_INSTRUMENT_SGIX     0x8310
3357 #define GL_DEPTH_PASS_INSTRUMENT_COUNTERS_SGIX 0x8311
3358 #define GL_DEPTH_PASS_INSTRUMENT_MAX_SGIX 0x8312
3359 #endif
3360
3361 #ifndef GL_3DFX_texture_compression_FXT1
3362 #define GL_COMPRESSED_RGB_FXT1_3DFX       0x86B0
3363 #define GL_COMPRESSED_RGBA_FXT1_3DFX      0x86B1
3364 #endif
3365
3366 #ifndef GL_3DFX_multisample
3367 #define GL_MULTISAMPLE_3DFX               0x86B2
3368 #define GL_SAMPLE_BUFFERS_3DFX            0x86B3
3369 #define GL_SAMPLES_3DFX                   0x86B4
3370 #define GL_MULTISAMPLE_BIT_3DFX           0x20000000
3371 #endif
3372
3373 #ifndef GL_3DFX_tbuffer
3374 #endif
3375
3376 #ifndef GL_EXT_multisample
3377 #define GL_MULTISAMPLE_EXT                0x809D
3378 #define GL_SAMPLE_ALPHA_TO_MASK_EXT       0x809E
3379 #define GL_SAMPLE_ALPHA_TO_ONE_EXT        0x809F
3380 #define GL_SAMPLE_MASK_EXT                0x80A0
3381 #define GL_1PASS_EXT                      0x80A1
3382 #define GL_2PASS_0_EXT                    0x80A2
3383 #define GL_2PASS_1_EXT                    0x80A3
3384 #define GL_4PASS_0_EXT                    0x80A4
3385 #define GL_4PASS_1_EXT                    0x80A5
3386 #define GL_4PASS_2_EXT                    0x80A6
3387 #define GL_4PASS_3_EXT                    0x80A7
3388 #define GL_SAMPLE_BUFFERS_EXT             0x80A8
3389 #define GL_SAMPLES_EXT                    0x80A9
3390 #define GL_SAMPLE_MASK_VALUE_EXT          0x80AA
3391 #define GL_SAMPLE_MASK_INVERT_EXT         0x80AB
3392 #define GL_SAMPLE_PATTERN_EXT             0x80AC
3393 #define GL_MULTISAMPLE_BIT_EXT            0x20000000
3394 #endif
3395
3396 #ifndef GL_SGIX_vertex_preclip
3397 #define GL_VERTEX_PRECLIP_SGIX            0x83EE
3398 #define GL_VERTEX_PRECLIP_HINT_SGIX       0x83EF
3399 #endif
3400
3401 #ifndef GL_SGIX_convolution_accuracy
3402 #define GL_CONVOLUTION_HINT_SGIX          0x8316
3403 #endif
3404
3405 #ifndef GL_SGIX_resample
3406 #define GL_PACK_RESAMPLE_SGIX             0x842C
3407 #define GL_UNPACK_RESAMPLE_SGIX           0x842D
3408 #define GL_RESAMPLE_REPLICATE_SGIX        0x842E
3409 #define GL_RESAMPLE_ZERO_FILL_SGIX        0x842F
3410 #define GL_RESAMPLE_DECIMATE_SGIX         0x8430
3411 #endif
3412
3413 #ifndef GL_SGIS_point_line_texgen
3414 #define GL_EYE_DISTANCE_TO_POINT_SGIS     0x81F0
3415 #define GL_OBJECT_DISTANCE_TO_POINT_SGIS  0x81F1
3416 #define GL_EYE_DISTANCE_TO_LINE_SGIS      0x81F2
3417 #define GL_OBJECT_DISTANCE_TO_LINE_SGIS   0x81F3
3418 #define GL_EYE_POINT_SGIS                 0x81F4
3419 #define GL_OBJECT_POINT_SGIS              0x81F5
3420 #define GL_EYE_LINE_SGIS                  0x81F6
3421 #define GL_OBJECT_LINE_SGIS               0x81F7
3422 #endif
3423
3424 #ifndef GL_SGIS_texture_color_mask
3425 #define GL_TEXTURE_COLOR_WRITEMASK_SGIS   0x81EF
3426 #endif
3427
3428 #ifndef GL_EXT_texture_env_dot3
3429 #define GL_DOT3_RGB_EXT                   0x8740
3430 #define GL_DOT3_RGBA_EXT                  0x8741
3431 #endif
3432
3433 #ifndef GL_ATI_texture_mirror_once
3434 #define GL_MIRROR_CLAMP_ATI               0x8742
3435 #define GL_MIRROR_CLAMP_TO_EDGE_ATI       0x8743
3436 #endif
3437
3438 #ifndef GL_NV_fence
