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Don't multiply RPC shot direction by 1000 either
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2020-07-16 MarioDon't multiply RPC shot direction by 1000 either
2020-07-16 MarioDon't multiply shot direction by 1000 in each case...
2020-07-16 MarioMerge branch 'master' into Mario/csqc_muzzleflash
2020-07-16 MarioFix respawn_ghost effectinfo definition
2020-07-16 MarioLink .clipgroup with CSQC on networked models so that...
2020-07-16 MarioIncrease net_slist_queriespersecond to 60 and fix compi...
2020-07-14 MarioFix replacement gametype names not being applied
2020-07-14 MarioFix racer being able to fire rockets before the round...
2020-07-14 MarioFix racer rockets not showing a proper explosion effect
2020-07-11 MarioMention the prefix added to weapon cvars near the WEP_C...
2020-07-11 MarioMerge branch 'Mario/movetype_push' into 'master'
2020-07-11 MarioSplit the gamelog code out of miscfunctions and into...
2020-07-11 MarioMark func_static as a solid model (it acts as a wall...
2020-07-11 MarioRemove client side macro for conditional weapon spawn...
2020-07-11 MarioMerge branch 'master' into Mario/movetype_push
2020-07-11 MarioIf sv_gameplayfix_unstickplayers is set to 2 (new defau...
2020-07-10 MarioFix indentation of muzzle flash addition in Vortex...
2020-07-10 MarioMove muzzle flash model handling to the client side
2020-07-10 MarioSend the server-side shot origin and use it while in...
2020-07-10 MarioAdd SPAWNFUNC_WEAPON_COND macro for game compatibility...
2020-07-10 MarioMerge branch 'master' into Mario/movetype_push
2020-07-08 MarioMerge branch 'bones_was_here/mv-r_water-acl' into ...
2020-07-08 MarioUse the weapon's position for muzzle flashes even when...
2020-07-07 MarioMerge branch 'master' into Mario/csqc_muzzleflash
2020-06-21 MarioMerge branch 'bones_was_here/timeout_stuff' into 'master'
2020-06-19 terencehillDon't call setorigin if the origin hasn't changed
2020-06-17 MarioMerge branch 'Cloudwalk/rename-find' into 'master'
2020-06-16 CloudwalkRename the 'find' command to 'findent'
2020-06-16 MarioMerge branch 'bones_was_here/func_door_default_q3compat...
2020-06-16 bones_was_hereSet func_door speed to 400 if it's unspecified and... 831/head
2020-06-14 bones_was_hereAllow mappers to set r_water and server admins to add...
2020-06-14 MarioMerge branch 'bones_was_here/qcsrc_Makefile' into ...
2020-06-14 MarioMerge branch 'bones_was_here/defragcompat_viewoffset...
2020-06-13 bones_was_hereAdjust q3dfcompat viewoffset to match q3df WRT fe92ff1f 828/head
2020-06-12 MarioMerge branch 'bones_was_here/whitelist_casings' into...
2020-06-12 MarioReference the correct local entity when checking for...
2020-06-12 MarioDon't adjust player alpha for the invisibility powerup...
2020-06-09 terencehillAutomatically get the command name in the "Incorrect...
2020-06-09 terencehillIntroduce LOG_HELP a simpler version of LOG_INFO that...
2020-06-06 terencehillDisambiguate an if-if-else and fix indentation in globa...
2020-06-05 terencehillMake precedence explicit in expressions where || and...
2020-06-02 MarioStore the vehicle definition into a field so that it...
2020-06-02 MarioMerge branch 'master' into Mario/movetype_push
2020-06-02 terencehillAdd a note on where to add new effects. Update hash
2020-06-02 terencehillFix respawn ghost particle effect not working. Its...
2020-06-02 terencehillMake it clear that effectinfo.qc is not compiled withou...
2020-06-01 MarioImprove prediction of typing preventing movement
2020-06-01 MarioFix falling through world when crushed by platforms
2020-06-01 MarioUse MOVE_NOMONSTERS to ensure the entity is only testin...
2020-06-01 MarioSome minor adjustments to the push movetype, fix QC...
