+SELFWRAP(camera_transform, vector, (vector org, vector ang), (entity this, vector org, vector ang), (this, org, ang))
+#define setcamera_transform(e, f) SELFWRAP_SET(camera_transform, e, f)
+
+SELFWRAP(SendEntity, bool, (entity to, int sendflags), (entity this, entity to, int sendflags), (this, to, sendflags))
+#define setSendEntity(e, f) SELFWRAP_SET(SendEntity, e, f)
+
+#ifdef SVQC
+void make_safe_for_remove(entity this);
+#endif
+
+void objerror(entity this, string s)
+{
+#ifdef SVQC
+ make_safe_for_remove(this);
+#endif
+ WITHSELF(this, builtin_objerror(s));
+}
+