3439 #define GL_ALL_COMPLETED_NV               0x84F2
3440 #define GL_FENCE_STATUS_NV                0x84F3
3441 #define GL_FENCE_CONDITION_NV             0x84F4
3442 #endif
3443
3444 #ifndef GL_IBM_texture_mirrored_repeat
3445 #define GL_MIRRORED_REPEAT_IBM            0x8370
3446 #endif
3447
3448 #ifndef GL_NV_evaluators
3449 #define GL_EVAL_2D_NV                     0x86C0
3450 #define GL_EVAL_TRIANGULAR_2D_NV          0x86C1
3451 #define GL_MAP_TESSELLATION_NV            0x86C2
3452 #define GL_MAP_ATTRIB_U_ORDER_NV          0x86C3
3453 #define GL_MAP_ATTRIB_V_ORDER_NV          0x86C4
3454 #define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
3455 #define GL_EVAL_VERTEX_ATTRIB0_NV         0x86C6
3456 #define GL_EVAL_VERTEX_ATTRIB1_NV         0x86C7
3457 #define GL_EVAL_VERTEX_ATTRIB2_NV         0x86C8
3458 #define GL_EVAL_VERTEX_ATTRIB3_NV         0x86C9
3459 #define GL_EVAL_VERTEX_ATTRIB4_NV         0x86CA
3460 #define GL_EVAL_VERTEX_ATTRIB5_NV         0x86CB
3461 #define GL_EVAL_VERTEX_ATTRIB6_NV         0x86CC
3462 #define GL_EVAL_VERTEX_ATTRIB7_NV         0x86CD
3463 #define GL_EVAL_VERTEX_ATTRIB8_NV         0x86CE
3464 #define GL_EVAL_VERTEX_ATTRIB9_NV         0x86CF
3465 #define GL_EVAL_VERTEX_ATTRIB10_NV        0x86D0
3466 #define GL_EVAL_VERTEX_ATTRIB11_NV        0x86D1
3467 #define GL_EVAL_VERTEX_ATTRIB12_NV        0x86D2
3468 #define GL_EVAL_VERTEX_ATTRIB13_NV        0x86D3
3469 #define GL_EVAL_VERTEX_ATTRIB14_NV        0x86D4
3470 #define GL_EVAL_VERTEX_ATTRIB15_NV        0x86D5
3471 #define GL_MAX_MAP_TESSELLATION_NV        0x86D6
3472 #define GL_MAX_RATIONAL_EVAL_ORDER_NV     0x86D7
3473 #endif
3474
3475 #ifndef GL_NV_packed_depth_stencil
3476 #define GL_DEPTH_STENCIL_NV               0x84F9
3477 #define GL_UNSIGNED_INT_24_8_NV           0x84FA
3478 #endif
3479
3480 #ifndef GL_NV_register_combiners2
3481 #define GL_PER_STAGE_CONSTANTS_NV         0x8535
3482 #endif
3483
3484 #ifndef GL_NV_texture_compression_vtc
3485 #endif
3486
3487 #ifndef GL_NV_texture_rectangle
3488 #define GL_TEXTURE_RECTANGLE_NV           0x84F5
3489 #define GL_TEXTURE_BINDING_RECTANGLE_NV   0x84F6
3490 #define GL_PROXY_TEXTURE_RECTANGLE_NV     0x84F7
3491 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV  0x84F8
3492 #endif
3493
3494 #ifndef GL_NV_texture_shader
3495 #define GL_OFFSET_TEXTURE_RECTANGLE_NV    0x864C
3496 #define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
3497 #define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
3498 #define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
3499 #define GL_UNSIGNED_INT_S8_S8_8_8_NV      0x86DA
3500 #define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV  0x86DB
3501 #define GL_DSDT_MAG_INTENSITY_NV          0x86DC
3502 #define GL_SHADER_CONSISTENT_NV           0x86DD
3503 #define GL_TEXTURE_SHADER_NV              0x86DE
3504 #define GL_SHADER_OPERATION_NV            0x86DF
3505 #define GL_CULL_MODES_NV                  0x86E0
3506 #define GL_OFFSET_TEXTURE_MATRIX_NV       0x86E1
3507 #define GL_OFFSET_TEXTURE_SCALE_NV        0x86E2
3508 #define GL_OFFSET_TEXTURE_BIAS_NV         0x86E3