2020-06-01 MarioFix rotating platforms not spinning
2020-06-01 MarioRough implementation of MOVETYPE_PUSH in QuakeC
2020-06-01 terencehillLMS: show the NOLIVES message even to players joining...
2020-06-01 terencehillPrevent a division by 0
2020-05-31 MarioRestrict g_waypointsprite_normdistance to the maximum...
2020-05-31 MarioMerge branch 'bones_was_here/buffs_optional_waypoints...
2020-05-31 bones_was_hereAllow buff waypoint sprites to be disabled
2020-05-30 terencehillAllow normal revival during automatic revival. It fixes...
2020-05-30 terencehillcenterprint_kill --> centerprint_Kill
2020-05-30 MarioRemove an obscure macro from trigger code that was...
2020-05-30 MarioImplement support for target_teleporter to be used...
2020-05-29 terencehillFix crosshair_chase not resetting player's alpha upon...
2020-05-29 terencehillInventory: check at runtime if the Inventory_groups_...
2020-05-29 MarioRemove some unnecessary item bits, increase maximum...
2020-05-29 MarioFix spawnpoints showing up white in teamplay gamemodes...
2020-05-29 MarioMerge branch 'terencehill/registry_API' into 'master'
2020-05-28 terencehillUse a consistent naming scheme for the centerprint...
2020-05-27 terencehillWeapons_fromstr --> Weapon_from_name
2020-05-27 terencehillRegistry API: add REGISTRY_GET
2020-05-27 terencehillFix g_fullbrightitems that requires a game restart...
2020-05-27 MarioReplace the cam_* cvars with spawnflag bits so they...
2020-05-26 MarioMerge branch 'master' into Mario/pure_entity_fix 820/head
2020-05-26 terencehillImprove registry API by adding REGISTRY_MAX and REGISTR...
2020-05-25 terencehillForbid telefrags while round hasn't started yet. Also...
2020-05-25 terencehillFix impossibility of joining an LMS game introduced...
2020-05-25 terencehillMake sure casing physics isn't run if the casing isn...
2020-05-25 MarioMerge branch 'terencehill/erebus_tweaks' into 'master'
2020-05-24 terencehillMerge branch 'Mario/casing_disconect_fix' into 'master'
2020-05-24 MarioLimit the maximum number of physics iterations in a...
2020-05-24 MarioMerge branch 'terencehill/frozen_resurfacing' into...
2020-05-24 terencehillMove resurfacing (when frozen) code to sys_phys_simulate
2020-05-23 terencehillMerge branch 'Mario/waterjump_fix' into 'master'
2020-05-23 terencehillMerge branch 'Mario/frozen_floating' into 'master'
2020-05-23 MarioAlternate fix for jittery view while floating in the... 815/head
2020-05-23 MarioLower the movement speed of frozen players further...
2020-05-23 MarioIgnore client dodging setting while frozen, to allow...
2020-05-23 MarioMerge branch 'terencehill/hud_cvar_exporter' into ...
2020-05-23 terencehillRemove the HUD_WriteCvars hook as it's no longer needed... 812/head
2020-05-23 MarioMerge branch 'master' into Mario/waterjump_fix
2020-05-23 MarioMerge branch 'master' into Mario/stepdown_maxspeed
2020-05-23 MarioMerge branch 'martin-t/server-quit' into 'master'
2020-05-23 MarioMerge branch 'terencehill/texture_names_fix' into ...
2020-05-23 MarioMerge branch 'bones_was_here/wl-clientselect_options...
2020-05-23 MarioMerge branch 'bones_was_here/guard-resistance' into...
2020-05-23 MarioAllow campaigns to include configuration files in their...
2020-05-23 MarioMerge branch 'terencehill/cl_deathglow_min' into 'master'
2020-05-21 terencehillHUD: allow panels to define in their own files their...
2020-05-20 MarioSpawn the monster at the location of the nade (don...
2020-05-20 MarioAdd a missing include for the overkill shotgun, fixes...
2020-05-20 MarioFix nades not interacting properly with the overkill...
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