3509 #define GL_OFFSET_TEXTURE_2D_MATRIX_NV    GL_OFFSET_TEXTURE_MATRIX_NV
3510 #define GL_OFFSET_TEXTURE_2D_SCALE_NV     GL_OFFSET_TEXTURE_SCALE_NV
3511 #define GL_OFFSET_TEXTURE_2D_BIAS_NV      GL_OFFSET_TEXTURE_BIAS_NV
3512 #define GL_PREVIOUS_TEXTURE_INPUT_NV      0x86E4
3513 #define GL_CONST_EYE_NV                   0x86E5
3514 #define GL_PASS_THROUGH_NV                0x86E6
3515 #define GL_CULL_FRAGMENT_NV               0x86E7
3516 #define GL_OFFSET_TEXTURE_2D_NV           0x86E8
3517 #define GL_DEPENDENT_AR_TEXTURE_2D_NV     0x86E9
3518 #define GL_DEPENDENT_GB_TEXTURE_2D_NV     0x86EA
3519 #define GL_DOT_PRODUCT_NV                 0x86EC
3520 #define GL_DOT_PRODUCT_DEPTH_REPLACE_NV   0x86ED
3521 #define GL_DOT_PRODUCT_TEXTURE_2D_NV      0x86EE
3522 #define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
3523 #define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
3524 #define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
3525 #define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
3526 #define GL_HILO_NV                        0x86F4
3527 #define GL_DSDT_NV                        0x86F5
3528 #define GL_DSDT_MAG_NV                    0x86F6
3529 #define GL_DSDT_MAG_VIB_NV                0x86F7
3530 #define GL_HILO16_NV                      0x86F8
3531 #define GL_SIGNED_HILO_NV                 0x86F9
3532 #define GL_SIGNED_HILO16_NV               0x86FA
3533 #define GL_SIGNED_RGBA_NV                 0x86FB
3534 #define GL_SIGNED_RGBA8_NV                0x86FC
3535 #define GL_SIGNED_RGB_NV                  0x86FE
3536 #define GL_SIGNED_RGB8_NV                 0x86FF
3537 #define GL_SIGNED_LUMINANCE_NV            0x8701
3538 #define GL_SIGNED_LUMINANCE8_NV           0x8702
3539 #define GL_SIGNED_LUMINANCE_ALPHA_NV      0x8703
3540 #define GL_SIGNED_LUMINANCE8_ALPHA8_NV    0x8704
3541 #define GL_SIGNED_ALPHA_NV                0x8705
3542 #define GL_SIGNED_ALPHA8_NV               0x8706
3543 #define GL_SIGNED_INTENSITY_NV            0x8707
3544 #define GL_SIGNED_INTENSITY8_NV           0x8708
3545 #define GL_DSDT8_NV                       0x8709
3546 #define GL_DSDT8_MAG8_NV                  0x870A
3547 #define GL_DSDT8_MAG8_INTENSITY8_NV       0x870B
3548 #define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV   0x870C
3549 #define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
3550 #define GL_HI_SCALE_NV                    0x870E
3551 #define GL_LO_SCALE_NV                    0x870F
3552 #define GL_DS_SCALE_NV                    0x8710
3553 #define GL_DT_SCALE_NV                    0x8711
3554 #define GL_MAGNITUDE_SCALE_NV             0x8712
3555 #define GL_VIBRANCE_SCALE_NV              0x8713
3556 #define GL_HI_BIAS_NV                     0x8714
3557 #define GL_LO_BIAS_NV                     0x8715
3558 #define GL_DS_BIAS_NV                     0x8716
3559 #define GL_DT_BIAS_NV                     0x8717
3560 #define GL_MAGNITUDE_BIAS_NV              0x8718
3561 #define GL_VIBRANCE_BIAS_NV               0x8719
3562 #define GL_TEXTURE_BORDER_VALUES_NV       0x871A
3563 #define GL_TEXTURE_HI_SIZE_NV             0x871B
3564 #define GL_TEXTURE_LO_SIZE_NV             0x871C
3565 #define GL_TEXTURE_DS_SIZE_NV             0x871D
3566 #define GL_TEXTURE_DT_SIZE_NV             0x871E
3567 #define GL_TEXTURE_MAG_SIZE_NV            0x871F
3568 #endif
3569
3570 #ifndef GL_NV_texture_shader2
3571 #define GL_DOT_PRODUCT_TEXTURE_3D_NV      0x86EF
3572 #endif
3573
3574 #ifndef GL_NV_vertex_array_range2
3575 #define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
3576 #endif
3577
3578 #ifndef GL_NV_vertex_program
3579 #define GL_VERTEX_PROGRAM_NV              0x8620
3580 #define GL_VERTEX_STATE_PROGRAM_NV        0x8621
3581 #define GL_ATTRIB_ARRAY_SIZE_NV           0x8623
3582 #define GL_ATTRIB_ARRAY_STRIDE_NV         0x8624
3583 #define GL_ATTRIB_ARRAY_TYPE_NV           0x8625
3584 #define GL_CURRENT_ATTRIB_NV              0x8626
3585 #define GL_PROGRAM_LENGTH_NV              0x8627
3586 #define GL_PROGRAM_STRING_NV              0x8628
3587 #define GL_MODELVIEW_PROJECTION_NV        0x8629
3588 #define GL_IDENTITY_NV                    0x862A
3589 #define GL_INVERSE_NV                     0x862B
3590 #define GL_TRANSPOSE_NV                   0x862C
3591 #define GL_INVERSE_TRANSPOSE_NV           0x862D
3592 #define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
3593 #define GL_MAX_TRACK_MATRICES_NV          0x862F
3594 #define GL_MATRIX0_NV                     0x8630
3595 #define GL_MATRIX1_NV                     0x8631
3596 #define GL_MATRIX2_NV                     0x8632
3597 #define GL_MATRIX3_NV                     0x8633
3598 #define GL_MATRIX4_NV                     0x8634
3599 #define GL_MATRIX5_NV                     0x8635
3600 #define GL_MATRIX6_NV                     0x8636
3601 #define GL_MATRIX7_NV                     0x8637
3602 #define GL_CURRENT_MATRIX_STACK_DEPTH_NV  0x8640
3603 #define GL_CURRENT_MATRIX_NV              0x8641
3604 #define GL_VERTEX_PROGRAM_POINT_SIZE_NV   0x8642
3605 #define GL_VERTEX_PROGRAM_TWO_SIDE_NV     0x8643
3606 #define GL_PROGRAM_PARAMETER_NV           0x8644
3607 #define GL_ATTRIB_ARRAY_POINTER_NV        0x8645
3608 #define GL_PROGRAM_TARGET_NV              0x8646
3609 #define GL_PROGRAM_RESIDENT_NV            0x8647
3610 #define GL_TRACK_MATRIX_NV                0x8648
3611 #define GL_TRACK_MATRIX_TRANSFORM_NV      0x8649
3612 #define GL_VERTEX_PROGRAM_BINDING_NV      0x864A
3613 #define GL_PROGRAM_ERROR_POSITION_NV      0x864B
3614 #define GL_VERTEX_ATTRIB_ARRAY0_NV        0x8650
3615 #define GL_VERTEX_ATTRIB_ARRAY1_NV        0x8651
3616 #define GL_VERTEX_ATTRIB_ARRAY2_NV        0x8652
3617 #define GL_VERTEX_ATTRIB_ARRAY3_NV        0x8653
3618 #define GL_VERTEX_ATTRIB_ARRAY4_NV        0x8654
3619 #define GL_VERTEX_ATTRIB_ARRAY5_NV        0x8655
3620 #define GL_VERTEX_ATTRIB_ARRAY6_NV        0x8656
3621 #define GL_VERTEX_ATTRIB_ARRAY7_NV        0x8657
3622 #define GL_VERTEX_ATTRIB_ARRAY8_NV        0x8658
3623 #define GL_VERTEX_ATTRIB_ARRAY9_NV        0x8659
3624 #define GL_VERTEX_ATTRIB_ARRAY10_NV       0x865A
3625 #define GL_VERTEX_ATTRIB_ARRAY11_NV       0x865B
3626 #define GL_VERTEX_ATTRIB_ARRAY12_NV       0x865C
3627 #define GL_VERTEX_ATTRIB_ARRAY13_NV       0x865D
3628 #define GL_VERTEX_ATTRIB_ARRAY14_NV       0x865E
3629 #define GL_VERTEX_ATTRIB_ARRAY15_NV       0x865F
3630 #define GL_MAP1_VERTEX_ATTRIB0_4_NV       0x8660
3631 #define GL_MAP1_VERTEX_ATTRIB1_4_NV       0x8661
3632 #define GL_MAP1_VERTEX_ATTRIB2_4_NV       0x8662
3633 #define GL_MAP1_VERTEX_ATTRIB3_4_NV       0x8663
3634 #define GL_MAP1_VERTEX_ATTRIB4_4_NV       0x8664
3635 #define GL_MAP1_VERTEX_ATTRIB5_4_NV       0x8665
3636 #define GL_MAP1_VERTEX_ATTRIB6_4_NV       0x8666
3637 #define GL_MAP1_VERTEX_ATTRIB7_4_NV       0x8667
3638 #define GL_MAP1_VERTEX_ATTRIB8_4_NV       0x8668
3639 #define GL_MAP1_VERTEX_ATTRIB9_4_NV       0x8669
3640 #define GL_MAP1_VERTEX_ATTRIB10_4_NV      0x866A
3641 #define GL_MAP1_VERTEX_ATTRIB11_4_NV      0x866B
3642 #define GL_MAP1_VERTEX_ATTRIB12_4_NV      0x866C
3643 #define GL_MAP1_VERTEX_ATTRIB13_4_NV      0x866D
3644 #define GL_MAP1_VERTEX_ATTRIB14_4_NV      0x866E
3645 #define GL_MAP1_VERTEX_ATTRIB15_4_NV      0x866F
3646 #define GL_MAP2_VERTEX_ATTRIB0_4_NV       0x8670
3647 #define GL_MAP2_VERTEX_ATTRIB1_4_NV       0x8671
3648 #define GL_MAP2_VERTEX_ATTRIB2_4_NV       0x8672
3649 #define GL_MAP2_VERTEX_ATTRIB3_4_NV       0x8673
3650 #define GL_MAP2_VERTEX_ATTRIB4_4_NV       0x8674
3651 #define GL_MAP2_VERTEX_ATTRIB5_4_NV       0x8675
3652 #define GL_MAP2_VERTEX_ATTRIB6_4_NV       0x8676
3653 #define GL_MAP2_VERTEX_ATTRIB7_4_NV       0x8677
3654 #define GL_MAP2_VERTEX_ATTRIB8_4_NV       0x8678
3655 #define GL_MAP2_VERTEX_ATTRIB9_4_NV       0x8679
3656 #define GL_MAP2_VERTEX_ATTRIB10_4_NV      0x867A
3657 #define GL_MAP2_VERTEX_ATTRIB11_4_NV      0x867B
3658 #define GL_MAP2_VERTEX_ATTRIB12_4_NV      0x867C
3659 #define GL_MAP2_VERTEX_ATTRIB13_4_NV      0x867D
3660 #define GL_MAP2_VERTEX_ATTRIB14_4_NV      0x867E
3661 #define GL_MAP2_VERTEX_ATTRIB15_4_NV      0x867F
3662 #endif
3663
3664 #ifndef GL_SGIX_texture_coordinate_clamp
3665 #define GL_TEXTURE_MAX_CLAMP_S_SGIX       0x8369
3666 #define GL_TEXTURE_MAX_CLAMP_T_SGIX       0x836A
3667 #define GL_TEXTURE_MAX_CLAMP_R_SGIX       0x836B
3668 #endif
3669
3670 #ifndef GL_SGIX_scalebias_hint
3671 #define GL_SCALEBIAS_HINT_SGIX            0x8322
3672 #endif
3673
3674 #ifndef GL_OML_interlace
3675 #define GL_INTERLACE_OML                  0x8980
3676 #define GL_INTERLACE_READ_OML             0x8981
3677 #endif
3678
3679 #ifndef GL_OML_subsample
3680 #define GL_FORMAT_SUBSAMPLE_24_24_OML     0x8982
3681 #define GL_FORMAT_SUBSAMPLE_244_244_OML   0x8983
3682 #endif
3683
3684 #ifndef GL_OML_resample
3685 #define GL_PACK_RESAMPLE_OML              0x8984
3686 #define GL_UNPACK_RESAMPLE_OML            0x8985
3687 #define GL_RESAMPLE_REPLICATE_OML         0x8986
3688 #define GL_RESAMPLE_ZERO_FILL_OML         0x8987
3689 #define GL_RESAMPLE_AVERAGE_OML           0x8988
3690 #define GL_RESAMPLE_DECIMATE_OML          0x8989
3691 #endif
3692
3693 #ifndef GL_NV_copy_depth_to_color
3694 #define GL_DEPTH_STENCIL_TO_RGBA_NV       0x886E
3695 #define GL_DEPTH_STENCIL_TO_BGRA_NV       0x886F
3696 #endif
3697
3698 #ifndef GL_ATI_envmap_bumpmap
3699 #define GL_BUMP_ROT_MATRIX_ATI            0x8775
3700 #define GL_BUMP_ROT_MATRIX_SIZE_ATI       0x8776
3701 #define GL_BUMP_NUM_TE